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PRESENTS

Design document
05/12/2008

Confidential
ZOO CREW Design Document
PEOPLE’S REPUBLIC OF INDEPENDENT GAMES

05-12-2008

Purpose

This document is designed as a practical overview of the key features of the game.
Target Audience: Children 7-10 Family Index:

Genre: Action-Adventure/Puzzle GAME STORY 3

GAME PLAY MECHANICS 3


Platform: Nintendo Wii
GAME FLOW 4

Release date: October 2009


LEVEL DESIGN OBJECTIVES 5

GAME INTERFACE 5

GAME CONTROLS 6

Key Features
Multiplayer options 6

Mini games 7
• Control different kinds of animals and help them take back their home
• Learn about and explore different kinds of environments Puzzle 8

• Team up with mom and dad for cooperative puzzle solving


Contact info 9
• Drop in/drop out multiplayer makes playing together convenient
• Over 20 unlockable mini games that can be played outside the main story
ZOO CREW Design Document
Game Story
The local Zoo had been bought by an ambitious millionaire. He wants to transform the
Zoo into a fancy mall; every sector of the zoo will be transformed into a specific depart-
ment. In order to do that, he is making different operations on the Zoo; he is draining the
swamp, chopping down some threes in the jungle and the forest, melting the Antarctic
area, Etc. But he also keeps his final state of the project a secret; he will use the animals
of the Zoo as raw material for his products.
The animals are not totally aware of that, they only know that the Zoo had been through
some weird changes: some alien constructions have been started in the habitats, some
animals had been caged and the people have not come to visit anymore. A group of ani-
mals decide to find out what is happening and in the process, recover their habitat from
those weird changes.

Main Characters:
Lion (Scott)
Pelican (Amelie)

HELP THE Monkey (Makay)

ANIMALS Armadillo (Lucas)


RECOVER THE
ZOO FROM AN
AMBITIOUS AND
CRUEL Antagonists:
BILLIONAIRE Billionaire
Foremen
construction workers

Game play Mechanics


The general game play of the game is based on cooperative puzzles and minigames.
While solving a puzzle the player will be able to control one or more animals depending
on the amount of players. Each animal have an specific set of movements that the play-
ers can use to solve the puzzles.
In the minigames all the players will be affronting a competition performing the same
activity at the same time, regardless of the animal they are controlling at the beginning
of the game.
The specific gameplay is defined on each level of the game and the animal playing at
the moment.

Page 3
PRO-IG
Game Flow
Initial Menu
This is the flow of the initial menu at the beginning o f the game

THE GAME
OFFERS THE
STORY MODE,
Main Map Flow PARTY MODE
Every zone has the same flow chart, but for explanation purposes we only show one of the AND VIRTUAL PET
zones complete, the zones that are in incomplete lines are zones that are opened after the
player finish the zones that connect to them. MODE

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ZOO CREW Design Document
Level Design Objectives
The Zoo is divided in multiple areas:
Tropical jungle Swamp
Desert Mountains
Plains Forest
Sea Antarctic

The zoo is divided by zones; each zone represents a specific habitat. Each habitat contains
specific puzzles and minigames. At the beginning only four habitats are open to the players
(Tropical forest, Desert, Plains, Sea) the other four (Swamp, Mountains, Forest, Antarctic)
habitats are accessible after the players complete the habitat that connects to it.
Each area will have multiple sub-objectives, each sub-objective will be completed when
the players complete 1, 2 or 3 puzzles/minigames.
AT THE SAME
The sub-objectives are:
TIME THAT THEY
- Destroy construction in process to recover the habitat
PLAY THE GAME,
THE KIDS LEARN - Protect your area
ABOUT THE - Escape from a trap
DIFFERENT - Release animals friends
HABITATS WHERE
THE ANIMALS
LIVE Game Interface
Something like “Commandos”, where you can click on the character you play (in a more
cartoonist way), or something like the soccer games, where with a button change to control
one character, to control other character.

Page 5
PRO-IG
Game Controls
Every minigame or every character will have their controls explained

Circular Tilt Tilt Cross Cross


Shake X- around Y around X buttons buttons +
Z B
Lion Switch
Pelican Glide* Glide* Switch
Monkey Switch
Armadillo Recharge Switch
to boost

A Button B Button Shake X-axis Shake Y-axis Shake Z-axis

Lion Jump Pushing or To paw or to


shaking grasp if he is
something jumping
Pelican Open and Flap wings*
close mouth
Monkey Grasp and Shake things
carry with tail or swing
Armadillo Switch be-
tween Ball
mode and
Rodent mode

* The pelican flap to get altitude and then glide, the pelican can flap anytime to regain altitude

Multiplayer options description PARENTS WILL BE


Story Mode - Up to four players can Party Mode - Up to four players can AVAILABLE TO
go through the story together. play unlocked mini games. JUMP IN AND
JUMP OUT OF
THE GAME.

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ZOO CREW Design Document
Mini Games
Match the color with the hole
Collect the poisonous frogs: Because of the new constructions the frogs had started to
move, but they are so scared that they are doing it in stampede. The problem is that the
frogs are poisonous to each other, and they are falling from giant leafs like in a slide, you
have to move the leaf to the correct pond, so the frogs do not get mixed.
CONTROLS: move your wiimote to one side or the other to switch places.

Red Light green Light/Pose


Hide behind the cactus: Hide behind the cactus to avoid being seen by the foreman. move
between cactus to set to the other side of the room.

CONTROLS: move by shaking the wiimote, get a pose by pressing A, B, or A/B

Guide it through a maze


Concrete on foreman pants: guide the concrete to the right pipes so it will finish in the fore- THE MINIGAMES
man's pants. AND THE
CONTROLS: tilt the wiimote to guide the concrete to the right place. PUZZLES ARE
DESIGNED SO A
Routing game CHILD CAN PLAY
Use the right fruit to hit the foremen: route the falling fruits to the right holes to hit the foremen AND AN ADULT
in the head.
WILL HAVE FUN
CONTROLS: Use A or B to switch positions
TOO.

Boat paddling game


Log race: two teams of two characters have to move a log through the river, the log is horizon-
tal and parallel to the screen (in the x axis) and the characters are in the water each one at a
different end of the log, they have to paddle with their back feet.
CONTROLS: Move the wiimote like a paddle.

Pointing and painting


Change the signs: The foremen had put special signs in the trees to know which ones to
cut and which ones not to. It is your job to mess it up so no tree get cut.
CONTROLS: Point at the screen and follow the line while pressing the button.

Page 7
PRO-IG
Rail shooter
Bring the food back in place: you are in a truck in movement going out of the
forest area. The truck contains all the food from the forest, you have to throw the
fruits to the monkeys on the way but avoid the driver to see you.

CONTROLS: Points at the monkeys with your remote and press A to throw some-
thing at them.

Rail race
FINAL JUNGLE RACE: The characters slide though the branches of huge trees. sometimes
they have to switch from one branch to the other. In the way they can see the heads of
foremen that they can hit.
CONTROLS: Shake The wiimote to switch branch to the right or to the left and press A
to hit a foreman.

Sound matching
Listening to the holes of a tree, if the sound is not of a squirrel or a bird, you may
put a rock inside to break a mechanic tool or hit a foreman at the other end of the
hole.
CONTROLS: Listen to the speaker of a wiimote, press A to throw something.

Puzzle

The big flower


This puzzle is divided by two an easy explanatory puzzle, and the complete puzzle. In the ex-
planatory puzzle there is a big cocoon made of huge leafs and filled with water hanging in a
tree, under that cocoon is a giant flower closed, a little bit inclined to one side and over the
flower a small rock. When the monkey hits the cocoon, the flower gets all wet and opens throw-
ing the rock far away and hitting a foreman in the head.
In the complete puzzle the flower is at the top of a palm tree, and the cocoon of water is far
from the place and there is no rock over the flower. To solve this puzzle the monkey hits the
cocoon (maybe helped by the tiger to get there). The pelican uses his mouth to get the water.
The tiger jumps on the palm tree to bend it, the armadillo becomes a ball and place himself in
the top of the flower, and then the Pelican releases the water over the flower that throws the
Armadillo over a foreman's head.

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ZOO CREW Design Document

PEOPLE’S REPUBLIC of INDEPENDENCE GAMES

700 Technology drive


Pittsburgh, PA 15219
www.proig.com

Phone: 555-555-5555
Fax: 555-555-5555
E-mail: Comments@proig.com

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