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Animation Exam
Animation Exam
Animation Exam
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1.
The name of the process that you can use to create a sequence of images for your scene inside Maya is?
A.
Export.
B.
C.
Make movie.
D.
Save as.
2.
A.
Cutout
B.
Stopmotion
C.
Cel
D.
Graphic design
3.
A.
B.
C.
D.
4.
The name of the command that you should use to create a copy of your object inside your 3D scene in
Maya is called?
A.
Duplicate.
B.
Copy.
C.
Group.
D.
Past.
5.
A shot of a character’s eye , mouth or fingers will help enforce the urgency in what is happening , this
shot is :
A.
Close up shot
B.
C.
D.
6.
A.
B.
C.
D.
The area of where the artist draws actions of a story in a storyboard is called :
A.
Canvas
B.
Thumbnail
C.
Camera view
D.
Panel
8.
Discuss
A.
Music background
B.
Transitions
C.
D.
Duration time
9.
A.
Coloring shape
B.
C.
Creating keys
D.
10.
To prepare audiences for next main action that a character is a bout to do , you have to draw prior to it :
A.
Exaggeration action.
B.
Anticipation action
C.
Overlapping action
D.
A.
B.
C.
D.
12.
One of the following objects will not appear in your rendered frame
A.
A curve
B.
A Cluster
C.
A locator
D.
13.
In Maya, the process of creating a sequence of images that will be used to create the final movie file is
called
A.
Sequencing
B.
Compositing
C.
Rendering
D.
Animating
14.
A.
B.
C.
D.
15.
If you want to render a shot using the mental ray renderer and the mental ray tab doesn’t show in the
render settings window, you shold go to the plugin manager and load a plugin called
A.
RaytraceMaya.bundle
B.
MentalRay.bundle
C.
Mayatomr.bundle
D.
FinalGather.bundle
16.
A.
Bend
B.
Sine
C.
Wave
D.
Lens flare
17.
Adding more loops to the object you are creating is necessary for :
A.
B.
Getting more ability for more definition and details of particular shape
C.
D.
18.
When you create a curve in Maya and view it's control vertices the second vertex will have the following
shape
A.
Dot shape
B.
Square shape
C.
U shape
D.
Nothing
19.
When creating 3D objects for multimedia usage, for example 3D animated logos, you will get better
results if the borders or edges of your logo are light catchy, one of the following is a Maya command
that you can use to get nice rounded edges for your 3D objects?
A.
Bevel
B.
Normalize
C.
Round object.
D.
Extrude.
20.
A.
Creating a primitive geometry , then adding edges & defining the shape with more details.
B.
Creating a non-regular plane by using create polygon tool ,then adding edges & defining the shape with
more details.
C.
Creating a plane then extruding some edges to define the shape more.
D.
A.
B.
C.
Pressing the 3 key on the keyboard displays the smooth preview of the low resolution object
D.
Deleting the constructed history of deformed object eliminates the deformer lines & keeps its affect
22.
To increase the effect of tangent handles on the animation curve, you have to check on one of the
following :
A.
Pre infinity.
B.
Nothing
C.
Weighted tangent.
D.
Post infinity.
23.
The first control you that you should move and position to get a proper pose is :
A.
B.
C.
D.
24.
One of the following is a difference between a run cycle and a walk cycle:
A.
B.
C.
D.
25.
You can adjust animation curves inside a window panel called:
A.
B.
C.
D.
26.
What Are the Main poses that you need to have in your walk cycle to get good movement?
Discuss
A.
B.
C.
D.
27.
In Animation a 60 frame walk cycle is considered to be:
A.
A Fast Walk
B.
A Slow Walk
C.
A Normal Walk
D.
28.
A.
Incline Tangent
B.
Flat Tangent
C.
Linear Tangent
D.
Spline Tangent
29.
Your Animation is only as good as your poses, one of the following leads to better poses:
A.
Good Timing
B.
Good silhouette
C.
Good Spacing
D.
30.
A.
An imaginary line on the ground to indicate where the animation should start.
B.
A very thin line that you draw to help you put your character correctly in the next pose.
C.
An imaginary line through the character's body that shows the primary force of a pose, indicating it's
direction and energy.
D.
31.
When animating a scene inside Maya, to create a preview for your animation you should:
A.
B.
Create a playblast
C.
D.
32.
Timing is one the of the most important animation principles, Timing in animation means?
Discuss
A.
B.
How much time does an animator needs to finish a pose on his computer
C.
D.
How many times you have to repeat your animation until you get your poses right.
33.
A.
Spacing.
B.
Overlapping.
C.
Anticipation.
D.
34.
One of the following tools can’t be used to add extra faces to an existing geometry:
A.
B.
C.
Extrude
D.
35.
To create a single mesh out of two or more meshes we use the following command:
A.
Combine
B.
Bridge
C.
Merge
D.
Attach Mesh
36.
A.
Intersection
B.
Union
C.
Divide
D.
Difference
37.
A.
Polygons, NURBS, Deformers
B.
C.
D.
38.
A.
Face
B.
Vertex
C.
Edge
D.
Hull
39.
We can use one of the following commands in NURBS modeling to create different NURBS surfaces:
A.
Loft
B.
Extrude
C.
Revolve
D.
40.
A.
B.
C.
D.
41.
A.
5 light types
B.
6 light types
C.
4 light types
D.
8 light types
42.
To remove the highlight from a Blinn material you should do the following inside the light source
attributes:
A.
B.
C.
D.
43.
The Term used to describe the process of assigning a light source to illuminate a specific object inside
Maya is:
A.
Light assigning
B.
Light matching
C.
Light linking
D.
Light Backing
44.
One of the following attribute sets is not available for you to control on the opticalFX tab, when you
activate the light glow effect on a light source inside Maya:
A.
Glow Attributes
B.
Visibility Attributes
C.
Halo Attributes
D.
45.
Image based lighting is one of the common lighting techniques in 3D, to get high quality results using
that technique, we should use an HDRI image type as our lighting source. What does HDRI stand for?
A.
High Data Rendering Image
B.
C.
D.
46.
The intensity of one of the following light types will get affected if you change its scale attributes.
A.
Point Light
B.
Ambient Light
C.
Directional Light
D.
Area Light
47.
To Unwrap the UV mesh for a polygonal object with minimal overlapping of UVs. And get a minimal
distortion of texture maps on organic polygon meshes, we use one of the following commands:
A.
Snap UV's
B.
Unfold UV's
C.
Minimize Distortion
D.
Overlap UV's
48.
A.
Flat mapping
B.
Planar mapping
C.
Cylindrical mapping
D.
Spherical mapping
49.
The Maya term that is used to describe an object’s substance or building material like color,
transparency, and shine is called.
A.
A Texture.
B.
A Building Network
C.
A Shader
D.
A HyperMaterial
50.
One of the following softwares is of a great help when we need to create and adjust colors for our
textures:
A.
Adobe Photoshop
B.
Real Flow
C.
Texturizer
D.
CG textures