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Audio Anecdotes Levitin
Audio Anecdotes Levitin
Daniel J. Levitin
I started recording musi c when I was 12, taping our junior high school
band on an old Ampex reel-to-reel ma chine. I quickly learned that differ
ent br and s of t ape affect th e sound differently , th at microph one placement
is crit ical , and th at th e most imp ortant tool in an engineer 's arsena l is
his or her ears . I have been lucky enough to work with , collab ora te with ,
wat ch and talk with some of th e best recording engineers in th e history of
popular music . Th e one thing th ey all share , besides a love for music, is
t ha t they all listen very care fully and use their ears as the final judge of
whether somet hing is being done right. There are no hard-and-f ast rule s
about which microphon e to use for a given sit uat ion, where to place it ,
or how to record , but I have gleaned a few shortcuts that might mak e
cer tain situations easier.
Thi s art icle is a collect ion of th e mos t pra ctical amon g th ese tip s. It is
divid ed into five sections . Th e first two reveal tricks for record ing the t wo
instruments that tend to give people the most troubl e: drum s and guitars .
Th e third section discusses track manag ement for recordists faced with
an ever-increasing number of tracks (real or virt ua l) and no idea how to
use th em. Fin ally, th e last two section s are quick tips on how to thicken
vocals, and how to mak e instrum ents sound huge usin g compression and
pannin g.
1 Drums
Th e two bro ad approaches to recordin g drum s and percu ssion are either to
use prerecord ed drum sounds-su ch as from a synthe sizer , drum machin e,
147
148 Instrument (and Vocal) Recordin g Tip s and Tricks
sampler , etc .-o r t o record live drum s. Each has it s adva nta ges and it s
dr awbacks. Prere cord ed drum s offer bett er contr ol and consistency of th e
sound, and the y comp lete ly eliminat e "leakage" of t he live dru ms ont o
oth er instrument al t racks tha t are record ed at th e sam e t ime. However ,
a nu an ced perf orman ce, in te rms of t emp ora l variati on and dynami c and
timbr al var iat ion , is more difficult to achieve. Many musi cians pr efer live
drums becau se of t he feel, subtl ety and nuanc e th at a good dru mm er
can cont ribut e. Most imp ort antl y, a live drumm er playing along with
othe r musician s can modi fy her perform an ce in real tim e to accomm oda t e
spo nt aneous cha nges in th e song's arr angement . Increasingl y, since about
1984, pr oduc ers are workin g with a hybri d appr oach in wh ich live drums
are used t o trigger pr erecorde d dr um sound s. This is discussed in Sect ion
1.3. Fir st , I will describ e some tri cks for r ecording drum s aco ust ically,
th en I will describe t riggering.
Live drum recordin g of a stand ard rock drum kit is most typically
accomp lished wit h mul tiple micropho nes--on e microp hone on each dru m ,
one to thr ee micro phone s on the snar e drum, an d two or four overhead
or "am bient" microphon es. Thi s is a lot of t ra nsducers in a sm all spa ce
and lead s t o phasing problems, which are distor tion s of t he spati al image
caused by sound from a given sourc e reachin g micro ph ones at different
tim es. Th e effect of such ph ase pro bl ems is manifest ed in th e final st ereo
(or multi cha nn el) mix as a sort of swishing or drif ting of t he soun d th rough
th e sound field, a failur e of th e sounds from a given instrument t o main t ain
a sta ble location in space. This can lead to muddine ss and psychoacous tic
masking effect s of ot her instr ument s.
Th e most parsimonious soluti on is to record th e drum kit with a very
small num b er of microphone s , say, two or thr ee. In an ideal situati on,
t he recordin g room meets one of two extremes; it is eit her perfectl y dead
or it has a nice, musically desira ble reverb erati on . In the case of a dea d
room , digital reverb erati on can be add ed t o t he drum tr ack as a whole ,
and in th e case of th e musi cally desirable reverb erant room , the drum kit
can be record ed wit h t he room 's natu ral reverb , and no supp lementa ry
pro cessing is necessary . However , rooms seldom meet eithe r of th ese ex
tr emes, and th e aesth eti c requirements of most modern record s call for
ver y parti cular sna re and kick sounds tha t cannot typi cally be accom
plishe d withou t signa l pro cessing. Thi s requires sepa rate snare and kick
mics (so th at th ese signa ls can b e isolat ed and tr eat ed separa t ely from
the rest of th e kit ).
Chrissie Hynd e of th e Pr et enders invit~d me to insp ect t he studi o set
up at Air St udios in London when she and her band were recordin g Middl e
of th e Road in 1982. Produ cer Chris T homas had set up th e drum kit s
1. Drums 149
in the middl e of a very large, reverb erant ro om with a high ceiling , and
had spent several days moving microphone s around in ord er to captur e
a live sound with only thr ee mics: two ambi ent mics th at were severa l
yards abo ve and in fron t of th e kit , and one mic inside th e kick drum .
The result (which you can hear in the first fifteen second s of the song) is
one of the grea t drum sounds on record, but it t ook an enormous am ount
of time and mone y, and an esp ecially sonorous room. Most of the tim e,
producer s and engineers close-mic th e drum s so th at th ey ca n be tr eated
digitally and a room sound creat ed art ificially. This brin gs us back t o th e
phase probl em.
with a line throu gh it: 0. (Obviously, you don' t pu t bot h mics out of
ph ase, b ecaus e thi s will pu t t hem in ph ase with each ot her and t he t rick
won 't work; ther e has to be a 180 differenc e between t he memb ers of t he
0
pa ir you' re repositi onin g.) If your console doesn 't have a ph ase swit ch and
you are using a pat ch bay, you can make yours elf an out of ph ase pat ch
cable by cross ing the hot and grou nd wires on an un balan ced syst em , or
th e hot and neut ral wires on a ba lanced system. (B~ sur e to use a different
color for your ph ase revers ing patc h cab le-a black str ip e running across
t he length of a yellow cable is custom ary-so that you don't someday
thr ow a cha nnel out of ph ase by accident. Believe me, I' ve do ne t his and
it is not only emba rra ssing, but a pain in th e neck to fix later .) T hen use
thi s pha se reversing cable in t he pat ch bay somewhere in the signal chain
bet ween th e mic and the console. Finally , if your console doesn 't have
phase switc h and you 're not using a pat ch bay, you can make yours elf a
phase reversing mic cabl e. It only has to b e a foot long or so; you don 't
need t o swap t he who le mic cable- j ust add your phas e reversin g footlon g
cab le to t he end of the mic cabl e wher e it comes into your ta pe record er,
mic preamp , or mixin g conso le, and ta ke it out when you 've found t he
right positi onin g of the mic.
Kick drum s can be trea ted th e same way for trig gerin g: t ape a piezo
such as the one by Count ryma n ont o t he inside of th e drum.
are using tape -based reco rding (eit her ana log or digital), t he following
ti ps may be helpf ul.
If yo ur kick drum is per cept ibly so fte r tha n your snar e drum . Use a noise
gate between th e signal an d the t rigger inp ut, sett ing th e sensiti vit y of
th e gat e so tha t t he gat e "opens" only when th e snare dru m is played an d
not when the kick dru m is played. If you haven 't used one before, a noise
gat e is a sign al processing device th at allows a signal to pa ss only when
it exceed s a certa in th reshold that you determin e. Soun ds louder th an
th is "op en t he gate " an d sounds th at ar e softer do not. You can t hink
of it conce pt ua lly t his way : it automates what you might do manu ally
by const ant ly turnin g your snare drum chann el on an d off (as you might
do wit h a "mute" butto n on your console) to open t he chan nel when t he
sn are drum plays and mut e it when th e kick drum pl ays. The bette r
gat es also have a "decay" pa rameter t hat you can cont rol to dete rmi ne
how long the gate shoul d stay ope n once it has be en op ened . In thi s case,
you want to set your decay long enough to let your sna re drum trig ger
your sam pler. If you pla n to replace th e acoust ic snare sou nd with th e
sampl e, you don 't need to let th e entire snare drum sound t hrough th e
gate . Remem be r , you 're only using t he snare as a voltage source- -a very
short piece of it will suffice. If you plan to mix the tw o to geth er , however ,
you will want t o ma ke sur e t he enti re snare sound passes t hro ugh th e
gat e, or alt ernativ ely, mix the acoust ic snare in with th e tri ggered snare
by splitti ng the original sna re 's signa l int o two pat hs: one that you use
in your mix and one t ha t goes t hrough your gat e an d t hat you only use
for tri ggering.
If the kick drum is not soft er than the snare drum (or if the gate didn 't
work). Use an expand er t o separa t e t he kick and snare drum in th e loud
ness domain . An expa nder is th e oppos ite of a compress or' -it ma kes loud
signals louder and soft signa ls softer relat ive to one anot her . J ay Kadis of
St anford University prefers t o desc ribe gates an d expa nders as th e same
t hing : Wh ereas a gate complet ely turns off th e signal th at falls b elow a
certa in t hreshold, the expan der reduces the level below t his t hresho ld by
an adjus t able amount. Many gate s include exp and ers in t hem. An alt er
nativ e is to use equa lization to sepa rat e the two in the spectral domain.
Becau se the funda mental frequency of a kick dr um is typi cally ,an oct ave
or two lower t han t hat of the sn are, you ca n use an equa lizer in t he signa l
cha in be fore t he no ise gate t o redu ce t he low frequencies (th us soften ing
th e kick) and to incr ease the high frequen cies (making the sn are louder ).
Some of th e more sop histica ted noise gates, such as th ose by Dra wmer,
actuall y include an equali zer so tha t you can mor e easily accompli sh this
t echn ique, called "freq uency select ive gat ing ."
1. Drums 153
I menti oned earli er that you might spli t the sour ce signa l (th e sna re
drum in th is example) into two part s so that you could use one for soun d to
mix in with t he samp le, and use th e ot her part to tri gger t he sa mple. Thi s
will be esp ecially imp ort ant if you are going to equalize t he acoust ically
recorded snar e dru m and you also intend to use that sound in your mix.
If you sp lit the sign al you ar e free to employ whatev er equalizat ion is
necessary on this "dummy " snar e channel th at is only used for tri ggerin g,
without irr evocably altering th e sound of the aco ustically reco rded sna re
tha t you may want to ret ain.
2 Guitars
2.1 Recording Electric Guitar Direct to Amplify Later
If you thin k you might want to modify the guitar t one lat er , record a
t rack of t he guita r dir ect. ("Direct" is the term used to describe when
t he guitar is plugged directly into the recording equipment with out going
t hrough an guita r amplifier. "Cabinet ," short for "speak er cab inet," is
t he complement ary te rm refers to recordin g a guitar using t he cabi net
th at is either part of, or connecte d t o, a guit ar amplifier.) T hen, you can
play back that t rack th rough a gu it ar am plifier late r and expe riment with
different sounds.
2.2 Recording Faux 12-String Guitar (If You Don 't Have
a 12-String Guitar that Stays in Tune)
This is a famo us old t rick, also called "Nashville TUning," deve loped be
cause many 12-str ing guitars are difficult to keep in t une . The guit ar ist
first records her pa rt on a norma l six st ring. T hen, she st rings up a six
strin g guita r using only t he uppe r set of st rings from a 12-st ring set and
plays the part a second time. The slight t ime changes between t he two
per formances will thi cken the sound of th e perform an ce (if t hey are not
too far off) and th e sound of a 12-strin g is created from two six-st ring
guita rs. Another way to achieve thi s is to use a pitc h changer set t o an
3 . Track Management 155
3 Track Management
Few p eople ever have eno ugh t rac ks . A lar ger n umb er of trac ks offers
increa sed flexibilit y for how you want t o pr ocess an d mix the instrumen ts.
If we ha d an unli mited nu mb er of tracks , we might record a ty pical roc k
band like t his:
Track # Instrument
1 Kick close
2 Kick piezo
3 Snare top
4 Sna re b ot tom
5 Sn ar e vent , drum s
6 High hat
7 Tom tom # 1
8 Tom tom # 2
9 Tom to m #3
10 Tom to m # 4
11 Floor to m
12 Cymbals overhe ad left
13 Cymba ls over head right
14 Roo m , am bient left
15 Room, ambi ent rig ht
16 Re -recor ded, 5 ms adva nce d kick trigger
17 Tri ggered Ki ck sou n d #1 from Samp ler
18 Trig gered Kick sound # 2 from Sampler
19 Tri ggered Sna re sound # 1 from Samp ler
20 Tri ggered Snar e sou nd #2 from Samp ler
21 Bass guita r cabine t
22 Bass guita r direct
23 Elect ric guita rs I, top cab ine t
24 Electric guita r I, bo t t om cabi net
25 Ele ctric guita r I , ro om mic
26 Electri c guita r I , direct
23 El ectric guita rs II , top ca binet
24 Elec tric guita r II , bo ttom cab ine t
25 E lectr ic guita r II , room mic
156 Instrument (and Vocal) Recording Tips and Tricks
Track # Instrument
1 Kick (I' ll hop e tha t if I need a tri ggered prere
cord ed supplement /replac ement I can do it later
in real tim e)
2 Snare (Same caveats as apply tp the kick drum )
3 Drum Overh ead left
4 Drum Overh ead right
4. Thickening Background Vocals Using Varispee d 157
5 .1 Stereo Panning
Pl ace one micr ophon e on th e neck of an acoust ic guit ar , th e oth er near
the sound hole, record t hem on sepa rate t racks, and at rnixdown , pan
one tra ck "hard left " and t he oth er "ha rd right. " Th e guit ar will now
t ake up t he ent ire soun dfield. On spea kers , th e guit ar will sound as lar ge
as t he dist ance between th e spea kers. In a living room , for exa mple,
with sp eaker s 8 feet apart , the guit ar will seem to be 8 feet wid e! In
headph ones, it will sound like your head is act ual ly inside th e guitar .
158 Instrument (and Vocal) Recording Tips and Tricks
George Massenbur g did a beau tiful job of thi s on Lyle Lovett's J oshua
Judge s Ruth album, on the song "I've Been to Memphis ". Massenbur g
record ed th e piano in stereo, then "split pan " th e two mics as I describ ed ,
crea t ing th e illusion of an enormous pia no.
5.2 Compression
Compre ssion reduces th e dy namic ran ge of a performance , making it tak e
up less sonic space. Pa rad oxically, this can mak e an instrument sound
larger than it is. No one knows for sure why thi s is so, but I believe it
is be cause of the psycho acoustic phenomen on that our ears are natural ,
biological compre ssors. The ear compresses very loud sounds and our
br ain s have learned throu gh millions of year s of evolut ion that compre ssed
sounds are very loud ones. To creat e an illusion of size in a recording,
compress an instrum ent , and th en you can actu ally reduc e its relativ e
volume in the mix (making room for oth er instruments). The classic way
this is employed is to compress a distorted electric guit ar and turn it down
in th e mix.
5 .3 Small Speakers
Usin g extremel y close-rniked small spea kers, such as a 4- or 8-inch speaker
in a closed-ba ck cabin et tends to make guitars sound bigger. A numbe r of
great heavy metal sounding guita rs have be en recorded this way, including
tr acks by AC/DC.
6 Conclusions
This was a whistl e-st op t our throu gh some tim e-savin g tri cks for recordin g
instrum ent s and voices. Just as some of th e b est musical ideas come
from experim enting, so too did many of thes e trick s arise by recordin g
engineer s breakin g rule s and experimenting with equipment and sound.
Engineerin g can be creat ive too! To paraphr ase a hedoni stic mantr a of
the 1970s, "If it sounds good , do it!" Let your ears be the jud ge. An
additiona l source of tips and tri cks is th e interne t · user groups and
discussion boar ds are good pla ces to excha nge new ideas. In addit ion , Mix
Mag azine , EQ Magazine and oth er insider tr ad e publi cation s regularly
interview produc ers and engineers who describ e some of th eir late st audio
discoveries and how th ey crea ted new and innovative sounds. Klepko 's
"Under standing Microphon es" (pag e 115) is a good source for addition al
inform ation on recordin g instrum ent s and voices.