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Relationship Between The Online Game Sleep With Quality Class X and Xi SMK Yudha Karya Magelang
Relationship Between The Online Game Sleep With Quality Class X and Xi SMK Yudha Karya Magelang
ARRANGED BY:
Lutfiana SOLIKHA
P1337420716021
Jatayu
2019
PART I
PRELIMINARY
A. Background
The era of globalization is part of the times. There are a variety of influences on
the development of the era. One of the most visible is started on replacing the
traditional game of the modern game. In this present era, many children, especially
teenagers who began to leave the traditional games and prefer modern games. That is
because the modern game is much more fun and enjoyable (Kurniawan, 2017).
popular game since 2012 in which more than one billion people play these games
(Kuss, 2013). Along with the rapid development of Internet technology, online games
also experiencing rapid development. Online game The future is now so popular in
many circles, these games make teens addicted and end up playing without knowing
the time, so the time to break it used to play. It is certainly very influential in the
quality of sleep.
The number of online game players in Indonesia has reached 60 million people
(Maulida, 2018). According to the WHO as many as 45.3% of the 3,264 school
students playing online games for a month without wanting to stop. The data found in
Newzoo, there were 43.7 million gamers and 56% of gamers are men. Indonesia is the
country with the highest number of gamers who play games via smartphones or
Sleep is a part of the body's biological rhythms to restore stamina. Sleep needs
vary for each person, generally 6-8 hours per day. To stay healthy, to be considered is
the quality of sleep (Siregar, 2011 Innocenti, 2018), Enough sleep needs to be
determined by the quality and quantity of sleep that is affected by several factors,
including disease, exercise and fatigue, psychological stress, medication, nutrition,
environment, and motivation (Apriana, 2015: 2). Sleep quality was not maintained
will bring negative effects to the body. Excess or lack of sleep can be equally harmful
to health. People who lack sleep have a risk of 2 or 3 times more likely to have
congestive heart failure, namely the state of the heart is a weakness in pumping blood
throughout the body, causing an imbalance in the body and damage other organs
Based on the description of the background that can be taken that is there any problem
with Online Game Relationship with Quality in Youth Class X and XI in vocational
C. orisinilitas Research
A similar study conducted by Astuti (2018) with the title of online gaming
Samarinda using cross-sectional study design, sampling using quota sampling and
obtained 207 respondents. Data were collected using questionnaires. Data were
Laela (2017) in his research titled behavioral relationships play virtual games
with the quality of sleep in school-age children in class V SDN Ngupasan Yogyakarta
games with the sleep quality of students, so that the behavior of playing virtual games
Based on the formulation of research problems that have been prepared, the purpose
1. General-purpose
To know is there any relationship with Quality Online Game Teenage Class
2. Special purpose
c. Knowing the frequency distribution of the components of each item on the quality
E. Benefits of Research
1. Theoretical benefits
be useful to increase knowledge about the impact of online games is the quality of
2. Practical benefits
a. This study can be used as input for parents, teachers, and communities to monitor
LITERATURE REVIEW
A. Theory concepts
At this time people start trying to develop themselves as unique individuals and
At this time people began to develop a maturity of behavior and considering the
intended purpose.
2. Online game
Online game expressly refers to the kind of games that are played over computer
networks, are generally played in the Internet network. Usually, the game is played
by many players at the same time wherein one another and do not know each lain.
Game online is a form of technology that can only be accessed via computer
The online game has varying types with different modes. Here is a game based on
the division of genre / Candra Zebeh kind according to Aji (2012: 15-19):
1) Shooter Game
2) Adventure Game
3) Action Game
4) Role-Playing Game
5) Real-Time Strategy
6) Simulation
7) Society Game
8) browser Game
Factors that cause the behavior of online gaming addiction begins with family
factors and social factors. The subject facilitated by the family to play a game. This
has become one of the supporting factors gamers play a role in entertaining himself
and for his pleasure. Social contact with friends as well as a strong desire to control
the game in various ways such as finding out via the Internet, browsing, or inquire
with a friend in cyberspace. The existence of the internet at the moment can not be
separated from the children's play activities, where all the information they get will
According to (Hardiyansyah Masha and Dian Adi Candra, 2016: 155) the positive
impact of online games for students are social students will more easily supervised
students will more quickly respond, emotional students can forget about playing
the game, students will be more creative thinking. The negative impact of online
games for students is the student will be lazy to learn, and often use their spare
time to play games online, the time to learn and help their parents after school
hours are lost due to playing games, pocket money or the money to pay the school
will be diverted to play the game online, forgetting time will be disrupted eating
patterns, emotional students will also be disrupted due to the effects of this game,
Excessive use resulting in behavior that appears to be negative, the player ill
effects from playing online games became very attached to the player himself.
Behavioral effects arising from online gaming in the form of actions and behavior.
Children try to imitate him following the state of his favorite games. As in the
game Point Blank and Counter-Strike, where the format of the game of war and
violence. It can educate children to be stubborn, hard to hear anyone even parents,
3. Sleep concepts
a. understanding Sleep
environment missing people can be awakened again with the stimulus and is a
basic requirement for human survival. Lack of sleep causes a person would be hard
b. Sleep stages
According to Mubarak (2007) sleep can be classified into two categories namely
sleep with eyeball movement that quickly (Rapid Eye Movement REM) or so-
called sleep paradox, and sleep with eyeball movement is slow (Non-Rapid Eye
1) NREM sleep
the reticular activating system. Stages of sleep are also called slow-wave sleep
(slow-wave sleep) because the brain waves move very slowly. NREM sleep is
well, including metabolism, working muscles, and vital signs. Another thing that
occurs during NREM sleep is eye movement slowed and diminished dreams.
a) phase I
b) Phase I is the most superficial part of the bed and a transitional stage between
aware of the environment around it, feeling drowsy, the eyeballs move, pulse and
breath slightly decreased, and easily aroused. This phase normally lasts 5 minutes
c) phase II
d) Phase II is the stage when one enters the stage of sleep, but still can be easily
awakened. Phase I and II are included in a light sleep stage (light sleep). In stage II,
the muscles start to relax, the eyes are generally settled, decreased heart rate,
10-20 minutes and is 50-55% of total sleep. (Mubarak, 2007 inAstuti, 2018),
e) phase III
f) Phase III is the beginning of a phase of deep sleep. Sleeping in, complete
muscle relaxation and individuals tend to be difficult to wake. This stage lasts for
15-30 minutes and represents 10% of total sleep. (Mubarak, 2007 inAstuti, 2018),
g) phase IV
h) Stage IV is the stage of sleep in which a person is in the stage of deep sleep or
delta sleep. A person becomes hard to wake and thus requires a stimulus.
Physiological changes occur, namely: EEG brain waves weaken, pulse and
respiration decreased, decreased blood pressure, decreased muscle tone,
metabolism slows, body temperature decreases. This phase represents 10% of total
2) REM sleep
d) Eyes will be quickly closed and open, rapid pulse, increased blood pressure,
e) Sleep is very important to balance the mental, emotional, also plays a role in
f) Several symptoms often arise when a person experiences a loss of REM sleep
increased appetite (Asmadi 2008 in Astuti, 2018), REM sleep usually occurs every
90 minutes lasted for 5-30 minutes. During REM sleep, the brain tends to be active
c. Sleep cycle
During an average night's sleep of man through four or five cycles, with each cycle
comparison, REM / NREM will change throughout the night. Levels higher REM
sleep appears at night. Overall 75 percent and the most important role of human
d. Sleep Quality
Quality of sleep is a sleep state lived individuals that will produce freshness and
fitness at the time of waking. The sleep quality covers the quantitative aspects of
sleep, such as sleep duration, sleep latency, as well as the subjective aspect of
sleep. The quality of one's sleep is said to be good if it shows signs of sleep
deprivation as not to feel refreshed when I woke in the morning, excessive daytime
sleepiness, dark in the area of the eyes, head feels heavy, excessive fatigue and not
Quality of sleep is the size at which a person can easily begin to sleep to
maintain sleep, and such complaints are perceived during sleep or after waking.
Enough sleep needs are determined by factors other than the number of hours of
sleep, which can also disebebakan by a factor of the depth of sleep. Some of the
factors that affect the quality of sleep that is, psychological factors, physiological,
environmental, and lifestyle. The physiological factors will impact the decrease in
daily activities, feels weak, tired, body resistance will decrease, while the
1) Disease
breathing, as well as anxiety or depression can cause sleep problems. The disease
2018),
3) Lifestyle
4) Lifestyle is one of the factors that affect the quality of sleep in adolescents, in
the age of social media and electronic games, many teens are sabotaging their
opportunity to have adequate rest at night with fun to play social media online and
playing video games until the early hours. Such activities make up their mind to
stay fresh up over eleven o'clock and hinder their brains, causing further delays to
sleep until hours after they shut off electronic devices. (Atkins, 2017 inAstuti,
2018),
5) Environment
Environmental factors have an impact that may even complicate facilitate sleep.
Poor ventilation and a comfortable environment can affect one's sleep. The noisy
and rowdy environment will impede individual to rest and sleep. (Mubarak, 2007).
6) Fatigue
7) Every person has a body condition that varies. The body is very tired as a
result of physical activity and other activities that may affect the quality of one's
sleep. The more a person feel tired and fatigued it will be an increasingly shorter
REM cycle path. After resting normally elongated REM cycle will return.
8) medications
9) Certain drugs can affect the quality of one's sleep. For example, an amfetamn
type of drug would reduce REM sleep. Mortgages can interfere with stages II and
IV NREM whereas narcotic drugs can suppress the kind of REM sleep and cause
11) Anxiety and depression often disturb one's sleep. For someone who is in a
state of anxiety the blood will increase norepinephrine levels via stimulation of the
sympathetic nervous system. This will cause the cycle of NREM sleep and REM
sleep phase IV will be reduced and will often awake. (Mubarak, 2007 inAstuti,
2018),
f. Sleep Disorders
1) Insomnia
Insomnia is a condition that causes people not able to get adequate sleep both in
quality and quantity so that the individual is only a short sleep or disturbed sleep.
insomnia, and terminal insomnia. Initial insomnia is the inability of the individual
to fall asleep or start sleeping. Intermittent insomnia is the inability to stay asleep
for always wake up at night. While the terminal insomnia is the inability to return
to sleep after waking up during the night. The process of sleep disturbance was
2) hypersomnia
Hypersomnia is a sleep disorder with excessive sleep criteria. In general, more than
3) parasomnias
Parasomnia is a collection of several diseases that can disturb sleep patterns. For
stage III and IV of NREM sleep. This sleepwalking can cause diarrhea.
4) enuresis
Enuresis is urinating unintentional bedtime or referred to the term bed wetting.
Enuresis there are two kinds of nocturnal enuresis and diurnal enuresis. Nocturnal
presence of obstacles in the airflow in the nose and mouth during sleep.
6) narcolepsy
Narcolepsy is a sleep state that can not be controlled, such as when someone is
It is a neurological disorder.
7) Delirious
Delirious is a sleep disorder when it occurs too often and unusual causes reduced
sleep quality and need so that it can disrupt the function of the organs in the body
(repair cells) and can easily lead to psychological problems. The observation may
indicate that almost everyone has delirious and occurred before REM sleep.
B. Theoretical framework
C. Conceptual framework
D. hypothesis
Ho: There is no relationship between sleep quality games online with students of class
Ha: There is a relationship between sleep quality games online with students of class
CHAPTER III
RESEARCH METHODS
A. Research design
design. The design of this study using a cross-sectional approach, meaning that the
The reason the researchers chose this place as a place of research as many as 100
students are online game players and a lot of students who claimed to be willing to
sleep late at night just to play online games and was often carried out repeatedly every
night. Based on interviews of some of the students showed that they often play games
C. population Research
potentially can be measured as part of the study (Notoatmodjo, 2018). The population
in this study were all students of SMK Yudha Karya Magelang who play online
games.
Sample in this study were all students of class X and XI SMK Yudha Karya
Magelang online game players. The sampling technique in this research is total
E. criterion Research
1. Inclusion criteria
The inclusion criteria were criteria or characteristics that need to be filled with
Magelang.
2. Exclusion criteria
The exclusion criteria were the characteristics of members of the population that
can not be taken as a sample (Notoatmodjo, 2018). The criteria for exclusion in
a. Subjects did not follow the time of the research activities due to illness or
permission to be absent.
F. Operational definition
table 3.1
Operational definition
Independent variables
s times a
week, often
= 6-8 times
a week.
Dependent variables
score of <5
school which will serve as a place of research, namely SMK Yudha Karya
Magelang. After school authorizing and approving the researchers took the
preliminary data the number of online game players in class X and XI SMK
the college. The study will begin when the proposal has been convened.
Once completed in retrieving data, researchers will process the data using SPSS
with Spearman.
respondententang how many times in playing the game for a week. In this
questionnaire dikateorikan into three categories which are rarely = 1- 2 times per
week, quite often = 3-5 times a week, often = 6-8 times a week. In the
selected by the respondent types of online games the most dominant played by
the respondent.
Pittsburgh Sleep Quality Index (PSQI) by Busyee, Reynolds, Monk, et al., 1989.
respondent and one question is filled by a bed partner respondents (if you have
friends sleep one room). PSQI the questions in the questionnaire are as follows:
On this item the respondent to fill her time at night in the past month periods.
On this item, the respondents fill time is needed to fall asleep. The time needed
On this item the respondent to fill when I wake up (at what usually wake up in the
morning).
On this item, the respondents fill effective duration used to sleep at night.
Respondents fill in how often experience sleep disturbances in the past month
with a mark "v" in the column at one frequency disturbance. There are 9 (ai) sleep
disorder that has been provided in the questionnaire PSQI and 1 (j), written by the
respondents themselves if the sleep disorder other than those already provided.
f) chill
g) Feeling hot/steamy
h) Nightmares
i) feeling Pain
existing categories, namely: (1) never, (2) is less than 1x a week, (3) 1 or 2x a
On this item, the respondents rate the overall quality of sleep in the last month.
Respondents choose one of four quality sleep has been provided in the
questionnaire, namely: (1) very good, (2) enough, (3) poor, and (4) very bad.
On this item, the respondents fill out questions about how often they use sleeping
pills (with or without a prescription) for help to sleep. Respondents fill frequency
of drug use on one of the existing categories of frequency are: (1) never, (2) is
On this item, the respondents fill out questions relating to the difficulties
other social activities. Respondents fill out the frequency level of difficulty in one
column existing frequencies, namely: (1) never, (2) is less than 1x a week, (3) 1
On this item, the respondent or the student fills nomads questions related to the
job/task. Respondents fill in one column existing frequencies, namely: (1) there is
no problem at all, (2) a bit of a problem, (3) there is a problem, and (4) a big
problem.
At about this item respondents fill out the question of whether having friends
sleep or not. If respondents have friends sleep in the same room, then the next
question item 5 (ae) is filled by a bed partner. The question items contain
respondents' discomfort during sleep. The results of the answers to the number 10
are not included in the calculation of respondents' sleep quality and just be
additional medical information (Busyee, Reynolds, Monk, et al., 1989: 195). The
a) loud snoring
H. Data analysis
1. Data processing
The data for this research uses computer software through the following stages:
a. editing
Researchers will examine all the answers to be given by the respondents in
the sheet of questions, if there are missing data immediately comes complete
meal.
b. coding
Done by providing the code on each of the aspects that form numbers on the
questionnaire. For sex characteristics coded 1 for men and 2 for women.
c. Data entry
d. Tabulating
criteria.
e. cleaning
The results have been collected checked again to avoid any error codes,
incomplete data, and so on. After making sure that all data is correct then
processed and included in the tables so that the distribution can be calculated
2. Data analysis
a. Univariate analysis
of the mean, median, mode, minimum value, and maximum value. This
b. Bivariate analysis
Bivariate analysis is the analysis used to determine the relationship between
online games with the quality of sleep. The collected data is analyzed and
tested by bivariate statistical tests using Spearman. First, test the normality of
as 100 or more than 50 respondents. After being tested and the results
test. Results obtained p-value <0.05, then there is a relationship between two
I. Research ethics
vitae researchers to look for the subject matter, the process, and how to obtain
informed consent.
respondents know the purpose and objective of the study. The sheet is given
informed consent before doing research where the respondents fill out consent
References
Astuti, S. (2018). ADDICTION TO PLAY GAME ONLINE RELATIONSHIP WITH QUALITY OF SLEEP IN
STUDENT/girls at junior STATE 24 SAMARINDA. UNIVERSITY OF EAST KALIMANTAN
MUHAMMADIYAH.
Panjaitan, ADRs (2014). RELATIONSHIP BETWEEN THE FREQUENCY OF PLAY ONLINE GAME IN
CHILDREN WITH SLEEP QUALITY CLASS IV AND V IN SD N Karangrejo YOGYAKARTA. College of
Health Sciences' Aisyiyah.