Private MVP Room 1.4b

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// ~~~~~ Please use this latest int__ function that support negative numbers

~~~~~
function script int__ {
.@i = getstrlen( .@str$ = getarg(0) ) -3;
.@is_negative = charat( .@str$, 0 ) == "-";
while ( .@i > .@is_negative ) {
.@str$ = insertchar( .@str$, ",", .@i );
.@i -= 3;
}
return .@str$;
}

//===== eAthena Script ======================================


//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.4b
//===== Compatible With: =====================================
//= hercules 2014-02-15
//===== Description: =========================================
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//= http://rathena.org/board/topic/72376-mvp-summon-script
//===== Additional Comments: ==================================
//= 1.0
//= ---- break the tradition which a script only for a player, or only for a party.
//= now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//= by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room
script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group
instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the
room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/Zeny
away to prevent item/Zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//= 1.4a
//= ---- fix this to use in rathena
//= 1.4b
//= ---- fix this to use in hercules
//========================================================

// This is the shop for this Branch room IF you already enable it. Can sell
whatever things you want.
- shop MVP room#branch -1,604:100000,12103:1000000

- script MVP Summoner -1,{


goto L_Start;

OnInit:
getmapxy .@map$, .@x, .@y, 1;
if ( .@map$ == "" ) {

// Config
-----------------------------------------------------------------------------------
----

// Time for rent a room IN MINUTES. When time out, players inside the room
will kick out. Do Not set this as 0
set .timeout, 60;
// if the room left empty for # minutes, will be treated as give up the room.
Do Not set this as 0
set .nobodygiveup, 5;

// NOTE : The script only search item OR Zeny. if you specify item amount,
then it will ask for the item. If item amount is 0, then it will ask for Zeny.

// the cost to rent a room


set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
set .rentitemamount, 0; // amount of items to rent a room
set .rentcost, 1000000; // otherwise, Zeny cost to rent a room

// limit each room can only summon 1 monster at a time. (only the Summoning
option)
// Turn it off (0) means the player can summon a lot of monsters as long as
the player has enough Zeny/item. High rate server players love the room with a lot
MVPs
// Turn it on (1) means the player have to kill existing monster before can
summon a new one. Low rate server player prefer to take out MVP 1 by 1
set .floodcontrol, 0;

// if .floodcontrol is turn off, your players might experience lag if they


summoned too many MVPs
// so what is the maximum input to limit your players summon too many ?
set .inputlimit, 30;

// If the room has left over monsters while nobody in the room and the room
not give up yet, shall we kill monsters in empty room ?
set .killmonster, 1; // Default is yes

// Options menu setting for MVP Summoner NPC.


set .@menu[0], 1; // Turn Heal option On/Off
set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
set .@menu[3], 0; // Turn Group 3 summons On/Off
set .@menu[4], 0; // Turn Group 4 summons On/Off
set .@menu[5], 0; // Turn Group 5 summons On/Off
set .@menu[6], 0; // Turn Group 6 summons On/Off
set .@menu[7], 0; // Turn Group 7 summons On/Off
set .@menu[8], 0; // Turn Group 8 summons On/Off
set .@menu[9], 0; // Turn Group 9 summons On/Off
set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )

// set respawn point when they leave the room. Obviously warp to the
Private MVP Room Warper npc
set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
set .respawnx, 150;
set .respawny, 174;

// The minimum GM level can kick a room in use


set .gmlvlkick, 80;

// .limitspawn in previous revision changed to .grouplimit .


// it is for limit each monster spawn per session, prevent them only killing
same monster again and again
// Now you can configure one group has limited summon, and another group has
unlimited summon
// Tips: if you server has an insane custom MVP, you can put your custom mob
to Group 3~9 with insane item cost, and limit only 1 summon per session
// .grouplimit use amount, means if group1limit set to 10, then each session
can only summon up to 10 amount of that kind of monster. 0 is unlimited

// ---------
// Group 1 -> MVP
// ---------
set .group1name$, "MVP"; // Group 1 name
set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 -
mithil coin
set .group1itemamount, 0; // amount of items to summon a Group 1 monster
set .group1cost, 100000; // if no item is specify, Zeny cost to summon a
Group 1 monster
set .group1limit, 0; // limit of summon of Group 1 monster per session,
prevent them only killing same monster again and again
setarray .group1id,
1511,// Amon Ra
1647,// Assassin Cross Eremes
1785,// Atroce
1630,// Bacsojin
1039,// Baphomet
1874,// Beelzebub
1272,// Dark Lord
1719,// Datale
1046,// Doppelgangger
1389,// Dracula
1112,// Drake
1115,// Eddga
1418,// Evil Snake Lord
1871,// Fallen Bishop
1252,// Garm
1768,// Gloom Under Night
1086,// Golden Thief Bug
1885,// Gopinich
1649,// High Priest Magaleta
1651,// High Wizard Katrinn
1832,// Ifrit
1492,// Incantation Samurai
1734,// Kiel D-01
1251,// Knight of Windstorm
1779,// Ktullanux
// 1980,// Kubkin ( I think this mvp is still new )
1688,// Lady Tanee
1646,// Lord Knight Seyren
1373,// Lord of Death
1147,// Maya
1059,// Mistress
1150,// Moonlight Flower
1087,// Orc Hero
1190,// Orc Lord
1038,// Osiris
1157,// Pharaoh
1159,// Phreeoni
1623,// RSX 0806
1650,// Sniper Shecil
1583,// Tao Gunka
1708,// Thanatos
1312,// Turtle General
1751,// Valkyrie Randgris
1685,// Vesper
1648,// Whitesmith Harword
1917,// Wounded Morroc
1658;// Ygnizem

// ---------
// Group 2 -> mini boss
// ---------
set .group2name$, "mini boss"; // Group 2 name
set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 -
mithil coin
set .group2itemamount, 0; // amount of items to summon a Group 2 monster
set .group2cost, 10000; // if no item is specify, Zeny cost to summon a Group
2 monster
set .group2limit, 0; // limit of summon of Group 2 monster per session,
prevent them only killing same monster again and again
setarray .group2id,
1096,// Angeling
1388,// Archangeling
1795,// Bloody Knight
1830,// Bow Guardian
1839,// Byorgue
1309,// Cat O' Nine Tail
1283,// Chimera
1302,// Dark Illusion
1198,// Dark Priest
1582,// Deviling
1091,// Dragon Fly
1093,// Eclipse
1205,// Executioner
1783,// Galion
1592,// Gangster
1120,// Ghostring
1259,// Gryphon
1720,// Hydro
1090,// Mastering
1289,// Maya Purple
1262,// Mutant Dragon
1203,// Mysteltainn
1870,// Necromancer
1295,// Owl Baron
1829,// Sword Guardian
1204,// Tirfing
1089,// Toad
1092,// Vagabond Wolf
1765;// Valkyrie

// ---------
// Group 3
// ---------
set .group3name$, "Poring-Family"; // Group 3 name
set .group3itemid, 12109; // item id use for summon any Group 3 monster -
12109 - Poring box
set .group3itemamount, 1; // amount of items to summon a Group 3 monster
set .group3cost, 0; // if no item is specify, Zeny cost to summon a Group 3
monster
set .group3limit, -5; // limit of summon of Group 3 monster per session,
prevent them only killing same monster again and again
setarray .group3id,
1002,// Poring
1113,// Drops
1031,// Poporing
1242,// Marin
1062,// Santa Poring
1613,// Metaling
1784,// Stapo
1090,// Mastering
1096,// Angeling
1120,// Ghostring
1582,// Deviling
1388,// Arc Angeling
1502;// Pori Pori

// ---------
// Group 4
// ---------
set .group4name$, ""; // Group 4 name
set .group4itemid, 0; // item id use for summon any Group 4 monster
set .group4itemamount, 0; // amount of items to summon a Group 4 monster
set .group4cost, 0; // if no item is specify, Zeny cost to summon a Group 4
monster
set .group4limit, 0; // limit of summon of Group 4 monster per session,
prevent them only killing same monster again and again
setarray .group4id,
1001,
1002;

// ---------
// Group 5
// ---------
set .group5name$, ""; // Group 5 name
set .group5itemid, 0; // item id use for summon any Group 5 monster
set .group5itemamount, 0; // amount of items to summon a Group 5 monster
set .group5cost, 0; // if no item is specify, Zeny cost to summon a Group 5
monster
set .group5limit, 0; // limit of summon of Group 5 monster per session,
prevent them only killing same monster again and again
setarray .group5id,
1001,
1002;

// ---------
// Group 6
// ---------
set .group6name$, ""; // Group 6 name
set .group6itemid, 0; // item id use for summon any Group 6 monster
set .group6itemamount, 0; // amount of items to summon a Group 6 monster
set .group6cost, 0; // if no item is specify, Zeny cost to summon a Group 6
monster
set .group6limit, 0; // limit of summon of Group 6 monster per session,
prevent them only killing same monster again and again
setarray .group6id,
1001,
1002;

// ---------
// Group 7
// ---------
set .group7name$, ""; // Group 7 name
set .group7itemid, 0; // item id use for summon any Group 7 monster
set .group7itemamount, 0; // amount of items to summon a Group 7 monster
set .group7cost, 0; // if no item is specify, Zeny cost to summon a Group 7
monster
set .group7limit, 0; // limit of summon of Group 7 monster per session,
prevent them only killing same monster again and again
setarray .group7id,
1001,
1002;

// ---------
// Group 8
// ---------
set .group8name$, ""; // Group 8 name
set .group8itemid, 0; // item id use for summon any Group 8 monster
set .group8itemamount, 0; // amount of items to summon a Group 8 monster
set .group8cost, 0; // if no item is specify, Zeny cost to summon a Group 8
monster
set .group8limit, 0; // limit of summon of Group 8 monster per session,
prevent them only killing same monster again and again
setarray .group8id,
1001,
1002;

// ---------
// Group 9
// ---------
set .group9name$, ""; // Group 9 name
set .group9itemid, 0; // item id use for summon any Group 9 monster
set .group9itemamount, 0; // amount of items to summon a Group 9 monster
set .group9cost, 0; // if no item is specify, Zeny cost to summon a Group 9
monster
set .group9limit, 0; // limit of summon of Group 9 monster per session,
prevent them only killing same monster again and again
setarray .group9id,
1001,
1002;

// Config Ends
------------------------------------------------------------------------

if ( .timeout == 0 ) set .timeout, 60;


if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
if ( .inputlimit < 1 ) set .inputlimit, 1;

if ( .rentitemid && .rentitemamount ) {


if ( getitemname(.rentitemid) == "null" ) {
debugmes "Private MVP Room: Rent a room is using invalid
item id.";
}
}
set .@i, 1;
while ( .@i <= 9 ) {
if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") &&
getd(".group"+ .@i +"itemamount") ) {
if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null"
) {
debugmes "Private MVP Room: Group no. "+ .@i +" is
using invalid item id.";
}
}
set .@i, .@i +1 ;
}
set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+
.group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+
( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+
.group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+
( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+
.group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+
( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )
+":Leave this room:Give up this room";

set .@i, 1;
while ( .@i <= 9 ) {
setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i
+"id") );
if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
set .@j, 0;
while ( .@j < getd(".group"+ .@i +"idsize") ) {
setd ".group"+ .@i +"menu$", getd(".group"+ .@i
+"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
set .@j, .@j +1 ;
}
}
set .@i, .@i +1 ;
}
}
else {
setmapflag .@map$, mf_nowarpto;
setmapflag .@map$, mf_noteleport;
setmapflag .@map$, mf_nomemo;
setmapflag .@map$, mf_nosave;
setmapflag .@map$, mf_nopenalty;
// setmapflag .@map$, mf_nowarp;
// setmapflag .@map$, mf_noreturn;
// setmapflag .@map$, mf_nomobloot;
// setmapflag .@map$, mf_nomvploot;
// setmapflag .@map$, mf_monster_noteleport;
// setmapflag .@map$, mf_noicewall;
// setmapflag .@map$, mf_nobaseexp;
// setmapflag .@map$, mf_nojobexp;
// setmapflag .@map$, mf_novending;
sleep 1;
mapannounce .@map$, "Admin has refresh the server, please register the
room again.", 1;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
}
end;

L_Start: // I hate gotos ... but ...


set .@dif, strnpcinfo(2);
if ( .remind[.@dif] == 0 ) {
set .remind[.@dif], 1;
initnpctimer;
}
mes "[MVP Summoner]";
mes "Hi, what can I do for you ?";
next;
switch ( select(.menu$) ) {
case 1:
mes "[MVP Summoner]";
if ( mobcount("this","") > 0 ) {
mes "I cannot offer heal service when there are monsters
around.";
close;
}
sc_end SC_STONE;
sc_end SC_SLOWDOWN;
sc_end SC_FREEZE;
sc_end SC_SLEEP;
sc_end SC_CURSE;
sc_end SC_SILENCE;
sc_end SC_CONFUSION;
sc_end SC_BLIND;
sc_end SC_BLEEDING;
sc_end SC_DECREASEAGI;
sc_end SC_POISON;
sc_end SC_HALLUCINATION;
sc_end SC_STRIPWEAPON;
sc_end SC_STRIPARMOR;
sc_end SC_STRIPHELM;
sc_end SC_STRIPSHIELD;
sc_end SC_CHANGEUNDEAD;
sc_end SC_ORCISH;
sc_end SC_BERSERK;
sc_end SC_SKE;
sc_end SC_SWOO;
sc_end SC_SKA;
percentheal 100,100;
specialeffect2 EF_HEAL;
mes "You have completely healed.";
close;
default:
set .@group, @menu -1;
if ( .floodcontrol && mobcount("this","") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot summon another monster when there are
monsters around.";
close;
}
else if ( getd(".group"+ .@group +"itemid") && getd(".group"+
.@group +"itemamount") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group
+"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+
getitemname( getd(".group"+ .@group +"itemid") ) +".";
if ( getd(".group"+ .@group +"limit") < 0 )
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 -
getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this
group.";
next;
}
else if ( getd(".group"+ .@group +"cost") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group
+"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" Zeny.";
if ( getd(".group"+ .@group +"limit") < 0 )
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 -
getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this
group.";
next;
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
mes "[MVP Summoner]";
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 -
getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group
+"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this
group.";
next;
}
if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+
.@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
mes "[MVP Summoner]";
mes "I'm sorry, but you can't summon any more monster for
this group.";
close;
}
else if ( getd(".group"+ .@group +"limit") > 0 ) {
for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize");
set .@i, .@i +1 )
set .@menu$, .@menu$ +( ( getd(".group"+ .@group
+"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group
+"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group
+"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") -
getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+
.@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) )
+")"+":";
set .@menu, select(.@menu$) -1;
}
else
set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
mes "[MVP Summoner]";
if ( .floodcontrol == 0 && .inputlimit > 1 ) {
mes "Input an amount of monsters to summon.";
next;
input .@amount;
if ( .@amount == 0 ) close;
else if ( .@amount > .inputlimit )
set .@amount, .inputlimit;
mes "[MVP Summoner]";
}
else
set .@amount, 1;
if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group
+"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) <
getd(".group"+ .@group +"itemamount") * .@amount ) {
mes "You don't have enough "+
getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+
getd(".group"+ .@group +"name$") +".";
close;
}
}
else if ( getd(".group"+ .@group +"cost") ) {
if ( Zeny < getd(".group"+ .@group +"cost") * .@amount ) {
mes "You don't have enough Zeny to summon a "+
getd(".group"+ .@group +"name$") +".";
close;
}
}
if ( .floodcontrol && mobcount("this","") > 0 ) {
mes "I cannot summon another monster when there are
monsters around.";
close;
}
else if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu
+"]") >= getd(".group"+ .@group +"limit") ) {
mes "I'm sorry, but you already summoned that monster
too much. Try summon another.";
close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+
.@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
mes "The amount you input is more than the limit you
can summon. Try reduce the amount.";
close;
}
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) >=
~getd(".group"+ .@group +"limit")+1 ) {
mes "I'm sorry, but you can't summon any more monster
for this group.";
close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif) +
.@amount > ~getd(".group"+ .@group +"limit")+1 ) {
mes "The amount you input is more than the limit you
can summon. Try reduce the amount.";
close;
}
}
mes "Summoning "+ .@amount +" "+
getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
mes "Ok, get ready ?";
close2;
if ( .floodcontrol && mobcount("this","") > 0 ) end;
if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group
+"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) <
getd(".group"+ .@group +"itemamount") * .@amount ) end;
delitem getd(".group"+ .@group +"itemid"),
getd(".group"+ .@group +"itemamount") * .@amount;
}
else if ( getd(".group"+ .@group +"cost") ) {
if ( Zeny < getd(".group"+ .@group +"cost") * .@amount )
end;
set Zeny, Zeny - getd(".group"+ .@group +"cost") *
.@amount;
}
if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu
+"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]",
getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount >
~getd(".group"+ .@group +"limit")+1 ) end;
setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+
.@group +"limit"+ .@dif) + .@amount;
}
monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+
.@menu +"]"), .@amount;
end;
case 11:
if ( mobcount("this","") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot offer this service when there are monsters
around.";
close;
}
close2;
callshop "MVP room#branch", 0;
end;
case 12:
mes "[MVP Summoner]";
mes "Are you sure you want to leave this room ?";
mes "If this room left empty for more than "+ .nobodygiveup +"
minutes, you lost ownership for this room.";
if ( select( "Yes:No") == 2 ) close;
warp .respawnmap$, .respawnx, .respawny;
end;
case 13:
mes "[MVP Summoner]";
getmapxy .@map$, .@x, .@y, 0;
if ( getmapusers(.@map$) > 1 ) {
mes "There are still some players in this room. Make sure
you are the last member in this room to use this option.";
close;
}
mes "Are you sure you want to give up this room ?";
if ( .rentcost )
mes "You will need to pay again to enter this room.";
next;
if ( select( "Yes:No" ) == 2 ) close;
warp .respawnmap$, .respawnx, .respawny;
set .remaintime[.@dif], -1;
end;
}
close;

OnEnterMap:
set .@dif, strnpcinfo(2);
set .remind[.@dif], 0;
for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i
+"idsize");
set .nobodycounter[.@dif], 0;
getmapxy .@map$, .@x, .@y ,1;
set .starttime[.@dif], gettimetick(2);
do {
set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] -
gettimetick(2);
set .@hour[.@dif], .remaintime[.@dif] / 3600 ;
set .@min[.@dif], .remaintime[.@dif] % 3600 / 60 ;
set .@sec[.@dif], .remaintime[.@dif] % 3600 % 60 ;
delwaitingroom strnpcinfo(0);
waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):""
)+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] <
10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
if ( getmapusers(.@map$) )
set .nobodycounter[.@dif], 0;
else {
set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
}
sleep 995;
} while ( .remaintime[.@dif] > 1 );
set .remaintime[.@dif], 0;
delwaitingroom "MVP Summoner#"+ .@dif;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
end;

OnTimer100:
stopnpctimer;
npctalk "Hi ~ the bubble above my head is the countdown for using this
room.";
sleep 2000;
npctalk "Sometimes, I can skip for about 1 second in the countdown.";
sleep 3000;
npctalk "That is because the server is experiencing minor lag problem.";
sleep 3000;
npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
sleep 3000;
npctalk "Have a nice day ~";
end;
}

prontera,148,174,5 script Private MVP Room 100,{


mes "[Private MVP Room]";
mes "Please select a private MVP room.";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") &&
getvariableofnpc(.rentitemamount, "MVP Summoner") )
mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP
Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+
getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP
Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP
Summoner") ) +" Zeny.";
else
mes "You can only use the room for only "+ getvariableofnpc(.timeout,
"MVP Summoner") +" minutes.";
mes " ";
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
switch ( .type[.@i] ) {
case 1: set .@color$, "^EE8800"; break;
case 2: set .@color$, "^70CC11"; break;
case 3: set .@color$, "^0000FF"; break;
default: set .@color$, "^000000";
}
mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
}
}
next;
set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
if ( getvariableofnpc(.killmonster,"MVP Summoner") &&
getmapusers("06guild_0"+ .@room) == 0 )
killmonsterall "06guild_0"+ .@room;
warp "06guild_0"+ .@room, 0,0;
end;
} else {
mes "[Private MVP Room]";
switch ( .type[.@room] ) {
case 1: set .@color$, "^EE8800Party "; break;
case 2: set .@color$, "^70CC11Guild "; break;
case 3: set .@color$, "^0000FFPlayer ";
}
mes "This room is reserved for ";
mes .@color$ + .whoinuse$[.@room] +"^000000 .";
if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") )
{
mes "Please select another.";
close;
}
mes " ";
mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +"
players";
mes "in that room.";
set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP
Summoner");
mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60
)+"s left.";
set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP
Summoner");
if ( .@nobodycounter )
mes "And have left empty for "+( .@nobodycounter /60 )+"mn
"+( .@nobodycounter %60 )+"s.";
mes "Kick them ?";
next;
if ( select ( "No:Yes" ) == 1 ) close;
set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
mes "[Private MVP Room]";
mes "Room#"+ .@room +" is empty now.";
close;
}
}
mes "[Private MVP Room]";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") &&
getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) <
getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
mes "You don't have enough "+
getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
close;
}
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
if ( Zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
mes "You don't have enough Zeny to rent a room.";
close;
}
}
mes "You reserve this room for ...";
next;
set .@type, select("For my party members", "For my guild members", "For
personal account use" );
if ( getcharid(.@type) == 0 ) {
mes "[Private MVP Room]";
mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
close;
}
else if ( getvariableofnpc(.rentitemid, "MVP Summoner") &&
getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) <
getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
mes "You don't have enough "+
getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
close;
}
}
else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
mes "[Private MVP Room]";
mes "I'm sorry, somebody else has already register this room faster
than you.";
close;
}
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type ==
.type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
mes "[Private MVP Room]";
mes "You already rented Room#"+ .@i +". Use that room instead.";
close;
}
}
set .type[.@room], .@type;
set .inuseid[.@room], getcharid(.@type);
set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
if ( getvariableofnpc(.rentitemid, "MVP Summoner") &&
getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) <
getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
delitem getvariableofnpc(.rentitemid, "MVP Summoner"),
getvariableofnpc(.rentitemamount, "MVP Summoner");
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
if ( Zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
set Zeny, Zeny - getvariableofnpc(.rentcost, "MVP Summoner");
}
warp "06guild_0"+ .@room, 0,0;
killmonsterall "06guild_0"+ .@room;
donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
end;
}

06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116


06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116

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