Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 7

PRODUCT AND SERVICE DESIGN – may cause the success or failure of a b.

Competitor quality
company. Design does not mean the physical aspect only. Design c. Fit with current offering
also considers the intangible features. *These aspects must all be met.
*Perceptions of customers as to quality is different from the
The essence of an organization is the goods and services it offers. Every
businessman/manager/marketer.
aspect of the organization is structured around them. Product and
4. Does it make sense from an economic standpoint?
service design - or redesign - should be closely tied to an organization’s
a. Liability issues – obligations of repairing a product
strategy.
b. Ethical considerations – testing of efficacy, approved by
certain agencies
WHAT PRODUCT AND SERVICE DESIGN DOES c. Sustainability issues
1. Translates customer wants and needs into product and service d. Costs and profits
requirements
2. Refines existing products and services – the product already
exists but you redesign it
REASONS TO DESIGN OR REDESIGN
3. Develops new products and services – new product is made,
The driving forces for product and service design or redesign are
you start from scratch. *Developing and refining products results
market opportunities or threats:
from #1.
4. Formulates quality goals – good quality is good design a. Economic
5. Formulates cost targets b. Social and demographic – i.e. CRs for PWDs
6. Constructs and test prototypes – A prototype is a replica of the c. Political, liability, or legal – i.e. photos of ill effects of cigarette
product you intend to manufacture. smoking are shown in cigarette packs
7. Documents specifications – record details as necessary d. Competitive – i.e. buy product of a competitor and dismantle
8. Translates product and service specifications into process to see strengths and weaknesses
specifications – how it is made/ procedures e. Cost or Availability
9. Involves inter-functional collaboration – it may be a source of f. Technological
info for the different departments of the company.
IDEA GENERATION
KEY QUESTIONS: 1. Supply-chain based – ideas can come from anywhere in the
1. Is there a demand for it? supply chain: customers, suppliers, distributors, employees, and
a. Market size even maintenance and repair personnel
b. Demand profile 2. Competitor – based – by studying how a competitor operates
2. Can we do it? and its products and services, many useful ideas can be
a. Manufacturability – the capability of an organization to generated
produce an item at an acceptable profit. Manufacturability *Reverse engineering – is the dismantling and inspecting of a
is the ease of fabrication and/or assembly which is important competitor’s product to discover product improvements.
for cost, productivity, and quality. 3. Research – based
b. Serviceability – the capability of an organization to provide Research and Development (R&D) – organized efforts to
a service at an acceptable cost or profit. increase scientific knowledge or product innovation
3. What level of quality is appropriate?
a. Customer expectations
a. Basic Research – has the objective of advancing the state SUSTAINABILITY – is a production system that supports conservation and
of knowledge about a subject without any near-term renewal of resources. Sustainability uses resources in ways that do not
expectation of commercial applications harm ecological systems that support human existence
b. Applied Research – has the objective of achieving Key Aspects of designing for sustainability
commercial applications 1. Cradle-to-grave assessment (Life-Cycle Assessment or LCA)
c. Development – converts the results of applied research into  is the assessment of the environmental impact of a
useful commercial applications product or service throughout its useful life. It focuses on
such factors as global warming, smog formation, oxygen
LEGAL CONSIDERATIONS depletion, and solid waste generation. Life-Cycle
1. Product liability – the responsibility a manufacturer has for any Assessment procedures are part of the ISO 14000
injuries or damages caused by a faulty product. Some of the environmental management procedures.
concomitant costs are: 2. The 3Rs
a. Litigation a. REDUCE: Costs and Materials
b. Legal and insurance costs  Value analysis – examination of the function of parts
c. Settlement costs and materials in an effort to reduce the cost and/or
d. Costly product recalls improve the performance of a product. Value analysis is
e. Reputation effects a review of successful products that takes place during
2. Uniform Commercial Code (UCC) – products carry an the production process. Value analysis takes place
implication of merchantability and fitness during the production process when it is clear that a new
HUMAN FACTORS product is a success. The common questions used in
value analysis include:
Safety and liability – are two critical issues in many instances, and they
a. Is the item necessary? Does it have value? Could it
must be carefully considered. For instance, the crashworthiness of
be eliminated?
vehicles is of much interest to consumers, insurance companies,
b. Are there alternative sources for the item?
automobile producers, and the government.
c. Can two or more parts be combined?
Adding new features to products or services – is another issue for
d. Can specifications be less stringent to save time or
designers. Although beneficial, it can sometimes be “too much of a
money?
good thing” and can be a source of customer dissatisfaction.
e. Do suppliers/providers have suggestions for
CULTURAL FACTORS improvements?
Product designers in companies that operate globally also must f. Can packaging be improved or made less costly?
take into account any cultural differences of different countries or b. RE-USE : Remanufacturing
regions related to the product. This can result in different designs for *Remanufacturing – refurbishing used products by replacing
different countries or regions. worn-out or defective components. Remanufacturing can
ETHICAL CONSIDERATIONS be performed by the original manufacturer or another
Designers are often under pressure to (a) speed up the design process company.
and (b) cut costs. These pressures force trade-off decisions. Moreover, Reasons to manufacture:
if a product has bugs, the management may either choose to (a) a. Remanufactured products can be sold for about
release the product and risk the damage to the company’s reputation 50% of the cost of a new product.
or (b) work out the bugs and forego revenue. b. The process require mostly unskilled and semi-skilled
workers.
c. In the global market, European lawmakers are managerial talent. Unless dying products make some unique
increasingly requiring manufacturers to take back contribution to the firm’s reputation or its product line or can be
used products. sold with an unusually high contribution, their production should
*Design for Disassembly (DFD) – designing a product so be terminated.
that used products can be easily taken apart. *Contribution – difference between the direct cost and selling
*Reusing is done by simply replacing defective price. Direct costs are labor and material that go into the
components. This is done for products to not be thrown product.
immediately. *The goal is product extension so that it will not reach decline stage.
c. RECYCLE – recovering materials for future use. It applies to
manufactured parts as well as to materials used during PRODUCT LIFE CYCLE MANAGEMENT
production. Recycling is done for (a) cost savings, (b)  Is a systematic approach to managing the series of changes a
environmental concerns, and (c) environmental regulations. product goes through, from conception, design, and
Companies doing business in the European Union (EU) development, through production and any redesign, to its end
must show that a specified proportion of their products of life. There are 3 phases of Product life cycle management
are recyclable. (PLM) application:
*Design for Recycling (DFR) – product design that takes 1. Beginning of life – involves design and development.
into account the ability to disassemble a used product Product life management does not begin when the product
to recover the recyclable parts. is introduced but rather it begins by the time we
conceptualize (design and develop) about such product.
PRODUCT OR SERVICE LIFE STAGES 2. Middle of life – involves working with suppliers, managing
*Every product / service goes through the different life stages but the product information and warranties
time (speed) differs or varies. 3. End of life – involves strategies for product discontinuance,
disposal, or recycling
1. Introduction – because products are still being “fine-tuned” for
the market in the introductory phase, as are their production
techniques, they may warrant unusual expenditures for (a) STANDARDIZATION – is the extent to which there is an absence of variety
research, (b) product development, (c) process modification in a product, service, or process. Thus, products are made in large
and enhancement, and (d) supplier development. quantities of identical items through standardization. Every customer or
2. Growth – product design has begun to stabilize, and effective item processed receives essentially the same service. Standardized
forecasting of capacity requirements is necessary. Adding products are immediately available to customers.
capacity or enhancing existing capacity to accommodate the Standardization is advantageous in such a way that:
increase in product demand may be necessary. 1. Fewer parts to deal with in inventory and manufacturing
3. Maturity – competitors are established. So, high volume, 2. Design costs are generally lower
innovative production may be appropriate. Improved cost 3. Reduced training costs and time
control, reduction in options, and a paring down of the product 4. More routine purchasing, handling, and inspection
line may be effective or necessary for profitability and market procedures
share. 5. Orders fillable from inventory
4. Decline – management may need to be ruthless with those 6. Opportunities for long production runs and automation
products whose life cycles is at an end. Ding products are 7. Need for fewer parts justifies increased expenditures on
typically poor products in which to invest resources and perfecting designs and improving quality control procedures
However, standardization has the following disadvantages: *Normal operating conditions – are the sets of conditions under which
1. Designs may be frozen with too many imperfections remaining an item’s reliability is specified.
2. High cost of design changes increases resistance to *Failure – is a situation in which a product, part or system does not
improvements perform as intended.
3. Decreased variety results in less consumer appeal
*Standardization has no variety. It is difficult to apply to services ROBUST DESIGN – is a design that results in products or services that can
though it is possible to standardize it. It just differs on the way the function over a broad range of conditions. Robust design is a design
customer perceives the service. that can be produced to requirements even with unfavorable
conditions in the production process. The more robust a product or
MASS CUSTOMIZATION – is a strategy of producing basically service, the less likely it will fail due to a change in the environment in
standardized goods or services, but incorporation some degree of which it is used or in which it is performed. Note that robust design
customization in the final product or service. Facilitating techniques in pertains to product as well as process design.
mass customization are:
1. Delayed Differentiation – is the process of producing, but not DEGREE OF NEWNESS – is affected by the degree of change.
quite completing, a product or service until customer Product or service design changes:
preferences are known. Delayed differentiation is a 1. Modification of an existing product or service
postponement tactic. Example, if you produce a furniture, you
2. Expansion of an existing product line or service offering
are not the one who will choose the color it would be, but
3. Clone of a competitor’s product or service
instead you let the customer decide the color of the furniture.
Note that in here, the product has already been produced but 4. New product or service –something that has never existed before
is not yet complete since there is no color yet. *The degree of change affects the newness of the product or
2. Modular Design – is a form of standardization in which service to the market and to the organization.
component parts are grouped into modules that are easily
replaced or interchanged. QUALITY FUNCTION DEPLOYMENT (QFD)
Modular Design helps in:  Is an approach that integrates the “voice of the customer” into
a. Easier diagnosis and remedy of failures both product and service development.
b. Easier repair and replacement  A process for determining customer requirements (customer
c. Simplification of manufacturing and assembly wants) and translating them into attributes (the “hows”) that
d. Training costs are relatively low each functional area can understand and act on.
 The purpose of QFD is to ensure that customer requirements are
Modular Design however leads to:
factored into every aspect of the process.
a. Limited number of possible product configurations
 The central feature of QFD is listening to and understanding the
b. Limited ability to repair a faulty module; the entire module customer
must often be scrapped  Includes the House Of Quality

RELIABILITY – is the ability of a product, part, or system to perform its THE HOUSE OF QUALITY – is a part of the quality function deployment
intended function under a prescribed set of conditions. Reliabilities are process that utilizes a planning matrix to relate customer “wants” to
always specified with respect to certain conditions. “how” the firm is going to meet those “wants”. The House of Quality
follows such order:
1. Customer requirements that aid in the design, analysis, and commercialization of new
2. Design Characteristics products.
3. Specific components
4. Production processes PRODUCTION REQUIREMENTS
5. Quality plan
Designers must take into account production capabilities such as
equipment, skills, types of materials, schedules, technologies, and
KANO MODEL – there are different levels of quality, thus there are special abilities.
different levels of satisfaction. Time becomes a very important element MANUFACTURABILITY – is the ease of fabrication and/or assembly which
in the Kano Model. What satisfies you now may no longer bring you has important implications for (a) cost, (b) productivity, and (c) quality.
satisfaction after some time.
1. Basic Quality – refers to customer requirements that have only
COMPONENT COMMONALITY – When products have a high degree of
limited effect on customer satisfaction if present, but lead to
similarity in features and components, a part can be used in multiple
dissatisfaction if absent.
products. Component commonality has the following benefits:
2. Performance Quality – refers to customer requirements that
1. Savings in design time
generate satisfaction or dissatisfaction in proportion to their level of
2. Standard training for assembly and installation
functionality and appeal
3. Opportunities to buy in bulk from suppliers
3. Excitement Quality – refers to a feature or attribute that was 4. Commonality of parts to repair
unexpected by the customer and causes excitement 5. Fewer inventory items must be handled
*KANO Model and QFD find their roots to Japanese management.
SERVICE DESIGN – begins with a choice of service strategy, which
CONCURRENT ENGINEERING – is bringing engineering design and determines the nature and focus of the service, and the target market.
manufacturing personnel together early in the design phase. It is something that is done to or for a customer. Key issues in service
Concurrent engineering may also involve manufacturing, marketing, design are
and purchasing personnel in loosely integrated cross-functional teams. 1. Degree of variation in service requirements
Views of suppliers and customers may also be sought in concurrent 2. Degree of customer contact and involvement
engineering. The purpose of concurrent engineering is to achieve
Service delivery system – includes the facilities, processes, and skills
product designs that reflect customer wants as well as manufacturing
needed to provide a service.
capabilities.
Product bundle – is the combination of goods and services provided to
a customer
COMPUTER-AIDED DESIGN (CAD) – is a product design using computer
Service package – is the physical resources needed to perform the
graphics. CAD is an interactive use of a computer to develop and
service
document a product. CAD has the following advantages:
DIFFERENCES between SERVICE and PRODUCT DESIGN
1. Increases productivity of designers, 3 to 10 times
1. Products are generally tangible, services are intangible
2. Creates a database for manufacturing information and
2. Services are created and delivered simultaneously
product specifications
3. Services cannot be inventoried
3. Provides possibility of engineering and cost analysis on
4. Services are highly visible to consumers
proposed designs
5. Some services low barriers to entry and exit
*CAD that includes Finite Element Analysis (FEA) can significantly
reduce time to market. It enables developers to perform simulations
6. Location is often important to service design, with OPERATIONS STRATEGY
convenience as a major factor Effective product and service design can help the organization
7. Service systems range from those with little or no customer achieve competitive advantage through:
contact to those that have a very high degree of customer 1. Packaging products and ancillary services to increase sales
contact 2. Using multiple-use platforms
8. Demand variability alternately creates waiting lines or idle 3. Implementing tactics that will achieve the benefits of high
service resources. volume while satisfying customer needs for variety
4. Continually monitoring products and services for small
A WELL-DESIGNED SERVICE SYSTEM has the following characteristics: improvement opportunities
1. Being consistent with the organization mission 5. Reducing the time it takes to get a new or redesigned product
2. Being user-friendly or service to the market
3. Being robust if variability is a factor
4. Being easy to sustain 7 QUALITY DIMENSIONS OF PRODUCTS/GOODS
5. Being cost-effective (according to David A. Garvin)
6. Having value that is obvious to the customer
1. PERFORMANCE – is a product’s primary operating
7. Having effective linkages between back- and front-of-the-
characteristics. Using an automobile as an example,
house operations
characteristics would include such things as acceleration,
8. Having a single, unifying theme
braking distance, steering, and handling.
9. Having design features and checks that will ensure service
2. FEATURES – the “bells and whistles” of a product. A car may
that is reliable and of high quality
have power options, a CD player, iPod connections, satellite
radio, and antilock brakes.
A SUCCESSFUL SERVICE DESIGN must 3. RELIABILITY – the probability of a product’s surviving over a
1. Define the service package in detail specified period of time under stated conditions of use. A car’s
2. Focuses on the operation from the customer’s perspective ability to start on cold days and frequency of failures are
3. Consider the image that the service package will present reliability factors.
both to customers and to prospective customers 4. CONFORMANCE – is the degree to which physical and
4. Recognize that designers’ familiarity with the system may give performance characteristics of a product match pre-
them a quite different perspective than that of the customer, established standards. A car’s fit and finish and freedom from
and take steps to overcome this noises and squeaks can reflect conformance.
5. Make sure that managers are involved and will support the 5. DURABILITY – is the amount of use one gets from a product
design once it is implemented before it physically deteriorates or until replacement is
6. Define quality for both tangibles and intangibles preferable. The product lasts longer than usual. For a car, it
7. Make sure that recruitment, training, and reward policies are may include corrosion resistance and the long wear of
consistent with service expectations upholstery fabric.
8. Establish procedures to handle both predictable and 6. SERVICEABILITY – is the speed, courtesy, and competence of
unpredictable events repair work. An automobile owner might be concerned with
9. Establish system to monitor, maintain, and improve service access to spare parts, the number of miles between major
maintenance services, and the expense of service.
7. AESTHETICS – is how a product looks, feels, sounds, tastes, or
smells. A car’s color, instrument panel design, control
placement, and “feel of the road”, for example, may make it
aesthetically pleasing.

5 QUALITY DIMENSIONS OF A SERVICE


1. RELIABILITY – is the ability to provide what was promised,
dependably and accurately. Examples include customer
service representatives responding in the promised time,
following customer instructions, providing error-free invoices
and statements, and making repairs correctly the first time.
2. ASSURANCE – is the knowledge and courtesy of employees,
and their ability to convey trust and confidence. Examples
include the ability to answer questions, having the capabilities
to do the necessary work, monitoring credit card transactions
to avoid fraud, and being polite and pleasant during
customer transactions.
3. TANGIBLES – are the physical facilities and equipment, and the
appearance of personnel. Tangibles include attractive
facilities, appropriately dressed employees, and well-
designed forms that are easy to read and interpret.
4. EMPATHY – is the degree of caring and individual attention
provided to customers. Empathy may be seen in the
willingness to schedule deliveries at the customer’s
convenience, explaining technical jargon in a layperson’s
language, and recognizing customers and calling them by
name.
5. RESPONSIVENESS – is the willingness to help customers and
provide prompt service. Responsiveness may be seen through
acting quickly to resolve problems, promptly crediting
returned merchandise, and rapidly replacing defective
products.

You might also like