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CHARACTER NAME PLAYER NAME Dorothy

HOME WORLD Hive GENDER AGE BUILD


BACKGROUND Ministorum COMPLEXION HAIR
ROLE Sage Dark Heresy QUIRKS
TM

ELITE ADVANCES SUPERSTITIONS


DIVINATION Be a boon to yourallies and the bane of your enemies (16) MEMENTOS
NOTES ALLIES
ENEMIES

CHARACTERISTICS SKILLS
W EAPON

Known
Known

+10

+20

+30
I NTELLIGENCE

+10

+20

+30

S KILL
(WS)
2 9 4 1 (I NT ) Acrobatics (Ag)
Athletics (S)
    Medicae (Int)
Navigate (Surface) (Int)
   
       
Awareness (Per) 

   Navigate (Stellar) (Int)    
B ALLISTIC
P ERCEPTION Charm (Fel) Navigate (Warp) (Int)
S KILL
(BS)
3 1 3 3 (P ER ) Command (Fel)








 Operate (Aeronautica) (Ag)










Commerce (Int)     Operate (Surface) (Ag)    
Common Lore (Int) Operate (Voidship) (Ag)    
S TRENGTH

W ILLPOWER
(S) 3 2 4 2 (WP) Ministorum 








Parry (WS)
Psyniscience (Per)








    Scholastic Lore (Int)

T OUGHNESS
✔ ✔
F ELLOWSHIP        
(T) 3 2 ✔

5 4 (F EL ) Deceive (Fel)
Dodge (Ag)








   

   
Forbidden Lore (Int)    
I NFLUENCE
A GILITY
(A G ) 3 4 3 0 (I FL )







 Scrutiny (Per)








    Security (Int)    
    Sleight of Hand (Ag)
EXPERIENCE FATE POINTS:    
Inquiry (Fel) 






✔ Stealth (Ag)    
XP TO SPEND THRESHOLD 3 Interrogation (WP) Survival (Per)








   
Intimidate (S) Tech-Use (Int)    
TOTAL XP SPENT 8000 CURRENT     ✔ ✔

Linguistics (Int) Trade (Int)

High Gothic 

      
I NSANITY (I S ) C ORRUPTION (C)        
Logic (Int)        

M ENTAL D ISORDERS M ALIGNANCES TALENTS & TRAITS


P AGE #
Weapon Training (Solid, Low-Tech)

Clues from the crowd


M UTATIONS Delicate interrogation

Halo of command

Mastery (charm)

Mastery (interrogation)
WS BS S T AG I NT P ER WP F EL I FL Coordinated interrogation

Hatred (Daemons)

APTITUDES
Perception Willpower
Social

Intelligence
Knowledge
Fellowship
Tech

Permission granted to photocopy for personal use only. © Games Workshop Ltd 2014. Character Sheet also available for download at www.FantasyFlightGames.com
WEAPONS ARMOUR AND DEFENCE
N AME : C LS : WOUNDS
R NG : R O F: D MG : H
01-10 TOTAL : 13
P EN : C LIP : R LD : WT: A VL :
CURRENT :
S PECIAL :
AR AL CRITICAL DAMAGE
N AME : C LS : 11-20 21-30
R NG : R O F: D MG : CURRENT :
P EN : C LIP : R LD : WT: A VL : CONDITIONS
S PECIAL : B
31-70
N AME : C LS :
R NG : R O F: D MG :
P EN : C LIP : R LD : WT: A VL :
S PECIAL :
N AME : C LS :
R NG : R O F:
LR LL
D MG : 71-85 86-00
P EN : C LIP : R LD : WT: A VL :
S PECIAL :
N AME : C LS : MOVEMENT
R NG : R O F: D MG :
HALF 3 CHARGE 9
P EN : C LIP : R LD : WT: A VL :
S PECIAL :
FULL 6 RUN 18
C LS :
N AME :
R NG : R O F: D MG :
FATIGUE THRESHOLD: (TB+WPB) 7 CURRENT:

P EN :
S PECIAL :
C LIP : R LD : WT: A VL :
PSYCHIC POWERS PSY RATING:

P AGE #
GEAR
W T P AGE #
Warhammer
Stub Revolver
Flak vest
backpack
Glow-globe
Monotask servo-skull (laud hailer)

SPECIAL ABILITIES:
Teeming Masses in Metal Mountains: A hive world characterignores crowds
for purposes of movement, treating themas open terrain. When in
enclosed spaces, he also gains a +20 bonus to
Navigate (Surface) tests.

Faith is All: When spending a Fate point to gain a+10 bonus to any one
test, an Adeptus Ministorumcharacter gains a +20 bonus instead.

Quest for Knowledge: In addition to the normal uses of Fatepoints (see


page 293), a Sage character may spend a Fatepoint to automatically
MAX CARRY WT (SB+TB): 36 succeed at a Logic or any Loreskill test with a number of degrees of
CURRENT CARRY WT: success equal to his Intelligence bonus.

Permission granted to photocopy for personal use only. © Games Workshop Ltd 2014. Character Sheet also available for download at www.FantasyFlightGames.com

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