Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

MAX TYPE CONVERSION TABLE

TO
bang int float symbol list signal matrix

counter, random,
button
table, timer, re-output current: coll jit.noise
delay flonum (float number box), re-output current: message click~
bang re-output current: int,
float, arithmetic objects, (message box), sprintf, etc. re-output current: zl.reg,
count~
jit.movie
trigger number (number box), pack, etc.
value/pv, etc. jit.desktop
with the argument “l” arithmetic objects, value/pv,
etc.

pipe tosymbol pack/pak jit.movie “frame” message,


sig~
button Objects expecting a float zl.group jit.playlist
table trigger with the
int will accept an int and convert, argument “s” message (message box)
selector~
jit.matrixset
uzi many arithmetic objects scale playlist~
sprintf, coll thresh switch
trigger with the argument “l”

pipe
mtof/ftom tosymbol pack/pak oscillators (cycle~, rect~,
Objects expecting an int
trigger with zl.group saw~, phasor~, etc.),
will accept a float and
float button
truncate it to an int.
atodb/dbtoa
the argument “s” message (message box) sig~
jit.matrix “setall” message
many arithmetic objects
sprintf thresh adsr~
trigger with the argument “l”
F ROM

pack / pak
sprintf
spell dict atoi
dict “set” msg. to index~,
dict coll zl.group “name” message to
symbol button
coll
coll
dict
groove~, play~,
jit.matrix
fromsymbol waveform~,
trigger etc.
fromsymbol coll
with the argument “l”
fromsymbol

vexpr
unpack unpack zl.iter
unpack
iter tosymbol zl.reverse line~
list button
zl.nth / zl.mth
zl.nth / zl.mth
sprintf curve~
jit.fill
zl.join
zl.sum
zl.len zl.nth / zl.mth trigger with the argument “l”

snapshot~
edge~ (Low-resolution (Low-resolution signal jit.poke~
spike~ (Shazam and Soundhound Most of MSP: filters,
signal onset detectors
signal analysis,e.g.,
pitch estimators do this sort of thing:
analysis, e.g., audio to MIDI
delay lines, etc., etc.
(See Tutorial 27 “Using
MSP Audio in a Jitter Matrix”)
audio to MIDI note number) notes) Also see capture~
such as fzero~ such as fzero~ and fiddle~ does Max?)

jit.spill
jit.peek,
jit.matrixinfo jit.fpsgui can tell you the jit.iter
matrix button
“planecount” output
jit.iter
name of a matrix (also see spigot~)
Most of Jitter: operators,
effects, etc., etc.
jit.matrixinfo
“dim” output

You might also like