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The Colossal Compendium 2
The Colossal Compendium 2
ACTIONS
Hill Colossus
Gargantuan construct, chaotic good, chaotic neutral or cha
ACTIONS
Multiattack. The colossus makes two great sword attacks.
Great Sword. Melee Weapon Attack: +12 to hit, reach 10 ft
Bombard Shell. Ranged Weapon Attack: +12 to hit, range
damage.
Terran Colossus
Gargantuan construct, any neutral alignment for pilots
ACTIONS
Multiattack. The colossus makes two great club attacks.
Great Club. Melee Weapon Attack: +13 to hit, reach 10 ft.,
normally acts the lead fighter in a platoon with companies a
infantries following behind them. Across the body of a terr
arrows and bolts made from this obsidian are capable of pie
terran colossus is also harvested of these parts that are essen
arrows being used by the Imperial Field Armies.
Frost Colossus
Gargantuan construct, chaotic good, chaotic neutral and c
Fire Colossus
Gargantuan construct, lawful good, lawful neutral or lawfu
Pearl Colossus
Gargantuan construct, any lawful alignment for pilots
3/day each: gaseous form, mass cure wounds, misty step
1/day each: control weather
Politicians. The colossus has advantage on Charisma (Pers
political and army bureaucracies.
Speak with Ocean Creatures. The colossus can speak with
Underwater Camoflouflage. The colossus has advantage o
ACTIONS
Multiattack. The colossus makes three melee attacks or tw
Great Trident. Melee or Ranged Weapon Attack: +15 to hi
damage, or X (4d8 + 8) piercing damage if used with two h
Net. Ranged Weapon Attack: +15 to hit, range 60/120 ft., o
is restrained by netting. As an action, the restrained targets
a success. The net can also be attacked and destroyed (AC
psychic damage).
Mine Shell. Ranged Weapon Attack: +15 to hit, range 80/3
Scalding Jet (Recharge 4-6). The colossus creates a jet of
that area must make a DC 18 Dexterity saving throw, takin
much damage on a successful one. Being underwater doesn
Summon Water Elemental (1/Day). The giant summons a
an unoccupied space within 60 feet of its summoner and ac
minutes until it dies, or until its summoner dismisses it as a
WEAPONS
Armor Class 15 (18 with mage armor)
Hit Points 397 (18d20 + 208)
Speed 45 ft.
Magnesium Colossus
Gargantuan construct, chaotic good (20%), chaotic neutra
REACTIONS
Unbridled Fury. In response to being hit by a melee attack
advantage against the attacker. It may substitute the melee
WEAPONS
Great Fists. The colossus bears its great fists fashioned fro
training for bludgeoning and smashing opponents.
Great Shield. The colossus may also carry a great metal tow
ranged weapons.
Ballista. The colossus may also bear a ballista that it uses a
Siege Weapons. The colossus may be mounted by one or m
combination: two bombards, two ballistae or two rapid scor
fire projectors at the hips and one or two onagers, mangone
ACTIONS
Multiattack. The giant makes three melee attacks.
Great Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., o
(3d6) acid damage. If the target is a creature, it must make
poison damage on a failed save, or half as much on a succe
Lead Colossi are some of, if not the, greatest and most terrif
constantly emitting a noxious saliva, so foul it has become c
Underdark denizens who have gone insane, scarred themsel
of the colossus. They are normally used for clandestine oper
subterranean species of dragons and other huge monsters.
Cloud Colossus
Gargantuan construct, neutral good (50%) or neutral evil (
Tungsten Colossus
Gargantuan construct, any chaotic alignment for p
ACTIONS
Multiattack. The colossus makes three melee attac
Great Long Sword. Melee Weapon Attack: +17 to
slashing damage or 43 (6d10 + 10) slashing damage
Shield Bash. Melee Weapon Attack: +17 to hit, rea
bludgeoning damage. If the target is a Huge or smal
saving throw or be knocked prone.
Rock. Ranged Weapon Attack: +17 to hit, range 80
bludgeoning damage.
Earthly Shake (Recharges after a Short or Long
feet or weapon, triggering an earthquake. All other
colossus must make a DC 20 Strength saving throw
bludgeoning damage and is knocked prone. On a su
WEAPONS
Storm Colossus
Gargantuan construct, chaotic good for pilots
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
1/day: storm of vengeance
ACTIONS
Multiattack. The giant makes two great sword attac
Great Sword. Melee Weapon Attack: +17 to hit, rea
slashing damage.
Rock. Ranged Weapon Attack: +17 to hit, range 80
bludgeoning damage.
Lightning Strike (Recharge 5-6). The colossus hur
within 500 feet of it. Each creature within 20 feet o
saving throw, taking 63 (14d8) lightning damage o
successful one.
Summon Elemental (1/Day). The colossus summo
summoned elemental appears in an unoccupied spa
an ally of the summoner. It remains for 10 minutes
as an action.
WEAPONS
Initiative: +11
Speed: 100
Space/Reach: 45'/45'
Skills:
Environment: any
Organization: Solitary
Great Shield. The colossus may also carry a great m
breath and other ranged weapons.
Ballista. The colossus may also bear a ballista that i
Siege Weapons. The colossus may be mounted by o
combination: two bombards at the shoulders, two ra
and one or two onagers, mangonels or trebuchets at
One of the most powerful and rarest of the colossi, t
pure mithril steel. Due to its very nature, the mithril
damage and resilient to magical damage also. Its im
There are only a hand few ever created during the A
hidden away and deactivated by their creators lest th
weapons and mounted siege weapons are made of p
WARFORGED COLOSSUS
Colossal Construct (Living Construct, Augmented
Initiative: +0
Skills: As Pilot
Environment: Any
Organization: Solitary
Challenge Rating: 60
Level Adjustment: —