Michael Kelly. Initial Document. GSA 2nd Yr P/T PhD Design.
Supervisor: Dr Frances Robertson. 01/10/19
Firstly, attempting to focus on critical evaluation of my peers, I address a
corresponding gap in my field, the Material Culture of Drawing, by asking: How
can digitally mediated comic drawing index Time and Agency?
Drawing-as-thinking refers in this instance to a common concern discernible
in comic art like Al Feldstein and Jack Kamen’s “The Man Who Was Killed in
Time” (1951); Art Spiegelman’s “The Malpractice Suite” (1976); Robert Crumb’s
“Mr. Natural’s 719th Meditation” (1970); Chris Ware's “Big Tex” (1996) and
“Quimby the Mouse” (2003); Chad McCail’s “Everything is Alive” (2002);
Richard McGuire's “The Thinkers” (1990) and "Here" (2014); Jason Shiga’s
“Meanwhile” (2010), and Nick Sousanis’ “Against the Flow” and
“Unflattening” (2015). All can be comprehended as attempts to engage readers to
abduct (intuit along lines of least resistance) as paradoxical the index (correlation,
and thus implication of causal connection) mediating their sense of Time and
sense of personal Agency.
Although for obvious reasons in the pre-2000 examples above, there is a
discernible bias across all, toward reproducing the norms of analogue mediated
drawing - even when, as with McCail, McGuire, and Sousanis, being selectively
aided by a digital drawing medium. This may be unsurprising, given
contemporary McLuhan-esque concerns regarding the place and identity of
digital comics (Wilde 2015, Martin 2017). This has consequences, however, for
what can possibly become reflexively available to drawing-as-thinking, with
regard to the medium’s impact on lived, first-person perception of Time (cf.
Shores 2016).
Both McGuire and Ware are justifiably considered innovators of comic
drawing-as-thinking, but on the above grounds they may be criticised as failingto more consciously employ the "computational" (Hansen 2006) abilities of a
digital drawing medium. McGuire appears to have employed such more for
convenience sake, to aid his use of repetition when reversing and fragmenting
the usual Time as Space of the comic page, and by these means build a codex for
thinking in the porous, hyper-objective Time characteristic of living in the
Anthropocene (Balestrino 2018, Rodriguez 2018). It bares questioning, however,
how far this project could have gone if an ability to infinitely reproduce in fine
grained detail were explored, as a means to generate fractals.
On similar lines, Ware, an innovator of iconic repetition to indexically
generate internally consistent languages, can be criticised as neglecting
Difference as a function in this, understood in its mutually emergent, rhizomatic
Deleuzian sense. This would seem at least partially due to his drawing in
analogue, being not as reflexive in rendering repeated form. By doing so, he
thereby limits what could have been an isomorphically derived versatility of
meaning, affording deeper meta-analytical potential. In short, a codex for auto-
ethnographic research.
With this methodological focus, seeking to engage with the more formally
philosophical, predominantly self-recursive Time of Heidegger (1978) and
Deleuze - I contend that a digital drawing medium, in my case a 10.5” iPad Pro
with Apple Pen, being able to exhaustively record and reproduce every surface
interaction in fine-grained detail (see attached videos), is what most optimally
equips me to meta-cognitively think-about-drawing-as-thinking.
By reviewing the generated footage at odd moments throughout drawing
sessions, I become able to reflexively think-about-thinking in the Formal Systems
focused manner outlined by Hofstadter (1979 & 2007). Especially in digitally
mediated drawing-as-thinking, Time becomes available as flat-ontological
cognitive equipment, rather than merely an equipmentally embedded horizon
for Being-in-the-World (Harman 2002 & Bogost 2016) - by providing a reflexive
tool for drawing-as-thinking Isomorphically, Recursively, Paradoxically (as
Antinomy), and Infinitely (cf. MIT Open Courseware 2007). I focus on doing this
by asking: What is the formal systemic role of antinomy in comic drawing-as-thinking’s index of Time and Agency?
Drawing solely with an analogue medium, apart from intermittent collage,
Scott McCloud (1993) fails to properly employ self-recursion when thinking out
the structural logic of meta-cognition, thereby limiting his otherwise
foundational analysis. Although McCloud can hardly be considered culpable,
given the relatively non-reflexive digital drawing media of the 1990's.
Progressing McCloud, Sousanis’ (2015) thesis regarding comics’ Unflattening
function can be summarised as: Broadly speaking, the right hemisphere of the
human brain processes information by building more non-linear, rhizomatic
connections - while the left hemisphere builds more linear, hierarchical
connections. Correspondingly, the right-brain is responsible for perceiving visual
images, while the left comprehends written text.
The right- and left-brain together build one’s sense of meaning in both
complimentary and antagonistic ways. Comics optimally engage with this neural
structure by: opening spatial cognition in to relational awareness, by drawing
grid arrangements of visual images - and closing temporal cognition in to
narrative, by writing text. However, although relatively isolated systems, right-
and left hemispheres do also process each other’s information: the meaning of a
visual image is, pseudo-textually, comprehended as a more or less closed or
defined - while the meaning of written text, pseudo-pictorially, is perceived as
more or less opened to more than one interpretation.
When reading comics, therefore, there are moments of parallax, when right-
and left-brain meaning building, in a sense, trip one another up, and
meaningfulness is resisted. In these moments, there arise opportunities to first
notice, then reflect on the very process of meaning building itself; to think-about-
thinking, or to enact meta-cognition - and out of this disrupt habitual ways of
comprehending meaning, It is comics’ affiliation of visual images with writtentext, therefore, that functions as an ideal medium for triggering meta-cognition,
while at the same time describing subjects and situations that may have fallen in
to problematic habitual patterns of interpretation.
Sousanis (2019) is justifiably recognised as an innovator of comic drawing-as-
thinking. However, with his thesis Sousanis barely explores the potential of
digital drawing mediums. Instead, like others, he seems to employ such as no
more than a tool of convenience.
Answering Sousanis, | aim to apply his method of meta-cognitively focused
drawing-as-thinking with and, most importantly, as a digital drawing medium;
meta-analysing my own practice, auto-ethnographically and in terms of Formal
Systems.
With the equipment of a digital drawing medium, I aim to auto-
ethnographically draw-think what, as alluded to in my original 2017 proposal,
Gell (1998, Spriggs 2019) hypothesised as at the heart of how agency is trapped in
to an isomorphic relation with material culture: by building lines of least
resistance to intuitively follow, by means of an antinomy Index of Time and
Agency that, as such, engages one to think-about-thinking in an infinitely
recursive manner. My research question, therefore, is: Where is the index of
infinitely recursive meta-cognition - between opening spatial cognition in to
relational awareness, by drawing grid arrangements of visual images - and
closing temporal cognition in to narrative, by writing text?
Academic References
Balestrino, A (2018) PLACING TIME, TIMING SPACE: Memory as Border
and Line of (Hi)Stories in Richard McGuire's Graphic Narrative Here. Review
of International American Studies RIAS Vol. 11, Fall-Winter No 2Bogost, I (2016) Play Anything: The Pleasure of Limits, The Uses of Boredom,
& The Secret of Games. New York: Basic Books
Gell, A (1998) Art & Agency: An Anthropological Theory. Oxford: Clarendon
Press
Hartman, G (2002) Tool Being: Heidegger and the Metaphysics of Objects.
Ilinois: Open Court
Heidegger, M (1978) Being and Time. London: Blackwell
Hofstadter, D (1979) Godel, Escher, Bach: An Eternal Golden Braid. New York:
Basic Books
Hofstadter, D (2007) Iam a Strange Loop. New York: Basic Books
Martin, C (2017) “With, Against or Beyond Print? Digital Comics in Search of
a Specific Status” 7(1): 13 The Comics Grid: Journal of Comics Scholarship, DOI:
https: / / doi.org / 10.16995 /cg.106
MIT OpenCourseWare (2007) Gédel, Escher, Bach: A Mental Space Odyssey.
Chapter Two. MIT, Summer. http:/ /ocw.mitedu
Rodriguez, D (2018) Narratorhood in the Anthropocene: Strange Stranger as
Narrator-Figure in The Road and Here. English Studies, 99:4, 366-382, DOI:
https: / /doi.org / 10.1080 /0013838X.2018.1481187
Shores, C (2016) “Ragged Time in Intra-panel Comics Rhythms” 6(1): 9 The
Comics Grid: Journal of Comics Scholarship, DOI: http:/ /dx.doi.org /10.16995/
«3.79
Sousanis, N (2019) Articulating Ideas and Meaning Through the Use of
Comics. LEARNing Landscapes, Spring 2019, Vol. 12Spriggs, H (2019) Drawing into being: The trap as a diagram for ecological
exchange between art and anthropology. Journal of Material Culture 1-20
Wilde, LRA (2015) Distinguishing Mediality: The Problem of Identifying
Forms and Features of Digital Comics. Networking Knowledge 8(4); Digital
Comics, July
Comic References
Crumb, R (w, a) (1970) “Mr. Natural’s 719th Meditation”, in EGGERS, D. (ed)
(2004) McSweeney's Quarterly Concern: Issue Number 13, London: Penguin
Kamen, J (w) & Feldstein, A (a) (1951) “The Man Who Was Killed in Time!”.
Weird Science #5
McCail, C (w, a) (2002) “Everything is Alive”, in Active Genital. Edinburgh:
Body Works
McCloud, D (1994) Understanding Comics: The Invisible Art. Glasgow:
Harper Perennial
McGuire, R (w, a) (1990) “The Thinkers”, in BRUNETTI, I (ed.) (2006) An
Anthology of Graphic Fiction, Cartoons, & True Stories. Yale: Yale University
Press
McGuire, R (w, a) (2014) Here. London: Hamish Hamilton
Shiga, J (w, a) (2010) Meanwhile. New York: Abrams
Sousanis, N (w, a) (2015) Against the Flow. Boston Sunday Globe, October 4
Sousanis, N (w, a) (2015) Unflattening. Massachusetts: Harvard UniversityPress
Spiegelman, A (w, a) (1976) “The Malpractice Suite”, in EGGERS, D. (ed)
(2004) McSweeney's Quarterly Concern: Issue Number 13, London: Penguin
Ware, C (w, a) (2003) Acme Novelty Library: Quimby the Mouse. Seattle:
Fantagraphics
Ware, C (w, a) (1996) “Big Tex”, in PEKAR, H. (ed) (2006) The Best American
Comics 2006. Boston: Houghton Mifflin