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==============================

Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
24 - Jakup
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Dugtrio: Dig=100, Slash=100, Earthquake=100, Fissure=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
[The wild Dugtrio: Dig=100, Slash=100, Earthquake=100, Fissure=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 3***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Cofagrigus: Shadow Ball=100, Grudge=100, Mean Look=100, Destiny Bond=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Cofagrigus lost 108 HP, now has 53 HP]
***Round 2***
[The wild Cofagrigus: Shadow Ball=100, Grudge=100, Mean Look=100, Destiny Bond=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Cofagrigus lost 53 HP, now has 0 HP]
[The wild Cofagrigus fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Dugtrio: Dig=100, Slash=100, Earthquake=100, Fissure=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Using two-turn attack]
***Round 2***
[reusing commands for the wild Dugtrio]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Gligar: X-Scissor=100, Sky Uppercut=100, Swords Dance=100,
Guillotine=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
33 - Layla
==============================
***Round 1***
==============================
Battle Start!
34 - Herald
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
44 - Dewey
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Ribombee: Bug Buzz=100, Dazzling Gleam=100, Aromatherapy=100, Quiver
Dance=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
10 - Amanda
==============================
***Round 1***
Scratch: initial score: 28
Scratch: final score: 28

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Scratch: initial score: 28


Scratch: final score: 28

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=28, Growl=0]


[Prefer Scratch]
[The foe Litten lost 16 HP, now has 4 HP]
[Popplio lost 5 HP, now has 16 HP]
***Round 2***
Scratch: initial score: 37
Scratch: final score: 37

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Scratch: initial score: 37


Scratch: final score: 37

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=37, Growl=0]


[Prefer Scratch]
[Popplio lost 5 HP, now has 11 HP]
[The foe Litten lost 4 HP, now has 0 HP]
[The foe Litten fainted]
==============================
Battle Start!
8 - Ren
==============================
***Round 1***
Pound: initial score: 21
Pound: final score: 21

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 21


Pound: final score: 21

Growl: initial score: 10


Growl: final score: 0

[The foe Froakie: Pound=21, Growl=0]


[Prefer Pound]
[Popplio lost 4 HP, now has 19 HP]
[The foe Froakie lost 5 HP, now has 14 HP]
***Round 2***
Pound: initial score: 26
Pound: final score: 26

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Pound: initial score: 26


Pound: final score: 26

Growl: initial score: 10


Growl: final score: 0

[The foe Froakie: Pound=26, Growl=0]


[Prefer Pound]
[Popplio lost 4 HP, now has 15 HP]
[The foe Froakie lost 9 HP, now has 5 HP]
***Round 3***
Pound: initial score: 33
Pound: final score: 33

Growl: initial score: 10


Growl: final score: 0
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Pound: initial score: 33


Pound: final score: 33

Growl: initial score: 10


Growl: final score: 0

[The foe Froakie: Pound=33, Growl=0]


[Prefer Pound]
[Popplio lost 5 HP, now has 10 HP]
[The foe Froakie lost 5 HP, now has 0 HP]
[The foe Froakie fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Pidove: Gust=100, Growl=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Pidove lost 14 HP, now has 8 HP]
[Popplio lost 5 HP, now has 23 HP]
***Round 2***
[The wild Pidove: Gust=100, Growl=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 3***
==============================
Battle Start!
11 - Talia
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Meowth: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Meowth: initial noswitchscore: 66

Scratch: initial score: 10


Scratch: final score: 10
Growl: initial score: 10
Growl: final score: 0

Meowth: highest move score: 10


Meowth: final switching score: -133
10 > -133, will not switch

Scratch: initial score: 10


Scratch: final score: 10

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Scratch: initial score: 10


Scratch: final score: 10

Growl: initial score: 10


Growl: final score: 0

[The foe Meowth: Scratch=10, Growl=0]


[Prefer Scratch]
[The foe Meowth lost 15 HP, now has 0 HP]
[The foe Meowth fainted]
***Round 2***
Tackle: initial score: 12
Tackle: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 12
Not using an item.

Tackle: initial score: 12


Tackle: final score: 12

[The foe Pidgey: Tackle=12]


[Prefer Tackle]
[The foe Pidgey lost 8 HP, now has 9 HP]
[Borb lost 3 HP, now has 21 HP]
***Round 3***
Tackle: initial score: 14
Tackle: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.
Tackle: initial score: 14
Tackle: final score: 14

[The foe Pidgey: Tackle=14]


[Prefer Tackle]
[The foe Pidgey lost 8 HP, now has 1 HP]
[Borb lost 3 HP, now has 18 HP]
***Round 4***
Tackle: initial score: 16
Tackle: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Tackle: initial score: 16


Tackle: final score: 16

[The foe Pidgey: Tackle=16]


[Prefer Tackle]
[The foe Pidgey lost 1 HP, now has 0 HP]
[The foe Pidgey fainted]
==============================
Battle Start!
20 - Derek
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Igglybuff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Igglybuff: initial noswitchscore: 66

Sing: initial score: 15


Sing: final score: 16

Charm: initial score: 10


Charm: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 12

Igglybuff: highest move score: 16


Igglybuff: final switching score: -66
16 > -66, will not switch
Sing: initial score: 15
Sing: final score: 16

Charm: initial score: 10


Charm: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Sing: initial score: 15


Sing: final score: 21

Charm: initial score: 10


Charm: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 15

[The foe Igglybuff: Sing=21, Charm=0, Defense Curl=15]


[Prefer Sing]
[The foe Igglybuff lost 18 HP, now has 0 HP]
[The foe Igglybuff fainted]
Scoring for Igglybuff switching to: Igglybuff
Score: -10000000

Scoring for Igglybuff switching to: Yungoos


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 9

***Round 2***
Tackle: initial score: 20
Tackle: final score: 20

Leer: initial score: 10


Leer: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Tackle: initial score: 20


Tackle: final score: 20

Leer: initial score: 10


Leer: final score: 5

[The foe Yungoos: Tackle=20, Leer=5]


[Prefer Tackle]
[The foe Yungoos lost 16 HP, now has 0 HP]
[The foe Yungoos fainted]
==============================
Battle Start!
37 - Lacey
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 66

Tackle: initial score: 17


Tackle: final score: 17

Pidgey: highest move score: 17


Pidgey: final switching score: -66
17 > -66, will not switch

Tackle: initial score: 17


Tackle: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

[The foe Pidgey: Tackle=17]


[Prefer Tackle]
[The foe Pidgey lost 17 HP, now has 0 HP]
[The foe Pidgey fainted]
Scoring for Pidgey switching to: Pidgey
Score: -10000000

Scoring for Pidgey switching to: Wurmple


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 6

***Round 2***
Tackle: initial score: 16
Tackle: final score: 16

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 8


Poison Sting: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Tackle: initial score: 16


Tackle: final score: 16

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 8


Poison Sting: final score: 9

[The foe Wurmple: Tackle=16, String Shot=0, Poison Sting=5]


[Prefer Tackle]
[The foe Wurmple lost 12 HP, now has 8 HP]
[Borb lost 3 HP, now has 21 HP]
***Round 3***
Tackle: initial score: 19
Tackle: final score: 19

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 9


Poison Sting: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.

Tackle: initial score: 19


Tackle: final score: 19

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 9


Poison Sting: final score: 10
[The foe Wurmple: Tackle=19, String Shot=0, Poison Sting=5]
[Prefer Tackle]
[The foe Wurmple lost 8 HP, now has 0 HP]
[The foe Wurmple fainted]
==============================
Battle Start!
30 - Shakotal
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Fomantis: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Fomantis: initial noswitchscore: 66

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 42


Leafage: final score: 42

Fomantis: highest move score: 42


Fomantis: final switching score: -66
42 > -66, will not switch

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 42


Leafage: final score: 42

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 42
Not using an item.

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 42


Leafage: final score: 42

[The foe Fomantis: Fury Cutter=5, Leafage=42]


[Prefer Leafage]
[Borb lost 3 HP, now has 20 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Fomantis: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Fomantis: initial noswitchscore: 50

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 15


Leafage: final score: 15

Fomantis: highest move score: 18


Fomantis: final switching score: -50
18 > -50, will not switch

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 15


Leafage: final score: 15

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Fury Cutter: initial score: 10


Fury Cutter: final score: 18

Leafage: initial score: 15


Leafage: final score: 15

[The foe Fomantis: Fury Cutter=18, Leafage=15]


[Prefer Fury Cutter]
[The foe Fomantis lost 16 HP, now has 3 HP]
[Borb lost 3 HP, now has 17 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Fomantis: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Fomantis: initial noswitchscore: 33

Fury Cutter: initial score: 11


Fury Cutter: final score: 10

Leafage: initial score: 17


Leafage: final score: 17

Fomantis: highest move score: 17


Fomantis: final switching score: -33
17 > -33, will not switch

Fury Cutter: initial score: 11


Fury Cutter: final score: 10

Leafage: initial score: 17


Leafage: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Fury Cutter: initial score: 11


Fury Cutter: final score: 10

Leafage: initial score: 17


Leafage: final score: 17

[The foe Fomantis: Fury Cutter=5, Leafage=17]


[Prefer Leafage]
[The foe Fomantis lost 3 HP, now has 0 HP]
[The foe Fomantis fainted]
Scoring for Fomantis switching to: Fomantis
Score: -10000000

Scoring for Fomantis switching to: Marill


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 9

***Round 4***
Tackle: initial score: 17
Tackle: final score: 17

Water Gun: initial score: 52


Water Gun: final score: 52

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 52
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

Water Gun: initial score: 52


Water Gun: final score: 52

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Marill: Tackle=5, Water Gun=52, Tail Whip=5, Water Sport=5]
[Prefer Water Gun]
[Spoot lost 3 HP, now has 27 HP]
***Round 5***
Tackle: initial score: 11
Tackle: final score: 11

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.

Tackle: initial score: 11


Tackle: final score: 11

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5
[The foe Marill: Tackle=11, Water Gun=14, Tail Whip=5, Water Sport=5]
[Prefer Water Gun]
[The foe Marill lost 7 HP, now has 18 HP]
[Spoot lost 3 HP, now has 24 HP]
***Round 6***
Tackle: initial score: 12
Tackle: final score: 12

Water Gun: initial score: 16


Water Gun: final score: 16

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Tackle: initial score: 12


Tackle: final score: 12

Water Gun: initial score: 16


Water Gun: final score: 16

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Marill: Tackle=12, Water Gun=16, Tail Whip=5, Water Sport=5]
[Prefer Water Gun]
[The foe Marill lost 6 HP, now has 12 HP]
[Spoot lost 3 HP, now has 21 HP]
***Round 7***
Tackle: initial score: 14
Tackle: final score: 14

Water Gun: initial score: 19


Water Gun: final score: 19

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.
Tackle: initial score: 14
Tackle: final score: 14

Water Gun: initial score: 19


Water Gun: final score: 19

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Marill: Tackle=14, Water Gun=19, Tail Whip=5, Water Sport=5]
[Prefer Water Gun]
[The foe Marill lost 7 HP, now has 5 HP]
[Spoot lost 3 HP, now has 18 HP]
***Round 8***
Tackle: initial score: 16
Tackle: final score: 16

Water Gun: initial score: 22


Water Gun: final score: 22

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Tackle: initial score: 16


Tackle: final score: 16

Water Gun: initial score: 22


Water Gun: final score: 22

Tail Whip: initial score: 10


Tail Whip: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Marill: Tackle=16, Water Gun=22, Tail Whip=5, Water Sport=5]
[Prefer Water Gun]
[The foe Marill lost 5 HP, now has 0 HP]
[The foe Marill fainted]
==============================
Battle Start!
34 - Andrew
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shinx: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shinx: initial noswitchscore: 66

Tackle: initial score: 20


Tackle: final score: 20

Leer: initial score: 10


Leer: final score: 10

Shinx: highest move score: 20


Shinx: final switching score: -66
20 > -66, will not switch

Tackle: initial score: 20


Tackle: final score: 20

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Tackle: initial score: 20


Tackle: final score: 20

Leer: initial score: 10


Leer: final score: 10

[The foe Shinx: Tackle=20, Leer=5]


[Prefer Tackle]
[The foe Shinx lost 6 HP, now has 20 HP]
[Spoot lost 5 HP, now has 25 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shinx: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shinx: initial noswitchscore: 50
{

Tackle: initial score: 24


Tackle: final score: 24

Leer: initial score: 10


Leer: final score: 10

Shinx: highest move score: 24


Shinx: final switching score: -50
24 > -50, will not switch

Tackle: initial score: 24


Tackle: final score: 24

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 24
Not using an item.

Tackle: initial score: 24


Tackle: final score: 24

Leer: initial score: 10


Leer: final score: 10

[The foe Shinx: Tackle=24, Leer=5]


[Prefer Tackle]
[The foe Shinx lost 6 HP, now has 14 HP]
[Spoot lost 5 HP, now has 20 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shinx: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shinx: initial noswitchscore: 33

Tackle: initial score: 30


Tackle: final score: 30

Leer: initial score: 10


Leer: final score: 10
}

Shinx: highest move score: 30


Shinx: final switching score: -33
30 > -33, will not switch

Tackle: initial score: 30


Tackle: final score: 30

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Tackle: initial score: 30


Tackle: final score: 30

Leer: initial score: 10


Leer: final score: 10

[The foe Shinx: Tackle=30, Leer=5]


[Prefer Tackle]
[The foe Shinx lost 6 HP, now has 8 HP]
[Spoot lost 5 HP, now has 15 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shinx: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shinx: initial noswitchscore: 16

Tackle: initial score: 40


Tackle: final score: 40

Leer: initial score: 10


Leer: final score: 10

Shinx: highest move score: 40


Shinx: final switching score: -16
40 > -16, will not switch

Tackle: initial score: 40


Tackle: final score: 40
Leer: initial score: 10
Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Tackle: initial score: 40


Tackle: final score: 40

Leer: initial score: 10


Leer: final score: 10

[The foe Shinx: Tackle=40, Leer=5]


[Prefer Tackle]
[The foe Shinx lost 5 HP, now has 3 HP]
[Spoot lost 5 HP, now has 10 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shinx: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shinx: initial noswitchscore: 0

Tackle: initial score: 60


Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 10

Shinx: highest move score: 60


Shinx: final switching score: 0
60 > 0, will not switch

Tackle: initial score: 60


Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 60
Not using an item.
Tackle: initial score: 60
Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 10

[The foe Shinx: Tackle=60, Leer=5]


[Prefer Tackle]
[The foe Shinx lost 3 HP, now has 0 HP]
[The foe Shinx fainted]
Scoring for Shinx switching to: Shinx
Score: -10000000

Scoring for Shinx switching to: Starly


Defensive: 0
Offensive: 30
Roles: 130
Weather: 130
Moves: 180
Abilities: 180
Items: 180
Fields: 180
Score: 54

***Round 6***
Tackle: initial score: 28
Tackle: final score: 28

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 28


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 28

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Tackle: initial score: 28


Tackle: final score: 28

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 28


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 28

[The foe Starly: Tackle=28, Growl=5, Quick Attack=28]


[Prefer Quick Attack]
[Borb lost 6 HP, now has 22 HP]
[The foe Starly lost 8 HP, now has 17 HP]
***Round 7***
Tackle: initial score: 36
Tackle: final score: 36

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 36


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Quick Attack: final score: 36

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Tackle: initial score: 36


Tackle: final score: 36

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 36


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Quick Attack: final score: 36

[The foe Starly: Tackle=36, Growl=5, Quick Attack=36]


[Prefer Quick Attack]
[Borb lost 6 HP, now has 16 HP]
[The foe Starly lost 9 HP, now has 8 HP]
***Round 8***
Tackle: initial score: 50
Tackle: final score: 50

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Quick Attack: final score: 50

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.
Tackle: initial score: 50
Tackle: final score: 50

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Quick Attack: final score: 50

[The foe Starly: Tackle=50, Growl=5, Quick Attack=50]


[Prefer Tackle]
[The foe Starly lost 8 HP, now has 0 HP]
[The foe Starly fainted]
==============================
Battle Start!
24 - Kaleb
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sentret: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sentret: initial noswitchscore: 66

Scratch: initial score: 15


Scratch: final score: 15

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 7

Sentret: highest move score: 15


Sentret: final switching score: -66
15 > -66, will not switch

Scratch: initial score: 15


Scratch: final score: 15

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 15
Not using an item.

Scratch: initial score: 15


Scratch: final score: 15

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 9

[The foe Sentret: Scratch=15, Foresight=5, Defense Curl=5]


[Prefer Scratch]
[The foe Sentret lost 11 HP, now has 6 HP]
[Spoot lost 3 HP, now has 30 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sentret: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sentret: initial noswitchscore: 50

Scratch: initial score: 16


Scratch: final score: 16

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 0

Sentret: highest move score: 16


Sentret: final switching score: -50
16 > -50, will not switch

Scratch: initial score: 16


Scratch: final score: 16

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Scratch: initial score: 16


Scratch: final score: 16

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 0

[The foe Sentret: Scratch=16, Foresight=5, Defense Curl=0]


[Prefer Scratch]
[The foe Sentret lost 6 HP, now has 0 HP]
[The foe Sentret fainted]
Scoring for Sentret switching to: Sentret
Score: -10000000

Scoring for Sentret switching to: Spearow


Defensive: 0
Offensive: 26
Roles: 177
Weather: 177
Moves: 227
Abilities: 227
Items: 227
Fields: 227
Score: 227

Scoring for Sentret switching to: Tympole


Defensive: 70
Offensive: 85
Roles: 85
Weather: 85
Moves: 85
Abilities: 85
Items: 85
Fields: 85
Score: 25

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 100
{

Peck: initial score: 21


Peck: final score: 21

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Spearow: highest move score: 21


Spearow: final switching score: -100
21 > -100, will not switch

Peck: initial score: 21


Peck: final score: 21

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Peck: initial score: 21


Peck: final score: 21

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

[The foe Spearow: Peck=21, Growl=5, Leer=5]


[Prefer Peck]
[The foe Spearow lost 9 HP, now has 10 HP]
[Borb lost 5 HP, now has 23 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 75
{

Peck: initial score: 26


Peck: final score: 26

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Spearow: highest move score: 26


Spearow: final switching score: -75
26 > -75, will not switch

Peck: initial score: 26


Peck: final score: 26

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Peck: initial score: 26


Peck: final score: 26

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

[The foe Spearow: Peck=26, Growl=5, Leer=5]


[Prefer Peck]
[The foe Spearow lost 9 HP, now has 1 HP]
[Borb lost 5 HP, now has 18 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 50
{

Peck: initial score: 33


Peck: final score: 33

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Spearow: highest move score: 33


Spearow: final switching score: -50
33 > -50, will not switch

Peck: initial score: 33


Peck: final score: 33

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Peck: initial score: 33


Peck: final score: 33

Growl: initial score: 10


Growl: final score: 10

Leer: initial score: 10


Leer: final score: 10

[The foe Spearow: Peck=33, Growl=5, Leer=5]


[Prefer Peck]
[The foe Spearow lost 1 HP, now has 0 HP]
[The foe Spearow fainted]
Scoring for Spearow switching to: Sentret
Score: -10000000

Scoring for Spearow switching to: Spearow


Score: -10000000

Scoring for Spearow switching to: Tympole


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 9

***Round 6***
Bubble: initial score: 40
Bubble: final score: 40

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Bubble: initial score: 40


Bubble: final score: 40

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

[The foe Tympole: Bubble=40, Growl=5, Supersonic=5]


[Prefer Bubble]
[The foe Tympole lost 9 HP, now has 13 HP]
[Borb lost 6 HP, now has 14 HP]
***Round 7***
Bubble: initial score: 57
Bubble: final score: 57

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Bubble: initial score: 57


Bubble: final score: 57

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

[The foe Tympole: Bubble=57, Growl=5, Supersonic=5]


[Prefer Bubble]
[The foe Tympole lost 8 HP, now has 5 HP]
[Borb lost 6 HP, now has 8 HP]
***Round 8***
Bubble: initial score: 100
Bubble: final score: 100

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 100
Not using an item.

Bubble: initial score: 100


Bubble: final score: 100

Growl: initial score: 10


Growl: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

[The foe Tympole: Bubble=100, Growl=5, Supersonic=5]


[Prefer Bubble]
[The foe Tympole lost 5 HP, now has 0 HP]
[The foe Tympole fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Purrloin: Scratch=100, Growl=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Purrloin lost 17 HP, now has 3 HP]
[Spoot lost 3 HP, now has 30 HP]
***Round 2***
[The wild Purrloin: Scratch=100, Growl=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Purrloin lost 3 HP, now has 0 HP]
[The wild Purrloin fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
44 - Kageyama
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Torchic: initial noswitchscore: 66

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 30


Ember: final score: 33

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 23


Scratch: final score: 23

Torchic: highest move score: 33


Torchic: final switching score: -66
33 > -66, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5
Ember: initial score: 30
Ember: final score: 33

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 23


Scratch: final score: 23

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 30


Ember: final score: 33

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 23


Scratch: final score: 23

[The foe Torchic: Sand Attack=5, Ember=33, Growl=5, Scratch=23]


[Prefer Ember]
[Borb lost 8 HP, now has 22 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Torchic: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (15)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Torchic: initial noswitchscore: 65

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 40


Ember: final score: 44

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31
}

Torchic: highest move score: 44


Torchic: final switching score: -50
44 > -50, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 40


Ember: final score: 44

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 44
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 40


Ember: final score: 44

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31

[The foe Torchic: Sand Attack=5, Ember=44, Growl=5, Scratch=31]


[Prefer Ember]
[Borb lost 8 HP, now has 14 HP]
[The foe Torchic lost 6 HP, now has 28 HP]
***Round 3***
==============================
Battle Start!
42 - Zara
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Skiddo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Skiddo: initial noswitchscore: 66
{

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 8

Skiddo: highest move score: 10


Skiddo: final switching score: -66
10 > -66, will not switch

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 11

[The foe Skiddo: Tackle=10, Growth=11]


[Prefer Growth]
[The foe Skiddo lost 18 HP, now has 1 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Skiddo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (15)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Skiddo: initial noswitchscore: 65

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 0

}
Skiddo: highest move score: 10
Skiddo: final switching score: -65
10 > -65, will not switch

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Tackle: initial score: 10


Tackle: final score: 10

Growth: initial score: 10


Growth: final score: 0

[The foe Skiddo: Tackle=10, Growth=0]


[Prefer Tackle]
[The foe Skiddo lost 1 HP, now has 0 HP]
[The foe Skiddo fainted]
Scoring for Skiddo switching to: Skiddo
Score: -10000000

Scoring for Skiddo switching to: Seedot


Defensive: 0
Offensive: 0
Roles: 0
Weather: 0
Moves: 0
Abilities: 0
Items: 0
Fields: 0
Score: 0

Scoring for Skiddo switching to: Phanpy


Defensive: 40
Offensive: 60
Roles: 221
Weather: 221
Moves: 221
Abilities: 221
Items: 221
Fields: 221
Score: 66

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Phanpy: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Phanpy: initial noswitchscore: 100

Tackle: initial score: 13


Tackle: final score: 13

Growl: initial score: 10


Growl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 12

Flail: initial score: 10


Flail: final score: 11

Phanpy: highest move score: 13


Phanpy: final switching score: -100
13 > -100, will not switch

Tackle: initial score: 13


Tackle: final score: 13

Growl: initial score: 10


Growl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 12

Flail: initial score: 10


Flail: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.

Tackle: initial score: 13


Tackle: final score: 13

Growl: initial score: 10


Growl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 15

Flail: initial score: 10


Flail: final score: 11

[The foe Phanpy: Tackle=13, Growl=0, Defense Curl=15, Flail=11]


[Prefer Defense Curl]
[The foe Phanpy lost 27 HP, now has 0 HP]
[The foe Phanpy fainted]
Scoring for Phanpy switching to: Skiddo
Score: -10000000

Scoring for Phanpy switching to: Seedot


Defensive: 0
Offensive: 0
Roles: 0
Weather: 0
Moves: 0
Abilities: 0
Items: 0
Fields: 0
Score: 0

Scoring for Phanpy switching to: Phanpy


Score: -10000000

***Round 4***
Bide: initial score: 110
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 40
Priority Check End
Bide: final score: 37

Harden: initial score: 10


Harden: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Bide: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 40
Priority Check End
Bide: final score: 37

Harden: initial score: 10


Harden: final score: 0

[The foe Seedot: Bide=37, Harden=0]


[Prefer Bide]
[The foe Seedot lost 19 HP, now has 0 HP]
[The foe Seedot fainted]
==============================
Battle Start!
22 - Nadine
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wurmple: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wurmple: initial noswitchscore: 66

Tackle: initial score: 13


Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 6


Poison Sting: final score: 6

Wurmple: highest move score: 13


Wurmple: final switching score: -66
13 > -66, will not switch

Tackle: initial score: 13


Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 6


Poison Sting: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.

Tackle: initial score: 13


Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 6


Poison Sting: final score: 6

[The foe Wurmple: Tackle=13, String Shot=0, Poison Sting=5]


[Prefer Tackle]
[The foe Wurmple lost 17 HP, now has 5 HP]
[Spoot lost 3 HP, now has 27 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wurmple: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wurmple: initial noswitchscore: 50

Tackle: initial score: 14


Tackle: final score: 14

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 7


Poison Sting: final score: 7

Wurmple: highest move score: 14


Wurmple: final switching score: -50
14 > -50, will not switch

Tackle: initial score: 14


Tackle: final score: 14

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 7


Poison Sting: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.

Tackle: initial score: 14


Tackle: final score: 14

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 7


Poison Sting: final score: 7

[The foe Wurmple: Tackle=14, String Shot=0, Poison Sting=5]


[Prefer Tackle]
[The foe Wurmple lost 5 HP, now has 0 HP]
[The foe Wurmple fainted]
Scoring for Wurmple switching to: Wurmple
Score: -10000000

Scoring for Wurmple switching to: Mime Jr.


Defensive: 0
Offensive: 37
Roles: 37
Weather: 37
Moves: 37
Abilities: 37
Items: 37
Fields: 37
Score: 11

***Round 3***
Barrier: initial score: 25
Barrier: final score: 14

Confusion: initial score: 20


Confusion: final score: 20

Pound: initial score: 10


Pound: final score: 10

Copycat: initial score: 20


Disarming Voice: initial score: 5
Disarming Voice: final score: 5

Copycat: final score: 2

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Barrier: initial score: 25


Barrier: final score: 18

Confusion: initial score: 20


Confusion: final score: 20

Pound: initial score: 10


Pound: final score: 10

Copycat: initial score: 20


Disarming Voice: initial score: 5
Disarming Voice: final score: 5

Copycat: final score: 2

[The foe Mime Jr.: Barrier=18, Confusion=20, Pound=5, Copycat=2]


[Prefer Confusion]
[The foe Mime Jr. lost 12 HP, now has 5 HP]
[Spoot lost 5 HP, now has 24 HP]
***Round 4***
Barrier: initial score: 25
Barrier: final score: 0

Confusion: initial score: 25


Confusion: final score: 25

Pound: initial score: 12


Pound: final score: 12
Copycat: initial score: 20
Disarming Voice: initial score: 5
Disarming Voice: final score: 5

Copycat: final score: 2

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Barrier: initial score: 25


Barrier: final score: 0

Confusion: initial score: 25


Confusion: final score: 25

Pound: initial score: 12


Pound: final score: 12

Copycat: initial score: 20


Disarming Voice: initial score: 5
Disarming Voice: final score: 5

Copycat: final score: 2

[The foe Mime Jr.: Barrier=0, Confusion=25, Pound=5, Copycat=2]


[Prefer Confusion]
[The foe Mime Jr. lost 5 HP, now has 0 HP]
[The foe Mime Jr. fainted]
==============================
Battle Start!
13 - Penelope
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Feebas: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Feebas: initial noswitchscore: 66

Splash: initial score: 1


Splash: final score: 1

Feebas: highest move score: 1


Feebas: final switching score: -133
1 > -133, will not switch
Splash: initial score: 1
Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 1
Not using an item.

Splash: initial score: 1


Splash: final score: 1

[The foe Feebas: Splash=1]


[Prefer Splash]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (7)
Feebas: initial switchscore: 7

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Feebas: initial noswitchscore: 50

Splash: initial score: 1


Splash: final score: 1

Feebas: highest move score: 1


Feebas: final switching score: -121
1 > -121, will not switch

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 1
Not using an item.

Splash: initial score: 1


Splash: final score: 1

[The foe Feebas: Splash=1]


[Prefer Splash]
[The foe Feebas lost 11 HP, now has 8 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (7)
Feebas: initial switchscore: 7

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Feebas: initial noswitchscore: 33

Splash: initial score: 1


Splash: final score: 1

Feebas: highest move score: 1


Feebas: final switching score: -112
1 > -112, will not switch

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 1
Not using an item.

Splash: initial score: 1


Splash: final score: 1

[The foe Feebas: Splash=1]


[Prefer Splash]
[The foe Feebas lost 8 HP, now has 0 HP]
[The foe Feebas fainted]
***Round 4***
Growl: initial score: 10
Growl: final score: 0

Tackle: initial score: 11


Tackle: final score: 11

Tail Whip: initial score: 10


Tail Whip: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Tackle: initial score: 11


Tackle: final score: 11
Tail Whip: initial score: 10
Tail Whip: final score: 5

[The foe Ponyta: Growl=0, Tackle=11, Tail Whip=5]


[Prefer Tackle]
[The foe Ponyta lost 20 HP, now has 0 HP]
[The foe Ponyta fainted]
==============================
Battle Start!
21 - Denko
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 66

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Zubat: highest move score: 11


Zubat: final switching score: -66
11 > -66, will not switch

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Zubat: Absorb=11, Supersonic=5]


[Prefer Absorb]
[The foe Zubat lost 15 HP, now has 6 HP]
[Spoot lost 2 HP, now has 33 HP]
[The foe Zubat gained 1 HP, now has 7 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 50

Absorb: initial score: 12


Absorb: final score: 13

Supersonic: initial score: 10


Supersonic: final score: 6

Zubat: highest move score: 13


Zubat: final switching score: -50
13 > -50, will not switch

Absorb: initial score: 12


Absorb: final score: 13

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.

Absorb: initial score: 12


Absorb: final score: 13

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Zubat: Absorb=13, Supersonic=5]


[Prefer Absorb]
[The foe Zubat lost 7 HP, now has 0 HP]
[The foe Zubat fainted]
Scoring for Zubat switching to: Zubat
Score: -10000000

Scoring for Zubat switching to: Wooper


Defensive: 70
Offensive: 85
Roles: 85
Weather: 85
Moves: 85
Abilities: 85
Items: 85
Fields: 85
Score: 85

Scoring for Zubat switching to: Wooper


Defensive: 70
Offensive: 85
Roles: 85
Weather: 85
Moves: 85
Abilities: 85
Items: 85
Fields: 85
Score: 25

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wooper: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wooper: initial noswitchscore: 100

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 10

Mud Sport: initial score: 5


Mud Sport: final score: 5

Wooper: highest move score: 10


Wooper: final switching score: -100
10 > -100, will not switch

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 10

Mud Sport: initial score: 5


Mud Sport: final score: 5
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 10

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=8, Tail Whip=10, Mud Sport=5]


[Prefer Tail Whip]
[The foe Wooper lost 9 HP, now has 14 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wooper: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wooper: initial noswitchscore: 75

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

Wooper: highest move score: 9


Wooper: final switching score: -75
9 > -75, will not switch

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 9
Not using an item.

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=8, Tail Whip=9, Mud Sport=5]


[Prefer Tail Whip]
[The foe Wooper lost 9 HP, now has 5 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wooper: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wooper: initial noswitchscore: 50

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

Wooper: highest move score: 9


Wooper: final switching score: -50
9 > -50, will not switch

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 9
Not using an item.

Water Gun: initial score: 8


Water Gun: final score: 8

Tail Whip: initial score: 10


Tail Whip: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=8, Tail Whip=9, Mud Sport=5]


[Prefer Tail Whip]
[The foe Wooper lost 5 HP, now has 0 HP]
[The foe Wooper fainted]
Scoring for Wooper switching to: Zubat
Score: -10000000

Scoring for Wooper switching to: Wooper


Score: -10000000

Scoring for Wooper switching to: Wooper


Defensive: 70
Offensive: 125
Roles: 125
Weather: 125
Moves: 125
Abilities: 125
Items: 125
Fields: 125
Score: 37

***Round 6***
Water Gun: initial score: 18
Water Gun: final score: 18

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Water Gun: initial score: 18


Water Gun: final score: 18

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5
[The foe Wooper: Water Gun=18, Tail Whip=5, Mud Sport=5]
[Prefer Water Gun]
[The foe Wooper lost 18 HP, now has 7 HP]
[Borb lost 5 HP, now has 27 HP]
***Round 7***
Water Gun: initial score: 22
Water Gun: final score: 22

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Water Gun: initial score: 22


Water Gun: final score: 22

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=22, Tail Whip=5, Mud Sport=5]


[Prefer Water Gun]
[The foe Wooper lost 7 HP, now has 0 HP]
[The foe Wooper fainted]
==============================
Battle Start!
13 - Bianca
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Azurill: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Azurill: initial noswitchscore: 66

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2
Tail Whip: initial score: 10
Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Azurill: highest move score: 5


Azurill: final switching score: -133
5 > -133, will not switch

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 5
Not using an item.

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Azurill: Splash=1, Water Gun=2, Tail Whip=0, Water Sport=5]
[Prefer Water Sport]
[The foe Azurill lost 9 HP, now has 13 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Azurill: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Azurill: initial noswitchscore: 50
{

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0

Azurill: highest move score: 2


Azurill: final switching score: -125
2 > -125, will not switch

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 2
Not using an item.

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0

[The foe Azurill: Splash=1, Water Gun=2, Tail Whip=0, Water Sport=0]
[Prefer Water Gun]
[The foe Azurill lost 10 HP, now has 3 HP]
[Spoot lost 1 HP, now has 34 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Azurill: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Azurill: initial noswitchscore: 33

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0

Azurill: highest move score: 2


Azurill: final switching score: -116
2 > -116, will not switch

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 2
Not using an item.

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 2


Water Gun: final score: 2

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 0
[The foe Azurill: Splash=1, Water Gun=2, Tail Whip=0, Water Sport=0]
[Prefer Water Gun]
[The foe Azurill lost 3 HP, now has 0 HP]
[The foe Azurill fainted]
***Round 4***
Confusion: initial score: 22
Confusion: final score: 22

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Confusion: initial score: 22


Confusion: final score: 22

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Woobat: Confusion=22, Odor Sleuth=5]


[Prefer Confusion]
[The foe Woobat lost 18 HP, now has 8 HP]
[Borb lost 8 HP, now has 19 HP]
***Round 5***
Confusion: initial score: 31
Confusion: final score: 32

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 32
Not using an item.

Confusion: initial score: 31


Confusion: final score: 32

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Woobat: Confusion=32, Odor Sleuth=5]


[Prefer Confusion]
[The foe Woobat lost 8 HP, now has 0 HP]
[The foe Woobat fainted]
==============================
Battle Start!
14 - Sim
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Treecko: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Treecko: initial noswitchscore: 66

Pound: initial score: 8


Pound: final score: 8

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

Treecko: highest move score: 17


Treecko: final switching score: -66
17 > -66, will not switch

Pound: initial score: 8


Pound: final score: 8

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Pound: initial score: 8


Pound: final score: 8

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

[The foe Treecko: Pound=5, Leer=5, Absorb=17]


[Prefer Absorb]
[Borb lost 2 HP, now has 17 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Treecko: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Treecko: initial noswitchscore: 50

Pound: initial score: 23


Pound: final score: 23

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

Treecko: highest move score: 23


Treecko: final switching score: -50
23 > -50, will not switch

Pound: initial score: 23


Pound: final score: 23

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 23
Not using an item.

Pound: initial score: 23


Pound: final score: 23

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 17


Absorb: final score: 17

[The foe Treecko: Pound=23, Leer=5, Absorb=17]


[Prefer Pound]
[The foe Treecko lost 21 HP, now has 0 HP]
[The foe Treecko fainted]
Scoring for Treecko switching to: Treecko
Score: -10000000

Scoring for Treecko switching to: Starly


Defensive: 0
Offensive: 30
Roles: 130
Weather: 130
Moves: 180
Abilities: 180
Items: 180
Fields: 180
Score: 54

***Round 3***
Tackle: initial score: 35
Tackle: final score: 35

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 35


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 35

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Tackle: initial score: 35


Tackle: final score: 35

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 35


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 35

[The foe Starly: Tackle=35, Growl=5, Quick Attack=35]


[Prefer Tackle]
[The foe Starly lost 11 HP, now has 10 HP]
[Borb lost 5 HP, now has 12 HP]
***Round 4***
Tackle: initial score: 50
Tackle: final score: 50

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 50
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Tackle: initial score: 50


Tackle: final score: 50

Growl: initial score: 10


Growl: final score: 5

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 50

[The foe Starly: Tackle=50, Growl=5, Quick Attack=50]


[Prefer Quick Attack]
[The foe Starly lost 10 HP, now has 0 HP]
[The foe Starly fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Pansear: Scratch=100, Play Nice=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Pansear lost 22 HP, now has 0 HP]
[The wild Pansear fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Skitty: Tail Whip=100, Tackle=100, Foresight=100, Sing=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Skitty lost 17 HP, now has 7 HP]
[Spoot lost 5 HP, now has 32 HP]
[Spoot gained 2 HP, now has 34 HP]
[The wild Skitty gained 1 HP, now has 8 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 6 HP, now has 14 HP]
[Spoot lost 3 HP, now has 31 HP]
[Spoot gained 2 HP, now has 33 HP]
[The wild Budew gained 1 HP, now has 15 HP]
***Round 2***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 7 HP, now has 8 HP]
[Spoot lost 6 HP, now has 27 HP]
[The wild Budew gained 3 HP, now has 11 HP]
[Spoot gained 2 HP, now has 29 HP]
[The wild Budew gained 1 HP, now has 12 HP]
***Round 3***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 6 HP, now has 6 HP]
[Spoot lost 6 HP, now has 23 HP]
[The wild Budew gained 3 HP, now has 9 HP]
[Spoot gained 2 HP, now has 25 HP]
[The wild Budew gained 1 HP, now has 10 HP]
***Round 4***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 10 HP, now has 0 HP]
[The wild Budew fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 7 HP, now has 13 HP]
[Spoot lost 6 HP, now has 19 HP]
[The wild Budew gained 3 HP, now has 16 HP]
[Spoot gained 2 HP, now has 21 HP]
[The wild Budew gained 1 HP, now has 17 HP]
***Round 2***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 7 HP, now has 10 HP]
[Spoot gained 2 HP, now has 23 HP]
[The wild Budew gained 1 HP, now has 11 HP]
***Round 3***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Budew lost 8 HP, now has 3 HP]
[Spoot gained 2 HP, now has 25 HP]
[The wild Budew gained 1 HP, now has 4 HP]
***Round 4***
[The wild Budew: Absorb=100, Growth=100, Extrasensory=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Spoot lost 16 HP, now has 9 HP]
[The wild Budew gained 8 HP, now has 12 HP]
[Spoot gained 2 HP, now has 11 HP]
[The wild Budew gained 1 HP, now has 13 HP]
***Round 5***
==============================
Battle Start!
44 - Kageyama
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Torchic: initial noswitchscore: 66

{
Sand Attack: initial score: 5
Sand Attack: final score: 5

Ember: initial score: 13


Ember: final score: 13

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18

Torchic: highest move score: 18


Torchic: final switching score: -66
18 > -66, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 13


Ember: final score: 13

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 13


Ember: final score: 13

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18

[The foe Torchic: Sand Attack=5, Ember=13, Growl=0, Scratch=18]


[Prefer Scratch]
[The foe Torchic lost 22 HP, now has 12 HP]
[Spoot lost 6 HP, now has 31 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (15)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Torchic: initial noswitchscore: 65

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

Torchic: highest move score: 22


Torchic: final switching score: -65
22 > -65, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

[The foe Torchic: Sand Attack=5, Ember=16, Growl=0, Scratch=22]


[Prefer Scratch]
[Spoot lost 6 HP, now has 25 HP]
[The foe Torchic lost 12 HP, now has 0 HP]
[The foe Torchic fainted]
Scoring for Torchic switching to: Torchic
Score: -10000000

Scoring for Torchic switching to: Hippopotas


Defensive: -40
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 20

Scoring for Torchic switching to: Wingull


Defensive: 100
Offensive: 190
Roles: 290
Weather: 290
Moves: 340
Abilities: 340
Items: 340
Fields: 340
Score: 102

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 100

Water Pulse: initial score: 58


Water Pulse: final score: 63

Wing Attack: initial score: 32


Wing Attack: final score: 32

Supersonic: initial score: 10


Supersonic: final score: 7

Growl: initial score: 10


Growl: final score: 10

}
Wingull: highest move score: 63
Wingull: final switching score: -100
63 > -100, will not switch

Water Pulse: initial score: 58


Water Pulse: final score: 63

Wing Attack: initial score: 32


Wing Attack: final score: 32

Supersonic: initial score: 10


Supersonic: final score: 7

Growl: initial score: 10


Growl: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 63
Not using an item.

Water Pulse: initial score: 58


Water Pulse: final score: 63

Wing Attack: initial score: 32


Wing Attack: final score: 32

Supersonic: initial score: 10


Supersonic: final score: 7

Growl: initial score: 10


Growl: final score: 10

[The foe Wingull: Water Pulse=63, Wing Attack=5, Supersonic=5, Growl=5]


[Prefer Water Pulse]
[The foe Wingull lost 9 HP, now has 24 HP]
[Borb lost 20 HP, now has 14 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 75

Water Pulse: initial score: 110


Water Pulse: final score: 119

Wing Attack: initial score: 78


Wing Attack: final score: 78
Supersonic: initial score: 10
Supersonic: final score: 7

Growl: initial score: 10


Growl: final score: 10

Wingull: highest move score: 119


Wingull: final switching score: -75
119 > -75, will not switch

Water Pulse: initial score: 110


Water Pulse: final score: 119

Wing Attack: initial score: 78


Wing Attack: final score: 78

Supersonic: initial score: 10


Supersonic: final score: 7

Growl: initial score: 10


Growl: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Water Pulse: initial score: 110


Water Pulse: final score: 119

Wing Attack: initial score: 78


Wing Attack: final score: 78

Supersonic: initial score: 10


Supersonic: final score: 0

Growl: initial score: 10


Growl: final score: 1

[The foe Wingull: Water Pulse=119, Wing Attack=5, Supersonic=0, Growl=1]


[Prefer Water Pulse]
[Borb lost 14 HP, now has 0 HP]
[Borb fainted]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 50

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 39


Wingull: final switching score: -50
39 > -50, will not switch

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 39
Not using an item.

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=39, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 19 HP]
[The foe Wingull lost 9 HP, now has 15 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 25

Water Pulse: initial score: 31


Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 57


Wingull: final switching score: -25
57 > -25, will not switch

Water Pulse: initial score: 31


Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Water Pulse: initial score: 31


Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=57, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 10 HP]
[The foe Wingull lost 9 HP, now has 6 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 130

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 110


Wingull: final switching score: -130
110 > -130, will not switch

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 0

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=110, Supersonic=0, Growl=0.0]


[Prefer Wing Attack]
[Player used Super Potion]
[Spoot lost 9 HP, now has 31 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 0

Water Pulse: initial score: 19


Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 35


Wingull: final switching score: 0
35 > 0, will not switch

Water Pulse: initial score: 19


Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Water Pulse: initial score: 19


Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=35, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 22 HP]
[The foe Wingull lost 6 HP, now has 0 HP]
[The foe Wingull fainted]
Scoring for Wingull switching to: Torchic
Score: -10000000

Scoring for Wingull switching to: Hippopotas


Defensive: -40
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 20

Scoring for Wingull switching to: Wingull


Score: -10000000

***Round 9***
Yawn: initial score: 20
Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 63


Bite: final score: 68

Sand Attack: initial score: 5


Sand Attack: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 96
Not using an item.

Yawn: initial score: 20


Yawn: final score: 2

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 63


Bite: final score: 68

Sand Attack: initial score: 5


Sand Attack: final score: 0

[The foe Hippopotas: Yawn=2, Dig=96, Bite=68, Sand Attack=0.0]


[Prefer Dig]
[The foe Hippopotas lost 28 HP, now has 14 HP]
[Using two-turn attack]
***Round 10***
[reusing commands for the foe Hippopotas]
[Continuing move]
[Spoot lost 22 HP, now has 0 HP]
[Spoot fainted]
***Round 11***
Yawn: initial score: 20
[Not preferring status move]
Yawn: final score: 25

Dig: initial score: 85


Dig: final score: 93

Bite: initial score: 44


Bite: final score: 47

Sand Attack: initial score: 5


[Not preferring status move]
Sand Attack: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 93
Not using an item.

Yawn: initial score: 20


[Not preferring status move]
Yawn: final score: 25

Dig: initial score: 85


Dig: final score: 93

Bite: initial score: 44


Bite: final score: 47

Sand Attack: initial score: 5


[Not preferring status move]
Sand Attack: final score: 6

[The foe Hippopotas: Yawn=5, Dig=93, Bite=5, Sand Attack=5]


[Prefer Dig]
[The foe Hippopotas lost 10 HP, now has 4 HP]
[Using two-turn attack]
***Round 12***
[reusing commands for the foe Hippopotas]
[Continuing move]
[Damian lost 27 HP, now has 7 HP]
[The foe Hippopotas lost 4 HP, now has 0 HP]
[The foe Hippopotas fainted]
==============================
Battle Start!
44 - Kageyama
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Torchic: initial noswitchscore: 66

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18

Torchic: highest move score: 18


Torchic: final switching score: -66
18 > -66, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 16


Ember: final score: 16

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 18


Scratch: final score: 18

[The foe Torchic: Sand Attack=5, Ember=16, Growl=0, Scratch=18]


[Prefer Scratch]
[The foe Torchic lost 24 HP, now has 10 HP]
[Spoot lost 6 HP, now has 31 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (15)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Torchic: initial noswitchscore: 65

Sand Attack: initial score: 5


Sand Attack: final score: 0

Ember: initial score: 19


Ember: final score: 19

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

Torchic: highest move score: 22


Torchic: final switching score: -65
22 > -65, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 0
Ember: initial score: 19
Ember: final score: 19

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 0

Ember: initial score: 19


Ember: final score: 19

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 22


Scratch: final score: 22

[The foe Torchic: Sand Attack=0, Ember=19, Growl=0, Scratch=22]


[Prefer Scratch]
[Spoot lost 6 HP, now has 25 HP]
[The foe Torchic lost 10 HP, now has 0 HP]
[The foe Torchic fainted]
Scoring for Torchic switching to: Torchic
Score: -10000000

Scoring for Torchic switching to: Hippopotas


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 60

Scoring for Torchic switching to: Wingull


Defensive: 70
Offensive: 160
Roles: 260
Weather: 260
Moves: 310
Abilities: 310
Items: 310
Fields: 310
Score: 93

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 100

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 39


Wingull: final switching score: -100
39 > -100, will not switch

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 39
Not using an item.

Water Pulse: initial score: 21


Water Pulse: final score: 21

Wing Attack: initial score: 39


Wing Attack: final score: 39

Supersonic: initial score: 10


Supersonic: final score: 6
Growl: initial score: 10
Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=39, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 19 HP]
[The foe Wingull lost 10 HP, now has 23 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 75

Water Pulse: initial score: 31


Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 57


Wingull: final switching score: -75
57 > -75, will not switch

Water Pulse: initial score: 31


Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.
Water Pulse: initial score: 31
Water Pulse: final score: 32

Wing Attack: initial score: 57


Wing Attack: final score: 57

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=57, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 10 HP]
[The foe Wingull lost 10 HP, now has 13 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 180

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 110


Wingull: final switching score: -180
110 > -180, will not switch

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 6
Growl: initial score: 10
Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Water Pulse: initial score: 60


Water Pulse: final score: 62

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 0

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=110, Supersonic=0, Growl=0.0]


[Prefer Wing Attack]
[Player used Super Potion]
[Spoot lost 9 HP, now has 31 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 25

Water Pulse: initial score: 19


Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Wingull: highest move score: 35


Wingull: final switching score: -25
35 > -25, will not switch
Water Pulse: initial score: 19
Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Water Pulse: initial score: 19


Water Pulse: final score: 19

Wing Attack: initial score: 35


Wing Attack: final score: 35

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=35, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 9 HP, now has 22 HP]
[The foe Wingull lost 9 HP, now has 4 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wingull: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wingull: initial noswitchscore: 0

Water Pulse: initial score: 27


Water Pulse: final score: 28

Wing Attack: initial score: 50


Wing Attack: final score: 50

Supersonic: initial score: 10


Supersonic: final score: 6
Growl: initial score: 10
Growl: final score: 0

Wingull: highest move score: 50


Wingull: final switching score: 0
50 > 0, will not switch

Water Pulse: initial score: 27


Water Pulse: final score: 28

Wing Attack: initial score: 50


Wing Attack: final score: 50

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Water Pulse: initial score: 27


Water Pulse: final score: 28

Wing Attack: initial score: 50


Wing Attack: final score: 50

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=50, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Spoot lost 8 HP, now has 14 HP]
[The foe Wingull lost 4 HP, now has 0 HP]
[The foe Wingull fainted]
Scoring for Wingull switching to: Torchic
Score: -10000000

Scoring for Wingull switching to: Hippopotas


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 60

Scoring for Wingull switching to: Wingull


Score: -10000000

***Round 8***
Yawn: initial score: 20
Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 92


Bite: final score: 100

Sand Attack: initial score: 5


Sand Attack: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 100
Not using an item.

Yawn: initial score: 20


Yawn: final score: 14

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 92


Bite: final score: 100

Sand Attack: initial score: 5


Sand Attack: final score: 0

[The foe Hippopotas: Yawn=5, Dig=96, Bite=100, Sand Attack=0.0]


[Prefer Dig]
[The foe Hippopotas lost 28 HP, now has 14 HP]
[Using two-turn attack]
***Round 9***
[reusing commands for the foe Hippopotas]
[Continuing move]
[Spoot lost 14 HP, now has 0 HP]
[Spoot fainted]
***Round 10***
Yawn: initial score: 20
Yawn: final score: 28

Dig: initial score: 79


Dig: final score: 69

Bite: initial score: 41


Bite: final score: 44

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 69
Not using an item.

Yawn: initial score: 20


Yawn: final score: 28

Dig: initial score: 79


Dig: final score: 69

Bite: initial score: 41


Bite: final score: 44

Sand Attack: initial score: 5


Sand Attack: final score: 5

[The foe Hippopotas: Yawn=5, Dig=69, Bite=5, Sand Attack=5]


[Prefer Dig]
[The foe Hippopotas lost 10 HP, now has 4 HP]
[Using two-turn attack]
***Round 11***
[reusing commands for the foe Hippopotas]
[Continuing move]
[Damian lost 26 HP, now has 8 HP]
***Round 12***
Yawn: initial score: 20
Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 110


Bite: final score: 119

Sand Attack: initial score: 5


Sand Attack: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Yawn: initial score: 20


Yawn: final score: 2

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 110


Bite: final score: 119

Sand Attack: initial score: 5


Sand Attack: final score: 0

[The foe Hippopotas: Yawn=2, Dig=96, Bite=119, Sand Attack=0.0]


[Prefer Bite]
[The foe Hippopotas lost 4 HP, now has 0 HP]
[Damian gained 2 HP, now has 10 HP]
[The foe Hippopotas fainted]
==============================
Battle Start!
67 - Mercury
==============================
***Round 1***
==============================
Battle Start!
34 - Samson
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Budew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Budew: initial noswitchscore: 66

Absorb: initial score: 15


Absorb: final score: 15

Growth: initial score: 10


Growth: final score: 8

Budew: highest move score: 15


Budew: final switching score: -66
15 > -66, will not switch

Absorb: initial score: 15


Absorb: final score: 15

Growth: initial score: 10


Growth: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 15
Not using an item.

Absorb: initial score: 15


Absorb: final score: 15

Growth: initial score: 10


Growth: final score: 11

[The foe Budew: Absorb=15, Growth=11]


[Prefer Absorb]
[Borb lost 2 HP, now has 32 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Budew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Budew: initial noswitchscore: 50

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 8

Budew: highest move score: 9


Budew: final switching score: -50
9 > -50, will not switch

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 9
Not using an item.

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 11

[The foe Budew: Absorb=9, Growth=11]


[Prefer Growth]
[The foe Budew lost 16 HP, now has 3 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Budew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Budew: initial noswitchscore: 63

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 0

Budew: highest move score: 9


Budew: final switching score: -63
9 > -63, will not switch

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 9
Not using an item.

Absorb: initial score: 9


Absorb: final score: 9

Growth: initial score: 10


Growth: final score: 0

[The foe Budew: Absorb=9, Growth=0]


[Prefer Absorb]
[The foe Budew lost 3 HP, now has 0 HP]
[The foe Budew fainted]
Scoring for Budew switching to: Budew
Score: -10000000

Scoring for Budew switching to: Zubat


Defensive: 0
Offensive: 5
Roles: 5
Weather: 5
Moves: 55
Abilities: 55
Items: 55
Fields: 55
Score: 16

***Round 4***
Absorb: initial score: 6
Absorb: final score: 6

Supersonic: initial score: 10


Supersonic: final score: 7
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 7
Not using an item.

Absorb: initial score: 6


Absorb: final score: 6

Supersonic: initial score: 10


Supersonic: final score: 7

[The foe Zubat: Absorb=6, Supersonic=7]


[Prefer Supersonic]
[The foe Zubat lost 21 HP, now has 0 HP]
[The foe Zubat fainted]
==============================
Battle Start!
33 - Allison
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Yungoos: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Yungoos: initial noswitchscore: 66

Tackle: initial score: 15


Tackle: final score: 15

Leer: initial score: 10


Leer: final score: 10

Yungoos: highest move score: 15


Yungoos: final switching score: -66
15 > -66, will not switch

Tackle: initial score: 15


Tackle: final score: 15

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 15
Not using an item.
Tackle: initial score: 15
Tackle: final score: 15

Leer: initial score: 10


Leer: final score: 10

[The foe Yungoos: Tackle=15, Leer=10]


[Prefer Tackle]
[The foe Yungoos lost 14 HP, now has 8 HP]
[Spoot lost 5 HP, now has 35 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Yungoos: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Yungoos: initial noswitchscore: 50

Tackle: initial score: 17


Tackle: final score: 17

Leer: initial score: 10


Leer: final score: 10

Yungoos: highest move score: 17


Yungoos: final switching score: -50
17 > -50, will not switch

Tackle: initial score: 17


Tackle: final score: 17

Leer: initial score: 10


Leer: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

Leer: initial score: 10


Leer: final score: 10

[The foe Yungoos: Tackle=17, Leer=5]


[Prefer Tackle]
[The foe Yungoos lost 8 HP, now has 0 HP]
[The foe Yungoos fainted]
Scoring for Yungoos switching to: Yungoos
Score: -10000000

Scoring for Yungoos switching to: Pikipek


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 80
Abilities: 80
Items: 80
Fields: 80
Score: 24

***Round 3***
Peck: initial score: 18
Peck: final score: 18

Growl: initial score: 10


Growl: final score: 5

Echoed Voice: initial score: 9


Echoed Voice: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Peck: initial score: 18


Peck: final score: 18

Growl: initial score: 10


Growl: final score: 5

Echoed Voice: initial score: 9


Echoed Voice: final score: 17

[The foe Pikipek: Peck=18, Growl=5, Echoed Voice=17]


[Prefer Peck]
[The foe Pikipek lost 14 HP, now has 8 HP]
[Borb lost 5 HP, now has 27 HP]
***Round 4***
Peck: initial score: 22
Peck: final score: 22

Growl: initial score: 10


Growl: final score: 5

Echoed Voice: initial score: 11


Echoed Voice: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Peck: initial score: 22


Peck: final score: 22

Growl: initial score: 10


Growl: final score: 5

Echoed Voice: initial score: 11


Echoed Voice: final score: 11

[The foe Pikipek: Peck=22, Growl=5, Echoed Voice=5]


[Prefer Peck]
[The foe Pikipek lost 8 HP, now has 0 HP]
[The foe Pikipek fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Nidoran: Growl=100, Scratch=100, Charm=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
[The wild Nidoran: Growl=100, Scratch=100, Charm=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Spoot lost 4 HP, now has 43 HP]
***Round 3***
==============================
Battle Start!
61 - Lion Troupe
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 66

Ember: initial score: 6


Ember: final score: 6

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 10

Work Up: initial score: 10


Work Up: final score: 10

Headbutt: initial score: 46


Headbutt: final score: 50

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Litleo: highest move score: 50


Litleo: final switching score: -66
50 > -66, will not switch

Ember: initial score: 6


Ember: final score: 6

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 10

Work Up: initial score: 10


Work Up: final score: 10

Headbutt: initial score: 46


Headbutt: final score: 50

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Ember: initial score: 6


Ember: final score: 6

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 10
Work Up: initial score: 10
Work Up: final score: 10

Headbutt: initial score: 46


Headbutt: final score: 50

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

[The foe Litleo: Ember=5, Work Up=5, Headbutt=50, Noble Roar=5]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 100

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 6


Ember: final score: 6

Work Up: initial score: 10


Work Up: final score: 14

Work Up: initial score: 10


Work Up: final score: 14

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 39


Headbutt: final score: 42

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Litleo: highest move score: 42


Litleo: final switching score: -100
42 > -100, will not switch

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 6


Ember: final score: 6

Work Up: initial score: 10


Work Up: final score: 14

Work Up: initial score: 10


Work Up: final score: 14

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 39


Headbutt: final score: 42

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 42
Not using an item.

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 6


Ember: final score: 6

Work Up: initial score: 10


Work Up: final score: 14

Work Up: initial score: 10


Work Up: final score: 14

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 39


Headbutt: final score: 42

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

[The foe Litleo: Ember=5, Work Up=5, Headbutt=42, Noble Roar=5]


[Prefer Headbutt]
[Spoot lost 15 HP, now has 28 HP]
[Spoot lost 17 HP, now has 11 HP]
[The foe Litleo lost 30 HP, now has 15 HP]
[The foe Litleo lost 34 HP, now has 11 HP]
[The foe Litleo lost 11 HP, now has 4 HP]
[The foe Litleo lost 8 HP, now has 3 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 180

Ember: initial score: 27


Ember: final score: 27

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 2

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Litleo: highest move score: 119


Litleo: final switching score: -180
119 > -180, will not switch

Ember: initial score: 27


Ember: final score: 27

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 2

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Ember: initial score: 27


Ember: final score: 27

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 1

Noble Roar: initial score: 10


Noble Roar: final score: 11

[The foe Litleo: Ember=5, Work Up=0, Headbutt=119, Noble Roar=5]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 205

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 27


Ember: final score: 27

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Litleo: highest move score: 119


Litleo: final switching score: -205
119 > -205, will not switch

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 27


Ember: final score: 27

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 27


Ember: final score: 27

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 1

[The foe Litleo: Ember=5, Work Up=0, Headbutt=119, Noble Roar=5]


[Prefer Headbutt]
[Player used Super Potion]
[Spoot lost 14 HP, now has 33 HP]
[Spoot lost 18 HP, now has 15 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 33

Ember: initial score: 20


Ember: final score: 20

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 1
Work Up: initial score: 10
Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Litleo: highest move score: 119


Litleo: final switching score: -33
119 > -33, will not switch

Ember: initial score: 20


Ember: final score: 20

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 1

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Ember: initial score: 20


Ember: final score: 20

Ember: initial score: 27


Ember: final score: 29

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 41


Headbutt: final score: 44

Noble Roar: initial score: 10


Noble Roar: final score: 1

Noble Roar: initial score: 10


Noble Roar: final score: 11

[The foe Litleo: Ember=5, Work Up=0, Headbutt=119, Noble Roar=5]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Litleo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Litleo: initial noswitchscore: 50

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 20


Ember: final score: 20

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

}
Litleo: highest move score: 119
Litleo: final switching score: -50
119 > -50, will not switch

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 20


Ember: final score: 20

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Ember: initial score: 18


Ember: final score: 19

Ember: initial score: 20


Ember: final score: 20

Work Up: initial score: 10


Work Up: final score: 0

Work Up: initial score: 10


Work Up: final score: 0

Headbutt: initial score: 34


Headbutt: final score: 37

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 11

Noble Roar: initial score: 10


Noble Roar: final score: 1
[The foe Litleo: Ember=5, Work Up=0, Headbutt=119, Noble Roar=5]
[Prefer Headbutt]
[Player used Potion]
[Spoot lost 15 HP, now has 20 HP]
[Spoot lost 17 HP, now has 3 HP]
[The foe Litleo lost 4 HP, now has 0 HP]
[The foe Litleo fainted]
[The foe Litleo lost 3 HP, now has 0 HP]
[The foe Litleo fainted]
Scoring for Litleo switching to: Litleo
Score: -10000000

Scoring for Litleo switching to: Litleo


Score: -10000000

Scoring for Litleo switching to: Pyroar


Defensive: 100
Offensive: 235
Roles: 335
Weather: 335
Moves: 335
Abilities: 375
Items: 375
Fields: 375
Score: 112

***Round 4***
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 5

Noble Roar: initial score: 10


Noble Roar: final score: 5

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 110


Fire Fang: final score: 114

Fire Fang: initial score: 55


Fire Fang: final score: 80

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Headbutt: initial score: 110


Headbutt: final score: 119
Headbutt: initial score: 110
Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 3

Noble Roar: initial score: 10


Noble Roar: final score: 3

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 110


Fire Fang: final score: 114

Fire Fang: initial score: 55


Fire Fang: final score: 80

[The foe Pyroar: Headbutt=119, Noble Roar=3, Take Down=84, Fire Fang=114]
[Prefer Fire Fang]
[Player used Potion]
[Spoot lost 12 HP, now has 11 HP]
[The foe Pyroar lost 24 HP, now has 58 HP]
***Round 5***
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 5

Noble Roar: initial score: 10


Noble Roar: final score: 5

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 109


Fire Fang: final score: 113

Fire Fang: initial score: 55


Fire Fang: final score: 80

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 3

Noble Roar: initial score: 10


Noble Roar: final score: 3

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 109


Fire Fang: final score: 113

Fire Fang: initial score: 55


Fire Fang: final score: 80

[The foe Pyroar: Headbutt=119, Noble Roar=3, Take Down=84, Fire Fang=113]
[Prefer Headbutt]
[Player used Potion]
[Spoot lost 31 HP, now has 0 HP]
[Spoot fainted]
***Round 6***
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 5

Noble Roar: initial score: 10


Noble Roar: final score: 5

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 57


Fire Fang: final score: 83

Fire Fang: initial score: 81


Fire Fang: final score: 118

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 0

Noble Roar: initial score: 10


Noble Roar: final score: 3

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 57


Fire Fang: final score: 83

Fire Fang: initial score: 81


Fire Fang: final score: 118

[The foe Pyroar: Headbutt=119, Noble Roar=3, Take Down=84, Fire Fang=118]
[Prefer Fire Fang]
[The foe Pyroar lost 5 HP, now has 53 HP]
[Borb lost 33 HP, now has 10 HP]
[The foe Pyroar lost 8 HP, now has 45 HP]
[The foe Pyroar lost 8 HP, now has 37 HP]
***Round 7***
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 5

Noble Roar: initial score: 10


Noble Roar: final score: 5

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 57


Fire Fang: final score: 83

Fire Fang: initial score: 110


Fire Fang: final score: 160

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 160
Not using an item.

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


Noble Roar: final score: 0

Noble Roar: initial score: 10


Noble Roar: final score: 3

Take Down: initial score: 110


Take Down: final score: 84

Take Down: initial score: 110


Take Down: final score: 84

Fire Fang: initial score: 57


Fire Fang: final score: 83

Fire Fang: initial score: 110


Fire Fang: final score: 160

[The foe Pyroar: Headbutt=119, Noble Roar=3, Take Down=5, Fire Fang=160]
[Prefer Fire Fang]
[The foe Pyroar lost 5 HP, now has 32 HP]
[Borb lost 10 HP, now has 0 HP]
[Borb fainted]
[The foe Pyroar lost 8 HP, now has 24 HP]
[The foe Pyroar lost 12 HP, now has 12 HP]
***Round 8***
Headbutt: initial score: 110
Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


[Not preferring status move]
Noble Roar: final score: 6

Noble Roar: initial score: 10


[Not preferring status move]
Noble Roar: final score: 6

Take Down: initial score: 110


Take Down: final score: 67

Take Down: initial score: 110


Take Down: final score: 67

Fire Fang: initial score: 78


Fire Fang: final score: 114

Fire Fang: initial score: 110


Fire Fang: final score: 114
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Headbutt: initial score: 110


Headbutt: final score: 119

Headbutt: initial score: 110


Headbutt: final score: 119

Noble Roar: initial score: 10


[Not preferring status move]
Noble Roar: final score: 0

Noble Roar: initial score: 10


[Not preferring status move]
Noble Roar: final score: 0

Take Down: initial score: 110


Take Down: final score: 67

Take Down: initial score: 110


Take Down: final score: 67

Fire Fang: initial score: 78


Fire Fang: final score: 114

Fire Fang: initial score: 110


Fire Fang: final score: 114

[The foe Pyroar: Headbutt=119, Noble Roar=0, Take Down=5, Fire Fang=114]
[Prefer Headbutt]
[Damian lost 42 HP, now has 0 HP]
[Damian fainted]
[The foe Pyroar lost 10 HP, now has 2 HP]
[The foe Pyroar lost 2 HP, now has 0 HP]
[The foe Pyroar fainted]
==============================
Battle Start!
81 - Novae
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trumbeak: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trumbeak: initial noswitchscore: 66

{
Pluck: initial score: 51
Pluck: final score: 51

Supersonic: initial score: 10


Supersonic: final score: 6

Rock Smash: initial score: 23


Rock Smash: final score: 23

Fury Attack: initial score: 63


Fury Attack: final score: 53

Trumbeak: highest move score: 53


Trumbeak: final switching score: -66
53 > -66, will not switch

Pluck: initial score: 51


Pluck: final score: 51

Supersonic: initial score: 10


Supersonic: final score: 6

Rock Smash: initial score: 23


Rock Smash: final score: 23

Fury Attack: initial score: 63


Fury Attack: final score: 53

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 53
Not using an item.

Pluck: initial score: 51


Pluck: final score: 51

Supersonic: initial score: 10


Supersonic: final score: 6

Rock Smash: initial score: 23


Rock Smash: final score: 23

Fury Attack: initial score: 63


Fury Attack: final score: 53

[The foe Trumbeak: Pluck=51, Supersonic=5, Rock Smash=5, Fury Attack=53]


[Prefer Pluck]
[Spoot lost 21 HP, now has 26 HP]
[The foe Trumbeak lost 22 HP, now has 24 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Trumbeak: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trumbeak: initial noswitchscore: 50

Pluck: initial score: 92


Pluck: final score: 92

Supersonic: initial score: 10


Supersonic: final score: 6

Rock Smash: initial score: 42


Rock Smash: final score: 42

Fury Attack: initial score: 110


Fury Attack: final score: 93

Trumbeak: highest move score: 93


Trumbeak: final switching score: -35
93 > -35, will not switch

Pluck: initial score: 92


Pluck: final score: 92

Supersonic: initial score: 10


Supersonic: final score: 6

Rock Smash: initial score: 42


Rock Smash: final score: 42

Fury Attack: initial score: 110


Fury Attack: final score: 93

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -91
Highest item score: -91
Highest move score: 93
Not using an item.

Pluck: initial score: 92


Pluck: final score: 92

Supersonic: initial score: 10


Supersonic: final score: 0

Rock Smash: initial score: 42


Rock Smash: final score: 42
Fury Attack: initial score: 110
Fury Attack: final score: 93

[The foe Trumbeak: Pluck=92, Supersonic=0, Rock Smash=5, Fury Attack=93]


[Prefer Fury Attack]
[The foe Trumbeak lost 24 HP, now has 0 HP]
[The foe Trumbeak fainted]
Scoring for Trumbeak switching to: Trumbeak
Score: -10000000

Scoring for Trumbeak switching to: Charjabug


Defensive: 0
Offensive: 97
Roles: 97
Weather: 97
Moves: 97
Abilities: 97
Items: 97
Fields: 97
Score: 97

Scoring for Trumbeak switching to: Rockruff


Defensive: 0
Offensive: 75
Roles: 175
Weather: 175
Moves: 175
Abilities: 175
Items: 175
Fields: 175
Score: 175

Scoring for Trumbeak switching to: Steenee


Defensive: -55
Offensive: 110
Roles: 210
Weather: 210
Moves: 210
Abilities: 210
Items: 210
Fields: 210
Score: 210

Scoring for Trumbeak switching to: Sandygast


Defensive: 15
Offensive: 55
Roles: 55
Weather: 55
Moves: 55
Abilities: 55
Items: 55
Fields: 55
Score: 55

Scoring for Trumbeak switching to: Passimian


Defensive: 0
Offensive: 120
Roles: 220
Weather: 220
Moves: 220
Abilities: 220
Items: 220
Fields: 220
Score: 66

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 112

Double Slap: initial score: 21


Double Slap: final score: 17

Razor Leaf: initial score: 19


Razor Leaf: final score: 18

Play Rough: initial score: 19


Play Rough: final score: 17

Synthesis: initial score: 25


Synthesis: final score: 0

Steenee: highest move score: 18


Steenee: final switching score: -112
18 > -112, will not switch

Double Slap: initial score: 21


Double Slap: final score: 17

Razor Leaf: initial score: 19


Razor Leaf: final score: 18

Play Rough: initial score: 19


Play Rough: final score: 17

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 18
Not using an item.
Double Slap: initial score: 21
Double Slap: final score: 17

Razor Leaf: initial score: 19


Razor Leaf: final score: 18

Play Rough: initial score: 19


Play Rough: final score: 17

Synthesis: initial score: 25


Synthesis: final score: 0

[The foe Steenee: Double Slap=17, Razor Leaf=18, Play Rough=17, Synthesis=0]
[Prefer Razor Leaf]
[The foe Steenee lost 24 HP, now has 25 HP]
[Fuegoleona lost 8 HP, now has 38 HP]
[The foe Steenee lost 6 HP, now has 19 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 87

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 78

Steenee: highest move score: 78


Steenee: final switching score: 12
78 > 12, will not switch

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 78

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 78
Not using an item.

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 78

[The foe Steenee: Double Slap=5, Razor Leaf=5, Play Rough=5, Synthesis=78]
[Prefer Synthesis]
[The foe Steenee gained 24 HP, now has 43 HP]
[The foe Steenee lost 6 HP, now has 37 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 62

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 36

}
Steenee: highest move score: 36
Steenee: final switching score: -62
36 > -62, will not switch

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 36

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 36
Not using an item.

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 36

[The foe Steenee: Double Slap=5, Razor Leaf=5, Play Rough=5, Synthesis=36]
[Prefer Synthesis]
[The foe Steenee gained 12 HP, now has 49 HP]
[The foe Steenee lost 6 HP, now has 43 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 37

Double Slap: initial score: 26


Double Slap: final score: 22
Razor Leaf: initial score: 23
Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 0

Steenee: highest move score: 22


Steenee: final switching score: -37
22 > -37, will not switch

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 22
Not using an item.

Double Slap: initial score: 26


Double Slap: final score: 22

Razor Leaf: initial score: 23


Razor Leaf: final score: 21

Play Rough: initial score: 23


Play Rough: final score: 20

Synthesis: initial score: 25


Synthesis: final score: 0

[The foe Steenee: Double Slap=22, Razor Leaf=21, Play Rough=20, Synthesis=0]
[Prefer Double Slap]
[Fuegoleona lost 3 HP, now has 35 HP]
[Fuegoleona lost 3 HP, now has 32 HP]
[The foe Steenee lost 6 HP, now has 37 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 100
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 12

Double Slap: initial score: 31


Double Slap: final score: 26

Razor Leaf: initial score: 28


Razor Leaf: final score: 26

Play Rough: initial score: 28


Play Rough: final score: 25

Synthesis: initial score: 25


Synthesis: final score: 36

Steenee: highest move score: 36


Steenee: final switching score: 87
36 < 87, will switch

Double Slap: initial score: 31


Double Slap: final score: 26

Razor Leaf: initial score: 28


Razor Leaf: final score: 26

Play Rough: initial score: 28


Play Rough: final score: 25

Synthesis: initial score: 25


Synthesis: final score: 36

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 36
Not using an item.

Double Slap: initial score: 31


Double Slap: final score: 26

Razor Leaf: initial score: 28


Razor Leaf: final score: 26

Play Rough: initial score: 28


Play Rough: final score: 25

Synthesis: initial score: 25


Synthesis: final score: 36
[The foe Steenee: Double Slap=26, Razor Leaf=26, Play Rough=25, Synthesis=36]
[Prefer Synthesis]
[The foe Steenee gained 12 HP, now has 49 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 12

Double Slap: initial score: 31


Double Slap: final score: 26

Razor Leaf: initial score: 28


Razor Leaf: final score: 26

Play Rough: initial score: 28


Play Rough: final score: 25

Synthesis: initial score: 25


Synthesis: final score: 0

Steenee: highest move score: 26


Steenee: final switching score: 87
26 < 87, will switch

[The foe Sandygast lost 17 HP, now has 33 HP]


[The foe Sandygast lost 6 HP, now has 27 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandygast: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandygast: initial noswitchscore: 100

Sand Tomb: initial score: 87


Sand Tomb: final score: 70

Mega Drain: initial score: 18


Mega Drain: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

Sandygast: highest move score: 70


Sandygast: final switching score: -100
70 > -100, will not switch

Sand Tomb: initial score: 87


Sand Tomb: final score: 70

Mega Drain: initial score: 18


Mega Drain: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -90
Highest item score: -90
Highest move score: 70
Not using an item.

Sand Tomb: initial score: 87


Sand Tomb: final score: 85

Mega Drain: initial score: 18


Mega Drain: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

[The foe Sandygast: Sand Tomb=85, Mega Drain=5, Sand Attack=0, Astonish=0]
[Prefer Sand Tomb]
[The foe Sandygast gained 0 HP, now has 27 HP]
[Fuegoleona lost 24 HP, now has 8 HP]
[Fuegoleona lost 5 HP, now has 3 HP]
[The foe Sandygast lost 6 HP, now has 21 HP]
***Round 10***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandygast: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandygast: initial noswitchscore: 75

Sand Tomb: initial score: 110


Sand Tomb: final score: 93

Mega Drain: initial score: 110


Mega Drain: final score: 113

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 33


Astonish: final score: 0

Sandygast: highest move score: 113


Sandygast: final switching score: -75
113 > -75, will not switch

Sand Tomb: initial score: 110


Sand Tomb: final score: 93

Mega Drain: initial score: 110


Mega Drain: final score: 113

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 33


Astonish: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -75
Highest item score: -75
Highest move score: 113
Not using an item.

Sand Tomb: initial score: 110


Sand Tomb: final score: 93

Mega Drain: initial score: 110


Mega Drain: final score: 113

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 33


Astonish: final score: 0
[The foe Sandygast: Sand Tomb=93, Mega Drain=113, Sand Attack=0.0, Astonish=0]
[Prefer Mega Drain]
[Player used Super Potion]
[Fuegoleona lost 5 HP, now has 41 HP]
[The foe Sandygast gained 3 HP, now has 24 HP]
[Fuegoleona lost 5 HP, now has 36 HP]
[The foe Sandygast lost 6 HP, now has 18 HP]
***Round 11***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandygast: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandygast: initial noswitchscore: 50

Sand Tomb: initial score: 77


Sand Tomb: final score: 65

Mega Drain: initial score: 16


Mega Drain: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 2


Astonish: final score: 0

Sandygast: highest move score: 65


Sandygast: final switching score: -50
65 > -50, will not switch

Sand Tomb: initial score: 77


Sand Tomb: final score: 65

Mega Drain: initial score: 16


Mega Drain: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 2


Astonish: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: 2
Highest item score: 2
Highest move score: 65
Not using an item.

Sand Tomb: initial score: 77


Sand Tomb: final score: 65

Mega Drain: initial score: 16


Mega Drain: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 2


Astonish: final score: 0

[The foe Sandygast: Sand Tomb=65, Mega Drain=5, Sand Attack=0, Astonish=0]
[Prefer Sand Tomb]
[Fuegoleona lost 5 HP, now has 31 HP]
[The foe Sandygast lost 6 HP, now has 12 HP]
***Round 12***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandygast: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandygast: initial noswitchscore: 25

Sand Tomb: initial score: 90


Sand Tomb: final score: 76

Mega Drain: initial score: 19


Mega Drain: final score: 20

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

Sandygast: highest move score: 76


Sandygast: final switching score: 55
76 > 55, will not switch

Sand Tomb: initial score: 90


Sand Tomb: final score: 76

Mega Drain: initial score: 19


Mega Drain: final score: 20

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: 22
Highest item score: 22
Highest move score: 76
Not using an item.

Sand Tomb: initial score: 90


Sand Tomb: final score: 76

Mega Drain: initial score: 19


Mega Drain: final score: 20

Sand Attack: initial score: 5


Sand Attack: final score: 0

Astonish: initial score: 3


Astonish: final score: 0

[The foe Sandygast: Sand Tomb=76, Mega Drain=5, Sand Attack=0, Astonish=0]
[Prefer Sand Tomb]
[The foe Sandygast lost 12 HP, now has 0 HP]
[The foe Sandygast fainted]
Scoring for Sandygast switching to: Trumbeak
Score: -10000000

Scoring for Sandygast switching to: Charjabug


Defensive: 5
Offensive: 53
Roles: 53
Weather: 53
Moves: 53
Abilities: 53
Items: 53
Fields: 53
Score: 53

Scoring for Sandygast switching to: Rockruff


Defensive: 30
Offensive: 105
Roles: 105
Weather: 105
Moves: 105
Abilities: 105
Items: 105
Fields: 105
Score: 105

Scoring for Sandygast switching to: Steenee


Defensive: 5
Offensive: 27
Roles: 27
Weather: 27
Moves: 27
Abilities: 27
Items: 27
Fields: 27
Score: 27

Scoring for Sandygast switching to: Sandygast


Score: -10000000

Scoring for Sandygast switching to: Passimian


Defensive: 0
Offensive: 120
Roles: 220
Weather: 220
Moves: 220
Abilities: 220
Items: 220
Fields: 220
Score: 66

***Round 13***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Rockruff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Rockruff: initial noswitchscore: 100

Rock Throw: initial score: 110


Rock Throw: final score: 99

Bite: initial score: 45


Bite: final score: 49

Leer: initial score: 10


Leer: final score: 10

Sand Attack: initial score: 5


Sand Attack: final score: 0

Rockruff: highest move score: 99


Rockruff: final switching score: -100
99 > -100, will not switch

Rock Throw: initial score: 110


Rock Throw: final score: 99

Bite: initial score: 45


Bite: final score: 49
Leer: initial score: 10
Leer: final score: 10

Sand Attack: initial score: 5


Sand Attack: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 99
Not using an item.

Rock Throw: initial score: 110


Rock Throw: final score: 99

Bite: initial score: 45


Bite: final score: 49

Leer: initial score: 10


Leer: final score: 1

Sand Attack: initial score: 5


Sand Attack: final score: 0

[The foe Rockruff: Rock Throw=99, Bite=5, Leer=1, Sand Attack=0.0]


[Prefer Rock Throw]
[The foe Rockruff lost 12 HP, now has 33 HP]
[Fuegoleona lost 31 HP, now has 0 HP]
[Fuegoleona fainted]
***Round 14***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Rockruff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Rockruff: initial noswitchscore: 75

Rock Throw: initial score: 64


Rock Throw: final score: 57

Bite: initial score: 50


Bite: final score: 54

Leer: initial score: 10


Leer: final score: 10

Sand Attack: initial score: 5


Sand Attack: final score: 5
}

Rockruff: highest move score: 57


Rockruff: final switching score: -75
57 > -75, will not switch

Rock Throw: initial score: 64


Rock Throw: final score: 57

Bite: initial score: 50


Bite: final score: 54

Leer: initial score: 10


Leer: final score: 10

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -99
Highest item score: -99
Highest move score: 57
Not using an item.

Rock Throw: initial score: 64


Rock Throw: final score: 57

Bite: initial score: 50


Bite: final score: 54

Leer: initial score: 10


Leer: final score: 10

Sand Attack: initial score: 5


Sand Attack: final score: 5

[The foe Rockruff: Rock Throw=57, Bite=54, Leer=5, Sand Attack=5]


[Prefer Rock Throw]
[Spoot lost 17 HP, now has 11 HP]
[The foe Rockruff lost 33 HP, now has 0 HP]
[The foe Rockruff fainted]
Scoring for Rockruff switching to: Trumbeak
Score: -10000000

Scoring for Rockruff switching to: Charjabug


Defensive: 0
Offensive: 97
Roles: 97
Weather: 97
Moves: 97
Abilities: 97
Items: 97
Fields: 97
Score: 97

Scoring for Rockruff switching to: Rockruff


Score: -10000000

Scoring for Rockruff switching to: Steenee


Defensive: -55
Offensive: 110
Roles: 210
Weather: 210
Moves: 210
Abilities: 210
Items: 210
Fields: 210
Score: 210

Scoring for Rockruff switching to: Sandygast


Score: -10000000

Scoring for Rockruff switching to: Passimian


Defensive: -40
Offensive: 80
Roles: 180
Weather: 180
Moves: 180
Abilities: 180
Items: 180
Fields: 180
Score: 54

***Round 15***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 112

Double Slap: initial score: 13


Double Slap: final score: 11

Razor Leaf: initial score: 12


Razor Leaf: final score: 11

Play Rough: initial score: 12


Play Rough: final score: 11

Synthesis: initial score: 25


Synthesis: final score: 0

Steenee: highest move score: 11


Steenee: final switching score: -112
11 > -112, will not switch

Double Slap: initial score: 13


Double Slap: final score: 11

Razor Leaf: initial score: 12


Razor Leaf: final score: 11

Play Rough: initial score: 12


Play Rough: final score: 11

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 11
Not using an item.

Double Slap: initial score: 13


Double Slap: final score: 11

Razor Leaf: initial score: 12


Razor Leaf: final score: 11

Play Rough: initial score: 12


Play Rough: final score: 11

Synthesis: initial score: 25


Synthesis: final score: 0

[The foe Steenee: Double Slap=11, Razor Leaf=11, Play Rough=11, Synthesis=0]
[Prefer Razor Leaf]
[Hana lost 6 HP, now has 52 HP]
[The foe Steenee lost 12 HP, now has 37 HP]
[The foe Steenee lost 6 HP, now has 31 HP]
***Round 16***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 87

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

Steenee: highest move score: 35


Steenee: final switching score: -87
35 > -87, will not switch

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -98
Highest item score: -98
Highest move score: 35
Not using an item.

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

[The foe Steenee: Double Slap=5, Razor Leaf=5, Play Rough=5, Synthesis=35]
[Prefer Synthesis]
[The foe Steenee gained 18 HP, now has 49 HP]
[The foe Steenee lost 12 HP, now has 37 HP]
[The foe Steenee lost 6 HP, now has 31 HP]
***Round 17***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 62

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

Steenee: highest move score: 35


Steenee: final switching score: -62
35 > -62, will not switch

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -98
Highest item score: -98
Highest move score: 35
Not using an item.

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Synthesis: initial score: 25


Synthesis: final score: 35

[The foe Steenee: Double Slap=5, Razor Leaf=5, Play Rough=5, Synthesis=35]
[Prefer Synthesis]
[The foe Steenee gained 18 HP, now has 49 HP]
[The foe Steenee lost 12 HP, now has 37 HP]
[The foe Steenee lost 6 HP, now has 31 HP]
***Round 18***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 37

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Steenee: highest move score: 12


Steenee: final switching score: -37
12 > -37, will not switch

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -98
Highest item score: -98
Highest move score: 12
Not using an item.

Double Slap: initial score: 15


Double Slap: final score: 12

Razor Leaf: initial score: 13


Razor Leaf: final score: 12

Play Rough: initial score: 13


Play Rough: final score: 12

[The foe Steenee: Double Slap=12, Razor Leaf=12, Play Rough=12, Synthesis=0]
[Prefer Double Slap]
[The foe Steenee lost 12 HP, now has 19 HP]
[Hana lost 3 HP, now has 49 HP]
[Hana lost 4 HP, now has 45 HP]
[The foe Steenee lost 6 HP, now has 13 HP]
***Round 19***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Steenee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Steenee: initial noswitchscore: 12

Double Slap: initial score: 17


Double Slap: final score: 14

Razor Leaf: initial score: 15


Razor Leaf: final score: 14

Play Rough: initial score: 15


Play Rough: final score: 13

Steenee: highest move score: 14


Steenee: final switching score: -12
14 > -12, will not switch

Double Slap: initial score: 17


Double Slap: final score: 14

Razor Leaf: initial score: 15


Razor Leaf: final score: 14

Play Rough: initial score: 15


Play Rough: final score: 13

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -74
Highest item score: -74
Highest move score: 14
Not using an item.

Double Slap: initial score: 17


Double Slap: final score: 14
Razor Leaf: initial score: 15
Razor Leaf: final score: 14

Play Rough: initial score: 15


Play Rough: final score: 13

[The foe Steenee: Double Slap=14, Razor Leaf=14, Play Rough=13, Synthesis=0]
[Prefer Razor Leaf]
[Hana lost 6 HP, now has 39 HP]
[The foe Steenee lost 12 HP, now has 1 HP]
[The foe Steenee lost 1 HP, now has 0 HP]
[The foe Steenee fainted]
Scoring for Steenee switching to: Trumbeak
Score: -10000000

Scoring for Steenee switching to: Charjabug


Defensive: 70
Offensive: 118
Roles: 118
Weather: 118
Moves: 118
Abilities: 118
Items: 118
Fields: 118
Score: 118

Scoring for Steenee switching to: Rockruff


Score: -10000000

Scoring for Steenee switching to: Steenee


Score: -10000000

Scoring for Steenee switching to: Sandygast


Score: -10000000

Scoring for Steenee switching to: Passimian


Defensive: 70
Offensive: 130
Roles: 230
Weather: 230
Moves: 230
Abilities: 230
Items: 230
Fields: 230
Score: 69

***Round 20***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 100
{

Spark: initial score: 110


Spark: final score: 142

Bug Bite: initial score: 27


Bug Bite: final score: 27

Bite: initial score: 37


Bite: final score: 40

Mud-Slap: initial score: 2


Mud-Slap: final score: 0

Charjabug: highest move score: 142


Charjabug: final switching score: -100
142 > -100, will not switch

Spark: initial score: 110


Spark: final score: 142

Bug Bite: initial score: 27


Bug Bite: final score: 27

Bite: initial score: 37


Bite: final score: 40

Mud-Slap: initial score: 2


Mud-Slap: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 142
Not using an item.

Spark: initial score: 110


Spark: final score: 142

Bug Bite: initial score: 27


Bug Bite: final score: 27

Bite: initial score: 37


Bite: final score: 40

Mud-Slap: initial score: 2


Mud-Slap: final score: 0

[The foe Charjabug: Spark=142, Bug Bite=5, Bite=5, Mud-Slap=0]


[Prefer Spark]
[Borb lost 43 HP, now has 0 HP]
[Borb fainted]
***Round 21***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 75

Spark: initial score: 51


Spark: final score: 60

Bug Bite: initial score: 24


Bug Bite: final score: 24

Bite: initial score: 31


Bite: final score: 33

Mud-Slap: initial score: 19


Mud-Slap: final score: 19

Charjabug: highest move score: 60


Charjabug: final switching score: -75
60 > -75, will not switch

Spark: initial score: 51


Spark: final score: 60

Bug Bite: initial score: 24


Bug Bite: final score: 24

Bite: initial score: 31


Bite: final score: 33

Mud-Slap: initial score: 19


Mud-Slap: final score: 19

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 60
Not using an item.

Spark: initial score: 51


Spark: final score: 60

Bug Bite: initial score: 24


Bug Bite: final score: 24

Bite: initial score: 31


Bite: final score: 33

Mud-Slap: initial score: 19


Mud-Slap: final score: 19

[The foe Charjabug: Spark=60, Bug Bite=5, Bite=5, Mud-Slap=5]


[Prefer Spark]
[The foe Charjabug lost 7 HP, now has 42 HP]
[Hana lost 18 HP, now has 23 HP]
***Round 22***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 50

Spark: initial score: 91


Spark: final score: 91

Bug Bite: initial score: 43


Bug Bite: final score: 43

Bite: initial score: 56


Bite: final score: 61

Mud-Slap: initial score: 34


Mud-Slap: final score: 34

Charjabug: highest move score: 91


Charjabug: final switching score: -50
91 > -50, will not switch

Spark: initial score: 91


Spark: final score: 91

Bug Bite: initial score: 43


Bug Bite: final score: 43

Bite: initial score: 56


Bite: final score: 61

Mud-Slap: initial score: 34


Mud-Slap: final score: 34

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -95
Highest item score: -95
Highest move score: 91
Not using an item.

Spark: initial score: 91


Spark: final score: 91

Bug Bite: initial score: 43


Bug Bite: final score: 43

Bite: initial score: 56


Bite: final score: 61

Mud-Slap: initial score: 34


Mud-Slap: final score: 34

[The foe Charjabug: Spark=91, Bug Bite=5, Bite=61, Mud-Slap=5]


[Prefer Spark]
[Hana lost 20 HP, now has 3 HP]
[The foe Charjabug lost 6 HP, now has 36 HP]
***Round 23***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 155

Spark: initial score: 110


Spark: final score: 110

Bug Bite: initial score: 110


Bug Bite: final score: 110

Bite: initial score: 110


Bite: final score: 119

Mud-Slap: initial score: 110


Mud-Slap: final score: 110

Charjabug: highest move score: 119


Charjabug: final switching score: -155
119 > -155, will not switch

Spark: initial score: 110


Spark: final score: 110

Bug Bite: initial score: 110


Bug Bite: final score: 110
Bite: initial score: 110
Bite: final score: 119

Mud-Slap: initial score: 110


Mud-Slap: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -88
Highest item score: -88
Highest move score: 119
Not using an item.

Spark: initial score: 110


Spark: final score: 110

Bug Bite: initial score: 110


Bug Bite: final score: 110

Bite: initial score: 110


Bite: final score: 119

Mud-Slap: initial score: 110


Mud-Slap: final score: 110

[The foe Charjabug: Spark=110, Bug Bite=110, Bite=119, Mud-Slap=110]


[Prefer Bite]
[Hana lost 3 HP, now has 0 HP]
[Hana fainted]
[The foe Charjabug lost 6 HP, now has 30 HP]
***Round 24***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 0

Spark: initial score: 35


Spark: final score: 51

Bug Bite: initial score: 64


Bug Bite: final score: 64

Bite: initial score: 42


Bite: final score: 45

Mud-Slap: initial score: 9


Mud-Slap: final score: 9
}

Charjabug: highest move score: 64


Charjabug: final switching score: 0
64 > 0, will not switch

Spark: initial score: 35


Spark: final score: 51

Bug Bite: initial score: 64


Bug Bite: final score: 64

Bite: initial score: 42


Bite: final score: 45

Mud-Slap: initial score: 9


Mud-Slap: final score: 9

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -90
Highest item score: -90
Highest move score: 64
Not using an item.

Spark: initial score: 35


Spark: final score: 51

Bug Bite: initial score: 64


Bug Bite: final score: 64

Bite: initial score: 42


Bite: final score: 45

Mud-Slap: initial score: 9


Mud-Slap: final score: 9

[The foe Charjabug: Spark=51, Bug Bite=64, Bite=45, Mud-Slap=5]


[Prefer Bug Bite]
[The foe Charjabug lost 9 HP, now has 21 HP]
[Damian lost 24 HP, now has 18 HP]
[The foe Charjabug lost 6 HP, now has 15 HP]
***Round 25***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Charjabug: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Charjabug: initial noswitchscore: 0

{
Spark: initial score: 83
Spark: final score: 111

Bug Bite: initial score: 110


Bug Bite: final score: 110

Bite: initial score: 100


Bite: final score: 109

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

Charjabug: highest move score: 111


Charjabug: final switching score: 0
111 > 0, will not switch

Spark: initial score: 83


Spark: final score: 111

Bug Bite: initial score: 110


Bug Bite: final score: 110

Bite: initial score: 100


Bite: final score: 109

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -64
Highest item score: -64
Highest move score: 111
Not using an item.

Spark: initial score: 83


Spark: final score: 111

Bug Bite: initial score: 110


Bug Bite: final score: 110

Bite: initial score: 100


Bite: final score: 109

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

[The foe Charjabug: Spark=111, Bug Bite=110, Bite=109, Mud-Slap=5]


[Prefer Bite]
[The foe Charjabug lost 9 HP, now has 6 HP]
[Damian lost 18 HP, now has 0 HP]
[Damian fainted]
[The foe Charjabug lost 6 HP, now has 0 HP]
[The foe Charjabug fainted]
Scoring for Charjabug switching to: Trumbeak
Score: -10000000

Scoring for Charjabug switching to: Charjabug


Score: -10000000

Scoring for Charjabug switching to: Rockruff


Score: -10000000

Scoring for Charjabug switching to: Steenee


Score: -10000000

Scoring for Charjabug switching to: Sandygast


Score: -10000000

Scoring for Charjabug switching to: Passimian


Defensive: -40
Offensive: 80
Roles: 180
Weather: 180
Moves: 180
Abilities: 180
Items: 180
Fields: 180
Score: 54

***Round 26***
Rock Smash: initial score: 110
[Preferring damaging move]
Rock Smash: final score: 102

Tackle: initial score: 110


[Preferring damaging move]
Tackle: final score: 121

Smack Down: initial score: 110


[Preferring damaging move]
Smack Down: final score: 242

Beginning AI Item use check.

This is a HP-healing item.


Score for Super Potion: -100
Highest item score: -100
Highest move score: 242
Not using an item.

Rock Smash: initial score: 110


[Preferring damaging move]
Rock Smash: final score: 102

Tackle: initial score: 110


[Preferring damaging move]
Tackle: final score: 121

Smack Down: initial score: 110


[Preferring damaging move]
Smack Down: final score: 242

[The foe Passimian: Rock Smash=5, Tackle=5, Smack Down=242]


[Prefer Smack Down]
[Spoot lost 11 HP, now has 0 HP]
[Spoot fainted]
==============================
Battle Start!
24 - Ben
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Psyduck: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Psyduck: initial noswitchscore: 66

Water Sport: initial score: 5


Water Sport: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Scratch: initial score: 3


Scratch: final score: 3

Scratch: initial score: 9


Scratch: final score: 9

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Water Gun: initial score: 5


Water Gun: final score: 5

Water Gun: initial score: 50


Water Gun: final score: 50

Psyduck: highest move score: 50


Psyduck: final switching score: -36
50 > -36, will not switch

Water Sport: initial score: 5


Water Sport: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5
Scratch: initial score: 3
Scratch: final score: 3

Scratch: initial score: 9


Scratch: final score: 9

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Water Gun: initial score: 5


Water Gun: final score: 5

Water Gun: initial score: 50


Water Gun: final score: 50

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Water Sport: initial score: 5


Water Sport: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Scratch: initial score: 3


Scratch: final score: 3

Scratch: initial score: 9


Scratch: final score: 9

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: Final Score after Multi-Target Adjustment: 20

Water Gun: initial score: 5


Water Gun: final score: 5

Water Gun: initial score: 50


Water Gun: final score: 50

[The foe Psyduck: Water Sport=5, Scratch=5, Tail Whip=5, Water Gun=50]
[Prefer Water Gun]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: -100
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 51


Ember: final score: 52

Ember: initial score: 33


Ember: final score: 33

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 52


Growlithe: final switching score: -200
52 > -200, will not switch

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 51


Ember: final score: 52

Ember: initial score: 33


Ember: final score: 33

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5
Odor Sleuth: initial score: 5
Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 52
Not using an item.

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 51


Ember: final score: 52

Ember: initial score: 33


Ember: final score: 33

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=52, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Stunky: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stunky: initial noswitchscore: 100

Scratch: initial score: 12


Scratch: final score: 12

Scratch: initial score: 5


Scratch: final score: 5

Focus Energy: initial score: 10


Focus Energy: final score: 7

Focus Energy: initial score: 10


Focus Energy: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Screech: initial score: 15


Screech: final score: 14

Screech: initial score: 15


Screech: final score: 14

Stunky: highest move score: 21


Stunky: final switching score: -85
21 > -85, will not switch

Scratch: initial score: 12


Scratch: final score: 12

Scratch: initial score: 5


Scratch: final score: 5

Focus Energy: initial score: 10


Focus Energy: final score: 7

Focus Energy: initial score: 10


Focus Energy: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Screech: initial score: 15


Screech: final score: 14

Screech: initial score: 15


Screech: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Scratch: initial score: 12


Scratch: final score: 12

Scratch: initial score: 5


Scratch: final score: 5
Focus Energy: initial score: 10
Focus Energy: final score: 7

Focus Energy: initial score: 10


Focus Energy: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Screech: initial score: 15


Screech: final score: 14

Screech: initial score: 15


Screech: final score: 14

[The foe Stunky: Scratch=5, Focus Energy=5, Poison Gas=50, Screech=5]


[Prefer Poison Gas]
[The foe Psyduck lost 15 HP, now has 9 HP]
[The foe Stunky lost 29 HP, now has 0 HP]
[The foe Stunky fainted]
[The foe Psyduck lost 6 HP, now has 3 HP]
[The ally Growlithe lost 12 HP, now has 20 HP]
Scoring for Stunky switching to: Psyduck
Score: -10000000

Scoring for Stunky switching to: Stunky


Score: -10000000

Scoring for Stunky switching to: Bunnelby


Defensive: 0
Offensive: 30
Roles: 130
Weather: 130
Moves: 130
Abilities: 130
Items: 130
Fields: 130
Score: 39

***Round 2***
Water Sport: initial score: 5
Water Sport: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Scratch: initial score: 3


Scratch: final score: 3

Scratch: initial score: 15


Scratch: final score: 15

Tail Whip: initial score: 10


Tail Whip: final score: 10
Tail Whip: initial score: 10
Tail Whip: final score: 10

Water Gun: initial score: 5


Water Gun: final score: 5

Water Gun: initial score: 80


Water Gun: final score: 80

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 80
Not using an item.

Water Sport: initial score: 5


Water Sport: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 5

Scratch: initial score: 3


Scratch: final score: 3

Scratch: initial score: 15


Scratch: final score: 15

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: Final Score after Multi-Target Adjustment: 20

Water Gun: initial score: 5


Water Gun: final score: 5

Water Gun: initial score: 80


Water Gun: final score: 80

[The foe Psyduck: Water Sport=5, Scratch=5, Tail Whip=5, Water Gun=80]
[Prefer Water Gun]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: -100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

{
Roar: initial score: 20
Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 51


Ember: final score: 56

Ember: initial score: 110


Ember: final score: 112

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 112


Growlithe: final switching score: -175
112 > -175, will not switch

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 51


Ember: final score: 56

Ember: initial score: 110


Ember: final score: 112

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.
Roar: initial score: 20
Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 51


Ember: final score: 56

Ember: initial score: 110


Ember: final score: 112

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 3

[The ally Growlithe: Roar=0, Ember=112, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Tackle: initial score: 40
Tackle: final score: 40

Tackle: initial score: 8


Tackle: final score: 8

Agility: initial score: 15


Agility: final score: 2

Agility: initial score: 15


Agility: final score: 1

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Quick Attack: initial score: 40


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 14
Priority Check End
Quick Attack: final score: 40

Quick Attack: initial score: 8


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Tackle: initial score: 40


Tackle: final score: 40

Tackle: initial score: 8


Tackle: final score: 8

Agility: initial score: 15


Agility: final score: 2

Agility: initial score: 15


Agility: final score: 2

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: Final Score after Multi-Target Adjustment: 22

Quick Attack: initial score: 40


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 14
Priority Check End
Quick Attack: final score: 40

Quick Attack: initial score: 8


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 8

[The foe Bunnelby: Tackle=40, Agility=2, Leer=5, Quick Attack=40]


[Prefer Quick Attack]
[The ally Growlithe lost 6 HP, now has 14 HP]
[The foe Psyduck lost 3 HP, now has 0 HP]
[The foe Psyduck fainted]
[The foe Bunnelby lost 27 HP, now has 0 HP]
[The foe Bunnelby fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Koffing: Poison Gas=100, Tackle=100, Smog=100, Smoke Screen=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Roar: initial score: 20
Roar: final score: 10
Roar: initial score: 20
Roar: final score: 10

Ember: initial score: 53


Ember: final score: 54

Ember: initial score: 62


Ember: final score: 63

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=63, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The wild Koffing: Poison Gas=100, Tackle=100, Smog=100, Smoke Screen=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Koffing lost 24 HP, now has 0 HP]
[The wild Koffing fainted]
[The wild Koffing lost 26 HP, now has 0 HP]
[The wild Koffing fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Ekans: Wrap=100, Leer=100, Poison Sting=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Roar: initial score: 20
Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 68


Ember: final score: 69

Ember: initial score: 68


Ember: final score: 69

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0
Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=69, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The wild Poochyena: Tackle=100, Howl=100, Sand Attack=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Ekans lost 22 HP, now has 0 HP]
[The wild Ekans fainted]
[The wild Poochyena lost 22 HP, now has 0 HP]
[The wild Poochyena fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Rattata: Tackle=100, Tail Whip=100, Quick Attack=100, Focus Energy=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Roar: initial score: 20
Roar: final score: 9

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 34


Ember: final score: 34

Ember: initial score: 68


Ember: final score: 75

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=75, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The wild Woobat: Confusion=100, Odor Sleuth=100, Gust=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Rattata lost 22 HP, now has 0 HP]
[The wild Rattata fainted]
[The wild Woobat lost 35 HP, now has 0 HP]
[The wild Woobat fainted]
==============================
Battle Start!
78 - Garbage Crew
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Trubbish: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 66

Pound: initial score: 5


Pound: final score: 5

Pound: initial score: 15


Pound: final score: 15

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 21


Trubbish: final switching score: -51
21 > -51, will not switch

Pound: initial score: 5


Pound: final score: 5

Pound: initial score: 15


Pound: final score: 15

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0
Recycle: initial score: 5
Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 5


Pound: final score: 5

Pound: initial score: 15


Pound: final score: 15

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=5, Poison Gas=50, Recycle=0]


[Prefer Poison Gas]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 33


Ember: final score: 33

Ember: initial score: 27


Ember: final score: 27
Leer: initial score: 10
Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 33


Growlithe: final switching score: -100
33 > -100, will not switch

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 33


Ember: final score: 33

Ember: initial score: 27


Ember: final score: 27

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 33


Ember: final score: 33

Ember: initial score: 27


Ember: final score: 27
Leer: initial score: 10
Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=33, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Trubbish: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 100

Pound: initial score: 15


Pound: final score: 15

Pound: initial score: 5


Pound: final score: 5

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 21


Trubbish: final switching score: -85
21 > -85, will not switch

Pound: initial score: 15


Pound: final score: 15
Pound: initial score: 5
Pound: final score: 5

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 15


Pound: final score: 15

Pound: initial score: 5


Pound: final score: 5

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=5, Poison Gas=50, Recycle=0]


[Prefer Poison Gas]
[The foe Trubbish lost 15 HP, now has 18 HP]
[The foe Trubbish lost 18 HP, now has 15 HP]
[The foe Trubbish lost 9 HP, now has 6 HP]
[Spoot lost 7 HP, now has 50 HP]
[The ally Growlithe lost 4 HP, now has 28 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Trubbish: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 50

Pound: initial score: 6


Pound: final score: 6

Pound: initial score: 17


Pound: final score: 17

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 17


Trubbish: final switching score: -20
17 > -20, will not switch

Pound: initial score: 6


Pound: final score: 6

Pound: initial score: 17


Pound: final score: 17

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Pound: initial score: 6


Pound: final score: 6

Pound: initial score: 17


Pound: final score: 17
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=17, Poison Gas=0, Recycle=0]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 9

Roar: initial score: 20


Roar: final score: 9

Ember: initial score: 110


Ember: final score: 112

Ember: initial score: 50


Ember: final score: 51

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 112


Growlithe: final switching score: -75
112 > -75, will not switch

Roar: initial score: 20


Roar: final score: 9

Roar: initial score: 20


Roar: final score: 9

Ember: initial score: 110


Ember: final score: 112

Ember: initial score: 50


Ember: final score: 51

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 9

Ember: initial score: 110


Ember: final score: 112

Ember: initial score: 50


Ember: final score: 51

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=112, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Trubbish: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 75

Pound: initial score: 17


Pound: final score: 17

Pound: initial score: 6


Pound: final score: 6

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 17


Trubbish: final switching score: -45
17 > -45, will not switch

Pound: initial score: 17


Pound: final score: 17

Pound: initial score: 6


Pound: final score: 6

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 17
Not using an item.

Pound: initial score: 17


Pound: final score: 17

Pound: initial score: 6


Pound: final score: 6

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=17, Poison Gas=0, Recycle=0]


[Prefer Pound]
[The foe Trubbish lost 17 HP, now has 1 HP]
[The foe Trubbish lost 6 HP, now has 0 HP]
[The foe Trubbish fainted]
[The foe Trubbish lost 1 HP, now has 0 HP]
[The foe Trubbish fainted]
[Spoot lost 7 HP, now has 43 HP]
[The ally Growlithe lost 4 HP, now has 24 HP]
Scoring for Trubbish switching to: Trubbish
Score: -10000000

Scoring for Trubbish switching to: Trubbish


Score: -10000000

Scoring for Trubbish switching to: Garbodor


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 70
Abilities: 70
Items: 70
Fields: 70
Score: 21

***Round 3***
Pound: initial score: 16
Pound: final score: 16

Pound: initial score: 54


Pound: final score: 54

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 57

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 57

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Pound: initial score: 16


Pound: final score: 16

Pound: initial score: 54


Pound: final score: 54

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 57

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 57

[The foe Garbodor: Pound=54, Poison Gas=0, Toxic Spikes=57]


[Prefer Toxic Spikes]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 50

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 17


Ember: final score: 18
Leer: initial score: 10
Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 18


Growlithe: final switching score: -50
18 > -50, will not switch

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 17


Ember: final score: 18

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 17


Ember: final score: 18

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0.0, Ember=18, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The foe Garbodor lost 18 HP, now has 27 HP]
[The foe Garbodor lost 6 HP, now has 21 HP]
[Spoot lost 7 HP, now has 36 HP]
[The ally Growlithe lost 4 HP, now has 20 HP]
***Round 4***
Pound: initial score: 19
Pound: final score: 19

Pound: initial score: 65


Pound: final score: 65

Poison Gas: initial score: 20


Poison Gas: final score: 0
Poison Gas: initial score: 20
Poison Gas: final score: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 51

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 51

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 65
Not using an item.

Pound: initial score: 19


Pound: final score: 19

Pound: initial score: 65


Pound: final score: 65

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 51

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 51

[The foe Garbodor: Pound=65, Poison Gas=0, Toxic Spikes=51]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Growlithe: initial noswitchscore: 40

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 38


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 41


Growlithe: final switching score: -40
41 > -40, will not switch

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 38


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 41
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 38


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0.0, Ember=41, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The foe Garbodor lost 18 HP, now has 3 HP]
[The ally Growlithe lost 12 HP, now has 8 HP]
[The foe Garbodor lost 3 HP, now has 0 HP]
[The foe Garbodor fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
19 - Shane
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Magikarp: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Magikarp: initial noswitchscore: 66

Tackle: initial score: 3


Tackle: final score: 3

Splash: initial score: 1


Splash: final score: 1

Magikarp: highest move score: 3


Magikarp: final switching score: -66
3 > -66, will not switch

Tackle: initial score: 3


Tackle: final score: 3

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 3
Not using an item.

Tackle: initial score: 3


Tackle: final score: 3

Splash: initial score: 1


Splash: final score: 1

[The foe Magikarp: Tackle=3, Splash=1]


[Prefer Tackle]
[The foe Magikarp lost 17 HP, now has 0 HP]
[The foe Magikarp fainted]
Scoring for Magikarp switching to: Magikarp
Score: -10000000

Scoring for Magikarp switching to: Magikarp


Defensive: 100
Offensive: 120
Roles: 120
Weather: 120
Moves: 120
Abilities: 120
Items: 120
Fields: 120
Score: 120

Scoring for Magikarp switching to: Magikarp


Defensive: 100
Offensive: 120
Roles: 120
Weather: 120
Moves: 120
Abilities: 120
Items: 120
Fields: 120
Score: 120

Scoring for Magikarp switching to: Magikarp


Defensive: 100
Offensive: 120
Roles: 120
Weather: 120
Moves: 120
Abilities: 120
Items: 120
Fields: 120
Score: 36

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Magikarp: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Magikarp: initial noswitchscore: 100

Tackle: initial score: 6


Tackle: final score: 6

Splash: initial score: 1


Splash: final score: 1

Magikarp: highest move score: 6


Magikarp: final switching score: -100
6 > -100, will not switch

Tackle: initial score: 6


Tackle: final score: 6
Splash: initial score: 1
Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 6
Not using an item.

Tackle: initial score: 6


Tackle: final score: 6

Splash: initial score: 1


Splash: final score: 1

[The foe Magikarp: Tackle=6, Splash=1]


[Prefer Tackle]
[The foe Magikarp lost 25 HP, now has 0 HP]
[The foe Magikarp fainted]
Scoring for Magikarp switching to: Magikarp
Score: -10000000

Scoring for Magikarp switching to: Magikarp


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 20

Scoring for Magikarp switching to: Magikarp


Score: -10000000

Scoring for Magikarp switching to: Magikarp


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 6

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Magikarp: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Magikarp: initial noswitchscore: 100

Tackle: initial score: 63


Tackle: final score: 63

Splash: initial score: 1


Splash: final score: 1

Magikarp: highest move score: 63


Magikarp: final switching score: -100
63 > -100, will not switch

Tackle: initial score: 63


Tackle: final score: 63

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 63
Not using an item.

Tackle: initial score: 63


Tackle: final score: 63

Splash: initial score: 1


Splash: final score: 1

[The foe Magikarp: Tackle=63, Splash=1]


[Prefer Tackle]
[Yachi lost 6 HP, now has 5 HP]
[The foe Magikarp lost 6 HP, now has 16 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Magikarp: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Magikarp: initial noswitchscore: 75

Tackle: initial score: 110


Tackle: final score: 110

Splash: initial score: 1


Splash: final score: 1

Magikarp: highest move score: 110


Magikarp: final switching score: -75
110 > -75, will not switch

Tackle: initial score: 110


Tackle: final score: 110

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Splash: initial score: 1


Splash: final score: 0

[The foe Magikarp: Tackle=110, Splash=0]


[Prefer Tackle]
[Hana lost 1 HP, now has 59 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Magikarp: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Magikarp: initial noswitchscore: 50

Tackle: initial score: 3


Tackle: final score: 3

Splash: initial score: 1


Splash: final score: 1

Magikarp: highest move score: 3


Magikarp: final switching score: -50
3 > -50, will not switch

Tackle: initial score: 3


Tackle: final score: 3
Splash: initial score: 1
Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 3
Not using an item.

Tackle: initial score: 3


Tackle: final score: 3

Splash: initial score: 1


Splash: final score: 1

[The foe Magikarp: Tackle=3, Splash=1]


[Prefer Tackle]
[The foe Magikarp lost 12 HP, now has 4 HP]
[The foe Magikarp lost 4 HP, now has 0 HP]
[The foe Magikarp fainted]
Scoring for Magikarp switching to: Magikarp
Score: -10000000

Scoring for Magikarp switching to: Magikarp


Score: -10000000

Scoring for Magikarp switching to: Magikarp


Score: -10000000

Scoring for Magikarp switching to: Magikarp


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 6

***Round 6***
Tackle: initial score: 80
Tackle: final score: 80

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 80
Not using an item.

Tackle: initial score: 80


Tackle: final score: 80

Splash: initial score: 1


Splash: final score: 1
[The foe Magikarp: Tackle=80, Splash=1]
[Prefer Tackle]
[Damian lost 2 HP, now has 48 HP]
***Round 7***
Tackle: initial score: 6
Tackle: final score: 6

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 6
Not using an item.

Tackle: initial score: 6


Tackle: final score: 6

Splash: initial score: 1


Splash: final score: 1

[The foe Magikarp: Tackle=6, Splash=1]


[Prefer Tackle]
[The foe Magikarp lost 26 HP, now has 0 HP]
[Damian gained 2 HP, now has 50 HP]
[The foe Magikarp fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
41 - Darin
16 - Emile
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Machop: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Machop: initial noswitchscore: 79

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11
Focus Energy: initial score: 10
Focus Energy: final score: 8

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 21


Karate Chop: final score: 21

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Machop: highest move score: 90


Machop: final switching score: -79
90 > -79, will not switch

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Focus Energy: initial score: 10


Focus Energy: final score: 8

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 21


Karate Chop: final score: 21

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 90
Not using an item.

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: Final Score after Multi-Target Adjustment: 22

Focus Energy: initial score: 10


Focus Energy: final score: 8

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 21


Karate Chop: final score: 21

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

[The foe Machop: Leer=5, Focus Energy=5, Karate Chop=90, Foresight=5]


[Prefer Karate Chop]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 75


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 77


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 110
Fire Punch: initial score: 3
Fire Punch: final score: 0

Fire Punch: initial score: 91


Fire Punch: final score: 100

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 120


Buneary: final switching score: -100
120 > -100, will not switch

Fake Out: initial score: 75


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 77


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 110

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 91


Fire Punch: final score: 100

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 120
Not using an item.
Fake Out: initial score: 75
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 77


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 110

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 91


Fire Punch: final score: 100

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=120, Double Hit=110, Fire Punch=100, Baby-Doll Eyes=1]
[Prefer Fake Out]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 30


Ember: final score: 33

Ember: initial score: 7


Ember: final score: 7

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 33


Growlithe: final switching score: -100
33 > -100, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 30


Ember: final score: 33

Ember: initial score: 7


Ember: final score: 7

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11
Ember: initial score: 30
Ember: final score: 33

Ember: initial score: 7


Ember: final score: 7

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Growlithe: Roar=5, Ember=33, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The foe Growlithe lost 15 HP, now has 17 HP]
[The foe Machop lost 35 HP, now has 0 HP]
[The foe Machop fainted]
[The foe Growlithe lost 17 HP, now has 0 HP]
[The foe Growlithe fainted]
Scoring for Machop switching to: Machop
Score: -10000000

Scoring for Machop switching to: Bunnelby


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Machop switching to: Drilbur


Defensive: 0
Offensive: 15
Roles: 15
Weather: 15
Moves: 15
Abilities: 15
Items: 15
Fields: 30
Score: 30

Scoring for Machop switching to: Growlithe


Score: -10000000

Scoring for Machop switching to: Poochyena


Score: -10000000

Scoring for Machop switching to: Geodude


Score: -10000000

Scoring for Growlithe switching to: Machop


Score: -10000000

Scoring for Growlithe switching to: Bunnelby


Score: -10000000

Scoring for Growlithe switching to: Drilbur


Score: -10000000

Scoring for Growlithe switching to: Growlithe


Score: -10000000

Scoring for Growlithe switching to: Poochyena


Defensive: 0
Offensive: 45
Roles: 32
Weather: 32
Moves: 32
Abilities: 32
Items: 32
Fields: 32
Score: 32

Scoring for Growlithe switching to: Geodude


Defensive: 30
Offensive: 52
Roles: 52
Weather: 52
Moves: 52
Abilities: 52
Items: 52
Fields: 67
Score: 20

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Bunnelby: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Bunnelby: initial noswitchscore: 100

Agility: initial score: 15


Agility: final score: 1

Agility: initial score: 15


Agility: final score: 1

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Quick Attack: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Quick Attack: final score: 21

Quick Attack: initial score: 45


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 49

Double Slap: initial score: 27


Double Slap: final score: 22

Double Slap: initial score: 52


Double Slap: final score: 44

Bunnelby: highest move score: 49


Bunnelby: final switching score: -100
49 > -100, will not switch

Agility: initial score: 15


Agility: final score: 1

Agility: initial score: 15


Agility: final score: 1

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Quick Attack: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Quick Attack: final score: 21

Quick Attack: initial score: 45


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 49

Double Slap: initial score: 27


Double Slap: final score: 22
Double Slap: initial score: 52
Double Slap: final score: 44

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 49
Not using an item.

Agility: initial score: 15


Agility: final score: 1

Agility: initial score: 15


Agility: final score: 1

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: Final Score after Multi-Target Adjustment: 22

Quick Attack: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Quick Attack: final score: 21

Quick Attack: initial score: 45


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 49

Double Slap: initial score: 27


Double Slap: final score: 22

Double Slap: initial score: 52


Double Slap: final score: 44

[The foe Bunnelby: Agility=1, Leer=5, Quick Attack=49, Double Slap=44]


[Prefer Quick Attack]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 75
{

Fake Out: initial score: 90


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 100


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 106


Fire Punch: final score: 101

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 121


Buneary: final switching score: -75
121 > -75, will not switch

Fake Out: initial score: 90


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 100


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99
Double Hit: initial score: 110
Double Hit: final score: 99

Fire Punch: initial score: 106


Fire Punch: final score: 101

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 90


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 100


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 106


Fire Punch: final score: 101

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Poochyena: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Poochyena: initial noswitchscore: 100

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 9


Tackle: final score: 9

Howl: initial score: 10


Howl: final score: 4

Howl: initial score: 10


Howl: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Bite: initial score: 42


Bite: final score: 45

Bite: initial score: 20


Bite: final score: 21

Poochyena: highest move score: 45


Poochyena: final switching score: -20
45 > -20, will not switch

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 9


Tackle: final score: 9

Howl: initial score: 10


Howl: final score: 4

Howl: initial score: 10


Howl: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5
Sand Attack: initial score: 5
Sand Attack: final score: 0

Bite: initial score: 42


Bite: final score: 45

Bite: initial score: 20


Bite: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 45
Not using an item.

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 9


Tackle: final score: 9

Howl: initial score: 10


Howl: final score: 4

Howl: initial score: 10


Howl: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Bite: initial score: 42


Bite: final score: 45

Bite: initial score: 20


Bite: final score: 21

[The foe Poochyena: Tackle=5, Howl=4, Sand Attack=5, Bite=45]


[Prefer Bite]
[The ally Buneary lost 14 HP, now has 26 HP]
[The foe Bunnelby lost 23 HP, now has 7 HP]
[The foe Bunnelby lost 7 HP, now has 0 HP]
[The foe Bunnelby fainted]
[The foe Poochyena lost 30 HP, now has 0 HP]
[The foe Poochyena fainted]
Scoring for Bunnelby switching to: Machop
Score: -10000000

Scoring for Bunnelby switching to: Bunnelby


Score: -10000000

Scoring for Bunnelby switching to: Drilbur


Defensive: 0
Offensive: 15
Roles: 15
Weather: 15
Moves: 15
Abilities: 15
Items: 15
Fields: 30
Score: 30

Scoring for Bunnelby switching to: Growlithe


Score: -10000000

Scoring for Bunnelby switching to: Poochyena


Score: -10000000

Scoring for Bunnelby switching to: Geodude


Score: -10000000

Scoring for Poochyena switching to: Machop


Score: -10000000

Scoring for Poochyena switching to: Bunnelby


Score: -10000000

Scoring for Poochyena switching to: Drilbur


Score: -10000000

Scoring for Poochyena switching to: Growlithe


Score: -10000000

Scoring for Poochyena switching to: Poochyena


Score: -10000000

Scoring for Poochyena switching to: Geodude


Defensive: 30
Offensive: 52
Roles: 52
Weather: 52
Moves: 52
Abilities: 52
Items: 52
Fields: 67
Score: 20

***Round 3***
Mud Sport: initial score: 5
Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 9


Rapid Spin: final score: 9

Rapid Spin: initial score: 26


Rapid Spin: final score: 26

Mud-Slap: initial score: 9


Mud-Slap: final score: 9

Mud-Slap: initial score: 23


Mud-Slap: final score: 25
Fury Swipes: initial score: 21
Fury Swipes: final score: 16

Fury Swipes: initial score: 65


Fury Swipes: final score: 52

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 52
Not using an item.

Mud Sport: initial score: 5


Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 9


Rapid Spin: final score: 9

Rapid Spin: initial score: 26


Rapid Spin: final score: 26

Mud-Slap: initial score: 9


Mud-Slap: final score: 9

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Fury Swipes: initial score: 21


Fury Swipes: final score: 16

Fury Swipes: initial score: 65


Fury Swipes: final score: 52

[The foe Drilbur: Mud Sport=5, Rapid Spin=5, Mud-Slap=5, Fury Swipes=52]
[Prefer Fury Swipes]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 50

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 33


Double Hit: final score: 29

Double Hit: initial score: 102


Double Hit: final score: 91

Fire Punch: initial score: 21


Fire Punch: final score: 23

Fire Punch: initial score: 73


Fire Punch: final score: 80

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 91


Buneary: final switching score: -50
91 > -50, will not switch

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 33


Double Hit: final score: 29

Double Hit: initial score: 102


Double Hit: final score: 91

Fire Punch: initial score: 21


Fire Punch: final score: 23

Fire Punch: initial score: 73


Fire Punch: final score: 80

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 91
Not using an item.

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 33


Double Hit: final score: 29

Double Hit: initial score: 102


Double Hit: final score: 91

Fire Punch: initial score: 21


Fire Punch: final score: 23

Fire Punch: initial score: 73


Fire Punch: final score: 80

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=91, Fire Punch=80, Baby-Doll Eyes=5]
[Prefer Double Hit]
Mud Sport: initial score: 5
Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rock Polish: initial score: 25


Rock Polish: final score: 3

Rock Polish: initial score: 25


Rock Polish: final score: 2

Rollout: initial score: 76


Rollout: final score: 61

Rollout: initial score: 25


Rollout: final score: 13

Magnitude: initial score: 80


Magnitude: final score: 56

Magnitude: initial score: 27


Magnitude: final score: 18

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 61
Not using an item.

Mud Sport: initial score: 5


Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rock Polish: initial score: 25


Rock Polish: final score: 3

Rock Polish: initial score: 25


Rock Polish: final score: 2

Rollout: initial score: 76


Rollout: final score: 61

Rollout: initial score: 25


Rollout: final score: 13

Magnitude: initial score: 80


Magnitude: final score: 56

Magnitude: initial score: 27


Magnitude: final score: 18

Magnitude: initial score: 68


Magnitude: final score: 47

Magnitude: Final Score after Multi-Target Adjustment: 39

[The foe Geodude: Mud Sport=5, Rock Polish=3, Rollout=61, Magnitude=5]


[Prefer Rollout]
[The foe Drilbur lost 14 HP, now has 24 HP]
[The foe Drilbur lost 14 HP, now has 10 HP]
[The foe Drilbur lost 10 HP, now has 0 HP]
[The foe Drilbur fainted]
[The foe Geodude lost 33 HP, now has 0 HP]
[The foe Geodude fainted]
==============================
Battle Start!
14 - Jeff
24 - Nickolus
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Lotad: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Lotad: initial noswitchscore: 66

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 11

Absorb: initial score: 18


Absorb: final score: 18

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 5


Bubble: final score: 5

Bubble: initial score: 20


Bubble: final score: 20

Natural Gift: initial score: 3


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

Lotad: highest move score: 20


Lotad: final switching score: -66
20 > -66, will not switch

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 11

Absorb: initial score: 18


Absorb: final score: 18

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 5


Bubble: final score: 5

Bubble: initial score: 20


Bubble: final score: 20

Natural Gift: initial score: 3


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 11

Growl: Final Score after Multi-Target Adjustment: 11

Absorb: initial score: 18


Absorb: final score: 18

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 5


Bubble: final score: 5

Bubble: initial score: 20


Bubble: final score: 20

Bubble: Final Score after Multi-Target Adjustment: 25

Natural Gift: initial score: 3


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

[The foe Lotad: Growl=5, Absorb=18, Bubble=25, Natural Gift=0]


[Prefer Bubble]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 81


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 96


Fire Punch: final score: 97

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 121


Buneary: final switching score: -100
121 > -100, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 81


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 96


Fire Punch: final score: 97

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 81


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 96


Fire Punch: final score: 97

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 0

[The ally Buneary: Fake Out=120, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pichu: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pichu: initial noswitchscore: 100

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 21


Thunder Shock: final score: 25

Charm: initial score: 10


Charm: final score: 11

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 21

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 18

Pichu: highest move score: 25


Pichu: final switching score: -100
25 > -100, will not switch

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 21


Thunder Shock: final score: 25

Charm: initial score: 10


Charm: final score: 11

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 21

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 18

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 21


Thunder Shock: final score: 25

Charm: initial score: 10


Charm: final score: 11

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: Final Score after Multi-Target Adjustment: 0

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 21

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 18

[The foe Pichu: Thunder Shock=25, Charm=5, Tail Whip=0, Sweet Kiss=21]
[Prefer Thunder Shock]
[The foe Pichu lost 28 HP, now has 0 HP]
[The foe Pichu fainted]
[The foe Lotad lost 11 HP, now has 22 HP]
[Spoot lost 1 HP, now has 56 HP]
[The ally Buneary lost 5 HP, now has 35 HP]
Scoring for Pichu switching to: Lotad
Score: -10000000
Scoring for Pichu switching to: Roggenrola
Score: -10000000

Scoring for Pichu switching to: Duskull


Score: -10000000

Scoring for Pichu switching to: Pichu


Score: -10000000

Scoring for Pichu switching to: Jigglypuff


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 60
Items: 60
Fields: 60
Score: 60

Scoring for Pichu switching to: Baltoy


Defensive: 0
Offensive: 37
Roles: 37
Weather: 37
Moves: 37
Abilities: 37
Items: 37
Fields: 52
Score: 15

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Lotad: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Lotad: initial noswitchscore: 50

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 11

Absorb: initial score: 17


Absorb: final score: 19

Absorb: initial score: 17


Absorb: final score: 18
Bubble: initial score: 5
Bubble: final score: 5

Bubble: initial score: 22


Bubble: final score: 22

Natural Gift: initial score: 3


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

Lotad: highest move score: 22


Lotad: final switching score: 50
22 < 50, will switch

Initial switchscore building: Statuses (0)


Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 75

Fake Out: initial score: 80


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 96


Fire Punch: final score: 105

Fire Punch: initial score: 110


Fire Punch: final score: 112
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 112


Buneary: final switching score: -75
112 > -75, will not switch

Fake Out: initial score: 80


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 96


Fire Punch: final score: 105

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Fake Out: initial score: 80


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 96


Fire Punch: final score: 105

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=112, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Jigglypuff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Jigglypuff: initial noswitchscore: 100

Defense Curl: initial score: 10


Defense Curl: final score: 3

Defense Curl: initial score: 10


Defense Curl: final score: 1

Pound: initial score: 34


Pound: final score: 34

Pound: initial score: 16


Pound: final score: 16

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 22


Disarming Voice: final score: 22

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Jigglypuff: highest move score: 34


Jigglypuff: final switching score: -100
34 > -100, will not switch

Defense Curl: initial score: 10


Defense Curl: final score: 3

Defense Curl: initial score: 10


Defense Curl: final score: 1

Pound: initial score: 34


Pound: final score: 34

Pound: initial score: 16


Pound: final score: 16

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 22


Disarming Voice: final score: 22

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 34
Not using an item.

Defense Curl: initial score: 10


Defense Curl: final score: 3

Defense Curl: initial score: 10


Defense Curl: final score: 2

Pound: initial score: 34


Pound: final score: 34

Pound: initial score: 16


Pound: final score: 16
Play Nice: initial score: 10
Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 22


Disarming Voice: final score: 22

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Disarming Voice: Final Score after Multi-Target Adjustment: 30

[The foe Jigglypuff: Defense Curl=3, Pound=34, Play Nice=5, Disarming Voice=30]
[Prefer Pound]
[The foe Duskull lost 10 HP, now has 16 HP]
[The foe Duskull lost 13 HP, now has 3 HP]
[The foe Jigglypuff lost 25 HP, now has 26 HP]
[The ally Buneary lost 8 HP, now has 27 HP]
[The foe Duskull lost 1 HP, now has 2 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Duskull: initial switchscore: 175

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Duskull: initial noswitchscore: 100

Leer: initial score: 10


Leer: final score: 5

Leer: initial score: 10


Leer: final score: 5

Night Shade: initial score: 19


Night Shade: final score: 19

Night Shade: initial score: 40


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 5


Astonish: final score: 5

Astonish: initial score: 3


Astonish: final score: 0

Duskull: highest move score: 19


Duskull: final switching score: 75
19 < 75, will switch

Scoring for Duskull switching to: Lotad


Defensive: 0
Offensive: 30
Roles: 70
Weather: 70
Moves: 70
Abilities: 70
Items: 70
Fields: 70
Score: 70

Scoring for Duskull switching to: Roggenrola


Defensive: 0
Offensive: 35
Roles: 32
Weather: 32
Moves: 32
Abilities: 32
Items: 32
Fields: 32
Score: 32

Scoring for Duskull switching to: Duskull


Score: -10000000

Scoring for Duskull switching to: Pichu


Score: -10000000

Scoring for Duskull switching to: Jigglypuff


Score: -10000000

Scoring for Duskull switching to: Baltoy


Score: -10000000

Initial switchscore building: Statuses (0)


Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 310

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 8

Buneary: highest move score: 121


Buneary: final switching score: -310
121 > -310, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Jigglypuff: initial switchscore: 195

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Jigglypuff: initial noswitchscore: 75

Defense Curl: initial score: 10


Defense Curl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 44


Pound: final score: 44

Pound: initial score: 16


Pound: final score: 16

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 29


Disarming Voice: final score: 29

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Jigglypuff: highest move score: 44


Jigglypuff: final switching score: 120
44 < 120, will switch

Defense Curl: initial score: 10


Defense Curl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 44


Pound: final score: 44

Pound: initial score: 16


Pound: final score: 16

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0
Disarming Voice: initial score: 29
Disarming Voice: final score: 29

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 44
Not using an item.

Defense Curl: initial score: 10


Defense Curl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 44


Pound: final score: 44

Pound: initial score: 16


Pound: final score: 16

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 29


Disarming Voice: final score: 29

Disarming Voice: initial score: 8


Disarming Voice: final score: 8

Disarming Voice: Final Score after Multi-Target Adjustment: 37

[The foe Jigglypuff: Defense Curl=0, Pound=44, Play Nice=5, Disarming Voice=37]
[Prefer Pound]
[The foe Jigglypuff lost 26 HP, now has 0 HP]
[The foe Jigglypuff fainted]
[The foe Lotad lost 22 HP, now has 0 HP]
[The foe Lotad fainted]
Scoring for Lotad switching to: Lotad
Score: -10000000

Scoring for Lotad switching to: Roggenrola


Defensive: 0
Offensive: 35
Roles: 32
Weather: 32
Moves: 32
Abilities: 32
Items: 32
Fields: 32
Score: 32

Scoring for Lotad switching to: Duskull


Defensive: 70
Offensive: -10
Roles: -10
Weather: -10
Moves: -10
Abilities: -10
Items: -10
Fields: -10
Score: -10

Scoring for Lotad switching to: Pichu


Score: -10000000

Scoring for Lotad switching to: Jigglypuff


Score: -10000000

Scoring for Lotad switching to: Baltoy


Score: -10000000

Scoring for Jigglypuff switching to: Lotad


Score: -10000000

Scoring for Jigglypuff switching to: Roggenrola


Score: -10000000

Scoring for Jigglypuff switching to: Duskull


Score: -10000000

Scoring for Jigglypuff switching to: Pichu


Score: -10000000

Scoring for Jigglypuff switching to: Jigglypuff


Score: -10000000

Scoring for Jigglypuff switching to: Baltoy


Defensive: 0
Offensive: 37
Roles: 37
Weather: 37
Moves: 37
Abilities: 37
Items: 37
Fields: 52
Score: 15

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Roggenrola: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Roggenrola: initial noswitchscore: 100
{

Tackle: initial score: 15


Tackle: final score: 15

Tackle: initial score: 51


Tackle: final score: 51

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Headbutt: initial score: 26


Headbutt: final score: 28

Headbutt: initial score: 85


Headbutt: final score: 92

Roggenrola: highest move score: 92


Roggenrola: final switching score: 0
92 > 0, will not switch

Tackle: initial score: 15


Tackle: final score: 15

Tackle: initial score: 51


Tackle: final score: 51

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Headbutt: initial score: 26


Headbutt: final score: 28

Headbutt: initial score: 85


Headbutt: final score: 92

[The foe Roggenrola: Tackle=5, Harden=5, Sand Attack=5, Headbutt=92]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 25

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 100


Double Hit: final score: 90

Double Hit: initial score: 30


Double Hit: final score: 35

Fire Punch: initial score: 72


Fire Punch: final score: 73

Fire Punch: initial score: 23


Fire Punch: final score: 25

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 90


Buneary: final switching score: -25
90 > -25, will not switch

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 100


Double Hit: final score: 90

Double Hit: initial score: 30


Double Hit: final score: 35

Fire Punch: initial score: 72


Fire Punch: final score: 73

Fire Punch: initial score: 23


Fire Punch: final score: 25

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 90
Not using an item.

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 100


Double Hit: final score: 90

Double Hit: initial score: 30


Double Hit: final score: 35

Fire Punch: initial score: 72


Fire Punch: final score: 73

Fire Punch: initial score: 23


Fire Punch: final score: 25

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=0, Double Hit=90, Fire Punch=73, Baby-Doll Eyes=5]
[Prefer Double Hit]
Confusion: initial score: 44
Confusion: final score: 45

Confusion: initial score: 14


Confusion: final score: 14

Rapid Spin: initial score: 18


Rapid Spin: final score: 18

Rapid Spin: initial score: 5


Rapid Spin: final score: 5

Mud-Slap: initial score: 22


Mud-Slap: final score: 24

Mud-Slap: initial score: 8


Mud-Slap: final score: 8

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 45
Not using an item.

Confusion: initial score: 44


Confusion: final score: 45

Confusion: initial score: 14


Confusion: final score: 14

Rapid Spin: initial score: 18


Rapid Spin: final score: 18

Rapid Spin: initial score: 5


Rapid Spin: final score: 5

Mud-Slap: initial score: 22


Mud-Slap: final score: 24

Mud-Slap: initial score: 8


Mud-Slap: final score: 8
Heal Block: initial score: 5
Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: Final Score after Multi-Target Adjustment: 14

[The foe Baltoy: Confusion=45, Rapid Spin=5, Mud-Slap=5, Heal Block=5]


[Prefer Confusion]
[The foe Baltoy lost 12 HP, now has 21 HP]
[The foe Baltoy lost 11 HP, now has 10 HP]
[The foe Roggenrola lost 38 HP, now has 1 HP]
[The foe Baltoy lost 10 HP, now has 0 HP]
[The foe Baltoy fainted]
[The ally Buneary lost 16 HP, now has 11 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Roggenrola: initial switchscore: 200

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (200)
Initial noswitchscore building: Second Wind Situations (200)
Roggenrola: initial noswitchscore: 275

Tackle: initial score: 15


Tackle: final score: 15

Tackle: initial score: 110


Tackle: final score: 110

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Headbutt: initial score: 26


Headbutt: final score: 28

Headbutt: initial score: 110


Headbutt: final score: 119

}
Roggenrola: highest move score: 119
Roggenrola: final switching score: -75
119 > -75, will not switch

Tackle: initial score: 15


Tackle: final score: 15

Tackle: initial score: 110


Tackle: final score: 110

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 0

Headbutt: initial score: 26


Headbutt: final score: 28

Headbutt: initial score: 110


Headbutt: final score: 119

[The foe Roggenrola: Tackle=110, Harden=0, Sand Attack=0, Headbutt=119]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 260

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 123


Buneary: final switching score: -260
123 > -260, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 123
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=123, Baby-Doll Eyes=1]
[Prefer Fire Punch]
[The foe Roggenrola lost 1 HP, now has 0 HP]
[The foe Roggenrola fainted]
Scoring for Roggenrola switching to: Lotad
Score: -10000000

Scoring for Roggenrola switching to: Roggenrola


Score: -10000000
Scoring for Roggenrola switching to: Duskull
Defensive: 70
Offensive: -10
Roles: -10
Weather: -10
Moves: -10
Abilities: -10
Items: -10
Fields: -10
Score: -10

Scoring for Roggenrola switching to: Pichu


Score: -10000000

Scoring for Roggenrola switching to: Jigglypuff


Score: -10000000

Scoring for Roggenrola switching to: Baltoy


Score: -10000000

***Round 6***
Leer: initial score: 10
Leer: final score: 2

Leer: initial score: 10


Leer: final score: 2

Night Shade: initial score: 19


Night Shade: final score: 19

Night Shade: initial score: 100


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 5


Astonish: final score: 5

Astonish: initial score: 9


Astonish: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.

Leer: initial score: 10


Leer: final score: 2

Leer: initial score: 10


Leer: final score: 2

Leer: Final Score after Multi-Target Adjustment: 4


Night Shade: initial score: 19
Night Shade: final score: 19

Night Shade: initial score: 100


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 5


Astonish: final score: 5

Astonish: initial score: 9


Astonish: final score: 0

[The foe Duskull: Leer=4, Night Shade=19, Disable=15, Astonish=5]


[Prefer Night Shade]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 260

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 11

Buneary: highest move score: 110


Buneary: final switching score: -260
110 > -260, will not switch

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Fake Out: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 50


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=0, Fire Punch=110, Baby-Doll Eyes=1]
[Prefer Fire Punch]
[The foe Duskull lost 2 HP, now has 0 HP]
[The foe Duskull fainted]
==============================
Battle Start!
11 - Kairi
44 - Karin
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 66

Poison Sting: initial score: 5


Poison Sting: final score: 5

Poison Sting: initial score: 10


Poison Sting: final score: 10

Rollout: initial score: 6


Rollout: final score: 4

Rollout: initial score: 15


Rollout: final score: 12

Rapid Spin: initial score: 5


Rapid Spin: final score: 5

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 8


Fury Cutter: final score: 14

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Sandshrew: highest move score: 37


Sandshrew: final switching score: -133
37 > -133, will not switch

Poison Sting: initial score: 5


Poison Sting: final score: 5

Poison Sting: initial score: 10


Poison Sting: final score: 10

Rollout: initial score: 6


Rollout: final score: 4

Rollout: initial score: 15


Rollout: final score: 12

Rapid Spin: initial score: 5


Rapid Spin: final score: 5

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 8


Fury Cutter: final score: 14

Fury Cutter: initial score: 20


Fury Cutter: final score: 37
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Poison Sting: initial score: 5


Poison Sting: final score: 5

Poison Sting: initial score: 10


Poison Sting: final score: 11

Rollout: initial score: 6


Rollout: final score: 4

Rollout: initial score: 15


Rollout: final score: 12

Rapid Spin: initial score: 5


Rapid Spin: final score: 5

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 8


Fury Cutter: final score: 14

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

[The foe Sandshrew: Poison Sting=11, Rollout=12, Rapid Spin=12, Fury Cutter=37]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 75


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 120


Buneary: final switching score: -100
120 > -100, will not switch

Fake Out: initial score: 75


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 120
Not using an item.

Fake Out: initial score: 75


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=120, Double Hit=99, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Fake Out]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Vulpix: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Vulpix: initial noswitchscore: 100

{
Roar: initial score: 20
Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 15

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 8


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 8

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Vulpix: highest move score: 36


Vulpix: final switching score: -100
36 > -100, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 15

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 8


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 8

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 15

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 8


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 8

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Vulpix: Roar=5, Baby-Doll Eyes=5, Quick Attack=5, Confuse Ray=36]
[Prefer Confuse Ray]
[The foe Sandshrew lost 9 HP, now has 26 HP]
[The foe Sandshrew lost 26 HP, now has 0 HP]
[The foe Sandshrew fainted]
[The foe Vulpix lost 32 HP, now has 0 HP]
[The foe Vulpix fainted]
Scoring for Vulpix switching to: Sandshrew
Score: -10000000

Scoring for Vulpix switching to: Pansear


Score: -10000000

Scoring for Vulpix switching to: Panpour


Score: -10000000

Scoring for Vulpix switching to: Vulpix


Score: -10000000

Scoring for Vulpix switching to: Pansage


Defensive: 0
Offensive: 67
Roles: 67
Weather: 67
Moves: 67
Abilities: 67
Items: 67
Fields: 67
Score: 67

Scoring for Vulpix switching to: Flabebe


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 13

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pansear: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pansear: initial noswitchscore: 100

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 10
Leer: initial score: 10
Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Lick: initial score: 6


Lick: final score: 8

Lick: initial score: 2


Lick: final score: 0

Incinerate: initial score: 3


Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 75

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 109


Double Hit: final score: 98

Double Hit: initial score: 109


Double Hit: final score: 98

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 39


Fire Punch: final score: 39

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 112


Buneary: final switching score: -75
112 > -75, will not switch

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 109


Double Hit: final score: 98

Double Hit: initial score: 109


Double Hit: final score: 98

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 39


Fire Punch: final score: 39

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 63


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 109


Double Hit: final score: 98

Double Hit: initial score: 109


Double Hit: final score: 98

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 39


Fire Punch: final score: 39

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=98, Fire Punch=112, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pansage: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pansage: initial noswitchscore: 100

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Lick: initial score: 2


Lick: final score: 0

Lick: initial score: 8


Lick: final score: 11
Vine Whip: initial score: 35
Vine Whip: final score: 35

Vine Whip: initial score: 30


Vine Whip: final score: 30

Pansage: highest move score: 35


Pansage: final switching score: -100
35 > -100, will not switch

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Lick: initial score: 2


Lick: final score: 0

Lick: initial score: 8


Lick: final score: 11

Vine Whip: initial score: 35


Vine Whip: final score: 35

Vine Whip: initial score: 30


Vine Whip: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: Final Score after Multi-Target Adjustment: 20

Lick: initial score: 2


Lick: final score: 0
Lick: initial score: 8
Lick: final score: 11

Vine Whip: initial score: 35


Vine Whip: final score: 35

Vine Whip: initial score: 30


Vine Whip: final score: 30

[The foe Pansage: Play Nice=5, Leer=5, Lick=5, Vine Whip=35]


[Prefer Vine Whip]
[The foe Pansear lost 33 HP, now has 0 HP]
[The foe Pansear fainted]
[The foe Pansage lost 25 HP, now has 8 HP]
[The foe Pansage lost 8 HP, now has 0 HP]
[The foe Pansage fainted]
Scoring for Pansage switching to: Sandshrew
Score: -10000000

Scoring for Pansage switching to: Pansear


Score: -10000000

Scoring for Pansage switching to: Panpour


Score: -10000000

Scoring for Pansage switching to: Vulpix


Score: -10000000

Scoring for Pansage switching to: Pansage


Score: -10000000

Scoring for Pansage switching to: Flabebe


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 13

***Round 3***
Play Nice: initial score: 10
Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Lick: initial score: 6


Lick: final score: 8
Lick: initial score: 2
Lick: final score: 0

Water Gun: initial score: 3


Water Gun: final score: 3

Water Gun: initial score: 12


Water Gun: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 12
Not using an item.

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: Final Score after Multi-Target Adjustment: 20

Lick: initial score: 6


Lick: final score: 8

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 3


Water Gun: final score: 3

Water Gun: initial score: 12


Water Gun: final score: 12

[The foe Panpour: Play Nice=10, Leer=20, Lick=8, Water Gun=12]


[Prefer Leer]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 50

Fake Out: initial score: 70


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 57


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 94


Double Hit: final score: 84

Fire Punch: initial score: 82


Fire Punch: final score: 83

Fire Punch: initial score: 34


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 99


Buneary: final switching score: -50
99 > -50, will not switch

Fake Out: initial score: 70


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 57


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 94


Double Hit: final score: 84
Fire Punch: initial score: 82
Fire Punch: final score: 83

Fire Punch: initial score: 34


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 99
Not using an item.

Fake Out: initial score: 70


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 57


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 94


Double Hit: final score: 84

Fire Punch: initial score: 82


Fire Punch: final score: 83

Fire Punch: initial score: 34


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=83, Baby-Doll Eyes=5]
[Prefer Double Hit]
Tackle: initial score: 17
Tackle: final score: 17
Tackle: initial score: 8
Tackle: final score: 8

Vine Whip: initial score: 20


Vine Whip: final score: 20

Vine Whip: initial score: 16


Vine Whip: final score: 16

Fairy Wind: initial score: 35


Fairy Wind: final score: 35

Fairy Wind: initial score: 13


Fairy Wind: final score: 13

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

Tackle: initial score: 8


Tackle: final score: 8

Vine Whip: initial score: 20


Vine Whip: final score: 20

Vine Whip: initial score: 16


Vine Whip: final score: 16

Fairy Wind: initial score: 35


Fairy Wind: final score: 35

Fairy Wind: initial score: 13


Fairy Wind: final score: 13

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

[The foe Flabebe: Tackle=5, Vine Whip=5, Fairy Wind=35, Lucky Chant=5]
[Prefer Fairy Wind]
[The foe Panpour lost 17 HP, now has 18 HP]
[The foe Flabebe lost 26 HP, now has 8 HP]
[The foe Flabebe lost 8 HP, now has 0 HP]
[The foe Flabebe fainted]
***Round 4***
Play Nice: initial score: 10
Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 5

Leer: initial score: 10


Leer: final score: 4

Leer: initial score: 10


Leer: final score: 4

Lick: initial score: 8


Lick: final score: 11

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 3


Water Gun: final score: 3

Water Gun: initial score: 12


Water Gun: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 12
Not using an item.

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 5

Leer: initial score: 10


Leer: final score: 4

Leer: initial score: 10


Leer: final score: 4

Leer: Final Score after Multi-Target Adjustment: 8

Lick: initial score: 8


Lick: final score: 11

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 3


Water Gun: final score: 3

Water Gun: initial score: 12


Water Gun: final score: 12

[The foe Panpour: Play Nice=5, Leer=8, Lick=11, Water Gun=12]


[Prefer Water Gun]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Buneary: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (-15)
Initial noswitchscore building: Better Switching Options (-15)
Initial noswitchscore building: Second Wind Situations (-15)
Buneary: initial noswitchscore: 140

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 66


Fire Punch: final score: 72

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 23

Buneary: highest move score: 99


Buneary: final switching score: -125
99 > -125, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 66


Fire Punch: final score: 72

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 23

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 99
Not using an item.
Fake Out: initial score: 110
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 66


Fire Punch: final score: 72

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 2

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=72, Baby-Doll Eyes=2]
[Prefer Double Hit]
[The foe Panpour lost 15 HP, now has 3 HP]
[The foe Panpour lost 3 HP, now has 0 HP]
[The foe Panpour fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Rockruff: Leer=100, Sand Attack=100, Bite=100, Howl=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Fake Out: initial score: 21
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 38


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 36


Double Hit: final score: 32

Double Hit: initial score: 61


Double Hit: final score: 54

Fire Punch: initial score: 24


Fire Punch: final score: 26

Fire Punch: initial score: 44


Fire Punch: final score: 48

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=120, Double Hit=5, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Fake Out]
[The wild Geodude: Mud Sport=100, Rock Polish=100, Rollout=100, Magnitude=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Geodude lost 6 HP, now has 27 HP]
[The wild Rockruff lost 34 HP, now has 0 HP]
[The wild Rockruff fainted]
[The wild Geodude lost 27 HP, now has 0 HP]
[The wild Geodude fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
67 - Mars
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sewaddle: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sewaddle: initial noswitchscore: 66

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24

Seed Bomb: initial score: 30


Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 90

Sewaddle: highest move score: 90


Sewaddle: final switching score: -66
90 > -66, will not switch

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24

Seed Bomb: initial score: 30


Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 90

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 90
Not using an item.

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24

Seed Bomb: initial score: 30


Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 90

[The foe Sewaddle: Return=5, Bug Bite=5, Seed Bomb=5, Light Screen=90]
[Prefer Light Screen]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sewaddle: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sewaddle: initial noswitchscore: 50

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24
Seed Bomb: initial score: 30
Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 0

Sewaddle: highest move score: 30


Sewaddle: final switching score: -50
30 > -50, will not switch

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24

Seed Bomb: initial score: 30


Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 30
Not using an item.

Return: initial score: 16


Return: final score: 16

Bug Bite: initial score: 24


Bug Bite: final score: 24

Seed Bomb: initial score: 30


Seed Bomb: final score: 30

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Sewaddle: Return=5, Bug Bite=24, Seed Bomb=30, Light Screen=0]
[Prefer Seed Bomb]
[The foe Sewaddle lost 28 HP, now has 12 HP]
[Fuegoleona lost 10 HP, now has 40 HP]
[The foe Sewaddle lost 5 HP, now has 7 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sewaddle: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sewaddle: initial noswitchscore: 33

Return: initial score: 20


Return: final score: 20

Bug Bite: initial score: 30


Bug Bite: final score: 30

Seed Bomb: initial score: 37


Seed Bomb: final score: 37

Light Screen: initial score: 35


Light Screen: final score: 0

Sewaddle: highest move score: 37


Sewaddle: final switching score: -33
37 > -33, will not switch

Return: initial score: 20


Return: final score: 20

Bug Bite: initial score: 30


Bug Bite: final score: 30

Seed Bomb: initial score: 37


Seed Bomb: final score: 37

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 37
Not using an item.

Return: initial score: 20


Return: final score: 20

Bug Bite: initial score: 30


Bug Bite: final score: 30

Seed Bomb: initial score: 37


Seed Bomb: final score: 37

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Sewaddle: Return=5, Bug Bite=30, Seed Bomb=37, Light Screen=0]
[Prefer Seed Bomb]
[The foe Sewaddle lost 7 HP, now has 0 HP]
[The foe Sewaddle fainted]
Scoring for Sewaddle switching to: Sewaddle
Score: -10000000

Scoring for Sewaddle switching to: Swadloon


Defensive: 5
Offensive: 35
Roles: 35
Weather: 35
Moves: 35
Abilities: 35
Items: 35
Fields: 35
Score: 35

Scoring for Sewaddle switching to: Leavanny


Defensive: 5
Offensive: 65
Roles: 288
Weather: 288
Moves: 288
Abilities: 288
Items: 288
Fields: 288
Score: 86

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 100

Return: initial score: 40


Return: final score: 40

Seed Bomb: initial score: 80


Seed Bomb: final score: 80

Synthesis: initial score: 25


Synthesis: final score: 0
Iron Defense: initial score: 25
Iron Defense: final score: 37

Leavanny: highest move score: 80


Leavanny: final switching score: -100
80 > -100, will not switch

Return: initial score: 40


Return: final score: 40

Seed Bomb: initial score: 80


Seed Bomb: final score: 80

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 37

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 80
Not using an item.

Return: initial score: 40


Return: final score: 40

Seed Bomb: initial score: 80


Seed Bomb: final score: 80

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 37

[The foe Leavanny: Return=5, Seed Bomb=80, Synthesis=0, Iron Defense=5]


[Prefer Seed Bomb]
[Fuegoleona lost 21 HP, now has 19 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 205

Return: initial score: 84


Return: final score: 84

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 37

Leavanny: highest move score: 110


Leavanny: final switching score: -205
110 > -205, will not switch

Return: initial score: 84


Return: final score: 84

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 37

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Return: initial score: 84


Return: final score: 84

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 3
[The foe Leavanny: Return=84, Seed Bomb=110, Synthesis=0.0, Iron Defense=3]
[Prefer Seed Bomb]
[Player used Mystery Bowl]
[Fuegoleona lost 21 HP, now has 29 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 50

Return: initial score: 55


Return: final score: 55

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 34

Leavanny: highest move score: 110


Leavanny: final switching score: -50
110 > -50, will not switch

Return: initial score: 55


Return: final score: 55

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 34

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Return: initial score: 55


Return: final score: 55

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 0

Iron Defense: initial score: 25


Iron Defense: final score: 3

[The foe Leavanny: Return=5, Seed Bomb=110, Synthesis=0.0, Iron Defense=3]


[Prefer Seed Bomb]
[Fuegoleona lost 19 HP, now has 10 HP]
[The foe Leavanny lost 30 HP, now has 33 HP]
[The foe Leavanny gained 3 HP, now has 36 HP]
[The foe Leavanny lost 7 HP, now has 29 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 155

Return: initial score: 110


Return: final score: 110

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 63

Iron Defense: initial score: 25


Iron Defense: final score: 3

Leavanny: highest move score: 110


Leavanny: final switching score: -155
110 > -155, will not switch

Return: initial score: 110


Return: final score: 110

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 63

Iron Defense: initial score: 25


Iron Defense: final score: 3

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Return: initial score: 110


Return: final score: 110

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Synthesis: initial score: 25


Synthesis: final score: 6

Iron Defense: initial score: 25


Iron Defense: final score: 0

[The foe Leavanny: Return=110, Seed Bomb=110, Synthesis=5, Iron Defense=0]


[Prefer Seed Bomb]
[Player used Mystery Bowl]
[Fuegoleona lost 20 HP, now has 30 HP]
[The foe Leavanny gained 3 HP, now has 32 HP]
[The foe Leavanny lost 7 HP, now has 25 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 0

Return: initial score: 53


Return: final score: 53

Seed Bomb: initial score: 106


Seed Bomb: final score: 106
Synthesis: initial score: 25
Synthesis: final score: 63

Iron Defense: initial score: 25


Iron Defense: final score: 3

Leavanny: highest move score: 106


Leavanny: final switching score: 0
106 > 0, will not switch

Return: initial score: 53


Return: final score: 53

Seed Bomb: initial score: 106


Seed Bomb: final score: 106

Synthesis: initial score: 25


Synthesis: final score: 63

Iron Defense: initial score: 25


Iron Defense: final score: 3

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -79
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -79
Highest item score: -79
Highest move score: 106
Not using an item.

Return: initial score: 53


Return: final score: 53

Seed Bomb: initial score: 106


Seed Bomb: final score: 106

Synthesis: initial score: 25


Synthesis: final score: 6

Iron Defense: initial score: 25


Iron Defense: final score: 0

[The foe Leavanny: Return=5, Seed Bomb=106, Synthesis=5, Iron Defense=0]


[Prefer Seed Bomb]
[Fuegoleona lost 30 HP, now has 0 HP]
[Fuegoleona fainted]
[The foe Leavanny gained 3 HP, now has 28 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Leavanny: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Leavanny: initial noswitchscore: 0

Return: initial score: 34


Return: final score: 34

Seed Bomb: initial score: 70


Seed Bomb: final score: 70

Synthesis: initial score: 25


Synthesis: final score: 30

Iron Defense: initial score: 25


Iron Defense: final score: 15

Leavanny: highest move score: 70


Leavanny: final switching score: 0
70 > 0, will not switch

Return: initial score: 34


Return: final score: 34

Seed Bomb: initial score: 70


Seed Bomb: final score: 70

Synthesis: initial score: 25


Synthesis: final score: 30

Iron Defense: initial score: 25


Iron Defense: final score: 15

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -85
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -85
Highest item score: -85
Highest move score: 70
Not using an item.

Return: initial score: 34


Return: final score: 34

Seed Bomb: initial score: 70


Seed Bomb: final score: 70
Synthesis: initial score: 25
Synthesis: final score: 30

Iron Defense: initial score: 25


Iron Defense: final score: 15

[The foe Leavanny: Return=5, Seed Bomb=70, Synthesis=5, Iron Defense=5]


[Prefer Seed Bomb]
[Borb lost 21 HP, now has 26 HP]
[The foe Leavanny lost 28 HP, now has 0 HP]
[The foe Leavanny fainted]
Scoring for Leavanny switching to: Sewaddle
Score: -10000000

Scoring for Leavanny switching to: Swadloon


Defensive: -20
Offensive: 10
Roles: 10
Weather: 10
Moves: 10
Abilities: 10
Items: 10
Fields: 10
Score: 10

Scoring for Leavanny switching to: Leavanny


Score: -10000000

***Round 10***
Return: initial score: 35
Return: final score: 35

Iron Defense: initial score: 25


Iron Defense: final score: 3

Seed Bomb: initial score: 82


Seed Bomb: final score: 82

Double Team: initial score: 15


Double Team: final score: 1

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 82
Not using an item.

Return: initial score: 35


Return: final score: 35

Iron Defense: initial score: 25


Iron Defense: final score: 3
Seed Bomb: initial score: 82
Seed Bomb: final score: 82

Double Team: initial score: 15


Double Team: final score: 1

[The foe Swadloon: Return=5, Iron Defense=3, Seed Bomb=82, Double Team=1]
[Prefer Seed Bomb]
[Borb lost 13 HP, now has 15 HP]
***Round 11***
Return: initial score: 66
Return: final score: 66

Iron Defense: initial score: 25


Iron Defense: final score: 3

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 1

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Return: initial score: 66


Return: final score: 66

Iron Defense: initial score: 25


Iron Defense: final score: 0

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 0

[The foe Swadloon: Return=5, Iron Defense=0, Seed Bomb=110, Double Team=0]
[Prefer Seed Bomb]
[Borb lost 13 HP, now has 2 HP]
***Round 12***
Return: initial score: 110
Return: final score: 110

Iron Defense: initial score: 25


Iron Defense: final score: 2

Seed Bomb: initial score: 110


Seed Bomb: final score: 110
Double Team: initial score: 15
Double Team: final score: 1

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -100
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Return: initial score: 110


Return: final score: 110

Iron Defense: initial score: 25


Iron Defense: final score: 0

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 0

[The foe Swadloon: Return=110, Iron Defense=0, Seed Bomb=110, Double Team=0]
[Prefer Return]
[The foe Swadloon lost 24 HP, now has 26 HP]
[Borb lost 2 HP, now has 0 HP]
[Borb fainted]
***Round 13***
Return: initial score: 15
Return: final score: 15

Iron Defense: initial score: 25


Iron Defense: final score: 9

Seed Bomb: initial score: 36


Seed Bomb: final score: 36

Double Team: initial score: 15


Double Team: final score: 4

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -86
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: -86
Highest item score: -86
Highest move score: 36
Not using an item.

Return: initial score: 15


Return: final score: 15
Iron Defense: initial score: 25
Iron Defense: final score: 9

Seed Bomb: initial score: 36


Seed Bomb: final score: 36

Double Team: initial score: 15


Double Team: final score: 4

[The foe Swadloon: Return=5, Iron Defense=5, Seed Bomb=36, Double Team=4]
[Prefer Seed Bomb]
[The foe Swadloon lost 10 HP, now has 16 HP]
[Hana lost 13 HP, now has 45 HP]
***Round 14***
Return: initial score: 20
Return: final score: 20

Iron Defense: initial score: 25


Iron Defense: final score: 7

Seed Bomb: initial score: 46


Seed Bomb: final score: 46

Double Team: initial score: 15


Double Team: final score: 3

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: 45
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: 45
Highest item score: 45
Highest move score: 46
Not using an item.

Return: initial score: 20


Return: final score: 20

Iron Defense: initial score: 25


Iron Defense: final score: 7

Seed Bomb: initial score: 46


Seed Bomb: final score: 46

Double Team: initial score: 15


Double Team: final score: 3

[The foe Swadloon: Return=5, Iron Defense=5, Seed Bomb=46, Double Team=3]
[Prefer Seed Bomb]
[The foe Swadloon lost 10 HP, now has 6 HP]
[Hana lost 14 HP, now has 31 HP]
***Round 15***
Return: initial score: 29
Return: final score: 29
Iron Defense: initial score: 25
Iron Defense: final score: 0

Seed Bomb: initial score: 67


Seed Bomb: final score: 67

Double Team: initial score: 15


Double Team: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: 196
This is a HP-healing item.
Cave Field Disrupt
Score for Super Potion: 196
Highest item score: 196
Highest move score: 67
Using Super Potion
[The foe Swadloon gained 44 HP, now has 50 HP]
[The foe Swadloon lost 10 HP, now has 40 HP]
***Round 16***
Return: initial score: 29
Return: final score: 29

Iron Defense: initial score: 25


Iron Defense: final score: 28

Seed Bomb: initial score: 67


Seed Bomb: final score: 67

Double Team: initial score: 15


Double Team: final score: 13

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -91
Highest item score: -91
Highest move score: 67
Not using an item.

Return: initial score: 29


Return: final score: 29

Iron Defense: initial score: 25


Iron Defense: final score: 28

Seed Bomb: initial score: 67


Seed Bomb: final score: 67

Double Team: initial score: 15


Double Team: final score: 13

[The foe Swadloon: Return=5, Iron Defense=5, Seed Bomb=67, Double Team=5]
[Prefer Seed Bomb]
[The foe Swadloon lost 10 HP, now has 30 HP]
[Hana lost 12 HP, now has 19 HP]
[The foe Swadloon lost 6 HP, now has 24 HP]
***Round 17***
Return: initial score: 47
Return: final score: 47

Iron Defense: initial score: 25


Iron Defense: final score: 26

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 12

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: -74
Highest item score: -74
Highest move score: 110
Not using an item.

Return: initial score: 47


Return: final score: 47

Iron Defense: initial score: 25


Iron Defense: final score: 2

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 1

[The foe Swadloon: Return=5, Iron Defense=2, Seed Bomb=110, Double Team=1]
[Prefer Seed Bomb]
[The foe Swadloon lost 12 HP, now has 12 HP]
[Hana lost 12 HP, now has 7 HP]
[The foe Swadloon lost 6 HP, now has 6 HP]
***Round 18***
Return: initial score: 110
Return: final score: 110

Iron Defense: initial score: 25


Iron Defense: final score: 0

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Cave Field Disrupt
Score for Super Potion: 222
Highest item score: 222
Highest move score: 110
Using Super Potion
[The foe Swadloon gained 44 HP, now has 50 HP]
[The foe Swadloon lost 10 HP, now has 40 HP]
[The foe Swadloon lost 6 HP, now has 34 HP]
***Round 19***
Return: initial score: 110
Return: final score: 110

Iron Defense: initial score: 25


Iron Defense: final score: 26

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Return: initial score: 110


Return: final score: 110

Iron Defense: initial score: 25


Iron Defense: final score: 2

Seed Bomb: initial score: 110


Seed Bomb: final score: 110

Double Team: initial score: 15


Double Team: final score: 1

[The foe Swadloon: Return=110, Iron Defense=2, Seed Bomb=110, Double Team=1]
[Prefer Return]
[Player used Mystery Bowl]
[Hana lost 5 HP, now has 42 HP]
[The foe Swadloon lost 6 HP, now has 28 HP]
***Round 20***
Return: initial score: 21
Return: final score: 21

Iron Defense: initial score: 25


Iron Defense: final score: 26

Seed Bomb: initial score: 50


Seed Bomb: final score: 50

Double Team: initial score: 15


Double Team: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Return: initial score: 21


Return: final score: 21

Iron Defense: initial score: 25


Iron Defense: final score: 26

Seed Bomb: initial score: 50


Seed Bomb: final score: 50

Double Team: initial score: 15


Double Team: final score: 12

[The foe Swadloon: Return=5, Iron Defense=5, Seed Bomb=50, Double Team=5]
[Prefer Seed Bomb]
[The foe Swadloon lost 10 HP, now has 18 HP]
[Hana lost 12 HP, now has 30 HP]
[The foe Swadloon lost 6 HP, now has 12 HP]
***Round 21***
Return: initial score: 30
Return: final score: 30

Iron Defense: initial score: 25


Iron Defense: final score: 0

Seed Bomb: initial score: 70


Seed Bomb: final score: 70

Double Team: initial score: 15


Double Team: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 70
Not using an item.

Return: initial score: 30


Return: final score: 30

Iron Defense: initial score: 25


Iron Defense: final score: 0

Seed Bomb: initial score: 70


Seed Bomb: final score: 70

Double Team: initial score: 15


Double Team: final score: 0

[The foe Swadloon: Return=5, Iron Defense=0, Seed Bomb=70, Double Team=0]
[Prefer Seed Bomb]
[The foe Swadloon lost 10 HP, now has 2 HP]
[Hana lost 12 HP, now has 18 HP]
[The foe Swadloon lost 2 HP, now has 0 HP]
[The foe Swadloon fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
9 - Melia
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 66

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 29


Double Hit: final score: 26

Fire Punch: initial score: 18


Fire Punch: final score: 19

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 120


Buneary: final switching score: -66
120 > -66, will not switch

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 29


Double Hit: final score: 26

Fire Punch: initial score: 18


Fire Punch: final score: 19

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 120
Not using an item.

Fake Out: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 29


Double Hit: final score: 26

Fire Punch: initial score: 18


Fire Punch: final score: 19

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The foe Buneary: Fake Out=120, Double Hit=5, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Fake Out]
[Hana lost 9 HP, now has 49 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 50

Fake Out: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 40
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 34


Double Hit: final score: 30

Fire Punch: initial score: 22


Fire Punch: final score: 24

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 30


Buneary: final switching score: -50
30 > -50, will not switch

Fake Out: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 40
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 34


Double Hit: final score: 30

Fire Punch: initial score: 22


Fire Punch: final score: 24

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 30
Not using an item.

Fake Out: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 40
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 34


Double Hit: final score: 30

Fire Punch: initial score: 22


Fire Punch: final score: 24

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The foe Buneary: Fake Out=0, Double Hit=30, Fire Punch=24, Baby-Doll Eyes=5]
[Prefer Double Hit]
[The foe Buneary lost 20 HP, now has 20 HP]
[The foe Buneary lost 20 HP, now has 0 HP]
[The foe Buneary fainted]
Scoring for Buneary switching to: Buneary
Score: -10000000

Scoring for Buneary switching to: Eevee


Defensive: -30
Offensive: 15
Roles: 15
Weather: 15
Moves: 15
Abilities: 15
Items: 15
Fields: 15
Score: 15

Scoring for Buneary switching to: Stufful


Defensive: 40
Offensive: 70
Roles: 26
Weather: 26
Moves: 26
Abilities: 56
Items: 56
Fields: 56
Score: 56

Scoring for Buneary switching to: Togepi


Defensive: 100
Offensive: 130
Roles: 130
Weather: 130
Moves: 130
Abilities: 130
Items: 130
Fields: 130
Score: 39

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 100

Tackle: initial score: 22


Tackle: final score: 22

Leer: initial score: 10


Leer: final score: 11
Roar: initial score: 20
Roar: final score: 11

Brutal Swing: initial score: 20


Brutal Swing: final score: 20

Stufful: highest move score: 22


Stufful: final switching score: -100
22 > -100, will not switch

Tackle: initial score: 22


Tackle: final score: 22

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 20


Brutal Swing: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 22
Not using an item.

Tackle: initial score: 22


Tackle: final score: 22

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 20


Brutal Swing: final score: 20

[The foe Stufful: Tackle=22, Leer=5, Roar=5, Brutal Swing=20]


[Prefer Tackle]
[The foe Stufful lost 42 HP, now has 5 HP]
[Borb lost 9 HP, now has 40 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 75

Tackle: initial score: 27


Tackle: final score: 27

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 25


Brutal Swing: final score: 25

Stufful: highest move score: 27


Stufful: final switching score: -75
27 > -75, will not switch

Tackle: initial score: 27


Tackle: final score: 27

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 25


Brutal Swing: final score: 25

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 27
Not using an item.

Tackle: initial score: 27


Tackle: final score: 27

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 25


Brutal Swing: final score: 25

[The foe Stufful: Tackle=27, Leer=5, Roar=5, Brutal Swing=25]


[Prefer Tackle]
[The foe Stufful lost 5 HP, now has 0 HP]
[The foe Stufful fainted]
Scoring for Stufful switching to: Buneary
Score: -10000000

Scoring for Stufful switching to: Eevee


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Stufful switching to: Stufful


Score: -10000000

Scoring for Stufful switching to: Togepi


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 100

Covet: initial score: 36


Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19
}

Eevee: highest move score: 36


Eevee: final switching score: -100
36 > -100, will not switch

Covet: initial score: 36


Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 36
Not using an item.

Covet: initial score: 36


Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19

[The foe Eevee: Covet=36, Baby-Doll Eyes=0, Mud-Slap=5, Bite=5]


[Prefer Covet]
[The foe Eevee lost 15 HP, now has 25 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 75

{
Covet: initial score: 36
Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19

Eevee: highest move score: 36


Eevee: final switching score: -75
36 > -75, will not switch

Covet: initial score: 36


Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -95
Highest item score: -95
Highest move score: 36
Not using an item.

Covet: initial score: 36


Covet: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 16


Mud-Slap: final score: 17

Bite: initial score: 18


Bite: final score: 19

[The foe Eevee: Covet=36, Baby-Doll Eyes=0, Mud-Slap=5, Bite=5]


[Prefer Covet]
[The foe Eevee lost 17 HP, now has 8 HP]
[Fuegoleona lost 16 HP, now has 34 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 50

Covet: initial score: 52


Covet: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Bite: initial score: 26


Bite: final score: 28

Eevee: highest move score: 52


Eevee: final switching score: -50
52 > -50, will not switch

Covet: initial score: 52


Covet: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Bite: initial score: 26


Bite: final score: 28

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 52
Not using an item.

Covet: initial score: 52


Covet: final score: 52
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Bite: initial score: 26


Bite: final score: 28

[The foe Eevee: Covet=52, Baby-Doll Eyes=0, Mud-Slap=5, Bite=5]


[Prefer Covet]
[The foe Eevee lost 8 HP, now has 0 HP]
[The foe Eevee fainted]
Scoring for Eevee switching to: Buneary
Score: -10000000

Scoring for Eevee switching to: Eevee


Score: -10000000

Scoring for Eevee switching to: Stufful


Score: -10000000

Scoring for Eevee switching to: Togepi


Defensive: 40
Offensive: 100
Roles: 100
Weather: 100
Moves: 100
Abilities: 100
Items: 100
Fields: 100
Score: 30

***Round 8***
Ancient Power: initial score: 15
Ancient Power: final score: 19

Echoed Voice: initial score: 3


Echoed Voice: final score: 5

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 24
Not using an item.

Ancient Power: initial score: 15


Ancient Power: final score: 19
Echoed Voice: initial score: 3
Echoed Voice: final score: 5

Yawn: initial score: 20


Yawn: final score: 31

Metronome: initial score: 20


Metronome: final score: 24

[The foe Togepi: Ancient Power=5, Echoed Voice=5, Yawn=31, Metronome=24]


[Prefer Yawn]
[The foe Togepi lost 12 HP, now has 27 HP]
[The foe Togepi lost 4 HP, now has 23 HP]
***Round 9***
Ancient Power: initial score: 15
Ancient Power: final score: 20

Echoed Voice: initial score: 3


Echoed Voice: final score: 3

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -97
Highest item score: -97
Highest move score: 20
Not using an item.

Ancient Power: initial score: 15


Ancient Power: final score: 20

Echoed Voice: initial score: 3


Echoed Voice: final score: 3

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

[The foe Togepi: Ancient Power=20, Echoed Voice=3, Yawn=0, Metronome=24]


[Prefer Metronome]
[The foe Togepi lost 12 HP, now has 11 HP]
[The foe Togepi gained 10 HP, now has 21 HP]
[The foe Togepi lost 4 HP, now has 17 HP]
***Round 10***
Ancient Power: initial score: 15
Ancient Power: final score: 20

Echoed Voice: initial score: 3


Echoed Voice: final score: 3
Yawn: initial score: 20
Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -96
Highest item score: -96
Highest move score: 20
Not using an item.

Ancient Power: initial score: 15


Ancient Power: final score: 20

Echoed Voice: initial score: 3


Echoed Voice: final score: 3

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

[The foe Togepi: Ancient Power=20, Echoed Voice=3, Yawn=0, Metronome=24]


[Prefer Metronome]
[The foe Togepi lost 4 HP, now has 13 HP]
***Round 11***
Ancient Power: initial score: 11
Ancient Power: final score: 13

Echoed Voice: initial score: 3


Echoed Voice: final score: 4

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -83
Highest item score: -83
Highest move score: 28
Not using an item.

Ancient Power: initial score: 11


Ancient Power: final score: 13

Echoed Voice: initial score: 3


Echoed Voice: final score: 4
Yawn: initial score: 20
Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

[The foe Togepi: Ancient Power=5, Echoed Voice=4, Yawn=37, Metronome=5]


[Prefer Yawn]
[The foe Togepi lost 13 HP, now has 0 HP]
[The foe Togepi fainted]
==============================
Battle Start!
100 - Nickoli
==============================
***Round 1***
Shadow Rush: initial score: 26
Shadow Rush: final score: 31

[The foe Meowth lost 9 HP, now has 22 HP]


***Round 2***
Shadow Rush: initial score: 26
Shadow Rush: final score: 31

[The foe Meowth lost 11 HP, now has 11 HP]


[The foe Meowth lost 3 HP, now has 8 HP]
***Round 3***
==============================
Battle Start!
100 - Daryle
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ducklett: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ducklett: initial noswitchscore: 66

Water Gun: initial score: 10


Water Gun: final score: 10

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 15


Wing Attack: final score: 15

}
Ducklett: highest move score: 15
Ducklett: final switching score: -66
15 > -66, will not switch

Water Gun: initial score: 10


Water Gun: final score: 10

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 15


Wing Attack: final score: 15

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 15
Not using an item.

Water Gun: initial score: 10


Water Gun: final score: 10

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 15


Wing Attack: final score: 15

[The foe Ducklett: Water Gun=10, Water Sport=10, Defog=5, Wing Attack=15]
[Prefer Wing Attack]
[Yachi lost 9 HP, now has 31 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ducklett: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ducklett: initial noswitchscore: 50

Water Gun: initial score: 25


Water Gun: final score: 25

Water Sport: initial score: 5


Water Sport: final score: 10
Defog: initial score: 5
Defog: final score: 5

Wing Attack: initial score: 29


Wing Attack: final score: 29

Ducklett: highest move score: 29


Ducklett: final switching score: -50
29 > -50, will not switch

Water Gun: initial score: 25


Water Gun: final score: 25

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 29


Wing Attack: final score: 29

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 29
Not using an item.

Water Gun: initial score: 25


Water Gun: final score: 25

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 29


Wing Attack: final score: 29

[The foe Ducklett: Water Gun=25, Water Sport=5, Defog=5, Wing Attack=29]
[Prefer Wing Attack]
[The foe Ducklett lost 38 HP, now has 0 HP]
[The foe Ducklett fainted]
Scoring for Ducklett switching to: Ducklett
Score: -10000000

Scoring for Ducklett switching to: Voltorb


Defensive: 100
Offensive: 148
Roles: 248
Weather: 248
Moves: 248
Abilities: 248
Items: 248
Fields: 248
Score: 248

Scoring for Ducklett switching to: Anorith


Defensive: 0
Offensive: 30
Roles: 182
Weather: 182
Moves: 182
Abilities: 182
Items: 182
Fields: 207
Score: 62

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Voltorb: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Voltorb: initial noswitchscore: 100

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16

Spark: initial score: 22


Spark: final score: 30

Rollout: initial score: 16


Rollout: final score: 16

Screech: initial score: 15


Screech: final score: 14

Voltorb: highest move score: 30


Voltorb: final switching score: -100
30 > -100, will not switch

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16

Spark: initial score: 22


Spark: final score: 30

Rollout: initial score: 16


Rollout: final score: 16

Screech: initial score: 15


Screech: final score: 14
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16

Spark: initial score: 22


Spark: final score: 30

Rollout: initial score: 16


Rollout: final score: 16

Screech: initial score: 15


Screech: final score: 14

[The foe Voltorb: Eerie Impulse=5, Spark=30, Rollout=5, Screech=5]


[Prefer Spark]
[Fuegoleona lost 9 HP, now has 41 HP]
[The foe Voltorb lost 14 HP, now has 23 HP]
[The foe Voltorb lost 4 HP, now has 19 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Voltorb: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Voltorb: initial noswitchscore: 75

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16

Spark: initial score: 26


Spark: final score: 26

Rollout: initial score: 19


Rollout: final score: 9

Screech: initial score: 15


Screech: final score: 14

Voltorb: highest move score: 26


Voltorb: final switching score: -75
26 > -75, will not switch

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16
Spark: initial score: 26
Spark: final score: 26

Rollout: initial score: 19


Rollout: final score: 9

Screech: initial score: 15


Screech: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 16

Spark: initial score: 26


Spark: final score: 26

Rollout: initial score: 19


Rollout: final score: 9

Screech: initial score: 15


Screech: final score: 14

[The foe Voltorb: Eerie Impulse=5, Spark=26, Rollout=5, Screech=5]


[Prefer Spark]
[Fuegoleona lost 9 HP, now has 32 HP]
[The foe Voltorb lost 15 HP, now has 4 HP]
[The foe Voltorb lost 4 HP, now has 0 HP]
[The foe Voltorb fainted]
Scoring for Voltorb switching to: Ducklett
Score: -10000000

Scoring for Voltorb switching to: Voltorb


Score: -10000000

Scoring for Voltorb switching to: Anorith


Defensive: 0
Offensive: 80
Roles: 208
Weather: 208
Moves: 208
Abilities: 208
Items: 208
Fields: 233
Score: 69

***Round 5***
Harden: initial score: 10
Harden: final score: 7

Mud Sport: initial score: 5


Mud Sport: final score: 3

Water Gun: initial score: 3


Water Gun: final score: 3

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Harden: initial score: 10


Harden: final score: 9

Mud Sport: initial score: 5


Mud Sport: final score: 3

Water Gun: initial score: 3


Water Gun: final score: 3

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

[The foe Anorith: Harden=5, Mud Sport=3, Water Gun=3, Fury Cutter=37]
[Prefer Fury Cutter]
[The foe Anorith lost 34 HP, now has 0 HP]
[The foe Anorith fainted]
==============================
Battle Start!
100 - Henrie
==============================
***Round 1***
Scoring for Cacnea switching to: Cubchoo
Defensive: 0
Offensive: 41
Roles: 81
Weather: 81
Moves: 81
Abilities: 81
Items: 81
Fields: 81
Score: 81

Scoring for Cacnea switching to: Tynamo


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 48
Abilities: 48
Items: 48
Fields: 48
Score: 14

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cubchoo: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cubchoo: initial noswitchscore: 66

Growl: initial score: 10


Growl: final score: 10

Powder Snow: initial score: 15


Powder Snow: final score: 15

Bide: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Bide: final score: 65

Icy Wind: initial score: 18


Icy Wind: final score: 17

Cubchoo: highest move score: 65


Cubchoo: final switching score: -66
65 > -66, will not switch

Growl: initial score: 10


Growl: final score: 10

Powder Snow: initial score: 15


Powder Snow: final score: 15

Bide: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Bide: final score: 65

Icy Wind: initial score: 18


Icy Wind: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 65
Not using an item.

Growl: initial score: 10


Growl: final score: 10

Powder Snow: initial score: 15


Powder Snow: final score: 15

Bide: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Bide: final score: 65

Icy Wind: initial score: 18


Icy Wind: final score: 17

[The foe Cubchoo: Growl=5, Powder Snow=5, Bide=65, Icy Wind=5]


[Prefer Bide]
[The foe Cubchoo lost 20 HP, now has 19 HP]
[The foe Cubchoo lost 19 HP, now has 0 HP]
[The foe Cubchoo fainted]
Scoring for Cubchoo switching to: Cubchoo
Score: -10000000

Scoring for Cubchoo switching to: Tynamo


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 48
Abilities: 48
Items: 48
Fields: 48
Score: 14

***Round 3***
Tackle: initial score: 12
Tackle: final score: 12

Thunder Wave: initial score: 30


Thunder Wave: final score: 69

Spark: initial score: 28


Spark: final score: 41

Charge Beam: initial score: 22


Charge Beam: final score: 25

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 69
Not using an item.

Tackle: initial score: 12


Tackle: final score: 12

Thunder Wave: initial score: 30


Thunder Wave: final score: 69

Spark: initial score: 28


Spark: final score: 41
Charge Beam: initial score: 22
Charge Beam: final score: 25

[The foe Tynamo: Tackle=5, Thunder Wave=69, Spark=5, Charge Beam=5]


[Prefer Thunder Wave]
[The foe Tynamo lost 23 HP, now has 12 HP]
[The foe Tynamo lost 4 HP, now has 8 HP]
***Round 4***
Tackle: initial score: 12
Tackle: final score: 12

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Spark: initial score: 28


Spark: final score: 28

Charge Beam: initial score: 22


Charge Beam: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Tackle: initial score: 12


Tackle: final score: 12

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Spark: initial score: 28


Spark: final score: 28

Charge Beam: initial score: 22


Charge Beam: final score: 14

[The foe Tynamo: Tackle=5, Thunder Wave=0, Spark=28, Charge Beam=5]


[Prefer Spark]
[Fuegoleona lost 11 HP, now has 39 HP]
[The foe Tynamo lost 8 HP, now has 0 HP]
[The foe Tynamo fainted]
==============================
Battle Start!
106 - Eli and Sharon
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Murkrow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Murkrow: initial noswitchscore: 66

Wing Attack: initial score: 20


Wing Attack: final score: 20

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 15

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Murkrow: highest move score: 37


Murkrow: final switching score: -66
37 > -66, will not switch

Wing Attack: initial score: 20


Wing Attack: final score: 20

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 15

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 37
Not using an item.

Wing Attack: initial score: 20


Wing Attack: final score: 20

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 15

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Murkrow: Wing Attack=37, Pursuit=5, Confuse Ray=36]


[Prefer Confuse Ray]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 28

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 37

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 100

Shadow Sneak: initial score: 24


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 24

Shadow Sneak: initial score: 13


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 13

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 20


Psywave: final score: 20

Spite: initial score: 1


***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Murkrow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Murkrow: initial noswitchscore: 50

Wing Attack: initial score: 20


Wing Attack: final score: 20

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 18

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Murkrow: highest move score: 37


Murkrow: final switching score: -50
37 > -50, will not switch

Wing Attack: initial score: 20


Wing Attack: final score: 20

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 18

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 37
Not using an item.

Wing Attack: initial score: 20


Wing Attack: final score: 20
Wing Attack: initial score: 37
Wing Attack: final score: 37

Pursuit: initial score: 15


Pursuit: final score: 18

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Murkrow: Wing Attack=37, Pursuit=5, Confuse Ray=30]


[Prefer Wing Attack]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9
Yawn: initial score: 20
Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (95)
Initial switchscore building: Healing
Initial switchscore building: fsteak (95)
Initial switchscore building: Specific Switches (95)
Misdreavus: initial switchscore: 95

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 75

Shadow Sneak: initial score: 24


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 24

Shadow Sneak: initial score: 13


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 13

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 20


Psywave: final score: 20

Spite: initial score: 1


[Spoot lost 10 HP, now has 50 HP]
[The ally Hapi lost 12 HP, now has 25 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (95)
Initial switchscore building: Healing
Initial switchscore building: fsteak (95)
Initial switchscore building: Specific Switches (95)
Murkrow: initial switchscore: 95

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Murkrow: initial noswitchscore: 33

Wing Attack: initial score: 24


Wing Attack: final score: 24

Wing Attack: initial score: 56


Wing Attack: final score: 56

Pursuit: initial score: 18


Pursuit: final score: 21

Pursuit: initial score: 20


Pursuit: final score: 20

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Murkrow: highest move score: 56


Murkrow: final switching score: 61
56 < 61, will switch

Scoring for Murkrow switching to: Murkrow


Score: -10000000

Scoring for Murkrow switching to: Misdreavus


Score: -10000000

Scoring for Murkrow switching to: Glameow


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30

Scoring for Murkrow switching to: Stunky


Defensive: 0
Offensive: 9
Roles: 9
Weather: 9
Moves: 59
Abilities: 59
Items: 59
Fields: 59
Score: 17

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=0, Metronome=24]


[Prefer Metronome]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 150

Shadow Sneak: initial score: 36


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 36

Shadow Sneak: initial score: 16


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Shadow Sneak: final score: 16

Psywave: initial score: 48


Psywave: final score: 48

Psywave: initial score: 24


Psywave: final score: 24

Spite: initial score: 1


[Spoot lost 10 HP, now has 40 HP]
[The foe Glameow lost 11 HP, now has 24 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Glameow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Glameow: initial noswitchscore: 100

Feint Attack: initial score: 15


Feint Attack: final score: 15

Feint Attack: initial score: 16


Feint Attack: final score: 16
Scratch: initial score: 15
Scratch: final score: 15

Scratch: initial score: 32


Scratch: final score: 32

Hypnosis: initial score: 15


Hypnosis: final score: 9

Hypnosis: initial score: 15


Hypnosis: final score: 15

Glameow: highest move score: 32


Glameow: final switching score: -100
32 > -100, will not switch

Feint Attack: initial score: 15


Feint Attack: final score: 15

Feint Attack: initial score: 16


Feint Attack: final score: 16

Scratch: initial score: 15


Scratch: final score: 15

Scratch: initial score: 32


Scratch: final score: 32

Hypnosis: initial score: 15


Hypnosis: final score: 9

Hypnosis: initial score: 15


Hypnosis: final score: 15

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 32
Not using an item.

Feint Attack: initial score: 15


Feint Attack: final score: 15

Feint Attack: initial score: 16


Feint Attack: final score: 16

Scratch: initial score: 15


Scratch: final score: 15

Scratch: initial score: 32


Scratch: final score: 32

Hypnosis: initial score: 15


Hypnosis: final score: 11

Hypnosis: initial score: 15


Hypnosis: final score: 15

[The foe Glameow: Feint Attack=5, Scratch=32, Hypnosis=5]


[Prefer Scratch]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 8


Echoed Voice: final score: 12

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 24
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 8


Echoed Voice: final score: 12

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 31

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=31, Metronome=24]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 125

Shadow Sneak: initial score: 36


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 36

Shadow Sneak: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Shadow Sneak: final score: 20

Psywave: initial score: 48


Psywave: final score: 48

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Glameow lost 24 HP, now has 0 HP]
[The foe Glameow fainted]
[The foe Misdreavus lost 17 HP, now has 21 HP]
Scoring for Glameow switching to: Murkrow
Defensive: 15
Offensive: 60
Roles: 100
Weather: 100
Moves: 150
Abilities: 250
Items: 250
Fields: 250
Score: 250

Scoring for Glameow switching to: Misdreavus


Score: -10000000

Scoring for Glameow switching to: Glameow


Score: -10000000
Scoring for Glameow switching to: Stunky
Defensive: 0
Offensive: 9
Roles: 9
Weather: 9
Moves: 59
Abilities: 59
Items: 59
Fields: 59
Score: 17

***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Murkrow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Murkrow: initial noswitchscore: 66

Wing Attack: initial score: 30


Wing Attack: final score: 30

Wing Attack: initial score: 56


Wing Attack: final score: 56

Pursuit: initial score: 22


Pursuit: final score: 26

Pursuit: initial score: 20


Pursuit: final score: 20

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Murkrow: highest move score: 56


Murkrow: final switching score: -66
56 > -66, will not switch

Wing Attack: initial score: 30


Wing Attack: final score: 30

Wing Attack: initial score: 56


Wing Attack: final score: 56

Pursuit: initial score: 22


Pursuit: final score: 26

Pursuit: initial score: 20


Pursuit: final score: 20

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 56
Not using an item.

Wing Attack: initial score: 30


Wing Attack: final score: 30

Wing Attack: initial score: 56


Wing Attack: final score: 56

Pursuit: initial score: 22


Pursuit: final score: 26

Pursuit: initial score: 20


Pursuit: final score: 20

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Murkrow: Wing Attack=56, Pursuit=5, Confuse Ray=5]


[Prefer Wing Attack]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 4


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 4


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (15)
Initial switchscore building: Specific Switches (15)
Misdreavus: initial switchscore: 15

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 100

Shadow Sneak: initial score: 36


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 36
Shadow Sneak: initial score: 20
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Shadow Sneak: final score: 20

Psywave: initial score: 48


Psywave: final score: 48

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Murkrow lost 38 HP, now has 0 HP]
[The foe Murkrow fainted]
[The foe Misdreavus lost 20 HP, now has 1 HP]
Scoring for Murkrow switching to: Murkrow
Score: -10000000

Scoring for Murkrow switching to: Misdreavus


Score: -10000000

Scoring for Murkrow switching to: Glameow


Score: -10000000

Scoring for Murkrow switching to: Stunky


Defensive: 0
Offensive: 9
Roles: 9
Weather: 9
Moves: 59
Abilities: 59
Items: 59
Fields: 59
Score: 17

***Round 6***
Poison Gas: initial score: 20
Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12

Fury Swipes: initial score: 28


Fury Swipes: final score: 22

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 22
Not using an item.

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12

Fury Swipes: initial score: 28


Fury Swipes: final score: 22

[The foe Stunky: Poison Gas=50, Smoke Screen=5, Fury Swipes=5]


[Prefer Poison Gas]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 100


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 100


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 10

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Shadow Sneak: initial score: 36
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 36

Shadow Sneak: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Shadow Sneak: final score: 20

Psywave: initial score: 48


Psywave: final score: 48

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Stunky lost 21 HP, now has 17 HP]
[The foe Misdreavus lost 1 HP, now has 0 HP]
[The foe Misdreavus fainted]
[Spoot lost 7 HP, now has 33 HP]
***Round 7***
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Smoke Screen: initial score: 10


Smoke Screen: final score: 13
Smoke Screen: initial score: 10
Smoke Screen: final score: 0

Fury Swipes: initial score: 18


Fury Swipes: final score: 14

Fury Swipes: initial score: 28


Fury Swipes: final score: 22

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 22
Not using an item.

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 25

Smoke Screen: initial score: 10


Smoke Screen: final score: 13

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 18


Fury Swipes: final score: 14

Fury Swipes: initial score: 28


Fury Swipes: final score: 22

[The foe Stunky: Poison Gas=25, Smoke Screen=5, Fury Swipes=22]


[Prefer Poison Gas]
Charm: initial score: 10
Charm: final score: 15

Echoed Voice: initial score: 11


Echoed Voice: final score: 16

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.
Charm: initial score: 10
Charm: final score: 15

Echoed Voice: initial score: 11


Echoed Voice: final score: 16

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=16, Yawn=0, Metronome=24]


[Prefer Metronome]
[The foe Stunky lost 17 HP, now has 0 HP]
[The foe Stunky fainted]
==============================
Battle Start!
102 - Zetta
==============================
***Round 1***
Scoring for Grimer switching to: Minior
Defensive: 0
Offensive: 200
Roles: 240
Weather: 240
Moves: 290
Abilities: 290
Items: 290
Fields: 290
Score: 290

Scoring for Grimer switching to: Cyndaquil


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Grimer switching to: Oddish


Defensive: 70
Offensive: 85
Roles: 84
Weather: 84
Moves: 134
Abilities: 134
Items: 134
Fields: 159
Score: 159

Scoring for Grimer switching to: Type: Null


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 9

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Minior: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Minior: initial noswitchscore: 66

Rollout: initial score: 10


Rollout: final score: 10

Defense Curl: initial score: 10


Defense Curl: final score: 9

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 28


Self Destruct: final score: 4

Minior: highest move score: 30


Minior: final switching score: -66
30 > -66, will not switch

Rollout: initial score: 10


Rollout: final score: 10

Defense Curl: initial score: 10


Defense Curl: final score: 9

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 28


Self Destruct: final score: 4

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Rollout: initial score: 10


Rollout: final score: 10

Defense Curl: initial score: 10


Defense Curl: final score: 9

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 28


Self Destruct: final score: 4

[The foe Minior: Rollout=5, Defense Curl=5, Confuse Ray=30, Self Destruct=4]
[Prefer Confuse Ray]
[The foe Minior lost 36 HP, now has 2 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Minior: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Minior: initial noswitchscore: 50

Rollout: initial score: 13


Rollout: final score: 6

Defense Curl: initial score: 10


Defense Curl: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 40


Self Destruct: final score: 41

Minior: highest move score: 41


Minior: final switching score: -50
41 > -50, will not switch

Rollout: initial score: 13


Rollout: final score: 6

Defense Curl: initial score: 10


Defense Curl: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 40


Self Destruct: final score: 41
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 41
Not using an item.

Rollout: initial score: 13


Rollout: final score: 6

Defense Curl: initial score: 10


Defense Curl: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 40


Self Destruct: final score: 41

[The foe Minior: Rollout=5, Defense Curl=0, Confuse Ray=0, Self Destruct=41]
[Prefer Self Destruct]
[The foe Minior lost 2 HP, now has 0 HP]
[The foe Minior fainted]
Scoring for Minior switching to: Minior
Score: -10000000

Scoring for Minior switching to: Cyndaquil


Defensive: 60
Offensive: 90
Roles: 90
Weather: 90
Moves: 90
Abilities: 90
Items: 90
Fields: 90
Score: 90

Scoring for Minior switching to: Oddish


Defensive: 30
Offensive: 90
Roles: 52
Weather: 52
Moves: 102
Abilities: 102
Items: 102
Fields: 127
Score: 127

Scoring for Minior switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 100

Acid: initial score: 27


Acid: final score: 27

Mega Drain: initial score: 19


Mega Drain: final score: 19

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Oddish: highest move score: 27


Oddish: final switching score: -100
27 > -100, will not switch

Acid: initial score: 27


Acid: final score: 27

Mega Drain: initial score: 19


Mega Drain: final score: 19

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 27
Not using an item.

Acid: initial score: 27


Acid: final score: 27

Mega Drain: initial score: 19


Mega Drain: final score: 19

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

[The foe Oddish: Acid=27, Mega Drain=19, Sleep Powder=0.0, Synthesis=0]


[Prefer Acid]
[The foe Oddish lost 10 HP, now has 26 HP]
[Borb lost 11 HP, now has 40 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 75

Acid: initial score: 35


Acid: final score: 35

Mega Drain: initial score: 25


Mega Drain: final score: 28

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 14

Oddish: highest move score: 35


Oddish: final switching score: -75
35 > -75, will not switch

Acid: initial score: 35


Acid: final score: 35

Mega Drain: initial score: 25


Mega Drain: final score: 28

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Acid: initial score: 35


Acid: final score: 35

Mega Drain: initial score: 25


Mega Drain: final score: 28

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 14

[The foe Oddish: Acid=35, Mega Drain=28, Sleep Powder=0.0, Synthesis=5]


[Prefer Acid]
[Fuegoleona lost 8 HP, now has 45 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 50

Acid: initial score: 20


Acid: final score: 20

Mega Drain: initial score: 15


Mega Drain: final score: 16

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 9

Oddish: highest move score: 20


Oddish: final switching score: -50
20 > -50, will not switch

Acid: initial score: 20


Acid: final score: 20

Mega Drain: initial score: 15


Mega Drain: final score: 16

Sleep Powder: initial score: 20


Sleep Powder: final score: 0
Synthesis: initial score: 25
Synthesis: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Acid: initial score: 20


Acid: final score: 20

Mega Drain: initial score: 15


Mega Drain: final score: 16

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 9

[The foe Oddish: Acid=20, Mega Drain=16, Sleep Powder=0.0, Synthesis=5]


[Prefer Acid]
[The foe Oddish lost 22 HP, now has 4 HP]
[Fuegoleona lost 8 HP, now has 37 HP]
[The foe Oddish lost 4 HP, now has 0 HP]
[The foe Oddish fainted]
Scoring for Oddish switching to: Minior
Score: -10000000

Scoring for Oddish switching to: Cyndaquil


Defensive: 70
Offensive: 100
Roles: 200
Weather: 200
Moves: 200
Abilities: 200
Items: 200
Fields: 200
Score: 200

Scoring for Oddish switching to: Oddish


Score: -10000000

Scoring for Oddish switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cyndaquil: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cyndaquil: initial noswitchscore: 100

Flame Wheel: initial score: 8


Flame Wheel: final score: 8

Quick Attack: initial score: 6


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 54
Priority Check End
Quick Attack: final score: 19

Aerial Ace: initial score: 10


Aerial Ace: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Cyndaquil: highest move score: 19


Cyndaquil: final switching score: -20
19 > -20, will not switch

Flame Wheel: initial score: 8


Flame Wheel: final score: 8

Quick Attack: initial score: 6


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 54
Priority Check End
Quick Attack: final score: 19

Aerial Ace: initial score: 10


Aerial Ace: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.

Flame Wheel: initial score: 8


Flame Wheel: final score: 8
Quick Attack: initial score: 6
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 54
Priority Check End
Quick Attack: final score: 19

Aerial Ace: initial score: 10


Aerial Ace: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

[The foe Cyndaquil: Flame Wheel=5, Quick Attack=19, Aerial Ace=5, Smoke Screen=0]
[Prefer Quick Attack]
[Spoot lost 3 HP, now has 57 HP]
[The foe Cyndaquil lost 33 HP, now has 0 HP]
[The foe Cyndaquil fainted]
Scoring for Cyndaquil switching to: Minior
Score: -10000000

Scoring for Cyndaquil switching to: Cyndaquil


Score: -10000000

Scoring for Cyndaquil switching to: Oddish


Score: -10000000

Scoring for Cyndaquil switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 8***
Pursuit: initial score: 13
Pursuit: final score: 13

Double Hit: initial score: 33


Double Hit: final score: 29

Hidden Power: initial score: 8


Hidden Power: final score: 8

Aerial Ace: initial score: 18


Aerial Ace: final score: 18

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 29
Not using an item.

Pursuit: initial score: 13


Pursuit: final score: 13

Double Hit: initial score: 33


Double Hit: final score: 29

Hidden Power: initial score: 8


Hidden Power: final score: 8

Aerial Ace: initial score: 18


Aerial Ace: final score: 18

[The foe Type: Null: Pursuit=5, Double Hit=29, Hidden Power=5, Aerial Ace=5]
[Prefer Double Hit]
[The foe Type: Null lost 14 HP, now has 35 HP]
[The foe Type: Null lost 14 HP, now has 21 HP]
[Hana lost 9 HP, now has 51 HP]
[Hana lost 9 HP, now has 42 HP]
[The foe Type: Null lost 6 HP, now has 15 HP]
***Round 9***
Pursuit: initial score: 19
Pursuit: final score: 19

Double Hit: initial score: 47


Double Hit: final score: 42

Hidden Power: initial score: 11


Hidden Power: final score: 11

Aerial Ace: initial score: 26


Aerial Ace: final score: 26

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 42
Not using an item.

Pursuit: initial score: 19


Pursuit: final score: 19

Double Hit: initial score: 47


Double Hit: final score: 42

Hidden Power: initial score: 11


Hidden Power: final score: 11

Aerial Ace: initial score: 26


Aerial Ace: final score: 26

[The foe Type: Null: Pursuit=5, Double Hit=42, Hidden Power=5, Aerial Ace=5]
[Prefer Double Hit]
[The foe Type: Null lost 14 HP, now has 1 HP]
[The foe Type: Null lost 1 HP, now has 0 HP]
[The foe Type: Null fainted]
==============================
Battle Start!
122 - Gyarados
==============================
***Round 1***
Thunder Fang: initial score: 110
Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 114
Not using an item.

Thunder Fang: initial score: 110


Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

[The foe Gyarados: Thunder Fang=104, Rift Thrash=77, Ice Fang=106, Fire Fang=114]
[Prefer Fire Fang]
[Yachi lost 19 HP, now has 21 HP]
***Round 2***
Thunder Fang: initial score: 110
Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 114
Not using an item.

Thunder Fang: initial score: 110


Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

[The foe Gyarados: Thunder Fang=104, Rift Thrash=77, Ice Fang=106, Fire Fang=114]
[Prefer Fire Fang]
[The foe Gyarados lost 9 HP, now has 42 HP]
***Round 3***
Thunder Fang: initial score: 110
Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 114
Not using an item.

Thunder Fang: initial score: 110


Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 106

Fire Fang: initial score: 110


Fire Fang: final score: 114

[The foe Gyarados: Thunder Fang=104, Rift Thrash=77, Ice Fang=106, Fire Fang=114]
[Prefer Fire Fang]
[Yachi lost 20 HP, now has 1 HP]
***Round 4***
Thunder Fang: initial score: 110
Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 107

Fire Fang: initial score: 110


Fire Fang: final score: 126

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 126
Not using an item.

Thunder Fang: initial score: 110


Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 107

Fire Fang: initial score: 110


Fire Fang: final score: 126

[The foe Gyarados: Thunder Fang=104, Rift Thrash=77, Ice Fang=107, Fire Fang=126]
[Prefer Fire Fang]
[Player used Mystery Bowl]
[Yachi lost 18 HP, now has 22 HP]
***Round 5***
Thunder Fang: initial score: 110
Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 107

Fire Fang: initial score: 110


Fire Fang: final score: 126

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 126
Not using an item.

Thunder Fang: initial score: 110


Thunder Fang: final score: 104

Rift Thrash: initial score: 110


Rift Thrash: final score: 77

Ice Fang: initial score: 110


Ice Fang: final score: 107

Fire Fang: initial score: 110


Fire Fang: final score: 126

[The foe Gyarados: Thunder Fang=104, Rift Thrash=77, Ice Fang=107, Fire Fang=126]
[Prefer Fire Fang]
[The foe Gyarados lost 9 HP, now has 33 HP]
[The foe Gyarados lost 33 HP, now has 0 HP]
[The foe Gyarados fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Venipede: Pursuit=100, Protect=100, Poison Tail=100, Bug Bite=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Attaque lost 3 HP, now has 247 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Diglett: Magnitude=100, Bulldoze=100, Sucker Punch=100, Mud Bomb=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Diglett lost 41 HP, now has 0 HP]
[The wild Diglett fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Diglett: Mud-Slap=100, Magnitude=100, Bulldoze=100, Sucker Punch=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Diglett lost 42 HP, now has 0 HP]
[The wild Diglett fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Venipede: Pursuit=100, Protect=100, Poison Tail=100, Bug Bite=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Venipede lost 48 HP, now has 0 HP]
[The wild Venipede fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Wooper: Mud Shot=100, Slam=100, Mud Bomb=100, Amnesia=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Wooper lost 67 HP, now has 0 HP]
[The wild Wooper fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Diglett: Magnitude=100, Bulldoze=100, Sucker Punch=100, Mud Bomb=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Diglett lost 45 HP, now has 0 HP]
[The wild Diglett fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Wooper: Mud Shot=100, Slam=100, Mud Bomb=100, Amnesia=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Wooper lost 66 HP, now has 0 HP]
[The wild Wooper fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Diglett: Magnitude=100, Bulldoze=100, Sucker Punch=100, Mud Bomb=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Diglett lost 43 HP, now has 0 HP]
[The wild Diglett fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Pumpkaboo: Razor Leaf=100, Leech Seed=100, Bullet Seed=100, Shadow
Sneak=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Attaque lost 6 HP, now has 234 HP]
[The wild Pumpkaboo lost 84 HP, now has 0 HP]
[The wild Pumpkaboo fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Pumpkaboo: Razor Leaf=100, Leech Seed=100, Bullet Seed=100, Shadow
Sneak=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Pumpkaboo lost 84 HP, now has 0 HP]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Pumpkaboo: Razor Leaf=100, Leech Seed=100, Bullet Seed=100, Shadow
Sneak=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Attaque lost 6 HP, now has 234 HP]
[The wild Pumpkaboo lost 85 HP, now has 0 HP]
[The wild Pumpkaboo fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
22 - Heather
==============================
***Round 1***
==============================
Battle Start!
22 - Heather
==============================
***Round 1***
==============================
Battle Start!
22 - Heather
==============================
***Round 1***
==============================
Battle Start!
22 - Heather
==============================
***Round 1***
==============================
Battle Start!
22 - Heather
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
35 - Johnson
==============================
***Round 1***
==============================
Battle Start!
35 - Mitchell
==============================
***Round 1***
==============================
Battle Start!
35 - Mitchell
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
10 - Amanda
==============================
***Round 1***
Scratch: initial score: 25
Scratch: final score: 25

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 25
Not using an item.

Scratch: initial score: 25


Scratch: final score: 25

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=25, Growl=0]


[Prefer Scratch]
[Chicalodeon lost 4 HP, now has 16 HP]
[The foe Litten lost 5 HP, now has 15 HP]
***Round 2***
Scratch: initial score: 31
Scratch: final score: 31

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 31
Not using an item.

Scratch: initial score: 31


Scratch: final score: 31

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=31, Growl=0]


[Prefer Scratch]
[Chicalodeon lost 4 HP, now has 12 HP]
[The foe Litten lost 5 HP, now has 10 HP]
***Round 3***
Scratch: initial score: 41
Scratch: final score: 41

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 41
Not using an item.

Scratch: initial score: 41


Scratch: final score: 41

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=41, Growl=0]


[Prefer Scratch]
[Chicalodeon lost 4 HP, now has 8 HP]
[The foe Litten lost 5 HP, now has 5 HP]
***Round 4***
Scratch: initial score: 62
[Preferring damaging move]
Scratch: final score: 68

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 68
Not using an item.

Scratch: initial score: 62


[Preferring damaging move]
Scratch: final score: 68

Growl: initial score: 10


Growl: final score: 0

[The foe Litten: Scratch=68, Growl=0]


[Prefer Scratch]
[Chicalodeon lost 4 HP, now has 4 HP]
[The foe Litten lost 5 HP, now has 0 HP]
[The foe Litten fainted]
==============================
Battle Start!
8 - Ren
==============================
***Round 1***
Pound: initial score: 18
Pound: final score: 18

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 18
Not using an item.

Pound: initial score: 18


Pound: final score: 18

Growl: initial score: 10


Growl: final score: 0

[The foe Froakie: Pound=18, Growl=0]


[Prefer Pound]
[Chicalodeon lost 3 HP, now has 19 HP]
[The foe Froakie lost 19 HP, now has 0 HP]
[The foe Froakie fainted]
==============================
Battle Start!
11 - Talia
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Meowth: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Meowth: initial noswitchscore: 66

Scratch: initial score: 13


Scratch: final score: 13

Growl: initial score: 10


Growl: final score: 14

Meowth: highest move score: 14


Meowth: final switching score: -133
14 > -133, will not switch

Scratch: initial score: 13


Scratch: final score: 13

Growl: initial score: 10


Growl: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.

Scratch: initial score: 13


Scratch: final score: 13

Growl: initial score: 10


Growl: final score: 14

[The foe Meowth: Scratch=13, Growl=14]


[Prefer Growl]
[The foe Meowth lost 15 HP, now has 0 HP]
[The foe Meowth fainted]
***Round 2***
Tackle: initial score: 13
Tackle: final score: 13

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.
Tackle: initial score: 13
Tackle: final score: 13

[The foe Pidgey: Tackle=13]


[Prefer Tackle]
[The foe Pidgey lost 7 HP, now has 10 HP]
[Chicalodeon lost 3 HP, now has 20 HP]
***Round 3***
Tackle: initial score: 15
Tackle: final score: 15

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 15
Not using an item.

Tackle: initial score: 15


Tackle: final score: 15

[The foe Pidgey: Tackle=15]


[Prefer Tackle]
[The foe Pidgey lost 7 HP, now has 3 HP]
[Chicalodeon lost 3 HP, now has 17 HP]
***Round 4***
Tackle: initial score: 17
Tackle: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

[The foe Pidgey: Tackle=17]


[Prefer Tackle]
[The foe Pidgey lost 3 HP, now has 0 HP]
[The foe Pidgey fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
24 - Kaleb
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sentret: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sentret: initial noswitchscore: 66

Scratch: initial score: 29


Scratch: final score: 29

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 12

Sentret: highest move score: 29


Sentret: final switching score: -66
29 > -66, will not switch

Scratch: initial score: 29


Scratch: final score: 29

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 29
Not using an item.

Scratch: initial score: 29


Scratch: final score: 29

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 12

[The foe Sentret: Scratch=29, Foresight=5, Defense Curl=5]


[Prefer Scratch]
[The foe Sentret lost 17 HP, now has 0 HP]
[The foe Sentret fainted]
Scoring for Sentret switching to: Sentret
Score: -10000000

Scoring for Sentret switching to: Spearow


Defensive: 30
Offensive: 135
Roles: 279
Weather: 279
Moves: 329
Abilities: 329
Items: 329
Fields: 329
Score: 329

Scoring for Sentret switching to: Tympole


Defensive: 15
Offensive: 45
Roles: 45
Weather: 95
Moves: 95
Abilities: 95
Items: 95
Fields: 95
Score: 28

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 100

Peck: initial score: 70


Peck: final score: 70

Growl: initial score: 10


Growl: final score: 14

Leer: initial score: 10


Leer: final score: 14

Spearow: highest move score: 70


Spearow: final switching score: -100
70 > -100, will not switch

Peck: initial score: 70


Peck: final score: 70

Growl: initial score: 10


Growl: final score: 14

Leer: initial score: 10


Leer: final score: 14

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 70
Not using an item.

Peck: initial score: 70


Peck: final score: 70

Growl: initial score: 10


Growl: final score: 14

Leer: initial score: 10


Leer: final score: 14

[The foe Spearow: Peck=70, Growl=5, Leer=5]


[Prefer Peck]
[Chicalodeon lost 10 HP, now has 7 HP]
[The foe Spearow lost 8 HP, now has 11 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 75

Peck: initial score: 110


Peck: final score: 110

Growl: initial score: 10


Growl: final score: 14

Leer: initial score: 10


Leer: final score: 14

Spearow: highest move score: 110


Spearow: final switching score: -75
110 > -75, will not switch

Peck: initial score: 110


Peck: final score: 110

Growl: initial score: 10


Growl: final score: 14

Leer: initial score: 10


Leer: final score: 14

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 110
Not using an item.

Peck: initial score: 110


Peck: final score: 110

Growl: initial score: 10


Growl: final score: 1

Leer: initial score: 10


Leer: final score: 1

[The foe Spearow: Peck=110, Growl=1, Leer=1]


[Prefer Peck]
[The foe Spearow lost 7 HP, now has 4 HP]
[Chicalodeon lost 7 HP, now has 0 HP]
[Chicalodeon fainted]
==============================
Battle Start!
20 - Derek
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Igglybuff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Igglybuff: initial noswitchscore: 66

Sing: initial score: 15


Sing: final score: 16

Charm: initial score: 10


Charm: final score: 14

Defense Curl: initial score: 10


Defense Curl: final score: 12

Igglybuff: highest move score: 16


Igglybuff: final switching score: -66
16 > -66, will not switch

Sing: initial score: 15


Sing: final score: 16

Charm: initial score: 10


Charm: final score: 14
Defense Curl: initial score: 10
Defense Curl: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Sing: initial score: 15


Sing: final score: 21

Charm: initial score: 10


Charm: final score: 14

Defense Curl: initial score: 10


Defense Curl: final score: 15

[The foe Igglybuff: Sing=21, Charm=14, Defense Curl=15]


[Prefer Sing]
[The foe Igglybuff lost 18 HP, now has 0 HP]
[The foe Igglybuff fainted]
Scoring for Igglybuff switching to: Igglybuff
Score: -10000000

Scoring for Igglybuff switching to: Yungoos


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 9

***Round 2***
Tackle: initial score: 21
Tackle: final score: 21

Leer: initial score: 10


[Not preferring status move]
Leer: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Tackle: initial score: 21


Tackle: final score: 21

Leer: initial score: 10


[Not preferring status move]
Leer: final score: 6

[The foe Yungoos: Tackle=21, Leer=5]


[Prefer Tackle]
[The foe Yungoos lost 16 HP, now has 0 HP]
[The foe Yungoos fainted]
==============================
Battle Start!
37 - Lacey
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 66

Tackle: initial score: 17


Tackle: final score: 17

Pidgey: highest move score: 17


Pidgey: final switching score: -66
17 > -66, will not switch

Tackle: initial score: 17


Tackle: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

[The foe Pidgey: Tackle=17]


[Prefer Tackle]
[The foe Pidgey lost 9 HP, now has 8 HP]
[Chicalodeon lost 3 HP, now has 25 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 50

Tackle: initial score: 20


Tackle: final score: 20

Pidgey: highest move score: 20


Pidgey: final switching score: -50
20 > -50, will not switch

Tackle: initial score: 20


Tackle: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Tackle: initial score: 20


Tackle: final score: 20

[The foe Pidgey: Tackle=20]


[Prefer Tackle]
[The foe Pidgey lost 8 HP, now has 0 HP]
[The foe Pidgey fainted]
Scoring for Pidgey switching to: Pidgey
Score: -10000000

Scoring for Pidgey switching to: Wurmple


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 6

***Round 3***
Tackle: initial score: 12
Tackle: final score: 12

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 16


Poison Sting: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.
Tackle: initial score: 12
Tackle: final score: 12

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 16


Poison Sting: final score: 18

[The foe Wurmple: Tackle=12, String Shot=0, Poison Sting=18]


[Prefer Poison Sting]
[The foe Wurmple lost 7 HP, now has 13 HP]
[Chicalodeon lost 2 HP, now has 23 HP]
[Chicalodeon lost 3 HP, now has 20 HP]
***Round 4***
Tackle: initial score: 15
Tackle: final score: 15

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 20


Poison Sting: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Tackle: initial score: 15


Tackle: final score: 15

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 20


Poison Sting: final score: 20

[The foe Wurmple: Tackle=15, String Shot=0, Poison Sting=20]


[Prefer Poison Sting]
[The foe Wurmple lost 8 HP, now has 5 HP]
[Chicalodeon lost 2 HP, now has 18 HP]
[Chicalodeon lost 3 HP, now has 15 HP]
***Round 5***
Tackle: initial score: 20
Tackle: final score: 20

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 26


Poison Sting: final score: 26

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.
Tackle: initial score: 20
Tackle: final score: 20

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 26


Poison Sting: final score: 26

[The foe Wurmple: Tackle=20, String Shot=0, Poison Sting=26]


[Prefer Poison Sting]
[The foe Wurmple lost 5 HP, now has 0 HP]
[The foe Wurmple fainted]
==============================
Battle Start!
13 - Penelope
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Feebas: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Feebas: initial noswitchscore: 66

Splash: initial score: 1


Splash: final score: 1

Feebas: highest move score: 1


Feebas: final switching score: -133
1 > -133, will not switch

Splash: initial score: 1


Splash: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 1
Not using an item.

Splash: initial score: 1


Splash: final score: 1

[The foe Feebas: Splash=1]


[Prefer Splash]
[The foe Feebas lost 19 HP, now has 0 HP]
[The foe Feebas fainted]
[Chicalodeon lost 3 HP, now has 14 HP]
***Round 2***
Growl: initial score: 10
Growl: final score: 0

Tackle: initial score: 28


Tackle: final score: 28

Tail Whip: initial score: 10


Tail Whip: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Tackle: initial score: 28


Tackle: final score: 28

Tail Whip: initial score: 10


Tail Whip: final score: 8

[The foe Ponyta: Growl=0, Tackle=28, Tail Whip=8]


[Prefer Tackle]
[The foe Ponyta lost 7 HP, now has 13 HP]
[Chicalodeon lost 4 HP, now has 10 HP]
[Chicalodeon lost 3 HP, now has 7 HP]
***Round 3***
Growl: initial score: 10
Growl: final score: 0

Tackle: initial score: 57


Tackle: final score: 57

Tail Whip: initial score: 10


Tail Whip: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Tackle: initial score: 57


Tackle: final score: 57

Tail Whip: initial score: 10


Tail Whip: final score: 8

[The foe Ponyta: Growl=0, Tackle=57, Tail Whip=8]


[Prefer Tackle]
[The foe Ponyta lost 8 HP, now has 5 HP]
[Chicalodeon lost 4 HP, now has 3 HP]
[Chicalodeon lost 3 HP, now has 0 HP]
[Chicalodeon fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Spearow lost 5 HP, now has 14 HP]
[Pansear lost 6 HP, now has 16 HP]
[Pansear gained 1 HP, now has 17 HP]
***Round 2***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Spearow lost 5 HP, now has 9 HP]
[Pansear lost 6 HP, now has 11 HP]
[Pansear gained 10 HP, now has 21 HP]
[Pansear gained 1 HP, now has 22 HP]
***Round 3***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Spearow lost 5 HP, now has 4 HP]
[Pansear lost 6 HP, now has 16 HP]
[Pansear gained 1 HP, now has 17 HP]
***Round 4***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Spearow lost 4 HP, now has 0 HP]
[The wild Spearow fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Spearow: Peck=100, Growl=100, Leer=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Pansear gained 1 HP, now has 18 HP]
***Round 2***
==============================
Battle Start!
13 - Penelope
==============================
***Round 1***
==============================
Battle Start!
21 - Denko
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 66

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Zubat: highest move score: 11


Zubat: final switching score: -66
11 > -66, will not switch

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Zubat: Absorb=11, Supersonic=5]


[Prefer Absorb]
[The foe Zubat lost 4 HP, now has 17 HP]
[Pansear lost 1 HP, now has 17 HP]
[The foe Zubat gained 1 HP, now has 18 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 50

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Zubat: highest move score: 11


Zubat: final switching score: -50
11 > -50, will not switch
Absorb: initial score: 11
Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Absorb: initial score: 11


Absorb: final score: 11

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Zubat: Absorb=11, Supersonic=5]


[Prefer Absorb]
[Chicalodeon lost 1 HP, now has 29 HP]
[The foe Zubat gained 1 HP, now has 19 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 33

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 6

Zubat: highest move score: 6


Zubat: final switching score: -33
6 > -33, will not switch

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 6
Not using an item.

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Zubat: Absorb=3, Supersonic=6]


[Prefer Supersonic]
[The foe Zubat lost 9 HP, now has 10 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 16

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 0

Zubat: highest move score: 3


Zubat: final switching score: -16
3 > -16, will not switch

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 3
Not using an item.

Absorb: initial score: 3


Absorb: final score: 3

Supersonic: initial score: 10


Supersonic: final score: 0

[The foe Zubat: Absorb=3, Supersonic=0]


[Prefer Absorb]
[Chicalodeon lost 6 HP, now has 23 HP]
[Chicalodeon lost 1 HP, now has 22 HP]
[The foe Zubat gained 1 HP, now has 11 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 0

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

Zubat: highest move score: 4


Zubat: final switching score: 0
4 > 0, will not switch

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 4
Not using an item.

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

[The foe Zubat: Absorb=4, Supersonic=0]


[Prefer Absorb]
[The foe Zubat lost 10 HP, now has 1 HP]
[Chicalodeon lost 1 HP, now has 21 HP]
[The foe Zubat gained 1 HP, now has 2 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 0

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

Zubat: highest move score: 4


Zubat: final switching score: 0
4 > 0, will not switch

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 4
Not using an item.

Absorb: initial score: 4


Absorb: final score: 4

Supersonic: initial score: 10


Supersonic: final score: 0

[The foe Zubat: Absorb=4, Supersonic=0]


[Prefer Absorb]
[The foe Zubat lost 2 HP, now has 0 HP]
[The foe Zubat fainted]
Scoring for Zubat switching to: Zubat
Score: -10000000

Scoring for Zubat switching to: Wooper


Defensive: 70
Offensive: 85
Roles: 85
Weather: 85
Moves: 85
Abilities: 85
Items: 85
Fields: 85
Score: 85
Scoring for Zubat switching to: Wooper
Defensive: 70
Offensive: 85
Roles: 214
Weather: 214
Moves: 214
Abilities: 214
Items: 214
Fields: 214
Score: 64

***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wooper: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wooper: initial noswitchscore: 100

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 11

Mud Sport: initial score: 5


Mud Sport: final score: 5

Wooper: highest move score: 14


Wooper: final switching score: -100
14 > -100, will not switch

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 11

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 11

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=14, Tail Whip=11, Mud Sport=5]


[Prefer Water Gun]
[The foe Wooper lost 23 HP, now has 0 HP]
[The foe Wooper fainted]
Scoring for Wooper switching to: Zubat
Score: -10000000

Scoring for Wooper switching to: Wooper


Score: -10000000

Scoring for Wooper switching to: Wooper


Defensive: 15
Offensive: 30
Roles: 143
Weather: 143
Moves: 143
Abilities: 143
Items: 143
Fields: 143
Score: 42

***Round 8***
Water Gun: initial score: 14
Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 14
Not using an item.

Water Gun: initial score: 14


Water Gun: final score: 14

Tail Whip: initial score: 10


Tail Whip: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

[The foe Wooper: Water Gun=14, Tail Whip=5, Mud Sport=5]


[Prefer Water Gun]
[The foe Wooper lost 25 HP, now has 0 HP]
[The foe Wooper fainted]
==============================
Battle Start!
13 - Bianca
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Azurill: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Azurill: initial noswitchscore: 66

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 19


Water Gun: final score: 19

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Azurill: highest move score: 19


Azurill: final switching score: -133
19 > -133, will not switch

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 19


Water Gun: final score: 19

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 19


Water Gun: final score: 19

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Azurill: Splash=1, Water Gun=19, Tail Whip=0, Water Sport=5]
[Prefer Water Gun]
[The foe Azurill lost 20 HP, now has 2 HP]
[Voltorb lost 5 HP, now has 16 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Azurill: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Azurill: initial noswitchscore: 50

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 25


Water Gun: final score: 25

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Azurill: highest move score: 25


Azurill: final switching score: -125
25 > -125, will not switch

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 25


Water Gun: final score: 25

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 25
Not using an item.

Splash: initial score: 1


Splash: final score: 1

Water Gun: initial score: 25


Water Gun: final score: 25

Tail Whip: initial score: 10


Tail Whip: final score: 0

Water Sport: initial score: 5


Water Sport: final score: 5

[The foe Azurill: Splash=1, Water Gun=25, Tail Whip=0, Water Sport=5]
[Prefer Water Gun]
[The foe Azurill lost 2 HP, now has 0 HP]
[The foe Azurill fainted]
***Round 3***
Confusion: initial score: 37
Confusion: final score: 37

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Confusion: initial score: 37


Confusion: final score: 37

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Woobat: Confusion=37, Odor Sleuth=5]


[Prefer Confusion]
[The foe Woobat lost 20 HP, now has 6 HP]
[Voltorb lost 8 HP, now has 8 HP]
***Round 4***
Confusion: initial score: 75
Confusion: final score: 76

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 76
Not using an item.

Confusion: initial score: 75


Confusion: final score: 76
Odor Sleuth: initial score: 5
Odor Sleuth: final score: 5

[The foe Woobat: Confusion=76, Odor Sleuth=5]


[Prefer Confusion]
[The foe Woobat lost 6 HP, now has 0 HP]
[The foe Woobat fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
67 - Mercury
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Abra: initial switchscore: -1100
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Abra: initial noswitchscore: 66

Light Screen: initial score: 35


Light Screen: final score: 78

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0

Reflect: initial score: 35


Reflect: final score: 60

Abra: highest move score: 78


Abra: final switching score: -1166
78 > -1166, will not switch

Light Screen: initial score: 35


Light Screen: final score: 78

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0

Reflect: initial score: 35


Reflect: final score: 60

Beginning AI Item use check.

This is a HP-healing item.


This is a status-curing item.
Score for Full Restore: -100
This is a HP-healing item.
This is a status-curing item.
Score for Full Restore: -100
Highest item score: -100
Highest move score: 78
Not using an item.

Light Screen: initial score: 35


Light Screen: final score: 78

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0
Reflect: initial score: 35
Reflect: final score: 60

[The foe Abra: Light Screen=78, Thunder Wave=0, Trick Room=0.0, Reflect=60]
[Prefer Light Screen]
[The foe Abra lost 20 HP, now has 8 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Abra: initial switchscore: -1100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Abra: initial noswitchscore: 50

Light Screen: initial score: 35


Light Screen: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0

Reflect: initial score: 35


Reflect: final score: 60

Abra: highest move score: 60


Abra: final switching score: -1150
60 > -1150, will not switch

Light Screen: initial score: 35


Light Screen: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0

Reflect: initial score: 35


Reflect: final score: 60

Beginning AI Item use check.

This is a HP-healing item.


This is a status-curing item.
Score for Full Restore: -91
This is a HP-healing item.
This is a status-curing item.
Score for Full Restore: -91
Highest item score: -91
Highest move score: 60
Not using an item.

Light Screen: initial score: 35


Light Screen: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Trick Room: initial score: 30


Trick Room: final score: 0

Reflect: initial score: 35


Reflect: final score: 60

[The foe Abra: Light Screen=0, Thunder Wave=0, Trick Room=0.0, Reflect=60]
[Prefer Reflect]
[The foe Abra lost 8 HP, now has 0 HP]
[The foe Abra fainted]
Scoring for Abra switching to: Abra
Score: -10000000

Scoring for Abra switching to: Kadabra


Defensive: 0
Offensive: 135
Roles: 379
Weather: 379
Moves: 379
Abilities: 379
Items: 379
Fields: 379
Score: 379

Scoring for Abra switching to: Alakazam


Defensive: 0
Offensive: 135
Roles: 379
Weather: 379
Moves: 379
Abilities: 379
Items: 379
Fields: 379
Score: 113

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Kadabra: initial switchscore: -1100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Kadabra: initial noswitchscore: 100

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 170

Kadabra: highest move score: 170


Kadabra: final switching score: -1200
170 > -1200, will not switch

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 170

Beginning AI Item use check.

This is a HP-healing item.


This is a status-curing item.
Score for Full Restore: -100
This is a HP-healing item.
This is a status-curing item.
Score for Full Restore: -100
Highest item score: -100
Highest move score: 170
Not using an item.

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 102

[The foe Kadabra: Psychic=111, Energy Ball=111, Shadow Ball=112, Calm Mind=102]
[Prefer Psychic]
[Voltorb lost 15 HP, now has 0 HP]
[Voltorb fainted]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Kadabra: initial switchscore: -1100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Kadabra: initial noswitchscore: 75

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 42

Kadabra: highest move score: 112


Kadabra: final switching score: -1175
112 > -1175, will not switch

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 42

Beginning AI Item use check.

This is a HP-healing item.


This is a status-curing item.
Score for Full Restore: -100
This is a HP-healing item.
This is a status-curing item.
Score for Full Restore: -100
Highest item score: -100
Highest move score: 112
Not using an item.

Psychic: initial score: 110


Psychic: final score: 111

Energy Ball: initial score: 110


Energy Ball: final score: 111

Shadow Ball: initial score: 110


Shadow Ball: final score: 112

Calm Mind: initial score: 30


Calm Mind: final score: 4

[The foe Kadabra: Psychic=111, Energy Ball=111, Shadow Ball=112, Calm Mind=4]
[Prefer Shadow Ball]
[Chicalodeon lost 29 HP, now has 0 HP]
[Chicalodeon fainted]
***Round 5***
==============================
Battle Start!
24 - Kaleb
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sentret: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sentret: initial noswitchscore: 66

Scratch: initial score: 17


Scratch: final score: 17

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 7

Sentret: highest move score: 17


Sentret: final switching score: -66
17 > -66, will not switch

Scratch: initial score: 17


Scratch: final score: 17

Foresight: initial score: 5


Foresight: final score: 5
Defense Curl: initial score: 10
Defense Curl: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 17
Not using an item.

Scratch: initial score: 17


Scratch: final score: 17

Foresight: initial score: 5


Foresight: final score: 5

Defense Curl: initial score: 10


Defense Curl: final score: 9

[The foe Sentret: Scratch=17, Foresight=5, Defense Curl=5]


[Prefer Scratch]
[The foe Sentret lost 17 HP, now has 0 HP]
[The foe Sentret fainted]
Scoring for Sentret switching to: Sentret
Score: -10000000

Scoring for Sentret switching to: Spearow


Defensive: 5
Offensive: 18
Roles: 18
Weather: 18
Moves: 68
Abilities: 68
Items: 68
Fields: 68
Score: 68

Scoring for Sentret switching to: Tympole


Defensive: -65
Offensive: -35
Roles: 58
Weather: 138
Moves: 138
Abilities: 138
Items: 138
Fields: 138
Score: 41

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Spearow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Spearow: initial noswitchscore: 100

Peck: initial score: 10


Peck: final score: 10

Growl: initial score: 10


Growl: final score: 0

Leer: initial score: 10


Leer: final score: 11

Spearow: highest move score: 11


Spearow: final switching score: -100
11 > -100, will not switch

Peck: initial score: 10


Peck: final score: 10

Growl: initial score: 10


Growl: final score: 0

Leer: initial score: 10


Leer: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Peck: initial score: 10


Peck: final score: 10

Growl: initial score: 10


Growl: final score: 0

Leer: initial score: 10


Leer: final score: 11

[The foe Spearow: Peck=10, Growl=0, Leer=11]


[Prefer Leer]
[The foe Spearow lost 19 HP, now has 0 HP]
[The foe Spearow fainted]
Scoring for Spearow switching to: Sentret
Score: -10000000

Scoring for Spearow switching to: Spearow


Score: -10000000

Scoring for Spearow switching to: Tympole


Defensive: -65
Offensive: -35
Roles: 58
Weather: 138
Moves: 138
Abilities: 138
Items: 138
Fields: 138
Score: 41

***Round 3***
Bubble: initial score: 28
Bubble: final score: 28

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Bubble: initial score: 28


Bubble: final score: 28

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Tympole: Bubble=28, Growl=0, Supersonic=5]


[Prefer Bubble]
[Voltorb lost 6 HP, now has 22 HP]
***Round 4***
Bubble: initial score: 36
Bubble: final score: 36

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Bubble: initial score: 36


Bubble: final score: 36

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6
[The foe Tympole: Bubble=36, Growl=0, Supersonic=5]
[Prefer Bubble]
[Voltorb lost 6 HP, now has 16 HP]
[The foe Tympole lost 20 HP, now has 2 HP]
***Round 5***
Bubble: initial score: 50
Bubble: final score: 50

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Bubble: initial score: 50


Bubble: final score: 50

Growl: initial score: 10


Growl: final score: 0

Supersonic: initial score: 10


Supersonic: final score: 6

[The foe Tympole: Bubble=50, Growl=0, Supersonic=5]


[Prefer Bubble]
[Voltorb lost 6 HP, now has 10 HP]
[The foe Tympole lost 2 HP, now has 0 HP]
[The foe Tympole fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
16 - Rufus
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wimpod: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Wimpod: initial noswitchscore: 126

{
Struggle Bug: initial score: 50
Struggle Bug: final score: 50

Sand Attack: initial score: 5


Sand Attack: final score: 5

Wimpod: highest move score: 50


Wimpod: final switching score: -126
50 > -126, will not switch

Struggle Bug: initial score: 50


Struggle Bug: final score: 50

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Struggle Bug: initial score: 50


Struggle Bug: final score: 50

Sand Attack: initial score: 5


Sand Attack: final score: 5

[The foe Wimpod: Struggle Bug=50, Sand Attack=5]


[Prefer Struggle Bug]
[The foe Wimpod lost 19 HP, now has 0 HP]
[The foe Wimpod fainted]
Scoring for Wimpod switching to: Wimpod
Score: -10000000

Scoring for Wimpod switching to: Teddiursa


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30

Scoring for Wimpod switching to: Pidove


Defensive: 70
Offensive: 100
Roles: 200
Weather: 200
Moves: 250
Abilities: 250
Items: 250
Fields: 250
Score: 75
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidove: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidove: initial noswitchscore: 100

Tackle: initial score: 50


Tackle: final score: 50

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 50

Growl: initial score: 10


Growl: final score: 0

Pidove: highest move score: 50


Pidove: final switching score: -100
50 > -100, will not switch

Tackle: initial score: 50


Tackle: final score: 50

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 50

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Tackle: initial score: 50


Tackle: final score: 50

Quick Attack: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 50

Growl: initial score: 10


Growl: final score: 0

[The foe Pidove: Tackle=50, Quick Attack=50, Growl=0]


[Prefer Tackle]
[The foe Pidove lost 24 HP, now has 0 HP]
[The foe Pidove fainted]
Scoring for Pidove switching to: Wimpod
Score: -10000000

Scoring for Pidove switching to: Teddiursa


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30

Scoring for Pidove switching to: Pidove


Score: -10000000

***Round 3***
Tackle: initial score: 66
Tackle: final score: 66

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 66
Not using an item.

Tackle: initial score: 66


Tackle: final score: 66

Growl: initial score: 10


Growl: final score: 0

[The foe Teddiursa: Tackle=66, Growl=0]


[Prefer Tackle]
[The foe Teddiursa lost 11 HP, now has 15 HP]
[Voltorb lost 6 HP, now has 6 HP]
***Round 4***
Tackle: initial score: 110
Tackle: final score: 110

Growl: initial score: 10


Growl: final score: 0
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Growl: initial score: 10


Growl: final score: 0

[The foe Teddiursa: Tackle=110, Growl=0.0]


[Prefer Tackle]
[The foe Teddiursa lost 15 HP, now has 0 HP]
[The foe Teddiursa fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
37 - Luca
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Skitty: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Skitty: initial noswitchscore: 66

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 25


Tackle: final score: 25

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5
Sing: initial score: 15
Sing: final score: 16

Sing: initial score: 15


Sing: final score: 16

Skitty: highest move score: 25


Skitty: final switching score: -66
25 > -66, will not switch

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 25


Tackle: final score: 25

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Sing: initial score: 15


Sing: final score: 16

Sing: initial score: 15


Sing: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: Final Score after Multi-Target Adjustment: 20

Tackle: initial score: 20


Tackle: final score: 20

Tackle: initial score: 25


Tackle: final score: 25

Foresight: initial score: 5


Foresight: final score: 5
Foresight: initial score: 5
Foresight: final score: 5

Sing: initial score: 15


Sing: final score: 21

Sing: initial score: 15


Sing: final score: 21

[The foe Skitty: Tail Whip=20, Tackle=25, Foresight=5, Sing=21]


[Prefer Tackle]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 62


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 68


Growlithe: final switching score: -100
68 > -100, will not switch

Roar: initial score: 20


Roar: final score: 11
Roar: initial score: 20
Roar: final score: 11

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 62


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 68
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 62


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=68, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Gulpin: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Gulpin: initial noswitchscore: 100

Pound: initial score: 15


Pound: final score: 15

Pound: initial score: 13


Pound: final score: 13

Yawn: initial score: 20


Yawn: final score: 28

Yawn: initial score: 20


Yawn: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Gulpin: highest move score: 28


Gulpin: final switching score: -100
28 > -100, will not switch

Pound: initial score: 15


Pound: final score: 15

Pound: initial score: 13


Pound: final score: 13

Yawn: initial score: 20


Yawn: final score: 28

Yawn: initial score: 20


Yawn: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.
Pound: initial score: 15
Pound: final score: 15

Pound: initial score: 13


Pound: final score: 13

Yawn: initial score: 20


Yawn: final score: 37

Yawn: initial score: 20


Yawn: final score: 37

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

[The foe Gulpin: Pound=5, Yawn=37, Poison Gas=50]


[Prefer Poison Gas]
[The foe Skitty lost 14 HP, now has 13 HP]
[The ally Growlithe lost 6 HP, now has 26 HP]
[Voltorb lost 3 HP, now has 27 HP]
[The ally Growlithe lost 4 HP, now has 22 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Skitty: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Skitty: initial noswitchscore: 50

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tackle: initial score: 22


Tackle: final score: 22

Tackle: initial score: 36


Tackle: final score: 36

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5
Sing: initial score: 15
Sing: final score: 0

Sing: initial score: 15


Sing: final score: 0

Skitty: highest move score: 36


Skitty: final switching score: -50
36 > -50, will not switch

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tackle: initial score: 22


Tackle: final score: 22

Tackle: initial score: 36


Tackle: final score: 36

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Sing: initial score: 15


Sing: final score: 0

Sing: initial score: 15


Sing: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tail Whip: initial score: 10


Tail Whip: final score: 12

Tail Whip: Final Score after Multi-Target Adjustment: 24

Tackle: initial score: 22


Tackle: final score: 22

Tackle: initial score: 36


Tackle: final score: 36

Foresight: initial score: 5


Foresight: final score: 5
Foresight: initial score: 5
Foresight: final score: 5

Sing: initial score: 15


Sing: final score: 0

Sing: initial score: 15


Sing: final score: 0

[The foe Skitty: Tail Whip=24, Tackle=36, Foresight=5, Sing=0]


[Prefer Tackle]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 110


Ember: final score: 121

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 121


Growlithe: final switching score: -75
121 > -75, will not switch

Roar: initial score: 20


Roar: final score: 11
Roar: initial score: 20
Roar: final score: 11

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 110


Ember: final score: 121

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 1

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 110


Ember: final score: 121

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 0

[The ally Growlithe: Roar=5, Ember=121, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Gulpin: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Gulpin: initial noswitchscore: 75

Pound: initial score: 22


Pound: final score: 22

Pound: initial score: 14


Pound: final score: 14

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Gulpin: highest move score: 22


Gulpin: final switching score: -75
22 > -75, will not switch

Pound: initial score: 22


Pound: final score: 22

Pound: initial score: 14


Pound: final score: 14

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.
Pound: initial score: 22
Pound: final score: 22

Pound: initial score: 14


Pound: final score: 14

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

[The foe Gulpin: Pound=22, Yawn=0, Poison Gas=0]


[Prefer Pound]
[The foe Skitty lost 13 HP, now has 0 HP]
[The foe Skitty fainted]
[The ally Growlithe lost 4 HP, now has 18 HP]
[Voltorb lost 3 HP, now has 24 HP]
[The ally Growlithe lost 4 HP, now has 14 HP]
Scoring for Skitty switching to: Skitty
Score: -10000000

Scoring for Skitty switching to: Gulpin


Score: -10000000

Scoring for Skitty switching to: Starly


Defensive: 40
Offensive: 70
Roles: 170
Weather: 170
Moves: 220
Abilities: 220
Items: 220
Fields: 220
Score: 66

***Round 3***
Tackle: initial score: 33
Tackle: final score: 33

Tackle: initial score: 64


Tackle: final score: 64

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 12

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 33

Quick Attack: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
Quick Attack: final score: 64

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Tackle: initial score: 33


Tackle: final score: 33

Tackle: initial score: 64


Tackle: final score: 64

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 12

Growl: Final Score after Multi-Target Adjustment: 12

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Quick Attack: final score: 33

Quick Attack: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
Quick Attack: final score: 64

[The foe Starly: Tackle=64, Growl=5, Quick Attack=64]


[Prefer Quick Attack]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 50

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 60


Ember: final score: 66

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 66


Growlithe: final switching score: -50
66 > -50, will not switch

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 60


Ember: final score: 66

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 66
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 34


Ember: final score: 37

Ember: initial score: 60


Ember: final score: 66

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0, Ember=66, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Pound: initial score: 35
Pound: final score: 35

Pound: initial score: 16


Pound: final score: 16

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Pound: initial score: 35


Pound: final score: 35

Pound: initial score: 16


Pound: final score: 16

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

[The foe Gulpin: Pound=35, Yawn=0, Poison Gas=0]


[Prefer Pound]
[The ally Growlithe lost 8 HP, now has 6 HP]
[The foe Starly lost 25 HP, now has 0 HP]
[The foe Starly fainted]
[The foe Gulpin lost 9 HP, now has 23 HP]
[The ally Growlithe lost 4 HP, now has 2 HP]
[Voltorb lost 4 HP, now has 22 HP]
[The ally Growlithe lost 2 HP, now has 0 HP]
[The ally Growlithe fainted]
Scoring for Growlithe switching to: Voltorb
Score: -10000000

Scoring for Growlithe switching to: Chikorita


Score: -10000000

Scoring for Growlithe switching to: Pansear


Score: -10000000

Scoring for Growlithe switching to: Buneary


Score: -10000000

Scoring for Growlithe switching to: Growlithe


Score: -10000000

Scoring for Growlithe switching to: Froakie


Defensive: 0
Offensive: 60
Roles: 160
Weather: 160
Moves: 160
Abilities: 200
Items: 200
Fields: 200
Score: 200

Scoring for Growlithe switching to: Cacnea


Defensive: 110
Offensive: 117
Roles: 117
Weather: 117
Moves: 117
Abilities: 117
Items: 117
Fields: 117
Score: 35

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 100

Growl: initial score: 10


Growl: final score: 15

Bubble: initial score: 52


Bubble: final score: 52

Quick Attack: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 34

Lick: initial score: 26


Lick: final score: 29

Froakie: highest move score: 52


Froakie: final switching score: -100
52 > -100, will not switch

Growl: initial score: 10


Growl: final score: 15

Bubble: initial score: 52


Bubble: final score: 52

Quick Attack: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 34

Lick: initial score: 26


Lick: final score: 29

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 52
Not using an item.

Growl: initial score: 10


Growl: final score: 15

Bubble: initial score: 52


Bubble: final score: 52

Quick Attack: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 34

Lick: initial score: 26


Lick: final score: 29

[The ally Froakie: Growl=5, Bubble=52, Quick Attack=5, Lick=5]


[Prefer Bubble]
Pound: initial score: 15
Pound: final score: 15

Pound: initial score: 18


Pound: final score: 18

Yawn: initial score: 20


Yawn: final score: 28

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Pound: initial score: 15


Pound: final score: 15

Pound: initial score: 18


Pound: final score: 18

Yawn: initial score: 20


Yawn: final score: 37
Yawn: initial score: 20
Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 25

[The foe Gulpin: Pound=5, Yawn=37, Poison Gas=25]


[Prefer Yawn]
[The foe Gulpin lost 11 HP, now has 12 HP]
[The foe Gulpin lost 9 HP, now has 3 HP]
[Voltorb lost 4 HP, now has 18 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (95)
Initial switchscore building: Healing
Initial switchscore building: fsteak (95)
Initial switchscore building: Specific Switches (95)
Froakie: initial switchscore: 95

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 335

Growl: initial score: 10


Growl: final score: 15

Bubble: initial score: 110


Bubble: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Lick: initial score: 110


Lick: final score: 110

Froakie: highest move score: 143


Froakie: final switching score: -240
143 > -240, will not switch

Growl: initial score: 10


Growl: final score: 15

Bubble: initial score: 110


Bubble: final score: 110
Quick Attack: initial score: 110
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Lick: initial score: 110


Lick: final score: 110

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 143
Not using an item.

Growl: initial score: 10


Growl: final score: 1

Bubble: initial score: 110


Bubble: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Lick: initial score: 110


Lick: final score: 110

[The ally Froakie: Growl=1, Bubble=110, Quick Attack=143, Lick=110]


[Prefer Quick Attack]
Pound: initial score: 15
Pound: final score: 15

Pound: initial score: 22


Pound: final score: 22

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 8

Poison Gas: initial score: 20


Poison Gas: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.
Pound: initial score: 15
Pound: final score: 15

Pound: initial score: 22


Pound: final score: 22

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 10

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 10

[The foe Gulpin: Pound=22, Yawn=0, Poison Gas=5]


[Prefer Pound]
[The foe Gulpin lost 3 HP, now has 0 HP]
[The foe Gulpin fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Noibat: Screech=100, Supersonic=100, Tackle=100, Absorb=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Roar: initial score: 20
Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 70


Ember: final score: 77

Ember: initial score: 47


Ember: final score: 47

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=77, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The wild Gulpin: Pound=100, Yawn=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Gulpin lost 24 HP, now has 0 HP]
[The wild Gulpin fainted]
[The wild Noibat lost 7 HP, now has 12 HP]
[Bun lost 2 HP, now has 39 HP]
***Round 2***
[The wild Noibat: Screech=100, Supersonic=100, Tackle=100, Absorb=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
Roar: initial score: 20
Roar: final score: 0

Ember: initial score: 75


Ember: final score: 76

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0.0, Ember=76, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The wild Noibat lost 12 HP, now has 0 HP]
[The wild Noibat fainted]
==============================
Battle Start!
17 - Jerald
==============================
***Round 1***
Thunder Shock: initial score: 12
Thunder Shock: final score: 3

Thunder Shock: initial score: 18


Thunder Shock: final score: 5

Charm: initial score: 10


Charm: final score: 10

Charm: initial score: 10


Charm: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Thunder Shock: initial score: 12


Thunder Shock: final score: 3
Thunder Shock: initial score: 18
Thunder Shock: final score: 5

Charm: initial score: 10


Charm: final score: 10

Charm: initial score: 10


Charm: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: initial score: 10


Tail Whip: final score: 10

Tail Whip: Final Score after Multi-Target Adjustment: 20

[The foe Pichu: Thunder Shock=5, Charm=5, Tail Whip=20]


[Prefer Tail Whip]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 42


Ember: final score: 46

Ember: initial score: 75


Ember: final score: 76

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5
}

Growlithe: highest move score: 76


Growlithe: final switching score: -100
76 > -100, will not switch

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 42


Ember: final score: 46

Ember: initial score: 75


Ember: final score: 76

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 76
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 42


Ember: final score: 46

Ember: initial score: 75


Ember: final score: 76

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5
Odor Sleuth: initial score: 5
Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0, Ember=76, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Tail Whip: initial score: 10
Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Thunder Shock: initial score: 25


Thunder Shock: final score: 7

Thunder Shock: initial score: 19


Thunder Shock: final score: 6

Growl: initial score: 10


Growl: final score: 10

Growl: initial score: 10


Growl: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 10
Not using an item.

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: Final Score after Multi-Target Adjustment: 0

Thunder Shock: initial score: 25


Thunder Shock: final score: 7

Thunder Shock: initial score: 19


Thunder Shock: final score: 6

Growl: initial score: 10


Growl: final score: 10

Growl: initial score: 10


Growl: final score: 10

Growl: Final Score after Multi-Target Adjustment: 20

Play Nice: initial score: 10


Play Nice: final score: 10
Play Nice: initial score: 10
Play Nice: final score: 10

[The foe Pikachu: Tail Whip=0, Thunder Shock=5, Growl=20, Play Nice=5]
[Prefer Growl]
[The foe Pichu lost 20 HP, now has 0 HP]
[The foe Pichu fainted]
[The foe Pikachu lost 9 HP, now has 17 HP]
[The foe Pikachu lost 1 HP, now has 16 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 68


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 68


Growlithe: final switching score: -75
68 > -75, will not switch

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 68


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 68
Not using an item.

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 68


Ember: final score: 68

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0.0, Ember=68, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Tail Whip: initial score: 10
Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Thunder Shock: initial score: 25


Thunder Shock: final score: 26

Thunder Shock: initial score: 19


Thunder Shock: final score: 20

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 4

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 4

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: Final Score after Multi-Target Adjustment: 0

Thunder Shock: initial score: 25


Thunder Shock: final score: 26

Thunder Shock: initial score: 19


Thunder Shock: final score: 20

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 4

Growl: Final Score after Multi-Target Adjustment: 4

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 4

[The foe Pikachu: Tail Whip=0, Thunder Shock=26, Growl=4, Play Nice=4]
[Prefer Thunder Shock]
[The foe Pikachu lost 12 HP, now has 4 HP]
[The ally Growlithe lost 6 HP, now has 26 HP]
[The foe Pikachu lost 4 HP, now has 0 HP]
[The foe Pikachu fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
78 - Garbage Crew
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 66

Pound: initial score: 14


Pound: final score: 14

Pound: initial score: 21


Pound: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 21


Trubbish: final switching score: -66
21 > -66, will not switch

Pound: initial score: 14


Pound: final score: 14

Pound: initial score: 21


Pound: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21
Recycle: initial score: 5
Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 14


Pound: final score: 14

Pound: initial score: 21


Pound: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=5, Poison Gas=50, Recycle=0]


[Prefer Poison Gas]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 27


Ember: final score: 29

Ember: initial score: 27


Ember: final score: 29

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 29


Growlithe: final switching score: -100
29 > -100, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 27


Ember: final score: 29

Ember: initial score: 27


Ember: final score: 29

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 29
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 27


Ember: final score: 29
Ember: initial score: 27
Ember: final score: 29

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=5, Ember=29, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 100

Pound: initial score: 21


Pound: final score: 21

Pound: initial score: 14


Pound: final score: 14

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 21


Trubbish: final switching score: -100
21 > -100, will not switch

Pound: initial score: 21


Pound: final score: 21

Pound: initial score: 14


Pound: final score: 14

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 21


Pound: final score: 21

Pound: initial score: 14


Pound: final score: 14

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 50

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=5, Poison Gas=50, Recycle=0]


[Prefer Poison Gas]
[The foe Trubbish lost 12 HP, now has 21 HP]
[The foe Trubbish lost 9 HP, now has 24 HP]
[Bun lost 5 HP, now has 36 HP]
[The ally Growlithe lost 4 HP, now has 28 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 50

Pound: initial score: 16


Pound: final score: 16

Pound: initial score: 25


Pound: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 25


Trubbish: final switching score: -50
25 > -50, will not switch

Pound: initial score: 16


Pound: final score: 16

Pound: initial score: 25


Pound: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Pound: initial score: 16


Pound: final score: 16

Pound: initial score: 25


Pound: final score: 25
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=25, Poison Gas=0, Recycle=0]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 42


Ember: final score: 46

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 46


Growlithe: final switching score: -75
46 > -75, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 42


Ember: final score: 46

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 46
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 42


Ember: final score: 46

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5
[The ally Growlithe: Roar=5, Ember=46, Leer=0, Odor Sleuth=5]
[Prefer Ember]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 75

Pound: initial score: 25


Pound: final score: 25

Pound: initial score: 16


Pound: final score: 16

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Trubbish: highest move score: 25


Trubbish: final switching score: -75
25 > -75, will not switch

Pound: initial score: 25


Pound: final score: 25

Pound: initial score: 16


Pound: final score: 16

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Pound: initial score: 25


Pound: final score: 25

Pound: initial score: 16


Pound: final score: 16

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=25, Poison Gas=0, Recycle=0]


[Prefer Pound]
[The foe Trubbish lost 12 HP, now has 9 HP]
[The ally Growlithe lost 6 HP, now has 22 HP]
[The ally Growlithe lost 6 HP, now has 16 HP]
[The foe Trubbish lost 8 HP, now has 1 HP]
[Bun lost 5 HP, now has 31 HP]
[The foe Trubbish lost 1 HP, now has 0 HP]
[The foe Trubbish fainted]
[The ally Growlithe lost 4 HP, now has 12 HP]
Scoring for Trubbish switching to: Trubbish
Score: -10000000

Scoring for Trubbish switching to: Trubbish


Score: -10000000

Scoring for Trubbish switching to: Garbodor


Defensive: 0
Offensive: 20
Roles: 169
Weather: 169
Moves: 219
Abilities: 219
Items: 219
Fields: 219
Score: 65

***Round 3***
Pound: initial score: 30
Pound: final score: 30

Pound: initial score: 108


Pound: final score: 108
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 43

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 43

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 108
Not using an item.

Pound: initial score: 30


Pound: final score: 30

Pound: initial score: 108


Pound: final score: 108

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 43

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

[The foe Garbodor: Pound=108, Poison Gas=0, Toxic Spikes=5]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 50

Roar: initial score: 20


Roar: final score: 0
Roar: initial score: 20
Roar: final score: 0

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 17


Ember: final score: 18

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 40


Growlithe: final switching score: -50
40 > -50, will not switch

Roar: initial score: 20


Roar: final score: 0

Roar: initial score: 20


Roar: final score: 0

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 17


Ember: final score: 18

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Roar: initial score: 20


Roar: final score: 0
Roar: initial score: 20
Roar: final score: 0

Ember: initial score: 37


Ember: final score: 40

Ember: initial score: 17


Ember: final score: 18

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The ally Growlithe: Roar=0, Ember=40, Leer=0, Odor Sleuth=5]


[Prefer Ember]
Pound: initial score: 58
Pound: final score: 58

Pound: initial score: 15


Pound: final score: 15

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 58
Not using an item.

Pound: initial score: 58


Pound: final score: 58

Pound: initial score: 15


Pound: final score: 15

Poison Gas: initial score: 20


Poison Gas: final score: 0
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=58, Poison Gas=0, Recycle=0]


[Prefer Pound]
[The ally Growlithe lost 8 HP, now has 4 HP]
[The ally Growlithe lost 4 HP, now has 0 HP]
[The ally Growlithe fainted]
[Bun lost 5 HP, now has 28 HP]
Scoring for Growlithe switching to: Buneary
Score: -10000000

Scoring for Growlithe switching to: Chikorita


Score: -10000000

Scoring for Growlithe switching to: Pansear


Score: -10000000

Scoring for Growlithe switching to: Voltorb


Score: -10000000

Scoring for Growlithe switching to: Growlithe


Score: -10000000

Scoring for Growlithe switching to: Froakie


Defensive: 0
Offensive: 30
Roles: 130
Weather: 130
Moves: 130
Abilities: 170
Items: 170
Fields: 170
Score: 170

Scoring for Growlithe switching to: Cacnea


Defensive: 140
Offensive: 147
Roles: 147
Weather: 147
Moves: 147
Abilities: 147
Items: 147
Fields: 147
Score: 44

***Round 4***
Pound: initial score: 25
Pound: final score: 25

Pound: initial score: 30


Pound: final score: 30

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 36

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 36

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Pound: initial score: 25


Pound: final score: 25

Pound: initial score: 30


Pound: final score: 30

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 25

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 36

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 36

[The foe Garbodor: Pound=30, Poison Gas=25, Toxic Spikes=36]


[Prefer Toxic Spikes]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 100

Growl: initial score: 10


Growl: final score: 11
Growl: initial score: 10
Growl: final score: 10

Bubble: initial score: 33


Bubble: final score: 33

Bubble: initial score: 13


Bubble: final score: 13

Quick Attack: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 25

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 11

Lick: initial score: 20


Lick: final score: 22

Lick: initial score: 8


Lick: final score: 11

Froakie: highest move score: 33


Froakie: final switching score: -100
33 > -100, will not switch

Growl: initial score: 10


Growl: final score: 11

Growl: initial score: 10


Growl: final score: 10

Bubble: initial score: 33


Bubble: final score: 33

Bubble: initial score: 13


Bubble: final score: 13

Quick Attack: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 25

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 11

Lick: initial score: 20


Lick: final score: 22

Lick: initial score: 8


Lick: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Growl: initial score: 10


Growl: final score: 11

Growl: initial score: 10


Growl: final score: 10

Growl: Final Score after Multi-Target Adjustment: 21

Bubble: initial score: 33


Bubble: final score: 33

Bubble: initial score: 13


Bubble: final score: 13

Bubble: Final Score after Multi-Target Adjustment: 46

Quick Attack: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 25

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 11

Lick: initial score: 20


Lick: final score: 22

Lick: initial score: 8


Lick: final score: 11

[The ally Froakie: Growl=5, Bubble=46, Quick Attack=5, Lick=5]


[Prefer Bubble]
Pound: initial score: 21
Pound: final score: 21

Pound: initial score: 17


Pound: final score: 17
Poison Gas: initial score: 20
Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 21


Pound: final score: 21

Pound: initial score: 17


Pound: final score: 17

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 25

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=21, Poison Gas=25, Recycle=0]


[Prefer Poison Gas]
[The foe Trubbish lost 12 HP, now has 12 HP]
[The foe Garbodor lost 6 HP, now has 39 HP]
[The foe Trubbish lost 8 HP, now has 4 HP]
[Bun lost 5 HP, now has 23 HP]
***Round 5***
Pound: initial score: 30
Pound: final score: 30

Pound: initial score: 30


Pound: final score: 30

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27
Toxic Spikes: initial score: 30
Toxic Spikes: final score: 27

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Pound: initial score: 30


Pound: final score: 30

Pound: initial score: 30


Pound: final score: 30

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 25

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

[The foe Garbodor: Pound=30, Poison Gas=25, Toxic Spikes=27]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Froakie: initial noswitchscore: 350

Growl: initial score: 10


Growl: final score: 11

Growl: initial score: 10


Growl: final score: 10

Bubble: initial score: 110


Bubble: final score: 110

Bubble: initial score: 15


Bubble: final score: 15
Quick Attack: initial score: 110
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 12

Lick: initial score: 110


Lick: final score: 124

Lick: initial score: 10


Lick: final score: 13

Froakie: highest move score: 143


Froakie: final switching score: -350
143 > -350, will not switch

Growl: initial score: 10


Growl: final score: 11

Growl: initial score: 10


Growl: final score: 10

Bubble: initial score: 110


Bubble: final score: 110

Bubble: initial score: 15


Bubble: final score: 15

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 12

Lick: initial score: 110


Lick: final score: 124

Lick: initial score: 10


Lick: final score: 13

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 143
Not using an item.

Growl: initial score: 10


Growl: final score: 1

Growl: initial score: 10


Growl: final score: 10

Growl: Final Score after Multi-Target Adjustment: 11

Bubble: initial score: 110


Bubble: final score: 110

Bubble: initial score: 15


Bubble: final score: 15

Bubble: Final Score after Multi-Target Adjustment: 125

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 12

Lick: initial score: 110


Lick: final score: 124

Lick: initial score: 10


Lick: final score: 13

[The ally Froakie: Growl=5, Bubble=125, Quick Attack=143, Lick=124]


[Prefer Quick Attack]
Pound: initial score: 21
Pound: final score: 21

Pound: initial score: 21


Pound: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Pound: initial score: 21


Pound: final score: 21

Pound: initial score: 21


Pound: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 25

Recycle: initial score: 5


Recycle: final score: 0

Recycle: initial score: 5


Recycle: final score: 0

[The foe Trubbish: Pound=21, Poison Gas=25, Recycle=0]


[Prefer Poison Gas]
[The foe Trubbish lost 4 HP, now has 0 HP]
[The ally Froakie hurt by Aftermath]
[The ally Froakie lost 8 HP, now has 25 HP]
[The foe Trubbish fainted]
[The foe Garbodor lost 9 HP, now has 30 HP]
[The ally Froakie lost 8 HP, now has 17 HP]
[Bun lost 5 HP, now has 18 HP]
***Round 6***
Pound: initial score: 38
Pound: final score: 38

Pound: initial score: 58


Pound: final score: 58

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 58
Not using an item.

Pound: initial score: 38


Pound: final score: 38

Pound: initial score: 58


Pound: final score: 58

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Poison Gas: Final Score after Multi-Target Adjustment: 21

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

[The foe Garbodor: Pound=58, Poison Gas=5, Toxic Spikes=5]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Froakie: initial noswitchscore: 65

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 16


Bubble: final score: 16

Quick Attack: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 26

Lick: initial score: 13


Lick: final score: 17

Froakie: highest move score: 26


Froakie: final switching score: -65
26 > -65, will not switch

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 16


Bubble: final score: 16

Quick Attack: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 26

Lick: initial score: 13


Lick: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 16


Bubble: final score: 16

Quick Attack: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 26

Lick: initial score: 13


Lick: final score: 17

[The ally Froakie: Growl=5, Bubble=5, Quick Attack=26, Lick=5]


[Prefer Quick Attack]
[The foe Garbodor lost 6 HP, now has 24 HP]
[The ally Froakie lost 8 HP, now has 9 HP]
[Voltorb lost 4 HP, now has 28 HP]
***Round 7***
Pound: initial score: 25
Pound: final score: 25

Pound: initial score: 110


Pound: final score: 110

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21
Toxic Spikes: initial score: 30
Toxic Spikes: final score: 27

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Pound: initial score: 25


Pound: final score: 25

Pound: initial score: 110


Pound: final score: 110

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 2

Poison Gas: Final Score after Multi-Target Adjustment: 2

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 27

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 2

[The foe Garbodor: Pound=110, Poison Gas=2, Toxic Spikes=5]


[Prefer Pound]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Froakie: initial noswitchscore: 40

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 20


Bubble: final score: 20

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Lick: initial score: 16


Lick: final score: 21

Froakie: highest move score: 33


Froakie: final switching score: -40
33 > -40, will not switch

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 20


Bubble: final score: 20

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Lick: initial score: 16


Lick: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Growl: initial score: 10


Growl: final score: 14

Bubble: initial score: 20


Bubble: final score: 20

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Lick: initial score: 16


Lick: final score: 21

[The ally Froakie: Growl=5, Bubble=5, Quick Attack=33, Lick=5]


[Prefer Quick Attack]
[The foe Garbodor lost 6 HP, now has 18 HP]
[The foe Garbodor lost 18 HP, now has 0 HP]
[The foe Garbodor fainted]
==============================
Battle Start!
8 - Ren
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 66

Flame Burst: initial score: 61


Flame Burst: final score: 61

Bite: initial score: 35


Bite: final score: 38

Snarl: initial score: 35


Snarl: final score: 33

Reversal: initial score: 14


Reversal: final score: 15

Growlithe: highest move score: 61


Growlithe: final switching score: -66
61 > -66, will not switch

Flame Burst: initial score: 61


Flame Burst: final score: 61

Bite: initial score: 35


Bite: final score: 38

Snarl: initial score: 35


Snarl: final score: 33

Reversal: initial score: 14


Reversal: final score: 15

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 61
Not using an item.

Flame Burst: initial score: 61


Flame Burst: final score: 61

Bite: initial score: 35


Bite: final score: 38
Snarl: initial score: 35
Snarl: final score: 33

Reversal: initial score: 14


Reversal: final score: 15

[The foe Growlithe: Flame Burst=61, Bite=5, Snarl=5, Reversal=5]


[Prefer Flame Burst]
[Voltorb lost 20 HP, now has 14 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 50

Flame Burst: initial score: 110


Flame Burst: final score: 110

Bite: initial score: 85


Bite: final score: 92

Snarl: initial score: 85


Snarl: final score: 80

Reversal: initial score: 35


Reversal: final score: 38

Growlithe: highest move score: 110


Growlithe: final switching score: -50
110 > -50, will not switch

Flame Burst: initial score: 110


Flame Burst: final score: 110

Bite: initial score: 85


Bite: final score: 92

Snarl: initial score: 85


Snarl: final score: 80

Reversal: initial score: 35


Reversal: final score: 38

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Flame Burst: initial score: 110


Flame Burst: final score: 110

Bite: initial score: 85


Bite: final score: 92

Snarl: initial score: 85


Snarl: final score: 80

Reversal: initial score: 35


Reversal: final score: 38

[The foe Growlithe: Flame Burst=110, Bite=92, Snarl=80, Reversal=5]


[Prefer Flame Burst]
[The foe Growlithe lost 20 HP, now has 20 HP]
[Voltorb lost 14 HP, now has 0 HP]
[Voltorb fainted]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 33

Flame Burst: initial score: 44


Flame Burst: final score: 44

Bite: initial score: 24


Bite: final score: 26

Snarl: initial score: 22


Snarl: final score: 20

Reversal: initial score: 35


Reversal: final score: 38

Growlithe: highest move score: 44


Growlithe: final switching score: -33
44 > -33, will not switch

Flame Burst: initial score: 44


Flame Burst: final score: 44
Bite: initial score: 24
Bite: final score: 26

Snarl: initial score: 22


Snarl: final score: 20

Reversal: initial score: 35


Reversal: final score: 38

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -96
Highest item score: -96
Highest move score: 44
Not using an item.

Flame Burst: initial score: 44


Flame Burst: final score: 44

Bite: initial score: 24


Bite: final score: 26

Snarl: initial score: 22


Snarl: final score: 20

Reversal: initial score: 35


Reversal: final score: 38

[The foe Growlithe: Flame Burst=44, Bite=5, Snarl=5, Reversal=38]


[Prefer Flame Burst]
[The foe Growlithe lost 15 HP, now has 5 HP]
[Bun lost 18 HP, now has 27 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 16

Flame Burst: initial score: 74


Flame Burst: final score: 74

Bite: initial score: 40


Bite: final score: 43

Snarl: initial score: 37


Snarl: final score: 35

Reversal: initial score: 110


Reversal: final score: 121

Growlithe: highest move score: 121


Growlithe: final switching score: -16
121 > -16, will not switch

Flame Burst: initial score: 74


Flame Burst: final score: 74

Bite: initial score: 40


Bite: final score: 43

Snarl: initial score: 37


Snarl: final score: 35

Reversal: initial score: 110


Reversal: final score: 121

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 121
Not using an item.

Flame Burst: initial score: 74


Flame Burst: final score: 74

Bite: initial score: 40


Bite: final score: 43

Snarl: initial score: 37


Snarl: final score: 35

Reversal: initial score: 110


Reversal: final score: 121

[The foe Growlithe: Flame Burst=5, Bite=5, Snarl=5, Reversal=121]


[Prefer Reversal]
[The foe Growlithe lost 5 HP, now has 0 HP]
[The foe Growlithe fainted]
Scoring for Growlithe switching to: Growlithe
Score: -10000000

Scoring for Growlithe switching to: Froakie


Defensive: 0
Offensive: 90
Roles: 190
Weather: 190
Moves: 190
Abilities: 230
Items: 230
Fields: 230
Score: 230

Scoring for Growlithe switching to: Cacnea


Defensive: 0
Offensive: 15
Roles: 15
Weather: 15
Moves: 15
Abilities: 15
Items: 15
Fields: 15
Score: 4

***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 100

Growl: initial score: 10


Growl: final score: 10

Water Pulse: initial score: 66


Water Pulse: final score: 71

Quick Attack: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 18
Priority Check End
Quick Attack: final score: 29

Lick: initial score: 3


Lick: final score: 0

Froakie: highest move score: 71


Froakie: final switching score: -100
71 > -100, will not switch

Growl: initial score: 10


Growl: final score: 10

Water Pulse: initial score: 66


Water Pulse: final score: 71

Quick Attack: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 18
Priority Check End
Quick Attack: final score: 29

Lick: initial score: 3


Lick: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 71
Not using an item.

Growl: initial score: 10


Growl: final score: 10

Water Pulse: initial score: 66


Water Pulse: final score: 71

Quick Attack: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 18
Priority Check End
Quick Attack: final score: 29

Lick: initial score: 3


Lick: final score: 0

[The foe Froakie: Growl=5, Water Pulse=71, Quick Attack=5, Lick=0]


[Prefer Water Pulse]
[Chicalodeon lost 9 HP, now has 29 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 75

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 34


Water Pulse: final score: 35

Quick Attack: initial score: 27


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 27

Lick: initial score: 20


Lick: final score: 22

Froakie: highest move score: 35


Froakie: final switching score: -75
35 > -75, will not switch

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 34


Water Pulse: final score: 35

Quick Attack: initial score: 27


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 27

Lick: initial score: 20


Lick: final score: 22

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 35
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 34


Water Pulse: final score: 35

Quick Attack: initial score: 27


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 27

Lick: initial score: 20


Lick: final score: 22

[The foe Froakie: Growl=0, Water Pulse=35, Quick Attack=27, Lick=5]


[Prefer Water Pulse]
[Chicalodeon lost 9 HP, now has 20 HP]
[The foe Froakie lost 28 HP, now has 11 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Froakie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Froakie: initial noswitchscore: 50

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 50


Water Pulse: final score: 52

Quick Attack: initial score: 40


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 40

Lick: initial score: 30


Lick: final score: 33

Froakie: highest move score: 52


Froakie: final switching score: -50
52 > -50, will not switch

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 50


Water Pulse: final score: 52

Quick Attack: initial score: 40


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 40

Lick: initial score: 30


Lick: final score: 33

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 52
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Water Pulse: initial score: 50


Water Pulse: final score: 52

Quick Attack: initial score: 40


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 30
Priority Check End
Quick Attack: final score: 40

Lick: initial score: 30


Lick: final score: 33

[The foe Froakie: Growl=0, Water Pulse=52, Quick Attack=40, Lick=5]


[Prefer Water Pulse]
[Chicalodeon lost 9 HP, now has 11 HP]
[The foe Froakie lost 11 HP, now has 0 HP]
[The foe Froakie fainted]
Scoring for Froakie switching to: Growlithe
Score: -10000000

Scoring for Froakie switching to: Froakie


Score: -10000000

Scoring for Froakie switching to: Cacnea


Defensive: 100
Offensive: 115
Roles: 115
Weather: 115
Moves: 115
Abilities: 115
Items: 115
Fields: 115
Score: 34

***Round 8***
Leech Seed: initial score: 25
Leech Seed: final score: 0

Absorb: initial score: 45


Absorb: final score: 45

Growth: initial score: 10


Growth: final score: 11

Poison Sting: initial score: 72


Poison Sting: final score: 76

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 76
Not using an item.

Leech Seed: initial score: 25


Leech Seed: final score: 0

Absorb: initial score: 45


Absorb: final score: 45

Growth: initial score: 10


Growth: final score: 11

Poison Sting: initial score: 72


Poison Sting: final score: 76

[The foe Cacnea: Leech Seed=0, Absorb=5, Growth=5, Poison Sting=76]


[Prefer Poison Sting]
[The foe Cacnea lost 8 HP, now has 32 HP]
[Chicalodeon lost 6 HP, now has 5 HP]
***Round 9***
Leech Seed: initial score: 25
Leech Seed: final score: 0

Absorb: initial score: 100


Absorb: final score: 106

Growth: initial score: 10


Growth: final score: 11

Poison Sting: initial score: 110


Poison Sting: final score: 116

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -80
Highest item score: -80
Highest move score: 116
Not using an item.

Leech Seed: initial score: 25


Leech Seed: final score: 0

Absorb: initial score: 100


Absorb: final score: 106

Growth: initial score: 10


Growth: final score: 1

Poison Sting: initial score: 110


Poison Sting: final score: 116

[The foe Cacnea: Leech Seed=0.0, Absorb=106, Growth=1, Poison Sting=116]


[Prefer Poison Sting]
[Pansear lost 5 HP, now has 26 HP]
[Pansear lost 3 HP, now has 23 HP]
***Round 10***
Leech Seed: initial score: 25
Leech Seed: final score: 18

Absorb: initial score: 26


Absorb: final score: 27
Growth: initial score: 10
Growth: final score: 14

Poison Sting: initial score: 26


Poison Sting: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -93
Highest item score: -93
Highest move score: 27
Not using an item.

Leech Seed: initial score: 25


Leech Seed: final score: 18

Absorb: initial score: 26


Absorb: final score: 27

Growth: initial score: 10


Growth: final score: 14

Poison Sting: initial score: 26


Poison Sting: final score: 26

[The foe Cacnea: Leech Seed=18, Absorb=27, Growth=5, Poison Sting=26]


[Prefer Poison Sting]
[The foe Cacnea lost 22 HP, now has 10 HP]
[Pansear lost 5 HP, now has 18 HP]
[Pansear lost 3 HP, now has 15 HP]
***Round 11***
Leech Seed: initial score: 25
Leech Seed: final score: 9

Absorb: initial score: 40


Absorb: final score: 43

Growth: initial score: 10


Growth: final score: 0

Poison Sting: initial score: 40


Poison Sting: final score: 40

Beginning AI Item use check.

This is a HP-healing item.


Score for Potion: -100
Highest item score: -100
Highest move score: 43
Not using an item.

Leech Seed: initial score: 25


Leech Seed: final score: 9

Absorb: initial score: 40


Absorb: final score: 43

Growth: initial score: 10


Growth: final score: 0

Poison Sting: initial score: 40


Poison Sting: final score: 40

[The foe Cacnea: Leech Seed=5, Absorb=43, Growth=0, Poison Sting=40]


[Prefer Absorb]
[The foe Cacnea lost 10 HP, now has 0 HP]
[The foe Cacnea fainted]
==============================
Battle Start!
22 - Nadine
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wurmple: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wurmple: initial noswitchscore: 66

Tackle: initial score: 60


Tackle: final score: 60

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 80


Poison Sting: final score: 84

Wurmple: highest move score: 84


Wurmple: final switching score: -66
84 > -66, will not switch

Tackle: initial score: 60


Tackle: final score: 60

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 80


Poison Sting: final score: 84

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 84
Not using an item.
Tackle: initial score: 60
Tackle: final score: 60

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 80


Poison Sting: final score: 84

[The foe Wurmple: Tackle=60, String Shot=0, Poison Sting=84]


[Prefer Poison Sting]
[Chicalodeon gained 19 HP, now has 24 HP]
[Chicalodeon lost 2 HP, now has 22 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wurmple: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wurmple: initial noswitchscore: 50

Tackle: initial score: 13


Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 18


Poison Sting: final score: 19

Wurmple: highest move score: 19


Wurmple: final switching score: -50
19 > -50, will not switch

Tackle: initial score: 13


Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 18


Poison Sting: final score: 19

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.
Tackle: initial score: 13
Tackle: final score: 13

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 18


Poison Sting: final score: 20

[The foe Wurmple: Tackle=5, String Shot=0, Poison Sting=20]


[Prefer Poison Sting]
[The foe Wurmple lost 13 HP, now has 9 HP]
[Chicalodeon lost 2 HP, now has 20 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Wurmple: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Wurmple: initial noswitchscore: 33

Tackle: initial score: 15


Tackle: final score: 15

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 20


Poison Sting: final score: 21

Wurmple: highest move score: 21


Wurmple: final switching score: -33
21 > -33, will not switch

Tackle: initial score: 15


Tackle: final score: 15

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 20


Poison Sting: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.
Tackle: initial score: 15
Tackle: final score: 15

String Shot: initial score: 10


String Shot: final score: 0

Poison Sting: initial score: 20


Poison Sting: final score: 22

[The foe Wurmple: Tackle=15, String Shot=0, Poison Sting=22]


[Prefer Poison Sting]
[The foe Wurmple lost 9 HP, now has 0 HP]
[The foe Wurmple fainted]
Scoring for Wurmple switching to: Wurmple
Score: -10000000

Scoring for Wurmple switching to: Mime Jr.


Defensive: 0
Offensive: 37
Roles: 37
Weather: 37
Moves: 37
Abilities: 37
Items: 37
Fields: 37
Score: 11

***Round 4***
Barrier: initial score: 25
Barrier: final score: 14

Confusion: initial score: 30


Confusion: final score: 30

Pound: initial score: 15


Pound: final score: 15

Copycat: initial score: 20


Tackle: initial score: 3
Tackle: final score: 3

Copycat: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Barrier: initial score: 25


Barrier: final score: 14

Confusion: initial score: 30


Confusion: final score: 30

Pound: initial score: 15


Pound: final score: 15

Copycat: initial score: 20


Tackle: initial score: 3
Tackle: final score: 3

Copycat: final score: 1

[The foe Mime Jr.: Barrier=5, Confusion=30, Pound=5, Copycat=1]


[Prefer Confusion]
[The foe Mime Jr. lost 14 HP, now has 3 HP]
[Chicalodeon lost 5 HP, now has 15 HP]
***Round 5***
Barrier: initial score: 25
Barrier: final score: 0

Confusion: initial score: 40


Confusion: final score: 40

Pound: initial score: 20


Pound: final score: 20

Copycat: initial score: 20


Tackle: initial score: 3
Tackle: final score: 3

Copycat: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Barrier: initial score: 25


Barrier: final score: 0

Confusion: initial score: 40


Confusion: final score: 40

Pound: initial score: 20


Pound: final score: 20

Copycat: initial score: 20


Tackle: initial score: 3
Tackle: final score: 3

Copycat: final score: 1

[The foe Mime Jr.: Barrier=0, Confusion=40, Pound=5, Copycat=1]


[Prefer Confusion]
[The foe Mime Jr. lost 3 HP, now has 0 HP]
[The foe Mime Jr. fainted]
==============================
Battle Start!
44 - Kageyama
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Torchic: initial noswitchscore: 66

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 110


Ember: final score: 112

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 40


Scratch: final score: 40

Torchic: highest move score: 112


Torchic: final switching score: -66
112 > -66, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 110


Ember: final score: 112

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 40


Scratch: final score: 40

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 0

Ember: initial score: 110


Ember: final score: 112

Growl: initial score: 10


Growl: final score: 0

Scratch: initial score: 40


Scratch: final score: 40
[The foe Torchic: Sand Attack=0, Ember=112, Growl=0.0, Scratch=5]
[Prefer Ember]
[Bun lost 11 HP, now has 19 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (15)
Initial noswitchscore building: Better Switching Options (15)
Initial noswitchscore building: Second Wind Situations (15)
Torchic: initial noswitchscore: 65

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 57


Ember: final score: 62

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31

Torchic: highest move score: 62


Torchic: final switching score: -65
62 > -65, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 57


Ember: final score: 62

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 62
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 57


Ember: final score: 62

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 31


Scratch: final score: 31

[The foe Torchic: Sand Attack=5, Ember=62, Growl=5, Scratch=5]


[Prefer Ember]
[The foe Torchic lost 32 HP, now has 2 HP]
[Bun lost 9 HP, now has 10 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Torchic: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Torchic: initial noswitchscore: 63

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 110


Ember: final score: 121

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 60


Scratch: final score: 60

Torchic: highest move score: 121


Torchic: final switching score: -63
121 > -63, will not switch

Sand Attack: initial score: 5


Sand Attack: final score: 5

Ember: initial score: 110


Ember: final score: 121

Growl: initial score: 10


Growl: final score: 11

Scratch: initial score: 60


Scratch: final score: 60

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 121
Not using an item.

Sand Attack: initial score: 5


Sand Attack: final score: 0

Ember: initial score: 110


Ember: final score: 121

Growl: initial score: 10


Growl: final score: 1

Scratch: initial score: 60


Scratch: final score: 60

[The foe Torchic: Sand Attack=0, Ember=121, Growl=1, Scratch=5]


[Prefer Ember]
[The foe Torchic lost 2 HP, now has 0 HP]
[The foe Torchic fainted]
Scoring for Torchic switching to: Torchic
Score: -10000000

Scoring for Torchic switching to: Hippopotas


Defensive: 0
Offensive: 60
Roles: 221
Weather: 221
Moves: 221
Abilities: 221
Items: 221
Fields: 221
Score: 221

Scoring for Torchic switching to: Wingull


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 95
Abilities: 95
Items: 95
Fields: 95
Score: 28

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Hippopotas: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Hippopotas: initial noswitchscore: 100
{

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 100


Bite: final score: 109

Sand Attack: initial score: 5


Sand Attack: final score: 5

Hippopotas: highest move score: 109


Hippopotas: final switching score: -100
109 > -100, will not switch

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 100


Bite: final score: 109

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 109
Not using an item.

Yawn: initial score: 20


Yawn: final score: 2

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 100


Bite: final score: 109

Sand Attack: initial score: 5


Sand Attack: final score: 0

[The foe Hippopotas: Yawn=2, Dig=96, Bite=109, Sand Attack=0]


[Prefer Bite]
[The foe Hippopotas lost 12 HP, now has 30 HP]
[Bun lost 8 HP, now has 2 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Hippopotas: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Hippopotas: initial noswitchscore: 75

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 110


Bite: final score: 119

Sand Attack: initial score: 5


Sand Attack: final score: 5

Hippopotas: highest move score: 119


Hippopotas: final switching score: -75
119 > -75, will not switch

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 110


Bite: final score: 119

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 119
Not using an item.

Yawn: initial score: 20


Yawn: final score: 2

Dig: initial score: 110


Dig: final score: 96

Bite: initial score: 110


Bite: final score: 119

Sand Attack: initial score: 5


Sand Attack: final score: 0
[The foe Hippopotas: Yawn=2, Dig=96, Bite=119, Sand Attack=0]
[Prefer Bite]
[The foe Hippopotas lost 11 HP, now has 19 HP]
[Bun lost 2 HP, now has 0 HP]
[Bun fainted]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Hippopotas: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Hippopotas: initial noswitchscore: 50

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 52


Dig: final score: 45

Bite: initial score: 52


Bite: final score: 56

Sand Attack: initial score: 5


Sand Attack: final score: 5

Hippopotas: highest move score: 56


Hippopotas: final switching score: -50
56 > -50, will not switch

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 52


Dig: final score: 45

Bite: initial score: 52


Bite: final score: 56

Sand Attack: initial score: 5


Sand Attack: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 56
Not using an item.

Yawn: initial score: 20


Yawn: final score: 24

Dig: initial score: 52


Dig: final score: 45

Bite: initial score: 52


Bite: final score: 56

Sand Attack: initial score: 5


Sand Attack: final score: 5

[The foe Hippopotas: Yawn=5, Dig=45, Bite=56, Sand Attack=5]


[Prefer Bite]
[The foe Hippopotas lost 19 HP, now has 0 HP]
[The foe Hippopotas fainted]
Scoring for Hippopotas switching to: Torchic
Score: -10000000

Scoring for Hippopotas switching to: Hippopotas


Score: -10000000

Scoring for Hippopotas switching to: Wingull


Defensive: 0
Offensive: 180
Roles: 280
Weather: 280
Moves: 330
Abilities: 330
Items: 330
Fields: 330
Score: 99

***Round 7***
Water Pulse: initial score: 35
Water Pulse: final score: 36

Wing Attack: initial score: 94


Wing Attack: final score: 94

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 94
Not using an item.

Water Pulse: initial score: 35


Water Pulse: final score: 36

Wing Attack: initial score: 94


Wing Attack: final score: 94

Supersonic: initial score: 10


Supersonic: final score: 6
Growl: initial score: 10
Growl: final score: 0

[The foe Wingull: Water Pulse=5, Wing Attack=94, Supersonic=5, Growl=0]


[Prefer Wing Attack]
[Chicalodeon lost 12 HP, now has 5 HP]
[The foe Wingull lost 11 HP, now has 22 HP]
***Round 8***
Water Pulse: initial score: 110
Water Pulse: final score: 114

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 6

Growl: initial score: 10


Growl: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 114
Not using an item.

Water Pulse: initial score: 110


Water Pulse: final score: 114

Wing Attack: initial score: 110


Wing Attack: final score: 110

Supersonic: initial score: 10


Supersonic: final score: 0

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=114, Wing Attack=110, Supersonic=0, Growl=0.0]


[Prefer Water Pulse]
[Chicalodeon lost 5 HP, now has 0 HP]
[Chicalodeon fainted]
***Round 9***
Water Pulse: initial score: 110
[Preferring damaging move]
Water Pulse: final score: 125

Wing Attack: initial score: 80


[Preferring damaging move]
Wing Attack: final score: 88

Supersonic: initial score: 10


[Not preferring status move]
Supersonic: final score: 5

Growl: initial score: 10


Growl: final score: 0
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 125
Not using an item.

Water Pulse: initial score: 110


[Preferring damaging move]
Water Pulse: final score: 125

Wing Attack: initial score: 80


[Preferring damaging move]
Wing Attack: final score: 88

Supersonic: initial score: 10


[Not preferring status move]
Supersonic: final score: 0

Growl: initial score: 10


Growl: final score: 0

[The foe Wingull: Water Pulse=125, Wing Attack=88, Supersonic=0, Growl=0.0]


[Prefer Water Pulse]
[Pansear lost 15 HP, now has 0 HP]
[Pansear fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
41 - Darin
16 - Emile
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Machop: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Machop: initial noswitchscore: 79

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 14
Focus Energy: initial score: 10
Focus Energy: final score: 14

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Machop: highest move score: 90


Machop: final switching score: -79
90 > -79, will not switch

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 14

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 90
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: Final Score after Multi-Target Adjustment: 20


Focus Energy: initial score: 10
Focus Energy: final score: 14

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 90


Karate Chop: final score: 90

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

[The foe Machop: Leer=5, Focus Energy=5, Karate Chop=90, Foresight=5]


[Prefer Karate Chop]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Buneary: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 36

Double Hit: initial score: 90


Double Hit: final score: 81

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 31


Fire Punch: final score: 31
Fire Punch: initial score: 54
Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 120


Buneary: final switching score: -70
120 > -70, will not switch

Fake Out: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 36

Double Hit: initial score: 90


Double Hit: final score: 81

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 31


Fire Punch: final score: 31

Fire Punch: initial score: 54


Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 120
Not using an item.

Fake Out: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 36

Double Hit: initial score: 90


Double Hit: final score: 81

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 31


Fire Punch: final score: 31

Fire Punch: initial score: 54


Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=120, Double Hit=81, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Fake Out]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 30


Ember: final score: 33

Ember: initial score: 41


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 41


Growlithe: final switching score: -100
41 > -100, will not switch

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 30


Ember: final score: 33

Ember: initial score: 41


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 41
Not using an item.

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 30


Ember: final score: 33
Ember: initial score: 41
Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Growlithe: Roar=5, Ember=41, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[The foe Growlithe lost 11 HP, now has 21 HP]
[The foe Growlithe lost 10 HP, now has 11 HP]
[The ally Buneary lost 22 HP, now has 18 HP]
***Round 2***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Machop: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Machop: initial noswitchscore: 62

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 17

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 110


Karate Chop: final score: 110

Foresight: initial score: 5


Foresight: final score: 5
Foresight: initial score: 5
Foresight: final score: 5

Machop: highest move score: 110


Machop: final switching score: -62
110 > -62, will not switch

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 17

Focus Energy: initial score: 10


Focus Energy: final score: 14

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 110


Karate Chop: final score: 110

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 1

Leer: Final Score after Multi-Target Adjustment: 11

Focus Energy: initial score: 10


Focus Energy: final score: 17

Focus Energy: initial score: 10


Focus Energy: final score: 1

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 110


Karate Chop: final score: 110
Foresight: initial score: 5
Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 0

[The foe Machop: Leer=5, Focus Energy=5, Karate Chop=110, Foresight=5]


[Prefer Karate Chop]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Buneary: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 205

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 90


Fire Punch: final score: 90

Fire Punch: initial score: 54


Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

}
Buneary: highest move score: 99
Buneary: final switching score: -175
99 > -175, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 90


Fire Punch: final score: 90

Fire Punch: initial score: 54


Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 99
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0
Double Hit: initial score: 110
Double Hit: final score: 99

Double Hit: initial score: 77


Double Hit: final score: 69

Fire Punch: initial score: 90


Fire Punch: final score: 90

Fire Punch: initial score: 54


Fire Punch: final score: 59

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=90, Baby-Doll Eyes=5]
[Prefer Double Hit]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Growlithe: initial switchscore: 250

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Growlithe: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 66


Ember: final score: 72

Ember: initial score: 41


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Growlithe: highest move score: 72


Growlithe: final switching score: 175
72 < 175, will switch

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 66


Ember: final score: 72

Ember: initial score: 41


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 72
Not using an item.

Roar: initial score: 20


Roar: final score: 10

Roar: initial score: 20


Roar: final score: 10

Ember: initial score: 66


Ember: final score: 72

Ember: initial score: 41


Ember: final score: 41

Leer: initial score: 10


Leer: final score: 0

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 0

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

Odor Sleuth: initial score: 5


Odor Sleuth: final score: 5

[The foe Growlithe: Roar=5, Ember=72, Leer=0, Odor Sleuth=5]


[Prefer Ember]
[Continuing move]
[The foe Growlithe lost 11 HP, now has 0 HP]
[The foe Growlithe fainted]
[The foe Machop lost 9 HP, now has 26 HP]
[The foe Machop lost 9 HP, now has 17 HP]
[The ally Buneary lost 18 HP, now has 0 HP]
[The ally Buneary fainted]
Scoring for Buneary switching to: Voltorb
Score: -10000000

Scoring for Buneary switching to: Chikorita


Score: -10000000

Scoring for Buneary switching to: Pansear


Score: -10000000

Scoring for Buneary switching to: Buneary


Score: -10000000

Scoring for Buneary switching to: Buneary


Score: -10000000

Scoring for Buneary switching to: Eevee


Defensive: 0
Offensive: 90
Roles: 190
Weather: 190
Moves: 190
Abilities: 190
Items: 190
Fields: 190
Score: 190

Scoring for Buneary switching to: Stufful


Defensive: 0
Offensive: 60
Roles: 160
Weather: 160
Moves: 160
Abilities: 160
Items: 160
Fields: 160
Score: 160

Scoring for Buneary switching to: Togepi


Defensive: 70
Offensive: 100
Roles: 100
Weather: 100
Moves: 100
Abilities: 100
Items: 100
Fields: 100
Score: 30

Scoring for Growlithe switching to: Machop


Score: -10000000

Scoring for Growlithe switching to: Bunnelby


Score: -10000000

Scoring for Growlithe switching to: Drilbur


Score: -10000000

Scoring for Growlithe switching to: Growlithe


Score: -10000000

Scoring for Growlithe switching to: Poochyena


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Growlithe switching to: Geodude


Defensive: 0
Offensive: 22
Roles: 22
Weather: 22
Moves: 22
Abilities: 22
Items: 22
Fields: 37
Score: 11

***Round 3***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Machop: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Machop: initial noswitchscore: 45

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10
Focus Energy: initial score: 10
Focus Energy: final score: 3

Focus Energy: initial score: 10


Focus Energy: final score: 3

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 75


Karate Chop: final score: 75

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Machop: highest move score: 75


Machop: final switching score: -45
75 > -45, will not switch

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 3

Focus Energy: initial score: 10


Focus Energy: final score: 3

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 75


Karate Chop: final score: 75

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 75
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: Final Score after Multi-Target Adjustment: 20

Focus Energy: initial score: 10


Focus Energy: final score: 3

Focus Energy: initial score: 10


Focus Energy: final score: 3

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 75


Karate Chop: final score: 75

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

[The foe Machop: Leer=5, Focus Energy=3, Karate Chop=75, Foresight=5]


[Prefer Karate Chop]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 100

Covet: initial score: 110


Covet: final score: 110

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Mud-Slap: initial score: 47


Mud-Slap: final score: 51
Bite: initial score: 36
Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47

Eevee: highest move score: 110


Eevee: final switching score: -100
110 > -100, will not switch

Covet: initial score: 110


Covet: final score: 110

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Mud-Slap: initial score: 47


Mud-Slap: final score: 51

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Covet: initial score: 110


Covet: final score: 110

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 9

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Mud-Slap: initial score: 47


Mud-Slap: final score: 51

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47

[The ally Eevee: Covet=110, Baby-Doll Eyes=5, Mud-Slap=5, Bite=5]


[Prefer Covet]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Poochyena: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Poochyena: initial noswitchscore: 100

Tackle: initial score: 17


Tackle: final score: 17

Tackle: initial score: 23


Tackle: final score: 23

Howl: initial score: 10


Howl: final score: 2

Howl: initial score: 10


Howl: final score: 2

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 5

Bite: initial score: 37


Bite: final score: 40

Bite: initial score: 50


Bite: final score: 54

Poochyena: highest move score: 54


Poochyena: final switching score: -100
54 > -100, will not switch

Tackle: initial score: 17


Tackle: final score: 17

Tackle: initial score: 23


Tackle: final score: 23

Howl: initial score: 10


Howl: final score: 2

Howl: initial score: 10


Howl: final score: 2

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 5

Bite: initial score: 37


Bite: final score: 40

Bite: initial score: 50


Bite: final score: 54

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 54
Not using an item.

Tackle: initial score: 17


Tackle: final score: 17

Tackle: initial score: 23


Tackle: final score: 23

Howl: initial score: 10


Howl: final score: 2

Howl: initial score: 10


Howl: final score: 2

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 5

Bite: initial score: 37


Bite: final score: 40

Bite: initial score: 50


Bite: final score: 54

[The foe Poochyena: Tackle=5, Howl=2, Sand Attack=5, Bite=54]


[Prefer Bite]
[Continuing move]
[The foe Poochyena lost 15 HP, now has 15 HP]
[The foe Poochyena lost 15 HP, now has 0 HP]
[The foe Poochyena fainted]
[The ally Eevee lost 18 HP, now has 22 HP]
Scoring for Poochyena switching to: Machop
Score: -10000000

Scoring for Poochyena switching to: Bunnelby


Score: -10000000

Scoring for Poochyena switching to: Drilbur


Score: -10000000

Scoring for Poochyena switching to: Growlithe


Score: -10000000

Scoring for Poochyena switching to: Poochyena


Score: -10000000

Scoring for Poochyena switching to: Geodude


Defensive: 30
Offensive: 52
Roles: 52
Weather: 52
Moves: 52
Abilities: 52
Items: 52
Fields: 67
Score: 20

***Round 4***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Machop: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Machop: initial noswitchscore: 29

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 10

Karate Chop: initial score: 50


Karate Chop: final score: 50
Karate Chop: initial score: 110
Karate Chop: final score: 110

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Machop: highest move score: 110


Machop: final switching score: 50
110 > 50, will not switch

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 10

Karate Chop: initial score: 50


Karate Chop: final score: 50

Karate Chop: initial score: 110


Karate Chop: final score: 110

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 5

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 1

Leer: Final Score after Multi-Target Adjustment: 11

Focus Energy: initial score: 10


Focus Energy: final score: 10

Focus Energy: initial score: 10


Focus Energy: final score: 1
Karate Chop: initial score: 50
Karate Chop: final score: 50

Karate Chop: initial score: 110


Karate Chop: final score: 110

Foresight: initial score: 5


Foresight: final score: 5

Foresight: initial score: 5


Foresight: final score: 0

[The foe Machop: Leer=5, Focus Energy=5, Karate Chop=110, Foresight=5]


[Prefer Karate Chop]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 75

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 42


Mud-Slap: final score: 46

Mud-Slap: initial score: 47


Mud-Slap: final score: 51

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47

Eevee: highest move score: 110


Eevee: final switching score: -75
110 > -75, will not switch

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 42


Mud-Slap: final score: 46

Mud-Slap: initial score: 47


Mud-Slap: final score: 51

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Mud-Slap: initial score: 42


Mud-Slap: final score: 46

Mud-Slap: initial score: 47


Mud-Slap: final score: 51

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 58


Bite: final score: 47
[The ally Eevee: Covet=110, Baby-Doll Eyes=5, Mud-Slap=5, Bite=5]
[Prefer Covet]
Mud Sport: initial score: 5
Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rock Polish: initial score: 25


Rock Polish: final score: 4

Rock Polish: initial score: 25


Rock Polish: final score: 6

Rollout: initial score: 68


Rollout: final score: 45

Rollout: initial score: 52


Rollout: final score: 52

Magnitude: initial score: 77


Magnitude: final score: 53

Magnitude: initial score: 110


Magnitude: final score: 77

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 77
Not using an item.

Mud Sport: initial score: 5


Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 3

Rock Polish: initial score: 25


Rock Polish: final score: 4

Rock Polish: initial score: 25


Rock Polish: final score: 3

Rollout: initial score: 68


Rollout: final score: 45

Rollout: initial score: 52


Rollout: final score: 52

Magnitude: initial score: 77


Magnitude: final score: 53

Magnitude: initial score: 110


Magnitude: final score: 77

Magnitude: initial score: 152


Magnitude: final score: 106
Magnitude: Final Score after Multi-Target Adjustment: 0

[The foe Geodude: Mud Sport=5, Rock Polish=4, Rollout=52, Magnitude=0]


[Prefer Rollout]
[Continuing move]
[The foe Machop lost 17 HP, now has 0 HP]
[The foe Machop fainted]
[Voltorb lost 11 HP, now has 23 HP]
Scoring for Machop switching to: Machop
Score: -10000000

Scoring for Machop switching to: Bunnelby


Defensive: 0
Offensive: 45
Roles: 145
Weather: 145
Moves: 145
Abilities: 145
Items: 145
Fields: 145
Score: 145

Scoring for Machop switching to: Drilbur


Defensive: 30
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 75
Score: 75

Scoring for Machop switching to: Growlithe


Score: -10000000

Scoring for Machop switching to: Poochyena


Score: -10000000

Scoring for Machop switching to: Geodude


Score: -10000000

***Round 5***
[reusing commands for the foe Geodude]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Bunnelby: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Bunnelby: initial noswitchscore: 230

{
Agility: initial score: 15
Agility: final score: 2

Agility: initial score: 15


Agility: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Quick Attack: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 7
Priority Check End
Quick Attack: final score: 73

Quick Attack: initial score: 68


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 42
Priority Check End
Quick Attack: final score: 68

Double Slap: initial score: 86


Double Slap: final score: 73

Double Slap: initial score: 81


Double Slap: final score: 68

Bunnelby: highest move score: 73


Bunnelby: final switching score: -150
73 > -150, will not switch

Agility: initial score: 15


Agility: final score: 2

Agility: initial score: 15


Agility: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Quick Attack: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 7
Priority Check End
Quick Attack: final score: 73

Quick Attack: initial score: 68


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 42
Priority Check End
Quick Attack: final score: 68

Double Slap: initial score: 86


Double Slap: final score: 73

Double Slap: initial score: 81


Double Slap: final score: 68

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 73
Not using an item.

Agility: initial score: 15


Agility: final score: 2

Agility: initial score: 15


Agility: final score: 0

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Leer: Final Score after Multi-Target Adjustment: 20

Quick Attack: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 7
Priority Check End
Quick Attack: final score: 73

Quick Attack: initial score: 68


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 42
Priority Check End
Quick Attack: final score: 68

Double Slap: initial score: 86


Double Slap: final score: 73

Double Slap: initial score: 81


Double Slap: final score: 68

[The foe Bunnelby: Agility=2, Leer=5, Quick Attack=73, Double Slap=73]


[Prefer Double Slap]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 50

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 42


Mud-Slap: final score: 46

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 70


Bite: final score: 76

Eevee: highest move score: 110


Eevee: final switching score: -50
110 > -50, will not switch

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 42


Mud-Slap: final score: 46
Mud-Slap: initial score: 23
Mud-Slap: final score: 25

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 70


Bite: final score: 76

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Covet: initial score: 36


Covet: final score: 36

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Mud-Slap: initial score: 42


Mud-Slap: final score: 46

Mud-Slap: initial score: 23


Mud-Slap: final score: 25

Bite: initial score: 36


Bite: final score: 39

Bite: initial score: 70


Bite: final score: 76

[The ally Eevee: Covet=110, Baby-Doll Eyes=5, Mud-Slap=5, Bite=76]


[Prefer Covet]
[The foe Geodude lost 20 HP, now has 13 HP]
[The foe Bunnelby lost 30 HP, now has 0 HP]
[The foe Bunnelby fainted]
[Continuing move]
[Voltorb lost 21 HP, now has 4 HP]
Scoring for Bunnelby switching to: Machop
Score: -10000000

Scoring for Bunnelby switching to: Bunnelby


Score: -10000000

Scoring for Bunnelby switching to: Drilbur


Defensive: 30
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 75
Score: 75

Scoring for Bunnelby switching to: Growlithe


Score: -10000000

Scoring for Bunnelby switching to: Poochyena


Score: -10000000

Scoring for Bunnelby switching to: Geodude


Score: -10000000

***Round 6***
[reusing commands for the foe Geodude]
Mud Sport: initial score: 5
Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 110


Rapid Spin: final score: 110

Rapid Spin: initial score: 27


Rapid Spin: final score: 27

Mud-Slap: initial score: 110


Mud-Slap: final score: 110

Mud-Slap: initial score: 27


Mud-Slap: final score: 27

Fury Swipes: initial score: 110


Fury Swipes: final score: 88

Fury Swipes: initial score: 68


Fury Swipes: final score: 54

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Mud Sport: initial score: 5


Mud Sport: final score: 0

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 110


Rapid Spin: final score: 110

Rapid Spin: initial score: 27


Rapid Spin: final score: 27
Mud-Slap: initial score: 110
Mud-Slap: final score: 110

Mud-Slap: initial score: 27


Mud-Slap: final score: 27

Fury Swipes: initial score: 110


Fury Swipes: final score: 88

Fury Swipes: initial score: 68


Fury Swipes: final score: 54

[The foe Drilbur: Mud Sport=5, Rapid Spin=110, Mud-Slap=110, Fury Swipes=88]
[Prefer Mud-Slap]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 25

Covet: initial score: 92


Covet: final score: 92

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 107


Mud-Slap: final score: 117

Mud-Slap: initial score: 15


Mud-Slap: final score: 16

Bite: initial score: 92


Bite: final score: 100

Bite: initial score: 55


Bite: final score: 59

Eevee: highest move score: 117


Eevee: final switching score: -25
117 > -25, will not switch

Covet: initial score: 92


Covet: final score: 92

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Mud-Slap: initial score: 107


Mud-Slap: final score: 117

Mud-Slap: initial score: 15


Mud-Slap: final score: 16

Bite: initial score: 92


Bite: final score: 100

Bite: initial score: 55


Bite: final score: 59

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 117
Not using an item.

Covet: initial score: 92


Covet: final score: 92

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Mud-Slap: initial score: 107


Mud-Slap: final score: 117

Mud-Slap: initial score: 15


Mud-Slap: final score: 16

Bite: initial score: 92


Bite: final score: 100

Bite: initial score: 55


Bite: final score: 59
[The ally Eevee: Covet=110, Baby-Doll Eyes=1, Mud-Slap=117, Bite=100]
[Prefer Mud-Slap]
[The foe Geodude lost 13 HP, now has 0 HP]
[The foe Geodude fainted]
[Voltorb lost 4 HP, now has 0 HP]
[Voltorb fainted]
[The foe Drilbur lost 4 HP, now has 34 HP]
***Round 7***
Mud Sport: initial score: 5
Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 15


Rapid Spin: final score: 11

Rapid Spin: initial score: 27


Rapid Spin: final score: 20

Mud-Slap: initial score: 7


Mud-Slap: final score: 5

Mud-Slap: initial score: 27


Mud-Slap: final score: 20

Fury Swipes: initial score: 32


Fury Swipes: final score: 19

Fury Swipes: initial score: 68


Fury Swipes: final score: 40

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Mud Sport: initial score: 5


Mud Sport: final score: 5

Mud Sport: initial score: 5


Mud Sport: final score: 5

Rapid Spin: initial score: 15


Rapid Spin: final score: 11

Rapid Spin: initial score: 27


Rapid Spin: final score: 20

Mud-Slap: initial score: 7


Mud-Slap: final score: 5

Mud-Slap: initial score: 27


Mud-Slap: final score: 20

Fury Swipes: initial score: 32


Fury Swipes: final score: 19
Fury Swipes: initial score: 68
Fury Swipes: final score: 40

[The foe Drilbur: Mud Sport=5, Rapid Spin=5, Mud-Slap=5, Fury Swipes=40]
[Prefer Fury Swipes]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 0

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 23

Mud-Slap: initial score: 17


Mud-Slap: final score: 24

Bite: initial score: 61


Bite: final score: 66

Eevee: highest move score: 110


Eevee: final switching score: 0
110 > 0, will not switch

Covet: initial score: 110


Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 23

Mud-Slap: initial score: 17


Mud-Slap: final score: 24

Bite: initial score: 61


Bite: final score: 66

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.
Covet: initial score: 110
Covet: final score: 110

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 2

Mud-Slap: initial score: 17


Mud-Slap: final score: 24

Bite: initial score: 61


Bite: final score: 66

[The ally Eevee: Covet=110, Baby-Doll Eyes=2, Mud-Slap=5, Bite=5]


[Prefer Covet]
[The foe Drilbur lost 26 HP, now has 8 HP]
[The foe Drilbur lost 8 HP, now has 0 HP]
[The foe Drilbur fainted]
==============================
Battle Start!
14 - Jeff
24 - Nickolus
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Lotad: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Lotad: initial noswitchscore: 66

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 10

Absorb: initial score: 7


Absorb: final score: 7

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 10


Bubble: final score: 10

Bubble: initial score: 20


Bubble: final score: 20

Natural Gift: initial score: 5


Natural Gift: final score: 0
Natural Gift: initial score: 5
Natural Gift: final score: 0

Lotad: highest move score: 20


Lotad: final switching score: -66
20 > -66, will not switch

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 10

Absorb: initial score: 7


Absorb: final score: 7

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 10


Bubble: final score: 10

Bubble: initial score: 20


Bubble: final score: 20

Natural Gift: initial score: 5


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 10

Growl: Final Score after Multi-Target Adjustment: 10

Absorb: initial score: 7


Absorb: final score: 7

Absorb: initial score: 15


Absorb: final score: 15

Bubble: initial score: 10


Bubble: final score: 10

Bubble: initial score: 20


Bubble: final score: 20
Bubble: Final Score after Multi-Target Adjustment: 30

Natural Gift: initial score: 5


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

[The foe Lotad: Growl=5, Absorb=5, Bubble=30, Natural Gift=0]


[Prefer Bubble]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 87


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 103


Fire Punch: final score: 105

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0
}

Buneary: highest move score: 121


Buneary: final switching score: -100
121 > -100, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 87


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 103


Fire Punch: final score: 105

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 87


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 121

Fire Punch: initial score: 103


Fire Punch: final score: 105

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The ally Buneary: Fake Out=120, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fake Out]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pichu: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pichu: initial noswitchscore: 100

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 12


Thunder Shock: final score: 13

Charm: initial score: 10


Charm: final score: 10

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 21
Sweet Kiss: initial score: 20
Sweet Kiss: final score: 18

Pichu: highest move score: 22


Pichu: final switching score: -100
22 > -100, will not switch

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 12


Thunder Shock: final score: 13

Charm: initial score: 10


Charm: final score: 10

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 21

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 18

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Thunder Shock: initial score: 22


Thunder Shock: final score: 22

Thunder Shock: initial score: 12


Thunder Shock: final score: 13

Charm: initial score: 10


Charm: final score: 10

Charm: initial score: 10


Charm: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: initial score: 10


Tail Whip: final score: 0

Tail Whip: Final Score after Multi-Target Adjustment: 0


Sweet Kiss: initial score: 20
Sweet Kiss: final score: 21

Sweet Kiss: initial score: 20


Sweet Kiss: final score: 18

[The foe Pichu: Thunder Shock=22, Charm=5, Tail Whip=0, Sweet Kiss=21]
[Prefer Sweet Kiss]
[The foe Pichu lost 23 HP, now has 5 HP]
[The foe Lotad lost 18 HP, now has 15 HP]
[The foe Pichu lost 5 HP, now has 0 HP]
[The foe Pichu fainted]
[Chicalodeon lost 3 HP, now has 39 HP]
[The ally Buneary lost 5 HP, now has 35 HP]
Scoring for Pichu switching to: Lotad
Score: -10000000

Scoring for Pichu switching to: Roggenrola


Score: -10000000

Scoring for Pichu switching to: Duskull


Score: -10000000

Scoring for Pichu switching to: Pichu


Score: -10000000

Scoring for Pichu switching to: Jigglypuff


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30

Scoring for Pichu switching to: Baltoy


Defensive: 70
Offensive: 107
Roles: 107
Weather: 107
Moves: 107
Abilities: 107
Items: 107
Fields: 122
Score: 36

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Lotad: initial switchscore: 200

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Lotad: initial noswitchscore: 50

Growl: initial score: 10


Growl: final score: 0

Growl: initial score: 10


Growl: final score: 10

Absorb: initial score: 7


Absorb: final score: 7

Absorb: initial score: 17


Absorb: final score: 18

Bubble: initial score: 10


Bubble: final score: 10

Bubble: initial score: 22


Bubble: final score: 22

Natural Gift: initial score: 5


Natural Gift: final score: 0

Natural Gift: initial score: 5


Natural Gift: final score: 0

Lotad: highest move score: 22


Lotad: final switching score: 150
22 < 150, will switch

Initial switchscore building: Statuses (0)


Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 75

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 96


Double Hit: final score: 86

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 69


Fire Punch: final score: 70

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 112


Buneary: final switching score: -75
112 > -75, will not switch

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 96


Double Hit: final score: 86

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 69


Fire Punch: final score: 70

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Fake Out: initial score: 60


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 9
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 96


Double Hit: final score: 86

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 69


Fire Punch: final score: 70

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=112, Baby-Doll Eyes=0]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Baltoy: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Baltoy: initial noswitchscore: 100

Confusion: initial score: 34


Confusion: final score: 35

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 17


Mud-Slap: final score: 17

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Baltoy: highest move score: 35


Baltoy: final switching score: 0
35 > 0, will not switch

Confusion: initial score: 34


Confusion: final score: 35

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 17


Mud-Slap: final score: 17

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7
Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Confusion: initial score: 34


Confusion: final score: 35

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 17


Mud-Slap: final score: 17

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: Final Score after Multi-Target Adjustment: 14

[The foe Baltoy: Confusion=35, Rapid Spin=5, Mud-Slap=5, Heal Block=5]


[Prefer Confusion]
[The foe Duskull lost 10 HP, now has 16 HP]
[The foe Duskull lost 9 HP, now has 7 HP]
[The foe Baltoy lost 24 HP, now has 9 HP]
[The ally Buneary lost 8 HP, now has 27 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Duskull: initial switchscore: 160

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Duskull: initial noswitchscore: 100

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10
Night Shade: initial score: 28
Night Shade: final score: 28

Night Shade: initial score: 40


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 20


Astonish: final score: 21

Astonish: initial score: 3


Astonish: final score: 0

Duskull: highest move score: 28


Duskull: final switching score: 60
28 < 60, will switch

Scoring for Duskull switching to: Lotad


Defensive: 70
Offensive: 85
Roles: 125
Weather: 125
Moves: 125
Abilities: 125
Items: 125
Fields: 125
Score: 125

Scoring for Duskull switching to: Roggenrola


Defensive: -55
Offensive: -20
Roles: -20
Weather: -20
Moves: -20
Abilities: -20
Items: -20
Fields: -20
Score: -20

Scoring for Duskull switching to: Duskull


Score: -10000000

Scoring for Duskull switching to: Pichu


Score: -10000000

Scoring for Duskull switching to: Jigglypuff


Score: -10000000

Scoring for Duskull switching to: Baltoy


Score: -10000000
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 310

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 121


Buneary: final switching score: -310
121 > -310, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 112
Fire Punch: initial score: 110
Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Baltoy: initial switchscore: 200

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Baltoy: initial noswitchscore: 75

Confusion: initial score: 44


Confusion: final score: 45

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 14


Rapid Spin: final score: 14

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Baltoy: highest move score: 45


Baltoy: final switching score: 125
45 < 125, will switch

Confusion: initial score: 44


Confusion: final score: 45

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 14


Rapid Spin: final score: 14

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 45
Not using an item.

Confusion: initial score: 44


Confusion: final score: 45

Confusion: initial score: 30


Confusion: final score: 30

Rapid Spin: initial score: 14


Rapid Spin: final score: 14

Rapid Spin: initial score: 7


Rapid Spin: final score: 7

Mud-Slap: initial score: 22


Mud-Slap: final score: 22

Mud-Slap: initial score: 7


Mud-Slap: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: initial score: 5


Heal Block: final score: 7

Heal Block: Final Score after Multi-Target Adjustment: 14

[The foe Baltoy: Confusion=45, Rapid Spin=5, Mud-Slap=5, Heal Block=5]


[Prefer Confusion]
[The foe Lotad lost 15 HP, now has 0 HP]
[The foe Lotad fainted]
[The foe Baltoy lost 9 HP, now has 0 HP]
[The foe Baltoy fainted]
Scoring for Lotad switching to: Lotad
Score: -10000000

Scoring for Lotad switching to: Roggenrola


Defensive: -55
Offensive: -20
Roles: -20
Weather: -20
Moves: -20
Abilities: -20
Items: -20
Fields: -20
Score: -20

Scoring for Lotad switching to: Duskull


Defensive: 70
Offensive: -10
Roles: -10
Weather: -10
Moves: -10
Abilities: -10
Items: -10
Fields: -10
Score: -10

Scoring for Lotad switching to: Pichu


Score: -10000000

Scoring for Lotad switching to: Jigglypuff


Score: -10000000

Scoring for Lotad switching to: Baltoy


Score: -10000000

Scoring for Baltoy switching to: Lotad


Score: -10000000

Scoring for Baltoy switching to: Roggenrola


Score: -10000000

Scoring for Baltoy switching to: Duskull


Score: -10000000

Scoring for Baltoy switching to: Pichu


Score: -10000000

Scoring for Baltoy switching to: Jigglypuff


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30
Scoring for Baltoy switching to: Baltoy
Score: -10000000

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Duskull: initial switchscore: 160

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Duskull: initial noswitchscore: 100

Leer: initial score: 10


Leer: final score: 10

Leer: initial score: 10


Leer: final score: 10

Night Shade: initial score: 28


Night Shade: final score: 28

Night Shade: initial score: 40


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 20


Astonish: final score: 21

Astonish: initial score: 3


Astonish: final score: 0

Duskull: highest move score: 28


Duskull: final switching score: 60
28 < 60, will switch

Scoring for Duskull switching to: Lotad


Score: -10000000

Scoring for Duskull switching to: Roggenrola


Defensive: -55
Offensive: -20
Roles: -20
Weather: -20
Moves: -20
Abilities: -20
Items: -20
Fields: -20
Score: -20

Scoring for Duskull switching to: Duskull


Score: -10000000

Scoring for Duskull switching to: Pichu


Score: -10000000

Scoring for Duskull switching to: Jigglypuff


Score: -10000000

Scoring for Duskull switching to: Baltoy


Score: -10000000

Initial switchscore building: Statuses (0)


Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 155

Fake Out: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 78


Fire Punch: final score: 79

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 121


Buneary: final switching score: -155
121 > -155, will not switch

Fake Out: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 78


Fire Punch: final score: 79

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0
Fake Out: initial score: 14
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 78


Fire Punch: final score: 79

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=121, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Defense Curl: initial score: 10
Defense Curl: final score: 3

Defense Curl: initial score: 10


Defense Curl: final score: 2

Pound: initial score: 44


Pound: final score: 44

Pound: initial score: 23


Pound: final score: 23

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 29


Disarming Voice: final score: 29

Disarming Voice: initial score: 20


Disarming Voice: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 44
Not using an item.
Defense Curl: initial score: 10
Defense Curl: final score: 3

Defense Curl: initial score: 10


Defense Curl: final score: 2

Pound: initial score: 44


Pound: final score: 44

Pound: initial score: 23


Pound: final score: 23

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 29


Disarming Voice: final score: 29

Disarming Voice: initial score: 20


Disarming Voice: final score: 20

Disarming Voice: Final Score after Multi-Target Adjustment: 49

[The foe Jigglypuff: Defense Curl=3, Pound=44, Play Nice=5, Disarming Voice=49]
[Prefer Disarming Voice]
[The foe Roggenrola lost 4 HP, now has 35 HP]
[The foe Roggenrola lost 14 HP, now has 21 HP]
[The foe Jigglypuff lost 24 HP, now has 27 HP]
[Chicalodeon lost 6 HP, now has 33 HP]
[The ally Buneary lost 6 HP, now has 21 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Roggenrola: initial switchscore: 100

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (200)
Initial noswitchscore building: Second Wind Situations (200)
Roggenrola: initial noswitchscore: 300

Tackle: initial score: 30


Tackle: final score: 30

Tackle: initial score: 61


Tackle: final score: 61

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 3

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 5

Headbutt: initial score: 48


Headbutt: final score: 52

Headbutt: initial score: 104


Headbutt: final score: 113

Roggenrola: highest move score: 113


Roggenrola: final switching score: -200
113 > -200, will not switch

Tackle: initial score: 30


Tackle: final score: 30

Tackle: initial score: 61


Tackle: final score: 61

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Headbutt: initial score: 48


Headbutt: final score: 52

Headbutt: initial score: 104


Headbutt: final score: 113

[The foe Roggenrola: Tackle=5, Harden=0, Sand Attack=5, Headbutt=113]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 130
{

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 28


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 42


Double Hit: final score: 37

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 33


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 112


Buneary: final switching score: -130
112 > -130, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 28


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99
Double Hit: initial score: 42
Double Hit: final score: 37

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 33


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 28


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 42


Double Hit: final score: 37

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 33


Fire Punch: final score: 37

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=112, Baby-Doll Eyes=5]
[Prefer Fire Punch]
Defense Curl: initial score: 10
Defense Curl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 57


Pound: final score: 57

Pound: initial score: 27


Pound: final score: 27

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 38


Disarming Voice: final score: 38

Disarming Voice: initial score: 24


Disarming Voice: final score: 24

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Defense Curl: initial score: 10


Defense Curl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 57


Pound: final score: 57

Pound: initial score: 27


Pound: final score: 27

Play Nice: initial score: 10


Play Nice: final score: 10

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 38


Disarming Voice: final score: 38

Disarming Voice: initial score: 24


Disarming Voice: final score: 24

Disarming Voice: Final Score after Multi-Target Adjustment: 62

[The foe Jigglypuff: Defense Curl=0, Pound=57, Play Nice=5, Disarming Voice=62]
[Prefer Disarming Voice]
[The foe Jigglypuff lost 26 HP, now has 1 HP]
[The foe Roggenrola lost 14 HP, now has 7 HP]
[The foe Jigglypuff lost 1 HP, now has 0 HP]
[The foe Jigglypuff fainted]
[The ally Buneary lost 14 HP, now has 7 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Roggenrola: initial switchscore: 200

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (200)
Initial noswitchscore building: Second Wind Situations (200)
Roggenrola: initial noswitchscore: 275

Tackle: initial score: 25


Tackle: final score: 25

Tackle: initial score: 110


Tackle: final score: 110

Harden: initial score: 10


Harden: final score: 0

Harden: initial score: 10


Harden: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 5

Headbutt: initial score: 42


Headbutt: final score: 45

Headbutt: initial score: 110


Headbutt: final score: 119

Roggenrola: highest move score: 119


Roggenrola: final switching score: -75
119 > -75, will not switch

Tackle: initial score: 25


Tackle: final score: 25

Tackle: initial score: 110


Tackle: final score: 110

Harden: initial score: 10


Harden: final score: 0
Harden: initial score: 10
Harden: final score: 0

Sand Attack: initial score: 5


Sand Attack: final score: 5

Sand Attack: initial score: 5


Sand Attack: final score: 0

Headbutt: initial score: 42


Headbutt: final score: 45

Headbutt: initial score: 110


Headbutt: final score: 119

[The foe Roggenrola: Tackle=110, Harden=0, Sand Attack=5, Headbutt=119]


[Prefer Headbutt]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 260

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 123


Buneary: final switching score: -260
123 > -260, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 123
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 123

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=123, Baby-Doll Eyes=1]
[Prefer Fire Punch]
[The foe Roggenrola lost 6 HP, now has 1 HP]
[The foe Roggenrola lost 1 HP, now has 0 HP]
[The foe Roggenrola fainted]
Scoring for Roggenrola switching to: Lotad
Score: -10000000

Scoring for Roggenrola switching to: Roggenrola


Score: -10000000

Scoring for Roggenrola switching to: Duskull


Defensive: 70
Offensive: -10
Roles: -10
Weather: -10
Moves: -10
Abilities: -10
Items: -10
Fields: -10
Score: -10

Scoring for Roggenrola switching to: Pichu


Score: -10000000

Scoring for Roggenrola switching to: Jigglypuff


Score: -10000000

Scoring for Roggenrola switching to: Baltoy


Score: -10000000

***Round 7***
Leer: initial score: 10
Leer: final score: 5

Leer: initial score: 10


Leer: final score: 5

Night Shade: initial score: 31


Night Shade: final score: 31

Night Shade: initial score: 110


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 15

Astonish: initial score: 17


Astonish: final score: 18

Astonish: initial score: 14


Astonish: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 31
Not using an item.

Leer: initial score: 10


Leer: final score: 5

Leer: initial score: 10


Leer: final score: 0

Leer: Final Score after Multi-Target Adjustment: 5

Night Shade: initial score: 31


Night Shade: final score: 31

Night Shade: initial score: 110


Night Shade: final score: 0

Disable: initial score: 25


Disable: final score: 15

Disable: initial score: 25


Disable: final score: 1
Astonish: initial score: 17
Astonish: final score: 18

Astonish: initial score: 14


Astonish: final score: 0

[The foe Duskull: Leer=5, Night Shade=31, Disable=5, Astonish=5]


[Prefer Night Shade]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 130

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 23

Buneary: highest move score: 121


Buneary: final switching score: -130
121 > -130, will not switch

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 23

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Fake Out: initial score: 14


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 14


Double Hit: final score: 0

Fire Punch: initial score: 110


Fire Punch: final score: 121

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 2

[The ally Buneary: Fake Out=0, Double Hit=0, Fire Punch=121, Baby-Doll Eyes=2]
[Prefer Fire Punch]
[The foe Duskull lost 7 HP, now has 0 HP]
[The foe Duskull fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
11 - Kairi
44 - Karin
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 66

Poison Sting: initial score: 8


Poison Sting: final score: 8
Poison Sting: initial score: 10
Poison Sting: final score: 10

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 19


Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Sandshrew: highest move score: 37


Sandshrew: final switching score: -133
37 > -133, will not switch

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 10


Poison Sting: final score: 10

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 19


Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Poison Sting: initial score: 8


Poison Sting: final score: 9

Poison Sting: initial score: 10


Poison Sting: final score: 11

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 19


Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

[The foe Sandshrew: Poison Sting=11, Rollout=14, Rapid Spin=12, Fury Cutter=37]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 100

Fake Out: initial score: 71


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61
Fire Punch: initial score: 3
Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 120


Buneary: final switching score: -100
120 > -100, will not switch

Fake Out: initial score: 71


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 120
Not using an item.

Fake Out: initial score: 71


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 3


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=120, Double Hit=99, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Fake Out]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Vulpix: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Vulpix: initial noswitchscore: 100

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Vulpix: highest move score: 36


Vulpix: final switching score: -100
36 > -100, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 20

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Vulpix: Roar=5, Baby-Doll Eyes=5, Quick Attack=5, Confuse Ray=36]
[Prefer Confuse Ray]
[The foe Vulpix lost 14 HP, now has 18 HP]
[The foe Vulpix lost 12 HP, now has 6 HP]
***Round 2***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 50

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 10


Poison Sting: final score: 10

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 19


Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Sandshrew: highest move score: 37


Sandshrew: final switching score: -125
37 > -125, will not switch

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 10


Poison Sting: final score: 10

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12
Fury Cutter: initial score: 19
Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Poison Sting: initial score: 8


Poison Sting: final score: 9

Poison Sting: initial score: 10


Poison Sting: final score: 11

Rollout: initial score: 13


Rollout: final score: 12

Rollout: initial score: 15


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 12


Rapid Spin: final score: 12

Fury Cutter: initial score: 19


Fury Cutter: final score: 35

Fury Cutter: initial score: 20


Fury Cutter: final score: 37

[The foe Sandshrew: Poison Sting=11, Rollout=14, Rapid Spin=12, Fury Cutter=37]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 335

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0
Fake Out: initial score: 42
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 16


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 99


Buneary: final switching score: -335
99 > -335, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 16


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 99
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 68


Double Hit: final score: 61

Fire Punch: initial score: 16


Fire Punch: final score: 0

Fire Punch: initial score: 48


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=5, Baby-Doll Eyes=5]
[Prefer Double Hit]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Vulpix: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Vulpix: initial noswitchscore: 75

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 23
Priority Check End
Quick Attack: final score: 66

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Vulpix: highest move score: 66


Vulpix: final switching score: 5
66 > 5, will not switch

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 23
Priority Check End
Quick Attack: final score: 66

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 66
Not using an item.

Roar: initial score: 20


Roar: final score: 11

Roar: initial score: 20


Roar: final score: 11

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Quick Attack: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 23
Priority Check End
Quick Attack: final score: 66

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 19

Confuse Ray: initial score: 25


Confuse Ray: final score: 36
Confuse Ray: initial score: 25
Confuse Ray: final score: 30

[The foe Vulpix: Roar=5, Baby-Doll Eyes=5, Quick Attack=66, Confuse Ray=5]
[Prefer Quick Attack]
[The ally Buneary lost 5 HP, now has 35 HP]
[Continuing move]
[The foe Vulpix lost 6 HP, now has 0 HP]
[The foe Vulpix fainted]
[The foe Sandshrew lost 8 HP, now has 27 HP]
[The foe Sandshrew lost 9 HP, now has 18 HP]
[The ally Buneary lost 7 HP, now has 28 HP]
Scoring for Vulpix switching to: Sandshrew
Score: -10000000

Scoring for Vulpix switching to: Pansear


Score: -10000000

Scoring for Vulpix switching to: Panpour


Score: -10000000

Scoring for Vulpix switching to: Vulpix


Score: -10000000

Scoring for Vulpix switching to: Pansage


Defensive: 0
Offensive: 33
Roles: 33
Weather: 33
Moves: 33
Abilities: 33
Items: 33
Fields: 33
Score: 33

Scoring for Vulpix switching to: Flabebe


Defensive: 0
Offensive: 30
Roles: 13
Weather: 13
Moves: 13
Abilities: 13
Items: 13
Fields: 13
Score: 3

***Round 3***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 33

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 14


Poison Sting: final score: 14

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 21


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 17


Rapid Spin: final score: 17

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 28


Fury Cutter: final score: 39

Sandshrew: highest move score: 39


Sandshrew: final switching score: -116
39 > -116, will not switch

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 14


Poison Sting: final score: 14

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 21


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 17


Rapid Spin: final score: 17

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 28


Fury Cutter: final score: 39

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 39
Not using an item.

Poison Sting: initial score: 8


Poison Sting: final score: 9

Poison Sting: initial score: 14


Poison Sting: final score: 15

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 21


Rollout: final score: 14

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 17


Rapid Spin: final score: 17

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 28


Fury Cutter: final score: 39

[The foe Sandshrew: Poison Sting=15, Rollout=14, Rapid Spin=17, Fury Cutter=39]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 180

Fake Out: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0
Double Hit: initial score: 110
Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 112


Buneary: final switching score: -180
112 > -180, will not switch

Fake Out: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 112
Not using an item.

Fake Out: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=112, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pansage: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pansage: initial noswitchscore: 100

{
Play Nice: initial score: 10
Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Lick: initial score: 3


Lick: final score: 0

Lick: initial score: 16


Lick: final score: 16

Vine Whip: initial score: 50


Vine Whip: final score: 50

Vine Whip: initial score: 33


Vine Whip: final score: 33

Pansage: highest move score: 50


Pansage: final switching score: -100
50 > -100, will not switch

Play Nice: initial score: 10


Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Lick: initial score: 3


Lick: final score: 0

Lick: initial score: 16


Lick: final score: 16

Vine Whip: initial score: 50


Vine Whip: final score: 50

Vine Whip: initial score: 33


Vine Whip: final score: 33

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.
Play Nice: initial score: 10
Play Nice: final score: 11

Play Nice: initial score: 10


Play Nice: final score: 0

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: Final Score after Multi-Target Adjustment: 22

Lick: initial score: 3


Lick: final score: 0

Lick: initial score: 16


Lick: final score: 16

Vine Whip: initial score: 50


Vine Whip: final score: 50

Vine Whip: initial score: 33


Vine Whip: final score: 33

[The foe Pansage: Play Nice=5, Leer=5, Lick=5, Vine Whip=50]


[Prefer Vine Whip]
[Continuing move]
[The foe Pansage lost 20 HP, now has 13 HP]
[The foe Pansage lost 13 HP, now has 0 HP]
[The foe Pansage fainted]
[The ally Buneary lost 12 HP, now has 16 HP]
Scoring for Pansage switching to: Sandshrew
Score: -10000000

Scoring for Pansage switching to: Pansear


Score: -10000000

Scoring for Pansage switching to: Panpour


Score: -10000000

Scoring for Pansage switching to: Vulpix


Score: -10000000

Scoring for Pansage switching to: Pansage


Score: -10000000

Scoring for Pansage switching to: Flabebe


Defensive: 0
Offensive: 30
Roles: 13
Weather: 13
Moves: 13
Abilities: 13
Items: 13
Fields: 13
Score: 3
***Round 4***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 16

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 25


Poison Sting: final score: 26

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 37


Rollout: final score: 26

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 31


Rapid Spin: final score: 31

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 50


Fury Cutter: final score: 71

Sandshrew: highest move score: 71


Sandshrew: final switching score: -108
71 > -108, will not switch

Poison Sting: initial score: 8


Poison Sting: final score: 8

Poison Sting: initial score: 25


Poison Sting: final score: 26

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 37


Rollout: final score: 26
Rapid Spin: initial score: 11
Rapid Spin: final score: 11

Rapid Spin: initial score: 31


Rapid Spin: final score: 31

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 50


Fury Cutter: final score: 71

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 71
Not using an item.

Poison Sting: initial score: 8


Poison Sting: final score: 9

Poison Sting: initial score: 25


Poison Sting: final score: 26

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 37


Rollout: final score: 26

Rapid Spin: initial score: 11


Rapid Spin: final score: 11

Rapid Spin: initial score: 31


Rapid Spin: final score: 31

Fury Cutter: initial score: 19


Fury Cutter: final score: 27

Fury Cutter: initial score: 50


Fury Cutter: final score: 71

[The foe Sandshrew: Poison Sting=26, Rollout=26, Rapid Spin=31, Fury Cutter=71]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 155

{
Fake Out: initial score: 70
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 82


Fire Punch: final score: 83

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 103


Buneary: final switching score: -155
103 > -155, will not switch

Fake Out: initial score: 70


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 82


Fire Punch: final score: 83

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 103
Not using an item.

Fake Out: initial score: 70


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Fake Out: initial score: 83


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 12
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 82


Fire Punch: final score: 83

Fire Punch: initial score: 94


Fire Punch: final score: 103

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 1

[The ally Buneary: Fake Out=0, Double Hit=99, Fire Punch=103, Baby-Doll Eyes=1]
[Prefer Fire Punch]
Tackle: initial score: 37
Tackle: final score: 37

Tackle: initial score: 16


Tackle: final score: 16

Vine Whip: initial score: 43


Vine Whip: final score: 43

Vine Whip: initial score: 16


Vine Whip: final score: 16

Fairy Wind: initial score: 87


Fairy Wind: final score: 87

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 87
Not using an item.

Tackle: initial score: 37


Tackle: final score: 37

Tackle: initial score: 16


Tackle: final score: 16

Vine Whip: initial score: 43


Vine Whip: final score: 43

Vine Whip: initial score: 16


Vine Whip: final score: 16

Fairy Wind: initial score: 87


Fairy Wind: final score: 87

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

[The foe Flabebe: Tackle=5, Vine Whip=5, Fairy Wind=87, Lucky Chant=5]
[Prefer Fairy Wind]
[Continuing move]
[The foe Flabebe lost 34 HP, now has 0 HP]
[The foe Flabebe fainted]
[The foe Sandshrew lost 10 HP, now has 8 HP]
[The ally Buneary lost 16 HP, now has 0 HP]
[The ally Buneary fainted]
Scoring for Buneary switching to: Voltorb
Score: -10000000

Scoring for Buneary switching to: Bayleef


Score: -10000000

Scoring for Buneary switching to: Pansear


Score: -10000000

Scoring for Buneary switching to: Buneary


Score: -10000000

Scoring for Buneary switching to: Buneary


Score: -10000000

Scoring for Buneary switching to: Eevee


Defensive: 0
Offensive: 90
Roles: 190
Weather: 190
Moves: 190
Abilities: 190
Items: 190
Fields: 190
Score: 190

Scoring for Buneary switching to: Stufful


Defensive: 70
Offensive: 130
Roles: 230
Weather: 230
Moves: 230
Abilities: 260
Items: 260
Fields: 260
Score: 260

Scoring for Buneary switching to: Togepi


Defensive: 0
Offensive: 20
Roles: 20
Weather: 20
Moves: 20
Abilities: 20
Items: 20
Fields: 20
Score: 6

***Round 5***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Sandshrew: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Sandshrew: initial noswitchscore: 0

Poison Sting: initial score: 7


Poison Sting: final score: 7

Poison Sting: initial score: 6


Poison Sting: final score: 6

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 6


Rollout: final score: 4

Rapid Spin: initial score: 10


Rapid Spin: final score: 10

Rapid Spin: initial score: 8


Rapid Spin: final score: 8

Fury Cutter: initial score: 18


Fury Cutter: final score: 25

Fury Cutter: initial score: 8


Fury Cutter: final score: 11

Sandshrew: highest move score: 25


Sandshrew: final switching score: -100
25 > -100, will not switch

Poison Sting: initial score: 7


Poison Sting: final score: 7

Poison Sting: initial score: 6


Poison Sting: final score: 6

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 6


Rollout: final score: 4

Rapid Spin: initial score: 10


Rapid Spin: final score: 10

Rapid Spin: initial score: 8


Rapid Spin: final score: 8

Fury Cutter: initial score: 18


Fury Cutter: final score: 25
Fury Cutter: initial score: 8
Fury Cutter: final score: 11

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 25
Not using an item.

Poison Sting: initial score: 7


Poison Sting: final score: 7

Poison Sting: initial score: 6


Poison Sting: final score: 6

Rollout: initial score: 13


Rollout: final score: 9

Rollout: initial score: 6


Rollout: final score: 4

Rapid Spin: initial score: 10


Rapid Spin: final score: 10

Rapid Spin: initial score: 8


Rapid Spin: final score: 8

Fury Cutter: initial score: 18


Fury Cutter: final score: 25

Fury Cutter: initial score: 8


Fury Cutter: final score: 11

[The foe Sandshrew: Poison Sting=7, Rollout=9, Rapid Spin=10, Fury Cutter=25]
[Prefer Fury Cutter]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 100

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11
Brutal Swing: initial score: 110
Brutal Swing: final score: 110

Stufful: highest move score: 110


Stufful: final switching score: -100
110 > -100, will not switch

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 110


Brutal Swing: final score: 110

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 6

Roar: initial score: 20


Roar: final score: 6

Brutal Swing: initial score: 110


Brutal Swing: final score: 110

[The ally Stufful: Tackle=110, Leer=5, Roar=5, Brutal Swing=110]


[Prefer Tackle]
[Continuing move]
[The foe Sandshrew lost 8 HP, now has 0 HP]
[The foe Sandshrew fainted]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Panpour: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Panpour: initial noswitchscore: 100

{
Play Nice: initial score: 10
Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Lick: initial score: 10


Lick: final score: 10

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 13


Water Gun: final score: 13

Water Gun: initial score: 12


Water Gun: final score: 12

Panpour: highest move score: 13


Panpour: final switching score: -150
13 > -150, will not switch

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Lick: initial score: 10


Lick: final score: 10

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 13


Water Gun: final score: 13

Water Gun: initial score: 12


Water Gun: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.

Play Nice: initial score: 10


Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: initial score: 10


Leer: final score: 11

Leer: Final Score after Multi-Target Adjustment: 22

Lick: initial score: 10


Lick: final score: 10

Lick: initial score: 2


Lick: final score: 0

Water Gun: initial score: 13


Water Gun: final score: 13

Water Gun: initial score: 12


Water Gun: final score: 12

[The foe Panpour: Play Nice=11, Leer=22, Lick=10, Water Gun=13]


[Prefer Leer]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 75

Tackle: initial score: 60


Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 45


Brutal Swing: final score: 45

}
Stufful: highest move score: 60
Stufful: final switching score: -75
60 > -75, will not switch

Tackle: initial score: 60


Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 45


Brutal Swing: final score: 45

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 60
Not using an item.

Tackle: initial score: 60


Tackle: final score: 60

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 45


Brutal Swing: final score: 45

[The ally Stufful: Tackle=60, Leer=5, Roar=5, Brutal Swing=45]


[Prefer Tackle]
[The foe Panpour lost 20 HP, now has 15 HP]
[The foe Panpour lost 15 HP, now has 0 HP]
[The foe Panpour fainted]
***Round 7***
Play Nice: initial score: 10
Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 5

Leer: initial score: 10


Leer: final score: 5

Leer: initial score: 10


Leer: final score: 5

Lick: initial score: 10


Lick: final score: 10

Lick: initial score: 2


Lick: final score: 0

Incinerate: initial score: 18


Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 50

Tackle: initial score: 81


Tackle: final score: 81

Leer: initial score: 10


Leer: final score: 15

Roar: initial score: 20


Roar: final score: 0

Brutal Swing: initial score: 60


Brutal Swing: final score: 60

Stufful: highest move score: 81


Stufful: final switching score: -50
81 > -50, will not switch

Tackle: initial score: 81


Tackle: final score: 81

Leer: initial score: 10


Leer: final score: 15

Roar: initial score: 20


Roar: final score: 0

Brutal Swing: initial score: 60


Brutal Swing: final score: 60

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 81
Not using an item.

Tackle: initial score: 81


Tackle: final score: 81

Leer: initial score: 10


Leer: final score: 15

Roar: initial score: 20


Roar: final score: 0
Brutal Swing: initial score: 60
Brutal Swing: final score: 60

[The ally Stufful: Tackle=81, Leer=5, Roar=0.0, Brutal Swing=60]


[Prefer Tackle]
[The foe Pansear lost 16 HP, now has 17 HP]
[The foe Pansear lost 15 HP, now has 2 HP]
***Round 8***
[reusing commands for Voltorb]
Play Nice: initial score: 10
Play Nice: final score: 0

Play Nice: initial score: 10


Play Nice: final score: 5

Leer: initial score: 10


Leer: final score: 5

Leer: initial score: 10


Leer: final score: 5

Lick: initial score: 10


Lick: final score: 10

Lick: initial score: 2


Lick: final score: 0

Incinerate: initial score: 18


Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 25

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 15

Roar: initial score: 20


Roar: final score: 0

Brutal Swing: initial score: 110


Brutal Swing: final score: 110

Stufful: highest move score: 110


Stufful: final switching score: -25
110 > -25, will not switch

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 15

Roar: initial score: 20


Roar: final score: 0

Brutal Swing: initial score: 110


Brutal Swing: final score: 110

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Leer: initial score: 10


Leer: final score: 1

Roar: initial score: 20


Roar: final score: 0

Brutal Swing: initial score: 110


Brutal Swing: final score: 110

[The ally Stufful: Tackle=110, Leer=1, Roar=0.0, Brutal Swing=110]


[Prefer Brutal Swing]
[Continuing move]
[The foe Pansear lost 2 HP, now has 0 HP]
[The foe Pansear fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
9 - Melia
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 66

Fake Out: initial score: 31


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 52


Double Hit: final score: 46

Fire Punch: initial score: 36


Fire Punch: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 120


Buneary: final switching score: -66
120 > -66, will not switch

Fake Out: initial score: 31


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120

Double Hit: initial score: 52


Double Hit: final score: 46

Fire Punch: initial score: 36


Fire Punch: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 120
Not using an item.

Fake Out: initial score: 31


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 120
Double Hit: initial score: 52
Double Hit: final score: 46

Fire Punch: initial score: 36


Fire Punch: final score: 36

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The foe Buneary: Fake Out=120, Double Hit=5, Fire Punch=5, Baby-Doll Eyes=0]
[Prefer Fake Out]
[Voltorb lost 11 HP, now has 27 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 50

Fake Out: initial score: 44


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 74


Double Hit: final score: 66

Fire Punch: initial score: 51


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 66


Buneary: final switching score: -50
66 > -50, will not switch

Fake Out: initial score: 44


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0
Double Hit: initial score: 74
Double Hit: final score: 66

Fire Punch: initial score: 51


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 66
Not using an item.

Fake Out: initial score: 44


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 5
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 74


Double Hit: final score: 66

Fire Punch: initial score: 51


Fire Punch: final score: 52

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

[The foe Buneary: Fake Out=0, Double Hit=66, Fire Punch=52, Baby-Doll Eyes=0]
[Prefer Double Hit]
[Voltorb lost 9 HP, now has 18 HP]
[Voltorb lost 9 HP, now has 9 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 33

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Buneary: highest move score: 112


Buneary: final switching score: -33
112 > -33, will not switch

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 112
Not using an item.

Fake Out: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 110


Double Hit: final score: 99

Fire Punch: initial score: 110


Fire Punch: final score: 112
Baby-Doll Eyes: initial score: 15
Priority Check End
Baby-Doll Eyes: final score: 0

[The foe Buneary: Fake Out=0, Double Hit=99, Fire Punch=112, Baby-Doll Eyes=0.0]
[Prefer Fire Punch]
[The foe Buneary lost 20 HP, now has 20 HP]
[Voltorb lost 9 HP, now has 0 HP]
[The foe Buneary hurt by Aftermath]
[The foe Buneary lost 10 HP, now has 10 HP]
[Voltorb fainted]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Buneary: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Buneary: initial noswitchscore: 16

Fake Out: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 41


Double Hit: final score: 36

Fire Punch: initial score: 29


Fire Punch: final score: 32

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Buneary: highest move score: 36


Buneary: final switching score: -16
36 > -16, will not switch

Fake Out: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 41


Double Hit: final score: 36

Fire Punch: initial score: 29


Fire Punch: final score: 32

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -95
Highest item score: -95
Highest move score: 36
Not using an item.

Fake Out: initial score: 25


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Fake Out: final score: 0

Double Hit: initial score: 41


Double Hit: final score: 36

Fire Punch: initial score: 29


Fire Punch: final score: 32

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 16

[The foe Buneary: Fake Out=0, Double Hit=36, Fire Punch=32, Baby-Doll Eyes=5]
[Prefer Double Hit]
[The foe Buneary lost 10 HP, now has 0 HP]
[The foe Buneary fainted]
Scoring for Buneary switching to: Buneary
Score: -10000000

Scoring for Buneary switching to: Eevee


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Buneary switching to: Stufful


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 60
Items: 60
Fields: 60
Score: 60

Scoring for Buneary switching to: Togepi


Defensive: 0
Offensive: 30
Roles: -26
Weather: -26
Moves: -26
Abilities: -26
Items: -26
Fields: -26
Score: -7

***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 100

Tackle: initial score: 29


Tackle: final score: 29

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 25


Brutal Swing: final score: 25

Stufful: highest move score: 29


Stufful: final switching score: -100
29 > -100, will not switch

Tackle: initial score: 29


Tackle: final score: 29

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11
Brutal Swing: initial score: 25
Brutal Swing: final score: 25

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 29
Not using an item.

Tackle: initial score: 29


Tackle: final score: 29

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 25


Brutal Swing: final score: 25

[The foe Stufful: Tackle=29, Leer=5, Roar=5, Brutal Swing=25]


[Prefer Tackle]
[The foe Stufful lost 8 HP, now has 39 HP]
[Bun lost 12 HP, now has 36 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 75

Tackle: initial score: 38


Tackle: final score: 38

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 33


Brutal Swing: final score: 33

Stufful: highest move score: 38


Stufful: final switching score: -75
38 > -75, will not switch

Tackle: initial score: 38


Tackle: final score: 38

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 33


Brutal Swing: final score: 33

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -98
Highest item score: -98
Highest move score: 38
Not using an item.

Tackle: initial score: 38


Tackle: final score: 38

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 33


Brutal Swing: final score: 33

[The foe Stufful: Tackle=38, Leer=5, Roar=5, Brutal Swing=33]


[Prefer Tackle]
[Chicalodeon lost 8 HP, now has 41 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Stufful: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Stufful: initial noswitchscore: 50

Tackle: initial score: 21


Tackle: final score: 21

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 21


Brutal Swing: final score: 21

Stufful: highest move score: 21


Stufful: final switching score: -50
21 > -50, will not switch

Tackle: initial score: 21


Tackle: final score: 21

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 21


Brutal Swing: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -97
Highest item score: -97
Highest move score: 21
Not using an item.

Tackle: initial score: 21


Tackle: final score: 21

Leer: initial score: 10


Leer: final score: 11

Roar: initial score: 20


Roar: final score: 11

Brutal Swing: initial score: 21


Brutal Swing: final score: 21

[The foe Stufful: Tackle=21, Leer=5, Roar=5, Brutal Swing=21]


[Prefer Brutal Swing]
[The foe Stufful lost 39 HP, now has 0 HP]
[The foe Stufful fainted]
Scoring for Stufful switching to: Buneary
Score: -10000000

Scoring for Stufful switching to: Eevee


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Stufful switching to: Stufful


Score: -10000000

Scoring for Stufful switching to: Togepi


Defensive: 0
Offensive: 30
Roles: 13
Weather: 13
Moves: 13
Abilities: 13
Items: 13
Fields: 13
Score: 3

***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 100

Covet: initial score: 34


Covet: final score: 34

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 4


Mud-Slap: final score: 4

Bite: initial score: 17


Bite: final score: 18

Eevee: highest move score: 34


Eevee: final switching score: -100
34 > -100, will not switch

Covet: initial score: 34


Covet: final score: 34

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 4


Mud-Slap: final score: 4

Bite: initial score: 17


Bite: final score: 18

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 34
Not using an item.

Covet: initial score: 34


Covet: final score: 34

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 4


Mud-Slap: final score: 4

Bite: initial score: 17


Bite: final score: 18

[The foe Eevee: Covet=34, Baby-Doll Eyes=0, Mud-Slap=4, Bite=5]


[Prefer Covet]
[The foe Eevee lost 38 HP, now has 2 HP]
[Chicalodeon lost 12 HP, now has 29 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Eevee: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Eevee: initial noswitchscore: 75

Covet: initial score: 48


Covet: final score: 48

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 6


Mud-Slap: final score: 6

Bite: initial score: 24


Bite: final score: 26

Eevee: highest move score: 48


Eevee: final switching score: -75
48 > -75, will not switch

Covet: initial score: 48


Covet: final score: 48

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 6


Mud-Slap: final score: 6

Bite: initial score: 24


Bite: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 48
Not using an item.

Covet: initial score: 48


Covet: final score: 48

Baby-Doll Eyes: initial score: 15


Priority Check End
Baby-Doll Eyes: final score: 0

Mud-Slap: initial score: 6


Mud-Slap: final score: 6

Bite: initial score: 24


Bite: final score: 26

[The foe Eevee: Covet=48, Baby-Doll Eyes=0, Mud-Slap=5, Bite=5]


[Prefer Covet]
[The foe Eevee lost 2 HP, now has 0 HP]
[The foe Eevee fainted]
Scoring for Eevee switching to: Buneary
Score: -10000000

Scoring for Eevee switching to: Eevee


Score: -10000000

Scoring for Eevee switching to: Stufful


Score: -10000000
Scoring for Eevee switching to: Togepi
Defensive: 0
Offensive: 30
Roles: 13
Weather: 13
Moves: 13
Abilities: 13
Items: 13
Fields: 13
Score: 3

***Round 10***
Ancient Power: initial score: 24
Ancient Power: final score: 30

Echoed Voice: initial score: 6


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 30
Not using an item.

Ancient Power: initial score: 24


Ancient Power: final score: 30

Echoed Voice: initial score: 6


Echoed Voice: final score: 7

Yawn: initial score: 20


Yawn: final score: 31

Metronome: initial score: 20


Metronome: final score: 10

[The foe Togepi: Ancient Power=30, Echoed Voice=5, Yawn=31, Metronome=5]


[Prefer Yawn]
[The foe Togepi lost 39 HP, now has 0 HP]
[The foe Togepi fainted]
==============================
Battle Start!
100 - Nickoli
==============================
***Round 1***
==============================
Battle Start!
101 - Shiela
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shroomish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shroomish: initial noswitchscore: 66

Tackle: initial score: 15


Tackle: final score: 15

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 24

Mega Drain: initial score: 28


Mega Drain: final score: 28

Shroomish: highest move score: 28


Shroomish: final switching score: -66
28 > -66, will not switch

Tackle: initial score: 15


Tackle: final score: 15

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 24

Mega Drain: initial score: 28


Mega Drain: final score: 28

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Tackle: initial score: 15


Tackle: final score: 15

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 24
Mega Drain: initial score: 28
Mega Drain: final score: 28

[The foe Shroomish: Tackle=5, Stun Spore=0, Leech Seed=24, Mega Drain=28]
[Prefer Mega Drain]
[The foe Shroomish lost 20 HP, now has 22 HP]
[Voltorb lost 9 HP, now has 29 HP]
[The foe Shroomish gained 5 HP, now has 27 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shroomish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shroomish: initial noswitchscore: 50

Tackle: initial score: 20


Tackle: final score: 20

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 17

Mega Drain: initial score: 37


Mega Drain: final score: 41

Shroomish: highest move score: 41


Shroomish: final switching score: -50
41 > -50, will not switch

Tackle: initial score: 20


Tackle: final score: 20

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 17

Mega Drain: initial score: 37


Mega Drain: final score: 41

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 41
Not using an item.

Tackle: initial score: 20


Tackle: final score: 20

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 17

Mega Drain: initial score: 37


Mega Drain: final score: 41

[The foe Shroomish: Tackle=5, Stun Spore=0, Leech Seed=5, Mega Drain=41]
[Prefer Mega Drain]
[The foe Shroomish lost 20 HP, now has 7 HP]
[Voltorb lost 9 HP, now has 20 HP]
[The foe Shroomish gained 5 HP, now has 12 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Shroomish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Shroomish: initial noswitchscore: 33

Tackle: initial score: 30


Tackle: final score: 30

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 11

Mega Drain: initial score: 55


Mega Drain: final score: 62

Shroomish: highest move score: 62


Shroomish: final switching score: -33
62 > -33, will not switch

Tackle: initial score: 30


Tackle: final score: 30

Stun Spore: initial score: 25


Stun Spore: final score: 0
Leech Seed: initial score: 25
Leech Seed: final score: 11

Mega Drain: initial score: 55


Mega Drain: final score: 62

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 62
Not using an item.

Tackle: initial score: 30


Tackle: final score: 30

Stun Spore: initial score: 25


Stun Spore: final score: 0

Leech Seed: initial score: 25


Leech Seed: final score: 11

Mega Drain: initial score: 55


Mega Drain: final score: 62

[The foe Shroomish: Tackle=5, Stun Spore=0, Leech Seed=5, Mega Drain=62]
[Prefer Mega Drain]
[The foe Shroomish lost 12 HP, now has 0 HP]
[The foe Shroomish fainted]
Scoring for Shroomish switching to: Shroomish
Score: -10000000

Scoring for Shroomish switching to: Taillow


Defensive: 70
Offensive: 115
Roles: 215
Weather: 215
Moves: 265
Abilities: 265
Items: 265
Fields: 265
Score: 265

Scoring for Shroomish switching to: Lileep


Defensive: 30
Offensive: 50
Roles: 50
Weather: 50
Moves: 50
Abilities: 50
Items: 50
Fields: 75
Score: 22

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Taillow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Taillow: initial noswitchscore: 100

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 14

Quick Attack: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 42

Wing Attack: initial score: 33


Wing Attack: final score: 33

Taillow: highest move score: 42


Taillow: final switching score: -100
42 > -100, will not switch

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 14

Quick Attack: initial score: 42


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 42

Wing Attack: initial score: 33


Wing Attack: final score: 33

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 42
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 14
Quick Attack: initial score: 42
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 42

Wing Attack: initial score: 33


Wing Attack: final score: 33

[The foe Taillow: Growl=0, Focus Energy=5, Quick Attack=42, Wing Attack=33]
[Prefer Quick Attack]
[Voltorb lost 8 HP, now has 13 HP]
[The foe Taillow lost 17 HP, now has 18 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Taillow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Taillow: initial noswitchscore: 75

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 12

Quick Attack: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 69

Wing Attack: initial score: 53


Wing Attack: final score: 53

Taillow: highest move score: 69


Taillow: final switching score: -75
69 > -75, will not switch

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 12
Quick Attack: initial score: 69
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 69

Wing Attack: initial score: 53


Wing Attack: final score: 53

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 69
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Focus Energy: initial score: 10


Focus Energy: final score: 12

Quick Attack: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Quick Attack: final score: 69

Wing Attack: initial score: 53


Wing Attack: final score: 53

[The foe Taillow: Growl=0, Focus Energy=5, Quick Attack=69, Wing Attack=53]
[Prefer Quick Attack]
[Voltorb lost 8 HP, now has 5 HP]
[The foe Taillow lost 18 HP, now has 0 HP]
[The foe Taillow fainted]
Scoring for Taillow switching to: Shroomish
Score: -10000000

Scoring for Taillow switching to: Taillow


Score: -10000000

Scoring for Taillow switching to: Lileep


Defensive: -75
Offensive: -55
Roles: -55
Weather: -55
Moves: -55
Abilities: -55
Items: -55
Fields: -30
Score: -9

***Round 6***
Constrict: initial score: 60
Constrict: final score: 60

Acid: initial score: 110


Acid: final score: 105

Ingrain: initial score: 15


Ingrain: final score: 7

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 105
Not using an item.

Constrict: initial score: 60


Constrict: final score: 60

Acid: initial score: 110


Acid: final score: 105

Ingrain: initial score: 15


Ingrain: final score: 0

Confuse Ray: initial score: 25


Confuse Ray: final score: 3

[The foe Lileep: Constrict=5, Acid=105, Ingrain=0, Confuse Ray=3]


[Prefer Acid]
[The foe Lileep lost 9 HP, now has 32 HP]
[Voltorb lost 5 HP, now has 0 HP]
[Voltorb fainted]
***Round 7***
Constrict: initial score: 3
Constrict: final score: 3

Acid: initial score: 19


Acid: final score: 18

Ingrain: initial score: 15


Ingrain: final score: 28

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Constrict: initial score: 3


Constrict: final score: 3

Acid: initial score: 19


Acid: final score: 18

Ingrain: initial score: 15


Ingrain: final score: 28
Confuse Ray: initial score: 25
Confuse Ray: final score: 30

[The foe Lileep: Constrict=3, Acid=5, Ingrain=28, Confuse Ray=30]


[Prefer Confuse Ray]
[The foe Lileep lost 32 HP, now has 0 HP]
[The foe Lileep fainted]
==============================
Battle Start!
100 - Daryle
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ducklett: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ducklett: initial noswitchscore: 66

Water Gun: initial score: 5


Water Gun: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 31


Wing Attack: final score: 31

Ducklett: highest move score: 31


Ducklett: final switching score: -66
31 > -66, will not switch

Water Gun: initial score: 5


Water Gun: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 31


Wing Attack: final score: 31

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 31
Not using an item.

Water Gun: initial score: 5


Water Gun: final score: 5

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 31


Wing Attack: final score: 31

[The foe Ducklett: Water Gun=5, Water Sport=5, Defog=5, Wing Attack=31]
[Prefer Wing Attack]
[The foe Ducklett lost 13 HP, now has 25 HP]
[Chicalodeon lost 16 HP, now has 35 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ducklett: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ducklett: initial noswitchscore: 50

Water Gun: initial score: 8


Water Gun: final score: 8

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 45


Wing Attack: final score: 45

Ducklett: highest move score: 45


Ducklett: final switching score: -50
45 > -50, will not switch

Water Gun: initial score: 8


Water Gun: final score: 8

Water Sport: initial score: 5


Water Sport: final score: 10
Defog: initial score: 5
Defog: final score: 5

Wing Attack: initial score: 45


Wing Attack: final score: 45

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 45
Not using an item.

Water Gun: initial score: 8


Water Gun: final score: 8

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 45


Wing Attack: final score: 45

[The foe Ducklett: Water Gun=5, Water Sport=5, Defog=5, Wing Attack=45]
[Prefer Wing Attack]
[The foe Ducklett lost 20 HP, now has 5 HP]
[Chicalodeon lost 12 HP, now has 23 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ducklett: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ducklett: initial noswitchscore: 33

Water Gun: initial score: 13


Water Gun: final score: 13

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 69


Wing Attack: final score: 69

}
Ducklett: highest move score: 69
Ducklett: final switching score: 46
69 > 46, will not switch

Water Gun: initial score: 13


Water Gun: final score: 13

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 69


Wing Attack: final score: 69

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 69
Not using an item.

Water Gun: initial score: 13


Water Gun: final score: 13

Water Sport: initial score: 5


Water Sport: final score: 10

Defog: initial score: 5


Defog: final score: 5

Wing Attack: initial score: 69


Wing Attack: final score: 69

[The foe Ducklett: Water Gun=5, Water Sport=5, Defog=5, Wing Attack=69]
[Prefer Wing Attack]
[The foe Ducklett lost 5 HP, now has 0 HP]
[The foe Ducklett fainted]
Scoring for Ducklett switching to: Ducklett
Score: -10000000

Scoring for Ducklett switching to: Voltorb


Defensive: 70
Offensive: 118
Roles: 218
Weather: 218
Moves: 218
Abilities: 248
Items: 248
Fields: 248
Score: 248

Scoring for Ducklett switching to: Anorith


Defensive: 30
Offensive: 90
Roles: 90
Weather: 90
Moves: 90
Abilities: 90
Items: 90
Fields: 115
Score: 34

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Voltorb: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Voltorb: initial noswitchscore: 100

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 15

Spark: initial score: 20


Spark: final score: 22

Rollout: initial score: 12


Rollout: final score: 13

Screech: initial score: 15


Screech: final score: 12

Voltorb: highest move score: 22


Voltorb: final switching score: -100
22 > -100, will not switch

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 15

Spark: initial score: 20


Spark: final score: 22

Rollout: initial score: 12


Rollout: final score: 13

Screech: initial score: 15


Screech: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 22
Not using an item.

Eerie Impulse: initial score: 15


Eerie Impulse: final score: 15
Spark: initial score: 20
Spark: final score: 22

Rollout: initial score: 12


Rollout: final score: 13

Screech: initial score: 15


Screech: final score: 12

[The foe Voltorb: Eerie Impulse=15, Spark=22, Rollout=5, Screech=5]


[Prefer Spark]
[Chicalodeon lost 4 HP, now has 20 HP]
[The foe Voltorb lost 37 HP, now has 0 HP]
[The foe Voltorb fainted]
Scoring for Voltorb switching to: Ducklett
Score: -10000000

Scoring for Voltorb switching to: Voltorb


Score: -10000000

Scoring for Voltorb switching to: Anorith


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 85
Score: 25

***Round 5***
Harden: initial score: 10
Harden: final score: 0

Mud Sport: initial score: 5


Mud Sport: final score: 3

Water Gun: initial score: 10


Water Gun: final score: 10

Fury Cutter: initial score: 40


Fury Cutter: final score: 49

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 49
Not using an item.

Harden: initial score: 10


Harden: final score: 0

Mud Sport: initial score: 5


Mud Sport: final score: 3

Water Gun: initial score: 10


Water Gun: final score: 10
Fury Cutter: initial score: 40
Fury Cutter: final score: 49

[The foe Anorith: Harden=0, Mud Sport=3, Water Gun=5, Fury Cutter=49]
[Prefer Fury Cutter]
[The foe Anorith lost 34 HP, now has 0 HP]
[The foe Anorith fainted]
==============================
Battle Start!
106 - Eli and Sharon
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Murkrow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Murkrow: initial noswitchscore: 66

Wing Attack: initial score: 17


Wing Attack: final score: 17

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 28


Pursuit: final score: 28

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Murkrow: highest move score: 37


Murkrow: final switching score: -66
37 > -66, will not switch

Wing Attack: initial score: 17


Wing Attack: final score: 17

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 28


Pursuit: final score: 28
Pursuit: initial score: 13
Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 37
Not using an item.

Wing Attack: initial score: 17


Wing Attack: final score: 17

Wing Attack: initial score: 37


Wing Attack: final score: 37

Pursuit: initial score: 28


Pursuit: final score: 28

Pursuit: initial score: 13


Pursuit: final score: 13

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

[The foe Murkrow: Wing Attack=37, Pursuit=28, Confuse Ray=30]


[Prefer Wing Attack]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 0

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 28

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20
Metronome: initial score: 20
Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 0

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 37

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=0, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 100

Shadow Sneak: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Murkrow lost 38 HP, now has 0 HP]
[The foe Murkrow fainted]
Scoring for Murkrow switching to: Murkrow
Score: -10000000

Scoring for Murkrow switching to: Misdreavus


Score: -10000000

Scoring for Murkrow switching to: Glameow


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 30
Abilities: 30
Items: 30
Fields: 30
Score: 30

Scoring for Murkrow switching to: Stunky


Defensive: 0
Offensive: 9
Roles: 9
Weather: 9
Moves: 59
Abilities: 59
Items: 59
Fields: 59
Score: 17

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Glameow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Glameow: initial noswitchscore: 100

{
Feint Attack: initial score: 17
Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 19

Hypnosis: initial score: 15


Hypnosis: final score: 18

Glameow: highest move score: 21


Glameow: final switching score: -100
21 > -100, will not switch

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 19

Hypnosis: initial score: 15


Hypnosis: final score: 18

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20
Scratch: initial score: 21
Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 24

Hypnosis: initial score: 15


Hypnosis: final score: 23

[The foe Glameow: Feint Attack=17, Scratch=21, Hypnosis=24]


[Prefer Hypnosis]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 28
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 5


Echoed Voice: final score: 9

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 37
Metronome: initial score: 20
Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

[The ally Hapi: Charm=5, Echoed Voice=5, Yawn=37, Metronome=5]


[Prefer Yawn]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (95)
Initial switchscore building: Healing
Initial switchscore building: fsteak (95)
Initial switchscore building: Specific Switches (95)
Misdreavus: initial switchscore: 95

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 75

Shadow Sneak: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 18
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Glameow lost 29 HP, now has 6 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (95)
Initial switchscore building: Healing
Initial switchscore building: fsteak (95)
Initial switchscore building: Specific Switches (95)
Glameow: initial switchscore: 95

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Glameow: initial noswitchscore: 75
{

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 18

Glameow: highest move score: 21


Glameow: final switching score: 20
21 > 20, will not switch

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 18

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10
Scratch: initial score: 20
Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 23

[The foe Glameow: Feint Attack=17, Scratch=21, Hypnosis=23]


[Prefer Hypnosis]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64

Yawn: initial score: 20


Yawn: final score: 0
Yawn: initial score: 20
Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 10

[The ally Hapi: Charm=5, Echoed Voice=64, Yawn=0, Metronome=5]


[Prefer Echoed Voice]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 50

Shadow Sneak: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 24
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Glameow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Glameow: initial noswitchscore: 50

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Glameow: highest move score: 21


Glameow: final switching score: -50
21 > -50, will not switch

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Feint Attack: initial score: 17


Feint Attack: final score: 17
Feint Attack: initial score: 10
Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

[The foe Glameow: Feint Attack=17, Scratch=21, Hypnosis=0]


[Prefer Scratch]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64
Yawn: initial score: 20
Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 10

[The ally Hapi: Charm=5, Echoed Voice=64, Yawn=0, Metronome=5]


[Prefer Echoed Voice]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 25

Shadow Sneak: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 24
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Glameow: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Glameow: initial noswitchscore: 25

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Glameow: highest move score: 21


Glameow: final switching score: -25
21 > -25, will not switch

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Feint Attack: initial score: 17


Feint Attack: final score: 17

Feint Attack: initial score: 10


Feint Attack: final score: 10

Scratch: initial score: 20


Scratch: final score: 20

Scratch: initial score: 21


Scratch: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

[The foe Glameow: Feint Attack=17, Scratch=21, Hypnosis=0]


[Prefer Scratch]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 33


Echoed Voice: final score: 64

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 0

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 10

[The ally Hapi: Charm=5, Echoed Voice=64, Yawn=0, Metronome=5]


[Prefer Echoed Voice]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Misdreavus: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Misdreavus: initial noswitchscore: 0

Shadow Sneak: initial score: 21


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 24
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Glameow lost 6 HP, now has 0 HP]
[The foe Glameow fainted]
Scoring for Glameow switching to: Murkrow
Score: -10000000

Scoring for Glameow switching to: Misdreavus


Score: -10000000
Scoring for Glameow switching to: Glameow
Score: -10000000

Scoring for Glameow switching to: Stunky


Defensive: 0
Offensive: 9
Roles: 9
Weather: 9
Moves: 59
Abilities: 59
Items: 59
Fields: 59
Score: 17

***Round 6***
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 21

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12

Fury Swipes: initial score: 16


Fury Swipes: final score: 12

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: Final Score after Multi-Target Adjustment: 25

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12
Fury Swipes: initial score: 16
Fury Swipes: final score: 12

[The foe Stunky: Poison Gas=25, Smoke Screen=5, Fury Swipes=5]


[Prefer Poison Gas]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 21


Echoed Voice: final score: 40

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 28

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 2


Echoed Voice: final score: 0

Echoed Voice: initial score: 21


Echoed Voice: final score: 40

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 37

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 24
[The ally Hapi: Charm=5, Echoed Voice=40, Yawn=37, Metronome=5]
[Prefer Echoed Voice]
Shadow Sneak: initial score: 21
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Shadow Sneak: final score: 21

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 24
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 32


Psywave: final score: 32

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Misdreavus lost 23 HP, now has 15 HP]
[The foe Stunky lost 14 HP, now has 24 HP]
[The ally Hapi lost 4 HP, now has 33 HP]
***Round 7***
Poison Gas: initial score: 20
Poison Gas: final score: 21

Poison Gas: initial score: 20


Poison Gas: final score: 0

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12

Fury Swipes: initial score: 18


Fury Swipes: final score: 14

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 21
Not using an item.

Poison Gas: initial score: 20


Poison Gas: final score: 25

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 25

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 15


Fury Swipes: final score: 12

Fury Swipes: initial score: 18


Fury Swipes: final score: 14

[The foe Stunky: Poison Gas=25, Smoke Screen=5, Fury Swipes=5]


[Prefer Poison Gas]
Charm: initial score: 10
Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 6


Echoed Voice: final score: 0

Echoed Voice: initial score: 62


Echoed Voice: final score: 93

Yawn: initial score: 20


Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 20

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 93
Not using an item.

Charm: initial score: 10


Charm: final score: 0

Charm: initial score: 10


Charm: final score: 11

Echoed Voice: initial score: 6


Echoed Voice: final score: 0

Echoed Voice: initial score: 62


Echoed Voice: final score: 93
Yawn: initial score: 20
Yawn: final score: 0

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 24

Metronome: initial score: 20


Metronome: final score: 10

[The ally Hapi: Charm=5, Echoed Voice=93, Yawn=5, Metronome=5]


[Prefer Echoed Voice]
Shadow Sneak: initial score: 24
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Shadow Sneak: final score: 24

Shadow Sneak: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 29
Priority Check End
Shadow Sneak: final score: 23

Psywave: initial score: 36


Psywave: final score: 36

Psywave: initial score: 30


Psywave: final score: 30

Spite: initial score: 1


[The foe Misdreavus lost 15 HP, now has 0 HP]
[The foe Misdreavus fainted]
[The foe Stunky lost 20 HP, now has 4 HP]
[Voltorb lost 5 HP, now has 36 HP]
[The ally Hapi lost 4 HP, now has 29 HP]
***Round 8***
Poison Gas: initial score: 20
Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Smoke Screen: initial score: 10


Smoke Screen: final score: 13

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 16


Fury Swipes: final score: 12

Fury Swipes: initial score: 20


Fury Swipes: final score: 16
Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 16
Not using an item.

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Poison Gas: Final Score after Multi-Target Adjustment: 0

Smoke Screen: initial score: 10


Smoke Screen: final score: 13

Smoke Screen: initial score: 10


Smoke Screen: final score: 0

Fury Swipes: initial score: 16


Fury Swipes: final score: 12

Fury Swipes: initial score: 20


Fury Swipes: final score: 16

[The foe Stunky: Poison Gas=0, Smoke Screen=13, Fury Swipes=16]


[Prefer Fury Swipes]
Charm: initial score: 10
Charm: final score: 15

Echoed Voice: initial score: 110


Echoed Voice: final score: 165

Yawn: initial score: 20


Yawn: final score: 24

Metronome: initial score: 20


Metronome: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 165
Not using an item.

Charm: initial score: 10


Charm: final score: 1

Echoed Voice: initial score: 110


Echoed Voice: final score: 165

Yawn: initial score: 20


Yawn: final score: 2
Metronome: initial score: 20
Metronome: final score: 1

[The ally Hapi: Charm=1, Echoed Voice=165, Yawn=2, Metronome=1]


[Prefer Echoed Voice]
[The foe Stunky lost 4 HP, now has 0 HP]
[The foe Stunky fainted]
==============================
Battle Start!
102 - Zetta
==============================
***Round 1***
Scoring for Grimer switching to: Minior
Defensive: 70
Offensive: 170
Roles: 210
Weather: 210
Moves: 260
Abilities: 260
Items: 260
Fields: 260
Score: 260

Scoring for Grimer switching to: Cyndaquil


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Grimer switching to: Oddish


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 80
Abilities: 80
Items: 80
Fields: 105
Score: 105

Scoring for Grimer switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Minior: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Minior: initial noswitchscore: 66

Rollout: initial score: 14


Rollout: final score: 15

Defense Curl: initial score: 10


Defense Curl: final score: 15

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 51


Self Destruct: final score: 8

Minior: highest move score: 30


Minior: final switching score: -66
30 > -66, will not switch

Rollout: initial score: 14


Rollout: final score: 15

Defense Curl: initial score: 10


Defense Curl: final score: 15

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 51


Self Destruct: final score: 8

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Rollout: initial score: 14


Rollout: final score: 15

Defense Curl: initial score: 10


Defense Curl: final score: 15

Confuse Ray: initial score: 25


Confuse Ray: final score: 30

Self Destruct: initial score: 51


Self Destruct: final score: 8

[The foe Minior: Rollout=5, Defense Curl=5, Confuse Ray=30, Self Destruct=5]
[Prefer Confuse Ray]
[The foe Minior lost 24 HP, now has 14 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Minior: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Minior: initial noswitchscore: 50

Rollout: initial score: 21


Rollout: final score: 11

Defense Curl: initial score: 10


Defense Curl: final score: 1

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 70


Self Destruct: final score: 37

Minior: highest move score: 37


Minior: final switching score: -50
37 > -50, will not switch

Rollout: initial score: 21


Rollout: final score: 11

Defense Curl: initial score: 10


Defense Curl: final score: 1

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 70


Self Destruct: final score: 37

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 37
Not using an item.

Rollout: initial score: 21


Rollout: final score: 11
Defense Curl: initial score: 10
Defense Curl: final score: 1

Confuse Ray: initial score: 25


Confuse Ray: final score: 0

Self Destruct: initial score: 70


Self Destruct: final score: 37

[The foe Minior: Rollout=5, Defense Curl=1, Confuse Ray=0, Self Destruct=37]
[Prefer Self Destruct]
[The foe Minior lost 14 HP, now has 0 HP]
[The foe Minior fainted]
Scoring for Minior switching to: Minior
Score: -10000000

Scoring for Minior switching to: Cyndaquil


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 45
Abilities: 45
Items: 45
Fields: 45
Score: 45

Scoring for Minior switching to: Oddish


Defensive: 30
Offensive: 60
Roles: 60
Weather: 60
Moves: 110
Abilities: 110
Items: 110
Fields: 135
Score: 135

Scoring for Minior switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 100

Acid: initial score: 26


Acid: final score: 26

Mega Drain: initial score: 36


Mega Drain: final score: 36

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Oddish: highest move score: 36


Oddish: final switching score: -100
36 > -100, will not switch

Acid: initial score: 26


Acid: final score: 26

Mega Drain: initial score: 36


Mega Drain: final score: 36

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 36
Not using an item.

Acid: initial score: 26


Acid: final score: 26

Mega Drain: initial score: 36


Mega Drain: final score: 36

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

[The foe Oddish: Acid=26, Mega Drain=36, Sleep Powder=0.0, Synthesis=0]


[Prefer Mega Drain]
[Pansear lost 12 HP, now has 19 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 75

Acid: initial score: 89


Acid: final score: 89

Mega Drain: initial score: 63


Mega Drain: final score: 63

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Oddish: highest move score: 89


Oddish: final switching score: -75
89 > -75, will not switch

Acid: initial score: 89


Acid: final score: 89

Mega Drain: initial score: 63


Mega Drain: final score: 63

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 89
Not using an item.

Acid: initial score: 89


Acid: final score: 89

Mega Drain: initial score: 63


Mega Drain: final score: 63

Sleep Powder: initial score: 20


Sleep Powder: final score: 0
Synthesis: initial score: 25
Synthesis: final score: 0

[The foe Oddish: Acid=89, Mega Drain=63, Sleep Powder=0.0, Synthesis=0]


[Prefer Acid]
[The foe Oddish lost 18 HP, now has 18 HP]
[Pansear lost 15 HP, now has 4 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Oddish: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Oddish: initial noswitchscore: 50

Acid: initial score: 110


Acid: final score: 110

Mega Drain: initial score: 110


Mega Drain: final score: 116

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 42

Oddish: highest move score: 116


Oddish: final switching score: 30
116 > 30, will not switch

Acid: initial score: 110


Acid: final score: 110

Mega Drain: initial score: 110


Mega Drain: final score: 116

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 42

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 116
Not using an item.
Acid: initial score: 110
Acid: final score: 110

Mega Drain: initial score: 110


Mega Drain: final score: 116

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Synthesis: initial score: 25


Synthesis: final score: 4

[The foe Oddish: Acid=110, Mega Drain=116, Sleep Powder=0.0, Synthesis=4]


[Prefer Mega Drain]
[The foe Oddish lost 18 HP, now has 0 HP]
[The foe Oddish fainted]
Scoring for Oddish switching to: Minior
Score: -10000000

Scoring for Oddish switching to: Cyndaquil


Defensive: 100
Offensive: 160
Roles: 260
Weather: 260
Moves: 260
Abilities: 260
Items: 260
Fields: 260
Score: 260

Scoring for Oddish switching to: Oddish


Score: -10000000

Scoring for Oddish switching to: Type: Null


Defensive: 0
Offensive: 120
Roles: 220
Weather: 220
Moves: 220
Abilities: 220
Items: 220
Fields: 220
Score: 66

***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cyndaquil: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cyndaquil: initial noswitchscore: 230
{

Flame Wheel: initial score: 110


Flame Wheel: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Cyndaquil: highest move score: 143


Cyndaquil: final switching score: -230
143 > -230, will not switch

Flame Wheel: initial score: 110


Flame Wheel: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 143
Not using an item.

Flame Wheel: initial score: 110


Flame Wheel: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 1
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121
Smoke Screen: initial score: 10
Smoke Screen: final score: 6

[The foe Cyndaquil: Flame Wheel=110, Quick Attack=143, Aerial Ace=121, Smoke
Screen=5]
[Prefer Quick Attack]
[Meowth lost 7 HP, now has 24 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cyndaquil: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cyndaquil: initial noswitchscore: 75

Flame Wheel: initial score: 75


Flame Wheel: final score: 76

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Aerial Ace: initial score: 50


Aerial Ace: final score: 50

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Cyndaquil: highest move score: 76


Cyndaquil: final switching score: -75
76 > -75, will not switch

Flame Wheel: initial score: 75


Flame Wheel: final score: 76

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Aerial Ace: initial score: 50


Aerial Ace: final score: 50

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 76
Not using an item.

Flame Wheel: initial score: 75


Flame Wheel: final score: 76

Quick Attack: initial score: 33


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 33

Aerial Ace: initial score: 50


Aerial Ace: final score: 50

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

[The foe Cyndaquil: Flame Wheel=76, Quick Attack=5, Aerial Ace=5, Smoke Screen=5]
[Prefer Flame Wheel]
[The foe Cyndaquil lost 18 HP, now has 15 HP]
[Meowth lost 17 HP, now has 7 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cyndaquil: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cyndaquil: initial noswitchscore: 50

Flame Wheel: initial score: 110


Flame Wheel: final score: 112

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 22
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121

Smoke Screen: initial score: 10


Smoke Screen: final score: 10
}

Cyndaquil: highest move score: 143


Cyndaquil: final switching score: -50
143 > -50, will not switch

Flame Wheel: initial score: 110


Flame Wheel: final score: 112

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 22
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 143
Not using an item.

Flame Wheel: initial score: 110


Flame Wheel: final score: 112

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 22
Priority Check End
Quick Attack: final score: 143

Aerial Ace: initial score: 110


Aerial Ace: final score: 121

Smoke Screen: initial score: 10


Smoke Screen: final score: 1

[The foe Cyndaquil: Flame Wheel=112, Quick Attack=143, Aerial Ace=121, Smoke
Screen=1]
[Prefer Quick Attack]
[Meowth lost 7 HP, now has 0 HP]
[Meowth fainted]
***Round 10***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Cyndaquil: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Cyndaquil: initial noswitchscore: 25

Flame Wheel: initial score: 22


Flame Wheel: final score: 24

Quick Attack: initial score: 10


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 10

Aerial Ace: initial score: 14


Aerial Ace: final score: 14

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Cyndaquil: highest move score: 24


Cyndaquil: final switching score: -25
24 > -25, will not switch

Flame Wheel: initial score: 22


Flame Wheel: final score: 24

Quick Attack: initial score: 10


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 10

Aerial Ace: initial score: 14


Aerial Ace: final score: 14

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 24
Not using an item.

Flame Wheel: initial score: 22


Flame Wheel: final score: 24

Quick Attack: initial score: 10


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 10

Aerial Ace: initial score: 14


Aerial Ace: final score: 14

Smoke Screen: initial score: 10


Smoke Screen: final score: 10

[The foe Cyndaquil: Flame Wheel=24, Quick Attack=5, Aerial Ace=5, Smoke Screen=5]
[Prefer Flame Wheel]
[The foe Cyndaquil lost 15 HP, now has 0 HP]
[The foe Cyndaquil fainted]
Scoring for Cyndaquil switching to: Minior
Score: -10000000

Scoring for Cyndaquil switching to: Cyndaquil


Score: -10000000

Scoring for Cyndaquil switching to: Oddish


Score: -10000000

Scoring for Cyndaquil switching to: Type: Null


Defensive: 0
Offensive: 60
Roles: 60
Weather: 60
Moves: 60
Abilities: 60
Items: 60
Fields: 60
Score: 18

***Round 11***
Pursuit: initial score: 18
Pursuit: final score: 18

Double Hit: initial score: 42


Double Hit: final score: 37

Hidden Power: initial score: 44


Hidden Power: final score: 44

Aerial Ace: initial score: 24


Aerial Ace: final score: 24

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 44
Not using an item.

Pursuit: initial score: 18


Pursuit: final score: 18

Double Hit: initial score: 42


Double Hit: final score: 37

Hidden Power: initial score: 44


Hidden Power: final score: 44
Aerial Ace: initial score: 24
Aerial Ace: final score: 24

[The foe Type: Null: Pursuit=5, Double Hit=37, Hidden Power=44, Aerial Ace=5]
[Prefer Hidden Power]
[Bun lost 18 HP, now has 32 HP]
***Round 12***
Pursuit: initial score: 18
Pursuit: final score: 18

Double Hit: initial score: 46


Double Hit: final score: 41

Hidden Power: initial score: 68


Hidden Power: final score: 68

Aerial Ace: initial score: 28


Aerial Ace: final score: 28

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 68
Not using an item.

Pursuit: initial score: 18


Pursuit: final score: 18

Double Hit: initial score: 46


Double Hit: final score: 41

Hidden Power: initial score: 68


Hidden Power: final score: 68

Aerial Ace: initial score: 28


Aerial Ace: final score: 28

[The foe Type: Null: Pursuit=5, Double Hit=5, Hidden Power=68, Aerial Ace=5]
[Prefer Hidden Power]
[The foe Type: Null lost 12 HP, now has 37 HP]
[Bun lost 18 HP, now has 14 HP]
***Round 13***
Pursuit: initial score: 42
Pursuit: final score: 42

Double Hit: initial score: 107


Double Hit: final score: 96

Hidden Power: initial score: 110


Hidden Power: final score: 110

Aerial Ace: initial score: 64


Aerial Ace: final score: 64

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Pursuit: initial score: 42


Pursuit: final score: 42

Double Hit: initial score: 107


Double Hit: final score: 96

Hidden Power: initial score: 110


Hidden Power: final score: 110

Aerial Ace: initial score: 64


Aerial Ace: final score: 64

[The foe Type: Null: Pursuit=5, Double Hit=96, Hidden Power=110, Aerial Ace=5]
[Prefer Hidden Power]
[The foe Type: Null lost 11 HP, now has 26 HP]
[Bun lost 14 HP, now has 0 HP]
[Bun fainted]
***Round 14***
Pursuit: initial score: 14
Pursuit: final score: 14

Double Hit: initial score: 34


Double Hit: final score: 30

Hidden Power: initial score: 26


Hidden Power: final score: 26

Aerial Ace: initial score: 9


Aerial Ace: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Pursuit: initial score: 14


Pursuit: final score: 14

Double Hit: initial score: 34


Double Hit: final score: 30

Hidden Power: initial score: 26


Hidden Power: final score: 26

Aerial Ace: initial score: 9


Aerial Ace: final score: 9

[The foe Type: Null: Pursuit=5, Double Hit=30, Hidden Power=26, Aerial Ace=5]
[Prefer Double Hit]
[Voltorb lost 6 HP, now has 35 HP]
[Voltorb lost 8 HP, now has 27 HP]
***Round 15***
Pursuit: initial score: 22
Pursuit: final score: 22

Double Hit: initial score: 51


Double Hit: final score: 45

Hidden Power: initial score: 40


Hidden Power: final score: 40

Aerial Ace: initial score: 14


Aerial Ace: final score: 14

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 45
Not using an item.

Pursuit: initial score: 22


Pursuit: final score: 22

Double Hit: initial score: 51


Double Hit: final score: 45

Hidden Power: initial score: 40


Hidden Power: final score: 40

Aerial Ace: initial score: 14


Aerial Ace: final score: 14

[The foe Type: Null: Pursuit=5, Double Hit=45, Hidden Power=40, Aerial Ace=5]
[Prefer Double Hit]
[The foe Type: Null lost 20 HP, now has 6 HP]
[Voltorb lost 6 HP, now has 21 HP]
[Voltorb lost 6 HP, now has 15 HP]
***Round 16***
Pursuit: initial score: 40
Pursuit: final score: 40

Double Hit: initial score: 93


Double Hit: final score: 83

Hidden Power: initial score: 73


Hidden Power: final score: 73

Aerial Ace: initial score: 26


Aerial Ace: final score: 26

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 83
Not using an item.

Pursuit: initial score: 40


Pursuit: final score: 40

Double Hit: initial score: 93


Double Hit: final score: 83

Hidden Power: initial score: 73


Hidden Power: final score: 73
Aerial Ace: initial score: 26
Aerial Ace: final score: 26

[The foe Type: Null: Pursuit=5, Double Hit=83, Hidden Power=73, Aerial Ace=5]
[Prefer Double Hit]
***Round 17***
Pursuit: initial score: 40
Pursuit: final score: 40

Double Hit: initial score: 93


Double Hit: final score: 83

Hidden Power: initial score: 73


Hidden Power: final score: 73

Aerial Ace: initial score: 26


Aerial Ace: final score: 26

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 83
Not using an item.

Pursuit: initial score: 40


Pursuit: final score: 40

Double Hit: initial score: 93


Double Hit: final score: 83

Hidden Power: initial score: 73


Hidden Power: final score: 73

Aerial Ace: initial score: 26


Aerial Ace: final score: 26

[The foe Type: Null: Pursuit=5, Double Hit=83, Hidden Power=73, Aerial Ace=5]
[Prefer Double Hit]
[The foe Type: Null lost 6 HP, now has 0 HP]
[The foe Type: Null fainted]
==============================
Battle Start!
122 - Gyarados
==============================
***Round 1***
Thunder Fang: initial score: 46
Thunder Fang: final score: 43

Rift Thrash: initial score: 58


Rift Thrash: final score: 40

Ice Fang: initial score: 46


Ice Fang: final score: 44

Fire Fang: initial score: 46


Fire Fang: final score: 48

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 48
Not using an item.

Thunder Fang: initial score: 46


Thunder Fang: final score: 43

Rift Thrash: initial score: 58


Rift Thrash: final score: 40

Ice Fang: initial score: 46


Ice Fang: final score: 44

Fire Fang: initial score: 46


Fire Fang: final score: 48

[The foe Gyarados: Thunder Fang=43, Rift Thrash=40, Ice Fang=44, Fire Fang=48]
[Prefer Fire Fang]
[Voltorb lost 7 HP, now has 36 HP]
***Round 2***
Thunder Fang: initial score: 50
Thunder Fang: final score: 47

Rift Thrash: initial score: 63


Rift Thrash: final score: 44

Ice Fang: initial score: 50


Ice Fang: final score: 48

Fire Fang: initial score: 50


Fire Fang: final score: 52

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 52
Not using an item.

Thunder Fang: initial score: 50


Thunder Fang: final score: 47

Rift Thrash: initial score: 63


Rift Thrash: final score: 44

Ice Fang: initial score: 50


Ice Fang: final score: 48

Fire Fang: initial score: 50


Fire Fang: final score: 52

[The foe Gyarados: Thunder Fang=47, Rift Thrash=44, Ice Fang=48, Fire Fang=52]
[Prefer Fire Fang]
[Voltorb lost 7 HP, now has 29 HP]
[The foe Gyarados lost 34 HP, now has 17 HP]
***Round 3***
Thunder Fang: initial score: 62
Thunder Fang: final score: 58

Rift Thrash: initial score: 79


Rift Thrash: final score: 55

Ice Fang: initial score: 62


Ice Fang: final score: 60

Fire Fang: initial score: 62


Fire Fang: final score: 64

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Thunder Fang: initial score: 62


Thunder Fang: final score: 58

Rift Thrash: initial score: 79


Rift Thrash: final score: 55

Ice Fang: initial score: 62


Ice Fang: final score: 60

Fire Fang: initial score: 62


Fire Fang: final score: 64

[The foe Gyarados: Thunder Fang=58, Rift Thrash=55, Ice Fang=60, Fire Fang=64]
[Prefer Fire Fang]
[Voltorb lost 8 HP, now has 21 HP]
[The foe Gyarados lost 17 HP, now has 0 HP]
[The foe Gyarados fainted]
==============================
Battle Start!
103 - Madelis
==============================
***Round 1***
Incinerate: initial score: 83
[The foe Houndoom lost 11 HP, now has 53 HP]
***Round 2***
Incinerate: initial score: 83
[Using two-turn attack]
***Round 3***
[reusing commands for Togepi]
Incinerate: initial score: 83
[Continuing move]
[The foe Houndoom lost 7 HP, now has 46 HP]
***Round 4***
Incinerate: initial score: 83
[The foe Houndoom lost 10 HP, now has 36 HP]
***Round 5***
Incinerate: initial score: 83
***Round 6***
Incinerate: initial score: 83
[The foe Houndoom lost 20 HP, now has 16 HP]
***Round 7***
Incinerate: initial score: 83
***Round 8***
Incinerate: initial score: 83
***Round 9***
Incinerate: initial score: 83
***Round 10***
Incinerate: initial score: 83
[The foe Houndoom lost 11 HP, now has 5 HP]
***Round 11***
Incinerate: initial score: 83
[The foe Houndoom lost 5 HP, now has 0 HP]
[The foe Houndoom fainted]
==============================
Battle Start!
20 - Derek
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Jigglypuff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Jigglypuff: initial noswitchscore: 66

Defense Curl: initial score: 10


Defense Curl: final score: 12

Pound: initial score: 38


Pound: final score: 38

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 38


Disarming Voice: final score: 38

Jigglypuff: highest move score: 38


Jigglypuff: final switching score: -66
38 > -66, will not switch

Defense Curl: initial score: 10


Defense Curl: final score: 12

Pound: initial score: 38


Pound: final score: 38

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 38


Disarming Voice: final score: 38

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 38
Not using an item.

Defense Curl: initial score: 10


Defense Curl: final score: 12

Pound: initial score: 38


Pound: final score: 38

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 38


Disarming Voice: final score: 38

[The foe Jigglypuff: Defense Curl=5, Pound=38, Play Nice=0, Disarming Voice=38]
[Prefer Disarming Voice]
[The foe Jigglypuff lost 45 HP, now has 9 HP]
[Voltorb lost 6 HP, now has 15 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Jigglypuff: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Jigglypuff: initial noswitchscore: 50

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 53


Pound: final score: 53

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 53


Disarming Voice: final score: 53

Jigglypuff: highest move score: 53


Jigglypuff: final switching score: -50
53 > -50, will not switch

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 53


Pound: final score: 53

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 53


Disarming Voice: final score: 53

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 53
Not using an item.

Defense Curl: initial score: 10


Defense Curl: final score: 0

Pound: initial score: 53


Pound: final score: 53

Play Nice: initial score: 10


Play Nice: final score: 0

Disarming Voice: initial score: 53


Disarming Voice: final score: 53

[The foe Jigglypuff: Defense Curl=0, Pound=53, Play Nice=0, Disarming Voice=53]
[Prefer Disarming Voice]
[The foe Jigglypuff lost 9 HP, now has 0 HP]
[The foe Jigglypuff fainted]
Scoring for Jigglypuff switching to: Jigglypuff
Score: -10000000

Scoring for Jigglypuff switching to: Bibarel


Defensive: -50
Offensive: -20
Roles: -20
Weather: -20
Moves: -20
Abilities: -20
Items: -20
Fields: -20
Score: -20

Scoring for Jigglypuff switching to: Mareep


Defensive: 100
Offensive: 115
Roles: 115
Weather: 115
Moves: 115
Abilities: 115
Items: 115
Fields: 115
Score: 34

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareep: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareep: initial noswitchscore: 100

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 35


Thunder Shock: final score: 35

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Mareep: highest move score: 35


Mareep: final switching score: -100
35 > -100, will not switch

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 35


Thunder Shock: final score: 35

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 35
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 35


Thunder Shock: final score: 35

Cotton Spore: initial score: 15


Cotton Spore: final score: 0
[The foe Mareep: Growl=0, Thunder Wave=0, Thunder Shock=35, Cotton Spore=0]
[Prefer Thunder Shock]
[The foe Mareep lost 6 HP, now has 35 HP]
[Voltorb lost 5 HP, now has 12 HP]
***Round 4***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareep: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareep: initial noswitchscore: 75

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 50


Thunder Shock: final score: 50

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Mareep: highest move score: 50


Mareep: final switching score: -75
50 > -75, will not switch

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 50


Thunder Shock: final score: 50

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 50
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 50


Thunder Shock: final score: 50

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

[The foe Mareep: Growl=0, Thunder Wave=0, Thunder Shock=50, Cotton Spore=0]
[Prefer Thunder Shock]
[Continuing move]
[The foe Mareep lost 12 HP, now has 23 HP]
[Voltorb lost 5 HP, now has 7 HP]
***Round 5***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareep: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareep: initial noswitchscore: 50

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 85


Thunder Shock: final score: 85

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Mareep: highest move score: 85


Mareep: final switching score: -50
85 > -50, will not switch

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 85


Thunder Shock: final score: 85
Cotton Spore: initial score: 15
Cotton Spore: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 85
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 85


Thunder Shock: final score: 85

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

[The foe Mareep: Growl=0, Thunder Wave=0, Thunder Shock=85, Cotton Spore=0]
[Prefer Thunder Shock]
[Continuing move]
[The foe Mareep lost 20 HP, now has 3 HP]
[Voltorb lost 5 HP, now has 2 HP]
***Round 6***
[reusing commands for Voltorb]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareep: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareep: initial noswitchscore: 25

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 110


Thunder Shock: final score: 110

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Mareep: highest move score: 110


Mareep: final switching score: -25
110 > -25, will not switch

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 110


Thunder Shock: final score: 110

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Growl: initial score: 10


Growl: final score: 0

Thunder Wave: initial score: 30


Thunder Wave: final score: 0

Thunder Shock: initial score: 110


Thunder Shock: final score: 110

Cotton Spore: initial score: 15


Cotton Spore: final score: 0

[The foe Mareep: Growl=0.0, Thunder Wave=0.0, Thunder Shock=110, Cotton Spore=0.0]
[Prefer Thunder Shock]
[Continuing move]
[The foe Mareep lost 3 HP, now has 0 HP]
[The foe Mareep fainted]
Scoring for Mareep switching to: Jigglypuff
Score: -10000000

Scoring for Mareep switching to: Bibarel


Defensive: -50
Offensive: -20
Roles: -20
Weather: -20
Moves: -20
Abilities: -20
Items: -20
Fields: -20
Score: -20

Scoring for Mareep switching to: Mareep


Score: -10000000

***Round 7***
[reusing commands for Voltorb]
Tackle: initial score: 110
Tackle: final score: 110
Growl: initial score: 10
Growl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Rollout: initial score: 110


Rollout: final score: 74

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Growl: initial score: 10


Growl: final score: 0

Defense Curl: initial score: 10


Defense Curl: final score: 0

Rollout: initial score: 110


Rollout: final score: 74

[The foe Bibarel: Tackle=110, Growl=0.0, Defense Curl=0, Rollout=74]


[Prefer Tackle]
[Continuing move]
[The foe Bibarel lost 42 HP, now has 0 HP]
[The foe Bibarel fainted]
==============================
Battle Start!
37 - Lacey
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 196

Tackle: initial score: 110


Tackle: final score: 110

Sand Attack: initial score: 5


Sand Attack: final score: 5
Gust: initial score: 110
Gust: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Pidgey: highest move score: 143


Pidgey: final switching score: -196
143 > -196, will not switch

Tackle: initial score: 110


Tackle: final score: 110

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 110


Gust: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 143
Not using an item.

Tackle: initial score: 110


Tackle: final score: 110

Sand Attack: initial score: 5


Sand Attack: final score: 0

Gust: initial score: 110


Gust: final score: 110

Quick Attack: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 143

[The foe Pidgey: Tackle=110, Sand Attack=0, Gust=110, Quick Attack=143]


[Prefer Quick Attack]
[Voltorb lost 2 HP, now has 0 HP]
[The foe Pidgey hurt by Aftermath]
[The foe Pidgey lost 8 HP, now has 27 HP]
[Voltorb fainted]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 50

Tackle: initial score: 16


Tackle: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 16


Gust: final score: 16

Quick Attack: initial score: 16


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 16

Pidgey: highest move score: 16


Pidgey: final switching score: -50
16 > -50, will not switch

Tackle: initial score: 16


Tackle: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 16


Gust: final score: 16

Quick Attack: initial score: 16


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Tackle: initial score: 16


Tackle: final score: 16

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 16


Gust: final score: 16

Quick Attack: initial score: 16


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 16

[The foe Pidgey: Tackle=16, Sand Attack=5, Gust=16, Quick Attack=16]


[Prefer Gust]
[The foe Pidgey lost 21 HP, now has 6 HP]
[Bun lost 8 HP, now has 42 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pidgey: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pidgey: initial noswitchscore: 33

Tackle: initial score: 19


Tackle: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 19


Gust: final score: 19

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 21
Priority Check End
Quick Attack: final score: 62

Pidgey: highest move score: 62


Pidgey: final switching score: -33
62 > -33, will not switch
Tackle: initial score: 19
Tackle: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 19


Gust: final score: 19

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 21
Priority Check End
Quick Attack: final score: 62

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 62
Not using an item.

Tackle: initial score: 19


Tackle: final score: 19

Sand Attack: initial score: 5


Sand Attack: final score: 5

Gust: initial score: 19


Gust: final score: 19

Quick Attack: initial score: 19


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 21
Priority Check End
Quick Attack: final score: 62

[The foe Pidgey: Tackle=5, Sand Attack=5, Gust=5, Quick Attack=62]


[Prefer Quick Attack]
[The foe Pidgey lost 6 HP, now has 0 HP]
[The foe Pidgey fainted]
Scoring for Pidgey switching to: Pidgey
Score: -10000000

Scoring for Pidgey switching to: Beautifly


Defensive: 0
Offensive: 30
Roles: 30
Weather: 30
Moves: 80
Abilities: 80
Items: 80
Fields: 80
Score: 80

Scoring for Pidgey switching to: Dustox


Defensive: 0
Offensive: 25
Roles: 25
Weather: 25
Moves: 75
Abilities: 75
Items: 75
Fields: 75
Score: 22

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Beautifly: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Beautifly: initial noswitchscore: 100

Gust: initial score: 26


Gust: final score: 26

Absorb: initial score: 9


Absorb: final score: 9

Beautifly: highest move score: 26


Beautifly: final switching score: -100
26 > -100, will not switch

Gust: initial score: 26


Gust: final score: 26

Absorb: initial score: 9


Absorb: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Gust: initial score: 26


Gust: final score: 26

Absorb: initial score: 9


Absorb: final score: 9

[The foe Beautifly: Gust=26, Absorb=5]


[Prefer Gust]
[The foe Beautifly lost 21 HP, now has 17 HP]
[Bun lost 9 HP, now has 33 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Beautifly: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Beautifly: initial noswitchscore: 75

Gust: initial score: 33


Gust: final score: 33

Absorb: initial score: 12


Absorb: final score: 12

Beautifly: highest move score: 33


Beautifly: final switching score: -75
33 > -75, will not switch

Gust: initial score: 33


Gust: final score: 33

Absorb: initial score: 12


Absorb: final score: 12

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 33
Not using an item.

Gust: initial score: 33


Gust: final score: 33

Absorb: initial score: 12


Absorb: final score: 12

[The foe Beautifly: Gust=33, Absorb=5]


[Prefer Gust]
[The foe Beautifly lost 17 HP, now has 0 HP]
[The foe Beautifly fainted]
Scoring for Beautifly switching to: Pidgey
Score: -10000000

Scoring for Beautifly switching to: Beautifly


Score: -10000000

Scoring for Beautifly switching to: Dustox


Defensive: 0
Offensive: 25
Roles: 25
Weather: 25
Moves: 75
Abilities: 75
Items: 75
Fields: 75
Score: 22

***Round 6***
Gust: initial score: 13
Gust: final score: 13

Confusion: initial score: 16


Confusion: final score: 16

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Gust: initial score: 13


Gust: final score: 13

Confusion: initial score: 16


Confusion: final score: 16

[The foe Dustox: Gust=13, Confusion=16]


[Prefer Confusion]
[The foe Dustox lost 18 HP, now has 20 HP]
[Bun lost 5 HP, now has 31 HP]
***Round 7***
Gust: initial score: 16
Gust: final score: 16

Confusion: initial score: 19


Confusion: final score: 19

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 19
Not using an item.

Gust: initial score: 16


Gust: final score: 16

Confusion: initial score: 19


Confusion: final score: 19

[The foe Dustox: Gust=16, Confusion=19]


[Prefer Confusion]
[The foe Dustox lost 18 HP, now has 2 HP]
[Bun lost 5 HP, now has 26 HP]
***Round 8***
Gust: initial score: 19
Gust: final score: 19

Confusion: initial score: 23


Confusion: final score: 24

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 24
Not using an item.

Gust: initial score: 19


Gust: final score: 19

Confusion: initial score: 23


Confusion: final score: 24

[The foe Dustox: Gust=19, Confusion=24]


[Prefer Confusion]
[The foe Dustox lost 2 HP, now has 0 HP]
[The foe Dustox fainted]
==============================
Battle Start!
101 - Vera
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Treecko: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Treecko: initial noswitchscore: 66

Leer: initial score: 10


Leer: final score: 11

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 7


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 7

Mega Drain: initial score: 9


Mega Drain: final score: 9

Treecko: highest move score: 11


Treecko: final switching score: -66
11 > -66, will not switch
Leer: initial score: 10
Leer: final score: 11

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 7


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 7

Mega Drain: initial score: 9


Mega Drain: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Leer: initial score: 10


Leer: final score: 11

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 7


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Quick Attack: final score: 7

Mega Drain: initial score: 9


Mega Drain: final score: 9

[The foe Treecko: Leer=11, Absorb=5, Quick Attack=5, Mega Drain=9]


[Prefer Leer]
[The foe Treecko lost 16 HP, now has 19 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Treecko: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Treecko: initial noswitchscore: 50

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 11

Mega Drain: initial score: 9


Mega Drain: final score: 9

Treecko: highest move score: 11


Treecko: final switching score: -50
11 > -50, will not switch

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 11

Mega Drain: initial score: 9


Mega Drain: final score: 9

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 11
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 5


Absorb: final score: 5

Quick Attack: initial score: 11


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 11

Mega Drain: initial score: 9


Mega Drain: final score: 9
[The foe Treecko: Leer=10, Absorb=5, Quick Attack=11, Mega Drain=9]
[Prefer Quick Attack]
[Chicalodeon lost 5 HP, now has 49 HP]
[The foe Treecko lost 16 HP, now has 3 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Treecko: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Treecko: initial noswitchscore: 33

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 8


Absorb: final score: 8

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 12

Mega Drain: initial score: 12


Mega Drain: final score: 13

Treecko: highest move score: 13


Treecko: final switching score: -33
13 > -33, will not switch

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 8


Absorb: final score: 8

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 12

Mega Drain: initial score: 12


Mega Drain: final score: 13

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 13
Not using an item.

Leer: initial score: 10


Leer: final score: 10

Absorb: initial score: 8


Absorb: final score: 8

Quick Attack: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 17
Priority Check End
Quick Attack: final score: 12

Mega Drain: initial score: 12


Mega Drain: final score: 13

[The foe Treecko: Leer=10, Absorb=5, Quick Attack=12, Mega Drain=13]


[Prefer Mega Drain]
[The foe Treecko lost 3 HP, now has 0 HP]
[The foe Treecko fainted]
Scoring for Treecko switching to: Treecko
Score: -10000000

Scoring for Treecko switching to: Tentacool


Defensive: 0
Offensive: 40
Roles: 40
Weather: 40
Moves: 90
Abilities: 90
Items: 90
Fields: 90
Score: 90

Scoring for Treecko switching to: Natu


Defensive: 0
Offensive: -80
Roles: -80
Weather: -80
Moves: -30
Abilities: -30
Items: -30
Fields: -30
Score: -30

Scoring for Treecko switching to: Ledyba


Defensive: 0
Offensive: 40
Roles: 139
Weather: 139
Moves: 189
Abilities: 189
Items: 189
Fields: 189
Score: 56

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Tentacool: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Tentacool: initial noswitchscore: 100

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 6


Constrict: final score: 6

Acid: initial score: 32


Acid: final score: 32

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Tentacool: highest move score: 32


Tentacool: final switching score: -100
32 > -100, will not switch

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 6


Constrict: final score: 6

Acid: initial score: 32


Acid: final score: 32

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 32
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 6


Constrict: final score: 6
Acid: initial score: 32
Acid: final score: 32

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

[The foe Tentacool: Supersonic=5, Constrict=5, Acid=32, Toxic Spikes=28]


[Prefer Acid]
[The foe Tentacool lost 16 HP, now has 19 HP]
[Chicalodeon lost 12 HP, now has 37 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Tentacool: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Tentacool: initial noswitchscore: 75

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 8


Constrict: final score: 8

Acid: initial score: 43


Acid: final score: 43

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Tentacool: highest move score: 43


Tentacool: final switching score: -75
43 > -75, will not switch

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 8


Constrict: final score: 8

Acid: initial score: 43


Acid: final score: 43

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 43
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 8


Constrict: final score: 8

Acid: initial score: 43


Acid: final score: 43

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

[The foe Tentacool: Supersonic=5, Constrict=5, Acid=43, Toxic Spikes=5]


[Prefer Acid]
[The foe Tentacool lost 16 HP, now has 3 HP]
[Chicalodeon lost 12 HP, now has 25 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Tentacool: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Tentacool: initial noswitchscore: 50

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 12


Constrict: final score: 12

Acid: initial score: 64


Acid: final score: 64

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 24

Tentacool: highest move score: 64


Tentacool: final switching score: -50
64 > -50, will not switch

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 12


Constrict: final score: 12
Acid: initial score: 64
Acid: final score: 64

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 24

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 64
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 6

Constrict: initial score: 12


Constrict: final score: 12

Acid: initial score: 64


Acid: final score: 64

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 24

[The foe Tentacool: Supersonic=5, Constrict=5, Acid=64, Toxic Spikes=5]


[Prefer Acid]
[The foe Tentacool lost 3 HP, now has 0 HP]
[The foe Tentacool fainted]
Scoring for Tentacool switching to: Treecko
Score: -10000000

Scoring for Tentacool switching to: Tentacool


Score: -10000000

Scoring for Tentacool switching to: Natu


Defensive: 0
Offensive: -80
Roles: -80
Weather: -80
Moves: -30
Abilities: -30
Items: -30
Fields: -30
Score: -30

Scoring for Tentacool switching to: Ledyba


Defensive: 0
Offensive: 40
Roles: 139
Weather: 139
Moves: 189
Abilities: 189
Items: 189
Fields: 189
Score: 56

***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ledyba: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ledyba: initial noswitchscore: 100

Light Screen: initial score: 35


Light Screen: final score: 60

Reflect: initial score: 35


Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

Ledyba: highest move score: 60


Ledyba: final switching score: -100
60 > -100, will not switch

Light Screen: initial score: 35


Light Screen: final score: 60

Reflect: initial score: 35


Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 60
Not using an item.

Light Screen: initial score: 35


Light Screen: final score: 60

Reflect: initial score: 35


Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

[The foe Ledyba: Light Screen=60, Reflect=46, Safeguard=1, Mach Punch=5]


[Prefer Light Screen]
[The foe Ledyba lost 13 HP, now has 26 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ledyba: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ledyba: initial noswitchscore: 75

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

Ledyba: highest move score: 46


Ledyba: final switching score: -75
46 > -75, will not switch

Light Screen: initial score: 35


Light Screen: final score: 0
Reflect: initial score: 35
Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 46
Not using an item.

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 46

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 16
Priority Check End
Mach Punch: final score: 20

[The foe Ledyba: Light Screen=0, Reflect=46, Safeguard=1, Mach Punch=5]


[Prefer Reflect]
[The foe Ledyba lost 14 HP, now has 12 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ledyba: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ledyba: initial noswitchscore: 50

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0
Safeguard: initial score: 1
Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 20

Ledyba: highest move score: 20


Ledyba: final switching score: -50
20 > -50, will not switch

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 20

[The foe Ledyba: Light Screen=0, Reflect=0, Safeguard=1, Mach Punch=20]


[Prefer Mach Punch]
[Chicalodeon lost 4 HP, now has 21 HP]
[The foe Ledyba lost 8 HP, now has 4 HP]
***Round 10***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ledyba: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ledyba: initial noswitchscore: 25

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 23

Ledyba: highest move score: 23


Ledyba: final switching score: -25
23 > -25, will not switch

Light Screen: initial score: 35


Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 23

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 23
Not using an item.
Light Screen: initial score: 35
Light Screen: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Safeguard: initial score: 1


Safeguard: final score: 1

Mach Punch: initial score: 23


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 8
Priority Check End
Mach Punch: final score: 23

[The foe Ledyba: Light Screen=0, Reflect=0, Safeguard=1, Mach Punch=23]


[Prefer Mach Punch]
[Chicalodeon lost 4 HP, now has 17 HP]
[The foe Ledyba lost 4 HP, now has 0 HP]
[The foe Ledyba fainted]
Scoring for Ledyba switching to: Treecko
Score: -10000000

Scoring for Ledyba switching to: Tentacool


Score: -10000000

Scoring for Ledyba switching to: Natu


Defensive: 0
Offensive: -80
Roles: -80
Weather: -80
Moves: -30
Abilities: -30
Items: -30
Fields: -30
Score: -30

Scoring for Ledyba switching to: Ledyba


Score: -10000000

***Round 11***
Leer: initial score: 10
Leer: final score: 0

Night Shade: initial score: 82


Night Shade: final score: 82

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 82
Not using an item.

Leer: initial score: 10


Leer: final score: 0

Night Shade: initial score: 82


Night Shade: final score: 82

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

[The foe Natu: Leer=0, Night Shade=82, Teleport=0, Lucky Chant=5]


[Prefer Night Shade]
[The foe Natu lost 6 HP, now has 31 HP]
[Chicalodeon lost 14 HP, now has 3 HP]
***Round 12***
Leer: initial score: 10
Leer: final score: 0

Night Shade: initial score: 110


Night Shade: final score: 110

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Leer: initial score: 10


Leer: final score: 0

Night Shade: initial score: 110


Night Shade: final score: 110

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 12

[The foe Natu: Leer=0.0, Night Shade=110, Teleport=0.0, Lucky Chant=5]


[Prefer Night Shade]
[The foe Natu lost 7 HP, now has 24 HP]
[Chicalodeon lost 3 HP, now has 0 HP]
[Chicalodeon fainted]
***Round 13***
Leer: initial score: 10
Leer: final score: 0

Night Shade: initial score: 53


Night Shade: final score: 0

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 21
Not using an item.

Leer: initial score: 10


Leer: final score: 0

Night Shade: initial score: 53


Night Shade: final score: 0

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 21

[The foe Natu: Leer=0, Night Shade=0, Teleport=0, Lucky Chant=21]


[Prefer Lucky Chant]
[The foe Natu lost 21 HP, now has 3 HP]
***Round 14***
Leer: initial score: 10
Leer: final score: 0

Night Shade: initial score: 53


Night Shade: final score: 0

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 1

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 1
Not using an item.

Leer: initial score: 10


Leer: final score: 0

Night Shade: initial score: 53


Night Shade: final score: 0

Teleport: initial score: 1


Teleport: final score: 0

Lucky Chant: initial score: 1


Lucky Chant: final score: 1
[The foe Natu: Leer=0, Night Shade=0, Teleport=0, Lucky Chant=1]
[Prefer Lucky Chant]
[The foe Natu lost 3 HP, now has 0 HP]
[The foe Natu fainted]
==============================
Battle Start!
37 - Luca
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Bellsprout: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Bellsprout: initial noswitchscore: 66

Vine Whip: initial score: 26


Vine Whip: final score: 26

Growth: initial score: 10


Growth: final score: 14

Wrap: initial score: 7


Wrap: final score: 9

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Bellsprout: highest move score: 26


Bellsprout: final switching score: -66
26 > -66, will not switch

Vine Whip: initial score: 26


Vine Whip: final score: 26

Growth: initial score: 10


Growth: final score: 14

Wrap: initial score: 7


Wrap: final score: 9

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 26
Not using an item.

Vine Whip: initial score: 26


Vine Whip: final score: 26

Growth: initial score: 10


Growth: final score: 14

Wrap: initial score: 7


Wrap: final score: 10

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

[The foe Bellsprout: Vine Whip=26, Growth=5, Wrap=5, Sleep Powder=0.0]


[Prefer Vine Whip]
[The foe Bellsprout lost 23 HP, now has 17 HP]
[Bun lost 12 HP, now has 41 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Bellsprout: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Bellsprout: initial noswitchscore: 50

Vine Whip: initial score: 34


Vine Whip: final score: 34

Growth: initial score: 10


Growth: final score: 0

Wrap: initial score: 9


Wrap: final score: 9

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Bellsprout: highest move score: 34


Bellsprout: final switching score: -50
34 > -50, will not switch

Vine Whip: initial score: 34


Vine Whip: final score: 34

Growth: initial score: 10


Growth: final score: 0

Wrap: initial score: 9


Wrap: final score: 9

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 34
Not using an item.

Vine Whip: initial score: 34


Vine Whip: final score: 34

Growth: initial score: 10


Growth: final score: 0

Wrap: initial score: 9


Wrap: final score: 9

Sleep Powder: initial score: 20


Sleep Powder: final score: 0

[The foe Bellsprout: Vine Whip=34, Growth=0, Wrap=5, Sleep Powder=0.0]


[Prefer Vine Whip]
[The foe Bellsprout lost 17 HP, now has 0 HP]
[The foe Bellsprout fainted]
Scoring for Bellsprout switching to: Bellsprout
Score: -10000000

Scoring for Bellsprout switching to: Venonat


Defensive: 0
Offensive: 25
Roles: 136
Weather: 136
Moves: 186
Abilities: 186
Items: 186
Fields: 186
Score: 186

Scoring for Bellsprout switching to: Gulpin


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 98
Score: 29

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Venonat: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Venonat: initial noswitchscore: 100

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 13


Confusion: final score: 13

Poison Powder: initial score: 15


Poison Powder: final score: 13

Venonat: highest move score: 13


Venonat: final switching score: -100
13 > -100, will not switch

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 13


Confusion: final score: 13

Poison Powder: initial score: 15


Poison Powder: final score: 13

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 13
Not using an item.

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 13


Confusion: final score: 13

Poison Powder: initial score: 15


Poison Powder: final score: 16

[The foe Venonat: Foresight=5, Supersonic=5, Confusion=13, Poison Powder=16]


[Prefer Poison Powder]
[The foe Venonat lost 21 HP, now has 21 HP]
[Bun lost 6 HP, now has 37 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Venonat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Venonat: initial noswitchscore: 75

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 16


Confusion: final score: 16

Poison Powder: initial score: 15


Poison Powder: final score: 0

Venonat: highest move score: 16


Venonat: final switching score: -75
16 > -75, will not switch

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 16


Confusion: final score: 16

Poison Powder: initial score: 15


Poison Powder: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 16
Not using an item.

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7
Confusion: initial score: 16
Confusion: final score: 16

Poison Powder: initial score: 15


Poison Powder: final score: 0

[The foe Venonat: Foresight=5, Supersonic=5, Confusion=16, Poison Powder=0]


[Prefer Confusion]
[The foe Venonat lost 20 HP, now has 1 HP]
[Bun lost 5 HP, now has 32 HP]
[Bun lost 6 HP, now has 26 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Venonat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Venonat: initial noswitchscore: 50

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 23


Confusion: final score: 24

Poison Powder: initial score: 15


Poison Powder: final score: 0

Venonat: highest move score: 24


Venonat: final switching score: -50
24 > -50, will not switch

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 23


Confusion: final score: 24

Poison Powder: initial score: 15


Poison Powder: final score: 0

Beginning AI Item use check.


Highest item score: -10000
Highest move score: 24
Not using an item.

Foresight: initial score: 5


Foresight: final score: 5

Supersonic: initial score: 10


Supersonic: final score: 7

Confusion: initial score: 23


Confusion: final score: 24

Poison Powder: initial score: 15


Poison Powder: final score: 0

[The foe Venonat: Foresight=5, Supersonic=5, Confusion=24, Poison Powder=0]


[Prefer Confusion]
[The foe Venonat lost 1 HP, now has 0 HP]
[The foe Venonat fainted]
[Bun lost 6 HP, now has 20 HP]
Scoring for Venonat switching to: Bellsprout
Score: -10000000

Scoring for Venonat switching to: Venonat


Score: -10000000

Scoring for Venonat switching to: Gulpin


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 98
Score: 29

***Round 6***
Yawn: initial score: 20
Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Sludge: initial score: 60


Sludge: final score: 60

Amnesia: initial score: 25


Amnesia: final score: 26

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 60
Not using an item.

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Sludge: initial score: 60


Sludge: final score: 60

Amnesia: initial score: 25


Amnesia: final score: 26

[The foe Gulpin: Yawn=0, Poison Gas=0, Sludge=60, Amnesia=5]


[Prefer Sludge]
[The foe Gulpin lost 23 HP, now has 22 HP]
[Bun lost 11 HP, now has 9 HP]
[Bun lost 6 HP, now has 3 HP]
***Round 7***
Yawn: initial score: 20
Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Sludge: initial score: 110


Sludge: final score: 110

Amnesia: initial score: 25


Amnesia: final score: 2

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 110
Not using an item.

Yawn: initial score: 20


Yawn: final score: 0

Poison Gas: initial score: 20


Poison Gas: final score: 0

Sludge: initial score: 110


Sludge: final score: 110

Amnesia: initial score: 25


Amnesia: final score: 0

[The foe Gulpin: Yawn=0.0, Poison Gas=0.0, Sludge=110, Amnesia=0]


[Prefer Sludge]
[The foe Gulpin lost 21 HP, now has 1 HP]
[Bun lost 3 HP, now has 0 HP]
[Bun fainted]
***Round 8***
Yawn: initial score: 20
Yawn: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21
Sludge: initial score: 54
Sludge: final score: 57

Amnesia: initial score: 25


Amnesia: final score: 2

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 57
Not using an item.

Yawn: initial score: 20


Yawn: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21

Sludge: initial score: 54


Sludge: final score: 61

Amnesia: initial score: 25


Amnesia: final score: 2

[The foe Gulpin: Yawn=5, Poison Gas=5, Sludge=61, Amnesia=2]


[Prefer Sludge]
[The foe Gulpin lost 1 HP, now has 0 HP]
[The foe Gulpin fainted]
==============================
Battle Start!
29 - Reina
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 66

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 1


Astonish: final score: 0

Bite: initial score: 12


Bite: final score: 13

Wing Attack: initial score: 20


Wing Attack: final score: 20
}

Zubat: highest move score: 20


Zubat: final switching score: -66
20 > -66, will not switch

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 1


Astonish: final score: 0

Bite: initial score: 12


Bite: final score: 13

Wing Attack: initial score: 20


Wing Attack: final score: 20

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 20
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 1


Astonish: final score: 0

Bite: initial score: 12


Bite: final score: 13

Wing Attack: initial score: 20


Wing Attack: final score: 20

[The foe Zubat: Supersonic=5, Astonish=0, Bite=5, Wing Attack=20]


[Prefer Wing Attack]
[The foe Zubat lost 27 HP, now has 10 HP]
[Bun lost 9 HP, now has 46 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Zubat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Zubat: initial noswitchscore: 50

Supersonic: initial score: 10


Supersonic: final score: 7
Astonish: initial score: 2
Astonish: final score: 0

Bite: initial score: 15


Bite: final score: 16

Wing Attack: initial score: 23


Wing Attack: final score: 23

Zubat: highest move score: 23


Zubat: final switching score: -50
23 > -50, will not switch

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 15


Bite: final score: 16

Wing Attack: initial score: 23


Wing Attack: final score: 23

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 23
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 15


Bite: final score: 16

Wing Attack: initial score: 23


Wing Attack: final score: 23

[The foe Zubat: Supersonic=5, Astonish=0, Bite=16, Wing Attack=23]


[Prefer Wing Attack]
[The foe Zubat lost 10 HP, now has 0 HP]
[The foe Zubat fainted]
Scoring for Zubat switching to: Zubat
Score: -10000000

Scoring for Zubat switching to: Golbat


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 95
Abilities: 95
Items: 95
Fields: 95
Score: 95

Scoring for Zubat switching to: Zubat


Defensive: 0
Offensive: 45
Roles: 201
Weather: 201
Moves: 251
Abilities: 251
Items: 251
Fields: 251
Score: 75

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Golbat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Golbat: initial noswitchscore: 100

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 19


Bite: final score: 20

Wing Attack: initial score: 30


Wing Attack: final score: 30

Golbat: highest move score: 30


Golbat: final switching score: -100
30 > -100, will not switch

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 19


Bite: final score: 20
Wing Attack: initial score: 30
Wing Attack: final score: 30

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 30
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 19


Bite: final score: 20

Wing Attack: initial score: 30


Wing Attack: final score: 30

[The foe Golbat: Supersonic=5, Astonish=0, Bite=20, Wing Attack=30]


[Prefer Wing Attack]
[The foe Golbat lost 15 HP, now has 29 HP]
[Bun lost 11 HP, now has 35 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Golbat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Golbat: initial noswitchscore: 75

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 25


Bite: final score: 27

Wing Attack: initial score: 40


Wing Attack: final score: 40

Golbat: highest move score: 40


Golbat: final switching score: -75
40 > -75, will not switch
Supersonic: initial score: 10
Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 25


Bite: final score: 27

Wing Attack: initial score: 40


Wing Attack: final score: 40

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 40
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 2


Astonish: final score: 0

Bite: initial score: 25


Bite: final score: 27

Wing Attack: initial score: 40


Wing Attack: final score: 40

[The foe Golbat: Supersonic=5, Astonish=0, Bite=27, Wing Attack=40]


[Prefer Wing Attack]
[The foe Golbat lost 17 HP, now has 12 HP]
[Bun lost 12 HP, now has 23 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Golbat: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Golbat: initial noswitchscore: 50

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 4


Astonish: final score: 0

Bite: initial score: 39


Bite: final score: 42
Wing Attack: initial score: 60
Wing Attack: final score: 60

Golbat: highest move score: 60


Golbat: final switching score: -50
60 > -50, will not switch

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 4


Astonish: final score: 0

Bite: initial score: 39


Bite: final score: 42

Wing Attack: initial score: 60


Wing Attack: final score: 60

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 60
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 4


Astonish: final score: 0

Bite: initial score: 39


Bite: final score: 42

Wing Attack: initial score: 60


Wing Attack: final score: 60

[The foe Golbat: Supersonic=5, Astonish=0, Bite=42, Wing Attack=60]


[Prefer Wing Attack]
[The foe Golbat lost 12 HP, now has 0 HP]
[The foe Golbat fainted]
Scoring for Golbat switching to: Zubat
Score: -10000000

Scoring for Golbat switching to: Golbat


Score: -10000000

Scoring for Golbat switching to: Zubat


Defensive: 0
Offensive: 45
Roles: 201
Weather: 201
Moves: 251
Abilities: 251
Items: 251
Fields: 251
Score: 75
***Round 6***
Supersonic: initial score: 10
Supersonic: final score: 7

Astonish: initial score: 4


Astonish: final score: 0

Bite: initial score: 32


Bite: final score: 34

Wing Attack: initial score: 48


Wing Attack: final score: 48

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 48
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 4


Astonish: final score: 0

Bite: initial score: 32


Bite: final score: 34

Wing Attack: initial score: 48


Wing Attack: final score: 48

[The foe Zubat: Supersonic=5, Astonish=0, Bite=34, Wing Attack=48]


[Prefer Wing Attack]
[The foe Zubat lost 29 HP, now has 8 HP]
[Bun lost 11 HP, now has 14 HP]
***Round 7***
Supersonic: initial score: 10
Supersonic: final score: 7

Astonish: initial score: 7


Astonish: final score: 0

Bite: initial score: 57


Bite: final score: 62

Wing Attack: initial score: 85


Wing Attack: final score: 85

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 85
Not using an item.

Supersonic: initial score: 10


Supersonic: final score: 7

Astonish: initial score: 7


Astonish: final score: 0

Bite: initial score: 57


Bite: final score: 62

Wing Attack: initial score: 85


Wing Attack: final score: 85

[The foe Zubat: Supersonic=5, Astonish=0, Bite=62, Wing Attack=85]


[Prefer Wing Attack]
[The foe Zubat lost 8 HP, now has 0 HP]
[The foe Zubat fainted]
==============================
Battle Start!
28 - Lenny
==============================
***Round 1***
==============================
Battle Start!
130 - Venam
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Nidorina: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Nidorina: initial noswitchscore: 66

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88

Bite: initial score: 78


Bite: final score: 68

Toxic: initial score: 25


Toxic: final score: 32

Nidorina: highest move score: 88


Nidorina: final switching score: -66
88 > -66, will not switch

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 28

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88

Bite: initial score: 78


Bite: final score: 68

Toxic: initial score: 25


Toxic: final score: 32

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 88
Not using an item.

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 2

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88

Bite: initial score: 78


Bite: final score: 68

Toxic: initial score: 25


Toxic: final score: 3

[The foe Nidorina: Toxic Spikes=2, Venam's Kiss=88, Bite=68, Toxic=3]


[Prefer Venam's Kiss]
[The foe Nidorina lost 20 HP, now has 23 HP]
[Bun lost 14 HP, now has 0 HP]
[Bun fainted]
[Voltorb lost 11 HP, now has 34 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Nidorina: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Nidorina: initial noswitchscore: 50

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 4

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27
Toxic: initial score: 25
Toxic: final score: 32

Nidorina: highest move score: 46


Nidorina: final switching score: -50
46 > -50, will not switch

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 4

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27

Toxic: initial score: 25


Toxic: final score: 32

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -96
Highest item score: -96
Highest move score: 46
Not using an item.

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 4

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27

Toxic: initial score: 25


Toxic: final score: 32

[The foe Nidorina: Toxic Spikes=4, Venam's Kiss=46, Bite=5, Toxic=32]


[Prefer Venam's Kiss]
[The foe Nidorina lost 17 HP, now has 6 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Nidorina: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Nidorina: initial noswitchscore: 33
{

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27

Toxic: initial score: 25


Toxic: final score: 32

Nidorina: highest move score: 46


Nidorina: final switching score: -33
46 > -33, will not switch

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27

Toxic: initial score: 25


Toxic: final score: 32

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 46
Not using an item.

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 58


Venam's Kiss: final score: 46

Bite: initial score: 32


Bite: final score: 27

Toxic: initial score: 25


Toxic: final score: 32

[The foe Nidorina: Toxic Spikes=3, Venam's Kiss=46, Bite=5, Toxic=32]


[Prefer Venam's Kiss]
[Voltorb lost 18 HP, now has 16 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Nidorina: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Nidorina: initial noswitchscore: 16

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88

Bite: initial score: 68


Bite: final score: 59

Toxic: initial score: 25


Toxic: final score: 32

Nidorina: highest move score: 88


Nidorina: final switching score: -16
88 > -16, will not switch

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88

Bite: initial score: 68


Bite: final score: 59

Toxic: initial score: 25


Toxic: final score: 32

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 88
Not using an item.

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 0

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 88
Bite: initial score: 68
Bite: final score: 59

Toxic: initial score: 25


Toxic: final score: 3

[The foe Nidorina: Toxic Spikes=0, Venam's Kiss=88, Bite=59, Toxic=3]


[Prefer Venam's Kiss]
[Voltorb lost 16 HP, now has 0 HP]
[Voltorb fainted]
[Pansear lost 12 HP, now has 36 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Nidorina: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Nidorina: initial noswitchscore: 0

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 63


Venam's Kiss: final score: 50

Bite: initial score: 33


Bite: final score: 28

Toxic: initial score: 25


Toxic: final score: 32

Nidorina: highest move score: 50


Nidorina: final switching score: 0
50 > 0, will not switch

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 63


Venam's Kiss: final score: 50

Bite: initial score: 33


Bite: final score: 28

Toxic: initial score: 25


Toxic: final score: 32

Beginning AI Item use check.


This is a HP-healing item.
Corrosive Field Disrupt
Score for Super Potion: -93
Highest item score: -93
Highest move score: 50
Not using an item.

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

Venam's Kiss: initial score: 63


Venam's Kiss: final score: 50

Bite: initial score: 33


Bite: final score: 28

Toxic: initial score: 25


Toxic: final score: 32

[The foe Nidorina: Toxic Spikes=3, Venam's Kiss=50, Bite=5, Toxic=5]


[Prefer Venam's Kiss]
[The foe Nidorina lost 6 HP, now has 0 HP]
[The foe Nidorina fainted]
Scoring for Nidorina switching to: Nidorina
Score: -10000000

Scoring for Nidorina switching to: Whirlipede


Defensive: 10
Offensive: 58
Roles: 11
Weather: 11
Moves: 61
Abilities: 61
Items: 61
Fields: 76
Score: 76

Scoring for Nidorina switching to: Mareanie


Defensive: 30
Offensive: 120
Roles: 120
Weather: 120
Moves: 170
Abilities: 170
Items: 170
Fields: 215
Score: 215

Scoring for Nidorina switching to: Ivysaur


Defensive: 10
Offensive: 66
Roles: 66
Weather: 66
Moves: 116
Abilities: 116
Items: 116
Fields: 131
Score: 131
Scoring for Nidorina switching to: Grimer
Defensive: 0
Offensive: 45
Roles: 145
Weather: 145
Moves: 195
Abilities: 195
Items: 195
Fields: 210
Score: 210

Scoring for Nidorina switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 200

Venoshock: initial score: 108


Venoshock: final score: 108

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 100


Water Pulse: final score: 104

Venom Drench: initial score: 15


Venom Drench: final score: 16

Mareanie: highest move score: 108


Mareanie: final switching score: -200
108 > -200, will not switch

Venoshock: initial score: 108


Venoshock: final score: 108
Recover: initial score: 25
Recover: final score: 0

Water Pulse: initial score: 100


Water Pulse: final score: 104

Venom Drench: initial score: 15


Venom Drench: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 108
Not using an item.

Venoshock: initial score: 108


Venoshock: final score: 108

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 100


Water Pulse: final score: 104

Venom Drench: initial score: 15


Venom Drench: final score: 9

[The foe Mareanie: Venoshock=108, Recover=0.0, Water Pulse=104, Venom Drench=5]


[Prefer Water Pulse]
[Chicalodeon lost 27 HP, now has 27 HP]
[Chicalodeon lost 6 HP, now has 21 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 175

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 38


Water Pulse: final score: 39
Venom Drench: initial score: 15
Venom Drench: final score: 16

Mareanie: highest move score: 110


Mareanie: final switching score: -175
110 > -175, will not switch

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 38


Water Pulse: final score: 39

Venom Drench: initial score: 15


Venom Drench: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 38


Water Pulse: final score: 39

Venom Drench: initial score: 15


Venom Drench: final score: 1

[The foe Mareanie: Venoshock=110, Recover=0.0, Water Pulse=5, Venom Drench=1]


[Prefer Venoshock]
[Chicalodeon gained 27 HP, now has 48 HP]
[Chicalodeon lost 48 HP, now has 0 HP]
[Chicalodeon fainted]
[Pansear lost 12 HP, now has 24 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 150

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 110


Water Pulse: final score: 114

Venom Drench: initial score: 15


Venom Drench: final score: 24

Mareanie: highest move score: 114


Mareanie: final switching score: -150
114 > -150, will not switch

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 110


Water Pulse: final score: 114

Venom Drench: initial score: 15


Venom Drench: final score: 24

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Super Potion: -100
Highest item score: -100
Highest move score: 114
Not using an item.

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 110


Water Pulse: final score: 114

Venom Drench: initial score: 15


Venom Drench: final score: 14

[The foe Mareanie: Venoshock=110, Recover=0.0, Water Pulse=114, Venom Drench=5]


[Prefer Water Pulse]
[The foe Mareanie lost 6 HP, now has 34 HP]
[Pansear lost 24 HP, now has 0 HP]
[Pansear fainted]
==============================
Battle Start!
130 - Venam
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 66

Rock Blast: initial score: 12


Rock Blast: final score: 10

Venam's Kiss: initial score: 19


Venam's Kiss: final score: 19

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 21

Trubbish: highest move score: 23


Trubbish: final switching score: -66
23 > -66, will not switch

Rock Blast: initial score: 12


Rock Blast: final score: 10

Venam's Kiss: initial score: 19


Venam's Kiss: final score: 19

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 23
Not using an item.

Rock Blast: initial score: 12


Rock Blast: final score: 10

Venam's Kiss: initial score: 19


Venam's Kiss: final score: 19

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 25

[The foe Trubbish: Rock Blast=5, Venam's Kiss=19, Spikes=23, Poison Gas=25]
[Prefer Poison Gas]
[The foe Trubbish lost 24 HP, now has 11 HP]
[The foe Trubbish gained 10 HP, now has 21 HP]
[Bun lost 7 HP, now has 50 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 50

Rock Blast: initial score: 14


Rock Blast: final score: 12

Venam's Kiss: initial score: 22


Venam's Kiss: final score: 22

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 0

Trubbish: highest move score: 23


Trubbish: final switching score: -50
23 > -50, will not switch

Rock Blast: initial score: 14


Rock Blast: final score: 12
Venam's Kiss: initial score: 22
Venam's Kiss: final score: 22

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 23
Not using an item.

Rock Blast: initial score: 14


Rock Blast: final score: 12

Venam's Kiss: initial score: 22


Venam's Kiss: final score: 22

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 0

[The foe Trubbish: Rock Blast=5, Venam's Kiss=22, Spikes=23, Poison Gas=0]
[Prefer Spikes]
[The foe Trubbish lost 21 HP, now has 0 HP]
[The foe Trubbish fainted]
[Bun lost 7 HP, now has 43 HP]
Scoring for Trubbish switching to: Trubbish
Score: -10000000

Scoring for Trubbish switching to: Whirlipede


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 128
Items: 128
Fields: 143
Score: 143

Scoring for Trubbish switching to: Mareanie


Defensive: 0
Offensive: 48
Roles: 78
Weather: 78
Moves: 128
Abilities: 178
Items: 178
Fields: 223
Score: 223

Scoring for Trubbish switching to: Ivysaur


Defensive: 0
Offensive: 56
Roles: 56
Weather: 56
Moves: 106
Abilities: 106
Items: 106
Fields: 121
Score: 121

Scoring for Trubbish switching to: Grimer


Defensive: 0
Offensive: 45
Roles: 145
Weather: 145
Moves: 195
Abilities: 195
Items: 195
Fields: 210
Score: 210

Scoring for Trubbish switching to: Seviper


Defensive: 0
Offensive: 56
Roles: 47
Weather: 47
Moves: 97
Abilities: 97
Items: 97
Fields: 112
Score: 33

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 200

Venoshock: initial score: 69


Venoshock: final score: 69

Recover: initial score: 25


Recover: final score: 0
Water Pulse: initial score: 39
Water Pulse: final score: 45

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

Mareanie: highest move score: 69


Mareanie: final switching score: -200
69 > -200, will not switch

Venoshock: initial score: 69


Venoshock: final score: 69

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 39


Water Pulse: final score: 45

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 69
Not using an item.

Venoshock: initial score: 69


Venoshock: final score: 69

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 39


Water Pulse: final score: 45

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

[The foe Mareanie: Venoshock=69, Recover=0, Water Pulse=5, Toxic Spikes=5]


[Prefer Venoshock]
[The foe Mareanie lost 20 HP, now has 18 HP]
[Bun lost 27 HP, now has 16 HP]
[Bun lost 7 HP, now has 9 HP]
***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 175

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 146

Water Pulse: initial score: 110


Water Pulse: final score: 129

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

Mareanie: highest move score: 146


Mareanie: final switching score: -175
146 > -175, will not switch

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 146

Water Pulse: initial score: 110


Water Pulse: final score: 129

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 25

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 146
Not using an item.

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 14

Water Pulse: initial score: 110


Water Pulse: final score: 129

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 2

[The foe Mareanie: Venoshock=110, Recover=5, Water Pulse=129, Toxic Spikes=2]


[Prefer Water Pulse]
[The foe Mareanie lost 18 HP, now has 0 HP]
[The foe Mareanie fainted]
[Bun lost 7 HP, now has 2 HP]
Scoring for Mareanie switching to: Trubbish
Score: -10000000

Scoring for Mareanie switching to: Whirlipede


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 128
Items: 128
Fields: 143
Score: 143

Scoring for Mareanie switching to: Mareanie


Score: -10000000

Scoring for Mareanie switching to: Ivysaur


Defensive: 0
Offensive: 56
Roles: 56
Weather: 56
Moves: 106
Abilities: 106
Items: 106
Fields: 121
Score: 121

Scoring for Mareanie switching to: Grimer


Defensive: 0
Offensive: 45
Roles: 145
Weather: 145
Moves: 195
Abilities: 195
Items: 195
Fields: 210
Score: 210

Scoring for Mareanie switching to: Seviper


Defensive: 0
Offensive: 56
Roles: 47
Weather: 47
Moves: 97
Abilities: 97
Items: 97
Fields: 112
Score: 33
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Grimer: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Grimer: initial noswitchscore: 100

Bite: initial score: 110


Bite: final score: 124

Acid Armor: initial score: 25


Acid Armor: final score: 20

Poison Fang: initial score: 110


Poison Fang: final score: 110

Shadow Sneak: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 27
Priority Check End
Shadow Sneak: final score: 0

Grimer: highest move score: 124


Grimer: final switching score: -100
124 > -100, will not switch

Bite: initial score: 110


Bite: final score: 124

Acid Armor: initial score: 25


Acid Armor: final score: 20

Poison Fang: initial score: 110


Poison Fang: final score: 110

Shadow Sneak: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 27
Priority Check End
Shadow Sneak: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 124
Not using an item.

Bite: initial score: 110


Bite: final score: 124

Acid Armor: initial score: 25


Acid Armor: final score: 2

Poison Fang: initial score: 110


Poison Fang: final score: 110

Shadow Sneak: initial score: 50


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 27
Priority Check End
Shadow Sneak: final score: 0

[The foe Grimer: Bite=124, Acid Armor=2, Poison Fang=110, Shadow Sneak=0]
[Prefer Bite]
[The foe Grimer lost 26 HP, now has 20 HP]
[The foe Grimer gained 10 HP, now has 30 HP]
[Bun lost 2 HP, now has 0 HP]
[Bun fainted]
[Voltorb lost 11 HP, now has 34 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Grimer: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Grimer: initial noswitchscore: 75

Bite: initial score: 44


Bite: final score: 47

Acid Armor: initial score: 25


Acid Armor: final score: 4

Poison Fang: initial score: 41


Poison Fang: final score: 44

Shadow Sneak: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 20

Grimer: highest move score: 47


Grimer: final switching score: -75
47 > -75, will not switch

Bite: initial score: 44


Bite: final score: 47

Acid Armor: initial score: 25


Acid Armor: final score: 4

Poison Fang: initial score: 41


Poison Fang: final score: 44

Shadow Sneak: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 20

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -87
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -87
Highest item score: -87
Highest move score: 47
Not using an item.

Bite: initial score: 44


Bite: final score: 47

Acid Armor: initial score: 25


Acid Armor: final score: 4

Poison Fang: initial score: 41


Poison Fang: final score: 44

Shadow Sneak: initial score: 20


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 20

[The foe Grimer: Bite=47, Acid Armor=4, Poison Fang=44, Shadow Sneak=5]
[Prefer Bite]
[The foe Grimer lost 18 HP, now has 12 HP]
[Voltorb lost 14 HP, now has 20 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Grimer: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Grimer: initial noswitchscore: 50

Bite: initial score: 75


Bite: final score: 81

Acid Armor: initial score: 25


Acid Armor: final score: 0

Poison Fang: initial score: 70


Poison Fang: final score: 76

Shadow Sneak: initial score: 35


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Shadow Sneak: final score: 35

Grimer: highest move score: 81


Grimer: final switching score: -50
81 > -50, will not switch

Bite: initial score: 75


Bite: final score: 81

Acid Armor: initial score: 25


Acid Armor: final score: 0

Poison Fang: initial score: 70


Poison Fang: final score: 76

Shadow Sneak: initial score: 35


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Shadow Sneak: final score: 35

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 81
Not using an item.

Bite: initial score: 75


Bite: final score: 81

Acid Armor: initial score: 25


Acid Armor: final score: 0

Poison Fang: initial score: 70


Poison Fang: final score: 76

Shadow Sneak: initial score: 35


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Shadow Sneak: final score: 35

[The foe Grimer: Bite=81, Acid Armor=0, Poison Fang=76, Shadow Sneak=5]
[Prefer Bite]
[The foe Grimer lost 12 HP, now has 0 HP]
[The foe Grimer fainted]
Scoring for Grimer switching to: Trubbish
Score: -10000000

Scoring for Grimer switching to: Whirlipede


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 113
Score: 113

Scoring for Grimer switching to: Mareanie


Score: -10000000

Scoring for Grimer switching to: Ivysaur


Defensive: 30
Offensive: 86
Roles: 86
Weather: 86
Moves: 136
Abilities: 136
Items: 136
Fields: 151
Score: 151

Scoring for Grimer switching to: Grimer


Score: -10000000

Scoring for Grimer switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 112

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 60


Razor Leaf: final score: 57

Leech Seed: initial score: 25


Leech Seed: final score: 8

Ivysaur: highest move score: 85


Ivysaur: final switching score: -112
85 > -112, will not switch

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 60


Razor Leaf: final score: 57

Leech Seed: initial score: 25


Leech Seed: final score: 8

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 85
Not using an item.

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 60


Razor Leaf: final score: 57

Leech Seed: initial score: 25


Leech Seed: final score: 8

[The foe Ivysaur: Venam's Kiss=85, Poison Powder=5, Razor Leaf=57, Leech Seed=5]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 20 HP, now has 22 HP]
[Voltorb lost 15 HP, now has 5 HP]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 87

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 110


Razor Leaf: final score: 104

Leech Seed: initial score: 25


Leech Seed: final score: 0

Ivysaur: highest move score: 110


Ivysaur: final switching score: -87
110 > -87, will not switch

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 110


Razor Leaf: final score: 104

Leech Seed: initial score: 25


Leech Seed: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -70
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -70
Highest item score: -70
Highest move score: 110
Not using an item.

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 1

Razor Leaf: initial score: 110


Razor Leaf: final score: 104

Leech Seed: initial score: 25


Leech Seed: final score: 0

[The foe Ivysaur: Venam's Kiss=110, Poison Powder=1, Razor Leaf=104, Leech Seed=0]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 6 HP, now has 16 HP]
[The foe Ivysaur gained 20 HP, now has 36 HP]
[Voltorb lost 5 HP, now has 0 HP]
[Voltorb fainted]
[Pansear lost 12 HP, now has 36 HP]
***Round 10***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 62

Venam's Kiss: initial score: 50


Venam's Kiss: final score: 50

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 22


Razor Leaf: final score: 20

Leech Seed: initial score: 25


Leech Seed: final score: 16

Ivysaur: highest move score: 50


Ivysaur: final switching score: -62
50 > -62, will not switch

Venam's Kiss: initial score: 50


Venam's Kiss: final score: 50

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 22


Razor Leaf: final score: 20

Leech Seed: initial score: 25


Leech Seed: final score: 16

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -97
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -97
Highest item score: -97
Highest move score: 50
Not using an item.

Venam's Kiss: initial score: 50


Venam's Kiss: final score: 50

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 22


Razor Leaf: final score: 20

Leech Seed: initial score: 25


Leech Seed: final score: 16

[The foe Ivysaur: Venam's Kiss=50, Poison Powder=5, Razor Leaf=5, Leech Seed=5]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 30 HP, now has 6 HP]
[Pansear lost 15 HP, now has 21 HP]
***Round 11***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 37

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 52


Razor Leaf: final score: 49

Leech Seed: initial score: 25


Leech Seed: final score: 7

Ivysaur: highest move score: 85


Ivysaur: final switching score: -37
85 > -37, will not switch

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 52


Razor Leaf: final score: 49

Leech Seed: initial score: 25


Leech Seed: final score: 7

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 85
Not using an item.

Venam's Kiss: initial score: 85


Venam's Kiss: final score: 85
Poison Powder: initial score: 15
Poison Powder: final score: 16

Razor Leaf: initial score: 52


Razor Leaf: final score: 49

Leech Seed: initial score: 25


Leech Seed: final score: 7

[The foe Ivysaur: Venam's Kiss=85, Poison Powder=5, Razor Leaf=5, Leech Seed=5]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 6 HP, now has 0 HP]
[The foe Ivysaur fainted]
Scoring for Ivysaur switching to: Trubbish
Score: -10000000

Scoring for Ivysaur switching to: Whirlipede


Defensive: 10
Offensive: 58
Roles: 58
Weather: 58
Moves: 108
Abilities: 108
Items: 108
Fields: 123
Score: 123

Scoring for Ivysaur switching to: Mareanie


Score: -10000000

Scoring for Ivysaur switching to: Ivysaur


Score: -10000000

Scoring for Ivysaur switching to: Grimer


Score: -10000000

Scoring for Ivysaur switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 12***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Whirlipede: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Whirlipede: initial noswitchscore: 100

Twineedle: initial score: 33


Twineedle: final score: 39

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Whirlipede: highest move score: 110


Whirlipede: final switching score: -100
110 > -100, will not switch

Twineedle: initial score: 33


Twineedle: final score: 39

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Twineedle: initial score: 33


Twineedle: final score: 39

Venom Drench: initial score: 15


Venom Drench: final score: 1

Protect: initial score: 25


Priority Check End
Protect: final score: 2

Venoshock: initial score: 110


Venoshock: final score: 110

[The foe Whirlipede: Twineedle=5, Venom Drench=1, Protect=2, Venoshock=110]


[Prefer Venoshock]
[The foe Whirlipede lost 30 HP, now has 7 HP]
[Pansear lost 21 HP, now has 0 HP]
[Pansear fainted]
[Chicalodeon lost 27 HP, now has 27 HP]
***Round 13***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Whirlipede: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Whirlipede: initial noswitchscore: 75

Twineedle: initial score: 66


Twineedle: final score: 78

Venom Drench: initial score: 15


Venom Drench: final score: 24

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Whirlipede: highest move score: 110


Whirlipede: final switching score: -75
110 > -75, will not switch

Twineedle: initial score: 66


Twineedle: final score: 78

Venom Drench: initial score: 15


Venom Drench: final score: 24

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: 109
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: 109
Highest item score: 109
Highest move score: 110
Not using an item.

Twineedle: initial score: 66


Twineedle: final score: 78

Venom Drench: initial score: 15


Venom Drench: final score: 2

Protect: initial score: 25


Priority Check End
Protect: final score: 2

Venoshock: initial score: 110


Venoshock: final score: 110

[The foe Whirlipede: Twineedle=78, Venom Drench=2, Protect=2, Venoshock=110]


[Prefer Venoshock]
[The foe Whirlipede lost 7 HP, now has 0 HP]
[The foe Whirlipede fainted]
Scoring for Whirlipede switching to: Trubbish
Score: -10000000

Scoring for Whirlipede switching to: Whirlipede


Score: -10000000

Scoring for Whirlipede switching to: Mareanie


Score: -10000000

Scoring for Whirlipede switching to: Ivysaur


Score: -10000000

Scoring for Whirlipede switching to: Grimer


Score: -10000000

Scoring for Whirlipede switching to: Seviper


Defensive: 0
Offensive: 112
Roles: 81
Weather: 81
Moves: 131
Abilities: 131
Items: 131
Fields: 146
Score: 43

***Round 14***
Bite: initial score: 41
Bite: final score: 44

Bulldoze: initial score: 20


Bulldoze: final score: 20
Venom Drench: initial score: 15
[Not preferring status move]
Venom Drench: final score: 11

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Bite: initial score: 41


Bite: final score: 44

Bulldoze: initial score: 20


Bulldoze: final score: 20

Venom Drench: initial score: 15


[Not preferring status move]
Venom Drench: final score: 6

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

[The foe Seviper: Bite=5, Bulldoze=5, Venom Drench=5, Venam's Kiss=110]


[Prefer Venam's Kiss]
[The foe Seviper lost 11 HP, now has 38 HP]
[Chicalodeon lost 29 HP, now has 0 HP]
[Chicalodeon fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
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Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
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Battle Start!
130 - Venam
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 66

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 31

Poison Gas: initial score: 20


Poison Gas: final score: 21

Trubbish: highest move score: 31


Trubbish: final switching score: -66
31 > -66, will not switch
Rock Blast: initial score: 15
Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 31

Poison Gas: initial score: 20


Poison Gas: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 31
Not using an item.

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 31

Poison Gas: initial score: 20


Poison Gas: final score: 25

[The foe Trubbish: Rock Blast=5, Venam's Kiss=24, Spikes=31, Poison Gas=25]
[Prefer Spikes]
[The foe Trubbish lost 21 HP, now has 16 HP]
[The foe Trubbish gained 10 HP, now has 26 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 50

Rock Blast: initial score: 15


Rock Blast: final score: 13
Venam's Kiss: initial score: 24
Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21

Trubbish: highest move score: 28


Trubbish: final switching score: -50
28 > -50, will not switch

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 28
Not using an item.

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 28

Poison Gas: initial score: 20


Poison Gas: final score: 25

[The foe Trubbish: Rock Blast=5, Venam's Kiss=24, Spikes=28, Poison Gas=25]
[Prefer Spikes]
[The foe Trubbish lost 21 HP, now has 5 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Trubbish: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Trubbish: initial noswitchscore: 33

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 21

Trubbish: highest move score: 24


Trubbish: final switching score: -33
24 > -33, will not switch

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24

Spikes: initial score: 30


Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 24
Not using an item.

Rock Blast: initial score: 15


Rock Blast: final score: 13

Venam's Kiss: initial score: 24


Venam's Kiss: final score: 24
Spikes: initial score: 30
Spikes: final score: 23

Poison Gas: initial score: 20


Poison Gas: final score: 25

[The foe Trubbish: Rock Blast=5, Venam's Kiss=24, Spikes=23, Poison Gas=25]
[Prefer Venam's Kiss]
[The foe Trubbish lost 5 HP, now has 0 HP]
[The foe Trubbish fainted]
Scoring for Trubbish switching to: Trubbish
Score: -10000000

Scoring for Trubbish switching to: Whirlipede


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 128
Items: 128
Fields: 143
Score: 143

Scoring for Trubbish switching to: Mareanie


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 143
Score: 143

Scoring for Trubbish switching to: Ivysaur


Defensive: 0
Offensive: 56
Roles: 56
Weather: 56
Moves: 106
Abilities: 106
Items: 106
Fields: 121
Score: 121

Scoring for Trubbish switching to: Grimer


Defensive: 0
Offensive: 45
Roles: 45
Weather: 45
Moves: 95
Abilities: 95
Items: 95
Fields: 110
Score: 110

Scoring for Trubbish switching to: Seviper


Defensive: 0
Offensive: 56
Roles: 47
Weather: 47
Moves: 97
Abilities: 97
Items: 97
Fields: 112
Score: 33

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 200

Venoshock: initial score: 52


Venoshock: final score: 52

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 29


Water Pulse: final score: 34

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 34

Mareanie: highest move score: 52


Mareanie: final switching score: -200
52 > -200, will not switch

Venoshock: initial score: 52


Venoshock: final score: 52

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 29


Water Pulse: final score: 34

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 34

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 52
Not using an item.

Venoshock: initial score: 52


Venoshock: final score: 52

Recover: initial score: 25


Recover: final score: 0

Water Pulse: initial score: 29


Water Pulse: final score: 34

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 34

[The foe Mareanie: Venoshock=52, Recover=0, Water Pulse=5, Toxic Spikes=5]


[Prefer Venoshock]
[The foe Mareanie lost 17 HP, now has 23 HP]
[Bun lost 29 HP, now has 28 HP]
***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 175

Venoshock: initial score: 107


Venoshock: final score: 107

Recover: initial score: 25


Recover: final score: 52

Water Pulse: initial score: 60


Water Pulse: final score: 70

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 34

Mareanie: highest move score: 107


Mareanie: final switching score: -175
107 > -175, will not switch

Venoshock: initial score: 107


Venoshock: final score: 107

Recover: initial score: 25


Recover: final score: 52

Water Pulse: initial score: 60


Water Pulse: final score: 70

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 34

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -94
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -94
Highest item score: -94
Highest move score: 107
Not using an item.

Venoshock: initial score: 107


Venoshock: final score: 107

Recover: initial score: 25


Recover: final score: 5

Water Pulse: initial score: 60


Water Pulse: final score: 70

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 3

[The foe Mareanie: Venoshock=107, Recover=5, Water Pulse=5, Toxic Spikes=3]


[Prefer Venoshock]
[The foe Mareanie lost 17 HP, now has 6 HP]
[Bun lost 28 HP, now has 0 HP]
[Bun fainted]
[Voltorb lost 7 HP, now has 38 HP]
[Voltorb lost 11 HP, now has 27 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Mareanie: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Mareanie: initial noswitchscore: 150

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 75

Water Pulse: initial score: 62


Water Pulse: final score: 68

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 21

Mareanie: highest move score: 110


Mareanie: final switching score: -150
110 > -150, will not switch

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 75

Water Pulse: initial score: 62


Water Pulse: final score: 68

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 21

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -72
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -72
Highest item score: -72
Highest move score: 110
Not using an item.

Venoshock: initial score: 110


Venoshock: final score: 110

Recover: initial score: 25


Recover: final score: 7

Water Pulse: initial score: 62


Water Pulse: final score: 68

Toxic Spikes: initial score: 30


Toxic Spikes: final score: 2

[The foe Mareanie: Venoshock=110, Recover=5, Water Pulse=5, Toxic Spikes=2]


[Prefer Venoshock]
[The foe Mareanie lost 6 HP, now has 0 HP]
[The foe Mareanie fainted]
Scoring for Mareanie switching to: Trubbish
Score: -10000000
Scoring for Mareanie switching to: Whirlipede
Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 113
Score: 113

Scoring for Mareanie switching to: Mareanie


Score: -10000000

Scoring for Mareanie switching to: Ivysaur


Defensive: 30
Offensive: 86
Roles: 86
Weather: 86
Moves: 136
Abilities: 136
Items: 136
Fields: 151
Score: 151

Scoring for Mareanie switching to: Grimer


Defensive: 0
Offensive: 45
Roles: 145
Weather: 145
Moves: 195
Abilities: 195
Items: 195
Fields: 210
Score: 210

Scoring for Mareanie switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Grimer: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Grimer: initial noswitchscore: 100

Bite: initial score: 62


Bite: final score: 67

Acid Armor: initial score: 25


Acid Armor: final score: 24

Poison Fang: initial score: 51


Poison Fang: final score: 55

Shadow Sneak: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Shadow Sneak: final score: 29

Grimer: highest move score: 67


Grimer: final switching score: -100
67 > -100, will not switch

Bite: initial score: 62


Bite: final score: 67

Acid Armor: initial score: 25


Acid Armor: final score: 24

Poison Fang: initial score: 51


Poison Fang: final score: 55

Shadow Sneak: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Shadow Sneak: final score: 29

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 67
Not using an item.

Bite: initial score: 62


Bite: final score: 67

Acid Armor: initial score: 25


Acid Armor: final score: 24

Poison Fang: initial score: 51


Poison Fang: final score: 55

Shadow Sneak: initial score: 29


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 26
Priority Check End
Shadow Sneak: final score: 29

[The foe Grimer: Bite=67, Acid Armor=5, Poison Fang=55, Shadow Sneak=5]
[Prefer Bite]
[The foe Grimer lost 23 HP, now has 26 HP]
[Voltorb lost 15 HP, now has 12 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Grimer: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Grimer: initial noswitchscore: 75

Bite: initial score: 110


Bite: final score: 119

Acid Armor: initial score: 25


Acid Armor: final score: 2

Poison Fang: initial score: 110


Poison Fang: final score: 119

Shadow Sneak: initial score: 66


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 35
Priority Check End
Shadow Sneak: final score: 66

Grimer: highest move score: 119


Grimer: final switching score: -75
119 > -75, will not switch

Bite: initial score: 110


Bite: final score: 119

Acid Armor: initial score: 25


Acid Armor: final score: 2
Poison Fang: initial score: 110
Poison Fang: final score: 119

Shadow Sneak: initial score: 66


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 35
Priority Check End
Shadow Sneak: final score: 66

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 119
Not using an item.

Bite: initial score: 110


Bite: final score: 119

Acid Armor: initial score: 25


Acid Armor: final score: 0

Poison Fang: initial score: 110


Poison Fang: final score: 119

Shadow Sneak: initial score: 66


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 35
Priority Check End
Shadow Sneak: final score: 66

[The foe Grimer: Bite=119, Acid Armor=0, Poison Fang=119, Shadow Sneak=5]
[Prefer Poison Fang]
[The foe Grimer lost 26 HP, now has 0 HP]
[The foe Grimer fainted]
Scoring for Grimer switching to: Trubbish
Score: -10000000

Scoring for Grimer switching to: Whirlipede


Defensive: 0
Offensive: 48
Roles: 48
Weather: 48
Moves: 98
Abilities: 98
Items: 98
Fields: 113
Score: 113

Scoring for Grimer switching to: Mareanie


Score: -10000000
Scoring for Grimer switching to: Ivysaur
Defensive: 30
Offensive: 86
Roles: 86
Weather: 86
Moves: 136
Abilities: 136
Items: 136
Fields: 151
Score: 151

Scoring for Grimer switching to: Grimer


Score: -10000000

Scoring for Grimer switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 112

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 100


Razor Leaf: final score: 95

Leech Seed: initial score: 25


Leech Seed: final score: 5

Ivysaur: highest move score: 110


Ivysaur: final switching score: -112
110 > -112, will not switch
Venam's Kiss: initial score: 110
Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 100


Razor Leaf: final score: 95

Leech Seed: initial score: 25


Leech Seed: final score: 5

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Poison Powder: initial score: 15


Poison Powder: final score: 1

Razor Leaf: initial score: 100


Razor Leaf: final score: 95

Leech Seed: initial score: 25


Leech Seed: final score: 0

[The foe Ivysaur: Venam's Kiss=110, Poison Powder=1, Razor Leaf=95, Leech Seed=0]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 32 HP, now has 13 HP]
[The foe Ivysaur gained 20 HP, now has 33 HP]
[Voltorb lost 14 HP, now has 0 HP]
[Voltorb fainted]
[Pansear lost 8 HP, now has 40 HP]
[Pansear lost 12 HP, now has 28 HP]
***Round 10***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ivysaur: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Ivysaur: initial noswitchscore: 87
{

Venam's Kiss: initial score: 82


Venam's Kiss: final score: 82

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 32


Razor Leaf: final score: 30

Leech Seed: initial score: 25


Leech Seed: final score: 13

Ivysaur: highest move score: 82


Ivysaur: final switching score: -87
82 > -87, will not switch

Venam's Kiss: initial score: 82


Venam's Kiss: final score: 82

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 32


Razor Leaf: final score: 30

Leech Seed: initial score: 25


Leech Seed: final score: 13

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -91
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -91
Highest item score: -91
Highest move score: 82
Not using an item.

Venam's Kiss: initial score: 82


Venam's Kiss: final score: 82

Poison Powder: initial score: 15


Poison Powder: final score: 16

Razor Leaf: initial score: 32


Razor Leaf: final score: 30

Leech Seed: initial score: 25


Leech Seed: final score: 13

[The foe Ivysaur: Venam's Kiss=82, Poison Powder=5, Razor Leaf=5, Leech Seed=5]
[Prefer Venam's Kiss]
[The foe Ivysaur lost 33 HP, now has 0 HP]
[The foe Ivysaur fainted]
Scoring for Ivysaur switching to: Trubbish
Score: -10000000

Scoring for Ivysaur switching to: Whirlipede


Defensive: 10
Offensive: 58
Roles: 58
Weather: 58
Moves: 108
Abilities: 108
Items: 108
Fields: 123
Score: 123

Scoring for Ivysaur switching to: Mareanie


Score: -10000000

Scoring for Ivysaur switching to: Ivysaur


Score: -10000000

Scoring for Ivysaur switching to: Grimer


Score: -10000000

Scoring for Ivysaur switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 11***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Whirlipede: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Whirlipede: initial noswitchscore: 100

Twineedle: initial score: 26


Twineedle: final score: 30

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 80


Venoshock: final score: 80

Whirlipede: highest move score: 80


Whirlipede: final switching score: -100
80 > -100, will not switch

Twineedle: initial score: 26


Twineedle: final score: 30

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 80


Venoshock: final score: 80

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 80
Not using an item.

Twineedle: initial score: 26


Twineedle: final score: 30

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 80


Venoshock: final score: 80

[The foe Whirlipede: Twineedle=5, Venom Drench=5, Protect=5, Venoshock=80]


[Prefer Venoshock]
[The foe Whirlipede lost 28 HP, now has 11 HP]
[Pansear lost 20 HP, now has 10 HP]
***Round 12***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Whirlipede: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Whirlipede: initial noswitchscore: 75

Twineedle: initial score: 80


Twineedle: final score: 94

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Whirlipede: highest move score: 110


Whirlipede: final switching score: 5
110 > 5, will not switch

Twineedle: initial score: 80


Twineedle: final score: 94

Venom Drench: initial score: 15


Venom Drench: final score: 16

Protect: initial score: 25


Priority Check End
Protect: final score: 25

Venoshock: initial score: 110


Venoshock: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Twineedle: initial score: 80


Twineedle: final score: 94

Venom Drench: initial score: 15


Venom Drench: final score: 1
Protect: initial score: 25
Priority Check End
Protect: final score: 2

Venoshock: initial score: 110


Venoshock: final score: 110

[The foe Whirlipede: Twineedle=94, Venom Drench=1, Protect=2, Venoshock=110]


[Prefer Venoshock]
[The foe Whirlipede lost 11 HP, now has 0 HP]
[The foe Whirlipede fainted]
Scoring for Whirlipede switching to: Trubbish
Score: -10000000

Scoring for Whirlipede switching to: Whirlipede


Score: -10000000

Scoring for Whirlipede switching to: Mareanie


Score: -10000000

Scoring for Whirlipede switching to: Ivysaur


Score: -10000000

Scoring for Whirlipede switching to: Grimer


Score: -10000000

Scoring for Whirlipede switching to: Seviper


Defensive: 0
Offensive: 60
Roles: 13
Weather: 13
Moves: 63
Abilities: 63
Items: 63
Fields: 78
Score: 23

***Round 13***
Bite: initial score: 110
Bite: final score: 119

Bulldoze: initial score: 110


Bulldoze: final score: 110

Venom Drench: initial score: 15


Venom Drench: final score: 8

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 119
Not using an item.

Bite: initial score: 110


Bite: final score: 119

Bulldoze: initial score: 110


Bulldoze: final score: 110

Venom Drench: initial score: 15


Venom Drench: final score: 0

Venam's Kiss: initial score: 110


Venam's Kiss: final score: 110

[The foe Seviper: Bite=119, Bulldoze=110, Venom Drench=0, Venam's Kiss=110]


[Prefer Bite]
[The foe Seviper lost 15 HP, now has 37 HP]
[Pansear lost 10 HP, now has 0 HP]
[Pansear fainted]
***Round 14***
Bite: initial score: 57
Bite: final score: 62

Bulldoze: initial score: 1


Bulldoze: final score: 0

Venom Drench: initial score: 15


Venom Drench: final score: 0

Venam's Kiss: initial score: 50


Venam's Kiss: final score: 50

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -38
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -38
Highest item score: -38
Highest move score: 62
Not using an item.

Bite: initial score: 57


Bite: final score: 62

Bulldoze: initial score: 1


Bulldoze: final score: 0

Venom Drench: initial score: 15


Venom Drench: final score: 0

Venam's Kiss: initial score: 50


Venam's Kiss: final score: 50

[The foe Seviper: Bite=62, Bulldoze=0, Venom Drench=0.0, Venam's Kiss=50]


[Prefer Bite]
[The foe Seviper lost 30 HP, now has 7 HP]
[Woobat lost 30 HP, now has 29 HP]
***Round 15***
Bite: initial score: 110
Bite: final score: 119

Bulldoze: initial score: 3


Bulldoze: final score: 0

Venom Drench: initial score: 15


Venom Drench: final score: 0

Venam's Kiss: initial score: 103


Venam's Kiss: final score: 103

Beginning AI Item use check.

This is a HP-healing item.


Corrosive Field Disrupt
Score for Potion: -100
This is a HP-healing item.
Corrosive Field Disrupt
Score for Potion: -100
Highest item score: -100
Highest move score: 119
Not using an item.

Bite: initial score: 110


Bite: final score: 119

Bulldoze: initial score: 3


Bulldoze: final score: 0

Venom Drench: initial score: 15


Venom Drench: final score: 0

Venam's Kiss: initial score: 103


Venam's Kiss: final score: 103

[The foe Seviper: Bite=119, Bulldoze=0, Venom Drench=0.0, Venam's Kiss=103]


[Prefer Bite]
[The foe Seviper lost 7 HP, now has 0 HP]
[The foe Seviper fainted]
==============================
Battle Start!
88 - Dr. Jenkel
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 66

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 0

Moonlight: initial score: 25


Moonlight: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 46

Light Screen: initial score: 35


Light Screen: final score: 60

Munna: highest move score: 60


Munna: final switching score: -66
60 > -66, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 0

Moonlight: initial score: 25


Moonlight: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 46

Light Screen: initial score: 35


Light Screen: final score: 60
Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -100
Highest item score: -100
Highest move score: 60
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 0

Moonlight: initial score: 25


Moonlight: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 46

Light Screen: initial score: 35


Light Screen: final score: 60

[The foe Munna: Hypnosis=5, Psybeam=5, Moonlight=0, Light Screen=60]


[Prefer Light Screen]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 100

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 18

Psybeam: initial score: 35


Psybeam: final score: 35
Psybeam: initial score: 40
Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 46

Reflect: initial score: 35


Reflect: final score: 60

Munna: highest move score: 60


Munna: final switching score: -100
60 > -100, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 18

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 40


Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 46

Reflect: initial score: 35


Reflect: final score: 60

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -100
Highest item score: -100
Highest move score: 60
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 18
Psybeam: initial score: 35
Psybeam: final score: 35

Psybeam: initial score: 40


Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 46

Reflect: initial score: 35


Reflect: final score: 60

[The foe Munna: Hypnosis=5, Psybeam=41, Shock Wave=5, Reflect=60]


[Prefer Reflect]
[The foe Munna lost 17 HP, now has 44 HP]
[The foe Munna lost 20 HP, now has 38 HP]
[The foe Munna lost 15 HP, now has 29 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 50

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 17

Moonlight: initial score: 25


Moonlight: final score: 17

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Munna: highest move score: 38


Munna: final switching score: -50
38 > -50, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 17

Moonlight: initial score: 25


Moonlight: final score: 17

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -98
Highest item score: -98
Highest move score: 38
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 35


Psybeam: final score: 38

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 17
Moonlight: initial score: 25
Moonlight: final score: 17

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Munna: Hypnosis=5, Psybeam=38, Moonlight=5, Light Screen=0]


[Prefer Psybeam]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 75

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 18

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 40


Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Munna: highest move score: 41


Munna: final switching score: -75
41 > -75, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 18
Hypnosis: initial score: 15
Hypnosis: final score: 18

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 40


Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -94
Highest item score: -94
Highest move score: 41
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 18

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 40


Psybeam: final score: 41

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 28


Shock Wave: final score: 28

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

[The foe Munna: Hypnosis=5, Psybeam=41, Shock Wave=28, Reflect=0]


[Prefer Psybeam]
[The foe Munna lost 11 HP, now has 18 HP]
[The foe Munna lost 13 HP, now has 25 HP]
[The foe Munna lost 10 HP, now has 8 HP]
[Bun lost 20 HP, now has 37 HP]
[Bun lost 18 HP, now has 19 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 33

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 105


Psybeam: final score: 114

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 75

Moonlight: initial score: 25


Moonlight: final score: 75

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Munna: highest move score: 114


Munna: final switching score: -33
114 > -33, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 105


Psybeam: final score: 114

Psybeam: initial score: 30


Psybeam: final score: 31
Moonlight: initial score: 25
Moonlight: final score: 75

Moonlight: initial score: 25


Moonlight: final score: 75

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -94
Highest item score: -94
Highest move score: 114
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 1

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 105


Psybeam: final score: 114

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 7

Moonlight: initial score: 25


Moonlight: final score: 75

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Munna: Hypnosis=5, Psybeam=114, Moonlight=5, Light Screen=0]


[Prefer Psybeam]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Munna: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Munna: initial noswitchscore: 50

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 15

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 110


Psybeam: final score: 114

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 84


Shock Wave: final score: 84

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Munna: highest move score: 114


Munna: final switching score: -50
114 > -50, will not switch

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 15

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 110


Psybeam: final score: 114

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 84


Shock Wave: final score: 84

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

Beginning AI Item use check.


This is a HP-healing item.
Factory Field Disrupt
Score for Lemonade: 95
Highest item score: 95
Highest move score: 114
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 18

Hypnosis: initial score: 15


Hypnosis: final score: 1

Psybeam: initial score: 35


Psybeam: final score: 35

Psybeam: initial score: 110


Psybeam: final score: 114

Shock Wave: initial score: 12


Shock Wave: final score: 12

Shock Wave: initial score: 84


Shock Wave: final score: 84

Reflect: initial score: 35


Reflect: final score: 0

Reflect: initial score: 35


Reflect: final score: 0

[The foe Munna: Hypnosis=5, Psybeam=114, Shock Wave=84, Reflect=0]


[Prefer Psybeam]
[The foe Munna lost 8 HP, now has 0 HP]
[The foe Munna fainted]
[The foe Munna lost 12 HP, now has 13 HP]
[Bun lost 19 HP, now has 0 HP]
[Bun fainted]
Scoring for Munna switching to: Munna
Score: -10000000

Scoring for Munna switching to: Munna


Score: -10000000

Scoring for Munna switching to: Musharna


Defensive: 0
Offensive: 52
Roles: 52
Weather: 52
Moves: 52
Abilities: 52
Items: 52
Fields: 52
Score: 15

***Round 4***
Hypnosis: initial score: 15
Hypnosis: final score: 21
Hypnosis: initial score: 15
Hypnosis: final score: 21

Psybeam: initial score: 42


Psybeam: final score: 44

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 75

Moonlight: initial score: 25


Moonlight: final score: 225

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -91
Highest item score: -91
Highest move score: 225
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 21

Hypnosis: initial score: 15


Hypnosis: final score: 21

Psybeam: initial score: 42


Psybeam: final score: 44

Psybeam: initial score: 30


Psybeam: final score: 31

Moonlight: initial score: 25


Moonlight: final score: 75

Moonlight: initial score: 25


Moonlight: final score: 225

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Munna: Hypnosis=5, Psybeam=5, Moonlight=225, Light Screen=0]


[Prefer Moonlight]
Mist Ball: initial score: 53
Mist Ball: final score: 60
Mist Ball: initial score: 74
Mist Ball: final score: 85

Fairy Wind: initial score: 21


Fairy Wind: final score: 21

Fairy Wind: initial score: 29


Fairy Wind: final score: 29

Misty Terrain: initial score: 30


Factory Field Disrupt
Misty Terrain: final score: 36

Misty Terrain: initial score: 30


Factory Field Disrupt
Misty Terrain: final score: 36

Wish: initial score: 25


Wish: final score: 17

Wish: initial score: 25


Wish: final score: 17

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -100
Highest item score: -100
Highest move score: 85
Not using an item.

Mist Ball: initial score: 53


Mist Ball: final score: 60

Mist Ball: initial score: 74


Mist Ball: final score: 85

Fairy Wind: initial score: 21


Fairy Wind: final score: 21

Fairy Wind: initial score: 29


Fairy Wind: final score: 29

Misty Terrain: initial score: 30


Factory Field Disrupt
Misty Terrain: final score: 36

Misty Terrain: initial score: 30


Factory Field Disrupt
Misty Terrain: final score: 36

Wish: initial score: 25


Wish: final score: 17

Wish: initial score: 25


Wish: final score: 17
[The foe Musharna: Mist Ball=85, Fairy Wind=5, Misty Terrain=5, Wish=5]
[Prefer Mist Ball]
[The foe Munna gained 45 HP, now has 58 HP]
[The foe Musharna lost 4 HP, now has 77 HP]
[The foe Munna lost 8 HP, now has 50 HP]
[The foe Munna gained 8 HP, now has 58 HP]
[Voltorb lost 42 HP, now has 5 HP]
***Round 5***
Hypnosis: initial score: 15
Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Psybeam: initial score: 110


Psybeam: final score: 110

Psybeam: initial score: 30


Psybeam: final score: 30

Moonlight: initial score: 25


Moonlight: final score: 0

Moonlight: initial score: 25


Moonlight: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Misty Terrain Disrupt
Score for Lemonade: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Psybeam: initial score: 110


Psybeam: final score: 110

Psybeam: initial score: 30


Psybeam: final score: 30

Moonlight: initial score: 25


Moonlight: final score: 0

Moonlight: initial score: 25


Moonlight: final score: 0
Light Screen: initial score: 35
Light Screen: final score: 0

Light Screen: initial score: 35


Light Screen: final score: 0

[The foe Munna: Hypnosis=0, Psybeam=110, Moonlight=0, Light Screen=0]


[Prefer Psybeam]
Mist Ball: initial score: 78
Mist Ball: final score: 89

Mist Ball: initial score: 110


Mist Ball: final score: 122

Fairy Wind: initial score: 46


Fairy Wind: final score: 46

Fairy Wind: initial score: 110


Fairy Wind: final score: 110

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


Wish: final score: 26

Wish: initial score: 25


Wish: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Misty Terrain Disrupt
Score for Lemonade: -94
Highest item score: -94
Highest move score: 122
Not using an item.

Mist Ball: initial score: 78


Mist Ball: final score: 89

Mist Ball: initial score: 110


Mist Ball: final score: 122

Fairy Wind: initial score: 46


Fairy Wind: final score: 46

Fairy Wind: initial score: 110


Fairy Wind: final score: 110

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0
Wish: initial score: 25
Wish: final score: 26

Wish: initial score: 25


Wish: final score: 15

[The foe Musharna: Mist Ball=122, Fairy Wind=110, Misty Terrain=0, Wish=5]
[Prefer Mist Ball]
[The foe Munna lost 11 HP, now has 47 HP]
[The foe Munna lost 13 HP, now has 34 HP]
[The foe Musharna lost 6 HP, now has 71 HP]
[Voltorb lost 5 HP, now has 0 HP]
[Voltorb fainted]
[Chicalodeon lost 38 HP, now has 18 HP]
***Round 6***
Hypnosis: initial score: 15
Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Psybeam: initial score: 18


Psybeam: final score: 18

Psybeam: initial score: 94


Psybeam: final score: 94

Moonlight: initial score: 25


Moonlight: final score: 17

Moonlight: initial score: 25


Moonlight: final score: 52

Light Screen: initial score: 35


Light Screen: final score: 60

Light Screen: initial score: 35


Light Screen: final score: 60

Beginning AI Item use check.

This is a HP-healing item.


Misty Terrain Disrupt
Score for Lemonade: -92
Highest item score: -92
Highest move score: 94
Not using an item.

Hypnosis: initial score: 15


Hypnosis: final score: 0

Hypnosis: initial score: 15


Hypnosis: final score: 0

Psybeam: initial score: 18


Psybeam: final score: 18

Psybeam: initial score: 94


Psybeam: final score: 94
Moonlight: initial score: 25
Moonlight: final score: 17

Moonlight: initial score: 25


Moonlight: final score: 52

Light Screen: initial score: 35


Light Screen: final score: 60

Light Screen: initial score: 35


Light Screen: final score: 60

[The foe Munna: Hypnosis=0, Psybeam=94, Moonlight=5, Light Screen=5]


[Prefer Psybeam]
Mist Ball: initial score: 110
Mist Ball: final score: 126

Mist Ball: initial score: 49


Mist Ball: final score: 27

Fairy Wind: initial score: 110


Fairy Wind: final score: 110

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


Wish: final score: 26

Wish: initial score: 25


Wish: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Misty Terrain Disrupt
Score for Lemonade: -79
Highest item score: -79
Highest move score: 126
Not using an item.

Mist Ball: initial score: 110


Mist Ball: final score: 126

Mist Ball: initial score: 49


Mist Ball: final score: 27

Fairy Wind: initial score: 110


Fairy Wind: final score: 110

Fairy Wind: initial score: 55


Fairy Wind: final score: 55
Misty Terrain: initial score: 30
Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


Wish: final score: 15

Wish: initial score: 25


Wish: final score: 26

[The foe Musharna: Mist Ball=126, Fairy Wind=110, Misty Terrain=0, Wish=5]
[Prefer Mist Ball]
[The foe Munna lost 17 HP, now has 17 HP]
[The foe Munna lost 17 HP, now has 0 HP]
[The foe Munna fainted]
[The foe Musharna lost 18 HP, now has 53 HP]
[Chicalodeon lost 18 HP, now has 0 HP]
[Chicalodeon fainted]
***Round 7***
Mist Ball: initial score: 84
Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 15

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 15

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -61
Highest item score: -61
Highest move score: 108
Not using an item.

Mist Ball: initial score: 84


Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 15

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 15

[The foe Musharna: Mist Ball=5, Fairy Wind=5, Misty Terrain=108, Wish=5]
[Prefer Misty Terrain]
[The foe Musharna lost 6 HP, now has 47 HP]
[The foe Musharna lost 11 HP, now has 36 HP]
***Round 8***
Mist Ball: initial score: 84
Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108
Wish: initial score: 25
[Not preferring status move]
Wish: final score: 22

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 22

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: -38
Highest item score: -38
Highest move score: 108
Not using an item.

Mist Ball: initial score: 84


Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 22

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 22

[The foe Musharna: Mist Ball=5, Fairy Wind=5, Misty Terrain=108, Wish=5]
[Prefer Misty Terrain]
[The foe Musharna lost 9 HP, now has 27 HP]
[The foe Musharna lost 6 HP, now has 21 HP]
***Round 9***
Mist Ball: initial score: 110
Mist Ball: final score: 90

Mist Ball: initial score: 49


Mist Ball: final score: 26

Fairy Wind: initial score: 36


Fairy Wind: final score: 36

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 101

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 101

Beginning AI Item use check.

This is a HP-healing item.


Misty Terrain Disrupt
Score for Lemonade: 67
Highest item score: 67
Highest move score: 101
Not using an item.

Mist Ball: initial score: 110


Mist Ball: final score: 90

Mist Ball: initial score: 49


Mist Ball: final score: 26

Fairy Wind: initial score: 36


Fairy Wind: final score: 36

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 10

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 101

[The foe Musharna: Mist Ball=90, Fairy Wind=5, Misty Terrain=0, Wish=101]
[Prefer Wish]
[The foe Musharna lost 8 HP, now has 13 HP]
[The foe Musharna lost 12 HP, now has 1 HP]
***Round 10***
Mist Ball: initial score: 84
Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


Wish: final score: 0

Wish: initial score: 25


Wish: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Factory Field Disrupt
Score for Lemonade: 886
Highest item score: 886
Highest move score: 108
Using Lemonade
[The foe Musharna gained 70 HP, now has 71 HP]
[The foe Musharna lost 14 HP, now has 57 HP]
[The foe Musharna lost 8 HP, now has 49 HP]
[The foe Musharna gained 32 HP, now has 81 HP]
***Round 11***
Mist Ball: initial score: 84
Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 108
Not using an item.

Mist Ball: initial score: 84


Mist Ball: final score: 69

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 26


Fairy Wind: final score: 26

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

[The foe Musharna: Mist Ball=5, Fairy Wind=5, Misty Terrain=108, Wish=5]
[Prefer Misty Terrain]
[The foe Musharna lost 9 HP, now has 72 HP]
[The foe Musharna lost 6 HP, now has 66 HP]
***Round 12***
Mist Ball: initial score: 110
Mist Ball: final score: 90

Mist Ball: initial score: 49


Mist Ball: final score: 26
Fairy Wind: initial score: 36
Fairy Wind: final score: 36

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 25

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 25

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 90
Not using an item.

Mist Ball: initial score: 110


Mist Ball: final score: 90

Mist Ball: initial score: 49


Mist Ball: final score: 26

Fairy Wind: initial score: 36


Fairy Wind: final score: 36

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 15

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 25

[The foe Musharna: Mist Ball=90, Fairy Wind=5, Misty Terrain=0, Wish=5]
[Prefer Mist Ball]
[The foe Musharna lost 8 HP, now has 58 HP]
[The foe Musharna lost 6 HP, now has 52 HP]
[Pansear lost 36 HP, now has 14 HP]
***Round 13***
Mist Ball: initial score: 110
[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 92


[Preferring damaging move]
Fairy Wind: final score: 101

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 108
Not using an item.

Mist Ball: initial score: 110


[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 92


[Preferring damaging move]
Fairy Wind: final score: 101

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 64

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 10

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 17

[The foe Musharna: Mist Ball=99, Fairy Wind=101, Misty Terrain=108, Wish=5]
[Prefer Misty Terrain]
[The foe Musharna lost 9 HP, now has 43 HP]
[The foe Musharna lost 6 HP, now has 37 HP]
***Round 14***
Mist Ball: initial score: 110
[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 49


Mist Ball: final score: 26

Fairy Wind: initial score: 110


[Preferring damaging move]
Fairy Wind: final score: 121

Fairy Wind: initial score: 55


Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 37

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 37

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Mist Ball: initial score: 110


[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 49


Mist Ball: final score: 26

Fairy Wind: initial score: 110


[Preferring damaging move]
Fairy Wind: final score: 121
Fairy Wind: initial score: 55
Fairy Wind: final score: 55

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Misty Terrain: initial score: 30


Misty Terrain: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 22

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 37

[The foe Musharna: Mist Ball=99, Fairy Wind=121, Misty Terrain=0, Wish=5]
[Prefer Fairy Wind]
[The foe Musharna lost 8 HP, now has 29 HP]
[The foe Musharna lost 6 HP, now has 23 HP]
[Pansear lost 12 HP, now has 2 HP]
***Round 15***
Mist Ball: initial score: 110
[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 110


[Preferring damaging move]
Fairy Wind: final score: 121

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


Wish: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 74

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 121
Not using an item.

Mist Ball: initial score: 110


[Preferring damaging move]
Mist Ball: final score: 99

Mist Ball: initial score: 33


Mist Ball: final score: 17

Fairy Wind: initial score: 110


[Preferring damaging move]
Fairy Wind: final score: 121

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 10

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


Wish: final score: 0

Wish: initial score: 25


[Not preferring status move]
Wish: final score: 74

[The foe Musharna: Mist Ball=99, Fairy Wind=121, Misty Terrain=108, Wish=5]
[Prefer Fairy Wind]
[The foe Musharna lost 9 HP, now has 14 HP]
[The foe Musharna lost 6 HP, now has 8 HP]
[Pansear lost 2 HP, now has 0 HP]
[Pansear fainted]
***Round 16***
Mist Ball: initial score: 33
Mist Ball: final score: 18

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


Wish: final score: 0

Beginning AI Item use check.

Highest item score: -10000


Highest move score: 108
Not using an item.
Mist Ball: initial score: 33
Mist Ball: final score: 18

Fairy Wind: initial score: 38


Fairy Wind: final score: 38

Misty Terrain: initial score: 30


Factory Field Disrupt
[Not preferring status move]
Misty Terrain: final score: 108

Wish: initial score: 25


Wish: final score: 0

[The foe Musharna: Mist Ball=5, Fairy Wind=5, Misty Terrain=108, Wish=0.0]
[Prefer Misty Terrain]
[The foe Musharna lost 8 HP, now has 0 HP]
[The foe Musharna fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
137 - Crawli
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 109

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Ariados: highest move score: 97


Ariados: final switching score: -109
97 > -109, will not switch

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22
Stomp Tantrum: initial score: 1
Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 97
Not using an item.

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22

Barbed Web: Final Score after Multi-Target Adjustment: 71

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

[The foe Ariados: Barbed Web=71, Stomp Tantrum=97, Poison Jab=5, Shadow Sneak=5]
[Prefer Stomp Tantrum]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 100

Bug Buzz: initial score: 26


Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 11


Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29

Giga Drain: initial score: 39


Giga Drain: final score: 39

Galvantula: highest move score: 107


Galvantula: final switching score: -100
107 > -100, will not switch
Bug Buzz: initial score: 26
Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 11


Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29

Giga Drain: initial score: 39


Giga Drain: final score: 39

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 107
Not using an item.

Bug Buzz: initial score: 26


Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 11


Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: Final Score after Multi-Target Adjustment: 26

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29
Giga Drain: initial score: 39
Giga Drain: final score: 39

[The foe Galvantula: Bug Buzz=5, Struggle Bug=5, Thunder=107, Giga Drain=5]
[Prefer Thunder]
[Crowe lost 122 HP, now has 22 HP]
[The foe Galvantula lost 37 HP, now has 87 HP]
[Crowe lost 22 HP, now has 0 HP]
[Crowe fainted]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 92

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 52


Barbed Web: final score: 62

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 33


Stomp Tantrum: final score: 33

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 53


Poison Jab: final score: 56

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

}
Ariados: highest move score: 62
Ariados: final switching score: -92
62 > -92, will not switch

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 52


Barbed Web: final score: 62

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 33


Stomp Tantrum: final score: 33

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 53


Poison Jab: final score: 56

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 62
Not using an item.

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 52


Barbed Web: final score: 62

Barbed Web: Final Score after Multi-Target Adjustment: 111

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0
Stomp Tantrum: initial score: 33
Stomp Tantrum: final score: 33

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 53


Poison Jab: final score: 56

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

[The foe Ariados: Barbed Web=111, Stomp Tantrum=5, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 75

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 34


Struggle Bug: final score: 37

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 68


Thunder: final score: 97

Thunder: initial score: 57


Thunder: final score: 81
Giga Drain: initial score: 46
Giga Drain: final score: 57

Giga Drain: initial score: 39


Giga Drain: final score: 46

Galvantula: highest move score: 97


Galvantula: final switching score: -75
97 > -75, will not switch

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 34


Struggle Bug: final score: 37

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 68


Thunder: final score: 97

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 46


Giga Drain: final score: 57

Giga Drain: initial score: 39


Giga Drain: final score: 46

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -93
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -93
Highest item score: -93
Highest move score: 97
Not using an item.

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 34


Struggle Bug: final score: 37

Struggle Bug: initial score: 14


Struggle Bug: final score: 15
Struggle Bug: Final Score after Multi-Target Adjustment: 52

Thunder: initial score: 68


Thunder: final score: 97

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 46


Giga Drain: final score: 57

Giga Drain: initial score: 39


Giga Drain: final score: 46

[The foe Galvantula: Bug Buzz=83, Struggle Bug=5, Thunder=97, Giga Drain=5]
[Prefer Thunder]
[Pal lost 89 HP, now has 46 HP]
[The foe Ariados lost 87 HP, now has 46 HP]
[The foe Galvantula lost 87 HP, now has 0 HP]
[The foe Galvantula fainted]
[Kiyoko lost 53 HP, now has 75 HP]
[Pal lost 46 HP, now has 0 HP]
[Pal fainted]
Scoring for Galvantula switching to: Ariados
Score: -10000000

Scoring for Galvantula switching to: Galvantula


Score: -10000000

Scoring for Galvantula switching to: Escavalier


Defensive: 70
Offensive: 130
Roles: 169
Weather: 169
Moves: 169
Abilities: 169
Items: 169
Fields: 194
Score: 194

Scoring for Galvantula switching to: Golisopod


Defensive: 70
Offensive: 133
Roles: 273
Weather: 273
Moves: 298
Abilities: 298
Items: 298
Fields: 323
Score: 323

Scoring for Galvantula switching to: Pinsir


Defensive: 70
Offensive: 150
Roles: 295
Weather: 295
Moves: 295
Abilities: 335
Items: 335
Fields: 360
Score: 360

Scoring for Galvantula switching to: Araquanid


Defensive: 70
Offensive: 133
Roles: 273
Weather: 273
Moves: 273
Abilities: 273
Items: 273
Fields: 298
Score: 89

***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 75

Barbed Web: initial score: 70


Barbed Web: final score: 70

Barbed Web: initial score: 77


Barbed Web: final score: 77

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 49


Stomp Tantrum: final score: 49

Poison Jab: initial score: 72


Poison Jab: final score: 76

Poison Jab: initial score: 79


Poison Jab: final score: 83

Shadow Sneak: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 96

Shadow Sneak: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 0

Ariados: highest move score: 96


Ariados: final switching score: -75
96 > -75, will not switch

Barbed Web: initial score: 70


Barbed Web: final score: 70

Barbed Web: initial score: 77


Barbed Web: final score: 77

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 49


Stomp Tantrum: final score: 49

Poison Jab: initial score: 72


Poison Jab: final score: 76

Poison Jab: initial score: 79


Poison Jab: final score: 83

Shadow Sneak: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 96

Shadow Sneak: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -89
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -89
Highest item score: -89
Highest move score: 96
Not using an item.

Barbed Web: initial score: 70


Barbed Web: final score: 70

Barbed Web: initial score: 77


Barbed Web: final score: 77
Barbed Web: Final Score after Multi-Target Adjustment: 147

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 49


Stomp Tantrum: final score: 49

Poison Jab: initial score: 72


Poison Jab: final score: 76

Poison Jab: initial score: 79


Poison Jab: final score: 83

Shadow Sneak: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 96

Shadow Sneak: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 0

[The foe Ariados: Barbed Web=147, Stomp Tantrum=5, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pinsir: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pinsir: initial noswitchscore: 200

Storm Throw: initial score: 110


Storm Throw: final score: 110

Storm Throw: initial score: 2


Storm Throw: final score: 0

Throat Chop: initial score: 50


Throat Chop: final score: 50

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 76


X-Scissor: final score: 76

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 36


Rock Slide: final score: 35

Rock Slide: initial score: 65


Rock Slide: final score: 63

Pinsir: highest move score: 110


Pinsir: final switching score: -200
110 > -200, will not switch

Storm Throw: initial score: 110


Storm Throw: final score: 110

Storm Throw: initial score: 2


Storm Throw: final score: 0

Throat Chop: initial score: 50


Throat Chop: final score: 50

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 76


X-Scissor: final score: 76

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 36


Rock Slide: final score: 35

Rock Slide: initial score: 65


Rock Slide: final score: 63

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Storm Throw: initial score: 110


Storm Throw: final score: 110

Storm Throw: initial score: 2


Storm Throw: final score: 0
Throat Chop: initial score: 50
Throat Chop: final score: 50

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 76


X-Scissor: final score: 76

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 36


Rock Slide: final score: 35

Rock Slide: initial score: 65


Rock Slide: final score: 63

Rock Slide: Final Score after Multi-Target Adjustment: 98

[The foe Pinsir: Storm Throw=110, Throat Chop=110, X-Scissor=76, Rock Slide=98]
[Prefer Storm Throw]
[The foe Ariados lost 46 HP, now has 0 HP]
[The foe Ariados fainted]
[Ozzie lost 122 HP, now has 2 HP]
[The foe Pinsir lost 59 HP, now has 72 HP]
Scoring for Ariados switching to: Ariados
Score: -10000000

Scoring for Ariados switching to: Galvantula


Score: -10000000

Scoring for Ariados switching to: Escavalier


Defensive: 140
Offensive: 200
Roles: 260
Weather: 260
Moves: 260
Abilities: 260
Items: 260
Fields: 285
Score: 285

Scoring for Ariados switching to: Golisopod


Defensive: 140
Offensive: 203
Roles: 364
Weather: 364
Moves: 389
Abilities: 389
Items: 389
Fields: 414
Score: 414

Scoring for Ariados switching to: Pinsir


Score: -10000000

Scoring for Ariados switching to: Araquanid


Defensive: 140
Offensive: 203
Roles: 264
Weather: 264
Moves: 264
Abilities: 264
Items: 264
Fields: 289
Score: 86

***Round 4***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Golisopod: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 420

First Impression: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 69

First Impression: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
First Impression: final score: 143

Aqua Jet: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 96

Aqua Jet: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
Aqua Jet: final score: 143

Leech Life: initial score: 62


Leech Life: final score: 62

Leech Life: initial score: 110


Leech Life: final score: 110
Liquidation: initial score: 110
Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

Golisopod: highest move score: 143


Golisopod: final switching score: -420
143 > -420, will not switch

First Impression: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 69

First Impression: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
First Impression: final score: 143

Aqua Jet: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 96

Aqua Jet: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
Aqua Jet: final score: 143

Leech Life: initial score: 62


Leech Life: final score: 62

Leech Life: initial score: 110


Leech Life: final score: 110

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

First Impression: initial score: 69


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 69

First Impression: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
First Impression: final score: 143

Aqua Jet: initial score: 96


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 96

Aqua Jet: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 33
Priority Check End
Aqua Jet: final score: 143

Leech Life: initial score: 62


Leech Life: final score: 62

Leech Life: initial score: 110


Leech Life: final score: 110

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

[The foe Golisopod: First Impression=143, Aqua Jet=143, Leech Life=110,


Liquidation=112]
[Prefer Aqua Jet]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Pinsir: initial switchscore: 80

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Pinsir: initial noswitchscore: 305

Storm Throw: initial score: 100


Storm Throw: final score: 0

Storm Throw: initial score: 2


Storm Throw: final score: 0

Throat Chop: initial score: 110


Throat Chop: final score: 110

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 110


X-Scissor: final score: 110

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 110


Rock Slide: final score: 107

Rock Slide: initial score: 65


Rock Slide: final score: 63

Pinsir: highest move score: 110


Pinsir: final switching score: -225
110 > -225, will not switch

Storm Throw: initial score: 100


Storm Throw: final score: 0

Storm Throw: initial score: 2


Storm Throw: final score: 0

Throat Chop: initial score: 110


Throat Chop: final score: 110

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 110


X-Scissor: final score: 110

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 110


Rock Slide: final score: 107

Rock Slide: initial score: 65


Rock Slide: final score: 63

Beginning AI Item use check.


This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 110
Not using an item.

Storm Throw: initial score: 100


Storm Throw: final score: 0

Storm Throw: initial score: 2


Storm Throw: final score: 0

Throat Chop: initial score: 110


Throat Chop: final score: 110

Throat Chop: initial score: 110


Throat Chop: final score: 110

X-Scissor: initial score: 110


X-Scissor: final score: 110

X-Scissor: initial score: 69


X-Scissor: final score: 69

Rock Slide: initial score: 110


Rock Slide: final score: 107

Rock Slide: initial score: 65


Rock Slide: final score: 63

Rock Slide: Final Score after Multi-Target Adjustment: 170

[The foe Pinsir: Storm Throw=0, Throat Chop=5, X-Scissor=5, Rock Slide=170]
[Prefer Rock Slide]
[Ozzie lost 2 HP, now has 0 HP]
[Ozzie fainted]
[The foe Pinsir lost 72 HP, now has 0 HP]
[The foe Pinsir fainted]
Scoring for Pinsir switching to: Ariados
Score: -10000000

Scoring for Pinsir switching to: Galvantula


Score: -10000000

Scoring for Pinsir switching to: Escavalier


Defensive: 110
Offensive: 190
Roles: 247
Weather: 247
Moves: 247
Abilities: 247
Items: 247
Fields: 272
Score: 272
Scoring for Pinsir switching to: Golisopod
Score: -10000000

Scoring for Pinsir switching to: Pinsir


Score: -10000000

Scoring for Pinsir switching to: Araquanid


Defensive: 70
Offensive: 197
Roles: 356
Weather: 356
Moves: 356
Abilities: 356
Items: 356
Fields: 381
Score: 114

***Round 5***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Golisopod: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 135

First Impression: initial score: 46


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 0

First Impression: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 64

Aqua Jet: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 48

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 30


Leech Life: final score: 30

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 96


Liquidation: final score: 97

Golisopod: highest move score: 112


Golisopod: final switching score: -105
112 > -105, will not switch

First Impression: initial score: 46


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 0

First Impression: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 64

Aqua Jet: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 48

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 30


Leech Life: final score: 30

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 96


Liquidation: final score: 97

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 112
Not using an item.

First Impression: initial score: 46


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
First Impression: final score: 0

First Impression: initial score: 34


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 64


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 117
Priority Check End
Aqua Jet: final score: 64

Aqua Jet: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 48

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 30


Leech Life: final score: 30

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 96


Liquidation: final score: 97

[The foe Golisopod: First Impression=0, Aqua Jet=5, Leech Life=5, Liquidation=112]
[Prefer Liquidation]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Escavalier: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Escavalier: initial noswitchscore: 112

Slash: initial score: 13


Slash: final score: 13

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 15


Iron Head: final score: 16

Iron Head: initial score: 82


Iron Head: final score: 89

Drill Run: initial score: 40


Drill Run: final score: 38

Drill Run: initial score: 1


Drill Run: final score: 0

Barbed Web: initial score: 29


Barbed Web: final score: 29

Barbed Web: initial score: 40


Barbed Web: final score: 40

Escavalier: highest move score: 89


Escavalier: final switching score: -82
89 > -82, will not switch

Slash: initial score: 13


Slash: final score: 13

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 15


Iron Head: final score: 16

Iron Head: initial score: 82


Iron Head: final score: 89

Drill Run: initial score: 40


Drill Run: final score: 38

Drill Run: initial score: 1


Drill Run: final score: 0
Barbed Web: initial score: 29
Barbed Web: final score: 29

Barbed Web: initial score: 40


Barbed Web: final score: 40

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 89
Not using an item.

Slash: initial score: 13


Slash: final score: 13

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 15


Iron Head: final score: 16

Iron Head: initial score: 82


Iron Head: final score: 89

Drill Run: initial score: 40


Drill Run: final score: 38

Drill Run: initial score: 1


Drill Run: final score: 0

Barbed Web: initial score: 29


Barbed Web: final score: 29

Barbed Web: initial score: 40


Barbed Web: final score: 40

Barbed Web: Final Score after Multi-Target Adjustment: 69

[The foe Escavalier: Slash=5, Iron Head=89, Drill Run=5, Barbed Web=69]
[Prefer Iron Head]
[Player used Revival Herb]
[The foe Escavalier lost 69 HP, now has 61 HP]
[Kiyoko lost 75 HP, now has 0 HP]
[Kiyoko fainted]
[Smitten lost 21 HP, now has 129 HP]
***Round 6***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Golisopod: initial switchscore: 30
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 110

First Impression: initial score: 47


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

First Impression: initial score: 39


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 65

Aqua Jet: initial score: 55


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 55

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 34


Leech Life: final score: 34

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

Golisopod: highest move score: 112


Golisopod: final switching score: -80
112 > -80, will not switch

First Impression: initial score: 47


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

First Impression: initial score: 39


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 65

Aqua Jet: initial score: 55


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 55

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 34


Leech Life: final score: 34

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 112
Not using an item.

First Impression: initial score: 47


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

First Impression: initial score: 39


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 65

Aqua Jet: initial score: 55


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Aqua Jet: final score: 55

Leech Life: initial score: 41


Leech Life: final score: 41

Leech Life: initial score: 34


Leech Life: final score: 34

Liquidation: initial score: 110


Liquidation: final score: 112

Liquidation: initial score: 110


Liquidation: final score: 112

[The foe Golisopod: First Impression=0, Aqua Jet=5, Leech Life=5, Liquidation=112]
[Prefer Liquidation]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Escavalier: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Escavalier: initial noswitchscore: 87

Slash: initial score: 15


Slash: final score: 15

Slash: initial score: 18


Slash: final score: 18

Iron Head: initial score: 17


Iron Head: final score: 18

Iron Head: initial score: 21


Iron Head: final score: 22

Drill Run: initial score: 46


Drill Run: final score: 43

Drill Run: initial score: 55


Drill Run: final score: 52

Barbed Web: initial score: 34


Barbed Web: final score: 34

Barbed Web: initial score: 40


Barbed Web: final score: 40

Escavalier: highest move score: 52


Escavalier: final switching score: -57
52 > -57, will not switch

Slash: initial score: 15


Slash: final score: 15

Slash: initial score: 18


Slash: final score: 18

Iron Head: initial score: 17


Iron Head: final score: 18

Iron Head: initial score: 21


Iron Head: final score: 22

Drill Run: initial score: 46


Drill Run: final score: 43

Drill Run: initial score: 55


Drill Run: final score: 52

Barbed Web: initial score: 34


Barbed Web: final score: 34

Barbed Web: initial score: 40


Barbed Web: final score: 40

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -32
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -32
Highest item score: -32
Highest move score: 52
Not using an item.

Slash: initial score: 15


Slash: final score: 15

Slash: initial score: 18


Slash: final score: 18
Iron Head: initial score: 17
Iron Head: final score: 18

Iron Head: initial score: 21


Iron Head: final score: 22

Drill Run: initial score: 46


Drill Run: final score: 43

Drill Run: initial score: 55


Drill Run: final score: 52

Barbed Web: initial score: 34


Barbed Web: final score: 34

Barbed Web: initial score: 40


Barbed Web: final score: 40

Barbed Web: Final Score after Multi-Target Adjustment: 74

[The foe Escavalier: Slash=5, Iron Head=5, Drill Run=52, Barbed Web=74]
[Prefer Barbed Web]
[Flamberg lost 137 HP, now has 0 HP]
[Flamberg fainted]
[Smitten lost 51 HP, now has 78 HP]
***Round 7***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Golisopod: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 85

First Impression: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
First Impression: final score: 0

First Impression: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
Aqua Jet: final score: 0

Aqua Jet: initial score: 92


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
Aqua Jet: final score: 101

Leech Life: initial score: 11


Leech Life: final score: 11

Leech Life: initial score: 57


Leech Life: final score: 57

Liquidation: initial score: 1


Liquidation: final score: 0

Liquidation: initial score: 110


Liquidation: final score: 112

Golisopod: highest move score: 112


Golisopod: final switching score: -55
112 > -55, will not switch

First Impression: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
First Impression: final score: 0

First Impression: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
Aqua Jet: final score: 0

Aqua Jet: initial score: 92


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
Aqua Jet: final score: 101

Leech Life: initial score: 11


Leech Life: final score: 11
Leech Life: initial score: 57
Leech Life: final score: 57

Liquidation: initial score: 1


Liquidation: final score: 0

Liquidation: initial score: 110


Liquidation: final score: 112

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 112
Not using an item.

First Impression: initial score: 12


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
First Impression: final score: 0

First Impression: initial score: 65


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 13
Priority Check End
Aqua Jet: final score: 0

Aqua Jet: initial score: 92


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 15
Priority Check End
Aqua Jet: final score: 101

Leech Life: initial score: 11


Leech Life: final score: 11

Leech Life: initial score: 57


Leech Life: final score: 57

Liquidation: initial score: 1


Liquidation: final score: 0

Liquidation: initial score: 110


Liquidation: final score: 112

[The foe Golisopod: First Impression=0, Aqua Jet=101, Leech Life=5,


Liquidation=112]
[Prefer Liquidation]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Escavalier: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Escavalier: initial noswitchscore: 62

Slash: initial score: 25


Slash: final score: 25

Slash: initial score: 19


Slash: final score: 19

Iron Head: initial score: 29


Iron Head: final score: 31

Iron Head: initial score: 45


Iron Head: final score: 49

Drill Run: initial score: 76


Drill Run: final score: 72

Drill Run: initial score: 59


Drill Run: final score: 56

Barbed Web: initial score: 56


Barbed Web: final score: 56

Barbed Web: initial score: 11


Barbed Web: final score: 11

Escavalier: highest move score: 72


Escavalier: final switching score: -32
72 > -32, will not switch

Slash: initial score: 25


Slash: final score: 25

Slash: initial score: 19


Slash: final score: 19

Iron Head: initial score: 29


Iron Head: final score: 31
Iron Head: initial score: 45
Iron Head: final score: 49

Drill Run: initial score: 76


Drill Run: final score: 72

Drill Run: initial score: 59


Drill Run: final score: 56

Barbed Web: initial score: 56


Barbed Web: final score: 56

Barbed Web: initial score: 11


Barbed Web: final score: 11

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -32
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -32
Highest item score: -32
Highest move score: 72
Not using an item.

Slash: initial score: 25


Slash: final score: 25

Slash: initial score: 19


Slash: final score: 19

Iron Head: initial score: 29


Iron Head: final score: 31

Iron Head: initial score: 45


Iron Head: final score: 49

Drill Run: initial score: 76


Drill Run: final score: 72

Drill Run: initial score: 59


Drill Run: final score: 56

Barbed Web: initial score: 56


Barbed Web: final score: 56

Barbed Web: initial score: 11


Barbed Web: final score: 11

Barbed Web: Final Score after Multi-Target Adjustment: 67

[The foe Escavalier: Slash=5, Iron Head=49, Drill Run=72, Barbed Web=67]
[Prefer Drill Run]
[The foe Escavalier lost 24 HP, now has 37 HP]
[Smitten lost 78 HP, now has 0 HP]
[Smitten fainted]
[Crowe lost 82 HP, now has 62 HP]
[Crowe gained 18 HP, now has 80 HP]
***Round 8***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Golisopod: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 60

First Impression: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Aqua Jet: final score: 0

Leech Life: initial score: 20


Leech Life: final score: 20

Liquidation: initial score: 1


Liquidation: final score: 0

Golisopod: highest move score: 20


Golisopod: final switching score: -30
20 > -30, will not switch

First Impression: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Aqua Jet: final score: 0

Leech Life: initial score: 20


Leech Life: final score: 20
Liquidation: initial score: 1
Liquidation: final score: 0

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 20
Not using an item.

First Impression: initial score: 22


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 1


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 20
Priority Check End
Aqua Jet: final score: 0

Leech Life: initial score: 20


Leech Life: final score: 20

Liquidation: initial score: 1


Liquidation: final score: 0

[The foe Golisopod: First Impression=0, Aqua Jet=0, Leech Life=20, Liquidation=0]
[Prefer Leech Life]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Escavalier: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Escavalier: initial noswitchscore: 37

Slash: initial score: 35


Slash: final score: 35

Iron Head: initial score: 81


Iron Head: final score: 88
Drill Run: initial score: 107
Drill Run: final score: 101

Barbed Web: initial score: 38


Barbed Web: final score: 38

Escavalier: highest move score: 101


Escavalier: final switching score: -7
101 > -7, will not switch

Slash: initial score: 35


Slash: final score: 35

Iron Head: initial score: 81


Iron Head: final score: 88

Drill Run: initial score: 107


Drill Run: final score: 101

Barbed Web: initial score: 38


Barbed Web: final score: 38

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -9
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -9
Highest item score: -9
Highest move score: 101
Not using an item.

Slash: initial score: 35


Slash: final score: 35

Iron Head: initial score: 81


Iron Head: final score: 88

Drill Run: initial score: 107


Drill Run: final score: 101

Barbed Web: initial score: 38


Barbed Web: final score: 38

[The foe Escavalier: Slash=5, Iron Head=88, Drill Run=101, Barbed Web=5]
[Prefer Drill Run]
[Player used Revive]
[Crowe lost 14 HP, now has 66 HP]
[Crowe lost 66 HP, now has 0 HP]
[Crowe fainted]
***Round 9***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Golisopod: initial switchscore: 30

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (60)
Golisopod: initial noswitchscore: 60

First Impression: initial score: 53


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
Aqua Jet: final score: 73

Leech Life: initial score: 47


Leech Life: final score: 47

Liquidation: initial score: 110


Liquidation: final score: 121

Golisopod: highest move score: 121


Golisopod: final switching score: -30
121 > -30, will not switch

First Impression: initial score: 53


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
Aqua Jet: final score: 73

Leech Life: initial score: 47


Leech Life: final score: 47

Liquidation: initial score: 110


Liquidation: final score: 121

Beginning AI Item use check.


This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 121
Not using an item.

First Impression: initial score: 53


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
First Impression: final score: 0

Aqua Jet: initial score: 73


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 60
Priority Check End
Aqua Jet: final score: 73

Leech Life: initial score: 47


Leech Life: final score: 47

Liquidation: initial score: 110


Liquidation: final score: 121

[The foe Golisopod: First Impression=0, Aqua Jet=5, Leech Life=5, Liquidation=121]
[Prefer Liquidation]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (30)
Initial switchscore building: Specific Switches (30)
Escavalier: initial switchscore: 110

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Escavalier: initial noswitchscore: 12

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 95


Iron Head: final score: 103

Drill Run: initial score: 1


Drill Run: final score: 0

Barbed Web: initial score: 92


Barbed Web: final score: 92
}

Escavalier: highest move score: 103


Escavalier: final switching score: 97
103 > 97, will not switch

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 95


Iron Head: final score: 103

Drill Run: initial score: 1


Drill Run: final score: 0

Barbed Web: initial score: 92


Barbed Web: final score: 92

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -9
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -9
Highest item score: -9
Highest move score: 103
Not using an item.

Slash: initial score: 1


Slash: final score: 0

Iron Head: initial score: 95


Iron Head: final score: 103

Drill Run: initial score: 1


Drill Run: final score: 0

Barbed Web: initial score: 92


Barbed Web: final score: 92

[The foe Escavalier: Slash=0, Iron Head=103, Drill Run=0, Barbed Web=92]
[Prefer Iron Head]
[The foe Escavalier lost 36 HP, now has 1 HP]
[Kiyoko lost 65 HP, now has 0 HP]
[Kiyoko fainted]
==============================
Battle Start!
137 - Crawli
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0
Initial noswitchscore building: Stat Stages (0)
Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 109

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Ariados: highest move score: 97


Ariados: final switching score: -109
97 > -109, will not switch

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 97
Not using an item.

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 19


Barbed Web: final score: 22

Barbed Web: Final Score after Multi-Target Adjustment: 71

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

[The foe Ariados: Barbed Web=71, Stomp Tantrum=97, Poison Jab=5, Shadow Sneak=5]
[Prefer Stomp Tantrum]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 100

Bug Buzz: initial score: 26


Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 11


Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29

Giga Drain: initial score: 39


Giga Drain: final score: 39

Galvantula: highest move score: 107


Galvantula: final switching score: -100
107 > -100, will not switch

Bug Buzz: initial score: 26


Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35
Struggle Bug: initial score: 11
Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29

Giga Drain: initial score: 39


Giga Drain: final score: 39

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 107
Not using an item.

Bug Buzz: initial score: 26


Bug Buzz: final score: 26

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 11


Struggle Bug: final score: 11

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: Final Score after Multi-Target Adjustment: 26

Thunder: initial score: 85


Thunder: final score: 107

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 29


Giga Drain: final score: 29

Giga Drain: initial score: 39


Giga Drain: final score: 39

[The foe Galvantula: Bug Buzz=5, Struggle Bug=5, Thunder=107, Giga Drain=5]
[Prefer Thunder]
[Crowe lost 114 HP, now has 30 HP]
[Crowe lost 30 HP, now has 0 HP]
[Crowe fainted]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 92

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 70


Barbed Web: final score: 84

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Ariados: highest move score: 89


Ariados: final switching score: -92
89 > -92, will not switch

Barbed Web: initial score: 41


Barbed Web: final score: 49
Barbed Web: initial score: 70
Barbed Web: final score: 84

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 89
Not using an item.

Barbed Web: initial score: 41


Barbed Web: final score: 49

Barbed Web: initial score: 70


Barbed Web: final score: 84

Barbed Web: Final Score after Multi-Target Adjustment: 133

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

[The foe Ariados: Barbed Web=133, Stomp Tantrum=89, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 205

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 14

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 85

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

}
Galvantula: highest move score: 85
Galvantula: final switching score: -205
85 > -205, will not switch

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 14

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 85

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 85
Not using an item.

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 14

Struggle Bug: Final Score after Multi-Target Adjustment: 45

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 85
Giga Drain: initial score: 19
Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

[The foe Galvantula: Bug Buzz=70, Struggle Bug=5, Thunder=85, Giga Drain=5]
[Prefer Thunder]
[Kiyoko lost 66 HP, now has 62 HP]
[Kiyoko lost 62 HP, now has 0 HP]
[Kiyoko fainted]
[Flamberg lost 119 HP, now has 18 HP]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 205

Barbed Web: initial score: 52


Barbed Web: final score: 52

Barbed Web: initial score: 110


Barbed Web: final score: 110

Stomp Tantrum: initial score: 33


Stomp Tantrum: final score: 33

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 53


Poison Jab: final score: 56

Poison Jab: initial score: 110


Poison Jab: final score: 116

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Ariados: highest move score: 143


Ariados: final switching score: -205
143 > -205, will not switch

Barbed Web: initial score: 52


Barbed Web: final score: 52

Barbed Web: initial score: 110


Barbed Web: final score: 110

Stomp Tantrum: initial score: 33


Stomp Tantrum: final score: 33

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 53


Poison Jab: final score: 56

Poison Jab: initial score: 110


Poison Jab: final score: 116

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

Barbed Web: initial score: 52


Barbed Web: final score: 52

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: Final Score after Multi-Target Adjustment: 162


Stomp Tantrum: initial score: 33
Stomp Tantrum: final score: 33

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 53


Poison Jab: final score: 56

Poison Jab: initial score: 110


Poison Jab: final score: 116

Shadow Sneak: initial score: 18


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 18

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

[The foe Ariados: Barbed Web=162, Stomp Tantrum=110, Poison Jab=116, Shadow
Sneak=143]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 180

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Bug Buzz: initial score: 55


Bug Buzz: final score: 55

Struggle Bug: initial score: 110


Struggle Bug: final score: 121

Struggle Bug: initial score: 22


Struggle Bug: final score: 24

Thunder: initial score: 110


Thunder: final score: 143
Thunder: initial score: 45
Thunder: final score: 64

Giga Drain: initial score: 100


Giga Drain: final score: 100

Giga Drain: initial score: 31


Giga Drain: final score: 31

Galvantula: highest move score: 143


Galvantula: final switching score: -180
143 > -180, will not switch

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Bug Buzz: initial score: 55


Bug Buzz: final score: 55

Struggle Bug: initial score: 110


Struggle Bug: final score: 121

Struggle Bug: initial score: 22


Struggle Bug: final score: 24

Thunder: initial score: 110


Thunder: final score: 143

Thunder: initial score: 45


Thunder: final score: 64

Giga Drain: initial score: 100


Giga Drain: final score: 100

Giga Drain: initial score: 31


Giga Drain: final score: 31

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Bug Buzz: initial score: 55


Bug Buzz: final score: 55

Struggle Bug: initial score: 110


Struggle Bug: final score: 121

Struggle Bug: initial score: 22


Struggle Bug: final score: 24

Struggle Bug: Final Score after Multi-Target Adjustment: 145

Thunder: initial score: 110


Thunder: final score: 143

Thunder: initial score: 45


Thunder: final score: 64

Giga Drain: initial score: 100


Giga Drain: final score: 100

Giga Drain: initial score: 31


Giga Drain: final score: 31

[The foe Galvantula: Bug Buzz=111, Struggle Bug=145, Thunder=143, Giga Drain=100]
[Prefer Thunder]
==============================
Battle Start!
137 - Crawli
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 109

Barbed Web: initial score: 60


Barbed Web: final score: 72

Barbed Web: initial score: 35


Barbed Web: final score: 42

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Poison Jab: initial score: 71


Poison Jab: final score: 75

Poison Jab: initial score: 42


Poison Jab: final score: 44
Shadow Sneak: initial score: 48
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Ariados: highest move score: 89


Ariados: final switching score: -109
89 > -109, will not switch

Barbed Web: initial score: 60


Barbed Web: final score: 72

Barbed Web: initial score: 35


Barbed Web: final score: 42

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Poison Jab: initial score: 71


Poison Jab: final score: 75

Poison Jab: initial score: 42


Poison Jab: final score: 44

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 89
Not using an item.

Barbed Web: initial score: 60


Barbed Web: final score: 72

Barbed Web: initial score: 35


Barbed Web: final score: 42

Barbed Web: Final Score after Multi-Target Adjustment: 114

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Poison Jab: initial score: 71


Poison Jab: final score: 75

Poison Jab: initial score: 42


Poison Jab: final score: 44

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

[The foe Ariados: Barbed Web=114, Stomp Tantrum=89, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 100

Bug Buzz: initial score: 35


Bug Buzz: final score: 35
Bug Buzz: initial score: 70
Bug Buzz: final score: 70

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Thunder: initial score: 57


Thunder: final score: 81

Thunder: initial score: 56


Thunder: final score: 80

Giga Drain: initial score: 39


Giga Drain: final score: 39

Giga Drain: initial score: 19


Giga Drain: final score: 19

Galvantula: highest move score: 81


Galvantula: final switching score: -100
81 > -100, will not switch

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Thunder: initial score: 57


Thunder: final score: 81

Thunder: initial score: 56


Thunder: final score: 80

Giga Drain: initial score: 39


Giga Drain: final score: 39

Giga Drain: initial score: 19


Giga Drain: final score: 19

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 81
Not using an item.

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: Final Score after Multi-Target Adjustment: 46

Thunder: initial score: 57


Thunder: final score: 81

Thunder: initial score: 56


Thunder: final score: 80

Giga Drain: initial score: 39


Giga Drain: final score: 39

Giga Drain: initial score: 19


Giga Drain: final score: 19

[The foe Galvantula: Bug Buzz=70, Struggle Bug=5, Thunder=81, Giga Drain=5]
[Prefer Thunder]
[Kiyoko lost 69 HP, now has 59 HP]
[Flamberg lost 78 HP, now has 59 HP]
[Kiyoko lost 59 HP, now has 0 HP]
==============================
Battle Start!
137 - Crawli
==============================
***Round 1***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 109

Barbed Web: initial score: 35


Barbed Web: final score: 42

Barbed Web: initial score: 60


Barbed Web: final score: 72

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Ariados: highest move score: 89


Ariados: final switching score: -109
89 > -109, will not switch

Barbed Web: initial score: 35


Barbed Web: final score: 42

Barbed Web: initial score: 60


Barbed Web: final score: 72

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56
Shadow Sneak: initial score: 48
Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 89
Not using an item.

Barbed Web: initial score: 35


Barbed Web: final score: 42

Barbed Web: initial score: 60


Barbed Web: final score: 72

Barbed Web: Final Score after Multi-Target Adjustment: 114

Stomp Tantrum: initial score: 1


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 89


Stomp Tantrum: final score: 89

Poison Jab: initial score: 42


Poison Jab: final score: 44

Poison Jab: initial score: 71


Poison Jab: final score: 75

Shadow Sneak: initial score: 56


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 56

Shadow Sneak: initial score: 48


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 48

[The foe Ariados: Barbed Web=114, Stomp Tantrum=89, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 100

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

Galvantula: highest move score: 81


Galvantula: final switching score: -100
81 > -100, will not switch

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 81
Giga Drain: initial score: 19
Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 81
Not using an item.

Bug Buzz: initial score: 70


Bug Buzz: final score: 70

Bug Buzz: initial score: 35


Bug Buzz: final score: 35

Struggle Bug: initial score: 29


Struggle Bug: final score: 31

Struggle Bug: initial score: 14


Struggle Bug: final score: 15

Struggle Bug: Final Score after Multi-Target Adjustment: 46

Thunder: initial score: 56


Thunder: final score: 80

Thunder: initial score: 57


Thunder: final score: 81

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 39


Giga Drain: final score: 39

[The foe Galvantula: Bug Buzz=70, Struggle Bug=5, Thunder=81, Giga Drain=5]
[Prefer Thunder]
[Kiyoko lost 65 HP, now has 63 HP]
[Kiyoko lost 44 HP, now has 19 HP]
[Flamberg lost 77 HP, now has 60 HP]
***Round 2***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 222

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: initial score: 110


Barbed Web: final score: 110

Stomp Tantrum: initial score: 5


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 110


Poison Jab: final score: 116

Poison Jab: initial score: 110


Poison Jab: final score: 116

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Ariados: highest move score: 143


Ariados: final switching score: -222
143 > -222, will not switch

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: initial score: 110


Barbed Web: final score: 110

Stomp Tantrum: initial score: 5


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 110


Poison Jab: final score: 116
Poison Jab: initial score: 110
Poison Jab: final score: 116

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: Final Score after Multi-Target Adjustment: 220

Stomp Tantrum: initial score: 5


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 110


Stomp Tantrum: final score: 110

Poison Jab: initial score: 110


Poison Jab: final score: 116

Poison Jab: initial score: 110


Poison Jab: final score: 116

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

[The foe Ariados: Barbed Web=220, Stomp Tantrum=5, Poison Jab=5, Shadow Sneak=5]
[Prefer Barbed Web]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 335

Bug Buzz: initial score: 105


Bug Buzz: final score: 106

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Struggle Bug: initial score: 45


Struggle Bug: final score: 49

Struggle Bug: initial score: 68


Struggle Bug: final score: 74

Thunder: initial score: 85


Thunder: final score: 111

Thunder: initial score: 110


Thunder: final score: 143

Giga Drain: initial score: 30


Giga Drain: final score: 30

Giga Drain: initial score: 110


Giga Drain: final score: 110

Galvantula: highest move score: 143


Galvantula: final switching score: -335
143 > -335, will not switch

Bug Buzz: initial score: 105


Bug Buzz: final score: 106

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Struggle Bug: initial score: 45


Struggle Bug: final score: 49
Struggle Bug: initial score: 68
Struggle Bug: final score: 74

Thunder: initial score: 85


Thunder: final score: 111

Thunder: initial score: 110


Thunder: final score: 143

Giga Drain: initial score: 30


Giga Drain: final score: 30

Giga Drain: initial score: 110


Giga Drain: final score: 110

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

Bug Buzz: initial score: 105


Bug Buzz: final score: 106

Bug Buzz: initial score: 110


Bug Buzz: final score: 111

Struggle Bug: initial score: 45


Struggle Bug: final score: 49

Struggle Bug: initial score: 68


Struggle Bug: final score: 74

Struggle Bug: Final Score after Multi-Target Adjustment: 123

Thunder: initial score: 85


Thunder: final score: 111

Thunder: initial score: 110


Thunder: final score: 143

Giga Drain: initial score: 30


Giga Drain: final score: 30

Giga Drain: initial score: 110


Giga Drain: final score: 110

[The foe Galvantula: Bug Buzz=111, Struggle Bug=123, Thunder=143, Giga Drain=110]
[Prefer Thunder]
[Player used Hyper Potion]
[Kiyoko lost 47 HP, now has 81 HP]
[Kiyoko lost 45 HP, now has 36 HP]
[Flamberg lost 60 HP, now has 0 HP]
[Flamberg fainted]
***Round 3***
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Ariados: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (30)
Initial noswitchscore building: Better Switching Options (30)
Initial noswitchscore building: Second Wind Situations (30)
Ariados: initial noswitchscore: 75

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: initial score: 16


Barbed Web: final score: 16

Stomp Tantrum: initial score: 2


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 110


Poison Jab: final score: 116

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Ariados: highest move score: 143


Ariados: final switching score: -75
143 > -75, will not switch

Barbed Web: initial score: 110


Barbed Web: final score: 110
Barbed Web: initial score: 16
Barbed Web: final score: 16

Stomp Tantrum: initial score: 2


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 110


Poison Jab: final score: 116

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 143
Not using an item.

Barbed Web: initial score: 110


Barbed Web: final score: 110

Barbed Web: initial score: 16


Barbed Web: final score: 16

Barbed Web: Final Score after Multi-Target Adjustment: 126

Stomp Tantrum: initial score: 2


Stomp Tantrum: final score: 0

Stomp Tantrum: initial score: 97


Stomp Tantrum: final score: 97

Poison Jab: initial score: 110


Poison Jab: final score: 116

Poison Jab: initial score: 38


Poison Jab: final score: 38

Shadow Sneak: initial score: 110


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: 0
Priority Check End
Shadow Sneak: final score: 143

Shadow Sneak: initial score: 26


Priority Check Begin
AI Pokemon is faster.
Expected damage taken: -1
Priority Check End
Shadow Sneak: final score: 26

[The foe Ariados: Barbed Web=126, Stomp Tantrum=97, Poison Jab=116, Shadow
Sneak=143]
[Prefer Shadow Sneak]
Initial switchscore building: Statuses (0)
Initial switchscore building: Stat Stages (0)
Initial switchscore building: Healing
Initial switchscore building: fsteak (0)
Initial switchscore building: Specific Switches (0)
Galvantula: initial switchscore: 0

Initial noswitchscore building: Stat Stages (0)


Initial noswitchscore building: Entry Hazards (0)
Initial noswitchscore building: Better Switching Options (0)
Initial noswitchscore building: Second Wind Situations (0)
Galvantula: initial noswitchscore: 180

Bug Buzz: initial score: 17


Bug Buzz: final score: 17

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Struggle Bug: initial score: 7


Struggle Bug: final score: 7

Struggle Bug: initial score: 36


Struggle Bug: final score: 36

Thunder: initial score: 56


Thunder: final score: 70

Thunder: initial score: 110


Thunder: final score: 150

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 94


Giga Drain: final score: 94

}
Galvantula: highest move score: 150
Galvantula: final switching score: -180
150 > -180, will not switch

Bug Buzz: initial score: 17


Bug Buzz: final score: 17

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Struggle Bug: initial score: 7


Struggle Bug: final score: 7

Struggle Bug: initial score: 36


Struggle Bug: final score: 36

Thunder: initial score: 56


Thunder: final score: 70

Thunder: initial score: 110


Thunder: final score: 150

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 94


Giga Drain: final score: 94

Beginning AI Item use check.

This is a HP-healing item.


Forest Field Disrupt
Score for Hyper Potion: -100
This is a HP-healing item.
Forest Field Disrupt
Score for Hyper Potion: -100
Highest item score: -100
Highest move score: 150
Not using an item.

Bug Buzz: initial score: 17


Bug Buzz: final score: 17

Bug Buzz: initial score: 83


Bug Buzz: final score: 83

Struggle Bug: initial score: 7


Struggle Bug: final score: 7

Struggle Bug: initial score: 36


Struggle Bug: final score: 36

Struggle Bug: Final Score after Multi-Target Adjustment: 43

Thunder: initial score: 56


Thunder: final score: 70

Thunder: initial score: 110


Thunder: final score: 150

Giga Drain: initial score: 19


Giga Drain: final score: 19

Giga Drain: initial score: 94


Giga Drain: final score: 94

[The foe Galvantula: Bug Buzz=5, Struggle Bug=5, Thunder=150, Giga Drain=5]
[Prefer Thunder]
[Player used Super Potion]
[Kiyoko lost 66 HP, now has 30 HP]
[Kiyoko lost 30 HP, now has 0 HP]
[Kiyoko fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
90 - Aelita
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Marowak: Double-Edge=100, Retaliate=100, Bone Rush=100, Leech Seed=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Attaque lost 38 HP, now has 205 HP]
[The wild Marowak lost 96 HP, now has 77 HP]
[The wild Marowak lost 10 HP, now has 67 HP]
***Round 2***
[The wild Marowak: Double-Edge=100, Retaliate=100, Bone Rush=100, Leech Seed=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Marowak gained 0 HP, now has 67 HP]
[Attaque lost 32 HP, now has 173 HP]
[The wild Marowak lost 11 HP, now has 56 HP]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Cacturne: Cotton Spore=100, Sandstorm=100, Reflect Type=100,
Frustration=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Cacturne lost 25 HP, now has 156 HP]
[Attaque lost 30 HP, now has 213 HP]
***Round 2***
[The wild Cacturne: Cotton Spore=100, Sandstorm=100, Reflect Type=100,
Frustration=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Cacturne lost 27 HP, now has 129 HP]
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Gloom: Mega Drain=100, Lucky Chant=100, Moonlight=100, Giga Drain=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Gloom lost 6 HP, now has 89 HP]
***Round 2***
[The wild Gloom: Mega Drain=100, Lucky Chant=100, Moonlight=100, Giga Drain=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Gloom lost 6 HP, now has 83 HP]
***Round 3***
[The wild Gloom: Mega Drain=100, Lucky Chant=100, Moonlight=100, Giga Drain=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Gloom gained 12 HP, now has 95 HP]
***Round 4***
[The wild Gloom: Mega Drain=100, Lucky Chant=100, Moonlight=100, Giga Drain=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Gloom lost 2 HP, now has 93 HP]
***Round 5***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Remoraid: Focus Energy=100, Water Pulse=100, Signal Beam=100, Ice
Beam=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 24 HP, now has 52 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
163 - Gardevoir
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Jynx: Heart Stamp=100, Mean Look=100, Fake Tears=100, Wake-Up Slap=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 76 HP, now has 0 HP]
[Budew fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Swinub: Mud Bomb=100, Icy Wind=100, Ice Shard=100, Take Down=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 40 HP, now has 76 HP]
[The wild Swinub lost 56 HP, now has 25 HP]
[The wild Swinub lost 2 HP, now has 23 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Swinub: Mud Bomb=100, Icy Wind=100, Ice Shard=100, Take Down=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Swinub lost 57 HP, now has 25 HP]
[Budew lost 24 HP, now has 52 HP]
[The wild Swinub lost 6 HP, now has 19 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Jynx: Ice Punch=100, Heart Stamp=100, Mean Look=100, Fake Tears=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Jynx lost 54 HP, now has 39 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Vanillish: Taunt=100, Mirror Shot=100, Acid Armor=100, Ice Beam=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 28 HP, now has 88 HP]
***Round 2***
[The wild Vanillish: Taunt=100, Mirror Shot=100, Acid Armor=100, Ice Beam=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 3***
[The wild Vanillish: Taunt=100, Mirror Shot=100, Acid Armor=100, Ice Beam=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Vanillish lost 50 HP, now has 43 HP]
[Budew lost 88 HP, now has 0 HP]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Swinub: Mud Bomb=100, Icy Wind=100, Ice Shard=100, Take Down=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[The wild Swinub lost 72 HP, now has 0 HP]
[The wild Swinub fainted]
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
39 - Cila
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Claydol: Earth Power=100, Sandstorm=100, Imprison=100, Explosion=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 99 HP, now has 17 HP]
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Sigilyph: Air Slash=100, Psychic=100, Cosmic Power=100, Sky Attack=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
***Round 2***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
[The wild Shinx: Crunch=100, Scary Face=100, Discharge=100, Wild Charge=100]
If this battle is not wild, something has gone wrong in scoring moves (no
preference chosen).
[Budew lost 29 HP, now has 83 HP]
***Round 2***
==============================
Battle Start!
95 - Erin
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
Wild Battle
==============================
***Round 1***
==============================
Battle Start!
45 - Edwind
==============================
***Round 1***
==============================
Battle Start!
45 - Edwind
==============================
***Round 1***

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