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Table Tennis
Table Tennis
ROBISO
TABLE TENNIS
Alternative Name: Ping-Pong
HISTORY
The sport originated in Victorian England, where it was played among the upper-class as
an after-dinner parlour game.
It has been suggested that makeshift versions of the game were developed by British
military officers in India in around 1860s or 1870s, who brought it back with them.
Ping-Pong is a trademark name for table tennis and associated equipment.
The name “Ping-Pong” was invented by the English firm J. Jaques and Son at the end
of the 1800s and later trademarked in the United States by Parker Brothers, the board
game company.
Parker Brothers then enforced its trademark for the term in the 1920s making the various
associations change their names to "table tennis" instead of the more common, but
trademarked, term.
London hosted the first official World Championships in 1926. In 1933, the United
States Table Tennis Association, now called USA Table Tennis, was formed.
Today, the sport both in England and abroad is very well established and is growing each
year. The culmination of this has been its recognition as an Olympic Games sport, being
featured for the first time in the 1988 games in Seoul.
Source: https://en.wikipedia.org/wiki/Table_tennis#History
https://www.athleticscholarships.net/history-of-table-tennis.htm
MECHANICS
EQUIPMENTS
Table
The table tennis dimensions has to be a rectangle that is 2.74 meters (9 feet) in length
and 1.525 meters (5 feet) in width. The table has to be horizontally parallel to the floor,
exactly 76 (2.5 feet) centimeters above from the floor.
Although the table can be made of almost any material, it is required that the material
returns a uniform ball bounce of approximately 23 centimeters (9.1 inches) when a
standard table tennis ball is dropped from a height of 30cm (11.8 inches) from the table
surface- that is 77% of the initial ball height. Additionally, the surface of the table should
be a uniform dark matte color.
The table’s surface should have a white lines outlining the border of the table and a
straight line dividing the two courts into equal left and right half-courts. Note that the
white line marking up the table may be 2 centimeters thick.
The table is divided into 2 equal courts, separated in the middle with a 15.25 centimeter
(6 inch) high net running in between.
For doubles play style (2 v 2), each court is divided into 2 equal half-courts by a 3
millimeter white center line.
Net
The net assembly is composed of the net itself, the clamps that hold the net onto the
table, and the supporting posts and suspensions that keep the net stretched out straight-
given that the bottom and top ends of the net attaches to the supporting posts.
The official height for table tennis nets is designated at 15.25 centimeters or 6 inches. This
net may also hang over the table 15.25 centimeters (6 inches) on both sides.
The net should be just barely touching the playing surface; making sure that the top part
of the net is 15.25 centimeters (6 inches) above the table surface.
Ball
The ball must be a sphere. Also, the ping pong ball must be made up of a plastic-like
material called celluloid, which is the same material that photographic film is made up of.
It must have a mass of 2.7 grams or 0.095 ounces. And the ball must have a diameter of
40 millimeters or 1.57 inches.
The official table tennis balls must also bounce approximately 24 to 26 centimeters in the
air when dropped from a height of 30.5 centimeters on a standard steel block.
The ball must be made of celluloid plastic, colored white or orange, with a matte finish.
Paddle/Racket
Laminated wooden rackets are used, covered with rubber on one or both sides depending
on the grip style that the player uses.
The wooden part of the racket is often referred to as the “blade”. By ITTF standards, at
least 85% of the blade by thickness must be made of natural wood. Table tennis blades are
commonly made out of balsa, limba, and cypress (hinoki) woods.
The average size of a paddle blade is 17 centimeters (6.7 inches)
long and 15 centimeters (5.9 inches) wide.
Source: https://pingpongpassion.com/table-tennis-equipment/
GRIPS
1. Japanese/Korean grip
Unlike the Chinese grip, the fingers on the back of the racket are
instead placed straight in the Korean grip.
Helps to execute the forehand strokes with more power
Helps to conveniently attack a ball even from a spot far from the
table
Limited blade movement
Positioning the racket in various angles is challenging
2. The reverse backhand grip
Unlike the normal Penhold grip which uses the same paddle side for both forehand and
backhand strokes, the Reverse Backhand Grip even uses the paddle’s backside.
Ideal for attacking short balls
Offers better flexibility
3. The Chinese grip
Asian table tennis players use the Chinese Penhold grip a lot wherein one would hold one’s
racket in a way so as to get the blade faced towards the ground
Ideal for players who stay really close to the table
Helps to spin the ball brilliantly in the attacking strokes
Largely effective in the serves
Helps in easily blocking and pushing the ball on the backhand side
Offers brilliant freedom of bending one’s wrist
Reduces the possibility of a Crossover point
The Table Tennis V-Grip
In the V-grip technique, a player would hold the blade between
one’s index finger and middle finger almost making a V shape.
The two fingers are curled down the blade to grip it properly and
the thumb can be placed anywhere where one feels comfortable.
Pros: Offers more power and spin in attacking
Excellent control
Cons: Balls shot towards the player’s elbow are difficult to return
Hard to find a coach for this grip
The Table Tennis Seemiller Grip
The Seemiller Grip is actually a variation of the Shakehand
grip. However, in this grip technique, the forefinger-tip is
positioned close to the edge of the paddle or sometimes even
around the edge of the paddle.
Both the thumb and index fingers hold either side at a 90-
degree turn.
Most players that use this technique usually use a dotted
rubber on the back for twiddling the blade with combination rubbers to confuse the
opponents.
Players using this technique have the advantages of moving their wrist freely.
Pros: Allows strong snaps for forehand topspins
Effective for good blocking
Cons: Poor backhand wrist movement
Average spins and returns
Source: https://www.99sportz.com/types-of-table-tennis-grips/
STROKES
POINT SYSTEM
A point is scored by the player for any of several results of the rally:
The opponent fails to make a correct service or return.
After making a service or a return, the ball touches anything other than the net assembly
before being struck by the opponent.
The ball passes over the player's court or beyond their end line without touching their
court, after being struck by the opponent.
The opponent obstructs the ball.
The opponent strikes the ball twice successively. Note that the hand that is holding the
racket counts as part of the racket and that making a good return off one's hand or fingers
is allowed. It is not a fault if the ball accidentally hits one's hand or fingers and then
subsequently hits the racket.
The opponent strikes the ball with a side of the racket blade whose surface is not covered
with rubber.
The opponent moves the playing surface or touches the net assembly.
The opponent's free hand touches the playing surface.
As a receiver under the expedite system, completing 13 returns in a rally.
The opponent that has been warned by the umpire commits a second offense in the same
individual match or team match. If the third offence happens, 2 points will be given to the
player. If the individual match or the team match has not ended, any unused penalty
points can be transferred to the next game of that match.
A game shall be won by the player first scoring 11 points unless both players score 10
points, when the game shall be won by the first player subsequently gaining a lead of 2
points. A match shall consist of the best of any odd number of games. In competition play,
matches are typically best of five or seven games.
Source: https://en.wikipedia.org/wiki/Table_tennis#Scoring
Drive- A stroke played close to the table with your racket arm moving forward and slightly
upwards in the direction that the ball is going to travel.
Drop shot- A shot which drops very short over the net on your opponent’s side of the table.
Usually played when your opponent is positioned away from the table.
Early- Playing a stroke (during a rally) that makes contact with the ball just after it bounces.
Expedite- A rule which comes into operation if a game is unfinished after 10 minutes play (or at
any earlier time at the request of both players or pairs). Thereafter, each player shall serve for 1
point in turn and if the receiving player or pair makes 13 returns, the receiver shall score a point.
Flat- Playing a stroke with minimum topspin so that the ball travels very low over the net.
Flick- A stroke played close to the table where you hit over the back or top of ball, using a loose
wrist action to impart topspin.
Forehand- A shot executed where the palm of your hand is facing your opponent, to the right
side of the elbow for a right handed player and vice versa for a left handed player.
Free Hand- The hand not holding the racket.
Game- A game is won by the player or pair first scoring 11 points unless both players or pairs
score 10 points, when a game shall be won by the first player or pair subsequently gaining a lead
of 2 points.
Gluing-up- The act of affixing table tennis rubbers to the blade with table tennis glue
(particularly with "speed" glue which was repeated at regular intervals in order to increase the
playing speed of the rubber, but this is no longer permitted).
Handicap Event- An event in a tournament where players are graded or ranked according to
ability so that they can compete equally. The weaker player will not have to score as many points
as the stronger player to win a game.
Heavy- Used to describe excessive spin
High Toss Serve- A serve where the ball is thrown high into the air. This helps the server to
increase the amount of spin and speed imparted onto the ball.
ITTF International Table Tennis Federation- the international governing body for the sport of
table tennis.
Inverted rubber- The most common racket covering. It consists of a sheet of rubber on top of a
layer of sponge. The pimples (pips) point inward, so the playing surface is smooth.
Kill- An aggressive shot hit with too much speed for the opponent to return it.
Late- Playing a stroke (during a rally) that makes contact with the ball when the ball is
descending rather than rising.
Let- If play is interrupted for any reason during a rally, a let is called and the point does not
count.
Let Serve- If the ball, in passing over or around the net, touches it, provided the service is
otherwise good, the serve is replayed - or - if your opponent is not ready, the serve is replayed.
Sandwich Rubber- A racket covering with pimples inwards or outwards, having a total thickness
including adhesive of not more than 4mm.
Server- The player due to strike the ball first in a rally.
Service- The start of a point where one player strikes the ball.
Shakehand- A style of grip in which the racket handle is held in the palm of your hand so that
the start of the racket head fits snugly into the "V" shape formed by your thumb and first finger -
similar to shaking hands with another person.
Short- Playing any shot which causes the ball to bounce very near to the net and, if not hit by
your opponent, would bounce at least twice on the table.
Short pimples - A type of racket covering. A sheet of rubber on top of a layer of sponge. The
pimples (pips) point outwards, so the playing surface is pimpled. Depending on the length and
hardness of the pimples, unusual types of spin can be imparted.
Sidespin- A type of spin imparted onto the ball causing it to move left or right before and after it
strikes the table surface.
Smash- An aggressive shot hit with too much speed for your opponent to return it, often in
response to a high bouncing return.
Speed Glue- A type of glue used to affix table tennis rubbers to the blade. Previously used at
regular intervals in order to increase the playing speed of the rubber, but this is no longer
permitted.
Spin- The rotation of the ball. A player can impart spin onto the ball by using a brushing action
with the racket surface.
Sponge- A type of racket covering used in sandwich rubbers. It is used under a sheet of rubber
with pimples. First seen in 1952 when Japan's Hiroji Satoh astonished the world with his
unexpected victory in the men's singles of the World Championship that year.
Stroke- Any shot used by a player in a game.
Sweet spot- The portion of the racket (usually near the centre) which produces the best
response.
Third ball or Third ball attack- The stroke played by the server after the opponent's return of
the serve. Because the serve can be used to make attacking difficult for the opponent, the third
ball is frequently the first strong attacking stroke in any table tennis rally.
Tight- Playing any shot which makes it difficult for your opponent to attack.
Topspin- A type of spin imparted onto the ball causing it to arc over the net and down onto the
table surface.
Twiddle- The act of turning the racket in your hand in order to use different sides of the racket to
strike the ball. Usually only used by players who have different rubbers on each side of the racket
in order to deceive their opponent.
Umpire- The person appointed to control a match.
Underspin- A type of spin used mostly on defensive shots. When you chop down on the ball, you
produce underspin. The bottom of the ball will move away from you.
Volley- Hitting the ball before it bounces on your side of the table. A player who volleys the ball
generally loses the point.
Source: http://www.stt.org.au/home/index.php/tips-and-tricks/86-table-tennis-terminology