Bachelor of Science in Information Technology Subject Description

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BACHELOR OF SCIENCE IN INFORMATION TECHNOLOGY

SUBJECT DESCRIPTION

SUBJECT TITLE SUBJECT DESCRIPTION


22. SYSTEM This course covers the different phases of systems
ANALYSIS AND development focusing on
DESIGN analysis and design. Students will learn the rudiments of
systems development
through a feasibility study.
23. SOFTWARE This course provide the types of Software, Software
ENGINEERING Characteristics, Quality of a Good Software, Software
Myths, Software Components, Software Crisis. Tend to
specialize in a few areas of development, such as
networks, operating systems, databases or applications,
and each area requires fluency in its own set of computer
languages and development environments. Creates
practical, cost-effective solutions to computing and
information processing problems, preferentially by
applying scientific knowledge, developing software
systems in the service of mankind.
24. PROJECT This course provides a systematic and thorough
MANAGEMENT introduction to all aspects of project management.
Projects are an increasingly important aspect of modern
business. Therefore, the course underlines the
importance of understanding the relation between
projects and the strategic goals of the organization. The
course also discusses the technical, cultural, and
interpersonal skills necessary to successfully manage
projects from start to finish. It emphasizes that project
management is a professional discipline with its own
tools, body of knowledge, and skills. Concepts are
reinforced by case studies covering a wide variety of
project types and industries.
25. CAPSTONE The aim of the course is that the student shall further
PROJECT AND develop the knowledge, understanding and skills
RESEARCH necessary to work with problems in the area of computer
science in a scientific manner. This includes the ability to
independently plan, perform and present a project that
makes at least a minor contribution to current research
in the area. Moreover, the student's knowledge in
research methodology shall be applied in, for example,
the choice of scientific method and thesis writing.

26. GRAPHICS This course provides a basic introduction to the theory


VISUALIZATION AND and practice of 3D computer graphics (using OpenGL,
ANIMATION WebGL), animation, and game design and
implementation (using game engine wizard). The focus is
on fundamental topics in computer graphics, 3D
animation and simulation, multimedia, and etc.
27. MANAGEMENT Students acquire the basic knowledge and skills needed
INFORMATION to effectively utilize information systems and technology
SYSTEM in support of organizational strategy. Topics include an
introduction to information systems in organizations;
strategy and information systems leadership; databases
and data management; information networks; the
Internet and social media; enterprise resource planning
and business applications; e-business; wireless and
mobile technology; knowledge management; developing
and implementing information systems; security and
information systems auditing; information ethics and
privacy; and practical skills using operating systems, word
processing and spreadsheet software
28. MOBILE This course introduces students to programming
APPLICATION technologies, design and development related to mobile
applications. Topics include accessing device capabilities,
industry standards, operating systems, and programming
for mobile applications using an OS Software
Development Kit (SDK). Upon completion, students
should be able to create basic applications for mobile
devices.
29. OJT PRACTICUM This course allows the students to participate in a
supervised work program where they apply the
knowledge they had gained in the curriculum.

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