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Game Design Doc Example
Design document
05/12/2008
Confidential
ZOO CREW Design Document
PEOPLE’S REPUBLIC OF INDEPENDENT GAMES
05-12-2008
Purpose
This document is designed as a practical overview of the key features of the game.
Target Audience: Children 7-10 Family Index:
GAME INTERFACE 5
GAME CONTROLS 6
Key Features
Multiplayer options 6
Mini games 7
• Control different kinds of animals and help them take back their home
• Learn about and explore different kinds of environments Puzzle 8
Main Characters:
Lion (Scott)
Pelican (Amelie)
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PRO-IG
Game Flow
Initial Menu
This is the flow of the initial menu at the beginning o f the game
THE GAME
OFFERS THE
STORY MODE,
Main Map Flow PARTY MODE
Every zone has the same flow chart, but for explanation purposes we only show one of the AND VIRTUAL PET
zones complete, the zones that are in incomplete lines are zones that are opened after the
player finish the zones that connect to them. MODE
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ZOO CREW Design Document
Level Design Objectives
The Zoo is divided in multiple areas:
Tropical jungle Swamp
Desert Mountains
Plains Forest
Sea Antarctic
The zoo is divided by zones; each zone represents a specific habitat. Each habitat contains
specific puzzles and minigames. At the beginning only four habitats are open to the players
(Tropical forest, Desert, Plains, Sea) the other four (Swamp, Mountains, Forest, Antarctic)
habitats are accessible after the players complete the habitat that connects to it.
Each area will have multiple sub-objectives, each sub-objective will be completed when
the players complete 1, 2 or 3 puzzles/minigames.
AT THE SAME
The sub-objectives are:
TIME THAT THEY
- Destroy construction in process to recover the habitat
PLAY THE GAME,
THE KIDS LEARN - Protect your area
ABOUT THE - Escape from a trap
DIFFERENT - Release animals friends
HABITATS WHERE
THE ANIMALS
LIVE Game Interface
Something like “Commandos”, where you can click on the character you play (in a more
cartoonist way), or something like the soccer games, where with a button change to control
one character, to control other character.
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PRO-IG
Game Controls
Every minigame or every character will have their controls explained
* The pelican flap to get altitude and then glide, the pelican can flap anytime to regain altitude
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ZOO CREW Design Document
Mini Games
Match the color with the hole
Collect the poisonous frogs: Because of the new constructions the frogs had started to
move, but they are so scared that they are doing it in stampede. The problem is that the
frogs are poisonous to each other, and they are falling from giant leafs like in a slide, you
have to move the leaf to the correct pond, so the frogs do not get mixed.
CONTROLS: move your wiimote to one side or the other to switch places.
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PRO-IG
Rail shooter
Bring the food back in place: you are in a truck in movement going out of the
forest area. The truck contains all the food from the forest, you have to throw the
fruits to the monkeys on the way but avoid the driver to see you.
CONTROLS: Points at the monkeys with your remote and press A to throw some-
thing at them.
Rail race
FINAL JUNGLE RACE: The characters slide though the branches of huge trees. sometimes
they have to switch from one branch to the other. In the way they can see the heads of
foremen that they can hit.
CONTROLS: Shake The wiimote to switch branch to the right or to the left and press A
to hit a foreman.
Sound matching
Listening to the holes of a tree, if the sound is not of a squirrel or a bird, you may
put a rock inside to break a mechanic tool or hit a foreman at the other end of the
hole.
CONTROLS: Listen to the speaker of a wiimote, press A to throw something.
Puzzle
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ZOO CREW Design Document
Phone: 555-555-5555
Fax: 555-555-5555
E-mail: Comments@proig.com