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ENGAGE GAMES ASSESSMENT

We have been introduced to the digital entrepreneurial games created by the ENGAGE
project participants and have been asked to provide some feedback about them.

Starting with the game START-UP we thought that it was quite interesting and appealing to
the player, inviting them to select from quite a wide range of businesses to set up and
teaching them the basic steps of doing this. As the player goes on through the game phases,
the player has some realistic choices to make and there are some questions that help them
realise what went well and they succeeded. On the downside, however, we thought that the
game was rather suitable only for young adolescents aged 15+ or even older who have good
knowledge of financial terms and of the fiscal system and market reality of Italy. Moreover,
when the player refuses to hire a prospective partner, they don't have the opportunity to
change their minds or make an informed choice. In addition, when their business fails, they
don't have a feedback of what went wrong. Finally, the fact that it's in Italian and you have
to switch to the English translation all the time makes it rather tiring.

Entrepreneurial Competences developed: financial and economic literacy, mobilising


resources, working with others, taking the initiative, planning and management, coping with
ambiguity and risk, vision.

As for the second game, Cocktail paradise, seemed to us that it would be appealing to little
kids due to its good graphics and playful mode. However, we thought that it lacks any
pedagogical or entrepreneurial purpose whatsoever, except perhaps the learning of earning
money by making cocktails. All in all , we had trouble understanding how to play it or why.

Entrepreneurial competences: none

Finally, the third game, Entrinno appeared quite interesting in the beginning, offering an
amazing wealth of information to the user concerning the competences involved in
successful entrepreneurship. Its interesting point is that as the player goes on, there are
quizzes that help them track their progress in gaining new knowledge. Being in English, also
makes it more universal. However, as we went on, it got more and more tiring and we
realised that it wasn't actually a game but a course platform about entrepreneurship, more
suitable for adults rather than youngsters.

Entrepreneurial competences: financial and economic literacy.

All in all we thought that of the 3, the first one was the best.

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