This document provides errata and updates to the 5th edition Player's Handbook. It lists changes to character classes including Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, and feats. The changes are minor clarifications or additions to class features and abilities. The document version number increases with each update added.
This document provides errata and updates to the 5th edition Player's Handbook. It lists changes to character classes including Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, and feats. The changes are minor clarifications or additions to class features and abilities. The document version number increases with each update added.
This document provides errata and updates to the 5th edition Player's Handbook. It lists changes to character classes including Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, and feats. The changes are minor clarifications or additions to class features and abilities. The document version number increases with each update added.
This document updates parts of Druid to the end of the first paragraph: “Like the Player’s Handbook (5th edition) [New] Preparing and Casting Spells any creature, the beast can spend Hit of Dungeons & Dragons. All the (p. 66). In the first sentence, “your Dice during a short rest.” updates here appear in the 10th spells” is now “your druid spells.” A new third paragraph has been printing of the book and in the 2018 inserted: “If you are incapacitated or core rule book gift sets. Fighter absent, the beast acts on its own, When updates are added to this Feinting Attack (p. 74). The second focusing on protecting you and itself. document, its version number sentence now reads, “You have The beast never requires your increases, and the word “New” advantage on your next attack roll command to use its reaction, such as appears before the latest changes. against that creature this turn.” when making an opportunity attack.” Step-by-Step Characters [New] Spell Slots (p. 75). In the first In the second sentence of the second sentence, “your spells” is now “your paragraph, the phrase that begins [New] Weapons (p. 14). In the “though it doesn’t take …” has been bulleted item about ranged weapons, wizard spells.” deleted. “A weapon that has …” is now “A Spells Known of 1st-Level and In the third sentence of the second melee weapon Higher (p. 75). The final sentence now para- graph, “Dodge,” has been that has …” ends as follows: “… unless you’re deleted. After that sentence, this one is [New] Beyond 1st Level (p. 15). replacing the spell you gained at 3rd, added: “If you don’t issue a command, In the first sentence of the third 8th, 14th, or 20th level from any school the beast takes the Dodge action.” paragraph, of magic.” [New] Exceptional Training (p. “add the total” is now “add the total 93). “Dodge,” has been deleted. (mini- mum of 1).” Monk Another sentence has been added: Races Deflect Missiles (p. 78). The final “In addition, the beast’s attacks now sentence now ends as follows: “… count as magical for the purpose of Dwarven Combat Training (p. 20). regardless of your weapon overcoming resistance and immunity “Throwing hammer” has been proficiencies, and the missile counts as to nonmagical attacks and damage.” changed to “light hammer.” a monk weapon for the attack.” Bestial Fury (p. 93). This section has Drow Magic (p. 24). “Once per [New] Elemental Attunement (p. been changed to “Starting at 11th level, day” has been changed to “when 81). In the first sentence, “nearby” when you command your beast you finish a long rest.” has been changed to “within 30 feet companion to take the Attack action, Infernal Legacy (p. 43). “Once per of you.” the beast can make two attacks, or it day” has been changed to “when you Eternal Mountain Defense (p. 81). can take the Multi- attack action if it finish a long rest.” “11th Level Required” has been has that action.” changed to “17th Level Required.” Bard Rogue Water Whip (p. 81). “A bonus action” [New] Magical Secrets (p. 50). In has been changed to “an action.” [New] Spell Slots (p. 98). In the first the first and third paragraphs, “any sentence, “your spells” is now “your class” is now “any classes.” Paladin wizard spells.” [New] Spell Slots (p. 53). In the [New] Preparing and Casting Spells first sentence, “your spells” is now (p. 84). In the first sentence, “your Sorcerer “your bard spells.” spells” is now “your paladin spells.” [New] Spell Slots (p. 101). In the Song of Rest (p. 54). The second [New] Divine Smite (p. 85). first sentence, “your spells” is now sentence has been changed to “If “Paladin spell slot” has been changed “your sorcerer spells.” you or any friendly creatures who to “spell slot.” Flexible Casting (p. 101). This can hear your performance regain hit The following text has been section now ends with this sentence: points at the end of the short rest by appended to the last sentence: “, to a “Any spell slot you create with this spending one or more Hit Dice, each maximum of 6d8.” feature vanishes when you finish a of those creatures regains an extra 1d6 [New] Improved Divine Smite (p. long rest.” hit points.” 85). Twinned Spell (p. 102). A new Cleric The last sentence has been deleted. para- graph appears at the end of this subsection: “To be eligible, a spell [New] Preparing and Casting Spells Ranger must be incapable of targeting more (p. 58). In the first sentence, “your than one creature at the spell’s current spells” is now “your cleric spells.” [New] Spell Slots (p. 91). In the first level. For example, magic missile and sentence, “your spells” is now “your scorching ray aren’t eligible, but ray ranger spells.” of frost and chromatic orb are.” [New] Ranger’s Companion (p. 93). Elemental Affinity (p. 102). The first “Copying a Spell into the Book,” the first character level, not your level in a sentence now ends as follows: “. . . sentence has been changed to “When particular class.” draconic ancestry, you can add your you find a wizard spell of 1st level or Charisma modifier to one damage roll higher, you can add it to your Feats of that spell.” spellbook if it is of a spell level you Alert (p. 165). The third benefit Wild Magic Surge (p. 103). can prepare and if you can spare the now reads, “Other creatures don’t Starting with the second sentence, time to decipher and copy it.” gain advantage on attack rolls against this section now reads, “Once per Spellbook (p. 114). A second you as a result of being unseen by turn, the DM can have you roll a d20 sentence has been added: “Your you.” immediately after you cast a sorcerer spellbook is the repository of the Athlete (p. 165). The third benefit spell of 1st level or higher. If you roll wizard spells you know, except your now reads, “Climbing doesn’t cost you a 1, roll on the Wild Magic Surge cantrips, which are fixed in your mind.” extra movement.” table to create a magical effect. If that [New] Preparing and Casting Crossbow Expert (p. 165). The word effect is Spells (p. 114). In the first sentence, “loaded” has been removed from the a spell, it is too wild to be affected by “your spells” is now “your wizard third benefit. your Metamagic, and if it normally spells.” [New] Dungeon Delver (p. 166). The requires concentration, it doesn’t Minor Conjuration (p. 116). The final bulleted item now reads, require concentration in this case; the final sentence now ends as follows: “Travelling at a fast pace doesn’t spell lasts for its full duration.” “… or if it takes or deals any impose the normal −5 penalty on your damage.” passive Wisdom (Perception) score.” Warlock Empowered Evocation (p. 117). Grappler (p. 167). The third benefit Quick Build (p. 106). “Ray of “The damage roll” has been changed has been removed. sickness” has been changed to “charm to “one damage roll.” Magic Initiate (p. 168). The second person.” Overchannel (p. 118). The second para- graph has been changed to “In [New] Spell Slots (p. 107). The sentence has been changed to “When addition, choose one 1st-level spell to following text has been appended to you cast a wizard spell of 1st through learn from that same list. Using this the first sentence: “to cast your 5th level that deals damage, you can feat, you can cast the spell once at its warlock spells of 1st through 5th deal maximum damage with that spell.” lowest level, and you must finish a level.” long rest before you can cast it in this Equipment “Thunderwave” has been way again.” changed to “witch bolt.” Ammunition (p. 146). The Martial Adept (p. 168). The first Pact of the Chain (p. 107). The final following text has been added to the sentence of the second benefit has been sentence now ends as follows: “… end of the third sentence: “… (you changed to “You gain one superiority make one attack with its reaction.” need a free hand to load a one-handed die, which is a d6 (this die is added to Pact of the Tome (p. 108). Starting weapon).” any superiority dice you have from with the second sentence, the first Reach (p. 147). The following has another source).” paragraph now reads, “When you been added to the end of this sentence: [New] Polearm Master (p. 168). A gain this feature, choose three “… as well as when determining your second sentence has been added to the cantrips from any class’s spell list reach for opportunity attacks with it first benefit: “This attack uses the same (the three needn’t be from the same (see chapter 9).” ability modifier as the primary attack.” list). While the book is on your per- Two-Handed (p. 147). This sentence Both instances of “or quarterstaff” son, you can cast those cantrips at has been changed to “This weapon have been changed to “quarterstaff, or will. requires two hands when you attack spear.” They don’t count against your with it.” Sentinel (p. 169). The text “within 5 number of cantrips known. If they Weapons (p. 149). Unarmed strike feet of you” has been removed from don’t appear on the warlock spell has been removed from the Weapons the second benefit. list, they are nonetheless warlock table. Tavern Brawler (p. 170). The text spells for you.” “and unarmed strikes” has been Eldritch Invocations (p. 110). The Multiclassing removed from the second benefit. fol- lowing sentence has been added to Class Features (p. 164). The second Weapon Master (p. 170). The the end of the first paragraph: “A level sentence has been changed to “You following sentence has been added to prerequisite refers to your level in this don’t, how- ever, receive the class’s the end of the second benefit: “Each class.” starting equipment, and a few features one must be a simple or a martial Book of Ancient Secrets (p. 110). have additional rules when you’re weapon.” The second sentence has been multiclassing: Channel Divinity, Extra changed to “Choose two 1st-level Attack, Unarmoured Defense, and spells that have the ritual tag from any Spellcasting.” Using Ability Scores class’s spell list (the two needn’t be Spells Known and Prepared (p. [New] Advantage and from the same list).” 164). A new paragraph appears at the Disadvantage (p. 173). In the first end of this subsection: “If a cantrip of Wizard sentence of the fourth paragraph, yours increases in power at higher both instances of “reroll” have been Your Spellbook (p. 114). Under levels, the increase is based on your changed to “reroll or replace.” of light activity, such as reading, Spells Hiding (p. 177). The following talking, eating, or standing watch.” sentence has been added to the The second sentence of the second Paladin Spells (p. 209). Under 5th beginning of this section: “The DM paragraph now reads, “The character Level, “destructive smite” has been decides when circumstances are also regains spent Hit Dice, up to a changed to “destructive wave.” appropriate for hiding.” number of dice equal to half of the Wizard Spells (p. 211). Under The first sentence of the second character’s total number of them 8th Level, “Trap the Soul” has para- graph now begins, “You can’t (minimum of one die).” been removed. hide from a creature that can see you [New] Acid Splash (p. 211). In the clearly …” Combat second sentence, “one creature” is [New] Creature Size (p. 191). In now “one creature you can see,” and the “Space” section, “If five Large “two creatures” is now “two creatures Adventuring creatures you can see.” High Jump (p. 182). The first Blade Ward (p. 218). Range is sentence has been changed to “When …” has been changed to “If four Large creatures …” now “30 feet”. you make a high jump, you leap into Ready (p. 193). The second [New] Call Lightning (p. 220). In the air a number of feet equal to 3 + the first paragraph, “100 feet” is now your Strength modifier (minimum of sentence now reads, “To do so, you can take the Ready action on your “within range.” In the second para- 0 feet) if you move at least 10 feet on turn, which lets you act using your graph, “within range” is now “under foot immediately before the jump.” reaction before the start of your next the cloud.” Suffocating (p. 183). The second [New] Color Spray (p. 222). In the para- graph now reads, “When a turn.” Melee Attacks (p. 195). The third second paragraph, “until the spell creature runs out of breath or is ends” is now “until the end of your choking, it can survive for a number paragraph now reads, “Instead of using a weapon to make a melee next turn.” of rounds equal to its Constitution weapon attack, you can use an [New] Contagion (p. 227). The last modifier (minimum of 1 round). At unarmed strike: a punch, kick, sentence of the first paragraph now the start of its next turn, it drops to 0 head-butt, or similar forceful blow reads, “On a hit, the target is hit points and is dying, and it can’t (none of which count as weapons). poisoned.” The second paragraph now regain hit points or be stabilized On a hit, an unarmed strike deals reads, “At the end of each of the until it can breathe again.” bludgeoning damage equal to 1 + poisoned target’s turns, the target Vision and Light (p. 183). The must make a Constitution saving second sentence of the third your Strength modifier. You are proficient with your unarmed throw. If the target succeeds on three paragraph has been changed to “A of these saves, it is no longer poisoned, creature effectively suffers from the strikes.” [New] Grappling (p. 195). Before “If and the spell ends. If the target fails blinded condition (see appendix A) three of these saves, the target is no when trying to see something in that you succeed” in the second paragraph, the following sentence has been added: longer poisoned, but choose one of area.” the diseases below. The target is Darkvision (p. 183). The second “You succeed automatically if the target is incapacitated.” subjected to the chosen disease for the sentence of this subsection now reads, spell’s duration.” “Within a specified range, a creature [New] Shoving a Creature (p. 196). In the last sentence of the second para- [New] Disintegrate (p. 233). The with darkvision can see in dim light as last sentence of the second paragraph if it were bright light and in darkness graph, “If you win the contest,” has been changed to “You succeed now reads, “The target is as if it were dim light, so areas of disintegrated if this damage leaves it darkness are only lightly obscured as automatically if the target is incapacitated. If you succeed,” with 0 hit points.” far as that creature is concerned.” [New] Find Steed (p. 240). In the Resting (p. 186). The second Spellcasting next-to-last paragraph, paragraph has been changed to “communicate with it” is now “Adventurers, as well as other Material (M) (p. 203). The final “communicate with each other.” creatures, can take short rests in the paragraph now reads, “A spellcaster Glyph of Warding (p. 245). The midst of a day and a long rest to end must have a hand free to access a first sentence clarifies that the it.” spell’s material components—or to magical effect needn’t be harmful. Short Rest (p. 186). The third hold a spell- casting focus—but it can The final two sentences of the first sentence of the second paragraph be the same hand that he or she uses paragraph now read as follows: “The now reads, “The character regains to perform somatic components.” glyph can cover an area no larger hit points equal to the total [New] Combining Magical Effects than 10 feet in diameter. If the (minimum of 0).” (p. 205). In the first paragraph, the surface or object is moved more than Long Rest (p. 186). The first following sentence has been added to 10 feet from where you cast this spell, sentence now reads, “A long rest is the first paragraph: “Or the most the glyph is broken, and the spell a period of extended downtime, at recent effect applies if the castings are ends without being triggered.” least 8 hours long, during which a equally potent and their durations character sleeps for at least 6 hours overlap.” and performs no more than 2 hours [New] Heroes’ Feast (p. 250). In the reads, “If a creature starts its turn in Weird (p. 288). The first paragraph, “twelve other the spell’s area and is concentrating frightened target makes a save creatures” is now “twelve creatures.” on a spell, the creature must make …” at the end of its turns, not the [New] Levitate (p. 255). In the [New] Slow (p. 277). In the final start. first sentence, “One creature or paragraph, “at the end of its turn” is now “at the end of each of its turns.” Appendix A: Conditions object” is now “One creature or loose object.” [New] Storm of Vengeance (p. [New] Exhaustion (p. 291). Mass Cure Wounds (p. 258). This 279). In the second paragraph, The following sentence is “additional effects” is now appended to the last paragraph: spell’s school is evocation, not conjuration. “different effects.” “Also, being raised from the Mass Heal (p. 258). This spell’s [New] True Polymorph (p. dead reduces a creature’s school is evocation, not conjuration. 283). This spell can’t affect a exhaustion level by 1.” Moonbeam (p. 261). The words target that has 0 hit points. In the second sentence, “the Appendix D: Creature “up to” now appear in “move the Statistics beam up to 60 feet in any direction.” creature into an object” is now Phantasmal Killer (p. 265). The “the creature into a [New] Black Bear (p. 304). The frightened target makes a save at nonmagical object.” to-hit bonus for both Bite and the end of its turns, not the start. In the “Creature into Object” Claws is now +4. Polymorph (p. 266). This spell subsection (p. 284), the following [New] Brown Bear (p. 304). can’t affect a target that has 0 hit text is appended to the first sentence: The to-hit bonus for both Bite points. “, as long as the object’s size is no and Claws is now +6. Prismatic Wall (p. 269). The spell no larger than the creature’s size.” [New] Imp (p. 306). In “Damage longer refers to a rod of cancellation, True Resurrection (p. 284). Resistances,” the text now reads, and the text clarifies that dispel magic There’s a new sentence at the “cold; bludgeoning, piercing, and works only against the violet layer. end of the second paragraph: slashing from nonmagical attacks Revivify (p. 272). This spell’s “If the creature was undead, it not made with silvered weapons.” school is necromancy, not conjuration. is restored to its non-un-dead [New] Quasit (p. 309). At the form.” end of “Damage Resistances,” [New] Sanctuary (p. 273). The final sentence now reads, “If the True Strike (p. 284). Spell “nonmagical weapons” is now warded creature makes an attack, description is now: “Add +10 “nonmagical attacks.” casts a spell that affects an enemy, or to the next attack roll against [New] Riding Horse (p. 310). deals damage to another creature, the target.” The to- hit bonus for Hooves is this spell ends.” [New] Unseen Servant (p. now +5. 284). In the first sentence, [New] Warhorse (p. 311). The to-hit [New] Simulacrum (p. 276). The “shapeless force” is now bonus for Hooves is now +6. following text is added to the final sentence of the first paragraph: “, “shapeless, Medium force.” except that it is a construct.” Vicious Mockery (p. 285). [New] Sleet Storm (p. 276). The The damage die has been start of the third paragraph now changed from “1d4” to “1d6”.