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What Is Experiential Learning
What Is Experiential Learning
What Is Experiential Learning
It is effectively used in schools, higher education, therapy, corporate training and other areas for
educational learning, personal development and skills building.
According to the Association for Experiential Education, experiential learning can be summed
up in the phrase “challenge and experience followed by reflection and application leading to
learning and growth.”
The concept of experiential learning was first explored by John Dewey, Kurt Hahn, Kurt Lewin
and Jean Piaget, among others. It was made popular by David A. Kolb.
Learning that is considered "experiential" contains all the following elements: reflection, critical
analysis and synthesis, opportunities for students to take initiative, make decisions and be
accountable for the results. It provides opportunities for students to engage intellectually,
creatively, emotionally, socially, or physically.
When students are engaged in learning experiences that they see the relevance of, and the
product has more significance than a grade, they have increased motivation to learn and produce
a more thoughtful product.
Experiential learning stimulates academic inquiry to enrich and apply the content
students are learning.
Encountering authentic opportunities for applying their learning motivates students.
Internships and work experience become more meaningful if students are better prepared.
Integrating experiential learning into content courses builds skills, confidence, and expectations
for students to participate in successful internships and work experience.
Students get more out of internships and work experiences if they learn beforehand
certain attitudes and ways of thinking that are inherent in the discipline or the workplace.
Experiential learning gives students the opportunity to practice and develop attitudes such
as resilience, tenacity, curiosity and self-direction.
Most transferable and marketable skills are forged in “real world” settings.
Real-world competencies such as civic engagement, team work, and leadership that most
employers look for in candidates, are best practiced in the “real-world” not sitting in a classroom.
Skills need to be practiced in many different settings. They are not "remembered" but
instilled by using and honing them through practice.
Our students have the chance to access world-class research, development, and scholarly
activities.
The resources we have here at UT Austin, both infrastructure and personnel, make this a rich,
vibrant environment for students to be involved in many different areas without even leaving
campus:
Undergraduate Research
Freshmen Research Initiative
Museums and libraries
Maker Spaces
Service Centers and Community Groups
Kolb's Experiential Learning Theory (Kolb, 1984) defines experiential learning as "the process
whereby knowledge is created through the transformation of experience. Knowledge results from
the combination of grasping and transforming experience."
Kolbs Experiential Learning Cycle
1. Concrete Experience
2. Reflective Observation
3. Abstract Conceptualization
4. Active Experimentation
1. Concrete Experience
2. Abstract Conceptualization
1. Reflective Observation
2. Active Experimentation
2. REFLECTIVE OBSERVATION
Next we need to reflect to learn from our experiences. The ‘reflective observation’ phase of the
experiential learning cycle is all about reflection on the experiences which include both action
and feelings. It’s during this stage that we ponder on the experiences. We get to reflect on what
went right and what could be improved? It’s also a chance to observe how it could have been
done differently and to learn from each other.
3. ABSTRACT CONCEPTUALIZATION
Once we have identified and understand the defining characteristics of an experience, we can
decide on what we can do differently next time. This is a time for planning and brainstorming
steps for success.
For example, let's imagine that you are going to learn how to drive a car. Some people might
choose to begin learning via reflection by observing other people as they drive. Another person
might prefer to start more abstractly, by reading and analyzing a driving instruction book. Yet
another person might decide to just jump right in and get behind the seat of a car to practice
driving on a test course.
Reflective observation - Thinking about riding and watching another person ride a bike.
Abstract conceptualization - Understanding the theory and having a clear grasp of the
biking concept.
Concrete experience - Receiving practical tips and techniques from a biking expert.
Active experimentation - Leaping on the bike and have a go at it.
Learning to coach:
"Because of our hereditary equipment, our particular past life experiences, and the demands of
our environment, we develop a preferred way of choosing," Kolb explains.
These preferences also serve as the basis for Kolb's learning styles. In this learning style model,
each of the four types has dominant learning abilities in two areas.
Kolb theorized that the four combinations of perceiving and processing determine one of four
learning styles of how people prefer to learn. Kolb believes that learning styles are not fixed
personality traits, but relatively stable patterns of behavior that is based on their background and
experiences.
What is both interesting and important for group work is that different people tend to have
different styles of learning and, therefore, place more emphasis, or feel more comfortable, in
some stages of the learning cycle than others.
The learning styles are combinations of the individual’s preferred approaches. These learning
styles are as follows:
Reflector / Diverger
Theorist / Assimilator
Pragmatist / Converger
Activist / Accomodator
For example, people with the Diverging learning style are dominant in the areas of concrete
experience and reflective observation.
Kolb suggests that a number of different factors can influence preferred learning styles. Some of
the factors that he has identified include:
Personality type
Educational specialization
Career choice
Current job role
Adaptive competencies
The facilitator invites the group to achieve a goal, but does not explain how to successfully
complete the activity. Participants must work to find a solution individually and together as a
team, and must communicate and learn from each other in order to be successful. The Learning
begins with the experience followed by reflection, discussion, analysis and evaluation of the
experience.
The Learning Wave
There are many ways to practice experiential learning some of which are outlined below.
Outbound Training
Management Games
Team Building
Activities
Adventure Based
Learning
Outdoor Learning
Activities
Inhouse Learning
Activities
Drama, Art, Theatre
Simulation Based
Learning
Film Making
Story Telling
Creativity Games
Mystery Games
Service Learning Experiential Learning Methods
Every organization is unique in its training needs, and therefore each company will likely have
their own way of implementing experiential learning strategies. However, here are some
activities and approaches that you can consider when tailoring your own experiential learning
initiatives:
2) Case Studies: These are great examples of experiential learning that are based on real-life
instances, situations that have transpired in the past. By exposing trainees to what happened in
the past, using illustrative case studies, trainers can give them invaluable insight into the
appropriate behavior required to deal with similar situations, and the blow-back it may have.
3) Role Playing: These are experiential training activities designed to help employees appreciate
specific work situations from perspectives different than their own. For instance, a Customer
Service manager might play the role of a customer, in order to experience the impact that a
particular policy or procedure might have on the customer.
4) Sensitivity Training: One highly effective experiential training strategy to enhance employee
self-awareness and confidence is sensitivity training. The objective is to design activities that
help learners appreciate how others (peers, managers, customers) see them. As a result, workers
become equipped with the skills and knowledge of how to deal with others more appropriately.
5) Gaming: Experiential learning games are a popular way to help employees learn by doing.
The games can be organized in a way that individuals and groups play with each other, by either
collaborating or competing, like in the real world. This process can teach them valuable lessons
about how to deal with on-the-job situations. As part of this experiential training technique,
motivation tools, such as points and merit badges, can be awarded to make the game
more engaging for the learners.
6) On Job Training (OJT): Of all the experiential learning strategies out there, OJT is probably
the one that offers the most realistic training experience. By designing experiential activities for
groups of trainees, based at the actual location where they will be working, OJT exposes staff to
“business as usual” situations – real customers, peers, and supervisors, real products, and
services – that they will continue to deal with once training is completed.
How can schools use experiential learning?
There are many ways in which schools use experiential learning by having students engaged in
hands-on learning:
1. Mock-trials or debates
2. Organising business internships
3. School camps or a boarding component to campus life; here, students are responsible for
some aspects of their daily life such as cleaning, time management and study
4. Undertaking drills to develop specific physical skills.
5. Community service opportunities, such as work trips to support disadvantaged
communities
6. Study tours to international universities where students experience on-campus life and
undertake undergraduate study
7. Every film or novel study in English, where a student enters the world of the story and
lingers on the complexities of the perspective of the protagonist
8. Simulations, such as in a Business Studies class examining the factors behind stock
market fluctuations
9. Scientific experiments or open-ended inquiries to determine cause and effect
10. Case studies of urban development in Geography
11. Role-playing influential historical figures in order to understand personal motivations in a
History class
12. Interactive classroom games, such as Kahoot or Socrative
Taking it forward.
When deciding which of these methods, styles and activities you should use, it is vital to not lose
focus of what the central idea of experiential training is all about: Learning by doing. So, if
your specific training needs aren’t in alignment with a particular technique discussed above, you
shouldn’t attempt to “force fit” it into your training strategy.
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