Dungeon Pit of Madness

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The Lost Pit of Madness

Level 1

General Dungeon Walls Masonry

Dungeon Floor Smooth Stone

Temperature Cool

Illumination Average (shadowy in corridors, lamps or torches in most rooms)

Corridors a Blinding Gas Trap

c A large demonic idol sits in an alcove here

e Arrow Trap (1d6 damage)

i Fire Trap (1d6 damage)

m A narrow shaft descends from the corridor into the next dungeon level down

Wandering
Wandering 1 13 x Giant Rat, actively patrolling their territory
Monsters
2 2 x Giant Toad, wandering aimlessly

3 11 x Giant Rat, investigating a strange noise

4 3 x Fire Beetle, bloodied and fleeing a more powerful enemy

5 8 x Elf, investigating a strange noise

6 1 x Fire Beetle, scavenging for food and treasure

Room #1 West Entry Locked Simple Wooden Door (common lock) (slides to one side)
→ Leads to room #2

East Entry Locked Iron Door (common lock)

South Entry Locked Good Wooden Door (superior lock, -20% to open)

Room Features Several iron cages are scattered throughout the room, A charred wooden
shield lies in the north side of the room

Room #2 West Entry Locked Stone Door (wizard lock)

East Entry #1 Unlocked Strong Wooden Door (slides to one side)

East Entry #2 Locked Simple Wooden Door (common lock) (slides to one side)
→ Leads to room #1

South Entry Secret Trapped and Stuck Strong Wooden Door


Ⓢ The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
Ⓣ Spear Trap (1d8 damage)

→ Leads to room #6

Room Features Someone has scrawled "Lightning comes before thunder" on the east wall,
Clouds of flying insects fill the north-west corner of the room

Room #3 West Entry Locked Strong Wooden Door (superior lock, -20% to open)

Room Features A well lies in the south side of the room, A buzzing noise can be faintly
heard near the east wall

Monster 11 x Goblin

Treasure: 1000 sp, 1000 cp; hoard total 55 gp

Room #4 South Entry Locked Strong Wooden Door (common lock)

Room Features Part of the ceiling has collapsed into the room, A tile labyrinth covers the
floor

Monster 2 x Shrieker

Room #5 North Entry Unlocked Good Wooden Door


→ Leads to room #7

East Entry Unlocked Simple Wooden Door

Room Features A magical mirror on the north wall answers simple questions about the
dungeon (yes/no), Skeletons hang from chains and manacles against the
dungeon (yes/no), Skeletons hang from chains and manacles against the
walls

Hidden Treasure Hidden Trapped and Locked Iron Chest (superior lock)
Sleep Gas Trap

1000 cp; hoard total 5 gp

Room #6 North Entry Secret Trapped and Stuck Strong Wooden Door
Ⓢ The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
Ⓣ Spear Trap (1d8 damage)

→ Leads to room #2

West Entry Unlocked Strong Wooden Door

South Entry #1 Unlocked Simple Wooden Door

South Entry #2 Trapped and Stuck Iron Door


Ⓣ Blinding Gas Trap

South Entry #3 Stuck Strong Wooden Door


→ Leads to room #9

Room Features A narrow shaft falls into the room from above, A corpse lies in front of an
open chest in the south side of the room

Room #7 West Entry Trapped Iron Portcullis


Ⓣ Lightning Trap (1d6 damage)

South Entry Unlocked Good Wooden Door


→ Leads to room #5

Room Features Spirals of gray stones cover the floor, Several pieces of rotten bread are
scattered throughout the room

Room #8 West Entry Trapped and Stuck Good Wooden Door


Ⓣ Poison Needle Trap (onset immediate, save or 10 damage)

East Entry Unlocked Simple Wooden Door

Room Features Someone has scrawled "There is no way out" in draconic on the south wall,
A pile of wax blobs lies in the south side of the room

Room #9 North Entry #1 Stuck Strong Wooden Door


→ Leads to room #6

North Entry #2 Trapped and Locked Simple Wooden Door (common lock) (slides up)
Ⓣ Pit Trap (10', 1d6 damage)

Room Features A stair ascends to a balcony hanging from the north wall, The south and
west walls are covered with claw marks
The Lost Pit of Madness
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Some content used under the terms of the Open Gaming License

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