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The Indian Media & Entertainment Industry 2019: Trends & Analysis - Past, Present & Future
The Indian Media & Entertainment Industry 2019: Trends & Analysis - Past, Present & Future
Entertainment Industry
2019
Trends & Analysis - Past, Present & Future
Chaitanya Chinchlikar
Vice President – Whistling Woods International
chaitanya.c@whistlingwoods.net
The Indian M&E Industry - High-volume, low-value.
The Indian Media & Entertainment Industry comprises of
Film, Television, Print, Digital Media, Animation & VFX, Gaming, Radio, Music, Events
& Live Media, Sports, Out-of-home, Theme Parks & other media.
1674
1500
1476
• Growth from 2019-21 (12%) is
going to be over 2x of the 1000
40%
30%
10%
0%
2017 2018 2019 2021
TV Print Film Digital Animation & VFX Live Events Online Gaming OOH Radio Music
Source: FICCI E&Y M&E Report 2019
Where is the growth coming from?
• Digital only – consume content only on digital platforms, do not access television
• Tactical digital – Consume Pay TV and at least one paid OTT service
• Bundled digital – Consume Pay TV and generally only telco-bundled content
• Mass consumers – Consume Pay TV and occasionally may consume some OTT content
• Free consumers – Do not pay for content Source: FICCI E&Y M&E Report 2019
Contribution of M&E in India’s economy (2017)
100 50%
40%
INR Billions
profitability. 20
34
• For first time in the last decade, the 15
24 26 27 26 27
30
10
major ‘Bollywood stars’ did not find a
5
place in the top 3 positions of box-office 0
2012 2013 2014 2015 2016 2017 2018
collections.
Box Office Collection
• Contribution of ‘big star’ films to the top
25 movies’ box office collections dropped
from 50% in 2015 to to 23% in 2018. 100Cr+ Hindi Films
14
12 13
10
8 9
6 8 8
7
4 6 6
2
0
2012 2013 2014 2015 2016 2017 2018
INR Billions
5
In 2018, it was 10%. 4 4.8
3 3.4
- Dubbed versions of Hollywood films 2
have enabled viewership & revenue 1 1.6
0
growth. 2015 2016 2017 2018
• Hollywood films box office growing (on the back of dubbed films),
though not as much as domestic content.
• Funding avenues, beyond the studios grow with Film Funds, Crowd-
funding all becoming serious options.
660
INRBillions
• It is, presently, over 4 times
600
100
99 103
50
0
2017 2018
Subscribers Cable DTH
600 552
TV Revenues
482
500
435
393 403
400
333
INR Bilions
305
300 267
200
100
0
2017 2018 2019 2021
No of Channels
• India has added, 42 new • With 77% viewership for GEC / Movies,
channels annually (avg) for the people still prefer fiction / escapism on TV.
last 18 yrs. • Those that don’t, are not watching TV
• India has 380+ news channels anymore and have switched to OTT
(43% of all channels) • News viewership is only 7% despite 43% of
TV channels being news channels.
High
Profitability Low-cost game /
performance based
reality shows
Mythological series
Celebrity-based shows
• Indian TV needs a BIG shake-up. Has been stagnating for a while now.
INRBillions
• India is already the 2nd largest internet
200 42%
169
using country in the world. 150 119
50
of all phones
0
2017 2018 2019 2021
154.4
Per capita data consumption doubled from 150.0 114.9
100.0
4GBpm in 2017 to 8GBpm in 2018 52.9
50.0 14.2 22.9
3.9
-
2017 2018 2019 2021
Advertising Subscription
Source: FICCI E&Y M&E Report 2019
Telecom Base – Data is the new Oil!
1400 Subscribers Dec-2018
Mobile Subscribers
1200
Vodafone Idea 4,18,745,035
1000
499 526 Bharti Airtel 3,40,259,315
Users (millions)
800
Jio 2,80,117,768
600
BSNL 1,14,372,457
400
668 646 Tata 19,005,539
200
MTNL 3,474,898
0
2017 2018 Reliance 22,138
Urban Rural Total 1,175,997,150
400
• Rural users grew 49%
Users (millions)
300 512
363
• Broadband users grew 41%
200
500
197 600
400
Users (millions)
132 500
300
400
Users (millions)
200 373
314 300
494
100
200 345
0
100
2017 2018
0 18 18
Urban Rural
2017 2018
Wired Wireless
Source: FICCI E&Y M&E Report 2019
Platforms, Video Consumption
Per-capita
weekly hours of
video watching Source: FICCI E&Y M&E Report 2019
Mobile Applications
• Content consumption modes & patterns are changing with a large number of sub-
18-yr-olds finding their ‘stars’ online.
• Industry should look at digital beyond JUST a 3rd screen with limited censorship.
In any industry, building volume is hard. India already has the volume and is
likely to be the largest digital market (free) by 2021-22. We now need to build
value to each unit of volume. Only way to do it is quality.
Theatrical
High 360 VR
Content
Value
Premium DVOD
(Netflix, Hulu,
Amazon Prime,
etc)
Fixed frame, large Fixed frame, small Fixed frame, mini No fixed frame
Platform
screen, 2D & 3D, screen, 2D, Non- screen, 2D, (FRAMELESS), 2D &
Viewing
Captive Community captive Family Non-captive 3D, Captive Individual
Details
viewing viewing Individual viewing viewing
Individuality, ???
Larger Than Life, Appointment Viewing,
High concept, (Immersive &
USP Audio-visual narrative Story & Character
writing-focused, interactive is all we
spectacle development
pace is critical know currently)
Location-Based VR
experiences
Tethered
HMDs
Wireless
Low connected
HMDs
Value
Mobile + Headset
INRBillions
80
67
has not grown as much.
60
60%
mn, a saving of approximately 75%. 50%
40% 18.3 20.5
• More content = more post-prodn 30%
22.7
27.8
20%
revenues for India. 10% 17.0 18.8 20.7 24.4
0%
2017 2018 2019 2021
Animation Services Post-Prodn VFX
Source: FICCI E&Y M&E Report 2019
Animation
Good News -
India has gone from
NIL to ‘Emerging’ in
the Conceptualisaton
stage of global VFX
films
Source: FICCI E&Y M&E Report 2019
THE INDIAN ONLINE GAMING
INDUSTRY
INRBillions
80
• 5 billion game apps were 38.8% 68
100
• Still largely unorganised. 14.7% 86
15.4% 75
80
• Licensing & Taxation issues
INRBillions
65
industry revenues. 40
40
8%
39
9.7%
6.9% 34
35
31
29
• Growth has been primarily volume driven 30
INRBillions
25
– more stations in more towns / cities.
20
10
in 35 cities, AIR has 420 stations,
5
programming in 23 languages with the 0
2017 2018 2019 2021
ability to reach 99% of Indian population.
• India lacks a quality listenership
measurement system.
INRBillions
15 14
13
revenues
• Top 3 source of music discovery were 10
unlicensed content.
• India does not have high-quality,
structured career education in Music
composition.
Film, TV, Journalism, Events, etc. No of Films being made 1800+ 400+