Force Knight (Dicesmuse) : Initiative: +8

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Force Knight (DicesMuse)

Female; Age: 21; Height: 5' 8"; Weight: 135 lb.


Eyes: Ebony Brown; Hair: black with blue highlights
Power Level 10, 150 PP; Abilities 42 + Powers 64 + Advantages 11 +
Skills 26 (52 ranks) + Defenses 7
Abilities
Defenses
Strength 8/4 Agility 2 Fighting 4 Awareness 3
Stamina 4 Dexterity 2 Intellect 8 Presence 2 Dodge 6/2
Parry 6/2
Offense Initiative: +8
Attack Name Attack Bonus & Resistance DC Notes Fortitude 8/4
Force Blast: Damage 12 . .+2, . . . .DC
. . . .27
. . . .. .. .. .. .. .. .300/600/1200
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. . . .
Force Gauntlets: Move Object 8 . . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..200/400/800
.. .. .. .. .. .. .. .. .. .. .. .. ..ft.,
.. .. .. Crit
.. .. .. .. ..20
Toughness 14
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .
+2,
Throw . . . . . . . . . . . . . . . . . . . . . +2,
. . . . DC
. . . . 23
. . . .. .. .. .. .. .. ..Bludgeon,
.. .. .. .. .. .. .. .. .. .. .. .Crit
. .. .. .. ..20 .. .. .. . . . . .12/8
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. Will .................
Unarmed . . . . . . . . . . . . . . . . .+12,
. . . . .DC
. . . .23
. . . ...........Bludgeon,
.......................Crit
.........18-20
................................................................................................... . . . . . . . . . . . . . . . . . .
Hero Points: 1
Powers
ü Power Belt (20 PP) Damage
Removable
Bruises
ü Force Field: Protection 10 (10 PP)
+10 Toughness; Sustained (Free - Personal - Sustained) Dazed
ü Growth 4 (8 PP) Staggered
+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks
(Free - Personal - Sustained) Incapacitated
ü Immunity 7 (7 PP)
Critical Hits, Environmental Conditions (All); Sustained (Free - Personal - Sustained) Fatigue
ü Power Boots (7 PP) Fatigued
Removable
Leaping 6 (7 PP) Exhausted
Leap 500 feet at 120 miles/hour; Feature: Can Hover (Free - Personal - Instant)
ü Movement 1 (2 PP)
Safe Fall (Free - Personal - Sustained)
ü Power Halo (14 PP)
Removable
ü Enhanced Trait 17 (17 PP)
Traits: Dodge +4 ( +6 ), Fortitude +4 ( +8 ), Parry +4 ( +6 ), Will +4 ( +12), Advantages: Speed of
Thought (Free - Personal - Sustained)
ü Power Projectors (17 PP)
Easily Removable
Force Blast: Damage 12 (1 PP)
DC 27; Increased Range: ranged (Standard - Ranged, 300/600/1200 ft. - Instant)
Force Constructs: Create 8 (1 PP)
Volume: 250 cft., DC 18; Impervious (Standard - Ranged, 200/400/800 ft. - Sustained)
Force Gauntlets: Move Object 8 (1 PP)
6 tons, DC 23; Damaging (Standard - Ranged, 200/400/800 ft. - Sustained)
Force Nova: Burst Area Affliction 8 (24 PP)
1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, Resisted by: Fortitude, DC 18; Burst
Area 3: 120 feet radius sphere, DC 18, Extra Condition; Instant Recovery, Limited Degree
(Standard - Close - Instant)
ü Force Punch: Enhanced Trait 12 (1 PP)
Traits: Strength +4 ( +8 ), Advantages: Close Attack 2, Improved Critical 2 (Free - Personal -
Sustained)
Strength Effect (1 PP)
Linked: Force Punch: Enhanced Trait 12, Penetrating 8 (Standard - Close - Instant)
ü Technopath (6 PP)
ü Comprehend 2 (4 PP)
Machines / Electronics (Personal - Permanent)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Powers Skills
Total Ranks Ability Other
ü Quickness 4 (2 PP)
Perform routine tasks in -4 time ranks; Limited to One Type: Mental (Free - Acrobatics
Personal - Sustained)
- - 2
Athletics +8 - 8
Advantages
Close Combat: Unarmed +10 6 4
Accurate Attack Trade effect DC for attack bonus.
Deception +2 - 2
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a
skill. Expertise: Science +12 4 8
Close Attack 2 +1 bonus to close attack checks per rank.
Insight +7 4 3
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 3 5 points of equipment per rank. Intimidation +4 - 2 +2
Improved Critical 2: Unarmed +1 to critical threat range with an attack Investigation +20 12 8
per rank.
Improvised Tools No penalty for using skills without tools. Perception +7 4 3
Inventor Use Technology to create temporary devices. Persuasion +2 - 2
Luck Re-roll a die roll once per rank.
Sleight of Hand - - 2
Power Attack Trade attack bonus for effect bonus.
Skill Mastery: Technology Make routine checks with one skill under Stealth -2 - 2 -4
any conditions.
Technology +20 12 8
Speed of Thought Use Int for Initiative instead of Agi.
Treatment - - 8
Movement
Vehicles +6 4 2
Base Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,
60 feet/round; swim 0.5 miles/hour, 6 feet/round)
Leaping 6 - Leap 500 feet at 120 miles/hour
Movement 1 - Safe Fall
Routine Jump Distance - Running jump: 18 ft.; standing: 9 ft.; vertical:
3.6 ft.; standing vert.: 1.8 ft.
Throwing Distance - Throw 25 tons 6 feet; throw 6 tons 30 feet; throw
3200 lbs. 120 feet

Equipment
Parker Tech Industries

Complications
Enemy Many underground terrorist and overly agressive techno-
companies interfere with, steal, or otherwise attempt to force Sara to
work for their own selfish ends.
Motivation: Justice Sara works hard to discover who sabatoged her
family's lab and to seek justice for the death of her parents.
Obsession Sarah is obsessed with making only the most effecient and
useful technology, finding anything less than useful frustrating or
irritating to deal with.
Relationship Sara has two sisters and a butler who help keep her down
to earth, and she will stop at nothing to insure they are safe.

Validation Report
Validation Report (0 issues): Nothing identified
Settings: Optional Rules: Always Show Library Tab, Hide Default Power Name; Output Options: Include Background in Statblocks
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Parker Tech Industries (Headquarters)
Toughness 10, Size Large
Features:
Communications, Computer, Fire Prevention System,
Infirmary, Laboratory, Library, Living Space, Personnel, Power
System, Security System 1, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons
& Armor 0 (0 ep) = 15

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Background Information
Languages: Native Language
Real Name: Sarah Parker
Occupation: Inventor, private investigator, superhero
Base: Freedom City

Personality
The youngest of her two sisters, Sarah acts as an overprotective and often times jealous young prodigy within her
family. Where her sisters have taken over the business and public relations of her parent's business, Sarah uses her
genious and natural talent for technology and application of force fields to further advance her parents original force
field technology.

Being the inventor that she is, Sarah loves anything technical or mechanical, though she absolutely despises
inneficiencies, flawed creations, and "useless" mechanics (toys, video games, or anything that doesn't further advance
technology). When she gets in trouble with her sisters, she finds herself frustratingly being tasked to assist in the
development of her family's software and small toy departments.

Powers & Abilities


Sarah utilizes a set of four "halos" and a set of boots that each exhibit unique force projection capabilities. Her Belt
and Boots allow her to manifest a force-field battlesuit, allowing her to leep, hover, and protect her from extreme
environmental conditions and forceful attacks. Her Power Halo provides a heads up display and enhanced combat
prediction software while a pair of hand halos map to each of her hands, allowing her to manifest and control a pair
independently mobile force gauntlets or create forst blasts and a powerful force nova.

Due to a sabatoged lab experiment that killed both her parents, Sarah was exposed to immense levels of radiation that
awoke a latent mutant ability to communicate with technology and an accelerated mental processing capability.

Relationships
Sara has two older sisters, the eldest she is constantly at ends with and who are considered bitter rivals, and her
second oldest sister who is the mother figure between the two to which Sara is extremely over protective of. Sara also
has a Butler who has served her family even after her parent's death. Even with any differences, Sara will stop at
nothing to insure the safety and well being of her family and those she calls her close friends.

Enemies
Sara's family has garnered the interest of some extremely aggressive competition who make regular efforst to interfere
with her efforts, or simply to abduct her or her family members in the hopes of forcing Sara to discover secrets from
alien technology or to use her technology for more devious ends...

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

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