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Force Knight (Dicesmuse) : Initiative: +8
Force Knight (Dicesmuse) : Initiative: +8
Force Knight (Dicesmuse) : Initiative: +8
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
ü Quickness 4 (2 PP)
Perform routine tasks in -4 time ranks; Limited to One Type: Mental (Free - Acrobatics
Personal - Sustained)
- - 2
Athletics +8 - 8
Advantages
Close Combat: Unarmed +10 6 4
Accurate Attack Trade effect DC for attack bonus.
Deception +2 - 2
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a
skill. Expertise: Science +12 4 8
Close Attack 2 +1 bonus to close attack checks per rank.
Insight +7 4 3
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 3 5 points of equipment per rank. Intimidation +4 - 2 +2
Improved Critical 2: Unarmed +1 to critical threat range with an attack Investigation +20 12 8
per rank.
Improvised Tools No penalty for using skills without tools. Perception +7 4 3
Inventor Use Technology to create temporary devices. Persuasion +2 - 2
Luck Re-roll a die roll once per rank.
Sleight of Hand - - 2
Power Attack Trade attack bonus for effect bonus.
Skill Mastery: Technology Make routine checks with one skill under Stealth -2 - 2 -4
any conditions.
Technology +20 12 8
Speed of Thought Use Int for Initiative instead of Agi.
Treatment - - 8
Movement
Vehicles +6 4 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Leaping 6 - Leap 500 feet at 120 miles/hour
Movement 1 - Safe Fall
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical:
3.6 ft.; standing vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet
Equipment
Parker Tech Industries
Complications
Enemy Many underground terrorist and overly agressive techno-
companies interfere with, steal, or otherwise attempt to force Sara to
work for their own selfish ends.
Motivation: Justice Sara works hard to discover who sabatoged her
family's lab and to seek justice for the death of her parents.
Obsession Sarah is obsessed with making only the most effecient and
useful technology, finding anything less than useful frustrating or
irritating to deal with.
Relationship Sara has two sisters and a butler who help keep her down
to earth, and she will stop at nothing to insure they are safe.
Validation Report
Validation Report (0 issues): Nothing identified
Settings: Optional Rules: Always Show Library Tab, Hide Default Power Name; Output Options: Include Background in Statblocks
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Parker Tech Industries (Headquarters)
Toughness 10, Size Large
Features:
Communications, Computer, Fire Prevention System,
Infirmary, Laboratory, Library, Living Space, Personnel, Power
System, Security System 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 15
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Native Language
Real Name: Sarah Parker
Occupation: Inventor, private investigator, superhero
Base: Freedom City
Personality
The youngest of her two sisters, Sarah acts as an overprotective and often times jealous young prodigy within her
family. Where her sisters have taken over the business and public relations of her parent's business, Sarah uses her
genious and natural talent for technology and application of force fields to further advance her parents original force
field technology.
Being the inventor that she is, Sarah loves anything technical or mechanical, though she absolutely despises
inneficiencies, flawed creations, and "useless" mechanics (toys, video games, or anything that doesn't further advance
technology). When she gets in trouble with her sisters, she finds herself frustratingly being tasked to assist in the
development of her family's software and small toy departments.
Due to a sabatoged lab experiment that killed both her parents, Sarah was exposed to immense levels of radiation that
awoke a latent mutant ability to communicate with technology and an accelerated mental processing capability.
Relationships
Sara has two older sisters, the eldest she is constantly at ends with and who are considered bitter rivals, and her
second oldest sister who is the mother figure between the two to which Sara is extremely over protective of. Sara also
has a Butler who has served her family even after her parent's death. Even with any differences, Sara will stop at
nothing to insure the safety and well being of her family and those she calls her close friends.
Enemies
Sara's family has garnered the interest of some extremely aggressive competition who make regular efforst to interfere
with her efforts, or simply to abduct her or her family members in the hopes of forcing Sara to discover secrets from
alien technology or to use her technology for more devious ends...
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.