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Official Advanced Game Adventure

Night Life
By Anthony Herring

Table of Contents

Introduction ..................………………………………….. 2 Chapter 13: Rumble in the Jungle ……………………... 24


The Player Characters .........…………………………….. 3 Chapter 14: Strange Headlines .………………………… 26
Non-Player Character Factions ..……………………….. 7 Chapter 15: The Wildboys .....…………………………... 27
The Spirit Bombs ..............………………………………. 9 Chapter 16: Hiram Blows a Fuse ………………………. 28
Chapter 1: Museum Robbed! ....………………………... 10 Chapter 17: Into the Nether Realm …………………….. 31
Chapter 2: At the Scene ........……………………………. 10 Chapter 18: The Persuader ....…………………………... 33
Chapter 3: The Evening News ...………………………... 12 Chapter 19: An Invitation ......…………………………... 34
Chapter 4: Mongoose Wants Blood …………………….. 13 Chapter 20: A Meeting of Minds ……………………….. 35
Chapter 5: The House of Pasta ..………………………... 15 Chapter 21: Dancing Manikins ..………………………... 37
Chapter 6: Cameron Come Home ……………………… 16 Chapter 22: A Barrel of Monkeys ……………………… 40
Chapter 7: Trouble at Sammy's ..………………………. 17 Chapter 23: Gator Lays an Egg .………………………... 41
Chapter 8: Roxxon Oil .........…………………………….. 18 Chapter 24: A Test of Strength ..………………………... 42
Chapter 9: Mayhem in Midtown .………………………. 20 Chapter 25: Give Me Liberty ....………………………… 44
Chapter 10: Some Time Off .....…………………………. 21 Chapter 26: A Giant Walks! .....………………………… 45
Chapter 11: The Dead Shall Rise .……………………… 22 Epilogue: The War is Over .....………………………….. 48
Chapter 12: A Hot Tip ..........……………………………. 23 Non-Player Character Roster ...………………………… 50

Credits
The Fine Print
Design: Anthony Herring
Editing: Newton Ewell This book is protected under the copyright laws of the United States
Cover Art: Jeff Butler of America. Any reproduction or other unauthorized use of the
Interior Art: Jeff Butler with Mike Machlin material or artwork contained herein is prohibited without the express
Cartography: Dennis Kauth written consent of TSR, Inc. and Marvel Entertainment Group, Inc.
Distributed to the book trade in the United States by Random House,
Production: Paul Hanchette Inc., and in Canada by Random House of Canada, Ltd. Distributed to
Typography: Tracey Zamagne the toy and hobby trade by regional distributors.

MARVEL SUPER HEROES is a trademark of the Marvel


Entertainment Group, Inc. All Marvel characters, character names,
and the distinctive likenesses thereof are trademarks of the Marvel
Entertainment Group, Inc. Marvel Entertainment Group Inc. All
TSR, Inc. Rights Reserved.
POB 756
The TSR logo and PRODUCTS OF YOUR IMAGINATION are
Lake Geneva, trademarks owned by TSR, Inc. Game Design ®1990 TSR, Inc. All
WI 53147 U.S.A. Rights Reserved. Printed in U.S.A.
INTRODUCTION
Welcome, true believers, to the Intensity is set as a rank (Feeble, events of the chapter should split the
dramatic final chapter of the exciting Monstrous, and so on). Compare the points evenly among themselves (or add
Gang Wars Trilogy. Within these pages requisite Ability against the Intensity to them to a Karma Pool, if the heroes
heart-stopping action awaits the daring determine the color of the FEAT have one). However, the Judge may
heroes on the mean streets of required for success, as follows: give a larger portion of the Karma
Manhattan. So, let's get going! Points to characters who do most of the
If you missed Part 1 (MLA1, After — If the Intensity rank is greater than work.
Midnight) and Part 2 (MLA2, Night the Ability rank, only a red result is
Moves), and don't want to buy them, do successful. The Premise
not despair. All three adventures are — If the two are equal, a yellow or red
designed to be self-contained, so they result succeeds. The Fixer and Mentallo joined forces
may be played individually or as a — If the Ability rank is greater than to form a criminal organization, placing
series. the Intensity rank, then any colored themselves as its leaders. Calling their
FEAT (except white, of course) is gang the Faces of Fear, they decided to
Night Life contains: necessary for success. bring about the downfall of
— If a FEAT does not have a stated Hammerhead's branch of the Maggia.
— a 64 page adventure book (you're Intensity, assume that any color result They stole a priceless, magical book
reading it now) which details the player means success. Alternatively, you may from the Metropolitan Museum of Art,
characters, the non-player characters, declare the Intensity to be Typical. and tried to pin the crime on
and the story itself. Hammerhead.
— a pull-out map sheet that depicts Automatic FEATs. In order to reduce Seeking revenge, Hammerhead
several important locations. the number of dice rolls during the attacked the Faces of Fear in
— a cover that features various maps game, certain simple or unimportant Chinatown, where the Fixer and
designed to help play run smoothly. actions can be considered automatic. If Mentallo had joined forces with the
the Intensity for the action is three or remnants of the nefarious Si Fan
As Judge, you should read through the more ranks lower than the hero's organization. In exchange for the arcane
entire adventure book at least once Ability, the FEAT is automatic — no book, the Si Fan promised to help the
before play commences. If you are an roll is necessary. Faces of Fear in their war against the
inexperienced Judge, you may also wish The final decision as to whether a Maggia. The Si Fan used the book to
to review the MARVEL SUPER FEAT is automatic is left to the Judge. raise their deceased leader, the evil Fu
HEROES rule books. If a simple action is crucial to the story, Manchu, from the dead.
Night Life is compatible with either the Judge has every right to call for a Now that he is reborn, Fu Manchu has
the Basic or Advanced rules, and relies FEAT roll. In some cases, as with the drawn together the hidden forces of his
heavily on material published in the effects of poisons, a FEAT roll is world-spanning criminal empire. Allied
Deluxe City Campaign Set. However, required regardless of the Intensity. with the Fixer and Mentallo, Fu Manchu
you do not have to own the campaign plans to escalate the Gang War as the
set to play the Gang Wars Trilogy. Impossible FEATs. As with Automatic first step toward world domination.
FEATs, the Judge must decide when a
Intensity and FEATs FEAT is impossible. Generally, any Getting Started
action with an Intensity more than one
For those of you who own the rank above the hero's Ability may be The majority of Night Life takes place
Advanced Set, this is nothing new—you considered impossible. on Manhattan Island. If you are a proud
may skip it if you wish. Judges still If the action is important for the owner of the Deluxe City Campaign Set,
using the Basic Set rules should read successful completion of the adventure, you will find it very helpful.
this section carefully. the Judge may rule that a red result Nevertheless, you can run Night Life
In the Basic Set rules, a player has to achieves success for an otherwise without this set.
make a green FEAT roll for his impossible FEAT. If the super heroes in your campaign
character to succeed at any action, did not play through Part 1, getting them
limited only by the Judge's discretion. Karma Points involved in the Gang War is no
The idea of Intensity has been added in problem. Begin with Chapter 1.
the Advanced Set rules in order to Some chapters of the adventure are If the characters survived Parts 1 and
determine whether certain FEATs are followed by a section about Karma, 2, and are continuing the Gang Wars
feasible, and the color result needed for which present suggested Karma awards Trilogy, begin Night Life with Chapter
the FEAT to succeed. and reductions. All heroes who actively 3.
participate in the

2
THE PLAYER CHARACTERS
The three adventures in the Gang firing a line from the club to any Hawkeye
Wars Trilogy are designed for use with adjacent area, Daredevil can use it to
characters of the players' own creation. swing up to 3 areas per turn. Real Name: Clint Barton
However, should your players not have
original characters (and they don't want Blindness: Because he is blind, F GD 10 Health: 70
to take the time to create some), allow Daredevil is unaffected by any light- A RM 30
them to choose from those described based attacks, illusions, or hypnosis. S GD 10 Karma: 22
below. E EX 20
Talents: Daredevil is a master of R TY 6 Resources: GD (10)
Daredevil Acrobatics and possesses Martial Arts I GD 10
A, B and E. He is a Weapons Specialist P TY 6 Popularity: 45
Real Name: Matthew Murdock with his Billy Club, receiving a +2CS to
hit. Although he has been disbarred, KNOWN POWERS:
F IN 40 Health: 110 Murdock retains his legal training. Enhanced Vision: Hawkeye's eyesight is
A IN 40 Remarkable.
S GD 10 Karma: 91 Background: One day, young Matt
E EX 20 Murdock saw a truck about to hit a blind Bow: His special bow enables him to
R TY 6 Resources: PR (4) man. Hurling himself in front of the fire 3 arrows per round at a range of 7
I MN 75 vehicle, Murdock was able to keep the areas.
P GD 10 Popularity: 6 man from being struck.
However, a canister of radioactive Quiver: It has a 36-shaft capacity.
KNOWN POWERS: waste the truck was carrying burst open,
Enhanced Senses: Daredevil's senses of and Murdock was bombarded with Harness: His costume holds 36
touch, taste, hearing and smell have radiation which blinded him, but also arrowheads in quick-release cases.
been enhanced to Monstrous rank. He heightened his other senses.
can identify substances by taste, read Matt Murdock later met a blind Arrowheads: All have a range of 7
print on a page by touch, or track by martial arts master known as Stick, who areas, except where noted below. Each
scent. taught him how to use his augmented arrowhead can be removed from its case
Overloading his senses reduces senses and trained him as a fighter. and mounted on a shaft in 2 seconds.
Daredevil's Enhanced Senses to In order to finance his son's college — Acid: Inflicts Monstrous damage to
Incredible rank. This occurs when education, Murdock's father, Jack (who a range of 3 areas.
Daredevil experiences excessive noise was a boxer past his prime), agreed to — Bola: A Remarkable entangling
or numerous rapidly moving objects, for fix a fight. But because Matt watched attack.
example. the bout, his father could not humiliate — Boomerang: A computerized, self-
Daredevil can use his enhanced himself in front of his son and decided returning arrowhead, which may be
hearing in a Power Stunt to determine if not to throw the match. Jack was later added to other arrowheads.
a person is lying with Amazing ability. gunned down in retaliation. — Cable: It contains a 2 area long
(He listens for an erratic heartbeat.) The grief-stricken Matt Murdock cable of Incredible material strength.
finished his studies at Columbia — Electrical: Inflicts Amazing
Radar Sense: Daredevil has developed University, then opened a law office damage to a range of 5 areas.
an omnidirectional sense that operates with his partner, Franklin "Foggy" — Explosive: Inflicts Amazing
as primitive radar. He can "see" three- Nelson. damage.
dimensional images up to 3 areas away, Murdock was determined to bring his — Flare: Causes Amazing damage to
regardless of light conditions. Rapid father's killers to justice, but he could target and gives Good Intensity light in
movements and chaotic conditions see no legal way of doing so. Hence, he a 2-area radius.
reduce this Power and his Intuition to decided to adopt the guise of a costumed — Magnetic: May carry cable or
Incredible rank. Daredevil cannot be vigilante and called himself Daredevil. another arrowhead, causing it to adhere
blindsided. He was successful in avenging his with Incredible Intensity.
father. Daredevil has had numerous — Net: An Incredible entanglement
Billy Club: Daredevil carries a Billy violent encounters with Kingpin, who attack.
Club made of Incredible strength robbed Murdock of the woman he — Putty: Adheres to rough surfaces
material. He may wield it or throw it for loved, his fortune, and his legal with Remarkable Intensity, and may be
Excellent Blunt damage. Daredevil can standing. used to stop exposed machinery.
throw it up to 1 area away and ricochet — Rocket: May be added to other
it off multiple targets or hard surfaces arrowheads in order to boost their
with a Power Stunt. By

3
range by 1 area. Mockingbird both the physical regimen and arts of
— Siren: Excellent Intensity noise in espionage taught to all SHIELD agents.
target area. Endurance FEAT or be Real Name: Barbara "Bobbi" Morse Her investigation of Cross
Stunned for 1-10 turns. Barton Technological Enterprises brought her
— Smoke: Fills 1 area. into conflict with Hawkeye, who was
— Suction Cup: Remarkable F EX 20 Health: 56 then employed as CTE's security
adherence to smooth surfaces. A EX 20 director. She and Hawkeye soon learned
— Tear Gas: Fills 1 area. S TY 6 Karma: 32 that CTE was knowingly manufacturing
— Thermal: Inflicts Remarkable heat E GD 10 the components for a machine designed
damage. R EX 20 Resources: TY (6) to brainwash superhuman beings.
— Vibration: Causes Excellent I TY 6 Antagonistic at first, the two joined
damage. P TY 6 Popularity: 50 forces to thwart the machine's
contractor, Crossfire, and his hirelings,
Talents: Hawkeye's Archery skill is KNOWN POWERS: Oddball and Bombshell.
Incredible. He has Excellent Reason in Body Armor: Mockingbird's costume Mockingbird proposed to Hawkeye at
designing and building new arrowheads. gives her Remarkable protection from the successful conclusion of the case
He is knowledgeable in circus lore. physical attacks and Excellent and the two eloped. When Hawkeye was
protection against fire. appointed chairman of the Avengers
Background: Clinton Barton was the new West Coast team, Mockingbird
younger of two sons born to a small Battle Staves: She employs a pair of agreed to join her husband as an
business proprietor and his wife. When special battle staves in combat that Avenger.
his parents were killed in an automobile allow her to do the following things: Recently, Hawkeye and Mockingbird
accident when he was eight, Barton and — Javelins: They inflict Remarkable left the Avengers. Although their
his brother were placed in the state damage to any target up to 4 areas away. marriage has been through rough times,
orphanage. — Missiles: Spring-loaded holsters the duo still work together as a
At fourteen, Clint and Barney Barton fire the staves up to 3 areas to cause crimefighting team.
ran away from the institute to join a Excellent damage. She can catch them
traveling carnival. There, Clint when they rebound by making an Moon Knight
apprenticed himself to the carnival's star Agility FEAT.
attraction, the mysterious rogue known — Vaulting Pole: When joined Real Name: Marc Spector
only as the Swordsman. Recognizing together, the staves form an 8-foot-long
dint's natural flair for archery, the vaulting pole. F RM 30 Health: 80
Swordsman agreed to tutor him in the A EX 20
art. (Barney was relegated to menial Talents: Mockingbird has trained S GD 10 Karma: 60
work.) extensively for combat. As such, she E EX 20
One day Clint witnessed Iron Man in gains a +1CS with her staves and a R GD 10 Resources: RM (30)
action, and decided to emulate him by +1CS to her Agility when Dodging. She I EX 20
donning a colorful costume and using also has Remarkable Reason in the P RM 30 Popularity: 10
his archery skills to battle crime. Iron fields of Biology, Law Enforcement,
Man eventually sponsored Hawkeye for Detection, and Espionage. KNOWN POWERS:
Avengers membership. Nunchakus: Moon Knight carries a pair
Hawkeye met and eloped with fellow Background: Barbara Morse graduated of steel nunchakus in a holster strapped
crimefighter Mockingbird during a from Georgia Institute of Technology to his right calf. He inflicts Remarkable
leave of absence from the Avengers. with a Ph.D. in biology, and passed her Blunt damage with them.
Upon his return, he was appointed the Civil Service examination so she could
chairman of a second team of Avengers work with her biology professor on the Scarab Darts: With a range of 3 areas,
based on the West Coast. government-sponsored project to these weapons cause Good Edged
Recently, Hawkeye and Mockingbird discover the Super-Soldier formula that Throwing damage. They are shaped like
left the Avengers. Although their created Captain America. crescent moons. As a called shot, Moon
marriage has been through rough times, While in the government's employ, Knight can use them to pin a target to a
the duo still work together as a Morse's exemplary record came to the wall.
crimefighting team. attention of SHIELD, and she was
invited to undertake training in her spare Talents: Moon Knight has acquired the
time. A champion gymnast in high skills of a Soldier, Driver and Financial
school, Morse excelled at specialist. He also has the

4
weapon skills of Guns, Thrown Shang-Chi Spider-Man
Weapons, and Bows.
Real Name: Shang-Chi Real Name: Peter Parker
Background: After rejecting his father's
scholarly way of life, Marc Spector F AM 50 Health: 130 F RM 30 Health: 160
pursued a very materialistic existence. A RM 30 A AM 50
He became a liaison to the CIA, but S EX 20 Karma: 80 S IN 40 Karma: 70
soon resigned to become a mercenary E RM 30 E IN 40
soldier. R GD 10 Resources: TY (6) R EX 20 Resources: TY (6)
As a soldier of fortune, Marc Spector I RM 30 I GD 10
worked as second-in-command to P IN 40 Popularity: 20 P IN 40 Popularity: 30/6
Ronald Bushman, a terrorist for hire
whose face was tattooed as a death KNOWN POWERS: KNOWN POWERS:
mask. While Bushman's forces were Ki-Powers: Shang-Chi can utilize his Ki Wall-Crawling: Spider-Man can adhere
fighting rebels in the Sudan, Spector (or life force), and has developed at to vertical and upside-down surfaces
learned that Bushman planned to loot a least one power stunt; he is able to grab with Amazing ability.
nearby archeological dig. This was all blades (such as knives) out of the air
Spector needed to finally realize that he and throw them back. This requires a Spider-Sense: Spider-Man possesses a
was fighting on the wrong side. He successful Psyche FEAT roll for Combat Sense of Amazing at all times.
decided to leave Bushman that night. concentration and an Agility FEAT for This sense warns him of potentially
Unfortunately, Dr. Peter Alraune, an the maneuver. dangerous situations, alerting him by a
American archeologist working to mental "buzzing."
preserve the treasures at the site, tried to Talents: Shang-Chi is skilled in all The higher the degree of the danger,
stab Bushman. Spector instinctively forms of Martial Arts. He also gains a the greater is the intensity of the
stopped him, and Bushman killed the +1CS with all thrown weapons. He has buzzing. Spider-Man cannot be
archeologist. Spector warned the an Excellent reason regarding Oriental blindsided while his Spider-Sense is in
archeologist's daughter, Marlene, to get Philosophy, and enjoys Fishing. effect, and may perform defensive
to safety and then challenged Bushman. actions if he succeeds at an Intuition
Spector lost and was left in the desert to Background: Shang-Chi is a calm, FEAT roll. If this sense is denied him,
die. stoic individual, who dislikes the life of his Intuition is as listed, and all Agility
Adherents of an Egyptian religion an adventurer. He speaks with a slight FEATs are at -1CS.
found Spector, but it was too late to save British accent.
his life. They took him before the statue Shang-Chi is the son of the Web-Shooters: From devices on his
of Khonshu, the Egyptian god of the internationally powerful criminal wrists, Spider-Man can fire a web-like
moon. Miraculously, Spector's heart mastermind named Fu Manchu. Until he chemical formula. The webbing has
began beating again. In a delirium, he was nineteen, Shang-Chi was trained by Incredible material strength the round it
attributed his revival to Khonshu, and his father and other instructors to is fired, and hardens to Monstrous
declared himself the moon's knight of become a master of the mental and strength in the following turn. The
vengeance. martial arts. webbing dissolves in one hour.
Spector destroyed Bushman's Fu Manchu had raised his son to Spider-Man employs his webbing to
organization in that part of the world, believe his father was a great restrain foes, to make swing lines
then returned to America. He decided to humanitarian. When Shang-Chi learned (traveling 3 areas/turn), to create
adopt the costumed identity of the Moon the truth about his father's evil nature, missiles that inflict Excellent Blunt
Knight in order to use his acquired the young warrior declared himself his damage (range: 3 areas), and to create
wealth and resources to wage war father's mortal enemy. shields of Monstrous material strength.
against criminals. Shang-Chi ultimately contributed to
Moon Knight joined the West Coast his father's death. Fu Manchu's elixir Spider-Tracer: Spider-Man carries
Avengers for a time, but has recently vitae was no longer sufficient to several small homing devices shaped
quit the team and returned to New York maintain his youth. Rapidly aging, Fu like spiders that are tuned to his Spider-
City. While with the Avengers, he lost Manchu needed his son's blood to Sense. He can track them with Amazing
the supernatural powers granted to him restore his physical vitality. Shang-Chi accuracy up to 1 mile away.
by Khonshu. wrested away the blood-filled test tube
and spilled it on the ground. A frantic Talents: Peter Parker is a graduate
Fu Manchu was licking it up when an student in chemistry with a background
explosion rocked the building. Shang- in physics. He works as a photographer
Chi escaped, but Fu Manchu was killed. at the Daily Bugle.

5
Background: One evening Peter Parker On the way home, Peter was attacked After his Uncle Ben was slain by a
attended a public demonstration on the by a gang of thugs, and found that he burglar that Peter could have
safe handling of nuclear waste could toss them around like rag dolls. apprehended on a previous occasion, he
materials. During the exhibition, a Dazed and confused, he ran into the realized that with power comes
common house spider wandered into the path of a car, and jumped to safety by responsibility. In the costumed identity
path of a particle beam accelerator. The clinging to a wall. Parker quickly of Spider-Man, Peter Parker began to
spider fell on Parker's hand, and bit him. associated these superhuman powers use his abilities to fight crime.
with the bite from the radioactive spider.

6
NON-PLAYER CHARACTER FACTIONS
The super heroes encounter many Talents: None. suits. Hammerhead's thugs carry
non-player characters (NPCs) during the revolvers and brass knuckles.
adventure. For ease of reference, they Weaponry: The Big Boss has armed
have been divided into four factions (or them with handguns. As the Batboys, The Si Fan
groups): they used to carry baseball bats.
Several years ago, the nefarious Fu
— the Faces of Fear Since opening shop on the streets of Manchu built a secret criminal empire
— the Maggia New York, the Faces of Fear have that spanned the globe. The organization
— the Si Fan begun to terrorize merchants by forcing is called the Si Fan. With their leader's
— the Wildboys them to pay "protection" money. By demise, members of the Si Fan went
selling drugs, they destroy families and into seclusion. They awaited what they
These groups and their typical lives as well. called the Golden Empire — the day
members are described below. Statistics Operating mainly on the Lower East when Fu Manchu would arise from the
for individual NPCs may be found in the Side of Manhattan and in Chinatown, grave.
Non-Player Character Roster at the end the Faces of Fear are in direct conflict That day was not far off. The Si Fan
of this module. with the Maggia. acquired an arcane book from the Faces
of Fear. With it they resurrected Fu
The Faces of Fear Manchu.
The Maggia In return for the book, the Si Fan
This gang of villains was secretly promised to aid Mentallo and the Fixer
brought together by the Fixer and This criminal organization is the most in their war with the Maggia. The highly
Mentallo. Should the fledgling powerful in the world. Besides having skilled long (i.e. ninjas) of the Si Fan,
organization crumble, Mentallo and the an iron grip upon most drug traffic, who are also known as the Warriors of
Fixer are relying on their anonymity to illicit gambling, and other prohibited the Golden Empire, joined forces with
avoid retribution. Not even the members activities, it also influences political the Faces of Fear.
of the Faces of Fear have any idea who officials and labor unions.
the Big Boss is. The Maggia is broken down into a Typical Si Fan Assassin
At the lowest level of the organization hierarchy of independent groups called
are the former members of a street gang "families." Each family controls a F EX 20 Health: 60
called the Batboys. They serve as a vital specific territory. Each is forbidden to A EX 20
connection between the Faces of Fear operate in another family's territory S GD 10 Karma: 32
and the streets, gathering information without permission. E GD 10
and breaking legs. The Hammerhead family claims most R TY 6 Resources: PR (4)
At one time, the Batboys operated on of Lower Manhattan, Greenwich I TY 6
the Lower East Side of Manhattan near Village, and the Lower East Side as its P EX 20 Popularity: 0
Yancy Street. They profited mainly by territory. The Faces of Fear have
selling drugs. However, they were also infringed upon Hammerhead's turf, Talents: The assassins are trained to use
involved in a number of crimes, from which causes a terrible gang war unless Oriental Weapons and Martial Arts A
muggings to auto theft. the heroes can intervene. and E.
Currently, they have been
incorporated into the Faces of Fear; they Typical Maggia Thug Weaponry: They carry six shuriken
are looking forward to much bigger (throwing stars) and a dagger concealed
crimes. To disguise themselves, they F GD 10 Health: 32 in their long costumes.
wear cheap Halloween masks, like those A TY 6
found in any novelty store. S TY 6 Karma: 16 Mental Barrier: Every Si Fan assassin
E GD 10 has had a Monstrous Intensity barrier
Typical Batboy R TY 6 Resources: GD (10) placed in his mind. If the mental block
I PR 4 is breached, the tong immediately dies
F TY 6 Health: 32 P TY 6 Popularity: 0 from an embolism (blood clot).
A GD 10 Anyone using Mental Powers to
S TY 6 Karma: 14 Talents: They are trained in Martial extract information from a tong's mind
E GD 10 Arts B. realizes that a strong barrier is present.
R PR 4 Resources: TY (6) The character also knows that if he tries
I TY 6 Weaponry: Wearing pin-striped to penetrate the mental block and fails,
P PR 4 Popularity: 0 the assassin will die.

7
Only Mental Powers of Amazing rank The main goal of the Wildboys is to Talents: Ammo has trained his "troops"
or better have a chance to break the increase their territory and their in Martial Arts B and E.
barrier. Even if the mentalist is influence on the streets. With the help of
successful, the tong may attempt a the Kingpin, their goal is well within Weaponry: Wildboys carry an
Psyche FEAT roll to resist the probing. reach. assortment of weapons, including
lengths of chain, switchblade knives,
The Wildboys Typical Wildboy and nunchakus. Every one-in-five of
them is armed with a handgun.
This gang of street toughs is organized F GD 10 Health: 36
and led by the criminal called Ammo. A GD 10
On numerous occasions, Ammo and his S TY 6 Karma: 18
Wildboys have done "jobs" for the E GD 10
Kingpin of Crime, Wilson Fisk. Ammo R TY 6 Resources: TY (6)
has also been an associate of Typhoid I TY 6
Mary. P TY 6 Popularity: -2

8
THE SPIRIT BOMBS
A 15-year-old genius named Cameron FEAT. However, give the costumed swirl through the portal and swiftly
Seaver was kidnapped by Fu Fanchu, adventurer a +3CS bonus. consume the earth, making it a spirit
who forced the boy to help him build The Judge should make the roll in world exactly like the Nether Realm.
five of these powerful devices. Out of a secret! The player may still spend When the earth is altered, Fu Manchu
combination of Cameron's technological Karma on the roll if he wishes. plans to place himself as its eldritch
know how and Fu Manchu's mystical If the roll succeeds, the hero can king—the Celestial One.
might, the “techno-magical" Spirit safely deactivate the device. This does Unfortunately for him, Fu Manchu
Bombs were born. not mean the character can defuse every cannot test Cameron's theory, for if he
They are shaped like shiny metal Spirit Bomb he encounters. A new could he would discover the one
discs, about one foot in diameter and Reason FEAT must be attempted each variable he forgot to include in the
three inches thick. They look like giant time because the internal workings of equation— the Rulers of the Nether
coins. the bombs are laid out differently, Realm.
On one side of each Spirit Bomb is a making them confusing enough to These awesomely powerful beings do
tiny flashing red light. Except for the befuddle even the smartest character. not take kindly to intrusions or
lights, the devices are totally featureless, If the Reason FEAT is failed, the hero disturbances in their domain. Although
having no apparent seams or openings. truly believes he can defuse the bomb. Fu Manchu is certainly aware of their
Actually, the top half can be removed, However, the character has come to a existence (they caused him great
but the seam is so small as to be wrong conclusion. The Spirit Bomb suffering for many years while he was
invisible to the naked eye. detonates! trapped in the Nether Realm), he
underestimated their abilities. They have
Defusing a Spirit Bomb. This is a Detonation. When a Spirit Bomb the power to close the techno-magical
tricky endeavor, which can result in the explodes, it initially releases a wave of gateways as soon as they are opened.
immediate detonation of the device. force, causing all people and objects They do not want the earth destroyed,
The character must first open the within 1 area to suffer an Excellent for it is a prime source of evil souls. To
bomb's metal shell (Remarkable Intensity Force attack. them the planet is like a valuable
material strength). To do so, the hero On the following turn, a black portal 1 breeding farm.
presses firmly on the flashing red light area in diameter forms on the spot What the Rulers do want is the soul of
and twists. This causes the top side to where the bomb detonated. Each turn Fu Manchu. Whenever a Spirit Bomb
screw off, revealing the inner workings the portal doubles in size (2 areas the detonates, the Rulers send an extension
of the bomb. second turn, 4 areas the third, and so of their combined Psyches, an energy
If the player cannot figure out how to on). creature called Vortex, through the
open the device, allow his character to The growing black portal is a techno- black portal. With its glittering
attempt a Good Intensity Reason FEAT. magical gateway between the earth's tentacles, it tries to grasp Fu Manchu
If the roll is made, the hero suddenly dimension and the Nether Realm, a and any other souls within reach.
understands how to unscrew the bomb. world where the souls of horribly evil Characters who cannot break free are
If the roll is failed, the hero is baffled. beings suffer eternal torment. pulled through the gateway to the
Allow the player to keep trying until he Any sentient beings who have a soul Nether Realm.
gives up or figures it out. and come into contact with the portal See Vortex's statistics in the Non-
Inside the bomb is a confusion of are immediately transported to the Player Character Roster at the end of
colored wires, blinking lights, and tiny Nether Realm. The gateway does not this module.
glass bubbles filled with strange gases affect animals, robots, or objects.
and liquids. The workings of the bomb If a Spirit Bomb were exploded on a Closing a Portal. There are a couple of
are bewildering and seem to disobey the city street, for example, any cars or ways to shut a gateway:
common laws of physics. buildings within the black portal would 1. Defeat Vortex. If the creature is
In order to understand exactly how to not be sucked into the gateway. They reduced to zero or fewer Health Points,
defuse the Spirit Bomb, the hero must would simply appear to be standing in a it is quickly drawn back to the Nether
succeed at an Incredible Intensity shifting area of darkness. Any people in Realm by the Rulers and the portal
Reason FEAT. Allow a character with the cars or buildings would be drawn vanishes.
the Electronics, Engineering, or through the gate to the Nether Realm, 2. Cameron's Device. In Chapter 21,
Repair/Tinkering Talent a +1CS on the however. the heroes may be given a football-
roll. shaped device. If it is thrown into a
Even if the player character was A Flawed Theory. What Cameron portal, the gateway quickly shrinks and
shown how to defuse the bombs by Seaver theorizes, and what Fu Manchu winks out of existence. If Vortex is
Cameron Seaver (in Chapter 21), the hopes, is that the infinite mystical present, he is forced to return to the
hero must still attempt the Reason energies of the Nether Realm will Nether Realm. Cameron's device can
only be used once.

9
CHAPTER 1: MUSEUM ROBBED!
SUMMARY: This chapter is for heroes topics pertaining to the supernatural. good publicity (and possibly a monetary
who did not play through Parts 1 and 2 Because specific details of the reward).
of the Gang Wars Trilogy. They learn crime are being withheld by the However, should they be reluctant,
about the theft of the artifact and are authorities, the museum's curator, have each of the player characters
drawn into the adventure. Mr. Maximilian Pride, refused to receive a message from the curator
comment to reporters." through contacts they had established
STARTING: When everyone is ready prior to the adventure. If a hero has no
to begin, read the following boxed text contacts, the curator simply places an ad
to the players: AFTERMATH: The theft of anything in all of the major newspapers in the
from the Met is a major media event. United States (he is a very determined
Not only is the crime detailed on the man!). Assume the ads are seen by the
While flipping through your local front page of every newspaper in the
Monday morning paper, you notice characters.
country, but it is also on national The notes (or ads) implore the super
an interesting article on the front television all day Monday.
page. heroes to meet with Mr. Pride at the
During the day, the heroes witness museum five minutes prior to closing
television interviews with celebrities of (4:55 p.m.) on Tuesday (the Met is
"PRICELESS MUSEUM PIECE the art community, all of whom are
STOLEN! closed on Mondays; this gives the
appalled that the security of the museum characters one full day to travel to
has been breached. If one artifact has Manhattan, if they are in another city).
Sometime after midnight last night, been taken, what is to keep the thieves
a priceless book was stolen from the A night watchman will be waiting for
from stealing other art treasures? them at the door.
Metropolitan Museum of Art in New Be sure the players realize the theft is
York City. Police have no suspects When the heroes decide to visit the
receiving a lot of public attention. A Met, proceed with Chapter 2.
and are continuing their robbery at the Met should be enough to
investigation. entice the heroes. By solving this
The book, oddly titled A Madman's KARMA:
important crime, the costumed Deciding to investigate without
Mutterings, is several hundred years characters can expect some
old and deals with requiring a note from the curator: +5

CHAPTER 2: AT THE SCENE


SUMMARY: The heroes visit the the Great Hall, which is currently willing to reveal some useful informa-
Metropolitan Museum of Art to look for decorated with medieval tapestries tion. Some of the most important
clues, either on their own initiative or at and weaponry, and into the library. questions and answers are the following
the request of the curator. Sitting in a comfortable chair is an ones:
elderly man wearing a fine suit. He is
STARTING: When you are ready to reading today's issue of the Daily 1. How was the book stolen? The theft
begin, read the following text to the Bugle. took place in the library — the same
players: "Hello, I'm Maximilian Pride, the room the heroes are sitting in. The book
curator." was kept in a locked case, which was
It's nearly five o'clock—closing smashed to bits. There were no signs of
time at the Met. An elderly forced entry into the museum. During
ENCOUNTER: Mr. Pride asks the the robbery, alarms mysteriously
watchman named Harry meets you at heroes to be seated at an old oak table in
the entrance to the famous museum, malfunctioned and security cameras
the library. Although he has been asked recorded only static.
just as the last visitors are leaving. by the police to remain silent, recent
Unfortunately, your guided tour is (The truth of the matter is that the
events have caused Mr. Pride to believe Fixer used his gadgets to scramble the
short, for your destination is nearby. the police are going to need all of the
Harry leads you through museum's security systems. Then, he
help they can get. He is prepared to smashed the case with a nearby chair,
answer the heroes' questions, and he is took the book, and made a clean
getaway.)

10
2. Was anything else stolen? Several veals how to create an assortment of up to $50,000 for the return of the book.
other valuable texts on display with the gruesome monsters. Apparently,
book in question were left untouched. Bartholomew Jacobs was burned Another Clue. Choose one of the player
When the guards discovered the theft, because he summoned such creatures characters at random and secretly
they found no sign of any intruders, from the spirit world. attempt a Typical Intensity Intuition
except for one incriminating clue. Originally, Mr. Pride put little FEAT for that hero. If the roll is
credence in the legend, considering it an successful, read the following aloud for
3. What is the evidence? Nestled upon amusing anecdote. He has recently everyone to hear:
the ruins of the display case was a hat, changed his opinion, however.
similar in style to that made famous by When the curator read the newspaper
the gangsters of the 1920s — a wide- Recent Weird Happenings. Read the article, a different headline caught
brimmed fedora with the crown creased following to the players: (enter chosen hero's name) attention.
lengthwise. Stuck into a black band This other article says:
around the hat was a note that read: Mr. Pride opens today's Daily
Bugle, lays it on the table, and points "CAR BOMB KILLS THREE,
"Hammerhead's puttin' the hammer to one of the headlines: INJURES SEVEN
down!"
"ROXXON WHIZ KID "Last evening a bomb exploded
The police took the hat and note, but KIDNAPPED BY PHANTOMS inside a car parked in front of
the watchman (Harry) had read it, and Antonio's House of Pasta, a
later told the curator. "A bizarre incident occurred late restaurant frequented by members of
last night at the Upper East Side New York City's criminal
4. Who is Hammerhead? Mr. Pride home of Cameron Seaver, a fifteen- underworld. Three patrons died on
knows that Hammerhead is the year-old genius employed by Roxxon the scene, while seven others were
notorious godfather of a Maggia Oil. The youth was gravely injured.
"family." He explains that the Maggia is supposedly kidnapped by 'horrible "The authorities have no suspects
a powerful international crime cartel ghostly ninjas who could walk and are continuing their
composed of many smaller families. Of through walls.' investigation. Responding to
importance in the Manhattan area are "According to police, the Seavers' reporters, Lieutenant Angus Lamont
the Silvermane family, headed by Silvio home was entered by unknown of the NYPD blamed the incident on
Manfredi, the Hammerhead family, assailants shortly after midnight. As a feud between rival factions of the
headed by the super-criminal no valuables were taken, police Maggia. One of the dead, Mr. Luigi
Hammerhead, and the Nefaria family, speculate that the 'phantom ninjas' Cappuccino, is a reputed Maggia
headed by Whitney Frost. came only to capture Cameron boss."
Seaver.
5. What is the name of the book? The "The boy's parents, who witnessed The curator asks the characters to
book is titled A Madman's Mutterings. It the entire episode, were unharmed. leave a telephone number or an address
was written in 1690 by a man named Currently, they remain sequestered in where they can be reached. If they do
Bartholomew Jacobs, who was burned their home and refuse to speak with not (because of secret IDs or whatever),
as a witch in 1692. reporters. Mr. Pride states that he will take out ads
Because of the fragile nature of the "Representatives from Roxxon in the Daily Bugle in order to contact
book, Mr. Pride has never endeavored to have no comment." them.
read it, nor has he allowed anyone else
to handle it. However, he knows the
Mr. Pride explains that he believes AFTERMATH: If the heroes want to
writing consists of a hodgepodge of
Hammerhead deciphered the book and speak with Lieutenant Lament, go to
myths and speculations about the
used it to kidnap the whiz kid. He warns Chapter 4.
supernatural. The book is thought to be
the heroes that more supernatural crimes If they choose to investigate the scene
confusing and tedious to read.
are imminent. at Antonio's House of Pasta, turn to
The curator is aware of a legend
The curator told the police of his fears, Chapter 5.
concerning the book (which is often told
but they laughed at him. He begs the If the heroes decide to visit Cameron
during tours of the museum). According
heroes to recover the book, "before the Seaver's parents in order to learn more
to the tale, A Madman's Mutterings was
Maggia unleashes an army of ghosts about the phantom ninjas, turn to
written in a secret code, which when
upon the city!" Chapter 6.
deciphered, re-
If your players are heavily motivated If they choose to investigate Roxxon
by money, Mr. Pride is willing to offer Oil, go to Chapter 8.

11
CHAPTER 3: THE EVENING NEWS
SUMMARY: This chapter is for heroes "CAR BOMB KILLS THREE, "According to police, the Seavers'
who played the first two modules and INJURES SEVEN home was entered by unknown
are continuing the Gang Wars Trilogy. "Last evening a bomb exploded assailants shortly after midnight. As
They learn that the street war is inside a car parked in front of no valuables were taken, police
escalating and that an employee of Antonio's House of Pasta, a speculate that the 'phantom ninjas'
Roxxon Oil was kidnapped by restaurant frequented by members of came only to capture Cameron
phantoms. New York City's criminal Seaver.
underworld. Three patrons died on "The boy's parents, who witnessed
STARTING: In Part 1, the heroes the scene, while seven others were the entire episode, were unharmed.
defeated Mister Fear and several other gravely injured. Currently, they remain sequestered in
costumed villains. They also discovered "The authorities have no suspects their home and refuse to speak with
the bizarre hypnoporter machine. and are continuing their reporters.
However, they did not recover the stolen investigation. Responding to "Representatives from Roxxon
book. reporters, Lieutenant Angus Lamont have no comment."
In Part 2 they find out that Mentallo of the NYPD blamed the incident on
and the Fixer are really the mysterious a feud between rival factions of the
Boss. They also witnessed the rebirth of The heroes will probably realize that the
Maggia. One of the dead, Mr. Luigi "ninjas" are in fact tong, the Chinese
the nefarious Fu Manchu, whose globe- Cappuccino, is a reputed Maggia
spanning criminal empire, the Si Fan, assassins they met in the previous
boss." adventure.
threatens to takeover the world.
After the characters have tied up any The second article says:
loose ends (and recovered lost Health AFTERMATH: If the heroes want to
"ROXXON WHIZ KID meet with Lieutenant Lament, go to
Points), it is time to bring the Gang War KIDNAPPED BY PHANTOMS
to a dramatic conclusion. Chapter 4.
"A bizarre incident occurred late Should they choose to investigate the
When you are ready to begin Part 3, last night at the Upper East Side
read the following to the players: scene at Antonio's House of Pasta, turn
home of Cameron Seaver, a 15-year- to Chapter 5.
old genius employed by Roxxon Oil. If the heroes decide to pay the Seavers
While flipping through today's The youth was supposedly kidnapped a visit, turn to Chapter 6.
Daily Bugle, two articles grab your by 'horrible ghostly ninjas who could If they want to go to the Roxxon
attention: walk through walls.' Building, proceed with Chapter 8.

12
CHAPTER 4: MONGOOSE WANTS BLOOD
SUMMARY: The heroes visit police Powers. However, Mongoose does not armored truck protects the driver and
headquarters to speak with Lieutenant have them on for long. any passengers as if they were wearing
Lament, who is in charge of As soon as they see their boss, the five Remarkable Body Armor.
investigating the Gang War. They also henchmen go to work. During the first
prevent a breakout by Mongoose. round of action, each of them covers his The Guardsmen. If the player
nose and mouth with a small gas mask characters are about to lose the fight,
STARTING: Use any of the city maps and draws his machine pistol. One of allow the two Guardsmen to recover
that came with either the Advanced Set them fires a burst into the air and orders from the knockout gas and help the
or Basic Set game. Pick any suitable everyone to "kiss the pavement!" heroes. They are security officers from
building to be police headquarters. Place At the same moment, Mongoose the Vault, a prison for super-powered
a marker in front of the building to releases Stunning Gas from his gauntlets criminals, and wear armor produced by
represent the armored car. (the Guardsmen were unaware of this Stane International. They are highly
When everyone is ready, read the secret weapon) which fills the area trained professionals. Their statistics
following boxed text aloud: around the villain and knocks out the may be found in the Non-Player
Guardsmen. Any heroes in the smoke- Character Roster section of this
As you approach police head- filled area must succeed at an Unearthly adventure.
quarters, you see a commotion on the Intensity Endurance FEAT or fall
street outside the building. An unconscious for 1-10 turns. Most of the The Police. After the battle has raged
armored van is parked there, and a civilians succumb to the gas. Others for 1-5 turns, 1-10 officers storm out of
crowd of reporters and civilians has stumble away from the armored van, police headquarters. They help the
formed a ring around the vehicle. coughing and choking. heroes and try to keep civilians from
Standing in front of a camera is a Unless the heroes stop them all, one of being hurt.
very attractive newswoman. You the five thugs frees Mongoose on the
hear her speak into a microphone. following turn. If his goons fail, Typical Policeman
"Just moments ago, this heavily Mongoose tries to break his restraints.
armored truck arrived on the scene. This requires a red FEAT result on the F GD 10 Health: 36
Inside is a vicious criminal known Feeble column of the Universal Table. A GD 10
only as the Mongoose. He is The super villain spends all of his 36 S TY 6 Karma: 18
suspected of numerous murders in Karma points in the attempt. E GD 10
the Manhattan area. I have learned If Mongoose is freed, he savagely R TY 6
that he has been brought here to be attacks the nearest hero. Any thugs who I TY 6
interrogated by Lieutenant Lament, were not incapacitated shoot at the P TY 6
who is in charge of investigating the player characters, and might even try to
growing Gang War. Is it possible that take hostages. Talents: Law Enforcement skill.
Mongoose is involved? That is the This continues until Mongoose has
question everyone here wants to ask lost over half of his Health Points, at Weaponry: Billy club and handgun.
... I see that the doors of the armored which time the villain's desire for
truck are opening ... The Mongoose freedom overcomes his lust for blood. Lieutenant Lamont. After the situation
is stepping out... Oh my God!" Mongoose uses his Hyper-Speed to try with Mongoose is under control, the
and escape from the heroes. His heroes enter the building and meet the
henchmen try to escape in the lieutenant. The way that Lieutenant
ENCOUNTER: Five of the spectators
Guardsmen's truck. Lamont reacts to them depends upon
in the crowd are Mongoose's henchmen.
their Popularity and their actions in the
They are armed with machine pistols.
Armored Truck previous battle.
For their statistics, use those given for a
When the player characters begin
"Typical Maggia Thug" in the Non-
Control Speed Body Protection asking the lieutenant questions, allow
Player Character Factions section.
TY TY RM RM the hero with the highest Popularity to
When Mongoose steps out of the
attempt a Popularity FEAT. If the roll is
armored truck, he is escorted by two
For those of you unfamiliar with the failed, Lieutenant Lamont refuses to
Guardsmen. He is restrained by
Advanced Rules, Protection is a new speak with the heroes and demands that
inhibitor bands. While wearing them, he
attribute for vehicles that represents the they leave the building.
suffers a -5CS on all physical abilities
equivalent amount of Body Armor the If the result is green, the officer
(FASE) and a -7CS on the use of all
vehicle provides those within. Thus, the answers only one or two of their
questions before asking them to leave.

13
If the result is yellow or red, the doubts there is any connection between The lieutenant requests that the heroes
lieutenant freely answers all of the the stolen book and the increase in gang contact him if they get any new
heroes' questions. violence. information. He gives them his office
Allow the characters a +2CS on the telephone number.
Popularity FEAT roll if they captured 3. What do you know about the boy
Mongoose. Give them a -4CS penalty if who was kidnapped? He is not AFTERMATH: If the heroes want to
Mongoose escaped. investigating this case either. All he look for clues at Antonio's House of
Some of the most important questions knows is that the kid was taken by tong. Pasta, continue with Chapter 5.
and answers are the following ones: Lieutenant Lamont suspects it may be a If they decide to visit the Seavers'
case of industrial terrorism on the part home, turn to Chapter 6.
1. What do you know about the Gang of one of Roxxon's foreign competitors. Should they choose to investigate
War? Lieutenant Lamont's preliminary He has no idea which corporation would Roxxon Oil, go to Chapter 8.
investigation has revealed there is a do such a thing. (Actually, Cameron If the heroes want to take a day off,
struggle for control of the Lower East Seaver was kidnapped by the Si Fan.) proceed with Chapter 10.
Side between Hammerhead's branch of
the Maggia and a new gang called the 4. How is Mongoose involved? The KARMA:
Faces of Fear. He does not know who detective believes that Mongoose has Capturing Mongoose: +100
the leader of the Faces of Fear is, or that carried out several assassinations for the Allowing Mongoose to escape: -40
Fu Manchu and the Si Fan are also Maggia, and he wants to interrogate the Capturing the five thugs: +45
involved. villain before he is taken to the Vault. For each thug who escapes: -15
The lieutenant does not yet know for The Guardsmen must come to
2. What do you know about a book certain if his suspicions about the rescue: -20
stolen from the Met? He is not directly Mongoose are correct. (The truth is that For each bystander who is
involved in that investigation, but he is Mongoose is a hired killer, but he is not injured: -20
aware that Hammerhead is a prime involved in the Gang War.) If anyone is killed: -ALL
suspect. The lieutenant

14
CHAPTER 5: THE HOUSE OF PASTA
SUMMARY: The heroes investigate with a nasty surprise. It was built by the killer robot, give the heroes a +1CS on
the scene of the car-bombing, and find a Fixer with the express purpose of the FEAT roll.
memorial service for the dead gangster wiping out Maggia thugs. If the roll is missed, the Maggia
in progress. The ceremony is interrupted Concealed beneath the wreath of cronies refuse to speak to the player
by a robot duplicate of Hammerhead. flowers and its long coat, the robot is characters.
carrying a sub-machine gun. The heroes A few of the most important questions
STARTING: Use any of the city maps have one round to react before it opens and answers are listed below:
included with either the Advanced Set fire on the crowd of mourners.
or Basic Set. Pick a building to be the 1. Who sent the robot? They guess it
location of Antonio's House of Pasta. Hammerhead Robot was sent by a new gang called the Faces
Place a marker in front of the restaurant of Fear. (They are correct.)
to represent the limousine. F EX 20 Health: 120
Because the action takes place on the A RM 30 2. Who is the leader of the Faces of
street, an interior map is not necessary. S RM 30 Karma: 0 Fear? Someone known only as the
When everyone is ready to begin, read E IN 40 Boss. (In truth, the Fixer and Mentallo
the boxed text aloud: R TY 6 are both leaders of the Faces of Fear.)
I S0 0
Down the street from you is P S0 0 3. Is the Boss responsible for the car
Antonio's House of Pasta. The car bomb? The thugs believe so. (They are
bomb nearly destroyed the front of KNOWN POWERS: correct.)
the restaurant. The bricks of the front Body Armor: The robot is constructed of
wall are scorched. The broken Remarkable Strength materials, granting 4. Where is Hammerhead? He is
windows have been covered with it the equivalent of Remarkable Body hiding out. They don't know exactly
sheets of plywood. Nailed to the door Armor. where (and wouldn't tell if they did).
is a big sign which says, "CLOSED
FOR RENOVATION." There are six Maggia henchmen in the 5. Did Hammerhead steal a book from
Hanging on the front wall and crowd. If the robot attacks them, they all the Met? They don't know anything
littering the sidewalk are wreaths of run for cover. If the heroes attack the about A Madman's Mutterings. (The
flowers. On a wooden stand in front robot before it shoots into the crowd, the truth of the matter is that the Fixer stole
of the door is a large photograph of a thugs believe the machine is really the book and gave it to Fu Manchu.)
middle-aged man. Written on a sign Hammerhead and help it battle the
beneath the picture are the words, player characters. 6. Do you know anything about the
"IN MEMORY OF LUIGI During the commotion, the limo boy who was kidnapped? They heard a
CAPPUCCINO." speeds away. The driver is one of the rumor that Cameron was taken by the
A group of about 12 well-dressed Faces of Fear. If the heroes catch him, Faces of Fear, who plan to hold him for
people stands around the photograph. the goon refuses to answer their a big ransom. They supposedly want the
Their heads are bowed. One of them questions. money to finance the Gang War.
is a priest. (Actually, the Si Fan took him.)
Suddenly, a long black limousine Limousine
hurtles around the corner and squeals AFTERMATH: If the heroes want to
to a stop in front of the restaurant. Control Speed Body Protection speak to Lieutenant Lamont, turn back
The door opens and out steps a man PR GD EX GD to Chapter 4.
wearing a black hat and trench coat. If they decide to visit the Seavers'
He is carrying a wreath of flowers. For an explanation of the Protection home, continue with Chapter 6.
From your vantage point down the attribute, see Chapter 4. Should they choose to investigate
street, you hear one of the mourners Roxxon Oil, go to Chapter 8.
cry out, "Boss, what are ya doin' Some Answers. After the battle, the If the heroes want to take a day off,
here?! The cops are lookin' all over heroes might want to ask the Maggia proceed with Chapter 9.
for ya!" henchmen some questions. The thugs
give up some information if one of the KARMA:
heroes gets a yellow or better result on a Defeating the robot: +40
ENCOUNTER: The man in the trench
Popularity FEAT roll. For each bystander who is
coat looks exactly like Hammerhead.
Because the gangsters realize the injured: -20
However, it is actually a robot duplicate
player characters saved them from a If anyone is killed: -ALL

15
CHAPTER 6: CAMERON COME HOME
SUMMARY: The heroes visit Cameron vously drinking a cup of coffee. From turbed him so much that he went to bed
Seaver's parents in order to uncover the tired look on their faces, it appears early. When his parents asked about it,
clues concerning the boy's kidnapping. they have not slept since the kidnapping. Cameron only mumbled something like,
The Seavers are happy to see the "They want me to read that book, but I
STARTING: The Seavers' home is heroes. "Please, come in," says Mr. don't want anything to do with that stuff.
located in a well-to-do neighborhood on Seaver. "Have you found our son yet?" They can't make me read it!"
the Upper East Side of Manhattan. A asks Mrs. Seaver. Mr. and Mrs. Seaver assumed that
map of the house is not required. The following are some important Roxxon wanted their son to take another
When you are ready to proceed, read questions the heroes should ask university course, and didn't pursue the
the following text aloud: Cameron's parents: matter further.

You are standing on the sidewalk 1. What happened? Mr. Seaver tells 5. What does Cameron do at Roxxon?
outside the Seavers' home. It is a the story: "It was just after midnight, They have no idea. The project he is
very nice house surrounded by a high and everyone was in bed, when I heard working on is top secret. Cameron can't
stone wall. The gate is closed. my son scream. My wife Helen and I even tell his folks about it. The only
From its position at the top of the rushed to see what was wrong. We flung thing they know about his job, other
wall, a video camera watches you open the door to Cameron's bedroom. than he is very well paid, is that
impassively. A man's voice crackles Inside, we saw him being taken out the Cameron has an assistant whom he
from an intercom on the wall nearby, window by a man wearing a dark green cares for very much.
"My name is Officer Hanlon. What is ninja costume. Standing like statues in
your business here?" the shadows of the room were several 6. Who is the assistant? Her name is
other ninjas, but they were different. Sammy Sung. She lives in Chinatown.
They were like ghosts. We could see The Seavers give the heroes the address.
ENCOUNTER: Officer Hanlon has
right through them!
been assigned as a bodyguard for
"The one who seemed to be the leader The Aspirator. Before the heroes leave,
Cameron's parents. If the heroes wish to
pulled off his hood and spoke to Helen Mrs. Seaver explains that Cameron
speak with the Seavers, they must first
and me. I'll never forget what he said. occasionally suffers from asthma
persuade the policeman to let them
He said, 'Behold the parents of the attacks. His aspirator (which is
inside.
Sacred Child! Do not fear for your son. sometimes known as an inhaler) injects
Any hero who tries to talk his way
He is as my own son now, for through a medicinal mist into his lungs that
inside may attempt a Popularity FEAT
his genius the Golden Empire shall rise!' provides quick relief from an asthma
roll. A yellow or red result is required
"The one who spoke suddenly reached attack.
for success. If the roll is failed, Officer
out and touched Helen and me. His Mrs. Seaver knows Cameron does not
Hanlon asks all of the heroes to leave.
ghostly hand went right into us! We have his aspirator with him. She takes it
Should they refuse, he immediately calls
both screamed and collapsed to the out of her pocket and gives it to one of
for backup (which arrives in 1-10
floor. That's all we remember. Our the heroes (chosen at random). "If he
minutes).
butler called an ambulance, but we has an attack, he might die without his
If the heroes captured Mongoose (in
awoke before it arrived ... You've got to aspirator. Please, take this to my boy,"
Chapter 4), grant them a +2CS to the
save our son from that madman!" she pleads.
roll (news of the battle has spread
throughout the police department). If the
2. What did the leader look like? He AFTERMATH: If the heroes choose to
player characters allowed Mongoose to
was a tall middle-aged Chinese man. visit Lieutenant Lament for the first
escape, give them a -2CS penalty.
His eyes were piercing and evil. His time, turn back to Chapter 4.
If the adventurers have failed to
black mustache was long, and it hung If they are going to Antonio's House
persuade Officer Hanlon to let them
down below his chin. (The man was Fu of Pasta for the first time, go to Chapter
inside, they have another alternative -
Manchu.) 5.
they can call Lieutenant Lament and ask
Should they decide to visit Sammy
him to intercede on their behalf. If the
3. What is the Golden Empire? They Sung in Chinatown, proceed with
heroes are on good terms with the
have never heard of it before, and have Chapter 7.
detective (i.e., they succeeded at a
no idea what it might be. Finally, if they are going directly to
Popularity FEAT in Chapter 4), he
Roxxon Oil, move ahead to Chapter 8.
phones Officer Hanlon and orders him
4. Do you know anything about a book
to let the heroes speak with the Seavers.
stolen from the Met? No, but the KARMA:
question causes them to remember that Promising to find Cameron: +10
The Seavers. Once inside the house, the
Cameron had received a phone call the Taking the aspirator: +10
heroes find Mr. Seaver pacing the floor
night he was abducted. The call dis- Failing to get inside the house: -40
of his library. Mrs. Seaver sits in a high-
backed leather chair nearby, ner-
16
CHAPTER 7: TROUBLE AT SAMMY’S
SUMMARY: The heroes meet Sammy The building is 10 areas tall. A falling want you, too. Be careful, Sammy.
Sung in Chinatown, just in time to character plummets 3 areas on the first Love, Cameron."
thwart an attack by Si Fan assassins. round, 6 areas on the second, and the
From Sammy, the player characters remaining 1 area on the third turn. 3. Who are "they"? Sammy doesn't
learn that Hiram Jones is a project Anyone who smacks the pavement takes know who Cameron is talking about or
coordinator at Roxxon who was damage as if he made a Charging attack why they want him.
working with Cameron Seaver. against the street's Excellent material
strength. 4. Who is Hiram Jones? He is the
STARTING: Use a 10-area-tall project coordinator at Roxxon who is
building on whatever map you are Stopping a Fall. Trying to catch a working with Sammy and Cameron. She
using. flagpole, light post, or ledge while doesn't believe he could be involved in
Because the action takes place on the falling is an Agility FEAT of intensity kidnapping Cameron. "Hiram's such a
roof, an interior map of the apartment is equal to the speed of the fall (Poor nice man," she says.
not required. Intensity on the first round, Typical on
When the heroes arrive at Sammy's, the second, and Good on the third turn). 5. Where can we find Hiram? Sammy
they find a note taped to the front door. A character on the ground or one who doesn't know his home address. She tells
It says, "Tommy, I'm on the roof with can fly might try to catch a falling hero. the heroes that Hiram is almost always
the pigeons. Come on up. Love, Use either the Advanced Set or Basic at Roxxon Plaza in Midtown Manhattan.
Sammy." Set rules to resolve the situation.
When the heroes step onto the roof, 6. What is the project Cameron was
read the boxed text aloud: Sammy Sung. During the battle, she working on? She refuses to talk about
flees down the stairs to her apartment the project. Sammy could lose her job if
From your vantage point on the and calls the police. Three squad cars she gives away top secret information.
roof of Sammy's apartment building, arrive outside the building in 3-30 "Hiram Jones is the only person
you can see the hustle and bustle of minutes. authorized to speak about it," she says.
Chinatown on the streets below. The After the fight, the heroes find Sammy "You'll have to talk to him."
neon spectacle is quite beautiful. locked in her apartment. They must
However, your reverie is succeed at a green Popularity FEAT to Questioning the Tong. Because of the
interrupted by the clattering and be allowed inside. If the roll is missed, Mental Barriers placed in the tong's
flapping of a flock of pigeons. The she refuses to let them in until the police minds, using Mental Powers to extract
frightened birds are flying out of a have arrived. information from them is virtually
wooden pen at the other end of the In either case, the heroes can impossible. For details about Mental
roof. Running among them is a eventually ask Sammy some questions. Barriers, see the description of a
terrified Chinese woman. She is No Popularity FEAT roll is required to "Typical Si Fan Assassin" in the Non-
pursued by a group of green-clad get the answers. The heroes will most Player Character Factions section.
tong! likely ask the following questions:
AFTERMATH: If the heroes decide to
1. Why are the tong after you? She meet with Lieutenant Lamont for the
ENCOUNTER: Sammy runs scream-
believes it has something to do with first time, turn back to Chapter 4.
ing toward the exit, where the heroes are
Cameron's disappearance. Sammy is If they are going to Antonio's House
standing. The tong do not hesitate to
very worried about Cameron. Although of Pasta for the first time, turn back to
attack the player characters. Five of
she is merely his assistant, she feels Chapter 5.
them are "Typical Si Fan Assassins,"
responsible for Cameron because he is If the characters plan to visit Hiram
while the sixth is a Phantom Tong as
so young. Jones at Roxxon Oil, proceed with
described in the Non-Player Character
Chapter 8.
Roster section of this module.
2. What do you know about the
kidnapping? She knows only what was KARMA:
Battling on the Roof. The tong use
in the newspapers. However, while she Capturing the Phantom Tong: +30
their martial arts talents to try and knock
was with the pigeons, she found a note Capturing the Si Fan assassins: +15
the heroes off the roof. Because of their
from Cameron. Preventing Sammy from being
skill, the assassins can Stun or Slam
The note says: "Sammy, I'm in big kidnapped: +30
opponents regardless of their
trouble. They say they'll hurt Mom and Allowing Sammy to be
comparative Strengths and Endurances.
Pop if I don't help them. I think Hiram kidnapped: -30
Anyone who is Slammed one or more
Jones is involved. They may Sammy is injured: -20
areas goes over the side.

17
CHAPTER 8: ROXXON OIL
SUMMARY: On their way to meet From the crowd someone yells, development here at Roxxon Plaza. It
Hiram Jones at Roxxon Oil, the heroes "Go ahead and try! (Enter a player appears that one of the demon-
become involved in an anti-pollution character's name) will protect our strators... Oh, no!"
demonstration. rights!" Someone else screams out, As you watch in horror, the man
"Yeah! And (enter name of another leaps out from the building and
STARTING: Roxxon Plaza is located hero) is here, too!" plummets toward the pavement!
in Rockefeller Center, a complex of 21 The man with the megaphone looks
skyscrapers. The enormous Roxxon at you. "Is that right?" he says. "Have
Plaza tower is 56 stories tall, and is Allow the player characters one turn
you heroes come here to protest to react. If the heroes don't get to him
headquarters of the world's largest oil against Roxxon's right of free trade?
company. first, the man falls three floors, then
Don't you realize that Roxxon pulls a cord and opens the parachute
If you are a proud owner of the supplies this great country with the
Deluxe City Campaign Set, you can find strapped to his back. Written in big red
energy it needs to survive? I'll ask letters across the chute are the words,
Roxxon Plaza on the map of west you only once before I have you
Midtown. "ROXXON KILLS."
arrested with the rest of this riffraff. Unless the heroes have already
If you do not own the campaign set, Are you heroes loyal Americans, or
but have the map included with the rescued him, the protestor glides down
are you law-breaking demon- three more stories to the 34th floor. At
Advanced Set rules, consider "Public strators?"
School #507" on the corner of 8th this point, his parachute snags a flagpole
Avenue and Buchanan Street to be protruding from the wall. The man is
Roxxon Plaza. Tell the players the ENCOUNTER: The man with the now in serious danger. The chute begins
building is actually 56 stories tall and megaphone is Roxxon's security chief. to rip. The heroes have two turns to get
not 4 stories, as it is marked on the map. In the lobby behind him are 10 heavily to him before his parachute tears. If they
If you only have the map found with armed guards, who come to the chief's don't, the demonstrator falls again-this
the Basic Set rules, consider the "Krupp aid at the slightest threat of trouble. time for real.
Building" on 7th Avenue and Cleveland They have the attributes of "Typical During the first turn of his fall, the
Street to be Roxxon Plaza. Inform the Maggia Thugs." man descends three stories to the 31st
players that the structure is 56 stories Allow the heroes to make a speech. floor. On the second turn, he plummets
tall. Do they support the anti-pollution six stories to the 25th floor. He drops 10
When the heroes approach the demonstrators, or do they argue in favor more stories on the third round, and the
building, read the boxed text aloud: of the rights of the oil company? remaining 15 floors on the fourth and
At some point during the heated final round. If he hits the pavement, he
debate, read the following aloud: dies immediately.
You are outside Roxxon Plaza. The
immense structure towers into the air. The Demonstration. The police begin
Walking in a circle near the Suddenly, one of the protestors
points into the sky and screams, carting off the protestors. They do not
entrance is a group of about 20 struggle, but must be physically picked
civilians. They are carrying signs and "Look! That guy's gonna jump!"
Standing on the ledge of the up and put into police vans.
chanting very loudly, "Roxxon kills! If the heroes spoke in favor of Roxxon
... Roxxon kills!" Roxxon building at about the 40th
floor is a man wearing a blue Oil, the Roxxon security chief allows
Several news stations are filming them to enter the building unmolested.
the demonstration. Police are begin- jumpsuit and a red cap. The wind
blows fiercely. It seems that the man Once inside, they meet Hiram Jones (see
ning to arrive on the scene. below).
A man wearing mirrored sunglas- can barely stand on the ledge.
The man with the megaphone If the player characters took the side
ses and a very expensive business of the protestors, the security chief
suit exits the building carrying a shouts up to him, "Hey you! Come
down from there this instant! I don't demands that the police arrest them.
megaphone. His amplified voice Determine which hero has the highest
yells above the crowd, "Roxxon is know what kinda stunt you're trying
to pull, but it won't work!" Popularity and use his score to attempt a
spending millions of dollars to Popularity FEAT for the group. Allow
cleanup the oil spill. We are doing News cameras pan up to get a good
shot of the man. You hear a reporter the characters to spend Karma on the
the best we can. Your demonstration roll. If the characters saved the
is only making things worse. If you say, "We have an exciting
parachutist,
do not disperse immediately, I am
authorized to have you all arrested!"

18
give them a +2CS on the roll. If the man blackmailed. Unless he continues to The security chief is monitoring the
died, give them a -4CS penalty. smuggle information and equipment out heroes' conversation. He is being paid
If the result is yellow or red, the police of Roxxon for the Celestial One to use, by Fu Manchu to keep an eye on Hiram
do not arrest them. The heroes may then Hiram's family will be killed.) Jones. While the characters are speaking
enter Roxxon Plaza. to Hiram, the security chief calls three
If the result is white or green, the 2. What project was Cameron working super villains and offers them a job —
authorities ask the heroes to come down on? He can only tell the heroes that it to kill the heroes!
to the station. Because they are involves developing a source of
supposed to be heroes, they should not limitless energy. Without Cameron's AFTERMATH: When the heroes leave
resist the police. If the characters attack genius, Hiram is struggling to keep the Roxxon Plaza, proceed immediately
the cops, the results are left to the Judge. project alive. This is why he is with Chapter 9.
The heroes should suffer serious Karma overworked. (The project is called
and Popularity losses (at least – 60 Project: TODE. The name is an KARMA:
Karma and half of all Popularity). They acronym for Tapping Other Saving the parachutist: +20
become hunted criminals if they are not Dimensional Energies.) Allowing him to die: -ALL
captured. Surrendering to the police: +5
If they surrender, the heroes are taken 3. Why were protestors outside? Last Resisting arrest: -60
to police headquarters and held for week a Roxxon tanker was involved in a
questioning. After a short while, they minor oil spill off the coast of Long POPULARITY: Because the media is
discover that all charges against them Island. Although the incident was reporting the events at Roxxon Plaza
have been dropped by the president of quickly and efficiently taken care of, the live, the heroes' Popularity is at stake.
Roxxon Oil. protestors continue to use the accident
to discredit Roxxon. (That is Hiram's Speaking in favor of
Hiram Jones. When the heroes finally point of view. Actually, the spill is protestors: +1
enter the building, they find the security much larger than reported, and the Speaking in favor of
chief and three guards sitting behind a cleanup efforts have been minimal.) Roxxon: -2
huge information desk. Saving the parachutist: +2
When the player characters ask to 4. Do you know anything about the Allowing him to die: -5
speak with Hiram Jones, the security stolen book or the Gang War? He Arrested by police: -1/2 total
chief calls Hiram on the telephone, then doesn't know anything useful about
informs the heroes that Mr. Jones will either one.
be down shortly. The guard instructs the
characters to wait in a nearby The Watcher. At some point during
conference room. their conversation with Hiram, pick one
After several minutes, Hiram enters of the heroes at random and allow him
the conference room and introduces or her to attempt an Excellent Intensity
himself to the heroes. He is a frazzled Intuition FEAT. If the roll is successful,
middle-aged man, who appears near the the hero gets the feeling they are all
point of a breakdown. He has worn the being watched.
same suit for several days, and hasn't The lens of a video camera is
showered for the same amount of time. disguised as a black dot on the face of a
After asking the heroes what they clock hanging on the wall. If the
want with him, Hiram wearily answers characters actively search for
their questions as follows: surveillance equipment, they find the
camera if they succeed at a Remarkable
1. What do you know about Cameron's Intensity Intuition FEAT.
disappearance? He claims to know only If the camera is found, Hiram
what was revealed in the newspapers. apologizes and explains that security is
(He is lying. Hiram knows that someone very tight at Roxxon because of
called the Celestial One has Cameron, industrial espionage. "It has nothing to
but he doesn't know where the boy is do with you specifically," he says.
being kept. Hiram would like to tell the "Please, do not be insulted. I did not
heroes the truth, but he is being even know this room was monitored."

19
CHAPTER 9: MAYHEM IN MIDTOWN
SUMMARY: After exiting Roxxon Clinging to the wall of a skyscraper is moved 1 area away from the fire and
Plaza, the heroes discover Mad-Dog, the across the street from the burning does not explode.
Fly, and Rhino causing mass destruction cars is a super villain you know as The heroes may try to put out the fire.
nearby. the Fly. His wings blur into a frenzy, It is burning with Incredible Intensity,
creating a windblast that sends and inflicts Good damage to anyone up
STARTING: Use the same map you another car tumbling through the air to 1 area away from the fire and Feeble
used in the last chapter. The action takes to crash and burn on the pile of damage to anyone up to 2 areas away.
place on any street two or three blocks destroyed police vehicles! If the heroes fail to move the truck or
away from Roxxon Plaza. Simply pick a The Fly shouts above the mayhem, put out the fire, the gasoline ignites
suitable location. "Bring (enter name of a player creating a massive fireball. The blast is
When you are ready to proceed, read character) to me! Tell (enter name of Monstrous Intensity, and causes
the boxed text aloud: another hero) that I am here to fight! Monstrous damage to anyone in the
I'll destroy them all!" same area as the truck. Everyone in
As you step out of Roxxon Plaza, a adjacent areas suffers Remarkable
police car flies past with its siren damage, while anyone within 2 areas
ENCOUNTER: Mad-Dog and Rhino away takes Typical damage.
blaring. Looking in the direction the are each lurking in nearby buildings.
squad car is headed, you see a pillar They are watching and waiting for the
of smoke rise into the air a couple of Avengers Assemble! If Rhino, Mad-
heroes to be lured into battle with the Dog, and the Fly have defeated the
blocks away. Fly.
Without warning, the city seems to player characters, the heroes are in big
When he gets the opportunity, Rhino trouble. The villains want blood! They
shudder from a thundering hurtles through the front wall of the
KABOOM! Another pillar of fire and begin hammering unconscious heroes
building and Blindsides a hero with his with their powerful fists.
smoke spirals into the sky. You hear devastating Charge attack. Mad-Dog
more sirens coming. It sounds like Before the villains kill anyone,
uses this distraction to Blindside a however, Iron Man and Thor arrive on
disaster has struck Midtown different hero.
Manhattan! the scene. They eventually defeat the
During the titanic struggle, the super-powered criminals.
authorities concentrate upon aiding the Injured heroes are immediately treated
When the heroes arrive at the scene of panicked citizens and putting out the by medical professionals who are
the battle, place two markers fire, and leave the fighting to the super waiting at the fringe of the battle.
representing the destroyed police cars to heroes.
one side of the road. Put a third marker If the player characters are losing the More Questions Than Answers. After
representing the squad car that is about battle, the police begin shooting at the the battle, the heroes can interrogate the
to be destroyed across the street. three villains. Their bullets can hurt the three villains. The bad guys only admit
Finally, place a marker representing the Fly and Mad-Dog, but have no chance that they were hired to kill the player
gasoline truck in the same area as the of harming Rhino — the heroes must characters. They will not reveal the
burning cars. take him out themselves! identity of their employer.
When you are ready to proceed, read
The Avengers have no information for
the following boxed text to the players: The Roxxon Truck. The tanker is filled the heroes. They are here only to pull
with gasoline, and it is very close to the the characters' fat out of the fire.
Two burning police cars are the blazing police cars. Firemen cannot get
source of the smoke and flames. close enough to spray the fire or the AFTERMATH: At this point, the
They are lying in a jumbled heap to truck with their hoses. heroes should need some time to
one side of the road. Near them is a The authorities frantically try to get recuperate. Go to Chapter 10.
long tanker truck with the name the heroes' attention in order to explain
"ROXXON" written on the side in the situation. The truck has been KARMA:
big black letters. damaged and cannot be driven. A hero Defeating the Fly: +75
People and cars are fleeing the area is needed to physically move it away Defeating Mad-Dog: +40
in a panicked mob. The traffic jam is from the fire. Defeating Rhino: +75
preventing other police cars and fire Once they are aware of the situation, The Avengers must help: -20
trucks from getting close to the the heroes have two turns to act before Saving the Roxxon truck: +20
scene. the vehicle explodes. Pushing, pulling or Allowing the truck to explode: -20
lifting the truck is an Amazing Intensity If anyone is killed: -ALL
Strength FEAT. If successful, the tanker

20
CHAPTER 10: SOME TIME OFF
SUMMARY: The heroes decide to Turning on your television, you see a make a request that the super heroes
either spend the day resting, searching picture of the rampaging Rhino and come down to the station for some
for clues, or performing the duties of hear the following newscast: more questioning. So, if you're
their civilian identities (if they have listening to this newscast, guys, you
secret IDs). "... Yesterday, the hustle and bustle know that the police want a word
of Manhattan's Financial District was with you."
STARTING: Heroes with secret IDs disrupted by the sudden appearance
often have day-to-day responsibilities in of several super-powered criminals,
their civilian lives (families, jobs, and so ENCOUNTER: During the time
who began a devastating battle with between encounters, the heroes may
on). Because this adventure takes place the super heroes known as (enter
over several days, such heroes must see wish to dig for clues or consult contacts
names of player characters). they had established prior to beginning
to their obligations between encounters. "During the mayhem, several
Karma awards for making and breaking the adventure. Any such clues or
police cars burst into flame. Thanks contacts are left to the creativity of the
commitments can be found on page 23 to the quick actions of the heroes, a
of the Basic Set Campaign Book, and on Judge.
stranded Roxxon tanker truck was
page 37 of the Advanced Set Players' moved to a safe distance away from
Book. AFTERMATH: When the heroes
the fire, averting what could have decide to visit Lieutenant Lamont, turn
In this chapter the heroes discover been a catastrophic explosion.
how their actions (and those of the to Chapter 11.
"After the smoke had settled, the
villains) are being viewed by the public. Fly, Mad-Dog, and Rhino were taken
The following newscast concerns the POPULARITY: The heroes may be
into police custody. made to look good or bad, depending on
events that took place during the heroes' "When asked if this incident had
battle with the Fly, Mad-Dog, and their actions. Either the Basic Set rules
any connection to the Gang War, or the Advanced Set rules may be used
Rhino. The Judge should feel free to add Lieutenant Lament of the NYPD had
more details, describing the specific to determine awards and reductions of
no comment. Popularity. As a general guide:
actions of the heroes and villains. "However, the detective did
Read the following boxed text to the Positive media coverage: +1
players: Negative media coverage: -3

21
CHAPTER 11: THE DEAD SHALL RISE

SUMMARY: This chapter unfolds written "ROXXON OIL" in big black oozing onto the street around the
while the heroes are en route to their letters. wrecked vehicle.
meeting with Lieutenant Lamont. The Police outfitted in riot gear are Many of those in the crowd panic,
characters encounter a lunatic who struggling to keep the protestors out while others become totally outraged
warns, "The end is near!" Ironically, the of the path of the trucks. News and attack the police! This mob is out
madman nearly brings about people and cameras are everywhere. of control!
Armageddon himself. One of the demonstrators catches
your attention. He is a bizarre man ENCOUNTER: The trucks are loaded
STARTING: Use any of the city maps wearing tattered gray robes. His head with barrels of toxic waste, which is
included with either the Advanced Set is shaved bald. The man carries a tall being shipped to a new landfill in the
or Basic Set for this encounter. Place sign that says "REPENT YOUR burned-out slums of the South Bronx.
four markers on any street to represent a SINS." The demonstrators are vehemently
convoy of semi-tractor trucks. You can hear the bald man scream, opposed to the location of the landfill.
When you are ready to proceed, read "The End draws near! The dead shall The issue has been a point of debate for
the following boxed text to the players: rise! ... Repent your sins before several months, and has received
Armageddon strikes you down!" considerable news coverage.
A group of protestors has gathered on Ranting and raving, the man darts Allow the heroes to attempt Typical
the street. Many of them carry signs past the police, right into the path of Intensity Intuition FEATS. Those who
which read "NO NEW LANDFILL, the lead truck. The driver cranks the succeed remember seeing news reports
ROXXON KILLS," and "SAVE wheel to avoid the lunatic, and the about the debate, and realize the
THE PLANET" truck jackknifes onto its side. protestors are demonstrating against the
The crowd is walking along the You hear the sound of tearing new landfill.
street and shouting threats at a metal as a noxious cloud of yellow
convoy of four semi-tractor trucks. gas spews out of a rift in the truck's The Chemical Spill. The yellow gas
On the sides of the vehicles is side. Oily chemicals are cloud rising from the truck is highly
acidic. Anyone in the same area suffers
Good Intensity acid damage. The

22
victim sustains Poor damage on the next shops, and trying to kill the drivers of calm the mob. The results are the same
turn unless the acid is washed off. the other trucks. as those described above.
Luckily, the acid cloud is much lighter The heroes may decide to talk the If after 10 turns the heroes have not
than air, and rises rapidly into the sky. angry mob into leaving the area. This yet swayed the crowd, another squad of
After three rounds, it diffuses into the requires a red Popularity FEAT with a riot police arrives. They forcefully end
atmosphere, becoming harmless. +2CS (a bonus is give because the the riot by spraying the mob with water
The oily chemicals on the ground are crowd benefits by obeying). cannons and beating them with night
also acidic. They inflict the same If the roll is successful, the citizens sticks. An emergency team from
amount of damage as the gas to anyone quickly begin moving away. The Roxxon arrives to cleanup the mess, and
who touches the fluid. authorities regain control of the the situation is over almost as quickly as
The toxic waste is radioactive. situation. After a few minutes, an emer- it began.
However, it poses no immediate danger. gency team from Roxxon arrives and
Side effects of radiation exposure might begins cleaning up the chemical spill. AFTERMATH: After speaking to
not show up until months or years later. If the roll is missed, the infuriated reporters and the authorities about the
This event could be used by the Judge people ignore the heroes and continue to riot, the heroes should move on to their
as a reason why player characters (and endanger themselves and those around meeting with Lieutenant Lamont. Go to
possibly villains) develop new Powers them. A man armed with a riot stick Chapter 12.
later on in their careers. taken from a policeman smashes the
The heroes' main concern should be windshield of another truck, and begins KARMA:
keeping the crowd away from the toxic beating the driver. Others in the mob Swaying the crowd on the
waste. attack the trucks with whatever they can first try: +40
find (signs, tire irons, and so on). If they Swaying the crowed on a
The Mob Mentality. The street is filled are not stopped quickly, these irate later attempt: +20
with a panicked mob. Many of the people cause another chemical spill by Failing to sway the mob: -20
protestors have been pushed over the tipping over a truck. For each citizen who is
edge, attacking the police, looting The heroes can attempt another seriously injured: -20
Popularity FEAT each round they try to If someone is killed: -ALL

CHAPTER 12: A HOT TIP


SUMMARY: The heroes visit of your help. Unfortunately, I'm be brewing to a head. The Maggia has
Lieutenant Lamont and learn that he has afraid I've got to ask you for another taken a heavy beating, and the detective
some important news about the Gang favor. Please come into my office." believes they will retaliate in a big way.
War.
2. Is the oil spill somehow connected
STARTING: When the heroes enter the ENCOUNTER: He explains that one of to the Gang War? Lieutenant Lamont
police office, read this to the players: his informants has learned there is going had not thought about that angle before.
to be a major gang fight in Chinatown Thinking on it now, he doesn't feel there
sometime tonight. is a connection. (He is correct.)
Police headquarters is a madhouse Although he has requested extra
following the riot and the toxic patrols in the area, the lieutenant does
chemical spill. Many of the 3. Have you heard anything about
not believe the presence of more police Cameron Seaver? Nothing new. The
demonstrators sit along the hallways will stop the rumble from occurring.
with their hands cuffed. Some of kidnappers still have not demanded a
Thus, he asks the heroes to go to ransom.
them cheer when they see you, while Chinatown and keep an eye out for
others scowl and curse you for trouble.
interfering with their "demon- AFTERMATH: The heroes should be
Lieutenant Lamont answers the going to Chinatown. Turn to Chapter
stration." heroes' questions as follows:
Ahead you see Lieutenant Lamont. 13.
"Hello," he says. "I'm glad to see you 1. What else have you learned about
survived the riot. Thanks for all KARMA:
the Gang War? Only that events seem to Promising to stop the rumble: +5

23
CHAPTER 13: RUMBLE IN THE JUNGLE
SUMMARY: While patrolling Each turn the heroes fail to stop the get a few answers from them by
Chinatown, the heroes become involved sedan, a pedestrian is seriously injured. succeeding at a red Popularity FEAT
in a fight between street gangs loyal to Two of the goons open fire on the roll.
the Maggia and those loyal to the Faces player characters with their handguns. If the roll is missed, the gangsters
of Fear. Both sides have a hidden They take hostages if cornered. refuse to talk. Threatening to take them
advantage — the Maggia possesses a When the gangsters are captured, the back to the warehouse grants a +3CS to
suit of Mandroid battle armor and the heroes get some information out of them the next Popularity FEAT roll, but
Faces of Fear have planted a devastating by succeeding at a red Popularity FEAT incurs a -5 Karma penalty (it's not a
explosive! roll. Appropriate questions and answers very heroic thing to do).
are listed later in this chapter. If the roll If the second roll is missed, the thugs
STARTING: Use either the city map is missed, the thugs refuse to talk. only say, "It's not safe, man. That
included with the Advanced Set or the buildin's gonna blow! We haven't done
map found with the Basic Set. Pick a Follow the Leader. If the heroes play it anything wrong. Let us go!" They won't
suitable building to be the Orbison smart, they will not attack the gangsters answer any questions. Further
Warehouse. An interior map of the in the middle of a crowd of innocent Popularity FEATs are futile.
warehouse is included with this module. civilians. The heroes should choose to
When everyone is ready to proceed, follow the sedan, hoping it will lead A Little Information. If any of the
read the boxed text to the players: them to the rumble. Popularity FEAT rolls succeeded, the
If the player characters follow the car, heroes receive the following
Twisted into the exotic shapes of read the boxed text aloud: information by asking the right
Chinese characters, neon lights flash questions:
in the night. Crowds of hurrying After tailing the black sedan for
people scuttle beneath the glaring several blocks, you see its headlights 1. Who are you? They are members of
signs. Chinatown is always in a switch off as it quietly pulls into a the Faces of Fear, a new gang operating
frenzy. dark alley and stops. The masked in the area. Halloween masks are their
While patrolling the harsh men in the car stare intently at a trademark.
metropolis, furtive movements in a building across the street. A large
dark alley catch your attention. Three sign on top of the structure says 2. What are you doing here? Their
men carrying guns and wearing "ORBISON WAREHOUSE." gang is supposed to rumble with the
Halloween masks quickly pile into a Everything is quiet, too quiet after Maggia in the Orbison Warehouse, but
black sedan. Moving with the slow the hubbub of Chinatown. the Boss did a double-cross — he
grace of a shark, the dark auto pulls planted a bomb in the building that's
onto the street and slowly heads off going to wipe out the Maggia. The three
The streets are deserted around the
through the throng of milling people thugs are planning to watch the fun.
warehouse. Now is a good time for the
and honking cars. heroes to approach the goons in the
3. Where is the bomb? It's in the
sedan.
warehouse in a crate marked "ENGINE
ENCOUNTER: Inside the car are three Because the thugs are eagerly
PARTS."
members of the Faces of Fear gang. watching and waiting for the warehouse
Consider them to be "Typical Batboys" to explode, the player characters can
4. When is it set to detonate? They
as described in the Non-Player take them by surprise. The Faces of Fear
don't know for sure. It should be
Character Factions section. try to drive away, rather than fight. If
anytime now, they think. (It does not
They have met in the alley to proceed they cannot escape, the gangsters
explode until the heroes get a chance to
together to the location of the rumble. surrender to the super heroes.
deactivate it.)
None of the surrounding buildings have The thugs appear very nervous and
anything to do with the Faces of Fear — eye the warehouse suspiciously. They
5. Who is the Boss? They don't know
their hideout is not here. want to get away before the bomb
the identity of their secret leader. (The
detonates. "We'll do whatever you guys
Fixer and Mentallo are both the Boss.)
"Let's Get'em!" Overzealous heroes want," they say. "Let's just get away
might decide to attack the thugs from that buildin' over there, okay?"
6. Where is your hideout? They don't
immediately, even though the car is in If the heroes take the goons a safe
have one. (This is true. The Faces of
the middle of a crowded street. If this is distance away (down the alley or behind
Fear meet in the back
the case, the driver steps on the gas ... another building, for instance), they can
and swerves onto the sidewalk!

24
rooms of various Lower East Side bars However, there is one other villain explosives by two wires — a red one
when the Boss needs them to run an hiding in the warehouse. Patiently and a yellow one. To deactivate the
"errand." The thugs don't know anything standing inside the tall crate is a Maggia bomb, the red wire must be
about Fu Manchu's hideout.) goon named Rocko. He is wearing a suit disconnected. If the yellow wire is cut
of Mandroid battle armor. Rocko is before the red one, the bomb explodes.
Inside the Warehouse. When the eagerly waiting to bust out of the crate If both wires are pulled at the same
heroes finally approach the warehouse, and ambush the Faces of Fear when the time, the device has a 50% chance of
they can peek inside and see what is rumble begins. detonating (roll randomly).
going on. If they do so, read the boxed Statistics for the Mandroid can be Allow anyone with the Electronics
text aloud: found in the Non-Player Character Talent or the Repair/Tinkering Talent an
Roster at the end of this module. attempt at a Good Intensity Reason
Peering in a window of the FEAT.
warehouse, you see a large crowd of The Rumble Begins. The heroes must The Judge should secretly roll for the
street punks inside. They appear to quickly enter the warehouse in order to player!
be a mixture of thugs from several save the captured woman. When they If successful, the hero realizes the red
small-time gangs. They are standing burst into the room, the Maggia goon wire must be cut first. If the roll is
around a tall crate in the middle of opens fire on them with his sub-machine missed, the character has come to a
the room. gun, forgetting the woman. The other wrong conclusion, believing the yellow
Several more crates are lying on thugs move forward to attack. wire should be pulled, or that both wires
the floor to one side. Standing on one At a dramatic moment (determined by must be removed.
of them is a man wearing a long the Judge), the Mandroid busts out of If the heroes are unable to disconnect
trench coat. Lying at his feet, a the crate. Rocko assaults the heroes until or dispose of the bomb, it detonates with
woman struggles with the ropes that he is beaten. a fiery concussion, collapsing the entire
bind her. Her face is partially warehouse. Anyone in the same area as
covered by a Halloween mask. The Bomb. All 13 of the crates in the the explosion suffers Amazing Edged
The man motions to the crowd with warehouse are labeled with stickers that Attack damage. Everyone else in the
his sub-machine gun and says, read "ENGINE PARTS." The crate building sustains Remarkable Edged
"Youse boys have been brought here containing the bomb is marked on the Attack damage.
for one purpose — to wipe out the interior map with a "B."
Faces of Fear gang! And when your Nestled among engine parts inside the No Information. After the battle, the
job is done, the Maggia'll give each crate is a paper sack. In the sack is a heroes may wish to question the bad
of ya a thousand bills!" timer, a detonator, a jumble of wires, guys. The Maggia thugs and the street
The crowd yells and cheers before and a glob of plastic explosives. punks absolutely refuse to talk. They
the man continues. "They'll be here The heroes must search the crates to have no useful information anyway.
any minute, so let's waste this one to find the bomb. Allow the players to
get the ball rolling!" The mobster believe that time is running out. AFTERMATH: After turning the
points his machine gun at the However, the explosive does not Mandroid battle armor and the thugs
woman's head and chambers a bullet detonate before the heroes have had a over to the police, the heroes should be
with a loud CLICK! chance to dispose of it. ready for some time off. Go to Chapter
It is possible the characters are totally 14.
unaware there is a bomb in the
It is too dark to see what is written on
warehouse. If this is the case, during the KARMA:
the crates. Unless the heroes have a
battle one of the Mandroid's stray Defeating the Mandroid: +40
suitable Power, they cannot read them
Punch-Blaster attacks (or a Slammed Defeating the gangsters: +15
until they go inside.
hero) smashes the crate and the bomb Deactivating the bomb: +20
The woman is a member of the Faces
rolls onto the floor. Allowing the bomb to explode: -20
of Fear. She was captured earlier while
When the heroes discover the bomb, For each person seriously
sneaking around the warehouse.
the timer flashes 14 seconds ... 13 injured: -20
There are 17 gangsters in the
seconds, and so on. The characters have Getting information from the
warehouse, including the man in the
two turns to quickly deactivate the three thugs by threatening
trench coat. He is a "Typical Maggia
explosive or dispose of it somehow. them: -5
Thug." All others have the same
The detonator is connected to the
attributes as a "Typical Batboy."

25
CHAPTER 14: STRANGE HEADLINES
SUMMARY: The heroes take time off "Seven teens suffering from minor "From the number of eyewitness
to pursue their daily activities and to cuts and abrasions were taken to the accounts, it certainly seems that
recuperate from their encounter with the hospital. No one was seriously something odd occurred in Central
Mandroid. injured or killed. Park this morning.
"The police made numerous arrests "However, the police disagree.
STARTING: During the course of the with the help of the super heroes When asked about the incident, one
day, the player characters notice three known as (enter names of player officer stated, 'There was something
important newspaper articles. characters). weird in Central Park? So what's
The first newspaper report details the "An anonymous witness reports the new?!'
events at the Orbison Warehouse. The gangs are the hired thugs of the "Several of the witnesses plan to
entry may be changed dramatically, powerful Maggia organization. undertake night long vigils tonight,
depending upon the actions of the Although police refuse to speculate, hoping for another glimpse of the
heroes. The Judge should alter the it would appear that last night's colorful UFOs."
article accordingly. mayhem is yet another example of
the internal battles rocking the The next entry is a message from
While reading the Daily Bugle, you Maggia. Hiram Jones. If the heroes sustained
see the following article on the front "Let's hope the Gang War is ended heavy damage in Chapter 13, you may
page: soon, before more people are injured delay this message for a day or two,
or killed." enabling them to recover more Health
"RUMBLE IN CHINATOWN Points.
"Last evening around midnight, When you decide they have had
police responded to a disturbance at The second newspaper article enough rest, read the following:
the Orbison Warehouse in describes a UFO sighting in Central
Chinatown. Park. Although it seems important, the
"According to the official report, While looking through the
UFO incident has no bearing on the personals column of the Daily Bugle,
the warehouse was the setting of a adventure. Investigating the UFO
fight between several local street you happen across a message that
sighting results in no useful information. catches your attention:
gangs.
Flipping through the Daily Bugle, "COSTUMED HEROES!
you notice the following article:
"Have new information concerning
"UFO IN CENTRAL PARK? missing genius. Meet me in same
place we met before. Tonight at
"At approximately 3 a.m. this midnight. Watchman will let you in.
morning, police responded to "Sincerely,
complaints of a disturbance in "Hiram J."
Central Park. Over a dozen residents
living near the park complained to ENCOUNTER: During the time
police about bright lights and a high- between encounters, the heroes may
pitched screeching noise. Upon decide to search for clues or consult
investigating the incident, the contacts they had established prior to
authorities found no evidence of beginning the adventure. Any such clues
wrongdoing, and consider the case or contacts are left to the creativity of
closed. the Judge.
"Eyewitnesses to the event
presented investigators with AFTERMATH: The heroes are either
conflicting reports. Some claimed to going to meet Hiram Jones at Roxxon
have seen brightly-colored discs Plaza, or to Central Park to investigate
spinning in the air above Central the UFOs. In either case, turn to Chapter
Park, while others believe they saw 15.
"a giant swirling mass of shining
colors.' Another witness said, 'It was POPULARITY:
like a tornado filled with screaming Positive media coverage: +1
ghosts.' Negative media coverage: -3

26
CHAPTER 15: THE WILDBOYS
SUMMARY: The heroes are either on to ambush the heroes. The player characters are sitting on the
their way to investigate the UFOs in At the altar is a priest. He is floor of the van. They are not bound.
Central Park, or going to meet Hiram comforting the "frightened girl." The However, Typhoid Mary is holding a
Jones at Roxxon Plaza. In either case, two of them look up at the heroes. The gun on them from her position in the
their journey through the city is priest, who is really Ammo, beckons for passenger seat.
interrupted by the Wildboys, a gang led the characters to come forward. Crying Believing they can defeat the villains
by a brutal killer named Ammo. and whimpering, Typhoid Mary uses and return to the church in time to save
her Mind Control Power to persuade the the priest, the heroes will likely decide
STARTING: The action takes place in heroes by saying, "Please come and help to attack Ammo and Typhoid Mary.
the Sacred Trinity Cathedral. An interior me." When the heroes make their move, roll
map of the church is included with this When the heroes walk down the aisle, for initiative. Give Typhoid Mary a +2
adventure. the Wildboys (disguised as monks) on the roll because she has her pistol at
When you are ready to begin, read the spring out of the pews and attack with the ready.
boxed text to the players: switchblades and chains. If Typhoid Mary wins, she tries to
Wielding two machetes which were blast one of the heroes. Immediately
A terrible scream grabs your lying on the floor behind the altar, after the shot, Ammo slams on the
attention. A young woman runs down Typhoid Mary joins the battle against brakes, causing everyone to tumble
the street. Her clothes are torn and the heroes. around inside the van.
soiled. "Please!" she cries. Ammo disappears into the darkness. The two villains jump out of the
"Somebody help me!" He goes to one of the confessionals, vehicle and prepare to fight the heroes
Before you can react, the pretty girl where the real priest is bound and on the street. The Wildboys swarm
runs up the steps of a beautiful gagged. When the battle turns against around the van on their motorcycles,
cathedral. She disappears behind the the Wildboys, Ammo emerges with the hurtling past and slashing at the player
ornate doors of the sanctuary. priest as a hostage. characters with switchblades and chains.
"Surrender or the priest gets it!" cries
Ammo. He holds a pistol to the Back at the Church. If the heroes win
ENCOUNTER: The frightened woman
clergyman's head. At the moment, the the battle, they quickly return to the
is actually the deadly Typhoid Mary.
heroes have little choice but to comply cathedral. Several police cars are parked
She is helping the Wildboys by acting as
with Ammo's demands. outside the building.
bait in a trap set for the heroes.
When the player characters stop If the player characters ask to know
Ammo, Typhoid Mary, and the
fighting, Ammo says, "My boss has what is going on, they discover that the
Wildboys have been hired by the
words for ya, and he sent me to fetch ya. priest is safe. The three thugs left
Kingpin to capture the player characters
So, you costumed freaks are comin' with shortly after the heroes were taken away
and bring them to Kingpin's office. The
me." by Ammo, and the clergyman called the
criminal mastermind is excited about the
Ammo orders the heroes to pile into a cops. Apparently, the Wildboys were
Gang War, and wants to escalate the
beat-up van parked behind the church. bluffing about killing the priest.
conflict between the Maggia and the
Typhoid Mary joins them. Neither of the
Faces of Fear. He figures the two
villains tell the characters where they AFTERMATH: If the heroes are going
organizations will destroy one another,
are going or who the mysterious boss is. to meet Hiram Jones at Roxxon Plaza,
allowing his own criminal empire to
Before they drive away, Ammo leaves turn to Chapter 16.
expand. In order to speed things along,
three thugs at the cathedral to guard the They may still be planning to
Kingpin plans to use the heroes as
priest. He warns the heroes to remain investigate the UFOs in Central Park.
pawns and play them off between the
peaceful, or he wilt have the clergyman There is no information to be found. It is
Maggia and the Faces of Fear.
killed. Ammo orders the thugs to shoot a wild goose chase.
if they don't get a phone call from him If the heroes failed to escape from the
In the Sanctuary. When the
within 10 minutes. The remaining Wildboys, the player characters end up
adventurers enter the church, they find
Wildboys follow the van on at the Kingpin's tower. Proceed with
the place very dark. The only source of
motorcycles, which are also parked Chapter20.
illumination is several tall candles
behind the church.
standing near the altar.
KARMA:
In the dim light, the player characters
Escape! The bizarre convoy heads Defeating Ammo: +30
see the vague forms of a dozen monks
toward the Kingpin's tower in the Defeating Typhoid Mary: +40
sitting in pews. Their features are
Financial District. Ammo sticks to Escaping from the Wildboys: +10
concealed by hooded robes. The monks
alleys and side streets, preferring to stay Failing to escape: -10
are actually Wildboys, who are waiting
clear of major roads and police patrols.

27
CHAPTER 16: HIRAM BLOWS A FUSE
SUMMARY: The heroes meet Hiram As you move toward the waiting an appropriate Power (such as Energy
Jones at Roxxon Plaza. Unfortunately elevator, the guard smirks, "Have a Detection) realize the office and its
for them, Hiram has cracked under the nice visit!" contents are a hologram.
pressures of trying to maintain Project: The real Hiram is monitoring
TODE and the emotional strain of being everything from an adjoining room. He
blackmailed by Fu Manchu. Hiram turns ENCOUNTER: Normally the guard has total control over everything
his pent-up aggression upon the player requires all guests to sign their names electronic on this floor of the building
characters, believing they must be and the time of their visits in a guest — the holograms, the security cameras
eliminated. book. However, he has been bribed by and robots, the elevator, the doors, and
Hiram to forget that the heroes were so on.
STARTING: If you own of the Deluxe ever in the building.
City Campaign Set, you can find When the characters first arrive, the I Don't Wanna Go In There! If the
Roxxon Plaza on the map of west guard causes the security cameras in the heroes refuse to enter the office for
Midtown. lobby to record only static. Thus, there whatever reason, Hiram's hologram tries
If you do not own the campaign set, are no records of the heroes' visit. to persuade them.
but have the map included with the All functions of the elevator are "What is the problem?" he says.
Advanced Set rules, consider "Public controlled by the guard. There are no "What harm can I do to such powerful
School #507" on the corner of 8th buttons inside, only an emergency beings as yourselves? I am merely a
Avenue and Buchanan Street to be telephone which rings at the guard's tired scientist. Now stop this
Roxxon Plaza. Tell the players the desk. The heroes cannot choose at foolishness. I have important news
building is actually 56 stories tall and which floor the elevator stops. about Cameron Seaver, and my throat is
not 4 stories, as it is marked on the map. Read the following boxed text to the getting sore from hollering down the
If you only have the map found with players: hallway. Come in here and sit down.
the Basic Set rules, consider the "Krupp Please."
Building" on 7th Avenue and Cleveland After a short ride in the elevator, If the heroes still refuse, security
Street to be Roxxon Plaza. Inform the the doors swish open. A mechanical robots (one for every player character
players that the structure is 56 stories voice from a speaker above you says, present) emerge from hidden sliding
tall. "Fortieth floor. Offices and doors along the hallway. They try to
Most of the action takes place in laboratories of Dr. Hiram Jones and forcibly take the heroes into the office.
Hiram's laboratory on the 40th floor. A assistants. Please watch your step."
map of the lab is included with this Ahead of you is a reception area Security Robots
adventure. complete with a secretary's desk and
When everyone is ready to proceed, chair, a plush sofa, and a variety of F EX 20 Health: 110
read the boxed text aloud: potted plants. No one is here. A EX 20
Beyond the reception area and S RM 30 Karma: 0
It is very late, and the streets down a carpeted hallway are a set of E IN 40
around beautiful Roxxon Plaza are beautiful oak doors. As you admire R TY 6
virtually deserted. them, the doors suddenly slide apart, I S0 0
When you enter the lobby, you see revealing a spacious office. Sitting at P S0 0
a security guard sitting behind a large the end of a long table is Hiram
console. After pressing a number of Jones. He looks fresh and alert, KNOWN POWERS:
buttons and switches, he looks up certainly not as overworked as the Tentacles: Each robot has a pair of
and says, "Hello. Doctor Jones asked first time you saw him. metal tentacles (similar to those of
me to expect several unusual visitors. His cheerful voice echoes down the Doctor Octopus), which are made of
I guess you must be them. Doctor hallway, "It is so nice to see you titanium steel (Amazing material
Jones is waiting on the 40th floor. again. Please, come into my office strength). The machines may engage in
You can take one of the elevators and make yourselves comfortable. blunt attacks, grappling, or a
over there." We have much to discuss." combination of both. A robot may attack
The guard points to a row of non-adjacent foes up to 1 area away. A
elevators along a side wall. He The office, its furnishings, and Hiram single tentacle has Remarkable Strength,
presses a button, and one set of doors Jones are all holograms, three while both tentacles used in the same
quietly opens. dimensional images illuminated by attack have Incredible Strength.
invisible laser beams. Only heroes with Multiple attacks are re-

28
solved with a single die roll, but are at cal dimension known as the Nether filled with swirling gases.
+1CS. Realm. Unfortunately, the device also On a huge video screen hanging
acts as a "techno-magical gate" between from the ceiling is the haggard face
Knockout Gas: The robots contain the two worlds, allowing horrid of Hiram Jones. Mournfully he looks
internal canisters of Remarkable creatures to enter the earth's dimension. at you and says, "I am so sorry it had
Intensity knockout gas, which can be If the heroes enter the room while to come to this. But I'm afraid I am
emitted from nozzles in their torsos. The Hiram is still determined to kill them, going to have to kill you. It's the only
purple gas fills the area around the the beautifully carved oak doors slam way.
robot. Anyone in that area must succeed shut and the holograms vanish. The "Don't you see? He'll murder my
at a Remarkable Intensity Endurance doors are not really wood, but are made family if I don't kill you.
FEAT or become unconscious for 1-10 of one-foot-thick sheets of osmium steel "I think your departure from this
turns. (Monstrous material strength). The world will be quick and painless.
walls, floor and ceiling are all made of Over the last few days I've managed
If the heroes defeat the robots, Hiram the same material. There are no to bring Cameron's project online. It's
now has no way of getting them into the windows. hard to say what the results will be. I
"office." He gives up on his plan to kill With the holograms gone, the heroes wish Cameron were here, but he is
them. Hiram Jones emerges from the see the room for what it really is — a with the Celestial One.
control room in tears and begs the laboratory filled with unimaginable "Oh, well. Like my boss said,
heroes to forgive him. equipment. 'Project: TODE must be completed,
The player characters surely want to Read the following boxed text to the Jones! Or I'll have your head on the
know what is going on. For the answers players: chopping block!'
to their questions, see the section in this "Let's consider this a test, shall we?
chapter called "Hiram Sees the Light." The ornate doors slam shut with a It's not murder. No, no. It's just a dry
metallic clang, and Hiram Jones and run. Project: TODE must be
In the Office. The "office" is actually a all of the office furnishings vanish! completed, Jones!"
laboratory containing Project: TODE. In You find yourselves standing in a With a nervous twitch tugging at
the center of the room is a machine high-tech lab. An exotic machine his face, Hiram Jones throws a
surrounded by pipes, tubes, glass squats in the middle of the room. switch. The machine in front of you
bubbles containing multi-colored gases, You have never seen anything like it screams into life ... Or should we say,
and computer consoles. The thing looks before. In the center of it is a large un-life!
something like a bizarre circular pipe hollow bowl, which is surrounded by
organ built around an empty metal bowl. tall pipes, computer consoles, and If the heroes try to interrupt Hiram's
Cameron Seaver designed the machine glass bubbles rambling speech, he totally ignores
to tap energy from a mysti-
them. Continue reading the boxed

29
text, and don't let the players stop you. The statistics of the mystical Vortex chu, and only knows that his
Until it is switched on, the machine is are located in the Non-Player Character blackmailer is Chinese.
protected by an invisible Unearthly Roster.
Intensity Force Field. Damaging it is During the fierce battle, the heroes 3. What are you being blackmailed to
virtually impossible. might decide to attack the machine. If it do? The Celestial One is forcing Hiram
However, when the machine is is reduced to zero or fewer Health to supply him with the techno-logical
activated, the force field is removed. At Points, the gate begins to close as the equipment necessary for Cameron to
this time, the heroes have a much better device crumbles into uselessness. continue his experiments. Hiram is
chance of crippling the device. If its Vortex swirls back through the planning to take several crates of
Health Points are reduced to zero or shrinking black circle to the Nether supplies to the designated drop-off point
less, the machine cannot function. It Realm, taking any entangled heroes tonight.
sparks and sputters, but is harmless. with it. If the heroes suggest it, Hiram is
If Vortex is reduced to zero or less willing to smuggle them inside the
Cameron's Machine Health Points, it is forced to return to crates. Thus, they could gain entrance
the Nether Realm. It does not release its into the very heart of Fu Manchu's lair.
F S0 0 Health: 30 grip on entangled heroes. They have one
A S0 0 round to break free, or they are pulled 4. What is the machine's function? It
S S0 0 Karma: 0 through the gate with Vortex. was created by Cameron Seaver as part
E RM 30 If Vortex entangles all of the player of Project: TODE (Tapping Other-
R EX 20 characters, it immediately returns to the Dimensional Energies). It is designed to
I S0 0 Nether Realm with them. With a draw and store energy from other
P S0 0 relieved smile, Hiram shuts off the dimensions. Hiram suspects that the
machine. His plan worked — the heroes Celestial One somehow helped
When Hiram activates the device, roll are gone! Cameron design the machine. (Hiram is
for initiative between the heroes and correct.)
Hiram. If the heroes win, they may take Hiram Sees the Light. There are four
an action before the machine is fully situations in which Hiram might "see AFTERMATH: If any of the heroes
functional. They should take this the light" and surrender to the heroes — were pulled through the techno-magical
opportunity to destroy the device and 1) if the player characters defeat the gate by Vortex, proceed with Chapter
foil Hiram's plans. If this occurs, security robots, 2) if they destroy the 17.
proceed with the section in this chapter machine, 3) if they defeat Vortex, or 4) If none of them were taken, and they
titled "Hiram Sees the Light.” if the heroes were taken into the Nether are not planning to conceal themselves
If the scientist wins initiative, there is Realm and later returned (see Chapter in Hiram's crates, continue with Chapter
a thundering BOOM! A circle of utter 17). 18.
darkness appears in the bowl of the In all three cases, Hiram breaks down If Hiram is smuggling the player
machine. The circle is a techno-magical and begs the heroes to forgive him for characters in the crates, go to Chapter
gate to the Nether Realm, a horrible what he has done. He answers their 21.
place where countless souls suffer questions as follows: It is possible that the heroes are still
eternal torment. planning to investigate the UFOs in
Before the heroes can react, Vortex, a 1. Why did you try to kill us? Hiram Central Park. There is nothing to be
creature comprised of mystical energy, explains that he is being blackmailed by found in the park. Searching for clues
swirls up from the circle. It looks like a the "Celestial One," the same person about the UFOs is a waste of time.
cyclone of black wind filled with a mass who kidnapped Cameron Seaver.
of wriggling tentacles of pure eldritch Hiram's family will be killed if he KARMA:
energy. does not cooperate. Hiram believes the Detecting the holograms: +10
Only a portion of the creature's meddling heroes are a threat to his For each security robot
immense bulk fits through the gate family's safety. Thus, he got the idea defeated: +40
made by the machine. Most of Vortex that he had to kill them. He has now For each hero forcibly taken
remains on the other side of the black changed his mind, and wants the into the lab by the robots: -5
circle, in the Nether Realm. characters' help. Destroying the machine before
Vortex attempts to entangle the heroes Vortex arrives: +20
and drag them through the gate, where 2. Who is the Celestial One? Hiram is Defeating Vortex: +100
their souls will feed the Rulers of the unaware that the Celestial One is For each hero taken to the
Nether Realm. another name of the nefarious Fu Nether Realm: -10
Manchu. He has never seen Fu Man-

30
CHAPTER 17: INTO THE NETHER REALM
SUMMARY: After being taken through massive pillars of black stone rise My deeds rank above those of any of
the techno-magical portal by Vortex, the from the burning, rocky ground. the souls you see here, for it is
heroes encounter the Rulers of the Souls, tens of thousands of them, through my genius that the earth shall
Nether Realm. Here, they learn are chained to the towering be destroyed!"
important information concerning Fu monoliths. Gouts of flame spiral up
Manchu and Bartholomew Jacobs, the the stone columns. As one, the
author of A Madman's Mutterings. ENCOUNTER: The heroes cannot
tormented souls scream in agony. leave the circle of blue light, which
Their lamentations echo through your forms a spherical force field around
STARTING: A map of the Nether shaken mind like melodies of
Realm is not required. them. Although their Powers are
madness. functional, they are totally useless
Begin by reading the following boxed You recognize many of the souls
text to the players: against the mystical force field. There is
nearest you — Adolf Hitler shudders nothing the heroes can do to escape.
in pain, along with the Marquis de Allow the player characters a few
After passing through the black Sade after whom sadism was named. moments to question Bartholomew
portal, your mind is assaulted by a You also see John Wilkes Booth, the Jacobs before the Rulers arrive.
jumble of past memories and assassin of President Abraham Bartholomew answers their questions as
fragmented dreams. Confused, you Lincoln, and Vlad Dracula, the follows:
lose consciousness. vampire of legend.
You now awaken to find yourself One of the souls, who is wearing 1. Who are you? The characters might
standing in a circle of comfortable singed garments reminiscent of ask this question if they don't remember
blue light, which protects you from America's colonial period, meets that Bartholomew Jacobs is the author
the world around you. your gaze with glaring eyes. Through of A Madman's Mutterings.
The sky above is bright red, the clenched teeth he screams, "Don't Bartholomew is more than happy to
color of flame. Black lightning you recognize me? I am remind them.
slashes through the fiery atmosphere. Bartholomew Jacobs!
As far as your eye can see, 2. How is the earth going to be

31
destroyed? Bartholomew explains that Suddenly, you are shaken to the If you fail to return Fu Manchu and
for many years he was chained near the ground by a tremendous explosion. destroy the book, your souls shall
soul of a man who called himself the The very sky rips asunder. Searing take Fu Manchu's place on the Pillars
Celestial One. He told the man about A gouts of fire twirl up the monoliths. of Retribution!
Madman's Mutterings. The howls of tormented souls are "Now ... begone from this place!"
(If the heroes played MLA1 After deafening. There is a flash of blinding light.
Midnight, and one of them took Though you cannot see them, you Your mind is a sea of confusion. You
Bartholomew's place on the pillar, it is sense the presence of beings of cannot hold on. Consciousness slips
possible that the hero spoke to the spirit immense power. They are very close. away.
of Fu Manchu without realizing who he A deep voice booms above the din You awaken in the place where
was talking to!) of shrieking spirits, "You see before your journey into the Nether Realm
Recently, the Celestial One's spirit you the souls of the most evil men to began—the laboratory at Roxxon.
somehow escaped from the Nether ever walk upon the surface of your Lying in a fetal position near the
Realm. Bartholomew is convinced that planet. It is upon the vitality of their bizarre machine is Hiram Jones. He
the Celestial One returned to earth and hatred that we feed. The energy is is crying and gibbering over and
is causing the turmoil which rocks the limitless. Can you imagine what the over, "What've I done? ... What have
Nether Realm. By using the book, the infinite evil would do to your world? I done?!"
Celestial One can open a huge gate "We do not wish you or your living
between the worlds, drawing the planet harm. What we desire is the
mystical energies of the Nether Realm Hiram's troubled conscience has
return of one of the most potent souls driven him near the point of insanity.
into the earth's dimension. If this is to ever suffer in our realm. In your
achieved, the earth will be consumed, When he sees the heroes alive, he is
world, his name was ... Fu Manchu! overjoyed.
eventually becoming a replica of the "Send his spirit to us and destroy
Nether Realm. Upon returning to their own
the arcane book. The ancient tome dimension, the player characters
must be burned so that others may discover that any previous injuries are
3. How can we stop this catastrophe? not use it to bridge the dimensions.
Even if he knew, Bartholomew wouldn't healed. The heroes have their maximum
"Let this be your final warning: number of Health Points.
tell.

Rulers of the Nether Realm. After the AFTERMATH: Turn back to Chapter
heroes have had a chance to ask 16 and proceed with the section entitled
Bartholomew a few questions, read the "Hiram Sees the Light."
following boxed text aloud:

32
CHAPTER 18: THE PERSUADER
SUMMARY: Before this chapter the limo speeds off. Any characters who attacked and forced to surrender.
unfolds, the heroes should have played resisted the hypnosis are left behind.
through Chapters 15 and 16 (and They may try to stop the vehicle and Follow That Car! Player characters
possibly 17). "rescue" their friends, or they can who initially resisted the Persuader may
Frustrated with the Wildboys' attempt simply follow the car. decide to follow the limousine and see
to capture the costumed adventurers, the where it leads. The car eventually pulls
Kingpin has decided to resort to more The Rescue. The limousine is designed to a stop in front of the Kingpin's tower.
subtle means. He sends the Persuader to for security, and is equipped with heavy The Persuader uses his power on the
"invite" the heroes to a meeting at the plating around the passenger heroes in the car. He also attempts to
Kingpin's tower. compartment and bulletproof glass. hypnotize any characters who followed
the limo, if they are nearby. "Please
STARTING: The following events Security Limo come into this building with me," he
occur while the player characters are says. "I want you to meet a friend of
traveling across the city. They may be Control Speed Body Protection mine." The characters may attempt to
on their way home, following up a lead, TY EX RM RM resist as usual.
or whatever. If the heroes decide to attack, proceed
Use either the city map included with For an explanation of the Protection with the events described in the section
the Advanced Set or the Basic Set. The attribute, see Chapter 4. The driver has above called "The Rescue."
action takes place on any street of your the same attributes as a "Typical Maggia
choosing. Simply place a marker along Thug." A Conversation. If the heroes defeat
the curb to represent the Persuader's If pursuing player characters stop the the Persuader, they can ask him a few
limousine. car, the Persuader uses his Hypnosis questions:
When you are ready to begin, read the Power on those inside. This time he
boxed text aloud: commands them to attack their 1. What do you want with us? He was
teammates. For success, the Persuader sent by the Kingpin to "persuade" the
You are traveling through New needs a red FEAT result. He will spend heroes to come to a very special
York City, when a huge black Karma on the roll. meeting.
limousine catches your attention. The heroes may resist by succeeding
The luxurious car pulls to a stop at another Incredible Intensity Psyche 2. What is the meeting about? The
nearby. With an electronic hum, one FEAT. Those who resist may do Persuader believes it has to do with the
of the heavily tinted windows lowers. whatever they choose, such as attacking Gang War, but he is not sure.
You cannot see who is inside. the Persuader. Unless the heroes are planning to
A very warm and friendly male If the Persuader is assaulted, he follow him to the meeting, the Persuader
voice calls to you. "Hello. I am your immediately surrenders. He says, tries to hypnotize them one last time.
friend," he says. "Please come inside "Please! Don't hurt me. I don't mean you "The Kingpin is really a nice person," he
for a moment." any harm. I'll do anything you ask." says. "I think you should meet him.
His simple request is spoken with At this point, the heroes can ask the Please come with me."
such sincerity that you feel Persuader some questions. For answers, If they wish, the heroes may try to
compelled to enter the limo. see the section below called "A resist. If the characters successfully
Conversation." refuse to go, the Persuader gives up. He
If the Persuader is not attacked, and is not strong enough to physically force
ENCOUNTER: The Persuader is
the player characters are battling one them, and he knows it.
attempting to get the heroes into the car
another, allow the fight to continue until
by using his Hypnosis Power. See the
you feel things are getting out of hand. AFTERMATH: If the player characters
Persuader's entry in the Non-Player
At this time, the Persuader uses his have eluded the Persuader, and are not
Character Roster for details on his
Hypnosis Power once again. He planning to go to the meeting, proceed
abilities.
commands all of the heroes to stop with Chapter 19.
If a player character wants to resist, he
fighting and peacefully get into the If the heroes are going to the
or she must attempt an Incredible
limo. As usual, they can resist by Kingpin's office, turn to Chapter 20.
Intensity Psyche FEAT. If the roll is
succeeding at an Incredible Intensity
successful, the hero can refuse to enter
Psyche FEAT. KARMA:
the limousine. If the roll is failed, the
The Persuader continues to make Defeating the Persuader: +40
character must climb into the car.
Hypnosis attempts until all of the
Once all hypnotized heroes are inside,
characters surrender, or until he is

33
CHAPTER 19: AN INVITATION
SUMMARY: You should arrive at this "Officials at Roxxon submitted a clues or consult contacts they had
chapter only if the heroes escaped from public statement saying that they established prior to beginning the
the Persuader in Chapter 18. intend to continue to do everything in adventure. Any such clues or contacts
The Kingpin has finally realized that their power to keep the oil spill from are left to the creativity of the Judge.
trying to force the costumed characters reaching the coast.
to meet with him is not the best course "We will have more reports as The Oil Spill. The heroes may decide to
of action. He humbly sends the heroes a matters develop. We now return to help out with the oil spill. The slick is
written invitation. today's program, which is already in located about 10 miles off the east coast
progress." of Long Island. It is about 3 areas wide
STARTING: The heroes have some and 80 areas (2 miles) long.
time off. They may be resting, searching When their characters reach the site of
for clues, or performing the day-to-day Those heroes whose identities and the spill, read the following boxed text
responsibilities of their civilian lives. addresses are publicly known receive to the players:
During the course of the day, the the following invitation by special
player characters see an interesting delivery. Any characters who have
secret IDs are given invitations while The sea is very rough and choppy.
newscast on television and receive a It appears there is a storm brewing.
strange invitation from the Kingpin. they are in costume, preferably while
they are traveling through the city. In Up ahead are at least thirty small
The newscast concerns the oil spill boats accompanied by two large
that is approaching Long Island. Read both cases, the delivery boy gives them
no useful information (but still expects a tankers. All of the vessels have
the boxed text to the players: "ROXXON OIL" painted on them in
large tip).
When the heroes receive their large black letters.
While watching television, your invitations, read the following boxed The water around the boats is thick
favorite program is interrupted by a text aloud: with gooey oil. Workman are laying
VNN special report. out long lines of netting in attempts
An obnoxiously handsome and to contain the spill, but the lashing
perfectly groomed reporter says, "We The message you have received is waves make their efforts nearly
have just received a report from the in a very expensive envelope. Your impossible and extremely dangerous.
United States Coast Guard name is flamboyantly written on the
concerning the Roxxon oil spill. front.
Inside is a sheet of gold leaf. Unless the heroes have Powers which
They have informed us that matters can assist the workers (such as Water
are worse than originally predicted, Etched into it are the following
words: Control, Weather Control, or
partially due to recent storms which Collection), there is little they can do.
have kept work crews from cleaning They might even become a nuisance,
up the mess. "The Kingpin of Crime respectfully
requests the presence of the bearer of especially to Roxxon officials who want
"At the time the accident occurred, no more potential liabilities.
authorities at Roxxon claimed the this missive at a meeting of minds to
be held in the penthouse at Kingpin Eventually, a storm breaks which
spill would be cleaned up before it forces the boats to return to shore.
could ever reach the coastline. It Tower.
"All guests shall arrive at midnight Propelled by powerful waves, the slick
would seem their observations were a continues toward Long Island, unless
bit too optimistic. of this evening to discuss matters
concerning the safety of New York the heroes somehow intervene.
"Now, the Coast Guard has
concluded its study and states that a City's populace.
"Signed, Wilson Fisk, the Kingpin AFTERMATH: The heroes should be
large oil slick will reach the coast of going to the meeting at the Kingpin's
Long Island within a week. Damage of Crime."
penthouse. Turn to Chapter 20.
is predicted to run into the hundreds
of millions of dollars. Any attempts to telephone the Kingpin KARMA:
"People living along the eastern for more details are futile. The woman Containing the oil spill: +50
shoreline of Long Island should take who answers the phone says, "I'm sorry,
necessary precautions. Within the but Mr. Fisk cannot be reached at this
next few days, swimming, fishing, time."
and boating will be prohibited.
ENCOUNTER: During their spare
time, the heroes may choose to dig for

34
CHAPTER 20: A MEETING OF THE MINDS
SUMMARY: Either as captives or of panel in his office. blood bath, do we? So, I have
their own free will, the heroes partake in By stepping on a button under his decided to act as an arbitrator
a meeting between the Kingpin and desk, the Kingpin can summon a small between Hammerhead and Fu
Hammerhead. army of 20 heavily armed "assistants." Manchu. Unfortunately, the 'Celestial
They have the same attributes as One' refused to join the meeting, but
STARTING: Wilson Fisk occupies the "Typical Maggia Thugs." Hammerhead is available via a video
top two floors of an attractive The Kingpin of Crime always keeps linkup.
skyscraper in Midtown Manhattan. an emergency gas mask in his desk. A "You have been invited to the
Maps of the building and the Kingpin's private elevator concealed in the office meeting because I want your support.
offices are not required for this goes to the building's subbasement, Having super heroes on my side will
encounter. which holds emergency power prove to Hammerhead that my
When you are ready to begin, read the generators and an escape tunnel to a position is legitimate," he says. "I
following boxed text aloud: nearby subway station. If the heroes try just want what's best for my city.
anything funny, the Kingpin does not "And now, let us bring
Upon entering the lobby of Kingpin hesitate to use the elevator and make his Hammerhead into the discussion."
Tower, you are escorted to the getaway. The Kingpin presses a button on
elevator by three tough looking All office walls are made of walnut his desk, and a panel on the wall
"assistants." paneled bulletproof concrete (Excellent slides open to reveal a video screen.
After a smooth ride to the top of material strength). All rooms are On the monitor is the unmistakable
the building, the elevator doors slide equipped with heavy-duty ventilation face of Hammerhead. His glaring
apart, and you find yourselves in a fans capable of clearing the rooms of eyes quickly survey the room.
reception area. Two more assistants gas in six seconds (one turn). "What's goin' on!" he yells. "I was
greet you. One of them takes you to a expectin' Fu Manchu, not these
door in the opposite wall. He knocks The Persuader. Unless the heroes costumed idiots. What're tryin' to
politely, and a deep voice says, seriously injured him in a previous pull, Kingpin?"
"Show them in, Roger." encounter, the Persuader is sitting in a "Please keep a civil tongue," says
The Kingpin's office is almost darkened corner of the office. the Kingpin. "These people have
unfurnished, with only a desk and The Kingpin has him here as further come here to help us resolve the
enough chairs for all of you. Except insurance against an attack by the Gang War, which will get you out of
for the lamp over the Kingpin's desk, heroes. If the player characters try a tight spot. Correct?"
it is very dark. He is sitting there in anything, the Persuader uses his "Youse guys knows that I didn't get
the shadows, his great bulk supported Hypnosis Power in an attempt to make to my position in the Maggia by bein'
by a high backed chair. them surrender. a fool," says Hammerhead. "And I
"Please be seated," he says. "We think I see what you're sayin',
have very important matters to Hammerhead Enters the Picture. Kingpin. If I send my men to wipe
discuss. A war is brewing, and we After the heroes are seated, read the out Fu Manchu, I'll get my name and
must devise a way to stop it!" following boxed text to the players: the word 'Maggia' splattered all over
the papers. No publicity is good
ENCOUNTER: If the heroes are The Kingpin looks at each of you publicity for people in my line of
planning to capture the Kingpin, the with a penetrating gaze. "I want the work."
Judge should remind the players that war between the Maggia and the "You seem to be catching on,"
Wilson Fisk is not wanted for any Faces of Fear to end quietly," he smirks the Kingpin. "Let us get to the
crimes. Even though he may have sent says, "before it disrupts my own heart of the matter, shall we? I have a
the Wildboys and the Persuader to organization. If my empire is way to end the war which will allow
"invite" the player characters to the threatened, I'll wash the streets with the Maggia to avoid unwanted
meeting, there is no evidence of any blood!" publicity.
wrongdoing on the Kingpin's part. The Kingpin of Crime swivels his "Recently, I uncovered the location
chair to look out over the glittering of Fu Manchu's hideout. What I
Tight Security. The Kingpin's security lights of Manhattan. He looks down suggest is that we petition these
system consists of two monitor cameras from his ivory tower as if surveying a capable heroes to go to the hideout
on the tower roof, two in the lobby, and world of his own creation. and capture Fu Manchu. I'm sure the
four that survey the area around the Suddenly awakened from his police will be more than happy to
building. He monitors these on a bank reverie, the Kingpin continues. "But I take him into custody.
of ten screens hidden behind a sliding don't think any of us want a

35
"And with Fu Manchu as a gia," says the Kingpin, "his next target roes the full amount, the criminals will
scapegoat for the media," interjects will be my organization. I'm doing this give the player characters 10%
an excited Hammerhead, "the simply to protect myself." ($10,000) up front.
Maggia's involvement will be (Actually, the Kingpin wants the war
forgotten!" to escalate to the point where Fu 4. Where is Fu Manchu's hideout?
Manchu and Hammerhead destroy one The Kingpin has learned that the
another, allowing the Kingpin to pick up "Lifelike Manikin Factory" in
Let's Make a Deal. The heroes are sure
the pieces. He believes the heroes' attack Chinatown is a front for Fu Manchu's
to ask a flurry of questions. Some
on Fu Manchu's hideout will fail, and operation. "You will find the Celestial
important questions and answers are the
will result in a devastating counterattack One there," says the Kingpin. "I'll stake
following ones:
against Hammerhead.) my reputation on it."
1. Why should we help the Maggia?
3. What's in it for us? "You will get 5. What do you know about a book
"If youse guys don't put Fu Manchu on
good publicity," says the Kingpin. "The stolen from the Met? Both the Kingpin
ice real quiet like," says Hammerhead,
media will go on and on about how you and Hammerhead know that Fu Manchu
"Me and my boys'll be forced to do it
put a stop to the Gang War and captured has A Madman's Mutterings.
with a lotta noise. Innocent folks'll get
the notorious Fu Manchu. Isn't that what
killed. Youse boys don't want that, do
you costumed adventurers live for?" AFTERMATH: The heroes should be
ya?"
If the player characters demand going to Fu Manchu's hideout in order
"By capturing Fu Manchu," interjects
money, a three-way haggling session to capture him and recover the magic
the Kingpin, "you people can put an end
begins between the Kingpin, book. Proceed with Chapter 21.
to the Gang War. The ebb and flow of
Hammerhead, and the heroes. The
tensions in the criminal underworld will
criminals offer up to $100,000 for the KARMA:
return to a 'normal' level."
capture of Fu Manchu. Attacking the Kingpin: -30
Although neither of them has any
2. What does the Kingpin get out of
intention of actually paying the he-
this? "If Fu Manchu defeats the Mag-

36
CHAPTER 21: DANCING MANIKINS
SUMMARY: The heroes infiltrate Fu The hideout must be nearby, for markable material strength). The side
Manchu's hideout, which is located in your ride lasts only about 10 minutes. doors are unlocked, while the shipping
the Lifelike Manikin Factory. Here, they The truck stops, and the cargo door and receiving doors are locked from the
encounter numerous assassins and opens. inside.
rescue Cameron Seaver. A muffled voice says, "Get that The wooden crates contain manikins.
The player characters also discover forklift over here! Let's get these The boxes are Poor material strength
that Fu Manchu has used Cameron's boxes inside before somebody comes and weigh 200 pounds, requiring at least
work on Project: TODE to devise along. The Celestial One will have Typical Strength to lift.
several "Spirit Bombs." Fu Manchu has no mistakes!" How the heroes approach the situation
placed the magic bombs in five affects what happens. There are a couple
locations around Manhattan. of possibilities.
If the heroes are going to the hideout
STARTING: If you have the city map after having been given the location by The Crates. If the heroes have not
included with the Advanced Set or the the Kingpin, read the following boxed already busted out of the crates and
Basic Set, simply choose an appropriate text to the players: attacked, they are carried to the center
building to be the Lifelike Manikin of the factory on forklifts. Here, they are
Factory. Ahead of you is the Lifelike carefully unloaded by the assassins, who
A detailed interior map of the Manikin Factory. The streets are line the crates in a row.
warehouse is included with this quiet. There is nobody around. From inside the boxes, the heroes here
adventure. This end of the building is the "workers" walk away, while
If the heroes were smuggled inside surrounded by a loading dock, muttering something about a coffee
crates with the help of Hiram Jones, complete with a row of large, sliding break. The factory becomes deathly still.
read the following boxed text aloud: doors. They are all shut. The workers are really Warriors of the
At one end of the loading dock is a Golden Empire. Eight of them are
After warning you one last time small door. Light shines through a "Typical Si Fan Assassins," while the
against the danger of entering the small window in it. remaining four are super-powered
Celestial One's hideout, Hiram Jones Phantom Tong. All of them leave the
sealed the lids of the crates you are If the heroes peer into the window, crates and enter the machine shop,
hiding in, and closed the cargo door read the following: which has been converted into a guard
of the truck. house. Here, they sit and eat a late meal.
You heard him start the engine, and Your view is partially blocked by a Now is the time for the player
carefully drive the truck out of the huge stack of wooden crates. characters to sneak out of the crates. In
basement parking garage at Roxxon Sticking out of some of the boxes are order to do so without being heard or
Plaza. As he told you they would, no various manikin body parts — arms, seen, they must each succeed at a Good
guards questioned Hiram. legs, and torsos. Other manikins Intensity Agility FEAT. If any of them
Apparently, their bribes were dangle from the ceiling, or stand fail the roll, the assassins rush out of the
enough. quietly in the shadows. The place is machine shop and attack.
After a half-hour ride in the crates, eerie, like some sort of bizarre If they all make the roll, the heroes
you feel Hiram pull the truck to a menagerie. can take a quick look around. Through
stop. He switches off the engine. You In the floor in the center of the the window, they see the guards eating
can barely hear his muffled voice. room is a steel plate. It is obviously in the machine shop. They also see
"We are at the drop-off point," he some type of trapdoor. manikin body parts in crates and whole
says. "In a minute, one of Fu Hanging from a frayed cord above manikins standing all around. A light
Manchu's men will come and drive the metal trapdoor is a single light bulb hangs from a frayed cord,
the truck to their hideout. I'm bulb. It is the only source of illuminating the area around a steel
supposed to leave and take a cab illumination in the factory. trapdoor.
back to Roxxon. Good luck!" You The place appears to be deserted. At this point, the heroes have a couple
hear the driver's door open and close. of options — they can jump the
Hiram is gone. assassins, or they can stealthily
ENCOUNTER: The walls and ceiling
After a few minutes, the door opens investigate the trapdoor and risk being
of the factory are concrete (Excellent
and closes once again. The engine discovered.
material strength). The sliding doors and
starts, and you are on your way. When the adventurers try to open the
the side doors are steel (Re-
trapdoor, go to the section in this

37
chapter called "The Elevator" for details requires a successful Remarkable The heroes must convince Cameron
about how the trapdoor operates. Intensity Reason FEAT. Allow any not to shoot them. This requires a red
The player characters might decide to characters with the Engineering, result on a Popularity FEAT. Grant the
hide among the manikins and wait for Computers, Electronics, or Repair/ player characters a +4CS to the roll
the bad guys to make the first move. Tinkering Talent a +1CS on the roll. because Cameron really does not want
This is not a good idea. After a few If the trapdoor is forced open or the to shoot.
minutes, the assassins leave the machine control panel is short-circuited, a cargo If the roll is failed, Cameron flips a
shop and discover the heroes. elevator automatically rises to greet the switch, the machine hums, and he
heroes. It is simply a steel-mesh cage prepares to open fire. "I'm sorry," he
The Stealthy Approach. Assuming the (Remarkable material strength) with two says, "but he'll kill my folks if I don't
heroes are not stowaways in crates, they buttons inside — up and down. The kill you."
are spotted by hidden security cameras down button lowers the cargo elevator Roll for initiative between Cameron
when they approach the factory. to the laboratory. and the heroes. If the player characters
Without the use of a suitable Power win, they can try to take the weapon
(such as Invisibility), there is nothing The Laboratory. When the heroes away from Cameron. If the boy wins, he
they can do to avoid being seen. descend in the elevator, read the blasts the heroes.
A group of eight "Typical Si Fan following boxed text aloud: Cameron Seaver's statistics may be
Assassins" and four Phantom Tong are found in the Non-Player Character
waiting for the heroes inside. The Creaking and groaning, the cargo Roster.
warriors are hiding among the manikins. elevator descends deep beneath the If the Popularity FEAT roll was
A successful Monstrous Intensity manikin factory. successful, Cameron drops the weapon
Intuition FEAT is required to spot them. After a minute or two, it shudders and pleads with the heroes to forgive
Unless they are spotted, the tong wait to a stop. him. He answers the player characters'
for the heroes to enter the lighted area You are in the workshop of a questions as follows:
near the trapdoor before attacking. madman. Strange machinery fills the
Because they have set up an ambush, place. Computer consoles blink, 1. Why would you shoot us? Because
the assassins gain a +1CS to hit. chirp, and spit out data. Human body he is being blackmailed by Fu Manchu,
When the Warriors of the Golden parts and other gruesome specimens who has threatened to kill Cameron's
Empire are defeated, the player float in jars on a shelf. parents.
characters may investigate the trapdoor. Standing in the middle of the
See the following section for details. laboratory is a teenage boy. 2. Where is Fu Manchu? "He left
Obviously frightened, he is clutching several hours ago," says Cameron. "You
The Elevator. The trapdoor is made of a water hose in his hands. The hose is must stop him, before the bombs
a steel alloy (Amazing material connected to some of the exotic explode!"
strength). It is sealed by an electro- machinery, and the nozzle is pointed
magnetic lock. Ripping the door open right at you! 3. What bombs? "Fu Manchu made
requires a successful Amazing Intensity "Stay away from me!" yells the me help him build five devices called
Strength FEAT. boy. "I don't want to, but I'll blast ya 'Spirit Bombs.' When they explode, they
Fixed to a wooden pillar standing near if ya come any closer." open an interdimensional gateway."
the trapdoor is what appears to be a
beat-up fuse box. Inside is the control 4. Where are the bombs? Cameron
The frightened boy is Cameron
panel to the elevator's electromagnetic takes the heroes to a map of Manhattan
Seaver. He fears the heroes because he
lock, which requires the user to input a which is located on the back wall. He
believes they have come to take him to
password. points to four blinking lights.
jail for helping Fu Manchu. Cameron
If a player states that his character is "There is one at the Bronx Zoo," says
also thinks that Fu Manchu will kill his
searching for the controls, the hero finds a worried Cameron.
family if the heroes interfere. Thus, he is
the fuse box by succeeding at an "Another is in the sewer near the
torn between killing the heroes and
Excellent Intensity Intuition FEAT. corner of 1st and 42nd Streets. I think
pleading with them to help him.
Although the heroes don't know the that's by the United Nations Building.
The weapon Cameron is holding is
password (and none of the assassins will There should be a manhole cover near
capable of spraying a stream of eldritch
tell them), they can open the trapdoor by there.
energy (Remarkable Intensity with a 1-
short-circuiting the control panel. This "The third is somewhere inside the
area range).
Coney Island amusement park."
Cameron points to the last blinking

38
light, "And the fourth is at the top of the
Statue of Liberty."

5. Where is the fifth bomb? "Fu


Manchu has it with him," says Cameron.
"I don't know where he plans to put it!"

6. When are the bombs set to explode?


Cameron knows that Fu Manchu has a
remote control detonator with him.
When the evil mastermind presses the
button, all five Spirit Bombs detonate at
the same moment.

7. What do the bombs look like, and


how do we deactivate them? There is a
model of a Spirit Bomb in the lab.
Cameron takes the heroes to it, and
shows them how to deactivate the
eldritch explosives. This greatly
increases their chances of deactivating
the bombs in later chapters.
For specific details about what a Spirit
Bomb looks like and how it is
deactivated, see the section in this meron suffocates. After six rounds, he bomb in the sewer, turn to Chapter 23.
module titled "The Spirit Bombs." begins to lose Endurance ranks at the Flip to Chapter 24 if they choose to go
rate of one per round. Thus, at the end to Coney Island.
8. Where is the stolen book? Fu of turn nine, his Endurance reaches If the heroes go to the Statue of
Manchu has A Madman's Mutterings Shift-0 and he dies. Liberty, turn to Chapter 25.
with him.
A Strange Device. Before they leave,
Asthma Attack. Pick a dramatic Cameron gives the heroes a small metal KARMA:
moment while the heroes are and plastic device shaped like a football. For each Phantom Tong
questioning Cameron. When the boy is "I made this in my spare time, when defeated: +30
about to explain how to deactivate the Fu Manchu wasn't looking," says Defeating the Si Fan assassins: +30
bombs is probably the best time. Cameron. "If a Spirit Bomb explodes, Rescuing Cameron Seaver
At this point, Cameron suffers the you can throw this into the black portal. without alerting the assassins: +30
worst asthma attack of his life. Clawing The gateway between the dimensions Rescuing Cameron Seaver
at his throat and struggling to breathe, will close ... I think." after a battle with the
he slumps to the floor of the lab. Cameron only has one of the devices. assassins: +20
If the heroes give Cameron his It would take him several days to make Ending Cameron's asthma
aspirator, he inhales the medicine and another. attack by giving him his
quickly recovers. He is conscious and aspirator: +40
alert. AFTERMATH: After rescuing Ending Cameron's asthma
If, for whatever reason, the player Cameron, the player characters should attack by using First Aid or a
characters don't give him the aspirator, be on their way to diffuse the Spirit similar Talent or Power: +20
Cameron continues to suffocate. The Bombs. In order to proceed as quickly Allowing Cameron to die: -ALL
heroes can try Healing Power, First Aid, as possible, the heroes should split up,
or Medicine Talent to help him. If each taking a different bomb.
successful, Cameron is out of immediate If the heroes go to diffuse the bomb at
danger, but is unconscious and must be the Bronx Zoo, proceed with Chapter
taken to a hospital. 22.
If the heroes fail to help him, Ca- If they decide to eliminate the

39
CHAPTER 22: A BARREL OF MONKEYS
SUMMARY: One or more heroes Great Ape House. Bertha the Gorilla
arrive at the Bronx Zoo to deactivate a When the costumed adventurers arrive
Spirit Bomb. A disturbance leads them on the scene, read the boxed text aloud: F TY 6 Health: 52
to the Ape House, where the bomb is A TY 6
planted. Three men and a woman are S EX 20
looking down into the gorilla E EX 20
STARTING: A map of the gorilla compound. They are all wearing the R FB 2
compound is included with this module. familiar tan safari outfits of zoo I TY 6
It is assumed this encounter takes employees. One of the men is P PR 4
place late at night, after the zoo has loading an air rifle with a dart.
closed. When they see you, the woman She immediately attacks anyone who
When you are ready to begin, read the says, "Thank God you're here! Bertha enters the gorilla compound. When no
following to the players: just hurt John. We've got to get him opponents are present, she continues to
out of there, but we don't want to beat the tree, which she believes is the
Covering over 250 acres, the Bronx tranquilize Bertha because she's source of the painful buzzing in her
Zoo stretches out before you. It pregnant and the drugs will kill the head.
contains nearly 3,800 animals of 700 baby. You've got to help us!" Although the injured zoo employee is
different species. The zoo is a very Looking down into the cage, you in no danger of dying from his wounds,
big place. see several adult gorillas lying on the he needs to be taken to a hospital. If the
At this late hour, the zoo is closed. ground unconscious, along with a heroes do not rescue him within five
There appears to be nobody around. few juvenile apes. Small red darts turns, he wakes up and begins moaning
Nearby, you see the Elephant protrude from their rumps. loudly. Bertha doesn't like the noise.
House, the Reptile House, and the Lying among the gorillas is an She flops the worker around like a rag
Great Ape House. unconscious zoo worker. He is doll.
bleeding from his nose and mouth. Unless the heroes do something, the
Thrashing around and screaming is man with the rifle is forced to dart
ENCOUNTER: Allow the heroes to
a pregnant gorilla named Bertha. As Bertha in order to save John. Tragically,
explore the zoo for awhile.
you watch, she hammers her Bertha's baby dies from the drugs.
Most animals are exhibited in open
areas, which are separated from the powerful fists against a large tree
standing in the middle of the The Spirit Bomb. See the section in
public by moats and steep concrete
compound. this adventure titled "The Spirit Bombs"
walls.
"The apes just went nuts," says the for details on deactivating a bomb and
Buildings in the zoo are generally not
man with the rifle. "They started what happens if one is detonated.
very tall (except for the Carter Giraffe
House). Assume 1 area as the height of fightin' each other and beatin' on that
tree. AFTERMATH: Turn to Chapter 23,
most buildings, and 2 areas for larger
"I darted all of 'em except Bertha. 24, or 25, depending upon which bomb
ones.
"Now, John's a friend of mine, and the heroes are going to defuse.
Cages have concrete walls of
if ya don't get him outta there real If they have deactivated all four of the
Excellent material strength and iron bars
quick like, I'm gonna put a dart in devices, proceed with Chapter 26.
of Remarkable material strength.
that ape, and I don't care what the
lady vet says!" KARMA:
The Watchman. Eventually, the heroes
Fu Manchu placed the Spirit Bomb Rescuing the injured zoo
encounter a night watchman, who
in a hole in the tree. Attached to the worker: +20
politely asks them what they are doing
bomb is a transmitter which emits a Avoiding injury to the gorilla: +10
in the zoo after closing. While
signal that cannot be heard by normal Injuring the gorilla: -15
questioning the player characters, the
human hearing. The signal drove the The gorilla must be
guard receives an urgent call on his
apes into a killing frenzy. If it is tranquilized: -30
radio — "Trouble at the Great Ape
switched off, Bertha returns to her Deactivating the Spirit Bomb: +20
House!"
normal friendly demeanor. The The bomb detonates: -20
Proceed with the encounter described
below. signal has no effect on humans.

Bertha Goes Bonkers. The heroes hear


shouts of "Watch it, John!" and "Get out
of there!" coming from the

40
CHAPTER 23: GATOR LAYS AN EGG

SUMMARY: The heroes enter the You have arrived at the intersection Not only does the sewer smell bad,
sewer on the corner of 1st and 42nd of 1st Street and 42nd Street. Nearby but it is also a bewildering maze.
Streets, near the United Nations is the impressive United Nations
Building. In the sewer, the heroes Building. At this late hour, the only ENCOUNTER: Although the heroes to
encounter Gator, a man who was people you see near the building are wander through the grimy pipes for
mutagenically altered by Fu Manchu. night watchmen. awhile. Rats scurry out of their way,
In the intersection you see the while hungry mosquitoes try to bite
STARTING: If you are using the city manhole cover that Cameron Seaver them. In the end, the costumed
map included with the Advanced Set, was talking about. At the moment, adventurers are filthy and smelly.
consider the United Nations Building to there are no pedestrians or vehicles
be the "Federal Building" on the corner approaching the manhole cover. The Sewer. The network of pipes and
of 6th Avenue and Johnson Street.
tunnels beneath Manhattan reaches
If you have the city map included with
When the heroes enter the sewer, read virtually everywhere in New York City.
the Basic Set, assume "St. Arbogast
the following to the players: It is much too elaborate to be mapped. If
Hospital" on the corner of 8th Avenue
they require one, simply draw a random
and Cleveland Street is the United
You climb down a long steel ladder map as the heroes progress through the
Nations Building.
into the main sewer tunnels of the sewers.
A manhole cover is shown on both
city. If the players do not state that their
city maps. This is where the heroes
Vapors rise from a stream of foul characters are marking their trail, don't
enter the sewer.
sewage running down the middle of give them a map! Let them get the
A map depicting Gator's lair is
the tunnel. Through the murky air feeling they are lost. (There are manhole
included with this module.
you can see numerous pipes exits to street level every few hundred
It is assumed this encounter takes
intersecting at odd angles. yards, but don't mention this unless the
place late at night.
players ask.)
When you are ready to proceed, read
The sewer tunnels are circular in cross
the boxed text to the players:
section, measuring anywhere

41
between six feet to 30 feet in diameter. After proceeding down the tunnel, the Alligators
On each side of a tunnel is a two-foot- heroes come upon a large processing
wide walkway with a rail. tank, which is filled with sewage to a F PR 4 Health: 64
The tunnels are dimly illuminated by depth of four feet. The tank is 2 areas A GD 10
light filtering down through manholes high and a rail runs around it at a height S RM 30
and curb grates on the streets above. In of 1 area. E EX 20
some places, phosphorescent algae Piled in the center of the tank is a 10- R FE 2
grows on the walls. foot-tall mound of garbage. The refuse I FE 2
In the middle of each sewer pipe is a heap is Gator's "nest." P FE 2
stream of putrid brown water. The Fu Manchu gave Gator one of the
sewage is anywhere from six inches to Spirit Bombs, and convinced him it is The Spirit Bomb. See the section in
four feet deep, and may be deeper after an egg that will hatch and change this adventure titled "The Spirit Bombs"
a rain storm. everyone in the city into people just like for details on deactivating a bomb.
Gator. Unknown to Gator, his lair rests
Gator and Friends. After searching Foolishly, Gator believed Fu Manchu, directly below the United Nations
through the tunnels just long enough to and has devoted himself to protecting Building. Fu Manchu hopes the raging
get good and dirty, the heroes encounter the "egg" until it hatches. Clutching it in mystical energies of the Spirit Bomb
Gator and his "pets." one hand, he immediately attacks the will quickly eliminate important
Read the following boxed text aloud: heroes. "My egg!" he bellows. "Gator diplomats from all over the world.
hatch it! You can't have it!"
From a large pipe to your right, the Statistics for Gator can be found in the AFTERMATH: Proceed with either
sounds of someone thrashing in the Non-Player Character Roster. Chapter 22, 24, or 25, depending upon
water echo to you. Swimming in the water and lounging which bomb the heroes are going to
Suddenly, you hear a bellow of on the refuse pile with Gator are six deactivate next.
rage, and a deep voice echoes loudly, alligators. He commands them to attack If they have defused all four Spirit
"It Gator's egg! You can't have. the heroes. Bombs, turn to Chapter 26.
Gator hatch egg!"
KARMA:
Defeating Gator: +40
Deactivating the bomb: +20
Allowing the bomb to detonate: -20

CHAPTER 24: A TEST OF STRENGTH


SUMMARY: The heroes venture to You have arrived at Coney Island. ENCOUNTER: Allow the heroes to
Coney Island in Brooklyn, in order to Nearby is the boardwalk, a long explore Coney Island for awhile. If they
find and deactivate a Spirit Bomb. Here, promenade of fast-food joints and travel to the end of the boardwalk, they
they encounter a gang of street toughs arcades. discover the New York Aquarium.
who have sneaked into the park after Near the boardwalk is a cluster of However, the place is closed, and the
closing. rides, including a roller coaster, a only person inside is a lonely night
Ferris wheel, and a merry-go-round. watchman.
STARTING: A map of a small portion Scattered among the rides are Because the guard is bored, and
of Coney Island is included with this numerous booths and other wouldn't mind showing them around,
adventure. attractions. the heroes only need a green result on a
It is assumed the action takes place At this time of night, the place is Popularity FEAT to be allowed inside.
late at night, after the park has closed. deserted. You don't see or hear Although the aquarium is fascinating,
When you are ready to proceed, read anyone. the watchman is a very slow and boring
the boxed text to the players: Standing solemnly in the tour guide — the heroes are wasting
moonlight, the skeletal frames of the time.
roller coaster and Ferris wheel give
the park an eerie quality. Bushwhacked! When the heroes
approach the cluster of rides, read

42
the following boxed text aloud: customer strikes the cushion with a gong, and viciously swings the big
hammer, a steel ball slides up the mallet (Excellent Blunt damage) at
Mingled with the calm sound of the clown's neck. The objective is to ring a anyone who tries to stop him, including
ocean surf, you hear someone gong attached just below the clown's the super heroes.
moaning. Ahead, a dark shape lies head.
motionless on the ground. Colored areas on its neck are marked Hound Dog
As you approach the figure, you with various scores, such as
see that it is a night watchman. He "Weakling," "Grandma Could Do F GD 10 Health: 36
has been badly beaten. Better," and "Muscle Man." If the steel A TY 6
Rubbing his swollen jaw, he sits up ball stops on a colored area, it stays S GD 10 Karma: 12
and looks at you. "Street punks there until the customer deposits a E GD 10
bushwhacked me," he says. "Last I quarter for another try. If the ball hits R FB 2
saw of 'em before I passed out, they the gong, it falls to the ground, giving I PR 4
was headin' toward the merry-go- the player a free go. P TY 6
round. I gotta call for backup. Oh, As the heroes watch, a powerful street
crud! They smashed my radio. Uh ... punk named Hound Dog swings the Consider his four companions to have
I gotta find a pay phone!" mallet high over his head and slams it the same statistics as "Typical Batboys."
Somewhat dazed, the guard stands onto the cushion. The steel ball flies up One of them is armed with the guard's
on shaky legs and stumbles off to and stops in the area marked "Muscle pistol.
find a telephone. Man." With its head wiggling insanely,
Looking over his shoulder, he calls the clown mocks Hound Dog. "Are you The Spirit Bomb. See the section in
to you, "I wouldn't hang around here, a whimp?" it says. "You can do better. this adventure titled "The Spirit Bombs"
if I was you. They took my gun!" Try again! ... Try again!" for details on deactivating a bomb and
Any player characters who know what what happens if one is detonated.
a Spirit Bomb looks like immediately Hitting the bomb with the steel ball
Clownin' Around. When the heroes
notice that the gong is one! If Hound does not damage it or cause it to
arrive at the merry-go-round, they see
Dog hits it with the steel ball ... detonate.
five street toughs standing by an
amusement called the "Test of
Hound Dog and Pals. He and his AFTERMATH: Turn to Chapter 22,
Strength."
buddies sneaked into Coney Island, 23, or 25, depending upon which bomb
The device is shaped like a clown with
where they discovered the "Test of the heroes plan to deactivate next.
oversized feet and arms, a rotund body,
Strength." Unlike everything else in the If they have eliminated all four
and an extremely long neck, which
park, the clown seemed to be turned on. bombs, proceed with Chapter 26.
reaches a height of 12 feet. As the
They decided to give it a try, and
clown's eyes roll around crazily, its
quickly became infuriated at the clown's KARMA:
enormous head bobs on top of its neck.
mocking laughter. Capturing Hound Dog and Pals: +15
Positioned between the clown's huge
Hound Dog is so mad he is almost in Deactivating the Spirit Bomb: +20
feet is a round cushion. When a
tears. He is determined to ring the Allowing the bomb to explode: -20

43
CHAPTER 25: GIVE ME LIBERTY …
SUMMARY: The heroes defuse a Herb yells for the heroes to "freeze!" Nearby is a bubbling water
bomb located in the crown platform of While trying to keep the gun aimed at fountain, which has refreshed
the Statue of Liberty. Fu Manchu has them, he struggles to remove his radio thousands of visitors over the years.
summoned a "spirit monster" to guard and call for help. He is obviously over- From the crown, windows look out
the device. excited. over the bay.
Unless the heroes physically subdue
STARTING: A map of the crown him, Herb radios three other guards in
platform is included with this module. the Statue, who arrive in 1-5 minutes. Fu Manchu hid a Spirit Bomb inside
It is assumed this encounter takes With guns drawn, the four watchmen the fountain, and summoned a creature
place late at night, after the Statue is order the player characters to leave or be from another dimension to protect it.
closed to tourists. arrested for trespassing. (The guards When someone examines the fountain
When the heroes arrive at the Statue, would rather see the heroes leave (or tries to drink from it), the monster
read the boxed text aloud: peacefully, than try to arrest them.) billows out, assumes a solid form, and
attacks.
The glorious monument to freedom The Security Guards
Creature From the Void
and liberty stands proudly before
you. Powerful spotlights reflect off it, F GD 10 Health: 36
A GD 10 F EX 20 Health: 100
making the Statue shimmer A RM 30
brilliantly in the night. S TY 6 Karma: 18
E GD 10 S EX 20 Karma: 16
At this late hour, the long lines of E RM 30
tourists that would normally extend R TY 6
I TY 6 R PR 4
out the entrance are not present. The I TY 6
place looks deserted. P TY 6
P TY 6
Suddenly, a flashlight’s beam
shines across the windows of the Talents: Law Enforcement.
KNOWN POWERS:
front doors. Someone’s inside! Body Armor: Its scaly hide is the
Weaponry: The guards are each
equipped with a billy club, a handgun, equivalent of Good Body Armor.
ENCOUNTER: When the heroes Claws: The creature's razor-like claws
handcuffs, a radio, and a flashlight.
approach the entrance, they encounter a inflict Excellent Edged damage.
rookie night watchman named Herb. He
Lady Liberty. The heroes encounter
draws his revolver and points it at the When the beast is reduced to zero
Herb at the entrance, which is located in
heroes with a shaky hand. Health Points, it dissipates with a
the Statue's pedestal. The doors open
"What are ya doin' here?" he asks. hideous shriek. All that remains are a
onto the American Museum of
"Can't ya see the museum's closed? I few wisps of foul smoke.
Immigration. Here, the characters see
don't want no trouble from you
the original torch, exhibits about the
costumed types, but I'll shoot if 'en I The Spirit Bomb. See the section in
Statue's construction and restoration,
have to!" this adventure titled "The Spirit Bombs"
and accounts of the history of
When the player characters try to for details on deactivating a bomb and
immigration.
explain the situation to Herb, allow the what happens if one is detonated.
A long double-helix spiral staircase
hero with the highest Popularity to
leads to the head of the Statue. The
attempt a Popularity FEAT. If the AFTERMATH: Turn to either Chapter
staircases are metal of Excellent
costumed adventurers mention that a 22, 23, or 24, depending upon which
material strength, and the pillar
bomb is planted in the Statue, a yellow Spirit Bomb the heroes are going to
supporting them is of Remarkable
result is needed for success. If they fail defuse next.
material strength.
to tell Herb about the bomb, only a red If they have encountered all four
result succeeds. bombs, proceed with Chapter 26.
The Crown. The spiral staircases end
If the Popularity FEAT is made, Herb
here. Read the following boxed text
holsters his weapon and allows the KARMA:
aloud:
heroes to enter the Statue. He lets them Defeating the monster: +30
search the building, while he goes to Deactivating the Spirit Bomb: +20
call NYPD's bomb disposal team. Herb After a long and thirsty climb up The bomb explodes: -20
also radios all other guards in the the stairs, you have arrived at the The Statue of Liberty is
building so the place can be evacuated. crown. damaged: -40
If the Popularity FEAT is failed, Violently attacking Herb and
the guards: -60

44
CHAPTER 26: A GIANT WALKS!
SUMMARY: Before playing this When the heroes arrive on the scene, At the controls of the Colossal Death-
chapter, the heroes should have read the following boxed text to the lok are Fu Manchu, Mentallo, and the
encountered the four Spirit Bombs in players: Fixer. They are riding in the robot's
Chapters 22-25. head.
It is now time for the final showdown. Richmond Park is a neighborhood The heroes should join Goliath in his
Riding in a gigantic robot, Mentallo, the of fabulous mansions and a battle to destroy the robot. When the
Fixer, and Fu Manchu attack millionaire country club. However, it Colossal Deathlok is nearly defeated,
Hammerhead's mansion. They have the is now a place of destruction. the three villains inside attempt to get
fifth Spirit Bomb, which they plan to Pillars of smoke rise into the air away in the escape pod. The player
detonate in order to ensure Hammer- from burning cars and homes. The characters should be given a chance to
head's death. flashing lights of police cars, stop them (by shooting down the pod or
ambulances and fire trucks are whatever).
STARTING: A map of Hammerhead's everywhere. The authorities are Even if the heroes fail to stop the
mansion is included with this module. evacuating the area. escape pod, the villains do not get away.
At some point after the heroes dispose The immense forms of two titans Assume the pod took damage in the
of the four bombs, the Judge should are locked in mortal combat among battle with Goliath. It crashes to the
read the following message. Assume the the smoke and flames. One of them is ground near the fountain (shown on the
player characters see the message on Goliath, while the other is a machine map).
television if they are at home (or their built in the likeness of a man. Only a little shaken up, Fu Manchu
HQ). If they are on the streets, they see and his accomplices climb out of the
the newscast on a television in the wreckage to face the heroes. In his right
ENCOUNTER: The battle takes place
window of an electronics store. hand, the Celestial One holds the
on the lawn of Hammerhead's mansion.
Simply pick an appropriate moment detonator of the Spirit Bombs, which
The Maggia boss has already escaped,
and read the boxed text aloud: looks something like a television remote
but Fu Manchu does not know this.
control. The stolen book, A Madman's
A special news bulletin on Mutterings, is cradled in Fu Manchu's
Goliath. The gigantic villain is working
television catches your attention. left arm.
for Hammerhead. He is determined to
An excited newswoman says, "This "You are too late," says Fu Manchu. "I
destroy the robot, and tries to convince
just in ... Eyewitnesses report that have planted five Spirit Bombs around
the heroes to help him. "It's about time
two giants are causing massive the city. When I press this button, they
some of you hero dudes showed up," he
destruction in Richmond Park in will all detonate. Each opens a gate to
says. "I could use a hand!"
Queens. Sources state that one of the Nether Realm. As the five gates
Even if the player characters help
them is a super-villain known as grow, they will join together to form
Goliath, he attacks them when the robot
Goliath, while the other appears to be one tremendous opening to another
is eliminated. "I got a reputation to
some type of robot. dimension! The mystical energies of the
uphold," he says as he tries to smash a
"Details are sketchy at the moment. Nether Realm shall consume the earth!"
hero. "Can't let it be said that Goliath
A VNN news team should be Allow the heroes a chance to persuade
needs the help of you little squirts!"
arriving on the scene shortly. We Fu Manchu to surrender. Even if they
hope to present you with live pictures tell him how they destroyed the four
The Colossal Deathlok. Prior to their
at that time. other bombs, Fu Manchu refuses to
involvement in the Gang War, the Fixer
"Repeating our top story ... Two listen to them. He presses the button ...
and Mentallo acquired the blueprints of
giants are battling in Richmond Park the original Deathlok cyborg. In Part 2
in Queens. Police are blockading the Detonation! Just before the battle
of the trilogy, they used the plans to
area in hopes of limiting the between Goliath and the Colossal
build the Deathlok Simulacrum, a
destruction. Deathlok began, Fu Manchu
virtual duplicate of the original.
"I've just been handed another successfully hid the last Spirit Bomb in
Pleased with their success, the Fixer
report ... Police are struggling to a fountain near the mansion.
and Mentallo immediately began work
control the situation. All attempts to During the confusion of the fight, the
on the ultimate killing machine the
contact the Avengers and the player characters have no chance of
Colossal Deathlok, a 50-foot-tall version
Fantastic Four have failed. locating the bomb. There is nothing they
of the cyborg. For its statistics, see the
"We will return with more details can do to keep Fu Manchu from
Non-Player Character Roster.
after this commercial interruption." detonating it.
When the device explodes, a

45
techno-magical gateway is opened and The Fixer and Mentallo. Unless they Souls, tens of thousands of them,
Vortex emerges. For further details see have been pulled into the portal by are chained to the towering
the section called "The Spirit Bombs." Vortex, the two villains try to flee the monoliths. Gouts of flame spiral up
Statistics for Vortex are in the Non- battlefield in the confusion. If the stone columns. As one, the
Player Character Roster. confronted by super heroes, they do not tormented souls scream in agony.
Vortex wants to drag Fu Manchu to hesitate to attack. However, their main Their lamentations echo through your
the Nether Realm, and immediately concern is to escape. shaken mind like melodies of
grasps him in one of its tentacles. madness.
Struggling to break free, the Celestial The Nether Realm. If any heroes are Suddenly, you are shaken to the
One drops the arcane book and the pulled through the gate, read the ground by a tremendous explosion.
detonator. following boxed text: The very sky rips asunder. Searing
Fu Manchu cannot escape, and is tongues of fire twirl up the
pulled into the black portal. A booming After passing through the black monoliths. The howls of tormented
voice rings out, "Fu Manchu! As portal, your mind is assaulted by a souls are deafening.
Bartholomew Jacobs can attest, none jumble of past memories and Though you cannot see them, you
can evade my grasp! I return you to fragmented dreams. Confused, you sense the presence of beings of
your place of eternal torment!" lose consciousness. immense power. They are very close.
As the portal continues to grow, You awaken to find yourself A deep voice booms above the din
Vortex tries to capture nearby standing in a circle of comfortable of shrieking spirits, "Your very souls
characters, including the villains. blue light, which protects you from are in jeopardy! If you do not destroy
Anyone who is ensnared must break the world around you. the arcane book, you shall suffer
free on the following turn or be pulled The sky above is bright red, the eternal agony in this place. Return
into the gate. color of flame. Black lightning now to your own dimension. Destroy
To close the gateway, the heroes must slashes through the fiery atmosphere. the book, or reap the consequences!"
force Vortex inside, or use the device As far as your eye can see, massive
Cameron Seaver gave them (in Chapter pillars of black stone rise from the
21). burning, rocky ground.

46
There is a flash of blinding light. denly remembers something odd about
Your mind is a sea of confusion. You the blueprints and realizes there is a
cannot hold on. Consciousness slips defect in the robot's knees. The Judge
away. should inform the player that the
You awaken in the place where Colossal Deathlok's knees are its weak
your journey into the Nether Realm spot.
began — on the grounds of a If the Reason FEAT is failed, the
mansion in Richmond Park. player should be informed that the
blueprints of the Deathlok Simulacrum
and the design of the Colossal Deathlok
While they are in the Nether Realm, are very similar. The player should not
the heroes cannot bargain with the be told about the robot's weakness,
Rulers, and they cannot escape from the however.
circle of blue light.
The player characters are returned to AFTERMATH: If all goes well, Fu
the fountain at Hammerhead's mansion. Manchu has been drawn back to the
They are unharmed and have recovered Nether Realm from whence he came,
all lost Health Points. and the heroes close the black portal.
If the player characters are skillful,
A Little Help. If at any time the heroes they capture Goliath, Mentallo, and the
are about to face defeat, the Judge has a Fixer.
couple of options he or she can use to After the battle, the heroes recover A
ensure that the good guys come out on Madman's Mutterings. The book lies on
top: the ground near the place where Fu
Manchu was grabbed by Vortex.
1. Avengers Assemble! Responding to
calls for help sent by the authorities (or KARMA:
by the heroes if they have the wrist Defeating the Colossal
communicators given to them in Part 2 Deathlok: +100
of the trilogy), the Mighty Avengers Defeating Vortex: +100
arrive on the scene. Capturing Goliath: +100
Depending upon how much help you Capturing the Fixer: +40
think the player characters need, up to Capturing Mentallo: +50
six Avengers join the fray. With their For each hero taken to the
incredible abilities, they turn the tide in Nether Realm: -10
the heroes' favor.
Statistics for Captain America, Iron
Man, Sersi, Starfox, Thor, and Vision
may be found in the Non-Player
Character Roster.

2. The Enemy's Weakness. The


Colossal Deathlok robot has a structural
fault in the design of its knees. See the
Non-Player Character Roster for details.
It is possible that the heroes
discovered the blueprints of the
Deathlok Simulacrum in Part 2 of the
trilogy, Night Moves. If one of the
player characters found the blueprints
and studied them, allow the hero to
attempt a Remarkable Intensity Reason
FEAT during the battle with the
Colossal Deathlok.
Success indicates the hero sud-

47
EPILOGUE: THE WAR IS OVER
SUMMARY: The heroes tie up any work is stopped. Whether they actually lieutenant's undying respect and loyalty.
loose ends. do close Project: TODE is up to the He now has someone to be a media
Judge. scapegoat — Mentallo and the Fixer.
ENCOUNTER: Although the Gang Cameron may be used by the Judge as The player characters can count on the
War is officially over, this chapter a hook to lead the heroes into other detective as a Contact in future
describes encounters the heroes may adventures. Perhaps a villainous organi- adventures.
have after the smoke has settled. zation wants to continue Project: TODE, Whenever he is interviewed about the
and Cameron is kidnapped again! Gang War, Lieutenant Lamont always
The Curator. The heroes should have What if the boy genius had been gives the heroes credit and shares the
recovered the stolen book in Chapter 26. brainwashed by Fu Manchu, who left a limelight, but only if they arrested the
If they return it to Mr. Pride at the latent mental command in Cameron's Fixer and Mentallo.
Metropolitan Museum of Art, he is very mind? In the near future, Cameron If the two villains escaped, the
grateful for their help. If the player builds a device to return the Celestial lieutenant blames the heroes for
characters are expecting a reward, the One to the world of the living! botching the job. He publicly denounces
curator pays them up to $50,000. the player characters, claiming the Gang
Hammerhead and the Maggia. With War is not over until the two leaders are
The Rulers of the Nether Realm. If Fu Manchu and the Faces of Fear out of brought to justice.
any of the characters were drawn to the the picture, the Maggia returns to its
Nether Realm, they have been "normal" activities. Hiram Jones. Although he is relieved
threatened with eternal suffering if they However, if the Judge desires, that the Celestial One is gone and
do not destroy A Madman's Mutterings. Hammerhead believes the heroes pose a Project: TODE is cancelled, Hiram
The Rulers want the book burned in threat to him. He thinks they are not takes an early retirement from Roxxon
order to keep it out of the hands of satisfied with eliminating Fu Manchu, and moves to upstate New York. No
sorcerers who might gain the power to and have set their sights on the Maggia charges are filed against him.
interfere with their realm. boss. As a possible adventure you can
If the heroes burn the magical tomb, Hammerhead decides to kill the design, remember that Hiram knows
they have fulfilled the bargain and their heroes before they kill him. He certainly nearly as much about the project as
souls are safe. However, they each lose has an ally who wants revenge against Cameron. He could be the target of
30 Karma for destroying the museum's the player characters — Goliath! terrorists who want him to develop
property. Project: TODE as a weapon. The heroes
If the player characters recover the The Kingpin of Crime. He is very must rescue Hiram and destroy the
book, but give it to the curator instead of disappointed that the Gang War has doomsday machine he was forced to
burning it, they have not upheld the come to a premature end. His hopes of create. Perhaps Roxxon officials feel
bargain. Nevertheless, the Rulers of the filling the gap left by the Maggia and Hiram knows too much ... and want him
Nether Realm do not immediately the Faces of Fear have been dashed. dead!
appear to claim the heroes' souls. As a possible adventure, assume the
The Judge should employ this threat Kingpin wants retribution from the The Avengers. If the player characters
as a device to keep the players on their player characters. He hires Spymaster to were exceptional in their endeavors to
toes. The heroes have acquired some discover their secret IDs. He uses the end the Gang War (minimal damage to
very powerful enemies, whom the Judge information to bring the characters the city, all villains were captured, and
can use to mislead and frighten them under his power, either by kidnapping so on), they might be offered a chance
merely by the slightest suggestion. NPCs or using the super heroes' deepest, to start an Avengers franchise in another
Enjoy it to the hilt! darkest secrets to blackmail them. city.
Once he has them under his sway, the For details on starting a new branch of
Cameron Seaver. Although he aided Kingpin forces the heroes to capture the the Avengers, see MA2, Avengers
Fu Manchu, the police do not press leaders of the Maggia. Thus, his original Coast-to-Coast.
charges against Cameron. He returns to plan of replacing the Maggia and the
work at Roxxon. However, he Faces of Fear is brought to fruition. The Oil Spill. As the threat of
absolutely refuses to continue his work catastrophic damage to the coast of
on Project: TODE. Lieutenant Lamont. If the player Long Island draws closer, the mayor of
Roxxon officials claim that the project characters captured the Fixer and New York City calls upon the Fantastic
is considered a failure and all Mentallo, they have garnered the Four and the Avengers for help.
If the player characters are on

48
good terms with the Avengers, they are to an end, tensions between the citizens POPULARITY:
asked to join in the cleanup effort. of New York City and the Atlanteans The Fixer and Mentallo are
Unknown to the heroes, a large group could lead to war. media scapegoats and the
of Atlanteans have taken exception to heroes are credited with ending
the oil polluting their world. Led by KARMA: the war: +5
Attuma, the Atlanteans attack the super Giving the stolen book to the The Fixer and Mentallo escape
heroes at the sight of the oil spill. curator: +30 and the heroes are blamed for
Unless matters are quickly brought Destroying the book: -30 allowing the Gang War to
Cleaning up the oil spill: +50 continue: -5

49
NON-PLAYER CHARACTER ROSTER
AMMO assistance in a complex plan to kill BACKGROUND: Steve Rogers was
Daredevil. Ammo readily agreed and born during the Depression and grew up
Real Name: Unrevealed beat Daredevil severely during a series a frail youth in a poor family. Both of
of battles orchestrated by Typhoid his parents died before he was twenty
F RM 30 Health: 80 Mary. He left Daredevil to Typhoid years old.
A EX 20 Mary's hands and resumed leadership of Horrified by newsreel footage of
S GD 10 Karma: 26 the Wildboys. Nazis in Europe, Rogers enthusiastically
E EX 20 enlisted in the army. However, because
R GD 10 Resources: TY (6) CAPTAIN AMERICA of his frailty, he was rejected.
I GD 10 (Original) Overhearing the boy's earnest plea to be
P TY 6 Popularity: -10 accepted, General Chester Phillips of
Real Name: Steve Rogers the U.S. Army offered Rogers the
KNOWN POWERS: chance to be included in a special
None F AM 50 Health: 140 experiment called Operation: Rebirth.
A IN 40 Rogers agreed and was taken to a secret
TALENTS: Ammo carries a baseball S EX 20 Karma: 100 laboratory where he met Dr. Abraham
bat with which he inflicts +1CS damage. E RM 30 Erskine, the creator of the Super-Soldier
He knows Martial Arts B and E. He has R GD 10 Resources: TY (6) formula.
Military and Leadership talents. Ammo I IN 40 After taking the serum and being
is also familiar with military firearms. P AM 50 Popularity: 100/6 zapped by "vita-rays," a special
combination of exotic wavelengths of
BACKGROUND: Ammo is a vicious, KNOWN POWERS: radiation, Rogers emerged from the
brutal killer. He is very philosophical The original Captain America was experimental chamber with a body as
for a gang leader, believing a violent life transformed by the super soldier perfect as a body can be and still be
is the best life possible and success in formula into a perfect genetic specimen human. A Nazi spy observed the
violence is the best form of personal of homo sapiens. His powers are not experiment and murdered Dr. Erskine
success. superhuman; he relies on his perfectly only minutes after its conclusion. The
Ammo is extremely charismatic and honed skills, and his equipment. doctor died without fully committing the
intelligent. He is able to direct his gang, Super-Soldier formula to paper, leaving
the Wildboys, with ruthless efficiency Shield: Cap's chief weapon is a replica Steve Rogers the sole beneficiary of his
and control. His ultimate goal is to of his original shield, which is made of genius.
become a major force in New York steel and lined with adamantium. It has Rogers was put through an intensive
criminal life. Unearthly material strength. Captain physical and tactical training program.
Most of Ammo's early history is America uses this weapon as a shield, All during World War II, he served as
unrevealed. It is known that he served in though he is still subject to the effects of both a symbol of freedom and America's
Vietnam, and theories are that he Stuns and Slams while using it. Captain most effective special operative. Then,
acquired his love of violence there. America can throw the shield up to 3 during the final days of the war, he was
Not long ago, he surfaced as the leader areas away, inflicting Remarkable trying to stop a bomb-loaded drone-
of a large, vicious street gang, the damage. One of Cap's Power Stunts is to plane when the aircraft exploded, killing
Wildboys, who took advantage of a bounce the shield off a number of hard his partner Bucky. The blast threw Cap
power failure caused by the crash of surfaces and have it return the following into the icy Arctic waters.
Apocalypse's spacecraft. Believing the round. The Super-Soldier formula prevented
power failure to be a sign that humanity crystallization of Captain America's
had collapsed, he raided an armory and Armor: Captain America's chain mail bodily fluids, allowing him to enter a
attempted to raid a hospital's drug vest grants him Good protection versus state of suspended animation. Decades
supply, hoping to become powerful in Edged attacks. later, he was rescued by the newly-
Post Apocalyptic New York City. He formed Avengers and became a
was defeated in personal combat by TALENTS: Cap is a Weapons cornerstone of the team. His might
Daredevil and imprisoned. Specialist with his shield, receiving a undiminished, Captain America remains
Ammo is dedicated to the destruction +2CS in FEATs using it. He is skilled in a symbol of liberty and justice.
of Daredevil. However, he respects the all the Martial Arts available, as well as
hero's physical abilities. having leadership, artist, and military
Ammo was rescued from prison by skills.
Typhoid Mary, who asked for his

50
COLOSSAL DEATHLOK material strength rank per turn, and no organic parts. The robot was
totally dissipates after 1-10 turns. programmed to act as their enforcer and
Real Name: The original Deathlok was —Tractor Beam: Mounted in its head to be the puppet-leader of the Faces of
named Luther Manning. is a tractor beam capable of exerting Fear.
Incredible Strength up to 6 areas away. Pleased with their success, Mentallo
F RM 30 Health: 215 and the Fixer built a giant version of the
A GD 10 Weakness: There is a flaw in the design Simulacrum, which they named the
S UN 100 Karma: 14 of the robot's knees. For attacks Colossal Deathlok. Like the
E MN 75 specifically directed at its knees, the Simulacrum, it is a mindless robot with
R GD 10 Colossal Deathlok's Body Armor is - no organic parts.
I FB 2 2CS.
P FB 2 FIXER
TALENTS: None.
KNOWN POWERS: Real Name: Norbert Ebersol
Body Armor: The robot is constructed of BACKGROUND: In an alternate
osmium steel which provides it with reality that is not part of the mainstream F GD 10 Health: 32
Amazing protection from physical timeline, Luther Manning was a colonel A GD 10
attacks and Incredible protection against in the army who suffered a critical S TY 6 Karma: 70
energy attacks. injury from a concussion mine. E TY 6
Manning's superior, Major Simon R IN 40 Resources: RM (30)
Giant Size: The machine stands 50 feet Ryker, salvaged his body for use in I EX 20
tall. Consequently, it is +3CS to be hit. Project: Alpha-Mech, a covert operation P GD 10 Popularity: -10
Although it has the equivalent of Shift Y designed to create cyborg super-
Growth, the robot's Strength is limited soldiers. Manning's brain, nervous KNOWN POWERS:
to Unearthly. system, and still-living tissue were Body-Suit: The Fixer wears a uniform
transplanted into a synthetic body in an that grants him Typical protection
Enhanced Senses: The Colossal operation performed by Major Ryker's against physical attacks, Excellent
Deathlok possesses infrared/ultraviolet brother, Harlan Ryker. protection versus fire and heat, and
vision, telescopic enhancement, and Manning awoke in a cybernetic body Incredible protection against electricity.
audio amplification, all at Remarkable that was partially his own and partially
Rank. controlled by a mini-computer in his Battle-Vest: His metal vest is fashioned
cranium. He was given the code-name from Remarkable strength material. It
Escape Pod: All functions of the robot Deathlok and became the unwilling supports many of his weapon systems.
are controlled from inside its head, agent of Ryker.
which may be detached and is capable Later, Deathlok met the enigmatic Sonic Blaster: This weapon emits a
of flying at Excellent airspeed (10 areas Godwulf, a vigilante who had access to Remarkable Intensity beam, affecting
per round). When the escape pod is some time travel machinery. Godwulf everyone in the target area. It has a
detached, all control over the robot is displaced Deathlok in time, where the range of 4 areas.
lost. The only weapon still functional is cyborg was snatched by a time machine
the tractor beam. used by the Fixer and Mentallo and Electrification: The vest can be
brought to the present. The Fixer's electrified, inflicting Incredible
Weapons Systems: The giant robot is genius allowed him to override electrical damage to opponents who
equipped with several systems, Deathlok's computer-brain, enabling the touch it.
including: criminals to use Deathlok as their
—Energy Blasters: Mounted in its puppet. The Fantastic Four confiscated Launchers: The Fixer's battle-vest is
hands are blasters which fire bolts of Deathlok's inert body from the Fixer and equipped with grenade launchers that
Amazing Intensity eldritch energy up to turned the cyborg over to a cyberneticist have a range of 5 areas. The two
a range of 4 areas. in London. primaries hold Incredible Rank
—Ensnarement Missile: From an Unknown to the rest of the world, the ammunition. Below the primaries are
aperture in its chest, the robot fires Fixer and Mentallo made a detailed six single-shot launchers that hold
oscillating globs of eldritch energy up to template of Deathlok's body while they Remarkable Rank ammo. Both
a range of 2 areas. Only one target may had him in their possession. Using the primaries or three secondaries can be
be struck per shot. When the victim is computerized template, they constructed fired per turn.
hit, the glob ensnares the target in an the Deathlok Simulacrum, a metal
Amazing Intensity energy net. The machine with Ammunition: All standard grenade types
ensnarement missile weakens by one may be used in his launchers

51
(tear gas, fragmentary, smoke, knock- nership that nearly took over SHIELD'S When the process was complete,
out gas, flash, concussion, and sonic). New York headquarters. Deacon had been endowed with fly-like
Recently, he and Mentallo have body alterations. To prevent Stillwell
Gravity Clamp: This steel clamp can be teamed up once again. They formed a from betraying him, Deacon killed the
fired up to a range of 2 areas. If it hits, criminal organization called the Faces of doctor. Calling himself the Fly, Deacon
the target is surrounded by a gravity Fear, and are attempting to eliminate used his powers to further his criminal
field that Grapples with Incredible their rival—a Maggia family run by ambitions.
Intensity. Hammerhead. The Fly is ruthless, killing without a
second thought. He is beginning to lose
Pistol: With a range of 7 areas, his laser THE FLY his human mind and act more like a
pistol inflicts Excellent Energy damage. bestial fly.
Real Name: Richard Deacon
Flight: The Fixer can fly at Shift X GATOR
speed for up to 20 hours. He can hover F EX 20 Health: 130
and Blindside unsuspecting opponents. A IN 40 Real Name: Bart Buckle
S RM 30 Karma: 89
Helmet: His helmet provides E IN 40 F GD 10 Health: 110
Remarkable protection to his senses R PR 4 Resources: PR (4) A RM 30
(sight and hearing). It has a 3-hour air I MN 75 S RM 30 Karma: 14
supply. P GD 10 Popularity: -5 E IN 40
R PR 4 Resources: FB (2)
Psi-Screen Device: This handy gadget KNOWN POWERS: I TY 6
grants the Fixer an Incredible Intensity Circular Vision: His fly-like eyes grant P PR 4 Popularity: 0
psi-screen. him 360 degree vision.
KNOWN POWERS:
TALENTS: The Fixer is a genius at Wall-Crawling: The Fly can cling to Body Armor: His alligator-like hide
Electronics, Engineering, and virtually any surface with Remarkable provides Good protection from physical
Computers. He also has the ability. attacks.
Repair/Tinkering skill.
Windblast: By buzzing his wings, the Tail: Gator possesses a 6(FM) tail, with
BACKGROUND: Norbert Ebersol's Fly can create an Amazing Intensity which he inflicts Incredible damage.
mechanical aptitude was apparent even shockwave which may be directed
when he was a child. At the age of three, against a single target 1 area away. Reptile Control: He can communicate
he took apart and repaired an alarm with and control alligators with
clock. By the age of thirteen, he had Winged Flight: His wings grant him Remarkable ability. He can control
constructed a small electric automobile Excellent airspeed (10 areas per round). other species of reptiles as a Power
and a relatively complex robot arm. Stunt.
Both were made from readily available TALENTS: He knows only petty
spare parts. Norbert dropped out of high criminal skills. TALENTS: None.
school due to a lack of interest.
Because of his air of superiority and BACKGROUND: Small-time criminal BACKGROUND: Bart Buckle was a
unorthodox approach to simple tasks, Richard Deacon was shot while trying homeless denizen of New York City
Norbert was fired from several jobs, to escape from Spider-Man and the who took refuge in the Lifelike Manikin
including auto mechanic, television police. He stumbled into the laboratory Factory, the location of Fu Manchu's
repairman, and electronics laboratory of Dr. Harlan Stillwell, the criminal hideout. He was captured and subjected
assistant. scientist who surgically augmented such to experiments which mutagenically
Calling himself the Fixer, Norbert criminals as Hammerhead and the combined his DNA with that of an
found that planning and executing Scorpion. Deacon coerced Stillwell into alligator. Thoroughly brainwashed, Bart
elaborate crimes stimulated him; it also saving his life by surgically took the name of "Gator" and became a
provided him with the materials needed transforming him into a superhuman super-powered crony of the nefarious Fu
to create advanced technological being. Utilizing advanced microsurgical Manchu.
devices. He was contacted by Mentallo, techniques, Stillwell imprinted the
and the pair forged a part- genetic coding of a common fly onto
Deacon's genetic coding.

52
GOLIATH who had been an ally of Zemo. She Flight: They can travel at Excellent
offered Josten the chance to submit to airspeed (10 areas per round).
Real Name: Erik Josten the ionic ray treatment, and he readily
accepted. The Enchantress produced a Pistol: Their armor has no repulsors.
F EX 20 Health: 145 costume for Josten and dubbed him Instead, these men carry plasma beam
A GD 10 Power Man. pistols which inflict Excellent damage
S IN 40 Karma: 14 During his criminal career, Power up to a range of 20 areas.
E MN 75 Man had many battles with the
R TY 6 Resources: GD (10) Avengers. He became a member of the Protected Senses: The helmets grant
I PR 4 Grim Reaper's Lethal Legion, and was Excellent protection to the Guardsmens'
P PR 4 Popularity: -10 later defeated and imprisoned with the sight and hearing.
rest of them.
KNOWN POWERS: When Josten was released, he learned Resistance: Their armor provides them
Growth: He has Shift Y Growth powers. that the name "Power Man" had been with Amazing resistance to radiation.
His Strength at normal height is assumed by the hero-for-hire Luke
Incredible, and is limited to Unearthly Cage. Battling Cage for the right to the HAMMERHEAD
when he is at his maximum height of 50 name, Josten lost. Inexplicably, the
feet. While he is giant-sized, Goliath is strength conferred upon him by Zemo's Real Name: Unrevealed
+3CS to be hit. Upon being rendered machine was on the wane.
unconscious, Goliath does not revert to Josten heard that a criminal scientist, F EX 20 Health: 60
his normal size. Dr. Karl Malus, specialized in the study A GD 10
of superhuman powers. Josten made a S GD 10 Karma: 50
Body Armor: Goliath's irradiated flesh bargain with Malus to renew his E EX 20
provides Amazing protection against strength. Dr. Malus not only managed to R GD 10 Resources: EX (20)
physical and energy attacks. return his strength to its original level, I GD 10
but also subjected Josten to an extract of P RM 30 Popularity: -3
Invulnerability: Goliath is Invulnerable the growth formula created by Dr.
to heat and cold. He no longer needs Henry Pym, the original Giant-Man. KNOWN POWERS:
food, water, or air to survive. He can The Pym formula gave Josten far more Marksman: Hammerhead is a natural
exist in deep space for a short time with physical power than he had ever known. marksman with Incredible Agility with
no ill effects. Goliath no longer ages. He decided to take the name Goliath. guns of all types. He prefers the
A cheap thug given vast powers, Thompson sub-machine gun.
TALENTS: None. Josten has always been a bully and a
braggart with no redeeming qualities. Metal-Plated Skull: Hammerhead's
BACKGROUND: Erik Josten was He prefers to humble his opponents with cranium has been replaced with steel
formerly a mercenary hired by Nazi sheer physical power. (Amazing material strength) that
scientist Baron Heinrich Zemo to provides him with Incredible body
smuggle stolen technology into his GUARDSMEN armor against all physical damage
secret South American stronghold. With directed at his head. When ramming an
this equipment, Zemo built a machine F EX 20 Health: 70 opponent, Hammerhead gains a +2CS to
that could project an unknown form of A EX 20 hit and inflicts Remarkable damage, in
mutagenic radiation ("ionic rays") S RM 30 Karma: 18 addition to any other bonuses for
capable of bestowing superhuman E RM 30 Charging.
physical powers to a subject. R TY 6
When Zemo fled his South American I TY 6 Exoskeleton: When Hammerhead is
base, he left the ionic ray machine P TY 6 expecting trouble, he wears a strength-
functional. Josten, who had been boosting exoskeleton. It raises his
wounded by the authorities in his latest KNOWN POWERS: Strength and Agility to Incredible, and it
smuggling venture, sought refuge in Air Supply: Their armor contains a 1- provides him with Incredible protection
Zemo's now abandoned fortress and hour supply of oxygen. against physical, electrical and fire
learned of the machine. attacks. His Health increases to 120
While he was there, Josten came to the Body Armor: Incredible protection while the device is worn.
mystical attention of the Enchantress, against physical attacks, and Excellent
the Asgardian goddess versus energy attacks. TALENTS: He is skilled in Business/
Finance, Maggia Organization, and

53
Criminology. and Unearthly protection against in which case on character can lay hands
radiation and electricity. on the exterior without suffering
BACKGROUND: At one time Incredible damage. Iron Man is
Hammerhead was an ordinary thug. He Force Field: For a maximum of 5 turns protected against this effect.
was severely beaten and left to die in per hour, Iron Man can surround himself
New York's Bowery district. Jonas with a Monstrous rank Force Field. Magnetism: Iron Man's armor can
Harrow, a failed surgeon, found him and While this Power is operational, Iron generate Magnetic Manipulation at
saved his life by replacing his ruined Man's armor can be engaged in no other Incredible Intensity. He is limited to
skull with an unbendable steel plate. activity. simply moving metallic objects around,
The beating Hammerhead suffered as opposed to subtle manipulation.
induced amnesia. The only thing he can Rocket: Iron Man's boot jets allow him
remember prior to the attack is a movie to fly at Excellent airspeed (10 areas per Absorption: The armor can absorb up to
poster advertising a 1920s gangster film, round) and still maneuver. If he wishes 300 points of energy, either for
which he chose to base his personality to do so, Iron Man can move at recharging or to be harmlessly
on. Monstrous airspeed (30 areas per dissipated. With an Incredible Intensity
After recovering, he won the round), but can perform only the Reason FEAT, Iron Man can use this
leadership of his own Maggia "family." simplest actions while doing so. (He energy to increase his Strength, Flight,
Although his underlings use advanced could use his armor's radio, for example, or Repulsors to Unearthly Intensity for a
technology, he instills them with old but not fire his repulsors or perform a maximum of 3 turns. Each turn he
gangland traditions. charging attack.) The boot jets operate overloads his system in this way, Iron
in vacuum for only 10-100 minutes, but Man must obtain a Red result on the
IRON MAN (Mark VIII during that time, Iron Man can travel at Amazing Intensity column, or the armor
Armor) Shift X speeds (50 areas per turn or 750 short-circuits and is drained of power
mph). If Iron Man uses his thrusters as until repaired. The Absorption Power
Real Name: Anthony Stark weapons, they inflict Incredible damage operates at Unearthly rank, but
and have a 2-area range. absorbing an incoming attack is a
F IN 40 Health: 255 Yellow-level Power Stunt.
A IN 40 Plasma Bolt Generators: Iron Man's
S MN 75 Karma: 66 armor can generate "torpedoes" of high- Self-Sustenance: The Iron Man armor
E UN 100 energy plasma. These have a range of provides its wearer with about one
R IN 40 Resources: EX (20) 10 areas, and inflict 10 points of damage hour's worth of recycled air.
I EX 20 per area traveled. For example, they do
P TY 6 Popularity: 25 only Good damage to a target in an Protected Senses: The armor contains
adjacent area, but Unearthly damage to ear-protectors to dampen incoming
KNOWN POWERS: All of Iron Man's a target 10 areas away. However, the noise of greater than 70 decibels.
Powers derive from his state-of-the-art plasma travels more slowly than Iron Similarly, blinding lights automatically
armor. Tony Stark's normal stats are: Man's beam weapons. Characters wish- trigger polarized lenses in Iron Man's
ing to Dodge the plasma have a +1CS eye-slots, which offer Remarkable
F TY 6 Health: 22 for every 2 areas the plasma travels. protection. Nevertheless, a blinding
A TY 6 attack can possibly affect Iron Man
S PR 4 Karma: 66 Repulsors: The armor is equipped with before his armor's computers react. The
E TY 6 repulsors in the palms of its gauntlets armor must succeed at a Remarkable
R IN 40 which cause Amazing damage up to a FEAT against the Agility of the
I EX 20 10-area range. opponent in order to protect Iron Man's
P TY 6 eyes. Iron Man can manually trigger the
Unibeam: The chest beam on the armor lenses if he expects to be attacked with
Body Armor: When the armor is can be used as a Remarkable Intensity bright light, but doing so penalizes him -
activated (which is usually the case, floodlight or as an Amazing Intensity 1CS for Intuition rolls requiring sight.
unless its electrical systems are down), laser. Both functions have a 3-area
its Remarkable material strength is range. Sensors: Iron Man has the following
increased to Amazing. It offers sensors built into his helmet:
Remarkable protection against acid, Heat Beam: The armor can generate a — Infravision: 3-area range.
Amazing protection versus physical, narrow beam of heat, inflicting
heat or cold attacks, Monstrous Incredible damage at a range of 3 areas.
protection from most energy attacks, The beam can be used to heat the armor,

54
— Radar: A successful Intuition roll donated his Manhattan mansion for their lent energy damage. The walking stick
gives him details about the rough shape exclusive use. Over the years, Iron Man also contains two doses of Amazing
of his surroundings for 3 areas. was a major fighting force for the Intensity sleep gas (range 1 area,
— Sonar: Same as Radar, but usable Avengers. However, his greatest foe Endurance FEAT or sleep for 1-10
underwater with a -1CS to the Intuition turned out to be alcoholism. Due to his hours). Kingpin's diamond stickpin also
roll and a range of 6 areas. drinking problem and the evil contains a dose of sleep gas, which may
— Life Detectors: Measure heat and machinations of Obadiah Stane (alias be used against opponents he is
pinpoint heat sources in a 3-area range. the Iron Monger), Stark lost his fortune. grappling.
— Electrical Power Detectors: Eventually, Iron Man defeated the
Capable of showing him power-lines in Iron Monger. Stark decided that TALENTS: Fisk practices a grueling
a building's walls, for example, with although he could never escape the regimen that keeps him in fighting form.
Amazing ability and a range of 5 areas. specter of alcoholism, he could also not His great mass is muscle, not fat.
deny the responsibilities of being Iron Kingpin has Martial Arts A, B and C, as
ECM: Iron Man's armor has Remarkable Man. As Iron Man, he joined the West well as Wrestling skill. He has Excellent
invisibility to Radar and Sonar. Coast Avengers, and as Tony Stark, he Reason concerning Business/Finance.
started a new design and manufacturing
Electromagnetic Pulse: Iron Man's company, specializing in space BACKGROUND: The Kingpin is the
newest major armor module is an EMP technology. Caesar of Crime, a man who built an
generator, which shuts down all Recently, Tony Stark was paralyzed empire on human sin. He is a master
electrical devices in a 1-mile radius for from the waist down. He was the victim technician who knows every human
6 minutes, including most of Iron Man's of Kathy Dare, an insanely jealous old weakness and how to exploit it to his
own systems (life support and sensors girlfriend. However, Stark's damaged advantage. The Kingpin does not get
remain online). spinal nerves were repaired with organic directly involved in conflict, but uses
computer chips in an experimental agents to do his dirty work.
Anti-theft Device: Should anyone surgery. The Kingpin's influence extends into
attempt to analyze or duplicate any of all areas of crime (including narcotics, a
the circuitry in the armor, he must KINGPIN field he said he would never be involved
succeed at a Monstrous Intensity Reason in). He is a monstrous evil because he
FEAT or trigger the security circuits. Real Name: Wilson Risk revels in and exploits the human
Once activated, these circuits weaknesses that make his business
immediately melt the interior of the F RM 30 Health: 100 possible. Yet, he is also a tragic figure,
armor to slag, and trigger Incredibly A GD 10 who would have given up his life of
powerful explosive devices to destroy S EX 20 Karma: 40 crime but for the cruelty of fate and the
the armor 2 turns thereafter. E IN 40 loss of the woman he loved more than
R GD 10 Resources: IN (40) life itself.
TALENTS: Tony Stark has Monstrous I EX 20
Reason in the fields of bionics, battle P GD 10 Popularity: 0 MAD-DOG
armor, and weapons design.
KNOWN POWERS: Real Name: Robert "Buzz" Baxter
BACKGROUND: Anthony Stark, son Body Armor: Through his fighting
of industrialist Howard Stark, demon- disciplines, Kingpin has Poor Body F RM 30 Health: 140
strated his mechanical aptitude and Armor. A IN 40
inventive genius at a very early age. He S RM 30 Karma: 36
enrolled in a college electrical engineer- Minions: Kingpin rarely travels alone, E IN 40
ing program at the Massachusetts but maintains a private army of goons R GD 10 Resources: TY (6)
Institute of Technology at the age of 15. for fighting practice sessions, small I EX 20
When he was 21, he inherited his duties, or delaying heroes that attack his P TY 6 Popularity: -10
father's business, Stark Industries, and organization directly.
turned it into a multi-million dollar KNOWN POWERS:
industrial complex whose chief Weaponry: Kingpin has been known to Bite: His bite does Remarkable Edged
contracts were weaponry and munitions carry a few weapons for his own Attack damage and unleashes a toxin
for the U.S. government. defense. He usually carries a walking that causes the victim to make a yellow
As Iron Man, Stark became a stick made of Remarkable material Endurance FEAT or be paralyzed for 1-
founding member of the Avengers, and containing a 3-shot laser with a range of 10 rounds. If the roll is failed, the victim
2 areas that inflicts Excel- must make an Endurance FEAT each

55
turn or lose an Endurance rank. Death Enraged at being humiliated by his ex- available to him:
occurs if the target's rank falls below wife, Baxter vowed vengeance. After — Claws (U): Fu Manchu can cause
Feeble. resigning from the Air Force, he began his fingernails to thicken and elongate.
treatment at Roxxon's Mutagenic They have Incredible material strength
Claws: Mad-Dog's claws inflict Department in order to acquire and inflict Excellent Edged Attack
Remarkable Edged Attack damage. superhuman abilities. The treatment damage.
augmented his strength, speed, and  Eldritch Bolt (U): An Energy
Resistance to Psychic Attacks: Mad- agility, and gave him canine-like attack with Remarkable power and
Dog has Excellent resistance to psionic characteristics. He dubbed himself Mad- range.
attack forms. Dog.  Eldritch Shield (U): A personal
Baxter is an angry man who loves to Force Field of Remarkable strength.
TALENTS: Baxter is skilled in hurt people. He is over confident in his  Summon Fog (U): An Incredible
Acrobatics and Martial Arts C and E. abilities and enjoys a fight. Intensity cloud of fog rises from the
He also has Military and Piloting skills. Unfortunately, Mad-Dog often loses ground around Fu Manchu and fills up
control and goes berserk in combat. to 5 areas.
BACKGROUND: Robert Baxter
married Patsy Walker shortly after the MANCHU, FU Weakness: Fu Manchu is a very old
two graduated from high school. Baxter man. He lives and remains in his
joined the U.S. Air Force and served a Real Name: Fu Manchu (alias the physical prime, however, by consuming
tour of duty overseas. Upon returning, Celestial One) the "elixir vitae." Without a daily dose
the newlywed couple moved onto an of the potion, the years catch up with
airbase in North Carolina. Disturbed by F EX 20 Health: 46 him — he rapidly ages and dies in a
incidents in Vietnam, Baxter was tense A GD 10 matter of moments.
and irritable as he tried to adjust to S TY 6 Karma: 140
married life. E GD 10 Talents: Fu Manchu is a genius in the
When Baxter was promoted to R AM 50 Resources: IN (40) fields of Biology, Chemistry,
captain, he was sent to the civilian I IN 40 Computers, Electronics, Genetics, and
owned Brand Corporation to supervise P AM 50 Popularity: -20 Physics. He is also a student of Occult
the security surrounding certain Lore, and is skilled in Mesmerism and
government projects. Baxter was vexed KNOWN POWERS: Hypnosis. Fu Manchu is trained in
by the presence of the mutant Beast, Techno-Wizardry: With Amazing Martial Arts A and D.
unaware that he was secretly newly- ability, Fu Manchu is adept at
hired genetics expert Henry McCoy. combining technology and sorcery. In Background: Little has been revealed
At one point, Baxter's wife sheltered the past, he has used his talents to create about the origin of Fu Manchu. It is
the wounded Beast from her husband "monsters" by altering the genes of certain that he gained great wealth and
and provided an alibi for him in humans and animals. He has also utiliz- power in China. There, in his Honan
exchange for the Beast's promise to help ed Mind Control devices and spacecraft. retreat, he developed the formula for the
her become a costumed crimefighter. elixir vitae, which allows him to live in
Soon after the Beast fled the Brand Precognition: By holding his hands in his physical prime well beyond the
Corporation, Patsy divorced Baxter. the shape of a pyramid and placing them years of normal humans.
Patsy returned to the Brand over his right eye, Fu Manchu is able to Fu Manchu is a nefarious mastermind
Corporation months later in the see into the future with Incredible whose criminal empire (called the Si
company of the Avengers. It was at ability. Apparently, he has no control Fan) nearly succeeded in bringing about
Brand that she assumed the identity of over what his "visions" reveal to him. the cataclysmic end of the world on
Hellcat. The Avengers were captured by numerous occasions. Ironically, Fu
Brand operatives, but Patsy managed to Magical Spells: In the past, Fu Manchu Manchu's evil plans were invariably
escape and threatened to use her Hellcat has manifested only very limited thwarted by his own son, Shang-Chi,
claws to scratch Baxter's eyes out if he magical Powers. However, his recent who is known to work in association
did not release the Avengers. After she journey through the realms of Death has with Fu Manchu's archrival, Sir Denis
raked his face, Baxter complied. granted him much arcane knowledge. Nayland Smith. Both Shang-Chi and
The Brand Corporation was shut down Fu Manchu's abilities were further Smith were members of MI-6, a British
by its parent company, Roxxon Oil, increased by his resurrection in the intelligence agency.
after an official investigation revealed magical pool created by the use of the Ultimately, Fu Manchu was killed by
Brand's illicit activities. book A Madman's Mutterings. The his son. His corpse was recovered by the
following spells are always Si Fan and taken to a sanctu-

56
ary in China. During the course of New —Punch-Blasters: Inflict Remarkable criminals. These criminals used the
York City's devastating Gang War, the Force damage to a single target and plans to create their own suits of armor.
body was smuggled to Manhattan, have a range of 1 area. Angered, Stark went on a crusade to
where the Dragonlords stole it from the destroy all suits of battle armor. As Iron
Si Fan. In a state of unrest, Fu Sensors: The avionics array of the battle Man, he eventually tricked SHIELD and
Manchu's spirit haunted the streets of suit provides Remarkable Protected ambushed agents wearing Mandroid
Chinatown. Senses, Infravision to a 3-area range, armor. He completely fused the
Eventually, the Si Fan acquired the Remarkable Radar/Sonar, and a full Mandroids' circuits. It is believed that
corpse once again. Lee Min (the communications system (including all suits of Mandroid battle armor have
temporary leader of the Si Fan) used the loudspeakers). been destroyed.
arcane book called A Madman's However, Hammerhead's branch of
Mutterings to raise Fu Manchu from the Life Support: The wearer can survive on the Maggia obtained a copy of the
dead. filtered air for two months. In addition, blueprints of Mandroid armor, and built
Fu Manchu's newest plot is to the suit provides Amazing Resistance to a suit for their own use. A former
transform the earth into a spirit heat and radiation. mercenary named Rocko was given the
dimension (called the Golden Empire) suit with orders to eliminate a rival gang
and place himself as its mystical ruler. Remote Control: The battle suit can be of the Maggia's called the Faces of Fear.
To see his plan to fruition, Fu Manchu programmed to perform specific actions
has developed deadly Spirit Bombs, if its wearer is knocked out. MENTALLO
devices capable of unleashing the
cataclysmic forces of the Nether Realm. Running: Anyone in a Mandroid suit Real Name: Marvin Flumm
can run at Typical speed (3 areas per
MANDROID round) for a maximum of 14 minutes. F TY 6 Health: 52
A GD 10
Real Name: Varies Wearer: The Mandroid battle armor has S TY 6 Karma: 90
been worn by many different people. E RM 30
F RM 30 Health: 120 The statistics above are for Rocko, a R GD 10 Resources: TY (6)
A EX 20 Maggia hitman. Rocko's statistics I RM 30
S IN 40 Karma: 18 without the suit are as follows: P AM 50 Popularity: 5
E RM 30
R TY 6 Resources: GD (10) F EX 20 Health: 50 KNOWN POWERS:
I TY 6 A GD 10 Telepathy: At a maximum range of 5
P TY 6 Popularity: 0 S GD 10 Karma: 18 miles, Mentallo has the Amazing power
E GD 10 to psionically communicate with three
KNOWN POWERS: R TY 6 Resources: GD (10) people at once.
Body Armor: Mandroid armor provides I TY 6
Incredible protection from both energy P TY 6 Popularity: 0 Hallucination: With this Amazing
and physical attacks. power, Mentallo can generate images
TALENTS: Rocko gained skill in Guns directly into the minds of up to three
Weapons: The Mandroid battle suit while in the Military. people. Each target is allowed to attempt
contains the following weapon systems: a Psyche FEAT to sense the illusion.
—Neuro-Stunner: Fires an Incredible BACKGROUND: The Mandroid Those who fail believe the images to be
Intensity beam with a 1-area range and personal battle suit was originally built real.
effects only one target. The victim must by Stark International to be used by
succeed at an Incredible Intensity SHIELD. The suits were first used Radar Sense: Using his psionic
Endurance FEAT or pass out for 1-10 against the Avengers by SHIELD agents energies, he has the Feeble ability to
turns. when the Avengers were under detect the presence and shape of
—Tracker/Repeller Fields: Allow the suspicion of harboring aliens during an intangible or out-of-reach objects.
operator to move objects at a range of 3 active period of the Kree-Skrull war.
areas with Remarkable Strength. May Not long ago, Tony Stark found out Anti-Psionic Helmet: His helmet
also be used as an Amazing Intensity that the Spymaster stole his plans for the enables him to use the following
personal force field, but no weapons can Iron Man armor. The Spymaster had powers:
be fired while the force field is on. then sold the plans to Justin Hammer, —Excellent resistance to psionic
—Laser Torch: Excellent Intensity who in turn sold them to various attacks.
with line-of-sight range. —Excellent mental invisibility.

57
Weaknesses: He suffers a -1CS to this power to actually run up and down things they would not mind doing. With
attack moving targets. If his helmet is the sides of buildings. a yellow FEAT, he can persuade people
disabled or missing, he sustains twice to do things they are somewhat opposed
the normal damage from psionic attacks. Cellsmograph: This small device is to doing. With a red FEAT, he can make
apparently attuned to the specific cell people do things they violently oppose
TALENTS: Because of his mechanical structure of one single person. The doing (such as killing a friend).
aptitude, Mentallo is considered to have device works as an Unearthly Intensity
Remarkable Reason when dealing with Tracking ability. Mongoose is known to TALENTS: Persuader has Excellent
Electronics or Firearms. have one such cellsmograph attuned to Reason in Business/Finance.
Thor. It is not known if he can program
BACKGROUND: Marvin Flumm's it to track other individuals. BACKGROUND: Roland Rayburn was
telepathic powers began to manifest a businessman who was not making as
themselves during his adolescence. TALENTS: Mongoose has a +1CS much money as he wanted. He used his
Ignoring his powers, Marvin was when fighting with his claws and teeth. mutant power of persuasion to assist in
content to work as a shoe salesman. He knows Martial Arts B, and he has the making deals, which brought him to the
His abilities were detected by Niles Acrobatics and Tumbling talents. attention of the Arranger, the Kingpin's
Nordstrom, the director of SHIELD'S lieutenant. The Arranger boosted
ESP Division, and Martin was asked to BACKGROUND: Very little is known Rayburn's powers with a special suit.
join. His powers quickly developed, of Mongoose's past. He was smuggled The Persuader is now a servant of the
along with his ambitions. He conceived out of his country of origin by Baron Kingpin.
the idea of secretly taking control of Zemo and the Masters of Evil. He was
SHIELD and using its resources to gain supposed to join the Masters of Evil on PHANTOM TONG
political power. His plan was their assault on Avengers Mansion. The
discovered, and he was forced to flee. Absorbing Man and Titania, in disguise, Real Name: Varies
He allied himself with the Fixer, and were supposed to pick him up at the
staged a raid on SHIELD'S Manhattan airport, but they became involved in a F RM 30 Health: 90
headquarters, which nearly succeeded. battle with Spider-Man. Mongoose, now A EX 20
At the present time, he has once again that he was in America, decided to S GD 10 Karma: 32
joined forces with the Fixer. forget about the Masters of Evil and set E RM 30
out on his own. R TY 6 Resources: PR (4)
MONGOOSE Mongoose is a blood thirsty assassin I TY 6
who enjoys his work. During a battle he P EX 20 Popularity: 0
Real Name: Unknown can be extremely vicious and berserk,
but he is smart enough to run when KNOWN POWERS:
F RM 30 Health: 190 being beaten. He is very patient when Phasing: Phantom Tong have had
A UN 100 stalking his prey. implants placed in their brains by the
S RM 30 Karma: 36 Fixer and Mentallo. These devices allow
E RM 30 PERSUADER them to pull the molecules of their
R TY 6 Resources: GD (10) bodies out of phase with those of the
I EX 20 Real Name: Roland Rayburn surrounding area, granting them the
P GD 10 Popularity: 0 Remarkable Power of "phasing" through
F TY 6 Health: 28 solid objects.
KNOWN POWERS: A TY 6 To pass through an object, the item's
Stunning Gas: Mongoose can release S TY 6 Karma: 60 material strength must be Remarkable or
Unearthly Intensity stunning gas from E GD 10 less. Higher material strength objects
the gauntlets of his costume, filling 1 R GD 10 Resources: GD (10) cannot be phased through.
area. I GD 10 By succeeding at a green FEAT roll, a
P IN 40 Popularity: 0 Phantom Tong can pass through a force
Claws and Teeth: He possesses Good field of Excellent Intensity or less. Force
rank claws and teeth. KNOWN POWERS: fields of Remarkable or greater Intensity
Hypnosis: Persuader has instant cannot be phased through.
Hyper-Speed: Mongoose can move at hypnosis at Excellent rank (raised to While phased, a Phantom Tong is
Unearthly rank speed. As an established Incredible with his suit). With a green
Power Stunt, he can use FEAT, he can persuade people to do

58
immune to physical and energy attacks, physical attacks and Remarkable normal, Rhino escaped and joined the
but is still subject to the effects of protection from energy, heat, and acid Beetle's Sinister Syndicate to earn
mental attacks and magic. In addition, a attacks. money for further operations.
phased assassin cannot make attacks of
his own. Charging: Rhino can move up to 4 areas SEAVER, CAMERON
The Phantom Tong have developed per round in a straight line. He receives
the following Power Stunts: a +2 CS when Charging, and his Body Real Name: Cameron Seaver
—Walking on air at normal speed. Armor provides him with Unearthly
—Phasing in, striking, and phasing protection against damage he might take F PR 4 Health: 20
back out in a single round. Only attacks from Charging. A TY 6
made at the instant of the tong's attack S PR 4 Karma: 66
can affect the assassin. Horns: The horns on the headpiece of E TY 6
Rhino's suit can inflict Remarkable R AM 50 Resources: EX (20)
Rapid Aging: A side effect of a phasing Edged damage. I GD 10
implant is that it increases the subject's P TY 6 Popularity: 0
rate of aging by a 10-to-1 ration. In TALENTS: None.
other words, a Phantom Tong ages 10 KNOWN POWERS:
years for every year the implant is in his BACKGROUND: The man who would Hyper-Invention: Cameron has the
or her brain. become the Rhino was a small-time Amazing ability to comprehend, design,
muscle man who worked miscellaneous and repair complex technological
Mental Barrier: For details see a jobs for professional criminals. He was devices.
"Typical Si Fan Assassin" in the Non- hired by two foreign-born spies to be the
Player Character Factions section of this subject of an experiment to develop a TALENTS: Cameron is a genius at
module. super-humanly powerful assassin. He Computers, Electronics, Engineering,
was subjected to several months of and Physics. He also has the Repair/
TALENTS: The assassins are trained to chemical and radiation treatments which Tinkering Talent.
use Oriental Weapons and Martial Arts ultimately granted him superhuman
A and E. strength. BACKGROUND: Cameron's parents
In the meantime, a team of specialists realized he was special when he began
Weaponry: They carry six shuriken had developed a material of speaking in complete sentences before
(throwing stars) and a dagger concealed extraordinary toughness and coarseness, he could even walk. Shortly thereafter,
in their long costumes. like a rhinoceros's hide, and fabricated a Cameron was enrolled in a school for
skin-tight bodysuit out of it. The gifted children.
BACKGROUND: The Phantom Tong strength-augmented muscleman was Cameron's education was brilliant. At
are the elite of Fu Manchu's Warriors of given the suit and the codename Rhino. age seven he was tested and found to
the Golden Empire. Although they age Later, he was recruited by Egghead as have one of the top 10 IQs in the world.
and die ten times as quickly as normal part of the criminal scientist's He graduated college at age 9, and was
humans, they are willing to make the Emissaries of Evil. Rhino was swiftly hired to work part-time at
ultimate sacrifice for their beloved eventually defeated by Doc Sampson Roxxon's Experimental Division. In his
leader. and taken to Project: Pegasus for study. off hours, Cameron continued his
Rhino was observed for months, until he education, eventually receiving
RHINO joined in a mass escape attempt with doctorate degrees in Physics and
Moonstone, Blackout, and Electro. The Engineering.
Real Name: Unrevealed escape was thwarted by the Avengers.
While being transferred to another SERSI
F RM 30 Health: 175 facility, Rhino was freed by the Miracle
A EX 20 Man who wanted Rhino to help him Real Name: Sersi
S MN 75 Karma: 20 regain his mystical powers. Rhino did
E AM 50 not want to be freed, however, F GD 10 Health: 140
R GD 10 Resources: PR (4) preferring to seek medical treatment to A RM 30
I TY 6 remove the Rhino costume, which had S AM 50 Karma: 90
P PR 4 Popularity: -15 affixed itself to his skin following a E AM 50
fiery shuttle crash. With the aid of the R EX 20 Resources: RM (30)
KNOWN POWERS: Thing, Rhino opposed Miracle Man and I RM 30
Body Armor: The Rhino's suit provides accompanied the Thing back to Pegasus. P IN 40 Popularity: 25
him with Amazing protection from When treatments failed to restore him to

59
KNOWN POWERS: of the Eternals, an evolutionary offshoot Sui-San. Eros grew up to be a fun-
Invulnerability: Sersi is invulnerable to of humanity living on Earth who loving, carefree womanizer, in contrast
heat, cold, energy, electricity, radiation, possess greater power and longer to his brother Thanos, a power-hungry
toxins, and disease. However, she can lifespans than normal humans. The schemer. Only when Thanos launched
still be affected by Stun, Slam, and Kill Eternals first came into being about a his first major attack against Titan, an
results. She is only affected by a Kill million years ago when the attack that left their mother dead, did
result that scatters her atoms over a wide extraterrestrial Celestials arrived on Eros begin to take life more seriously.
area of space. Sersi does not age. Earth to perform genetic experiments. Eros joined the alien Captain Mar-Vell
Sersi has many social contacts around and the Avengers in the first major
Cosmic Energy Manipulation: Sersi can the world. She is currently developing a defeat of Thanos.
manipulate Cosmic Energy at Amazing relationship with Captain America, and Later, the Avengers admitted him to
rank. She can project this energy as accepted his invitation to join the their training program and gave him the
Force Bolts up to a range of 20 areas for Avengers. name Starfox. As Starfox, he has served
Amazing damage. She has developed no the Avengers faithfully.
power stunts. STARFOX
THOR
Flight: Sersi can fly at Shift X speed (50 Real Name: Eros
areas per round). Real Name: Thor; Dr. Donald Blake;
F GD 10 Health: 130 Sigurd Jarlson; Eric Masterson
Psionic Abilities: Sersi has a number of A EX 20
Powers associated with her vast mental S AM 50 Karma: 56 F UN 100 Health: 320
capabilities: E AM 50 A EX 20
— She can transmute living and non- R EX 20 Resources: EX (20) S UN 100 Karma: 76
living matter with Unearthly ability. I TY 6 E UN 100
— She can also generate illusions, P RM 30 Popularity: 75 R TY 6 Resources: EX (20)
affecting all five senses at Unearthly I EX 20
rank. KNOWN POWERS: P AM 50 Popularity: 50
— Sersi can read and control minds at Emotion Control: Starfox has the
Excellent rank. Amazing ability to instill pleasurable, KNOWN POWERS:
— She has Telekinesis at Incredible friendly, cooperative attitudes in targets Invulnerability: Thor possesses Excel-
rank. for 10-100 turns. Victims may avoid the lent resistance to physical attacks, heat,
— Sersi can also psionically teleport effect by an Intuition FEAT. Orders that cold, radiation, toxins, aging, and
herself at Shift Z rank, but must make a would require them to lose Karma also disease. He has Typical resistance to
Red Psyche FEAT roll to do so. If she enable them to break free by a Psyche other Energy Attacks.
succeeds she must make a Red FEAT.
Endurance FEAT roll or be paralyzed Illusion Detection: Thor is granted a
with pain for 1-10 turns. No Karma can Invulnerability: He possesses Shift-X +1CS to Intuition when confronting an
be spent on either of these rolls. resistance to aging, disease, heat, cold, illusion.
electricity, radiation, and toxins.
Uni-Mind: Sersi, like all Eternals, can Mjolnir: Thor's hammer is made of CL
form the Uni-Mind — an energy Body Resistance: Starfox has Good 3000 material. His Fighting increases to
creation that resembles a huge brain resistance to all other physical and Shift Y when using the hammer. Thor
with Class 1000 abilities. More than 100 energy attacks. can throw Mjolnir 10 areas. Mjolnir has
Eternals in one location are required to these Power Stunts:
form the Uni-Mind at its full strength. Regeneration: Amazing rank. — Alter Ego: Striking Mjolnir to the
Less than 100 can create a Uni-Mind of ground transforms Thor into his mortal
a power equal to their percentage (80 True Flight: Shift-X speed (50 areas per self. If he is kept from Mjolnir for over
Eternals create a Uni-Mind of 80% round). 60 seconds, he automatically reverts to
power). mortal form.
TALENTS: He has familiarity with The statistics for Thor in his mortal
TALENTS: Sersi is an accomplished Eternal and Titanian technology. form as Eric Masterson are as follows:
dancer and connoisseur.
BACKGROUND: Eros is the youngest
BACKGROUND: Sersi is a member son of two Titanian Eternals, Alars and

60
F TY 6 Health: 28 BACKGROUND: Thor is the bloodson TYPHOID MARY
A TY 6 of Odin, lord of the gods of Asgard, and
S TY 6 Karma: 46 Jord, who is also known as Gaea, the Real Name: Mary (last name
E GD 10 eldest goddess of the Earth. As he grew unrevealed)
R GD 10 Resources: RM (30) to adulthood, Thor led an adventurous
I TY 6 life in Asgard, doing battle with Frost F IN 40 Health: 120
P RM 30 Popularity: 0 Giants and other enemies of the realm. A IN 40
But Odin grew increasingly dissatisfied S GD 10 Karma: 20
— Automatic Return: After striking or with Thor's headstrong behavior and E RM 30
missing a target, Mjolnir flies back to its excessive pride. Odin decided it was R TY 6 Resources: GD (10)
wielder. time Thor learned humility, and sent I GD 10
— Dimension Travel: Unearthly him to Earth in the mortal guise of a P PR 4 Popularity: 0
ability to travel between Earth and crippled young medical student named
Asgard. Donald Blake. Thor was stripped of his KNOWN POWERS:
— Flight: Amazing air speed. precious hammer and had no memory of Telekinesis: Typhoid Mary has Typical
— Shield: Remarkable protection his past life as a god. strength Telekinesis that can be used at
against physical, energy, and magical After Thor had spend ten years in the a 1-area range. She can manipulate only
attacks. role of Blake, and been greatly one object at a time, but with fine
— Weather Control: Unearthly humbled, Odin planted within Blake's precision. As a Power Stunt, she has
control, including Monstrous Intensity mind the idea of taking a vacation in Poor Pyrokinesis, the ability to start
lightning. Norway. There, Odin had left Thor's small fires.
— Worthiness: Only a pure, noble hammer in the enchanted form of a
person may hold the hammer. Such an wooden cane. Trapped in a cavern by a Mind Control: She is able to
individual must have Remarkable great boulder, Blake struck the rock telepathically broadcast commands to
Strength and expend 1000 Karma points with the cane in frustration, and was others, giving her Good Mind Control.
in order to use Mjolnir. Someone using transformed back into his true godly Her victims usually do not realize they
a machine may lift, but not use, Mjolnir form of Thor. are being manipulated. She only gives
if they have Remarkable Strength. At first, Thor had no memory of his simple commands (such as "Look at
— Unfettered Might: A special attack past life as an Asgardian god. As me" or "Fire your gun"), and rarely uses
increases damage to Shift Y and months passed, more of is memories this power on her opponents once
surrounds Mjolnir with a blazing aura. If returned. Finally, a year later, Odin combat has begun.
he is wearing the Belt of Strength, revealed to him the false nature of the Out of combat, she can make a man
damage increases to Shift Z. Thor Blake identity and the reason for it. fall in love with her if she succeeds in a
suffers Incredible damage if not wearing Thor remained in his Blake identity on Power FEAT with a -1CS penalty
his gauntlets. Thor loses one-half his Earth and continued his medical against her target's Psyche.
Karma when using this attack. practice. He came to divide his time
between Earth and Asgard, and does so Weaponry: Typhoid Mary carries two
Armor: CL 1000 metal provides Thor to this day. machetes which inflict Excellent Edged
with Shift Y protection against physical After several years, Thor gave up the damage.
and energy attacks. identity of Don Blake in favor of a new
"secret identity" as Sigurd Jarlson, a Alter-Ego: Typhoid Mary is a schizoid,
Gauntlets: CL 1000 metal covers Thor's construction worker. Thor does not a character with two separate
hands and arms. It provides Shift Y actually become a mortal in his Jarlson personalities. Typhoid is aware of the
protection against contact powers. identity; he simply dresses as a normal Mary persona, and can even exert her
human and wears glasses. Mind Control powers when Mary is
Belt of Strength: It increases his Most recently, however, Thor dominant. However, Mary possesses
Strength by +1CS. Removal temporarily mystically merged with Eric Masterson, none of Typhoid's other powers, nor is
lowers his Endurance by -2CS. an unmarried architect struggling to she even aware she has them. She can,
raise a young son. As he did with his however, summon up Typhoid if she
TALENTS: Thor is skilled in medicine, Blake identity, Thor switches between wishes.
Asgardian lore, and combat with either himself and his Masterson identity by Mary has the following statistics:
swords (+1CS) or Mjolnir (+ 2CS). striking Mjolnir upon the ground.

61
F PR 4 Health: 20 attempted suicide in order to keep the Vision gains Body Armor equal to the
A TY 6 evil at bay. density rank. If the Vision employs his
S PR 4 Karma: 20 As Typhoid, she is a wild seeker of Density Increase at Incredible rank or
E TY 6 pleasures, caring little for human life higher, he suffers a -1CS to his Fighting
R TY 6 Resources: GD (10) and nothing at all for Mary's moral and Ability abilities. At densities above
I GD 10 qualms. While she often finds men to Amazing, the Vision uses his Density
P PR 4 Popularity: 0 wrap in her charms and do her dirty rank instead of his Strength in charging
work, Typhoid is certainly not shy about combat. At Unearthly Density, he
TALENTS: Mary has the Acting talent. entering combat herself. cannot move.
Typhoid is a Weapons Specialist with The Vision has developed the
her machetes, a skill probably VISION following power stunts:
augmented by her telekinesis. She — While at Shift-0 Density, he can
knows Martial Arts C and D (Typhoid's Real Name: Vision Phase through solid objects. Unlike
psionics allow her to use this talent normal Phasing, this does not usually
without the two rounds of study). F RM 30 Health: 140 cause malfunctions in electronics,
Typhoid is skilled in Tumbling as well. A EX 20 although the Vision may cause such
S AM 50 Karma: 60 disruptions if he wishes.
BACKGROUND: The early childhood E IN 40 — While at Shift-0 Density, he can fly
of Typhoid Mary is not well R EX 20 Resources: PR (4) at Poor airspeed (4 areas per turn). The
documented. It is known that she spent I GD 10 Vision cannot carry anything while
most of her life in one institution after P RM 30 Popularity: 30 flying.
another as doctors attempted to diagnose — By solidifying inside them, the
or cure her dual personality complex. KNOWN POWERS: Vision can disrupt living or non-living
As Mary, she is quiet, loving, and Density Manipulation-Self: The Vision material. Damage inflicted is equal to
gentle. When she found out that she had can control his density with Unearthly the Vision's chosen Density rank. The
an evil alternate persona, she ability. His normal density rank is target's Body Armor is ignored.
Good. At densities above Good, the

62
Life Support: The Vision has Incredible can swirl up to a height of 100 feet, the
Life Support powers and can survive in equivalent of Shift Z Growth. Even at
space for up to 40 rounds. He does not this great height, its Strength can never
need to eat or breathe. exceed Monstrous.

Solar Beams: The Vision can fire beams Energy Body: Vortex has no physical
of solar heat from his eyes or from the form, but is simply a sentient construct
jewel in his forehead, doing Remarkable of eldritch energy. As such, Vortex has
Energy damage up to a range of 8 areas. Unearthly protection from physical and
energy attacks, since it has no solid
Solar Regeneration: He can regenerate body. Mental attacks affect it normally.
at Amazing rank. Indoors, he can still
heal at the accelerated rate if solar or Invulnerability: Because it is a creature
laser energy is directed at the jewel in comprised of eldritch energy, Vortex
his forehead. possesses Class 1000 resistance to
damage-inflicting magical attacks.
TALENTS: The Vision has Repair/
Tinkering talent. He has a photographic Eldritch Tentacles: Whether it wants to
memory and has memorized thousands or not, Vortex phases through objects
of books, particularly fiction and like a ghost. It cannot smash buildings
history. or pickup items, for example. Its
swirling winds do not even stir leaves
BACKGROUND: For quite some time, on the ground.
it was believed that the artificial being However, its eldritch tentacles are
who would one day be called the Vision capable of grasping the souls of sentient
was in reality the modified "corpse" of beings. The victim's soul remains in his
the Human Torch, an android created in or her body, and the character is
1939. However, recent events revealed unharmed by the attack. Breaking free
that the Vision was really made from the requires a successful Monstrous
molds used to create the original Human Intensity Psyche FEAT roll. Robots and
Torch — the two are totally different other characters without souls are
individuals who share similar bodies. immune to the attack.
The Vision has been an Avenger for Vortex is comprised of 100 tentacles
many years, and is married to a fellow which it can extend to a range of 3
Avenger, the Scarlet Witch. Currently, areas.
the pair are separated due to the
intervention of Magneto, the Scarlet TALENTS: None.
Witch's father. At the time of this
writing, the Vision is on active duty BACKGROUND: Vortex is a fragment
with the East Coast Avengers. of the essence of the Nether Realm, a
world containing the suffering souls of
VORTEX some of the most evil beings in the
history of the universe. The energy
F IN 40 Health: 205 creature is an extension of the mental
A AM 50 will of the Rulers of the Nether Realm,
S MN 75 Karma: 58 and is under their direct control.
E IN 40
R PR 4
I PR 4
P AM 50

KNOWN POWERS:
Huge Size: Vortex takes the form of a
black cyclone filled with wriggling
tentacles of pure mystical energy. It

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