FANGORN
the Third Age, much of Middle-earth is
however, many other powers within Middle-earth, lurking
within the forests and vales and avoiding the wars and conflicts
of other realms.
Within the
(Of these ancient lands, Fangorn is by far the oldest
boughs of this great forest dwell the Ents, the tree-shepherds of
Middle
amongst, a fact that has often led t
themselves, The Ents have lived in Middle-earth since the
the world and once walked among the trees of all the great
ah. The Ents often resemble the very tees the live
rm to be confused with the
dawn
forests Howews, in the dwindling years of the Third Age, they are
few in number and reside only within Fangor.
The Ents give little thought to the world beyond their boundaries,
not bothering themselves with the affairs of the other races in
Middle-ewsth and they grow sleepy with the weight of millennia
The forest itself has become unruly, the Ents themselves being
00 few in number now 0 manage all of the ines under their
ARMY COMPOSITION
This army may include: Treebeard and Ents
so some become wild and lash out at those thar
Fangorn’s many paths. There have been no m
lost
wande Enuing
fa
‘a terribly long time, ¢
enturies ago. In fact, dhe Entwives were lost
since the Entwives w 1 many
Ents cannot even remember what they
Initially refusing to join in the cause for good during the War of
The Ring, the treachery of Saruman eventually ran too
ints 1o ignore. Huge swathes of the forest had been ripped upto
fuel the forges of Isengard, with Saruman's army caring neither fo
the great history of those that dwell inthe forest, nor the lived
of those that still dwelt there. This heinous act was enough wo
spur the Ents into action, and drove them to fury. Rousing th
slumbering tree-shepherds from their sleep, Treebeard, greatest of
the Ents, leads the Onodsim from the depths of Fangorn Forest and
together they head towards battle against the forces of Isengard. In
search of vengeance for those he had known since nut and acorn,
Theebeard and the Ents march to what could potentially be their
doom, in-an attempt to release the River sen and wash away the
filth of Saruman forever.
ARMY BONUS
“Don't be Hasty!” ~ Ent models from this army list gain
the Fearless speci
rule. Additionally, Ent models are
fected by any Magical Powers or special
completely una
rules that would prevent them from moving or mov
them against their will (the only exception is that the
will sill ake the hit from a Sorcerous Blast, but will
suffer no further effects). Additionally, Ent models are
‘completely unaffected by the Nature's Wrath and Weath
of Bruinen Magical Powers.TREEBEARD .
ENT|MONSTER, INFANTRY, HERO ~ HERO OF LEGEND
Greatest of the
eerie tat wc eet
ee BW
yw
WARGEAR
pow and Branches.
HEROIC ACTIONS
+ Heroic Strike
+ Heroic Strength
+ Heroic Defence
OPTIONS
Merry & Pippin.. 10 points
If this option is taken, both Merry
‘Pippin wil ide into battle pon Treebeard: TMeY will use
their profiles from the Fellowship army list (see page 10), but
Sere caiag ing from the Fangom army list forall inten
and purposes. Although this will not give Treebeard the
Cavalry keyword, Merry & Pippin count a8 Passengers upon
Siecbeard with the exception that enemy shooune ‘or attacks
tayo target them. Whilst upon Treebeard, Merry & Pippin
Shay sfilluse their Throw Stones special rule, using their own
i venge even if Teecbeard has moved his 2%
without suffering the -1 penalty for moving and shooting,
Should they dismount, Merry & Pippin mY re-mount
Thesbeard by moving into base contact with im
Merry & Pippin
‘ancient race of Ents, Treebeard is immensely old and has pot
the word. Since the loss of the Entwives, Teebe re the g oe Sarees Fangorn Fi teal concerning
f , Treebeard has cared litte for the go op”
sf with shepherding those under his care, Should a threat cor ne to Fangor, i creo ll anda ieee eae
n, Treebeard wit! undoubtedly unleash hi
h i
SPECIAL RULES
Berean Sues
Woodland Creature. oe
Bludgeon ERRSSIEERREA - Enis are not adverse to picking
tp ther enemies and using them to bludgeon others shat threaten
them.
Select one enemy model in the Fight to be picked up by the
tnt and become the bludgeon. f the model is a Cavalry
model, the riders picked up and immediately dismounted
‘This model cannot be a Monster.
select another mode in the Fight forthe Ent to hit with
he bludgeon. Both the target andthe bludgeon sue one
sre path it the ages slain, the Bnt may another
target and repeat te process agin This AY OS done
oe either the Ent fais to stay a target or ete
hhoose Should the bludgeon
fare no more eligible targets (0.4
knocked Prone. Note that the Ent may
ssurvive, they will be
ieep using the bludgeon even jf the bludgeon is slain.
repeatedly 1
;WARRIORS OF FANGORN
120 POINTS
ENT...
ENT, MONSTER, INFANTRY, WARRIOR
The Enis are the great tree-shepherds of Middle-earth, having roamed the frets ofthe world for uncountable years. Alhoush in the la
years ofthe Third Age they area scarce sigh, the Ents are no less formidable. They are easly capable of wearing down fortifications and
fzard Saruman found to his dismay when the Ents marched upon Isengard.
bludgeon EMENEIPSZEN - Ents are no
up their enemies and using them to bludgeon others that threaten
breaking apart rock and stone, something the Ws
My F S DAWC se to picking
Pj e 6 3 3 6
them.
WARGEAR
Roots and Branches Select one enemy model in the Fight to be picked up by the
Ent and become the bludgeon. If the model is a Cavalry
model, the rider is picked up and immediately dismounted
SPECIAL RULES
This model cannot be a Monster.
Terror, Throw Stones (range 18", Strength 10),
Woodland Creature.
Select another model in the Fight for the Ent to hit with
the bludgeon. Both the target and the bludgeon suffer one
Strength 8 hit. If the target is slain, the Ent may pick another
target and repeat the process again. This may be done
repeatedly until either the Ent fails to slay a target, or here
are no more eligible targets to choose. Should the bludgeo"
survive, they will be knocked Prone. Note that the Ent ms
keep using the bludgeon even if the bludgeon is slain.