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Seminar Report
On
SCREENLESS DISPLAY
Bachelor of Technology
In
Computer Science & Engineering
SUBMITTED BY
T.Anusha
16SS1A0555
Under the Guidance of
Professor Sri Joshi Shripadh
Head of Department

JAWAHARLAL NEHRU TECHNOLOGICAL UNIVERSITY


HYDERABAD COLLEGE OF ENGINEERING SULTANPUR
CERTIFICATE

Certified that seminar work entitled “SCREENLESS DISPLAY” is a


bonafide work carried out in the seventh semester by “T.ANUSHA”,
bearing 16SS1A0555 in partial fulfilment for the award of Bachelor of
Technology in COMPUTER SCIENCE & ENGINEERING from
Jawaharlal Nehru Technological University Hyderabad College of
Engineering Sultanpur during the academic year
2019-2020.

SIGNATURE SIGNATURE
Internal Guide External Guide
Acknowledgement

We would like to express our sincere gratitude to our guide, Mr.Joshi Shripad
, whose knowledge and guidance has motivated us to achieve goals we never thought
possible. He/She has consistently been a source of motivation, encouragement, and
inspiration. The time we have spent working under his/her supervision has truly been a
pleasure.

We would like to convey our sincere and heartfelt thanks to B.Sangeetha.


We feel extremely grateful and thank for all that he has done to make this work
possible. His presence and guidance alone propelled our interest to words this project.

We thank H.O.D Mr.Joshi Shripad for his effort and indefatigable guidance
rendered throughout the progress of project work. Thanks to programmers and non-
teaching staff of CSE of .

We thank our principal Dr.Balu Naik and Management for providing excellent
facilities to carry out project work.

Finally Special thanks to our parents for their support and encouragement throughout
this course. Thanks to all our friends and well wishers for their constant support.

T.Anusha (16SS1A0555)
Contents
Abstract………………………………………………………………..1

List of figure………….………………………………………………..2

List of abbreviations…………………………………………………..3

Chapter 1 ............................................................................................... 4
Introduction ..............................................................................................4
Types of Screenless Display………………………...…………………...5
Chapter 2 ................................................................................................11
Working Principle ......................................................................................11
Creating Visual catalogue files with visual image .................................... 11
Virtual Retinal Display…………………………………………………...12
Application of Screenless Display………………………………………..14
Chapter 3……….………………………………………………………16
Advantages and Disadvantages.……………………………………...…..16
Advantages…………………………………………………...…….16
Disadvantages………………………………………………...……17
Chapter 4………………………………….……………………………18
Future Enhancement………………………………………………..……18
Chapter 5.………………………………………………………………19
Conclusion……………………...………………………………..………19

References……………………………………………………………...20
Abstract

With the advancement of technology, the concept of development needs to be constantly


evolving. It has to be a ceaseless process. The things looking impossible earlier have
turned into the daily basic needs. Now the smart phones have become a crucial part of
our life. The touch-screen display is the trending display technology for smart phones.
The major problem faced by this display technology is that it needs a lot of space. The
advanced screen-less display technology has emerged as a solution to replace the touch
screen technology. Therefore, this paper is intended to give an overview about screen-
less display technology that enables the transmission of data without using any display
screen and also display image directly on the open space, human retina or in the human
brain. It also introduces the classification of screen-less display and then analyses the
basic working of all types of screen-less display technologies. The authors have tried to
make an active research and exploration for this technology from the f aspects of
classification, architecture, construction methods, advantages, disadvantages,
applications and future enhancement about the screen-less display.

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List of Figures:

Figure 1.Holographic display

Figure 2.Heads up display

Figure 3.Block of retinal display

Figure 4.Retinal display

Figure 5.Synaptic Interface

Figure 6.Virtual Retinal Display

Figure 7.System Architecture

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List of Abbreviations:

GENX------General electric next generation


LCD--------liquid crystal display
BCI---------brain computer interface
MRI--------magnetic resonance image
VRD--------virtual retinal display
RSD---------retinal scan display
MEMS-----micro electro mechanical systems
RSS---------really simple syndication
CRT---------cathod ray tube

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Chapter 1
1. INTRODUCTION

Technologies have made our life easier and more comfortable day by day to solve
various types of problems at higher level. The improvement of technology can be
accomplished by enhancing the existing tools and machines. Now the Smart phone has
become an indispensable part of our life. Today’s touch screen technology is a latest
display technology which is commonly used in android phones, smart phones and
tablets. It is an electronic visual display capable of “locating” a touch over its display
area. User can simply scroll things on the screen, move them, make them bigger and
many more. Touch screen technology is accepted by almost all electronics gadgets. The
major problem faced by display with screen is that it needs a lot of space. Screen-less
display technology has emerged as a latest display technology. Screen-less display can
be defined as a display which help to display and even transmit any information or
image without the need of any screen. This display technology has emerged as a most
interesting technology in IT field. Using this display we can create image into the air.
Using this technology images can be projected directly onto the retina of the human eye
and even in the human brain. Next section discusses about various types of screen-less
display technologies available.

Screenless display is the present evolving technology in the field of the computer-
enhanced technologies. It is going to be one of the greatest technological developmentin
the coming future years. Several patents are still working on this new emerging
technology which can change the whole spectacular view of the screenless displays.
Screen less display technology has the main aim of displaying (or) transmitting the
information without any help of the screen (or) the projector.
Screen less displays have become a new rage of development for the next GENX.
Screenless videos describe systems for transmitting visual information from a video
source without the use of the screen.
Screen less computing systems can be divided mainly into 3 groups:

Visual image, Retinal direct and Synaptic interface a hologram.

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Screenless, as the word suggests clearly means „no screen ‟ . So, Screenless
Displays can be defined as a display which helps to display and even transmit any
information without the aid of screen. Screenless Display was an excellent thought that
came into many experts in order to solve the major problems related to the device
miniaturization. Lower space screen displays have made the need of screenless displays
more than ever.
Screenless displays are capable of projecting 3D images to the space, many
disadvantages of 2D and screen based displays can be avoided.
Displaying feature of it can be thought of as a projector without a movie.
Using this excellent technology, we can even make our smart phone as TV. The
countdown for the first screenless display has started now currently from the month of
May 2014 onwards. Screenless Display currently uses
Interactive Projection technology with visual display and 3D Projection

Technology.

2. Types of Screenless Display


Screenless display technology is divided into three main categories:

1) Visual Image Display

2) Retinal Display

3) Synaptic Interface

2.1 Visual Image Display:

The visual image is a type of screenless display, which recognizes any type of image
or thing with the help of the human eye. The following are few examples of the visual
image display: holographic display, virtual reality goggles, heads up display, etc. The
working principle of this display states that the light gets reflected by the intermediate
object before reaching the retina or the eye. The intermediate object can be a hologram,
Liquid Crystal Displays (LCD)s or even windows.

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By using the components like Helium Neon Laser, an object, a Lens, a holographic
film and mirror, the Holographic Displays display the threedimensional (3D) images.
A 3D image will be projected and appears to be floating in the air whenever the laser
and object beams overlaps with each other. This display can supply accurate depth
cues and high quality images and videos that can be viewed by the human eyes without
any need of special observation devices. Based on the colors of the laser projector,
images are formed in three distinct planes.
Holographic displays are commonly used as an alternative to screens.

Heads up display are also named as transparent displays. These displays are applied in
different applications such as aeroplanes, computer games and automobiles, etc. Many
of the users do not need to look away from their field of view because the device displays
the information on a windshield. An ordinary heads up display comprises of following
components: a projector unit, combiner and a computer. The projector unit projects the
image, and the combiner redirects the displayed image by that projected image, and the
field of view are seen simultaneously.

The screenless computer acts as an interface between the projector and the combiner
(data to be displayed).

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Figure 2.1.2 Heads up Display

The main advantage of visual image displays is creating and manipulating the images
up to any size. In this category of displays, multiple bitmaps can be composited together
in the object mode and, in the image mode, manipulation takes place. In this display
system, Eye files are created which consists of all the images that are loaded. The EYE
file creates a “Export Project Command‟ in the file. These commands in EYE file
provide a provision to save any sort of unsaved images in the form of bitmaps into it.
A common catalog is created to place the browsed images from „Export Editor
Command‟ in the „EYE‟ file.
2.2 Retinal Display:
The second category of advancement in display system, retinal display as the name
itself indicates the display of image directly onto the retina. Instead of using some
intermediate object for light reflection to project the images, this display directly
projects the image onto the retina. The user will sense that the display is moving freely
in the space. Retinal display is commonly known as retinal scan display and retinal
projector. This display allows short light emission, coherent light and narrow band
color. Let us know about this display with the help of the following block diagram.

Figure 2.2.1 Block Diagram of Retinal Display

The block diagram of the virtual retinal display consists of following blocks:

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photon generation, intensity modulation, beam scanning, optical projection and drive
electronics. Photon generation block generates the coherent beam of light; this photon
source makes use of the laser diodes as coherent source with retina display to give a
diffraction onto the retina of the human eye. The light generated from photon source is
intensity modulated. The intensity of the light beam gets modulated to match the
intensity of the image.

Figure 2.2.2 Example of retinal display (google glass)

The modulated beam gets scanned by the beam scanning. By using this scanning block,
the image is placed onto the retina. In this beam scanner, two types of scanning modes take
place: raster mode and vector mode. After the scanning process, optical projection takes
place for projecting a spot-like beam onto the retina of the eye. The spot focused on the eye
is sketched as an image. A drive electronics placed on the photon generator and intensity
modulator is used for synchronization of the scanner, modulator and coming video signal.
These displays are made available in the market by using MEMS technology.

2.3 Synaptic Interface:

The third category, synaptic interface means sending information directly to the human
brain without using any light. This technology is already tested on humans and most of
the companies started using this technology for effective communication, education,
business and security system. This technology was successfully developed by sampling
the video signals from horse crab eyes through their nerves, and the other video signals
are sampled from the electronic cameras into the brains of creatures.

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Figure 2.3.1 Synaptic Interface

The synaptic interface allows direct interaction between the human brain and external
devices such as computer. This category can also be known by different names such as
human machine interface, synthetic telepathy interface, brain computer interface, mind
machine interface and direct neural interface. Below, let’s see how brain computer
interface works.

3. Working of Brain Computer Interface:

To get a higher-resolution signal, scientists can implant electrodes directly into the gray
matter of the brain itself, or on the surface of the brain, beneath the skull. This allows
for much more direct reception of electric signals and allows electrode placement in the
specific area of the brain where the appropriate signals are generated.

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However, this approach has many problems. Since, it requires invasive surgery to
implant the electrodes, and devices left in the brain long-term tend to cause the
formation of scar tissue in the gray matter. This scar tissue ultimately blocks signals.
In the case of a sensory input brain computer interface (BCI), the function happens in
reverse. A computer converts a signal, such as one from a video camera, into the
voltages necessary to trigger neurons.
The signals are sent to an implant in the proper area of the brain, and if everything
works correctly, the neurons fire and the subject receives a visual image corresponding
to what the camera sees.
Another way to measure brain activity is with a Magnetic Resonance Image (MRI).
An MRI machine is a massive, complicated device. It produces very highresolution
images of brain activity, but it can't be used as part of a permanent or semipermanent
BCI.

Researchers use it to get benchmarks for certain brain functions or to map where in the
brain electrodes should be placed to measure a specific
function.

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Chapter 2

THE WORKING PRINCIPLE:

There are several new emerging ways for the technological development of the working
principle of the screen less displays. Several software‟s are merging for the GEN-X
wonder view. Any computer system that can run the mudoc software can present text
that has been set in interactive movable type. Most of the mudocs that are consumed in
the next few years will be consumed with conventional personal computers, e-book
readers, and other kinds of display and projection devices that are now in use. Very
soon it appears to be a new kind of input/output system will facilitate communication
and interaction between the computer and the computer user. This new
human/computer interface is the telereader terminal. Visual Image is a bitmap
manipulation and composition product. Bitmaps can be manipulated independently, in
the Image Mode or multiple bitmaps can be composited Together in the Object Mode
to create a "collage". Visual Image can create and Manipulate images of any size: the
only limitation is the amount of memory resources your system
has.

Creating Visual Catalog Files with Visual Image :

Visual Image gives you the ability to create files in the EYE file format for use in the
Visual Catalog program. These EYE files can be used to create catalogs of images in
logical sub groupings: for example, you can create a catalog file in the EYE format that
lists all images of building materials
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(brick, concrete, stone, etc.). The File, Export Project command creates an

EYE file that refers to all of the images that are currently loaded into Visual Image.
When you select this command, you are prompted to enter a filename for the EYE file
that is to be created. If you have created any image in Visual Image that are not yet
saved to disk you will be asked if you wish to include those images in the EYE file and
if so, you are prompted to store those images as bitmaps. The File, Exports Editor 9
Command in Visual Image allows you to pack and choose those image files on disk
that you wish to include in a catalog EYE file. When you select File in Export Editor,
a file browser appears from which you can choose the image files to include. Use this
browser to select images to add to a project file for use in Visual Catalog.
Additional Software and Hardware Requirements:

• To facilitate the interactivity


• To optimize the user’s perceptual and cognitive capabilities
• To provide the most healthful visual environment for the user.
• Responding to a variety of user commands (using voice, hand, foot, or other signal
methods)
• Providing blink cues or blinks responses

• Modifying output to compensate for changes in user’s physiology or reaction time,


etc. The new software and hardware will enable the user and the system to better
exploit each other’s capabilities and to function as a fully integrated team.

Virtual Retinal Display Structure and Implementation:

A virtual retinal display (VRD), also known as a retinal scan display (RSD), is a new
display technology that draws a raster display (like a television) directly onto the retina
of the eye. The user sees what appears to be a conventional display floating in space in
front of them. Similar systems have been made by projecting a defocused image directly
in front of the user's eye on a small "screen", normally in the form of large sunglasses.
The user focuses their eyes on the background, where the screen appeared to be floating.
The disadvantage of these systems was the limited area covered by the "screen", the

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high weight of the small televisions used to project the display, and the fact that the
image would appear focused only if the user was focusing at a particular "depth".
Limited brightness made them useful only in indoor settings as well. Only recently, a
number of developments have made a true VRD system in practice. In particular, the
development of high-brightness LEDs have made the displays bright enough to be used
during the day and adaptive optics have allowed systems to dynamically correct for
irregularities in the eye (although this is not at all needed in all situations). The result is
a highresolution screen less display with excellent color range and brightness, far better
than the best television technologies. The VRD was invented at the
University of Washington in the Human Interface

Technology Lab in 1991.

Most of this research into VRDs to date has been in combination with various virtual
reality systems. In this role VRDs have the potential advantage of being much smaller
than existing television-based systems. They share some of the same disadvantages
however, requiring some sort of optics to send the image into the eye, typically similar
to the sunglasses system used with previous technologies. It can be also used as part of
a wearable computer system. More recently, there has been some interest in VRDs as a
display system for portable devices such as cell phones, PDAs and various media
players. In this role the device would be placed in front of the user, perhaps on a desk,
and aimed in the general direction of the eyes. The system would then detect the eye
using facial scanning techniques and keep the image in place using motion
compensation. In this role the VRD offers unique advantages, being able to replicate a
full-sized monitor on a small device. The most recent innovations in mobile computing
have been based around touch screen technology. The future of mobile devices is both
touch less and screen
less.

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Fig 5 : Virtual Retinal Display –Example.

By 2020 the mobile phone as we know it today will disappear and something very
different will take its place. Instead of touching a screen, we will interact with
technology directly through our senses, through technology embedded in what he is
calling “Internet Glasses”.
Voice was always organized in sessions with a beginning and an end. Today we have
threads, i.e when a thread is started it never ends and we have many continuing in
parallel.
Think of your email, RSS feeds, Twitter, etc. So this is how our brain works. The
hone of tomorrow will be telecoupling and related machines and future is bypassing
screens and keyboards altogether as
in figure 6.
The two key technologies will be laser based displays, which display images directly
onto our retinas and brain wave sensing implants as shown in figure 5. This will allow
technology to integrate with our „reality vision‟ much more seamlessly.
We are on the verge of a hardware revolution that will make this all possible, as well as
the cloudbased information streaming that will enable the user interface to become a
reality.

Fig 6 : Sytem Architecture

Applications of the Screenless Display:

The main use of the screen less displays are used for the development of the mobile
phones which are mainly used by the old and blind people .
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This type of the invention of the screen less displays was first done on the mobile phone
named OWASYS 2CC.

This model is very useful for the old, blind, and even for the people with less vision
power.
Screen less displays technology is also implemented for the development of the screen
less laptops.
A laptop without an LCD can be a very useful portable solution when connected to
CRT or fixed LCD monitors. Laptops without screens would also be a green solution,
giving value to donated CRT monitors that would otherwise be heading for landfills.
Portability means that volunteers, who don’t always have the time to travel to people’s
homes, can more easily maintain this computer.

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Chapter 3

ADVANTAGES AND DISADVANTAGES OF THE TECHNOLOGY

3.1 Advantages
Low power requirements :

Only six diodes are required and a few of a watts to deliver their images to the user’s
eyes .

Higher resolution images:

The pixels in the images projected by the diodes can be made smaller than is possible
with any CRT or flat panel display, so higher resolution can be achieved. With retinal
projectors, the only limitation in the resolution of visual images will be the resolving
power of the users‟ eyes.

Greater portability:

The combination of diodes, lenses, and processing components in a retinal projector


system will weigh only a few ounces.

Wider angle of view:

Retinal projectors will be able to provide a wider field of view than is possible with
display screens.

More accurate color:

By modulating light sources to vary the intensity of red, green, and blue light, retinal
projectors can provide a wider range of colors – and more fully saturated colors – than
any other display technology.

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3.2 Disadvantages

• The principle disadvantage is that Virtual retinal display (VRD) is not yet available
in the significant number.
• Prototypes and special experimental models are now being Built, but their cost per
unit is high.
• The VRD technology is still under progress and Development.

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Chapter 4

FUTURE ENHANCEMENTS

For the future development of this emerging new technology, several researches are
being conducted and the several renowned IT sector companies and other best labs
present in the world are handling over the project of screenless displays. Microsoft in
2001 began the work on an idea for an Interactive table that mixes both the physical
and the Virtual
worlds.

• Multi touch is a human computer interaction technique and the hardwires


devices that implement it, which allows users to compute without conventional input
devices.
• CUBIT is being developed for the future use of the multi Touch use of the
program.
• Development of the enhancement of the micro vision also Gives the improved
and the futuristic view of the screen less displays. This technology of the micro vision
is the very well useful in the Artificial
Retinal Display properties.

• Japanese scientists have invented the pair of intelligent Glasses that remembers

where people last saw their keys, Handbags, iPod, and mobile phones. Smart
Google is developing the compact video camera which films everything the wearer
looks at the information what the viewer wants will be directly being seen in through
the glasses where there is no screen or projector present. Several laboratories are
working under progress on the electron beam lithography which includes the advanced
enhancement of the futuristic screen less display. Adobe systems are also working out
for the development and deployment cross platform of the several applications which
are to be viewed without the actual screen.

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Chapter 5
CONCLUSION

The report has elaborately discussed screenless displays which is one of the most
emerging computer technologies and has become a new exciting rage for the upcoming
generations as a field of the futuristic technology. Due to the ability of having several
advantages which are involved in the making, designing, coding of the screenless , this
needs plenty of knowledge and process for the development is still under the
improvement. May be in the future the world may be dominated with the screen less
display technologies and this enriches the world of technological empowerment in the
field of the computer technology. Screenless displays promises the cost effective aspect
and also brighter future in the computer technology.

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REFERENCES:
https://en.wikipedia.org/wiki/Screenless
https://www.mepits.com/project/174/technoinnovations/screenlessdisplay
https://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface

https://www.slideshare.net/vikasraj225/screenles s-display-report?qid=2a67e814-e78d-
450885702788602f081e&v=&b=&from_search=1
https://www.mepits.com/tutorial/173/biomedical /bci-braincomputerinterface

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