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Follow The Leader: Portable Self Reliant Individualised
Follow The Leader: Portable Self Reliant Individualised
Powered by a standard USB cable which allows A second mechanical spring loaded pin allows
for flexibility. for the system to be folded down and stowed
A suggested option can be a standard power away when not in use. The pads also act as a
bank which allows the system to be portable. handle for easy transportation.
Agility Mat
Provides a motivating atmosphere for participants through the Motivating
increase of music volume in correlation to the intensity of FOCUS
movements during sparring.
High intensity
Composed of standard EVA mat foam, with Interlocking foam wedges with conductive
a VELOSTAT film layered between, creating tags in them, allowing pads to join together
a weight sensitive mat. In between the foam and connect.
layers is also where the LED and wiring is
sealed, to provide a durable product.
Due to its modular design, this system is flexible in Realtime feedback for both products is delivered to
the way it can be setup. With possibilities for 1 on the user via tactile and visual feedback through the
1 preprogrammed sessions, up to large coach led LEDs, combined with sound. In-depth feedback can
sessions. Able to be configured for cyclic exercises. be seen in the app after completion, allowing coach
and user to analyse their performance.
Users can customise their experience by using Results are provided in easy to understand formats
the app to choose what they would like to work including graphs and heatmaps. Game results/scores
on during the session. are also recorded.
FOLLOW THE LEADEr +
Agility Mat ECOSYSTEM
Agility Mat Setup mats and power them up Choose use style with phone
MOTIVATION PERFORMANCE MODE REACTION AND AGILITY TRAINING GAMES mOTIVATION PERFORMANCE MODE fOOTWORK TRACKING
USER TRAINS OR FIGHTS ON THE MAT, AND users play games that target focus USER TRAINS OR FIGHTS ON THE MAT, AND when training on the mat, data is
WITH INCREASING INTENSITY, MUSIC and reaction times, creating target WITH INCREASING INTENSITY, MUSIC taken to provide analytical feedback
LEVELS INCREASE, MOTIVATING AND GIVING areas that users must reach as LEVELS INCREASE, MOTIVATING AND GIVING relatiing to the participants
REALTIME INTENSITY FEEDBACK quickly as possible REALTIME INTENSITY FEEDBACK footwork
iNTENSITY DATA CAN BE TAKEN FROM THIS these games create data about the iNTENSITY DATA CAN BE TAKEN FROM THIS
MODE, WITH MAT MOVEMENT DATA FOR users reaction times and movement MODE, WITH MAT MOVEMENT DATA FOR
HEATMAPS AND ANALYSE CAN ALSO BE HEATMAPS AND ANALYSE CAN ALSO BE
CREATED CREATED
Wants to follow along with the coach coach sets sequence by hitting pads Hits incorrect pad
in realtime