● Roll a Die for number of spaces to travel ● Follow Instructions on space (ONLY FOLLOW INSTRUCTIONS AFTER FIRST ROLL OF TURN) ○ +1 square = advance 1 space and neglect instruction on space ○ +2 square = advance 2 spaces and neglect instruction on space ○ -1 square = go back 1 space and neglect instruction on space ○ -2 square = go back 2 space and neglect instruction on space ○ Card space = draw card and follow instruction but do not follow the instructions on any space you are sent to ○ Fusion space = Has no instruction is only a checkpoint for what element you are: Hydrogen, Helium, Lithium, Beryllium. ○ Photon Escape Space = simply a checkpoint. ● In order to win a player must reach earth before the other players do ● Card types: ○ Fusion cycle: Roll the die, 1-3 = go back to the last fusion space 4-6 = continue ○ Convection Current: Roll the die, 1-4 = go back 2x the number you rolled, 5-6 go forward 3 spaces ○ Sunspot: If lithium or above go forward 3 spaces, if lower than lithium stay. ○ Photon escape: Go straight to photon escape space