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Bard 6 steph_sb

CLASS & LEVEL PLAYER NAME


Narissa Rockseeker
Mountain Dwarf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 12 45 --
+1 +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
13
• +3 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+2 Poison DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 H

P
+2

+7
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
15 P +4 Athletics STR
ABILITY SAVE DC === TOOLS ===
H +1 Deception CHA
Dulcimer, Flute, Smith's Tools, Viol
P +7 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Dwarvish, Infernal
+4 H +1 Intimidation CHA
E +10 Investigation INT
18 H +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM E +7 Perception WIS


H +1 Performance CHA === ACTIONS === Cutting Words
+1 H +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a reaction when a creature (that's not immune
to being charmed) you can see within 60 ft. makes an
Help, Hide, Ready, Search, Use an Object, attack roll, ability check, or damage roll, you can
P +7 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, expend one use of Bardic Inspiration, roll the die, and
H +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object subtract the number from the creature's roll. You can
do so after the roll but before knowing the result.
H +3 Stealth DEX === BONUS ACTIONS ===
CHARISMA Bardic Inspiration • 1 / Short Rest
H +2 Survival WIS
As a bonus action, a creature within 60 ft. that can

+0 hear you gains an inspiration die (1d8). For 10


minutes, the creature can add it to one ability check,
attack roll, or saving throw. This can be added after
seeing the roll, but before knowing the outcome.
11
=== REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Eldritch Blast +3 1d10 Force Count: 2, V/S

Unarmed Strike +4 2 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

20 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 6 steph_sb
CLASS & LEVEL PLAYER NAME
Narissa Rockseeker
Mountain Dwarf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Cutting Words • PHB 54 * Tool Proficiency • PHB 20
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to You gain proficiency with your choice of smith’s tools,
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an brewer’s supplies, or mason’s tools.
spellcasting modifier (Spell DC 11, Spell Attack +3) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and * Stonecunning • PHB 20
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can Whenever you make an Intelligence (History) check
spellcasting focus. do so after the roll but before knowing the result. related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Bardic Inspiration • PHB 53 | 1 Reaction proficiency bonus to the check.
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d8). * Font of Inspiration • PHB * Dwarven Armor Training • PHB 20
For 10 minutes, the creature can add it to one ability You regain all of your expended uses of Bardic You have proficiency with light and medium armor.
check, attack roll, or saving throw. This can be added Inspiration when you finish a short or long rest.
after seeing the roll, but before knowing the outcome.
* Countercharm • PHB
| 1 / Short Rest • 1 Bonus Action As an action, you can perform until the end of your
next turn. During that time, you and any friendly
* Jack of All Trades • PHB 54 creatures within 30 ft. that can hear you gain
You can add half your proficiency bonus, rounded advantage on saving throws against being frightened
down, to any ability check you make that doesn’t or charmed.
already include it.
| 1 Action
* Song of Rest • PHB 54
During a short rest, friendly creatures who can hear * Additional Magical Secrets • PHB 55
your performance regain additional hit points when You can add two additional spells from any class list
they spend Hit Dice based on your level: as bard spells to your known spells.
[2nd] 1d6, [9th] 1d8, [13th] 1d10, [17th] 1d12

* Bard College • PHB 54 === MOUNTAIN DWARF RACIAL TRAITS ===

| College of Lore * Darkvision • PHB 20


You can see in darkness (shades of gray) up to 60 ft.
* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check * Dwarven Resilience • PHB 20
you make with chosen proficiencies (2 at 3rd and 10th You have advantage on saves against poison and
level). resistance against poison damage.

* Bonus Proficiencies • PHB 54 * Dwarven Combat Training • PHB 20


You gain proficiency with three more skills of your You have proficiency with the battleaxe, handaxe, light
choice. hammer, and warhammer.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Narissa Rockseeker
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Thunderclap Bard CON 11 1A 5 ft. S Instantaneous EE 168 S

O Eldritch Blast Bard +3 1A 120 ft. V,S Instantaneous PHB 237 V/S

=== 1st LEVEL === 4 Slots OOOO

O Feather Fall Bard -- 1R 60 ft. V,M 1 Minute PHB 239 D: 1m, V/M

O Faerie Fire <C> Bard DEX 11 1A 60 ft./20 ft. Cube V 1 Minute PHB 239 D: 1m, 20 ft. Cube, V

O Longstrider Bard -- 1A Touch V,S,M 1 Hour PHB 256 D: 1h, V/S/M

O Disguise Self Bard -- 1A Self V,S 1 Hour PHB 233 D: 1h, V/S

O Find Familiar [R] Bard -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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