Professional Documents
Culture Documents
Competition in The Digital-Era: Coopetition - Industrial Age Principals
Competition in The Digital-Era: Coopetition - Industrial Age Principals
Coopetition
- Work with allies along with competitors in order to collaborate and co-crate new
offerings and develop new capabilities
- Pure competition = diving up existing value pies, capabilities used to win a greater
share
- Cooperation = enlarging and expanding the value pie, pooling the capabilities of
several companies
- Coopetition involves both expanding the pie and ensuring that you get a fair share of
the value
1. A player is your complementary if customers value your product more when they
have the other player’s product than when they have your product alone.
2. A player is your competitor if customers value your product less when they have
the other player’s products that when they have your product alone.
- Digital industries combine in ways to deliver new services to customers and capture
value
1
Tuesday, 8 October 2019
- Example of digital giants
• IBM and Apple
- Competitive: video (but does not necessarily serve the same market and show
the same videos)
• Transaction zone
- Little value in interacting
• Leader zone
- A company’s need to transform its business model is recognized // A need to
transform business model and cooperation with others less invested in the
relationship
- A position of strength
• Ex: Ford and Apple which later became Ford and Blackberry
2
Tuesday, 8 October 2019
• You are the leader in the market and allow other companies to complement
your product but you are not really involved
• Follower Zone
• Smart Watch created with IBM and Google vs. Apple Smart watch - issue:
what if someone else will approach IBM and Google
• Co-creation zone
- Relationship has high value when working together creates value that neither
could have done alone
- A
- B