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SPECIAL RULES

Warrior: Models with this unit are scoring units. You score points equal to the value of
all Warrior models within the enemy's keep at the end of the game.

NOTE: Behemoths are ceratopsian dinosaurs.

ROYAL PALADIN ... 60 pts


This heroic knight leads his fellows into battle.
M WS BS S T W I A Ld
Royal Paladin 4" 5 3 4 4 3 6 4 9
Royal Warhorse 8" 3 - 4 - - 3 1 -
Unicorn 8" 3 - 4 - - 5 1 -
Chariot - - - 4 4 3 - -
-
Warbeast 9" 4 - 4 3 1 5 1 6

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Ward 5+.
- Unicorn: Forest Strider, Magic Resistance (1).
Upgrades:
- The Paladin may be equipped with up to 50 points of magic items.
- The Paladin may be mounted on a royal warhorse (+15 pts) or a unicorn (+20 pts),
either of which may be barded (+5 pts), or a chariot drawn by two warhorses (+35 pts).
- The Paladin may be equipped with an additional hand weapon (+2 pts/model), a flail
(+3 pts/model), a great weapon (+4 pts/model), a morning star (+2 pts/model), a halberd
(+2 pts/model), or a spear (+1 pt/model). If mounted, he may be equipped with a lance
(+3 pts/model).
- The Paladin may be equipped with throwing weapons (+2 pts/model), throwing axes
(+3 pts/model), or pistol (+4 pts/model).
- The Paladin may be equipped with heavy armor (+4 pts/model).
- The Paladin may carry a shield (+2 pts/model).

ROYAL WARRIORS ... 12 pts/model


These are knightly warriors of the royal kingdom.
M WS BS S T W I A Ld
Royal Knight 4" 4 3 3 3 1 5 1 8
Royal Captain 4" 5 3 4 4 2 5 2 8
Warhorse 8" 3 - 3 - - 3 1 -

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Ward 5+.
Upgrades:
- One model may be upgraded to a Captain for +10 pts. The Captain may be equipped
with up to 50 points of magic items.
- Any model may be equipped with an additional hand weapon (+2 pts/model), a flail (+3
pts/model), a great weapon (+4 pts/model), a morning star (+2 pts/model), a halberd (+2
pts/model), or a spear (+1 pt/model). If mounted, any model may be equipped with a
lance (+3 pts/model).
- Any model may be equipped with throwing weapons (+2 pts/model), throwing axes (+3
pts/model), or pistol (+4 pts/model).
- Any model may be equipped with heavy armor (+4 pts/model).
- Any model may carry a shield (+2 pts/model).
- Any model may be equipped with throwing weapons (+2 pts/model), throwing axes (+3
pts/model), or pistol (+4 pts/model).
- Any model may be mounted on a warhorse (+10 pts/model), which may be equipped
with barding (+4 pts/model).

SAVAGE HERO ... 75 pts


Savage heroes are fierce southern barbarians native to the primordial jungle. Fighting the
beasts of the jungle has weeded out all but the strongest among them.
M WS BS S T W I A Ld
Savage Hero 4" 5 3 5 4 3 5 5 8
Raptor 9" 3 - 4 - - 5 1 -
Behemoth 6" 3 - 6 6 5 2 3 6
Tyrannosaur 7" 3 - 7 5 5 2 1 5
Warbeast 9" 4 - 4 4 1 5 1 6

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Hero: Poisoned Attacks.
- Raptor: Fear, Fast Cavalry, Scaly Skin 6+.
- Behemoth: Monstrous Beast, Impact Hits (D3), Fear, Scaly Skin 4+
- Tyrannosaur: Monstrous Beast, Multiple Wounds (D3), Terror, Scaly Skin 3+
- Warbeast: Scaly Skin 6+.
Upgrades:
- The Hero may be equipped with up to 50 points of magic items.
- The Hero may be mounted on a raptor (+20 pts), behemoth (+50 pts), or a tyrannosaur
(+65 pts).
- The Hero may be equipped with an additional hand weapon (+2 pts/model), a great
weapon (+4 pts/model), or a spear (+1 pt/model). If mounted, he may be equipped with a
lance (+3 pts/model).
- The Hero may be equipped with throwing weapons (+2 pts/model), throwing axes (+3
pts/model), or javelins (+3 pts/model).
- The Hero may carry a shield (+2 pts/model).
- The Hero may be accompanied by up to two warbeasts (+8 pts/model). Any warbeast
may be upgraded with the following:
- +1 S (+2 pts), +1 T (+2 pts), +1 W (+4 pts), and +1 A (+2 pts)
- Armour Piercing (+3 pts), Devastating Charge (+4 pts), or Fear (+4 pts)
- Poisoned Attacks (+2 pts) and Breath Weapon (S 2, Poisoned) (+3 pts)
- Flaming Attacks (+2 pts) and Breath Weapon (S 3, Flaming) (+3 pts)
- Scaly Skin 5+ (+3 pts) or 4+ (+5 pts)

SAVAGE WARRIOR ... 15 pts/model


Savage warriors dwell far to the south, lurking in primordial jungles where great reptilian
beasts roam. Though few in number, their prowess is without parallel.
M WS BS S T W I A Ld
Savage Warrior 4" 3 3 4 4 1 5 2 7
Savage Veteran 4" 3 3 5 5 2 5 4 8
Raptor 9" 3 - 4 - - 5 1 -
Warbeast 9" 4 - 4 4 1 5 1 6

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Poisoned Attacks
- Raptor: Fear, Fast Cavalry, Scaly Skin 6+.
- Warbeast: Scaly Skin 6+.
Upgrades:
- One model may be upgraded to a Veteran for +10 pts. The Veteran may be equipped
with up to 50 points of magic items.
- Any model may be equipped with an additional hand weapon (+2 pts/model), a great
weapon (+4 pts/model), or a spear (+1 pt/model). If mounted, it may be equipped with a
lance (+3 pts/model).
- Any model may be equipped with throwing weapons (+2 pts/model), javelins (+3
pts/model), or throwing axes (+3 pts/model).
- Any model may carry a shield (+2 pts/model).
- Any model may be mounted on a raptor (+15 pts/model).
- The hero may be accompanied by up to two warbeasts (+8 pts/model). Any warbeast
may be upgraded with the following:
- +1 S (+2 pts), +1 T (+2 pts), +1 W (+4 pts), and +1 A (+2 pts)
- Armour Piercing (+3 pts), Devastating Charge (+4 pts), or Fear (+4 pts)
- Poisoned Attacks (+2 pts) and Breath Weapon (S 2, Poisoned) (+3 pts)
- Flaming Attacks (+2 pts) and Breath Weapon (S 3, Flaming) (+3 pts)
- Scaly Skin 5+ (+3 pts) or 4+ (+5 pts)

DWARF THANE ... 70 pts/model


FLAVORTEXT
M WS BS S T W I A Ld
Dwarf Thane 3" 5 3 4 5 3 4 4 10
Weapons and Armor
- Hand weapon and heavy armor.
Special Rules
- Warrior
- Stubborn
Upgrades:
- The Thane may be equipped with up to 50 points of magic items.
- The Thane may be equipped with a flail (+3 pts/model), a great weapon (+4 pts/model),
a morning star (+2 pts/model), a halberd (+2 pts/model), or a spear (+1 pt/model).
- The Thane may be equipped with throwing weapons (+2 pts/model), throwing axes (+3
pts/model), or pistol (+4 pts/model).
- The Thane may carry a shield (+2 pts/model).

DWARF WARRIOR ... 14 pts/model


FLAVORTEXT
M WS BS S T W I A Ld
Dwarf Warrior 3" 4 3 3 4 1 4 1 9
Dwarf Captain 3" 4 3 3 4 2 4 2 10

Weapons and Armor


- Hand weapon and heavy armor.
Special Rules
- Warrior
- Stubborn
Upgrades:
- One model may be upgraded to a Captain for +10 pts. The Captain may be equipped
with up to 50 points of magic items.
- Any model may be equipped with a flail (+3 pts/model), a great weapon (+4
pts/model), a morning star (+2 pts/model), a halberd (+2 pts/model), or a spear (+1
pt/model).
- Any model may be equipped with throwing weapons (+2 pts/model), throwing axes (+3
pts/model), or pistol (+4 pts/model).
- Any model may carry a shield (+2 pts/model).

ORC WARLORD ... 60 pts/model


FLAVORTEXT
M WS BS S T W I A Ld
Orc Warlord 4" 4 2 4 5 3 2 3 7

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Devastating Charge
- Frenzy
Upgrades:
- The Orc Warlord may be equipped with up to 50 points of magic items.
- The Warlord may be equipped with an extra hand weapon (+3 pts/model) or a great
weapon (+4 pts/model).
- The Warlord may be equipped with throwing weapons (+2 pts/model) or throwing axes
(+3 pts/model).
- The Warlord may be equipped with heavy armor (+4 pts/model).
- The Warlord may carry a shield (+2 pts/model).

ORC BERSERKERS ... 15 pts/model


FLAVORTEXT
M WS BS S T W I A Ld
Orc Berserker 4" 3 2 4 4 1 3 1 7
Orc Chieftain 4" 3 2 4 4 2 3 3 7
Ogre 6" 3 2 5 4 3 2 3 7

Weapons and Armor


- Hand weapon and light armor.
Special Rules
- Warrior
- Devastating Charge
- Frenzy
- Ogre: Monstrous Infantry, Fear
Upgrades:
- One model may be upgraded to an Orc Chieftain for +10 pts. The Orc Chieftain may be
equipped with up to 50 points of magic items.
- One model may be upgraded to an Ogre for +20 pts.
- Any model may be equipped with an extra hand weapon (+3 pts/model) or a great
weapon (+4 pts/model).
- Any model may be equipped with throwing weapons (+2 pts/model) or throwing axes
(+3 pts/model).
- Any orc may be equipped with heavy armor (+4 pts/model).
- Any orc may carry a shield (+2 pts/model).

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