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Final Fantasy IV Namingway Edition Changes Guide
Final Fantasy IV Namingway Edition Changes Guide
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This document serves to list many of the changes made from the original
Final Fantasy II, to Project II, and then to Namingway Edition. First,
it should be noted that the US Final Fantasy II alters the original
Japanese Final Fantasy IV in MANY ways. See the websites Legends of
Localization and tcrf.net to see them listed.
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Here's a list of changes made from Final Fantasy II US to vivify93's Project II:
- Restores almost all the missing content; you can use Pray, Salve, and Recall,
find SomaDrops and Firebombs in chests, and learn Armor and Shell! Shops have
also had their inventories and prices restored to normal, and enemies drop
their original items.
- Applies the Protect and Shell Improvement patch by Deathlike2, which makes Armor
and Shell more potent. (Credit to Deathlike2)
- Applies the Sing Improvement patch by Deathlike2, which adds a paralyzing song,
and replaces the muting song with a stopping song. (Credit to Deathlike2)
- Applies the Goblin Summon Enhancement patch by Deathlike2, which makes Imp�s
spell power based off Rydia�s Attack stat. (Credit to Deathlike2)
- Applies the Magic Plus patch by Deathlike2, which makes Sight a blinding spell in
- Applies the Bit Improvement patch by Deathlike2, which lets the Power Staff cast
Bersk, the Flame Whip cast Fire3, and the Wooden Mallet cast Lit-2.
(Credit to Deathlike2)
- Applies the Long Range Fix patch by Dragoon ZERO, which fixes the bug that allows
your characters to keep a long range weapon�s long range status if they switch to
- Applies the Warp Animation Enabling Patch by Dragonsbrethren, which allows Warp
to be cast in battle as an instant death spell. (Credit to Dragonsbrethren)
- Applies the Medicine Power-up Patch by Phoenix Hacks, which makes Heal restore
64-96 HP per person instead of 2-20. (Credit to Phoenix Hacks)
- Applies the Regen Power-up Patch by Phoenix Hacks, which has Regen heal 255 HP
per turn instead of 10. However, this has been lowered to 160 HP per round in
the interest of balance. (Credit to Phoenix Hacks)
- Applies Final Fantasy IV: User Options by chillyfeez for extra controls�turn
skipping, sprinting, Active and Wait ATB modes, and an ATB gauge you can toggle.
(Credit to chillyfeez)
- Pray now has a 70% chance of working, and it casts Cure2 upon success.
- Cry now lowers all enemies� Magic Defense by half of Porom�s Will per use.
- All bows� receive +10 to Hit %, the Artemis Bow deals 4x damage to dragon-type
enemies, and the Heroine Robe now only gives +10 to Strength, Agility, and
Vitality,
but the -15 penalty to Wisdom and Will are gone now. (Taken from FFIV: Easy Type)
- There is a new title screen by Paladin, which reads �FINAL FANTASY IV� in the
style
of the FFII title logo. (Credit to Paladin)
- Fixes the Sealed Cave skip bug, the Adamant Armor bugs, the summoned monster
items�
descriptions, the �To equip� message, the message that appears when you try to
leave
key items dropped by enemies, the RHand and LHand labels� inconsistent appearance
in
the battle item menu, the Black Robe�s incorrect stat bonus, and graphical
errors.
(Credit to Grimoire LD for the Adamant Armor bug fixes, credit to Phoenix for the
�To equip� message fix, and credit to Dragonsbrethren for the summoned monster
items�
bug fixes)
- Sirens and Cure3 Potions can be bought from a shop at the end of the game.
- You can acquire the Assassin Dagger and HandAxe, formerly dummied weapons not
even
used in the original Final Fantasy IV.
- Bonus supplementary lists to help you in your Final Fantasy IV quest. They are
not
needed to play the game at all, but may be of assistance to blind players.
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- All maps have been restored including graphics for treasure chests, save
points, and hallway overhangs.
- The original Training Room that was changed in the US Final Fantasy II
has been restored to the original smaller room. Also, its one and ONLY
place find it (Baron's Devil Road) has been restored as well.
- The Developer's Room that was removed to make room for the large Training
Room has been restored.
- Monsters and bosses have been restored to their original difficulty. This
includes Scarmiglione (originally Milon), Asura, and the Final Boss.
- Numerous changes made to the script to better match the original Japanese
and modern translations.
Here's a list of most names that have been changed, except for dialogue
differences.
Characters
Terms
Job Titles
FINAL FANTASY II PROJECT II NAMINGWAY EDITION
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DKnight <- same Dk.Knight
Caller <- same Summoner
Chief <- same Engineer
Lunar All-Mage Lunarian
Commands
Locations
Spells
White Magic
Black Magic
Summoned Monsters
Weapons
Staves
Rods
Swords
Spears
Whips
Throwing Stars
Bows
Arrows
Armor
Helmets
Body Armors
Gloves
Rings
Items
Monsters
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