Professional Documents
Culture Documents
Pyramid Reloaded: Must Must
Pyramid Reloaded: Must Must
Pyramid�Reloaded
This is a Fate paper on visually explaining the skill • Which three to five skills from the skill list might
pyramid concept, in particular looking for a method have been affected by the experience in the
that makes it easier to place in front of players story?
who are new to the idea of the pyramid, or who are Write both of these things down for each phase,
having trouble wrapping their heads around it. but don’t worry about coming up with ratings for
This write-up also proposes a revision of the those skills yet. If you have a photocopy of your
phase-by-phase skill selection process that will entire skill list handy, you may find it easiest to put
have at least a minor impact on the way that skill a check-mark next to each skill, since, once you’re
pyramids look from phase to phase — don’t expect done stepping through the phases, you’ll want to put
this to completely jive with the online pyramid together a unified list of the skills touched by your
generators at certain points, because it won’t. The stories.
proposition here is in the interests of speeding
up the entire skill process, making it easier to do Buying Skills
super-fast character creation as well as continue to Once you’re done with stepping through all the
support the spirit of the traditional phase-by-phase phases, it’s time to move on to spending points on
approach. skills for your character. You get four skill points to
spend for every phase your character went through,
I’m Impatient — What’s Changing? so a 5-phase character is going to have 20 skill points
• Select likely skills phase by phase, if you’re doing to spend.
phase by phase character creation, but don’t Assuming you didn’t miss any key skills that might
spend points on them. have been touched by your background stories, you
• Skill points all get spent at the end, on the skills should limit yourself to spending skill points only
you put in your pool during the phase by phase on those skills. It’s potentially likely that you’ll
part. only spend skill points on some of the skills you’ve
• Pyramid is still necessary, but the phase- indicated — don’t feel like you must spend points on
boundary no longer exerts pressure on the later all the ones you check-marked.
pyramid, so higher rated skills start coming in When you’re buying skills, skills cost one for
slightly earlier in some cases. each level increase above Mediocre (the default).
• In order to accommodate this new method, when Thus, the cost to buy a skill at Good, three up from
gaining skill levels as part of advancement, you’re Mediocre, is 3 skill points.
no longer forced to spend them when you cross Skill Level Cost
another phase-boundary: you can now hoard Legendary 7 points
skill points and save up for some higher skills Epic 6 points
to buy outright, rather than doing a bit-by-bit Superb 5 points
promotion, so long as you continue to have a Great 4 points
pyramid that supports it. Good 3 points
Fair 2 points
That’s all you get. If you need more, you’ll have to
Average 1 point
actually read the damn thing.
There is a limitation, however. There must always
Character Creation Overview be one more skill the next step down than there is on
the step above it. Therefore, if someone has two Fair
Character creation progresses in phases. Each phase skills, there must be three Average skills to support
is tied to a background story for your character. As those.
you and your GM consider what the story means
for your character’s sheet, you’ll determine the In general, this is intended to represent the
following: idea that a lot of topics get explored as you learn
a specialty, but it does mean that occasionally the
• What aspect (or aspects, in an aspect-heavy “cause and effect” perspective on things will be
game) does the character gain from this
1
FATE:�Fantastic�Adventures�in�Tabletop�Entertainment
that learning Basketweaving made you better at Still with a budget of 20 skill points, let’s decide
Pyramid�Reloaded
Swordfighting. Don’t put too much stock in looking that the highest we really need to go is Good on a few
at this as a cause and effect thing. That said, the of our skills, one step down from the highest we can
school of cinema teaches us that getting good at go with 20 anyway. To support a good, we’d have this
Carwashing makes you better at Kung Fu, so maybe breakdown:
we’re on to something here. 1 Good 1 x 3 points 3 points
At any rate, the resulting formation this lends 2 Fair 2 x 2 points 4 points
your skills is called the “skill pyramid”, and it can 3 Average 3 x 1 point 3 points
be one of the harder parts of the game to wrap your Total: 6 skills for 10 points
head around. The good news is, once you get past That leaves us ten points over, after spending our
this, it’s all smooth sailing. If it hasn’t clicked for you first ten on our “core” (meaning, supported with the
yet, don’t worry. We’ve got pictures. minimum necessary lower skills) Good pyramid:
Great(4)
We couldn’t add a third Good at this point, since
Good(3) Good(3) we know that a Good “thickener” costs a total of
6 points. A Fair “thickener” costs three (1 Fair + 1
Fair(2) Fair(2) Fair(2)
Average for 3 points), leaving us one point for spare
Avg(1) Avg(1) Avg(1) Avg(1) Average, and a pyramid that looks like this:
If you visualize the pyramid in this fashion, it’ll be
Good(3) Good(3)
clear why you can’t take away one of the lower-rated
“bricks” — that would make the whole structure Fair(2) Fair(2) Fair(2) Fair(2)
above it unstable.
Avg(1) Avg(1) Avg(1) Avg(1) Avg(1) Avg(1)
At this point, you may have figured out that you
aren’t obligated to go for the Great — maybe you want Or we could simply spend all four points on four
to spend points on more than ten skills. This will Averages:
give you a thicker base to a pyramid that doesn’t yet
have a peak on it (we’ll show you this shortly).
2
FATE:�Fantastic�Adventures�in�Tabletop�Entertainment
Using these tables, you can very quickly construct
Pyramid�Reloaded
Good(3) Good(3)
an optimized pyramid:
Fair(2) Fair(2) Fair(2)
4
FATE:�Fantastic�Adventures�in�Tabletop�Entertainment
With a new slot added at the peak of her pyramid, she his fists — he has come to see the sword as the civilized
Pyramid�Reloaded
could simply add in a new skill there, at the Great peak, way to settle disputes. Further, he’s a stand-and-fight sort
but that doesn’t appeal to her for several reasons. For of guy, so he doesn’t actually use his Run skill that much.
one, it doesn’t seem organic to her (or her GM) that a She decides to drop those two skills — Brawl from Good
new skill appear from out of nowhere at Great. As well, to Fair, and Run from Fair to Average.
she’d like to use the opportunity to improve one or more Now she needs to decide which of her lower skills can
of her already-existing skills. ascend to take Brawl’s Good slot. She settles on Smith, on
Considering what she has already, one option could be the idea that her character’s adoption of the Sword as his
to “cascade” several skills upward — she could take her primary manner of “relating” to his opponents also means
Good Sword to Great, then her Fair Bow to Good, and her he’s taking a lot more time learning how to build the ideal
Average Listen to Fair, leaving Listen’s slot open on the sword.
pyramid, to be filled by whatever new skill she decides to
take.
?
Sword Brawl
?
Bluff Bow Run
Sword Brawl
Spot Search Listen Smith
Bluff Bow Run