Professional Documents
Culture Documents
Consular Full Career
Consular Full Career
Force
Bonus Career Skills: Knowledge (Xenology), Lightsaber, Negotiation, Perception Sensitive
only
COST 20
Force Conflict
Bonus Career Skills: Athletics, Discipline, Resilience, Vigilance Sensitive Cost
only
When Suffocating, the If under the effects of a Force Perform an Intense Focus Add per rank of Physical
character suffers 1 strain power, perform the Slippery maneuver; suffer 1 strain and Training to Athletics and
each round instead of 3, Minded action; make a Hard upgrade the ability of the Resilience checks.
When exposed to vacuum, ( ) Deception check to next skill check once.
the character suffers 1 immediately end effects of COST 15
COST 15
wound each round instead of power.
3.
COST 15
COST 15
RANKED
Healer Bonus Career Skills: Discipline, Knowledge (Education), Knowledge (Xenology), Medicine Force Sensitive only
RANKED
Niman Disciple Bonus Career Skills: Discipline, Leadership, Lightsaber, Negotiation Force Sensitive only
When hit by a melee attack, Add to all Charm, When hit by a ranged attack, When wielding a Lightsaber,
suffer 3 strain to reduce Coercion, and Deception suffer 3 strain to reduce Melee, or Brawl weapon, the
damage by 2 plus ranks in checks unless the target is damage by 2 plus ranks in weapon gains the Defensive
Parry. immune to Force powers. Reflect. quality with a rating equal to
ranks in Defensive Training.
COST 15 COST 15 COST 15
COST 15
RANKED
Sage Bonus Career Skills: Astrogation, Charm, Cool, Knowledge (Lore) Force Sensitive only
When first acquired, choose Removes per rank of May decrease difficulty of When acquired, choose 1
1 skill; Charm, Coercion, Researcher from all Discipline checks to avoid Knowledge skill. When
Deception, or Negotiation. Knowledge checks. fear by 1 per rank of making that skill check, may
When making checks with Researching a subject takes Confidence. spend result to gain
that skill, spend to gain half the time. additional successes equal to
COST 10 ranks in Knowledge
additional equal to ranks
COST 10
in Smooth Talker. Specialization.
COST 10 COST 10
VALUABLE FACTS SMOOTH TALKER KNOWLEDGE SPECIALIZATION ONE WITH THE UNIVERSE
Once per encounter perform When first acquired, choose When acquired, choose 1 Once per session, meditate,
a Valuable Facts action: make 1 skill; Charm, Coercion, Knowledge skill. When then perform One with the
an Average ( ) Deception, or Negotiation. making that skill check, may Universe action: make
Knowledge check. if When making checks with spend result to gain Average ( ) Astrogation
successful, add to one that skill, spend to gain additional successes equal to check. If successful, add to
ally’s skill check during the additional equal to ranks ranks in Knowledge all Force power checks in
encounter. in Smooth Talker. Specialization. next encounter. If successful
with , add instead.
COST 15 COST 15 COST 15
COST 15
Gain +1 Force Rating. Gain +1 strain threshold. May spend 1 Destiny Point to When acquired, choose 1
COST 20 disengage from engaged Knowledge skill. When
COST 20 enemy as an out-of-turn making that skill check, may
incidental. spend result to gain
additional successes equal to
COST 20 ranks in Knowledge
Specialization.
COST 20
Force
Bonus Career Skills: Knowledge (Education), Knowledge (Lore), Leadership, Perception Sensitive
only
COST 5 COST 5
Knowledge (Core Worlds) Gain +1 strain threshold. Upgrade difficulty of After an engaged ally fails a
and Knowledge (Outer Rim) COST 10 incoming Charm, Coercion, check, may suffer 1 strain to
become career skills. or Deception checks once per assist that ally’s next check
rank of Nobody’s Fool. this encounter as an out of
COST 10 turn Incidental.
COST 10
COST 10
COST 30
COST 15 COST 15
CONSULAR UNMATCHED NEGOTIATION
ATTACHED TO
COST 30
COST 10
COST 15