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Cleric VI Criminal - Highway Robber

class & level BackgrouNd Player Name


Grat
Goblin LN
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
Power-hungry
strEngth

1
15
armOr
+2 30 "Never tell me the odds"

+3 prOficiEncy bOnus class initiativE spEEd

12 PersoNality traits

hit Point maximum 60


1 strength Honor - Don't steal from anyone in the trade
dExtErity 2 dexterity

2 3

-1
constitution
intelligence
currEnt hit pOints ideals

14 ● 4 Wisdom Wants to become Goblin King


● 0 charisma Worships Maglubiyet
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds

3 2 acrobatics (dex) total 6d8


successes Compulsively steals valuables

16 animal handling (Wis)


4

-1 arcana (int)
d8 Failures

hit dice death saves FlaWs


intElligEncE 1 athletics (str)
deception (cha)
-1 ● 0

-1 history (int)
Name atk BoNus damage/tyPe Darkvision: 60 ft
Fury of the Small: Damage on larger creature gives
Scimitar +5 1d6+2 (S)
8 ● 4 insight (Wis) damage bonus equal to character level (once per rest)
0 intimidation (cha) Shortbow +5 1d6+2 (P) Nimble Escape: Disengage/Hide as Bonus action

-1 investigation (int) Prepared Spells: 9 (Wis+Level)


wisdOm
Rustic Hospitality: Protected and trusted by fellow goblinoids
4 medicine (Wis)
4 -1 Nature (int)
War Priest: Attack again as Bonus action (4x / rest)
Fury of the Small: Deal +6 damage (1x / rest) War Priest: Attack again as Bonus action (Wis / rest)
4 Perception (Wis) Channel Divinity: Guided Strike: +10 to attack roll
18
0 Performance (cha) Inflict Wounds: Melee atk, +3d10 necrotic damage Channel Divinity: Turn Undead (Wis save) - 30 ft
Guiding Bolt: (Ranged atk) 4d6 radiant damage, advantage Destroy Undead (CR 1/2)
0 Persuasion (cha)
charisma Toll The Dead: Wis save - 1d8 (1d12 if damaged) Channel Divinity: War God's Blessing: (reaction 30ft) +10 to target atk
● -1 religion (int)
Word of Radiance: Con save - 2d6
0 2 sleight of hand (dex)
● 2 stealth (dex)
11 4 survival (Wis)

skills attacks & spEllcasting

14 Passive Wisdom (PercePtioN)


cP

Languages: Goblin, Common


sP
Armor: Light, Medium, Heavy, Shields
Weapon: Simple, Martial
eP
Tools: Thieves' Tools

gP

PP

Leather Armor + Shield


Holy Symbol, Thieves' Tools

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wisdom 15 +5
spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3 6
Toll the Dead ● Crusader's Mantle
Spare the Dying ●
Spirit Guardians
Thaumaturgy Mass Healing Word
Word of Radiance Revivify
Beacon of Hope
Dispel Magic
Bestow Curse
Speak with Dead
Animate Dead
spell
level
slots total slots expended Clairvoyance
Magic Circle
1 4 7
Remove Curse
epar Sending
spell name
ed
pr

● Divine Favor
Shield of Faith

4
Cure Wounds
Healing Word
Bless
spells known

Command
Create/Destroy Water
Detect Poison & Disease
Detect Magic
Bane
8
Guiding Bolt
Inflict Wounds

2 3
● Magic Weapon
● Spiritual Weapon
Prayer of Healing
5
Aid
Lesser Restoration
9
Protection from Poison
Warding Bond
Blindness/Deafness
Hold Person
Silence
Blindness/Deafness
Zone of Truth
Gentle Repose

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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