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Sksevr Readme
Sksevr Readme
Sksevr Readme
10 beta
by Ian Patterson and Stephen Abel (ianpatt and behippo)
Thanks to: Paul Connelly (scruggsywuggsy the ferret), gibbed, Purple Lunchbox,
snakster, AshAuryn
Special thanks to eternity for the help getting the 64-bit port finished. Can't
thank you enough.
The Skyrim Script Extender VR, or SKSEVR for short, is a modder's resource that
expands the scripting capabilities of Skyrim VR. It does so without modifying the
executable files on disk, so there are no permanent side effects.
Compatibility:
SKSEVR will support the latest version of Skyrim VR available on Steam, and _only_
this version (currently 1.4.15 with any combination of numbers after that). Due to
low free time on my part, it may take longer than normal for updates to be released
after patches come out. Please use sensible backup policies. Yes, I know that a
patch has been released. Emailing me will not make the update show up more quickly.
[ Installation ]
1. Copy the .dll and .exe files to your Skyrim VR directory. This is usually in
your Program Files folder under Steam\SteamApps\common\SkyrimVR\. If you see a file
named SkyrimVR, this is the correct folder. Do not copy these files to the Data
folder as with a normal mod. The "src" folder is only useful for programmers, most
users can ignore it.
2. Copy the .pex files in Data\Scripts\ into the Data\Scripts\ folder of your
installation. The .pex files are needed by all users of SKSE.
3. If you create mods, copy the .psc files in Data\Scripts\Source\ into the
Data\Scripts\Source\ folder of your installation. The .psc files are only needed if
you have the CreationKit installed and intend to create or compile Papyrus scripts.
Make sure to add them to your include path.
If your mod requires SKSEVR, please provide a link to the main SKSE website
<http://skse.silverlock.org/> instead of packaging it with your mod install. Future
versions of SKSEVR will be backwards compatibile, so including a potentially old
version can cause confusion and/or break other mods which require newer versions.
[ Troubleshooting / FAQ ]
* I've followed the directions, but Skyrim VR still seems to launch without SKSEVR!
- Try running sksevr_loader.exe as an Administrator by right-clicking on
sksevr_loader.exe and selecting "Run As Administrator". This can be enabled as a
compatibility option in the program's properties window. Note that this may run the
game as a separate user, so your load order will need to be copied to the new
user's profile.
* Can I modify and release my own version of SKSE based on the included source
code?
- No; the suggested method for extending SKSE is to write a plugin. If this does
not meet your needs, please email the contact addresses listed below.
Before contacting us, make sure that your game launches properly without SKSE64
first. If SKSE64 doesn't appear to be working, follow the steps in the FAQ first,
then send us skse64.log, skse64_loader.log, and skse64_steam_loader.log as
attachments. These files may be found in <My Documents>\My Games\Skyrim Special
Edition\SKSE\.
Ian (ianpatt)
Send email to ianpatt+sksevr [at] gmail [dot] com
[ Standard Disclaimer ]
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.