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Steel Wolves Reference Card
Steel Wolves Reference Card
Steel Wolves Reference Card
Note: If the ORIGINAL Transit Event Check die roll is ‘0’ (before any modifiers), and the modifiers do not
result in a transit event, conduct another die roll to determine if there are any Transit Encounters [15.4]
and [19.11]:
Roll for Search & Contact on AAC of OpArea used for Transit Event Check.
Not applicable if submarine departed from base this turn [15.41].
Not applicable if submarine conducted Cautious Transit [15.24].
If there is no contact, there is no event and Transit Movement is concluded normally [15.42].
If there is contact and the submarine is RTB, roll a die. If the result is 0-5, the sub is out of
torpedoes. Only surface gunnery attacks may be made against shipping and no attacks may be
made against Allied submarines (though the Axis sub may be attacked) [15.43].
Follow Transit Encounter procedure listed in [15.44] through [15.48].
Search & Contact [13.2]
Modifiers:
Roll die – result is a White, Green, Orange, Blue or Red box. (Note: results from Search and Contact in
an SMZ are increased one level [20.4] or may have other results directed by War Events Table.)
Contact Table
Roll on the appropriate War Period Contact Table using the line for the appropriate OpArea.
Add modifier for the colored box: Green (-1), Orange (0), Blue (+1), or Red (+3).
Result is either:
o No contact – “Smoke receding on the horizon” – proceed to Endurance Check unless
Home Waters indicate a second Search & Contact is possible [30.1]
o Loner – proceed to [28.2] (may elect to attack coastal shipping if in area with coast icon
per [13.23])
o Convoy – use Engagement Tables [13.24] to determine size and relevant Convoy dislay,
then proceed to [14.0] (Task Forces and Special Convoys [28.1] may result if convoy is in
a B-Dienst area or indicated by War Event). May attempt to form Wolfpack per [24.1]
starting in War Period 2. At this point the player may with draw the submarine from
combat if it has a Damaged marker on it [13.22]—once it attacks, it must go through the
Attack-Counterattack process.
Combat Phase [14.0] – The general process for torpedo convoy attacks. Loners are treated per [28.2].
Surface Gunnery combat is an option per [27.0] under certain conditions.
Each target ship must have a TDC marker. The submarine’s attack value is the printed number plus the
current Convoy Straggle Value [29.0] and minus any effect for weather [7.41]. The total attack value can
be divided among as many target ships as have a TDC marker, as long as each target ship has at least 1
attack factor allocated to it [14.15].
For each target ship, total the following for the attacking submarine [14.16]:
The target’s defense value (-2 if the vessel is in port [14.18], -1 if the vessel is damaged [18.5])
The ASW value of all revealed Allied vessels in the submarine’s column and the adjacent
columns, and the ASE value of all revealed aircraft and aircraft carriers with an ASE factor
regardless of column [3.14]
The TDC marker value, which may be modified by Combat Event or if coastal areas are not
blacked out [30.25]
+1 if the target ship is not in the same column as the submarine
-1 if this is Re-Attack round
Subtract the target’s value from the attacker’s value (round down) to get a result and roll a die, adding
one if the crew is inexperienced [8.1]. If the roll is equal to or less than that target has been hit.
Counterattack
Note: How do you count a ship/aircraft with an ASW value of ½ and how is that value affected by
Fraction Rounding [2.6]? For practical purposes: count it as having an ASW value of one, however
two units with an ASE value of ½ still count as 1.
Special Notes: War Period 1 (September 1939 – June 1940)
War Period start through May 1941 is the “England Imperiled” time period
At War Period Start:
o Withdraw all Type IIC and VIIA U-Boats from play.
o Apply a -1 modifier until July 1941 (apply it to what?).
o The Weather Reporting requirement is in effect even if not rolled during WP2 (War
Period 2, Event 9).
o Allied torpedo values: American -2; All others -1
o All ½ strength escorts and ½ strength aircraft (except blimps) are removed permanently
o A Task Force/Special Convoy is American on DR 0-6 in Western Waters, all other
results/areas are British. Add an American TF and FE cup. Add a 2 nd Western Submarine
cup. Add a Western Outer Cup and a Western Inner Cup [3.1]
o Submarines may not enter Western Waters, except Greenland Gap and Grand Banks
OpAreas and no attacks may be made on Task Forces/Special Convoys in Western Waters
[30.2].
o Use the WP2 AAR line in the Norwegian Sea and Barents Sea OpAreas until Barbarossa
occurs, and WP3 afterwards [30.32].
o Subs may no longer attempt to enter Scapa Flow or Gibraltar Naval Bases.
o West Africa is no longer considered “Virgin Waters” [30.5].
o Maximum Range for Type VII U-Boats is ‘4’ regardless of what is printed on the counter
[30.72].
o Convoys begin combat at Straggle level 0, except South Atlantic/Indian Ocean, which
start at Straggle level 1 [29.1].
o Starting in WP3, if a CV, CM, CVE, or ACV is revealed in an OpArea being searched that
has an Axis aircraft [14.12], roll one die. On a ‘0’ that aircraft is removed from play and
the Political Influence marker with OKL goes down by one [7.55].
June, 1941 – Roll for Barbarossa Event per [17.4]. After Barbarossa, any sub vs. sub contacts in
the Baltic are with Soviet subs. Place Soviet merchants into cups. Remove all Finnish merchants.
June, 1941 – Pan-American Security (War Period 3, Event 0) – conduct this Event as per [5.4] if it
hasn’t occurred by the 1st week of June, 1941
October, 1941 – The Mediterranean Campaign (War Period 3, Event 8) – conduct this Event as
per [5.4] if it hasn’t occurred by the 1 st week of October, 1941
November, 1941 – The Arctic Campaign (War Period 3, Event 9) – conduct this Event as per [5.4]
if it hasn’t occurred by the 1st week of November, 1941
December, 1941 – Roll for advance to War Period 4 per [17.1].
Special Notes: War Period 4 (December 1941 – June 1942)