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Abstract Yeo 1

Adapt Theory
The extraction of graphic design concepts, through the study of natural 


adaptations that take place in the world of flora and fauna.

Fredrik Yeo Jia Sheng


(14587)
(BADC6C)

Yasser Bin Suratman

LASALLE College of the Arts


BA (Hons) Design Communication
(Specialism)
AY2014/2015
Abstract Yeo 2

Abstract

Biomimicry is a discipline where a species mimics another species with the intention of inheriting a

biological or behaviour advantage. In the case of humans, or more accurately, homo sapiens, our mimicry is

an aid to what makes the perfect sense of living effectively. A conscious need for humans to learn from what

it sees, and hears, and touches; and an absorbing of it’s senses—in the multitude of environments and

situations it resides in. A conscious need to investigate systems from a holistic point of view. In biomimicry,

the study of nature dwarfs human inventions, even making certain inventions of ours obsolete, when in

comparison with the species of another with much better technology. Biomimicry sends a strong statement:

should we be interested in studying a new form of technology, nature would probably, and should be the

best area to start.


Introduction 01 Yeo 3

Chapter 01: Introduction

Background

"Biomimicry introduces an era based not on what we can extract from organisms and their

ecosystems, but on what we can learn from them. This approach differs greatly from bioutilization, which

entails harvesting a product or producer, e.g. cutting wood for floors, wildcrafting medicinal plants. It is also

distinctly different than bio-assisted technologies, which involve domesticating an organism to accomplish a

function, e.g., bacterial purification of water, cows bred to produce milk. Instead of harvesting or

domesticating, biomimics consult organisms; they are inspired by an idea, be it a physical blueprint, a

process step in a chemical reaction, or an ecosystem principle such as nutrient cycling. Borrowing an idea is

like copying a picture-the original image can remain to inspire others." as explained by Janine Benyus (n.d),

the author of 'Biomimicry, Innovations inspired by Nature'.

Biomimicry seeks to innovate aspects of human life through the study of biological functions in

nature. This take explores advance techniques in nature that parallels the professional requirements of

humanhood. Through the study, we scrutinise natures organic acquiring and disposing of (biological and

habitual) traits in an enhancement pursuit. By justifying the reasons flora and fauna evolved to solve

problems, we are capable of collecting that data for future (science and art) expeditions.

A good example of biomimicry includes mimicking of how termites regulate the temperature of their

nests: "Perhaps the most famous example of biomimicry when it comes to heating and cooling is ventilation

inspired by termites. A few years ago, scientists observed that big termite mounds in Africa stay remarkably

cool inside, even in blistering heat. The insects accomplish that feat with a clever system of air pockets,

which drive natural ventilation through convection. Architect Mick Pearce and engineering firm Arup

borrowed that idea to build Eastgate Centre, a large office and shopping center in Zimbabwe that is cooled

with the outside air. The system uses only 10 percent as much energy as conventional air-conditioning to

drive fans that keep the air circulating." Brian Clark Howard (2003)
Introduction 01 Yeo 4

Design; a jungle; and an ocean; all exist within a group lead by a common theme, their ever

changing properties. Much of design’s works can be found in nature to put it simply. Take kerning in

typography, where fundamentals of it lies within the relationship enhancement of two characters (Jim Felici,

n.d), bring it back to nature, and a general natural replication of that ideology surfaces in symbiotic bio-

systems, with two organisms relying on one another for survival.

Bring it to a humanistic surface, we see that bonding trait reveal itself in human genetics, as

evidenced in evolutionary psychology (an approach in the social and natural sciences that examines

psychological structure from a modern evolutionary perspective). The study of genetic bonding, reveals the

bonding in humans as essential traits to our survival. “The human species is rather unusual among

mammals in that we form long-lasting selective social bonds between mates in addition to the parent-child

bond resulting in the nuclear family” (Larry J. Young n.d). The sense of bonding, that we emote is a parallel

to our subconscious need for things to be in a healthy balance as can be reflected in the balance theory by

Fritz Heider, or by the Dissonance Theory by Leon Fester; as explained by Dr. C. George Boeree (n.d) in an

article of his—and how it is subconscious or consciously adapted to graphic design, is but one aspect of

such adaptations of mutualism in nature. How we can borrow examples of natural systems that work well

when transferred over to a synthetic form.

This study seeks to discover more of such examples of comparisons between nature and graphic

design, using an organism's methods as an influence to another; which as an objective of this paper, leads to

the conscious study of biology by humans to aid design.


Introduction 01 Yeo 5

Aims of the Research

"Ideas come from looking at one thing and seeing another”,Saul Bass educates in the animated

documentary Why Humans Create (1968). The idea of borrowing nature's design parallels that line.

The paper resultantly focuses on the adaptive ability of nature and the materialisation of such adaptivity in

retaining resilience in spite of fluctuating environments and habitats. Drawing that concept, understanding

biology, and animal behavioural patterns; we seek to place that discipline into design.

There are limitations to design, and while humans attempts on solution lies with technological

advancements, nature tends to be more subtle when dealing with such obstacles. Nature thrives upon

limitations, and within these limitations come natural selection; a key ingredient in nature’s manner of

solution discovery. The paper seeks to understand how different organisms take different steps to overcome

the proclaimed hurdles, and by doing so establish key concepts in nature that aids the concept of 'design

thinking'. To borrow the idea of parasitic design establishments as an example; a known architectural style,

know as ‘Parasitic Architecture’ claims existing structures, and establishes a parasitic form that latches to its

structural host. Architecture designs by architect James Christian (Jessica Mairs 2014), much like climber

plants, utilise unused space, while building a functional structure, all with less labor cost. This also increases

mobility should a detachment be required. While parasitic, the structure is made with an intended method of

space saving in a continuous populating world—eloquently rejecting the stigma of malicious parasites in

nature, and its immature judgement, when it comes to its effectiveness on designs.

Graffiti, another example of a two dimensional parasitic form of design. The using of the street as a

canvas to communicate, a style that leaves lesser carbon foot prints, while increasing the locality of design.

The establishment of such a concept reduces computability issues that happens with design and their

mediums. Ambient advertising has clearly used such replication of parasitic design on campaigns effectively

(Ryan Lum 2014). Such theories and methodologies are not restricted to sight based receptive methods.

Other senses such as hearing, taste, touch can too be explored, as conclusive with nature’s 


multi-sensory display.
Introduction 01 Yeo 6

Other then a singular design exploration, the research seeks secondarily, to establish design growth

and sustainability. Design trends change. Design in year 1970, in comparison to the 1980s are very different

in styles and mindsets (Mr Keedy 1998). Evidently, design theories change when new findings are made

either scientific or socially. This fact strengthens our need to study the science behind future proofing design.

In theory, sustainability can be seen from the small to big, growth mentality of organisms (Steven Vogel 1998

p. 23) for that concept is required for gradual growth of organisms without a loss of function. This imposes

severe geometrical limitations, which results in natures unique manner of building from ground up, and in an

even progressive manner. Much of our subcellular structures are helical for such a reason. Not because it is

essentially better, but because it is extremely easy to build; resulting in easily structuring a body using

preexisting information. (Steven Vogel 1998 p. 26) This parallels design's methods of substantial growth, to

design in building blocks that allow adding, without the need to take everything apart.

Significance of the Study

The research focuses on possibilities of human innovation based on observations from nature.

Instead of simply viewing design with a human centric approach, this research seeks to question design, with

a different biological form in mind and on how adaptations work for organisms in an adjusting aid to an

environment. An organism's lifestyle and anatomy works as a method to survive, and many times, this form

is tuned to be as efficient as possible; something that humans attempt, reasonably machines that makes

tasks easier for the humanised body.

Design conventionally, is driven by technology, and while many see technology as a manmade

innovation; it is often forgotten that ‘organic technology’ such as phytotechnology (Phytotechnologies n.d)

resulted first from the natural selective nature of evolution, and its gradual manipulations that leads to

environmental survival competency. (Steven Vogel 1998 p. 16). Highlighting active hyperawareness,

designers should view nature differently. Instead of seeing a caterpillar move from branch to branch on a tree

as part of the unspecific background, designers should see a new method of movement that allows traveling

across uneven surfaces. Instead of seeing the tree move towards the sunlight as a survival routine,

designers should now see it as a method of mechanical reach, based on an artificial incentive.
Introduction 01 Yeo 7

An example of such observational application can be seen used by Theo Jansen, a Dutch artist; and

his creations, where he uses floral and fauna behaviour to aid his art pieces. By studying nature and

engineering, he created creatures capable of moving themselves simply via wind power, aided with

locomotion that resembles walking. These creatures were able to 'live their own lives' and adapt to their

surroundings, Jansen explains the capabilities of his more advanced models 'Ted Talk - Theo Jansen: My

creations, a new life' (2007).

There is a difference in nature and human inventions. Nature does not design. A design requires a

designer. In evolution, change happens as a blind result of selection for whatever improves reproductive

success (Steven Vogel 1998 p. 22). There are limitations to evolutionary change. Nature has a history, it

follows its previous model religiously, while humans are able to start with a clean slate. As nature is

conservative. A mechanism that works will be reused till it is no longer practical. For nature does not

redesigning unnecessarily. Looking at this two school of thoughts. A designer has the ability to choose,

modify, and apply when necessary, in a design that looks at both nature and man.

Key Research Inquiry

This research studies the systematic steps graphic design takes in order to conceptualise graphically

while in parallel with the biomimicry ideology. While biomimicry is widely used in the world, there is a certain

complexity in achieving the same form of biomimicry seen in eg. architecture or product design, and the

replication of it in graphic design needs polishing in order to utilise effectively. Much of these restrictions are

due to the two dimensionality of graphic design, and the lack of an easy physical mimic. The research sets to

study these forms of mimicry and seek a curated acknowledgement of biomimicry. One that allows design to

flow in a nonconventional manner.


Introduction 01 Yeo 8

Gaps in the literature Review

While much of the literature mentions a rather fruitful take on biomimicry and on the use of it to

improve human ideation, there is a huge focus of it on engineering and the sciences, and that while fruitful in

understand the concept of biomimicry serves little to making biomimicry a clear discipline to graphic

designers. It seems very new; from the understanding of the biomimetic approach from designers, during the

research for this paper, much of such biology related projects are mostly bioutilisation firstly, then secondarily

if so, very surface mimicry. There is a lack in scientific depth in the graphic design industry, for proper

extraction of biological knowledge.


Methodology 02 Yeo 9

Chapter 02: Methodology

Participants

There would be four groups of participants in this research, due to the complexity of the subject. The

need to gather knowledge from individuals who are fluent in biomimicry graphic design; the need to gather

insights from designers without the knowledge of biomimicry; and the need to interview industry leaders—

designers from disciplines in and outside of graphic design, such as eg. interior; architecture; product; and

lastly biologist of various specialisations. The age of these recipients is negligible, for rather then looking at

characteristics based on age, the paper is looking at information based on experience, and a 20 year old

can, have as much experience as one much older.

Research instruments

The paper seeks the use of two forms of research, the use of surveys for general designers, for a

quantitative look on more minute aspects on the usability of biomimicry in a generalised design field; and

qualitative interviews with graphic designers with application of biomimicry; biologist; and also design

veterans from various fields of design, for a more intricate study on the applications of their craft, and if

biomimicry comes along with their take on work.

Measures

The surveys are created with Google Forms due to the ease of it in collating and presenting

information. The survey manages the affirmation for what my research seeks, to clarify the capacity when it

comes to biomimetic knowledge of the average designer. It too seeks the applicability of it to the average

designer, and its practicality in their work. The questions set in this survey are carefully crafted to prevent the

possibility of either a bias or leading question; while consciously set to prevent the question being too open

ended or vague. The designers are allowed choice in agreeing, and disagreeing, before stating their reasons

for selecting the answer. The surveys are too mixed with a variant of Dichotomous, Semantic Differential

Scales, and Open Ended questions, each crafted to establish a collative data that is non bias, yet still

retaining the ability to effectively collect data.


Methodology 02 Yeo 10

For the interviews, there are three different schools of thoughts that I need to validate. I seek to talk

to designers who use biomimicry as a tool. Designers who are used to the knowledge of mimicking nature;

for these are the tried and tested examples biomimicry is capable of. The research seeks to understand the

differences in design application from a designer with a knowledge of biomimetics and one who is absent of

that knowledge. Questioning biologist sets next in my line of interviews, due to the concentrate knowledge

they have on biology, something that designers might lack. The interviews are structured differently. They

would be more personal, for such a move seeks an understanding of the life of biologist. Via their concrete

knowledge of the natural world, this interview seeks a crucial view on how the world works, holistically, rather

then in a human centric view. These questions will inquire a biologist’s change in perception and physical

influences due to knowledge in biology.

The final piece of the puzzle stands with the interviewing of design veterans, due to a crucial take on

what is required in the design industry. This take on the study rules less in design conceptualisation, and

more on the market requirements of design, as not everything conceptualised via biomimicry has a market

value. The study questions the importance of multi-disciplinary in design when placed in a commercial

environment.

The questions in the interview are stated in a non bias manner, and most of the questions are left

open ended, due to the collective form of information needed for it. Other then asking questions about

adaptivity, the interview will question their knowledge on biomimicry, for a proper assessment of their

knowledge of it, and its applicability to my research. The interviews are sent to designers and biologist from

various institutions, jobs, locations, and nationality for a non bias approach to the subject of biomimicry.

In the concern for ethical appropriateness; for interviews, the selected interviewees are interviewed in a

neutral environment without influences either via objects, or people that might sway their take on the subject

(for individuals that agree to a verbal interview). The situation is replicated for email interviewees via the

verbal phrasing of the interview questions sent.


Discussion 03 Yeo 11

Chapter 03: Discussion

Survey Responses from Designers

What is your gender?

Female (12)
55%

Male (10)
45%

What form of designer are you?

15

Interior Lingerie Illustrator Menswear Communica- Advertiser Graphic


Designer Designer Fashion tions Designer Designer
Designer
Discussion 03 Yeo 12

Have you heard of biomimicry prior to this survey?

No (14)
64%

Yes (8)
36%

Have you attempted the application of biomimicry in your designs? Why?

No (16)
72%

Yes (6)
28%

(For the rest of the data obtained from the survey, please refer to Appendix D)
Discussion 03 Yeo 13

The application of biomimicry in humanised technology and culture, the conflict between

effectiveness of application in contrast with the actual number of applicants

01 Lack of Knowledge in the Craft

Upon studying data from graphic designers who use biomimicry as a tool, there seem to be an

overwhelming agreement on the potential gains leading from research in this particular interest, and its

capabilities in spearheading the design industry (See Appendix A). Yet reading into the surveys with general

designers displays another story. Not much of biomimicry is replicated in such cases, due to either a lack of

understanding on the subject, or a general lack of confidence in it’s apparent usefulness. The surveys

reveals that while a majority of surveyees agree that adaptivity is required in the design industry, many are

unable to draw a link from biomimicry into that concept of adaptation.

When asked about the effectiveness of biomimicry in graphic design, Interviewee Michelle Fehler

(See Appendix A) presents the idea of feedback loops in design as replicated from nature, where a certain

design is communicated and presented in a manner that allows constant affirmation of its effectiveness,

where it can readjust as required. This surfaces a repetitive problem with graphic design; the interactions

between designers, clients, and audience have always been a prominent case of miscommunication. Such

studies of biomimicry as simple as such could aid design indefinitely.

Randy Chan, the principle architect from Zarch, however, has a different take on the subject on

biomimicry when actually scrutinising the concept. As an architect, while he understands the possibilities of

biomimicry. He concludes biomimicry to be something that should not be forcefully sourced, but yet

introduced in a form of multi-disciplinary encouragement; for designers to seek nature because they

understand that they too are part of it. Instead of trying to put a microscope into matters, Chan (See

Appendix B), sees much of nature’s ways paralleling with teachings from architecture school, such as

perhaps the geodesic design made famous by Buckminster Fuller, that can be seen constantly repeated in

nature. To gain inspiration from nature, rather then actively mimicking it.
Discussion 03 Yeo 14

Overall, the lack of nature’s involvement in today’s design can be a matter of environment

(Sciencedaily 2009). Due to the lack of environmental support, in cities of todays situating graphic designers.

Most of our graphic designers today are based in packed cubicles (See Appendix F) due to a conscious

need for collaboration, while maintaining in close proximity with clients. Such cases of city living rejects

nature’s influence, with a general lack of wildlife in the concrete jungles. While the internet solves certain

issues regarding knowledge of flora and fauna, it is not a good substitute.

02 Cost / Client Wants and Needs are Different

It is hard to insert biomimicry into real world application. A discovery derived through the interviews

with Zarch members Randy Chan and Eugene Tan, and Brenda Ho a design undergraduate from Rhode

Island School of Design (RISD). While a general look into biomimicry is a positive one, the need to be

concerned about the take of a client dulls the kinds of channels a designer is allowed to explore, and such

restrictions to exploration and research leads to a collection of personalised creativity, without a place to set

foot in commercialised design. Without a starting point in research and development, biomimicry takes a

back seat in graphic design. A client understandably looks into the cost requirements in a project, and with

an existing technology functioning perfectly, the need for change is normally disregarded.

Marine Biologist, Kenny Chua further establishes the point, resting the case with the hectic life style of

humans; as quoted, “I think the strange thing about nature is that there isn’t a strong guiding force that leads

it, to have such an organic balance, such a self regulating kind of system, and I think the key to it is that

nature had a lot of time to get it right. So, over time it builds up this certain complexity, and eventually given

enough time it just works. Humans, I mean, these days, everyone is in a rush, and they have a lot of

pressures acting on us, we just don’t have the time to get it right”.

03 A Multidisciplinary take on Graphic Designs

“Is the human hand the best design (for us)?”, Brenda Ho establishes her point (See Appendix A).

Something designers have never thought of due to its organic nature; something that we have held on to

since birth. Yet should you look into nature, beaks of birds have morphed towards specialisations due to

environments; something that isn’t too uncommon for us when relating to the idea of tool use. Questioning
Discussion 03 Yeo 15

our personal biology, creates a futuristic take on what design can be like, should we take things apart and

rebuild them.

The key to biomimicry make sense most when it comes to its adaptive properties. Such adaptive

properties when seen in a multidisciplinary subject, and where that aspects is brought into a three

dimensional realm. The statement of two dimensionality in traditional graphic design has always been an

engaging subject; due to its rigid compliances. Nature however is not two dimensional, and the injection of its

3 dimensionality in graphic design can only improve its versatility. With that said, such multidisciplinary takes

explore biomimicry too in a natural instinctive manner as mentioned by Graphic Designer Maria Grønlund.

The playing of colours in street signs emulates poison dart frogs, how warning colourations (or

Aposematism) radiate similarly throughout species. Studying Aposematism in nature, it comes evidently that

some bright colours are avoided; and such warnings are not contained to sight. Sounds, smells, touch, too

which warns another that this is a hazardous item or location. When asked if designers from the survey

would seek the use of parasitism in design (due to its adaptive nature), majority of them were positive. Even

with a lack of knowledge on the subject, they do see a potential in its application.
Discussion 03 Yeo 16

What aspect of biomimicry can be sourced into aiding graphic design?

Through the interviews, the paper pinpoints specific traits in biomimicry that can be brought forward

to design, for not everything works as a perfect transferable subject. In this particular section, the paper

explores insights from both practicing graphic designers, and biologists on natural aspects that justifies

growth when transferred to the world of design.

01 Minimalism in Design

A study into design parasitism, as Kenny Chua specifies, in the form of a parasitic barnacle,

Rhizocephala, opens up notice on how parasites lose a lot of their main components, and keep only key

points in the transaction. Having adapted themselves to a reliance on a host, unnecessary gadgets are

disposed off. As kenny chua explains, “They have a very simplified body, which can be linked to minimalism.

What is left is a very rudimentary body system, which they still retain their reproductive system. This breaks

down to the key idea that you seek in design, once that key idea is there, everything else will fall into place.”

In the concept of minimalism in design, stripping to its bare essential is textbook. However the implication of

a parasite in design creates a unique mutualism that justifies which parts of design is best chose in the

purging. Like puzzle pieces and their concentrated specialisations, the concept eliminates the need for

additional functions that add on to the cost of upkeep, the lesser the things to maintain, the simpler it is. Take

for example fixed gear bikes in comparison to proper road bikes, the lack of components makes it less likely

for malfunctioning complications. When everything functions just exactly what is require and nothing more,

not only will things work better, but there is less waste.

Unlike the multifunctional design these days, like backpacks (See Appendix G) where more is more,

and functionality leads in an array of tools, all meshed up into a single compartment. Minimalism in design

smoothens out the noise, and encourages reliance in society, where you have the main tool, yet is capable of

using that main tool to manoeuvre yourself around an environment that the main tool has strong adaptability

to, thus synchronising with the surrounding.


Discussion 03 Yeo 17

Excrescent Utopia by Milo Ayden De Luca (2013) lends a hand in explaining this concept of an

adaptive tool, where using an existing system (street lamps), and extending parasitic living boxes to it, the

architect creates an environment that does not take any more then it needs, yet functioning its needs in

entirety.

02 Three Dimensionality

“Unlike terrestrial environments, aquatic environments are distinctively three dimensional. Aquatic

animals exhibit various adaptations to this medium. For instance, many scatter their eggs and sperm directly

into the aquatic medium. These eventually develop into tiny larval organisms that drift with the currents—in

other words, plankton. Plankton are unique to the aquatic environment, and are enabled by the 3D aquatic

medium. We can also think about the fins of a fish, and how the control roll, pitch and yaw movements in a

3D medium.” Kenny Chua explains. Such ideology forces graphic designers to look beyond a practical

barrier, and makes a shift in construction. By looking past a construction and its medium, designers are

capable of reinventing the wheel.

Yet while looking past logic is the first step to break traditional design barriers, and conceptualising in

a realm of pseudoscience. Looking further into material science, and understanding the physics behind it is

needed for design to excel. The concept of write drunk, edit sober applies here.

Seen in architecture, where design exist beyond a flat world; with vertical movements as well as horizontal;

Eugene Tan from Zarch explains on design adaptability based on a 3 dimensional X, Y and Z axis in

architecture. A building that shifts according to the needs of the user as can be seen periodically in Sharifi-ha

House’s manipulative concept (dezeen 2014). The three dimensionality allows users to ideally adapt a space

based on the requirement of an existing job. How a wall can become a table, and a table into a chair; all

purely based on physical manipulations of a building. Thus we break away from the idea of a specifications.

By identifying space as something that is versatile, we no longer get locked to a certain trend based on a

particular medium, and are free to explore its proximity; just like in an aquatic scenario.
Discussion 03 Yeo 18

03 Information dissemination and feedback loops

The feedback loops in graphic design can be justified in the study of DNA and MRNA transitions; as

Kenny Chua explains, by the constant interactions and conversations from an entity to another that forms a

strong chain of checks. Graphic design works best, when in aid of other aspects of craft; objectively creating

a holistic system of support. An ants nest works best when communication is throughout, and each and

every ant represents a data mined, to be disseminated with the rest of the colony (M. Möglich, U. Maschwitz,

& B. Hölldobler 1974); useless if kept to itself. The more the information gets disseminated in a diverse

manner, the more feedback it gets, and thus the more it improves for the next version of dissemination.

Studying nature allows a responsive take on these information systems. Cell Biologist, Melissa Soh explains,

‘Cells are first formed on the backbone area, and then spread out from there’. This is important, as cells first

start from the backbones of animals as it is the best location to send to the rest of the body, nature always an

effective route. Understanding the cruciality of information management, graphic designers work better by

actively talking to people outside of design. Bicycle design for one, consist of different components. Each of

these parts have certain standardisations which makes it hard to conceptualise aerodynamics because each

part is made with a different sensibility in mind, yet they all have to submit to a general size, or kind of

joining. Rather then doing things separately, these days, high end bikes have accustomed to a certain

integration of parts (See Appendix I). By a simple act of collaboration, everyone wins.
Discussion 03 Yeo 19

Existing biomimicry in graphic design, and if there is an actual need for it.

01 Mimicry in Brands

Michelle Fehler identifies parasites existing in brands mimicking one another for gains in the

mimicked brand’s name. Upon closer scrutinising however, Fehler states that the concept can be magnified

into of a set of methods, or steps to take during conceptualisation, such as using nature as a visual aid, and

studying the subject in its different levels. That concept is similar to Batesian Mimicry and Müllerian mimicry,

the former where a non toxic species mimics a toxic one to gain a certain advantage in predator deterrence

without actually having to spend resources to create toxin, while the other a more complex mimicry where

both species mimic one another’s warning colour in order to target a mutual enemy. Super market brands

are typically engaged in such forms of mimicry, having the need to fight for shelf attention, where lesser

known companies imitate motifs to exploit the reputation and advertising costs of their competitors (Dawar

2012).

02 The Fibonacci sequence and the golden ratio

Recreating the patterns of nature through certain algorithms in design is not easy, but it is possible.

The golden ratio while something realised back in ancient greek by man, can also be seen in nature. With

many of nature’s systems perfectly utilised in their designs; notably flowers, leaves, and other parts of

nature; where a particular ratio works in keeping things in order. While beauty is a sought after property of

the golden ratio in graphic design, much of the emphasis lies within the need to be proportionally functional.

Too much of a good thing is a bad thing, and nature is constantly adjusting to prevent that from happening.

Where only the needed is kept, and in a manner where it functions proportionally not only in its form, but to

its functionality as well.

Perhaps a good example can be seen in Spider Monkeys and their disproportionately long arms

when seen physically. Its life among trees however, actually makes these arms proportionately idea. Which

brings down to a practicality versus aesthetic issue. In graphic design, the management of a page, and the

creation of a grid system parallels nature’s methods of working along the golden ratio as can be seen in

Josef Muller-Brockmann (Folksonomy 2013). Implementing it could be mathematical, but yet in the concept
Discussion 03 Yeo 20

of proportion, nature has a good gauge of it, and the ratio it has on its different segments, where math guides

yet is hard to justify.

03 Colour theory

Graphic designers are cautious of the kind of colours that they use, for humans are born with highly

established vision, and sight is crucial for our daily judgement. Colours theory not only functions as personal

preference, but on a secondary level aid physical and psychological fields of both conscious and subliminally

message transfer. The animal kingdom is amazing in that aspect. While certain organisms display

threatening spikes and mandibles, other organisms are a little more subtle with their parades of aggression.

Minimally, these organism show a range of colours that are predominantly unfavourable to their predators.

While the vision of humans and its neighbouring organisms differ, the resulting theory still applies with the

use of colours as a message tool. Clarifying colourations in nature, we see its parallels in manmade

environments, be it a sense of bright red or yellow warning colours for construction sites; or an alluring

calmness that the colour pink brings due to psychological or social programming (Morin 2014). Studying the

sense of colour in nature first starts in a superficial level about appropriate colouration. Nature has a sense

of colour that can be perfectly uniformed, neon colours will stick with neon colours, similar to a scenario in

the colour wheel. Designs would aid a sense of colour correctness by studying nature and its colour

arrangement. On a secondary take on colour mimicry, it would make a great deal to study the concepts

behind why certain colours were used, for they either use their colours to attract or deter, and each of their

targets have different levels of vision, a study that can aid our idea of how colours work accordance to the

variations of sight.
Limitation of the Study 04 Yeo 21

Chapter 04: Limitation of the Study

The first limitation comes with the lack of responses, where a few of the designers targeted ended up not

replying the survey request. Some of which were overseas designers and the reduction of foreign support

does restrict the geological demography of the project. The lack of support via local graffiti artist, and local

artists with biology backgrounds makes it hard to bring the subject into a local context, where the concrete

jungle restricts much of nature’s influences. Some of the interviewees replied, but were unable to give a

conclusive take on my subject due to a lack of understanding of it while others replied but due to their

compacted schedule were unable to give a good take on the subject.

Another limitation happens with scheduling the verbal interviews. These interviews had a high

probability of failing. Due to the need of equipment checks, asking the right questions, and time

management; where in this case, an interviewee had to leave half way due to a meeting that he had to

attend. Some of the sourced interviewees like the Japanese Parasitic Museum are based in countries that do

not speak english. With a language barrier, proper questioning is a challenge without an appropriate

translator. Survey replies vary in usefulness due to the niche subject of biomimicry. Which can be understood

as biomimicry is not an absolute requirement for design to work.

This paper also realises that the data mining has to be a little more organic, instead of focusing on a

fixed set of questions for everyone; simply jumping into a particular question without understanding the

background stifles the full spectrum of what an interviewee is able to bring to the table. The sourcing of

surveys should also move towards hobbyist and groups keen on the subject of biology; such as bird watches

and trekkers who while lack an active pursuit in biomimicry, makes up for it with their constant interaction

with nature.

Secondary research wise, there seem to be limited books out there on the topic of biomimicy in

graphic design. Due to that limitation, there is a huge reliance on biomimicry paralleling works, and studying

on how they can be improved if given proper research channels.



Conclusion 05 Yeo 22

Chapter 05: Conclusion

Biomimicry should be utilised in a manner that correspond with humanistic values, such that it could

be picked up easier, instead of complicating an ideology by separating it into two segments, a humanistic

manner, and the other from nature. This research study should study in closer relation to humans as

organisms as well, in order to portray a more likeminded look into the topic; instead of designers ostracising

it as irrelevant due to its distant relation to man. The research notices particular aspects of biomimicry that

can be improved upon, not only that but it too takes into the account of making biomimicry easier and more

accessible to the general public. May it be an inclusion to graphic design pedagogy, or the need for further

explorations beyond the likes of a laptop screen. These should be made clear, that design does not have to

focus on humans all the time, looking beyond that aids stronger methods due to the longer lineage for certain

floral and fauna and their instinctive take on adapting to a cause. While tried and tested methods of

biomimicry has been consciously or unconsciously implemented in todays design spectrum, the research

concludes that there are still many left to explore, and it is only via an eagerness to explore will we see a

promising gain in such biomimicry study and application.

The paper has shown examples of biomimicry and design properties that lie within the realms of

nature. Some of these concepts are still in beta while others are already in progression. A conscious take

from the research reveals biomimicry graphic design predominately in the aid of visual representations; such

as visual mimicry in nature that can be translated to design planning, and also system designs that occur

from layouts to advertising plans—improving skills in an offensive and defensive manner to what seems

more or less an everyday occurrence for the average designer.


References 06 Yeo 23

Chapter 06: References

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accessed 20th Sep 2014.

Brian Clark Howard. (July 3, 2013). 5 Natural Air-Conditioning Designs Inspired by Nature. Available:
http://news.nationalgeographic.com/news/2013/07/130703-air-conditioning-biomimicry-natural-
cooling/. Last accessed 20th Sep 2014.

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article-old/design-fundamentals-kerning-and-tracking. Last accessed 1st Oct 2014.
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Larry J. Young. (n.d). Offspring: Human Fertility Behavior in Biodemographic Perspective.. Available:
http://www.ncbi.nlm.nih.gov/books/NBK97287/. Last accessed 1st Oct 2014.

Steven Vogel (1998). Cats' Paws and Catapults. United States of America: W. W. Norton & Company
Inc. . p16.

'Ted Talk - Theo Jansen: My creations, a new life' 2007, TED, March

Steven Vogel (1998). Cats' Paws and Catapults. United States of America: W. W. Norton & Company
Inc. . p22.

Why Humans Create 1968,animated short documentary film, Kaiser Aluminum, Saul Bass &
Associates, United States of America.

Jessica Mairs. (2014). James Christian designs parasitic structures for disused city spaces.
Available: http://www.dezeen.com/2014/09/11/disrupting-housing-james-christian-designer-in-
residence-london-design-museum/. Last accessed 24th Oct 2014.

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www.creativeguerrillamarketing.com/guerrilla-marketing/42-kickass-ambient-advertising-
examples-2014/. Last accessed 24th Oct 2014.

Mr. Keedy (1998) Graphic Design in the Postmodern Era. [ONLINE] Available at: http://
www.emigre.com/Editorial.php?sect=1&id=20. Last accessed 24 October 14.

Steven Vogel (1998). Cats' Paws and Catapults. United States of America: W. W. Norton & Company
Inc. . p23.

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Inc. . p26.

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www.howdesign.com/web-design-resources-technology/renaissance-designers/. Last accessed 24th
Oct 2014.
Appendices 07 Yeo 29

Chapter 07: Appendices

Appendix A (Interviews with Biomimicry Designers)

Interviewees: Michelle Fehler / Brenda Ho / Maria Grønlund

Interview Questions:

1. Would you mind introducing yourself? (Would you tell us what your specialisation is,


and what do you do?)

2. In what way has the study of flora and fauna changed the way you look at the world?

3. More specifically this time, what form of nature can you see (or have personally) utilised in 


graphic design?

4. What do you see in design that already consist of adaptive properties, and where do 


you see further explorations on the subject of adaptivity.

5. What is your undestanding of parasitism in design? Do you see its effectiveness in 


graphic design? If yes, in what way. If no, why?

6. In your opinion, what form of parasites would be useful as a biomimic subject when it 


comes to graphic design?

Appendices 07 Yeo 30

7. Do you think graphic designers in general are using biomimicry in their craft? If yes, 


in what way. If no, why do you see the lack of such usage.

8. Do you think there is a certain difficulty in the application of biomimicry in 


graphic design? Why? 

9. Where do you see this (biomimicry) aiding design in a multi-disciplinary aspect? 


(expanding beyond traditional graphic design like print/web)

10. In your point of view, what do you think that nature has that, we humans lack?

11. Any interesting projects you are working on right now?

12. Last but not least, what is your favourite animal to mimic and least favourite?

Appendices 07 Yeo 31

Subject: Interview with Michelle Fehler

Occupation: Full-time Lecturer at the Herberger Institute for

Design and the Arts (Arizona State University)

Medium: Email Interview

Website: http://design.asu.edu/directory/selectone.php?ID=2

Would you mind introducing yourself? (As a designer, would you tell us what your 


specialisation is, and what do you do?)

I am a faculty at Arizona State University, teaching Visual Communication with a focus on typography,

sustainability, and biomimicry.

In what way has the study of flora and fauna changed the way you look at the world?

All the way really. From my childhood in switzerland where I spent most of my live outdoors, interacting with

living organisms, having my hands in the soil, and breathing and drinking fresh air and water. Then later,

after I moved to Phoenix, the environment around me was dramatically different. The desert has a different

challenge than nature in Switzerland, so at first I had little understanding of it. With time, I started to see the

little nuances of the genius adaptations that allows things to live and thrive here. Overall, I see everything as

interconnected and fluctuating. Nothing happens without affecting something else, wether good or bad.

More specifically this time, what form of nature can you see 


(or have personally) utilised in graphic design?

When you say form, do you mean living organism, or do you mean physical form in an aesthetic way? I have

looked to systems in nature. Cooperative relationships between plants and their pollinators, forms of

"packaging" in nature, ideas and adaptations, such as resource efficiency, waste as raw material, etc...see

my attached thesis for more information :)


Appendices 07 Yeo 32

What do you see in design that already consist of adaptive properties, and where do 


you see further explorations on the subject of adaptivity.

Not sure what you mean by adaptive properties. But guessing, if you are taking about feedback loops,

marketing does a great job in finding out if a certain campaign was successful. Many times, this information

could be taken a bit further to inform design, but businesses are driven by ROI (Return on investment) so

they do all they can to adapt to the needs and wants of their audience. This is, in my opinion, one of the

areas that could be improved upon from a sustainability factor. Getting better at providing the customer with

what they want, will lead to a more reliable relationship, and therefore will reduce the need for "convincing"

marketing materials.

What is your undestanding of parasitism in design? Do you see its effectiveness 


in graphic design? If yes, in what way. If no, why?

Hmmm...interesting question. I never thought of a design system as a parasitic system, however, I could see

how some companies try to piggy back on some other company's design. The apple ipod was copied by

other companies, where the look and feel of the music device was supposed to convince consumer to

purchase this lower quality and less expensive device, but making it look as if it was the same quality as the

original version. whenever something is successful, businesses try to copy it in some way and leverage it for

their own profit, maybe that could be seen

as parasitism...

In your opinion, what form of parasites would be useful as a biomimic subject 


when it comes to graphic design?

I would like to call the positive relationships that depend on each other as cooperative relationships. The ants

and the wasp on a fig tree have a cooperative relationship for example. See this article http://

www.auburn.edu/academic/classes/biol/7560/folkerts/schatzfig.pdf
Appendices 07 Yeo 33

Do you think graphic designers in general are using biomimicry in their craft? 


If yes, in what way. If no, why do you see the lack of such usage.

No, I do not believe it is applied yet on a regular basis. Lack of accessible information and time would be the

main reasons in my opinion. I do believe that humans want to do the Right thing. Biomimicry in design can

be seen as the right thing. Many designers have different criteria that they have to meet with their work and

during their process. Adding the biomimetic approach, without the right knowledge, might feel as "something

else added to the list to do" but they do not have time to do it correctly.

Do you think there is a certain difficulty in the application of biomimicry in 


graphic design? Why?

Yes, because visual communication is a strategic approach, and not just a formal one. Applying a living

organism's adaptations to a strategy is not easy to do.

Where do you see this (biomimicry) aiding design in a multi-disciplinary aspect? (expanding beyond

traditional graphic design like print/web)

I see the greatest potential in the overlapping area of graphic design, marketing, and business, as well as to

the strategic approach, multi-channel, to communicate visually. It will lead to fostered and trusted

relationships with our peers, partners, and competitors.

In your point of view, what do you think that nature has that, we humans lack?

Nature respects its boundaries. It knows that planet earth has a finite amount of resources. That alone

makes the big difference. Our approach, the greed, the strive for more, comes with a certain superiority

attitude by humans and will lead to the loss of resources needed for our future on this planet. The planet will

survive us, I know that, the question is, how long can we maintain 


our life here.

Any interesting projects you are working on right now?

Researching deeper patterns in how we can adjust today's business model to follow nature's guiding genius.
Appendices 07 Yeo 34

Last but not least, what is your favourite animal to mimic and least favourite?

haha, I do not have a least favorite :) All animals and their adaptations are so beautiful! I do tend to lean

toward plants and trees, since their approach aligns better with graphic design in some ways. I love all

animals....not possible to chose a favorite or least favorite one :)


Appendices 07 Yeo 35

Subject: Interview with Brenda Ho

Occupation: Graphic Designer 


(Undergraduate from Rhode Island School of Design)

Medium: Email Interview

Website: http://cargocollective.com/hbx/Parasite-Museum-Branding

Would you mind introducing yourself? (Would you tell us what your specialisation is, and 


what do you do?)

My name is Brenda Ho, and I'm a graphic designer. I graduated from the Rhode Island School of Design

(RISD) with a Bachelor's degree in graphic design. I wouldn't really say that I have a specialization, since I

am interested in many different aspects of graphic design, illustration, and other design fields.

In what way has the study of flora and fauna changed the way you look at the world?

I've always had an appreciation of nature and biology. The way I look at the world is regrettably negative. I

see the human race as parasites rather than a beneficial species to its environment. Disregarding the

indigenous populations who live simply and with great respect for nature, mankind is selfish and thoughtless.

We are depleting the earth's resources and polluting it with emissions and garbage. We make decisions for

the sake of our own convenience; bottled water, snack packs, trendy clothing, etc. As a designer, I recognize

that I can help mitigate this damage, for example, by using eco friendly materials or producing local goods,

but there is still an impact.

More specifically this time, what form of nature can you see (or have personally) 


utilised in graphic design?

I’ve mostly natural shapes for form, not function. Probably the most widely used natural shape in graphic

design would be the golden rectangle; found in the chambers of a nautilus shell and many 


other natural objects.


Appendices 07 Yeo 36

What do you see in design that already consist of adaptive properties, and where do you see further

explorations on the subject of adaptivity.

I think architecture uses adaptive properties very well. You have buildings that blend in with their

surroundings, or use locally sourced sustainable materials. There are also buildings that anyone can build

themselves, like earth homes, that require only the dirt from the land the building is being built on. Architects

draw on systems that exist in nature to suit human needs. If you look at the California Academy of Sciences

designed by Renzo Piano in San Francisco; it has a green roof, is made of recycled and sustainable

materials, and doesn't need to be heated or air conditioned.

Further exploration in adaptation would be amazing to see in prosthetic limbs and organs. There have

already been amazing strides in the design of prosthetic limbs once designers and engineers started to work

on them. But is the human hand or leg the best design? What about mobility devices for the disabled? We've

already developed machines that can walk by themselves (and not fall over even when pushed), could we

give disabled people a four legged mobility device capable of going up and down stairs and other 


irregular terrain?

What is your understanding of parasitism in design? Do you see its effectiveness in graphic design?

If yes, in what way. If no, why?

The parasite in design is the message. If you design something, there's a message you want to send.

Whether it be an idea or a product, you're selling an something to the world. And like parasites, design and

how it functions evolves. Advertisements started out as simply selling a product, then became more zany

and attention grabbing. Now, companies can rely on their own consumers to advertise for them. (This article

has a few good examples) The Superbowl is a big event in the US. I'm not a football fan, and I didn't watch

any of it, but I still know what commercials were on and what people think about them. It's kind of a joke here

that the commercials during the Superbowl are what most people want to watch; the sports in between are

just something to sit through. Advertising time during the Superbowl is extremely expensive, because most

Americans are watching it. So companies put a ton of effort into creating memorable commercials. Many of

these now tend to be overly sentimental; it's not about selling a product anymore, it's about making people

feel emotions, and sadness sells. (Just look at Thailand's tearjerker commercials.) Even if the commercial is
Appendices 07 Yeo 37

ridiculous or bad, people will still remember it and talk about it. In fact, the Nationwide commercial this year

featured a child talking about how he wouldn't get to do a bunch of things he wanted to do because he died.

And while child safety is a good message, Nationwide sells insurance, not child safety products, which led

many to ask "how would this help the parents of dead children?" Others modified the Nationwide jingle from

"Nationwide is on your side" to "Nationwide your kid just died." While this may seem like bad publicity, it has

everyone talking, tweeting, and messaging. The name Nationwide is now in their heads.

Parasites infect a host for their own purposes. You could say that advertisement and design is a vehicle for

the consumerism parasite; get into people's minds and make them want to buy things that they don't

necessarily need because they want to feel trendy or better about themselves.

In your opinion, what form of parasites would be useful as a biomimic subject when it comes to

graphic design?

Parasites that can invade a creature's brain and influences its behaviors.

Do you think graphic designers in general are using biomimicry in their craft? If yes, in what way. If

no, why do you see the lack of such usage.

There's a trend right now to make things look handmade or natural; a lot of neutral and earthy colors being

used, and natural materials. There's definitely an appeal for nature and organic shapes. I'm not sure if it's

widespread exactly, since it really depends on who their client is, but even the technology industry likes to

mimic nature and the feeling of nature.

Do you think there is a certain difficulty in the application of biomimicry in graphic design? Why?

Real-world application is difficult. As a designer, you have to keep the client's needs and budget in mind.

Depending on their target audience, you could be very creative or you are forced to be very blunt and dull.

It's not uncommon for designers to have their ideas shot down because the concept was too difficult for the

client to grasp, or they fear that their audience will not be capable of understanding it either. Biomimicry can

be a very complex and elegant thing; if it's not directly applicable, it's a very risky design choice.
Appendices 07 Yeo 38

Where do you see this (biomimicry) aiding design in a multi-disciplinary aspect? (expanding beyond

traditional graphic design like print/web)

Industrial design, definitely. And architecture. In fact, I think 3D design has many more useful applications for

organic design than 2D design. It's hard to use biomimicry in traditional graphic design that's not just for

aesthetics, because nature is not a flat and one dimensional subject. Industrial design can draw heavily on

nature, because flora and fauna have been evolving for 4 billion years, adapting and changing to thrive in

their environments. Evolution has created amazing organic designs; from a gecko's foot pads to the

muscular and skeletal structure of a monkey's hand.

In your point of view, what do you think that nature has that, we humans lack?

Nature has a certain brutality to it. If a creature's design is bad, it gets scrapped. Survival of the fittest.

Humans are more sentimental; we hang on to our ideas, beliefs, and sick people, even if it's harmful.

Any interesting projects you are working on right now?

Not at the moment.

Last but not least, what is your favourite animal to mimic and least favourite?

I like to mimic seals because they sound so comical, and I'm pretty good at it. I don't know what my least

favorite is. All animals are fun. :P


Appendices 07 Yeo 39

Subject: Interview with Maria Grønlund

Occupation: Graphic Designer from Lystrup, Denmark

Medium: Email Interview

Website: https://www.behance.net/mariagroenlund

Would you mind introducing yourself? (As a designer, would you tell us what your 


specialisation is, and what do you do?)

My name is Maria Grønlund. I’m a graphic designer from Den- mark. I’m a former classical musician singing

opera and playing the piano. In 2007 at the age of 36 I started as an apprentice at a commercial agency.

After less than two years as a student I got my first job as a graphic designer at an agency. I now work as an

independent graphic designer with clients from all over the world. I mainly work with branding and visual

identities, but I’m also very fond of working with digital art. My work has become known for it’s bright vibrant

colors, but also the playful and experimental approach to the software tools I use.

In what way has the study of flora and fauna changed the way you look at the world?

I’m very fascinated and curious about the intelligence of nature. We—as humans—tend to think we are

superior in intelligence. That the normal waking consciousness that we identify ourselves with to a great

extend is the brightest among all living beings. Yet still we’re not able to fully grasp the mechanisms of nature

or to clearly define what life is. I’m of the Socratic opinion that the more we know, the more we know what

little we know. And as such I also think it’s vital to have an open and curious mind. To allow yourself to

observe and wonder—instead of hunting answers at the expense of the experience. By looking at nature, the

fine-tuned, ethereal and powerful intelligence of flora and fauna, I’ve learned that knowing is good, but to be

wondering also is even better.

More specifically this time, what form of nature can you see (or have personally) utilised in graphic design?

For some of the more experimental projects I’ve worked on, such as the ‘Radiolarians’, the poster ‘Cosmos’

and the series ‘I speak fluid colors’ I’ve used shapes from nature as inspiration.
Appendices 07 Yeo 40

The shapes for the project ‘I speak fluid colors’ is based on studies of simple funnel shaped flowers. The

shapes are developed into abstract formations that still have maintained some kind of distinctions from the

flower shapes.

I find the shapes in nature very intriguing and

inspiring. I’ve been wondering how nature can craft

so complex and beautiful shapes and patterns. So

I’ve been studying flowers very closely hoping to

be able to extract knowledge or design information

to create a reversed engineering process to

recreate the design. I’ve found out that by using

some of the algorithms that are built into the

software tools I use I can generate complex

shapes and patterns that resemble what you find in

nature. An example is the poster ‘Cosmos’. The shape is based on two circles applied layers of effects that

generates waves and zig-zag patterns.

Biomimicry is still a new science area. Particularly in relation to graphic design. Until now it’s mainly been

sustainability in the production and the symbolism in the use of colors and shapes that’s inspired by nature.

I believe the way creative ideas are developed will be influenced by biomimicry. So ideas are grown and

developed through iterative processes that resemble what we see in nature. Rather than using the so-called

good idea as a fix point in the creative process. Picasso said ‘I have an idea. And then it becomes something

else’ revealing a flexibility and openness in the process. That an idea can be an initiator, but not necessarily

have to be a sacred constant that’s untouchable. In a creative process you can allow ideas to be organic 


and modular.
Appendices 07 Yeo 41

What do you see in design that already consist of adaptive properties, and where do you see further

explorations on the subject of adaptivity.

An obvious example is the design as we see it on electronic medias now. Webdesign is expected to be

adaptive nowadays. Text boxes and pictures flip and change flow depending media it’s shown on.

Adaptive design is also seen in branding where dynamic identities meet the need for constant change and

renewability in a world in rapid development.

‘To stand still today is to go backwards – and quickly.’


Richard Branson

The book ‘Dynamic Identities’ by Irene van Nes describes different dynamic branding systems. The dynamic

identities are split up in 6 different categories: Container, Wallpaper, DNA, Formula, Customised and

Generative depending on which aspects of the identity that’s flexible and changing.

What is your understanding of parasit- ism in design? Do you see its effec- tiveness in graphic

design? If yes, in what way. If no, why?

Well, you can see it in branding where there’s so called parasitic brands who try to capitalize on more

successful brands by imitating their visual identities and packaging. An interesting phenomenon that

sometimes occurs is when various brands are mimicking a leading brand. Then it can become a standard

that the customers expect is being followed.

An example is the Danish butter brand Lurpak. It’s and old brand from 1901 with a silver and blue visual

identity and package. Smaller brands have been using the same color scheme to benefit from Lurpak’s

popularity for so long that Danish consumers now expect butter package to be silver and blue. Butter in a

orange or violet package would be an absolute no-go here in Denmark since consumers most likely would

mistake the products for something else. So yes. Parasitism i graphic design can be very effective.
Appendices 07 Yeo 42

In your opinion, what form of para- sites would be useful as a biomimic subject when it comes to

graphic design?

A mistletoe maybe. Mistletoe parasites on tree branches since they do little to no photosynthesis of their

own. Often the branch the mistletoe grows on dies, so the mistletoe is considered a pest in general. But

studies show that the ecosystem around the plant is enriched and the biodiversity can benefit from it since

mistletoe attracts birds which eat its berries and an array of other animals that feed of its leafs and roots.

If we somehow could benefit from combining abilities in graphic design to create value for a greater good.

Something that wouldn’t be possible by summing up the abilities of the individuals alone. That would be a

positive way of using parasitism in graphic design.

Do you think graphic designers in general are using biomimicry in their craft? If yes, in what way. If

no, why do you see the lack of such usage.

There’s areas that’s very creative and often innovative in graphic design such as illustrations and visual arts

design. They have a rich diversity and a flow of evolution that seems to move faster and faster. You don’t
Appendices 07 Yeo 43

categorize graphic design trends in centuries anymore. Rather in single years. These areas in graphic design

have a lushness and richness in creativity that very much resembles growth and evolution in nature. Trends

and tendencies in graphic design are organic and dynamic. Then there’s other areas of graphic design that’s

very much driven by rules, logic, tradition and fairly fixed systems. Such as formats, typography, page layout,

printmaking. Because of technical limitations, financial limits, but also for reasons such as readability,

convenience and to meet rigid clients expectations to how graphics should be designed. Graphic designers

use universal forms and principles in their work. We look at how nature communicates. Using sunny yellow

to create a warmth. Harsh toxic yellow to signal danger, just like the Poison Dart Frog in the picture below.

By mimicking natures way of communicating you’re benefiting from an instinctive knowledge we’re 


all born with.

Do you think there is a certain difficul- ty in the application of biomimicry in graphic design? Why?

Biomimicry is mainly used to find sustainable solutions on engi- neering problems. But it appeals to both

design and business areas to find and develop nature-inspired methods.

Biomimicry are used in relating to print methods, the process of producing the paper graphic design is

printed on, the material used for the paper, how it’s grown, manufactured and treated during the production.

Question is of course can biomimicry be transfered and used in graphic design on a more abstract or

aesthetically level? When nature is using colors, shapes and patterns it’s never random. It’s always highly

intentional and for very specific purposes. Shapes in nature are mostly organic. But many shapes in graphic

design, such as text-boxes, the artboard, the paper are often geometrical opposite to the organic shapes

found in nature.
Appendices 07 Yeo 44

Architects and industrial designers have adopted the organic pleasant curves, but it seems we’re a little

behind this evolvement in graphic design. Perhaps because of the limits of the medias we’re using.

Another area in graphic design that can also benefit from the methods in biomimicry is the idea development.

How has nature developed good solutions? How was the process. And also to look at the intention and

purpose of what we’re creating as a part of the whole concept. Graphic designers are more than just

craftsmen. We are not only influencers with our style and techniques. We can be ethical influencers also.

Where do you see this (biomimicry) aiding design in a multi-disciplinary aspect? 


(expanding beyond traditional graphic design like print/web)

Nil.

In your point of view, what do you think that nature has that, we humans lack?

In my opinion there’s no distinction between human and nature. Humans are a part of nature. To think we’re

separated from nature is an illusion. But the modern form of humans only evolved about 200,000 years ago

and our planet is 3.8 million years old. So the evolution nature has been undergoing is much older that us

and has proven its sustainability. Where as we as humans now must realize that we’ve created a global

environmental imbalance that we need to find a solution to. Solutions that nature might be able to give us the

answers to via its ingenious ways of solving various engineering challenges.

“You could look at nature as being like a catalog of products, and all of those have benefited from a 3.8

billion year research and development period. And given that level of investment, it makes sense to use it.”

-Michael Pawlyn
Appendices 07 Yeo 45

Any interesting projects you are working on right now?

I’ve been invited to participate in the project Playing Arts. Each card in a deck has been individually designed

by one of 54 selected international artists in their distinct style and technique. It’s my assignment to design

the card Two of Hearts. And I have a deadline Valentine’s Day. I love when there’s a synchronicity in the 


work I do.

I’m also working on a visual identity for an event held by Site- core in Copenhagen this fall. Sitecore has a

biannual event called Sitecore Digital Trendspot where they invite some of their largest customers. Maersk,

Ecco, The Danish Parliament, Canon, Tivoli are among some of Sitecores clients. Next week I’m starting on

a branding project for a new company that plans to revolutionize the way we see television. The project has

an element of Star Trek futurism that’s really intriguing and inspiring.

Last but not least, what is your favourite animal to mimic and least favourite?

The least favorite animal to mimic would probably be some kind of parasite that eats of a living prey.

I don’t have a specific animal I prefer, but I’m very fond of the happy and playful dolphins. Especially

because they’re also very kind and intelligent.


Appendices 07 Yeo 46

Appendix B (Interviews with Architects)

Interviewees: Randy Chan / Eugene Tan Wei Ming

Interview Questions:

1. Would you mind introducing yourself, your line of work, and what got you into architecture.

2. How did Zarch happen?

3. As a multi-disciplinary firm, what is it that you guys do differently? Perhaps share with me your thought

process during concept development.

4. The isms have always been a part of architecture, and in its influencing of its pace, where do you think

we are now? and where do you see inspirations from nature being part of this process?

5. Do you use biomimicry or nature in your designs, and would you be kind to explain an 


example your execution?

6. Do you think that biomimicry in architecture is good?.. Why do you think it is sort after? or discarded?

7. Do you think there is a link between the manipulation of space in architecture, and nature’s ability to

adapt to the environment it situates in? and why?

8. There seem to be a rise in biomimetic architecture in recent years, such as the art science museum and

double helix bridge in singapore which mimics the forms of nature. why do you see so? and what other

ways do you think that might work in such mimicries of nature.

9. There is a form of architecture called parasitic architecture, have you hear of it, and your thoughts on it.

Has it influenced you in your designs.

10. In the back of your head, you have any form of parasite that you think works for design.
Appendices 07 Yeo 47

11. In biomimicry, there are systems and structures in nature, that are relevant such as tensile and tension

forces in architecture, and the physics it takes to sustain a structure, have there been any of such

influences that you picked up from nature, or if not, where do you get inspiration for your systems in

managing the forces taken to sustain a building.

12. What is your take on sustainable design? Do you see a link to it and biomimicry? Why?

13. In architecture there’s a strong basis in 3 dimensional design, yet in graphic design, which consists often

in a 2 dimensional manner, in what way do you think it differs in biomimicry?

14. What is your take on biomimicry in graphic design, do you see a strength in it?

15. Where do you see the future of biomimicry in the form of design, and how do you see its evolution, 


to thrive or to fall.
Appendices 07 Yeo 48

Subject: Interview with Zarch Collaboratives

Occupation: Principle Architect, Randy Chan 


Architectural Designer, Eugene Tan Wei Ming

Medium: Verbal Face to Face Interview

Website: http://www.zarch.com.sg/

The interview is a recorded verbal interview, the audio file can be located in the CD;

marked Appendix B
Appendices 07 Yeo 49

Appendix C (Interviews with Biologists)

Interviewees: Kenny Chua / Melissa Soh

Interview Questions:

1. Would you mind introducing yourself?

2. As a biologist could you tell us what your specialisation is, and what do you do?

3. Why does the study interest you?

4. Has the study of flora and fauna changed the way you live, or do things? if yes, how? if no, why not?

5. Have there been situations in your life that you sought a solution from nature?

6. More specifically this time round. As a biologist, what form of nature can you see used in 


graphic design.

7. What is your concept of parasitism in design, how do you see it’s effectiveness.

8. Do you know of any forms of parasites that would be useful as a biomimic subject?

9. Graphic Design is about systems, well thought out information and how such information is decimated.

Would you happen to know of any such tools from nature?

10. In your point of view, what do you think that nature has that, we humans lack?

11. Do you see biomimicry for the masses? For everyday ordinary individuals. if (yes) how do you think that

mimicry will aid people in their tasks? if (no) why?

12. Any interesting projects you are working on right now?

13. Last but not least, not what is your favourite animal to mimic and least favourite?

Appendices 07 Yeo 50

Subject: Interview with Kenny Chua

Occupation: Marine Biologist

Medium: Verbal Face to Face Interview

Website: Nil

*Kenny’s questions are a little different from the above due to 


an impromptu method of questioning.

Would you mind introducing yourself?

My Name is Kenny, I’m an undergraduate at the National University of Singapore.

As a biologist could you tell us what your specialisation is, and what do you do?

I’m a freshwater biologist, so I study the ecology of all sorts of aquatic animals. Their relationships with 


each other and how they relate to the environment. So my area of speciality would be the ecology of 


freshwater crabs.

Why does the study interest you?

Well for me i guess my interest in freshwater research started from a childhood interest in fish keeping, so

after awhile I decided to take it a bit more seriously and I decided to pursue it in a course in the university, so

that’s how i got involved in freshwater research.

Has the study of flora and fauna changed the way you live, or do things? if yes, how? if no, why not?

Yeah Definitely, i mean as you learn more about all the wild life and the diversity around you, you start to see

when you’re walking in the parks or when you are going for your morning jog, you start to see how things

relate and how they fit together, and there’s just more to what it seem to be. You understand that why certain

plants and animals do certain things that they do and why to look a certain way. So you have a better

understanding of the things around you that would otherwise go unnoticed.


Appendices 07 Yeo 51

Have there been situations in your life that you sought a solution from nature?

I don’t think I can answer that, let’s skip this question for now.

More specifically this time round. As a biologist, what form of nature can you see used in graphic

design.

Nature is in generally, very complex. In the simplest level, people always say that nature is, beautiful. There

a lot of nice looking patterns in nature, if you look at the head of a coral, there’s plenty of very beautiful

tessellation, and those will make an attractive starting point for designers; and of course that is at a

superficial level but we get to learn more about nature, we see the way it is organised, the patterns and

principles that unite as nature. I think that there is a lot that we can learn from these principles especially in

the terms of biomimicry and applying these principles into design.

For instance, lets think terms of molecular biology. We think that the simplest building block of nature will be

of course a cell. The simple unit we can have that is alive, but a cell isn’t just a featureless block because in

fact we know that a cell is actually subdivided into many more components and each one of these

components, we call them organelles are actually very specialised, and each of them have a specialised

function to fulfil. So translating this into design, we can think for example; a poster, a poster has many

components to it. So each one of these components serve its own purpose, and each one of them has a

specialised function and in that case we can see the parallels between design and nature.

What is your concept of parasitism in design, how do you see it’s effectiveness.

Parasitism is one of the many interactions that organisms can have with each other. Parasitism can of

course be in the case where the parasite will benefit from this relationship or the host animal suffer, so thats

my definition.

So parasitism is just one of the many relationships that animals or plants can have with each other, it is

defined when the parasite will benefit from the relationship or the host animal will suffer, and is on the losing

end, at first glance we think that this is a very negative kind of relationship, and it does not seem like there is

much that we can learn from it from a designers point of view but maybe when you are dealing with a client
Appendices 07 Yeo 52

or when you are design team and there is someone who is not so cooperative; and that is like a parasite, so

that is maybe, a more negative look at it, but I think there are useful lessons that we can learn from

parasitism. Especially when you get to know more about the biology of the parasite. There are many

parasites across the animal kingdom, and from different groups that are not very closely related. Where

parasitic, perhaps say, leeches, we have crustaceans, and all sorts of things. Very different, but one theme

that unites many parasites is that they have a very simplified body plan. So how I think this can relate to

design would be in terms of minimalism. So this parasites generally, when I say that they have a reduced

body plan, it means that they have lost most of their body systems, and usually they don't have eyes; a lot of

them even lost their digestive systems; and what they are left with is a very rudimentary nervous system and

perhaps the most importantly they will still retain their reproductive system. This tells us something about

minimalism is that what matters most is would be the key idea when it comes to design. Once the key idea is

there, everything else will fall into place.

Do you know of any forms of parasites that would be useful as a biomimic subject?

So on the idea of minimalism and about the idea that the thing about the idea being the most important

aspect of the design, i think that theres this parasite that is really disgusting but at the same time it fascinates

me a lot and this are the parasitic barnacles. So we would think that a lot of barnacles are parasitic because

they live on the surfaces of other organisms but this particular barnacle, we call it Rhizocephala. It takes it

one step further. This barnacle is parasitic usually on crustaceans such as crabs, in fact it doesn’t even look

anything like a barnacle. It starts out life as this little lump. Rather featureless lump, that would actually

attach onto the joints of crustaceans, and it would actually inject a few cells into the crustaceans through the

joint; so these cells, after some time would spread through the body of the crustaceans forming fibres that

spread throughout the body and goes into the tissues of the limbs and the reproductive tissues and

everything, and eventually it takes over the nervous system of the crab and so it exerts a kind of mind

control, over the crab, over the host such that it alters the host behaviour to protect the parasite, to behave in

a kind of way that benefits the parasite itself. So, bringing this back to design, once we have a very strong

idea to drive a certain design, the idea will infiltrate into all the other aspects of design and will lead your

design direction from there on.


Appendices 07 Yeo 53

Graphic Design is about systems, well thought out information and how such information is

decimated. Would you happen to know of any such tools from nature?

I that’s in fact on of the most interesting parallels or one of the more obvious parallels that I can think of

between nature and graphic design. In recent years a lot of focus on biology has been focused on molecular

biology, specifically concerning genetic information in the form of DNA. As of most of you would know,

genetic information to code for a certain life form is contained in the DNA which is in the nucleus of the cell,

and as the cell goes about its daily processes, it would be converted into a related form known as RNA, so

information gets transcribed into another form. One copy of DNA could be transcribed into multiple copies of

MRNA, and from there we immediately see the parallels of it with design, how we decimate information

rapidly. From the MRNA, it would be translated into protein. This is a multi-step process and throughout each

step there is a potential to amplify the signal and to regulate the signal. It is related to how information flows

in graphic design.

As it flows, maybe we get input from other people, saying “hey maybe this design isn’t so good”, so at each

point of decimation, there is a potential for feedback and regulation, and for the fact that it amplifies, so once

we start decimating things, it also becomes harder to take them back.

In your point of view, what do you think that nature has that, we humans lack?

Thats a challenging question, I think. I think generally nature has a very organic form of harmony that

perhaps humans made designs try to imitate, but somehow we still fall short. Nature can be very complex

but when we do something to it, there’s always a very complex system of checks and balances that will try to

correct the changes that we inflict upon it, theres a kind of balance, that human system not matter how hard

we try, generally does not do a very good job of emulating.

I think we try but generally it still doesn’t seem to have that kind of organic feeling that is so intuitively present

in nature.
Appendices 07 Yeo 54

Why do you think it’s so hard for humans to emulate nature?

I think the strange thing about nature is that there isn’t a strong guiding force that leads it, to have such an

organic balance, such a self regulating kind of system, and I think the key to it is that nature had a lot of time

to get it right. So, over time it builds up this certain complexity, and eventually given enough time it just

works. Humans, I mean, these days, everyone is in a rush, and they have a lot of pressures acting on us, we

just don’t have the time to get it right, but this is a very complex thing and I’m just not too sure.

Do you see biomimicry for the masses? For everyday ordinary individuals. if (yes) how do you think

that mimicry will aid people in their tasks? if (no) why?

I think there is certainly potential for people to make more use of biomimicry in their every day lives, I mean it

isn't really rocket science (obviously it’s not rocket science, because we are not talking about rockets), but

anyway, it’s really not too tough because many of these principles, we already learns from secondary school

biology, and it really quite basic. It’s more of a way of thinking then the fact that the subject or content is

really tough or anything like that, so even the principles that I was sharing earlier just now, a lot of them are

actually picked up when I was in secondary school, so yes, theres definitely more potential for people to pick

up biomimicry in their daily lives. I think perhaps, we need more of an awareness; when we don’t have ideas,

perhaps we can look into nature, what nature has to offer to us. We just need to remind people that that is a

source of potential inspiration.

We have to look beyond a more human-centic approach, nature is something that just not a lot of people

look to, especially in Singapore. In Singapore’s context, when you tell someone for instance, that, “Hey I am

a biologist”, they will say “Huh Singapore got nature meh?” So there lies the problem, increasingly people

don’t grow up in the proximity of nature, and especially these days, everyone is glued onto their smart

phones, we don’t look around us enough, and I think thats the problem.

Like I said earlier on in the interview, at the very basic level they are just cool interesting patterns in nature,

all the different tessellation, all the intricate patterns; and they are many scales. For instance, we are in an

aeroplane, we have a birds eye view on the landscape down below. A natural landscape, like a forest.

Perhaps an agrecultural land, perhaps we can be the patch works of the landscape down beyond; thats an
Appendices 07 Yeo 55

interesting pattern that designers can look to, and when you zoom in further, for example you look at the leaf

under a microscope, and there you see the patterns of the cell. There’s a lot of interesting patterns in nature

that can aid in the design approach. Aside from these more physical aspects, theres a more abstract things

about nature, like the principles that unify nature, like how nature is never form without function, there is

always a function behind form, and as a designer, like graphic designer, often they have a limited canvas to

work with. We don’t have all the space we work with, we have to really think about how to really make use of

all the space that is allocated to us, and how to make use of every single design element, I think nature has

some really interesting lessons to teach us in that, how to make use of every single resource we have.

Any interesting projects you are working on right now?

I think its a little sensitive, I don’t think that I can share that because I am under research permits.

Last but not least, not what is your favourite animal to mimic and least favourite?

If you are thinking just for fun, I like to mimic the black rhinoceros, because it has a very interesting upper lip,

its kind of prehensile, it uses it to grab plants. I just find it kind of cool, no particular reason. Least favourite,

I’m not a plant person; I don't see very much in plants, so I guess that’s my least favourite.
Appendices 07 Yeo 56

Subject: Interview with Melissa Soh

Occupation: Cell Biologist

Medium: Email Interview

Website: Nil

Would you mind introducing yourself?

Hello Im Melissa, currently a research assistant in a lab (sorry, I don’t dare to give too much details.)

As a biologist could you tell us what your specialisation is, and what do you do?

I used to study cancer cells during my undergraduate years. Currently, I am working on viruses.

I’m not sure how much I can say due to the competitive nature of my job. In general, I find out the

characteristics of emerging viruses, and try to create vaccines.

Why does the study interest you?

Vaccines are SO important! Vaccines have the potential to render a disease extinct. Eg small pox, which

is now extinct in humans. Polio is on the verge of being gone forever. The invention of just one vaccine

(and of course the proper implementation to the public) can save millions of lives.

Has the study of flora and fauna changed the way you live, or do things? if yes, how? 


if no, why not?

Science has made me realise how limited humans are. Humans have spent thousands if not millions of

man-hours studying cells. Yet, we know much less than 1% of how the cell works. This leads me to

appreciate how much we have to learn and discover. In everything around us, there is undiscovered

information. I think this makes me appreciate the things that surround me.

Have there been situations in your life that you sought a solution from nature?

Not that I can remember.


Appendices 07 Yeo 57

More specifically this time round. As a biologist, what form of nature can you see 


used in graphic design.

One thing about nature that fascinates me is nature’s obedience to laws. The sunflower, for instance,

uses the Fibonacci Numbers in their flower arrangement. The Fibonacci numbers are also seen in many

other species (that I can’t remember now). Another example is the way cells spread out when a new

body is formed. Sometimes, cells are first formed on the backbone area, and then spread out from there.

One example of this phenomenon is the fur of hamsters always having a black stripe from the 


back bone area.

What is your concept of parasitism in design, how do you see its effectiveness.

I’m not too sure I understand your question correctly. :/ One of my first thoughts would be how a poster or

any other media is designed for one purpose, but another idea is also showcased/ displayed. Eg a poster

is designed to tell consumers about brand XYZ having a new drink. But at the same time, the poster

reminds the consumers that XYZ is known for being a healthy drink.

Do you know of any forms of parasites that would be useful as a biomimic subject?

(sorry, not sure how to answer)

Graphic Design is about systems, well thought out information and how such information is

decimated. Would you happen to know of any such tools from nature?

(sorry, not sure how to answer)

In your point of view, what do you think that nature has that we humans lack?

Nature doesn’t waste. Everything is used and recycled. Humans are far too greedy, taking more than we

need, and destroying ourselves and our surroundings in the process.


Appendices 07 Yeo 58

Do you see biomimicry for the masses? For everyday ordinary individuals. if (yes) how do you

think that mimicry will aid people in their tasks? if (no) why?

Something that came to mind after reading this question would be the experiment where fungus can

predict where major roads are being built. If I’m not wrong, it goes like this: America spent a lot of money

modifying their major expressways such that people can transit from various states in the most efficient

way possible. Scientists than realised that fungus have the ability to move from one food source to the

next via the shortest possible route. So, a group of wacky scientists decided to draw a map of America

on an agar plate, and placed food sources at the major states. They then added some fungi on one of the

major states. The fungi slowly started to grow and reached out for the various food sources around them.

The final result was that the fungi grew in the same pattern as the major expressways in USA. :D

Any interesting projects you are working on right now?

Not sure if I can say anything wrt this :/

Last but not least, not what is your favourite animal to mimic and least favourite?

My favourite animal to mimic would be to spread ideas like viruses. If I have an idea that I cannot

accomplish, but someone in authority can, I would love to secretly plant the idea in their minds by

perhaps casually bringing it up, or asking questions that lead them to think they thought about the idea

themselves. They might not even know that the idea came from me, like a person does not know when or

who they caught the flu from (until the symptoms eventually emerge). And one day, the idea might

resurface in their minds, and they might take the appropriate actions. I think this is a powerful way of

getting things done without actually doing it yourself. On that note, this is precisely why spreading ideas

like viruses is also my least favourite animal (for others) to mimic. It’s pretty scary that someone might be

spreading viruses/ ideas to make use of you :o


Appendices 07 Yeo 59

Appendix D (Surveys with Designers)

Survey Questions:

Questions to determine demographics:

1. What is your gender?

2. How old are you?

3. What kind of designer are you?

4. Have you heard of biomimicry prior to this survey?

5. Have you heard of biomimicry prior to this survey? Yes or No

Questions to determine designer’s knowledge:

6. Have you attempted the application of biomimicry in your designs? Yes or No. Why?

7. What is your understanding of parasitism? In your opinion, do you see it’s applicability in design? If yes

why? If no, why not?

8. How important is it for a designer to adapt? (Scale of 1-5)

9. Would you be kind to identify a scenario, that required you to adapt a certain design of yours, due to an

unforeseen circumstance?

Appendices 07 Yeo 60

Survey Results

Number of Surveyee: 22

What is your gender?

10 males (45%) 12 females (55%)

How old are you?

20 (1)

21 21 21 (3)

22 (1)

23 23 23 23 (4)

24 24 24 24 24 24 (6)

25 25 25 25 (4)

27 27 (2)

29 (1)

What kind of a designer are you?

15

Interior Lingerie Illustrator Menswear Communica- Advertiser Graphic


Designer Designer Fashion tions Designer Designer
Designer
Appendices 07 Yeo 61

Have you heard of biomimicry prior to this survey?

No (14)
64%

Yes (8)
36%

Have you attempted the application of biomimicry in your designs? Why?

No (16)
72%

Yes (6)
28%
Appendices 07 Yeo 62

nopes. never got the chance to touch on this area. fluidity was the closest

I don't think I have attempted the application of biomimicry in my designs as of yet. Maybe I have done so

sub-consciouslessly, but my designs are usually based on my own personal style unless it's based on

another form of application.

No, because I have never heard of it before

Nope. I guess is things are being urbanized nowadays so nature didn't come in priority when I'm doing

design. However if There is an opportunity I would apply it in my design.

No. It is not my core interest.

No, haven't really thought of how it can be applicable to posters but I do know how it can be applicable in

other forms of design like product and fashion design.

I guess so? I personally try to come up with long-term solutions at the briefs given to me because sometimes

it's about proposing a habitual change and thinking about how it might affect and change the consumers in

the long run is essential.

Nope, because for me I have not encountered any design that requires application of biomimicry. *not really

familiar with the concept thus cant really use it

Nope, never really got inspired by nature before

Nope. Haven't had the chance or resources to try this out. Maybe ideas I have but never in an actual

physical execution.

No in terms of scientific application and yes if terms of figure of speech. Adapting to the mass market when

designing.
Appendices 07 Yeo 63

Nopes. Probably, because I havent come across the concept/idea/theme. Therefore, do not have the chance

to attempt on this application.

Yes, in the body shop (d&ad project). we tried to be as natural as we could, using nature based textures.

I have never heard about the term till I heard it from you. And this topic is really interesting. If I knew about

this topic, I will give it a try.

Not really, it sounds like an interesting area to look into, but I have not tried it before.

I think in one ways or another yes. I may unknowingly applied biomimicry in my designs throughout the

years. I'm just no aware of whole concept of it.

no, I don't know what's that

Yes, to shed a new light of perspective in graphic design. I wanted to know if the elements of the nature can

be used as a language to translate it into a visual interpretation.

No, I have never heard of this interesting term.

Often. Function defines form, so when looking to create interesting forms I often study the adaptations of

plants and animals.

nope. I guess I just have not thought of it yet. haha

yes. fibonacci and golden geometries are systems i've constantly employed in my work. the relation between

men and nature is inseparable. men stands with nature and is part of nature. it is only useful to use systems

derived from nature, in theory and in application, for men.


Appendices 07 Yeo 64

What is your understanding of parasitism?

adaptation to another being to improve one self

My understanding would be more toward the idea of micro-organisms seeking host usually for nutrients or

reproductivity where it latches onto the host and makes use of what the host can provide so the parasite is

able to work without actually working.

Parasites, leeching of people for ones own benefit without benefiting the host

Everything are dependent with each other

It is an organism that is harmful, hooks on to living things and consumes the nutrients.

a species benefitting from another species, most of the time the receiver sucking the host dry. Haha

Something that is dependent on something else?

"there is A and B. A is always take advantage of B without giving B something in exchange while B is

suffering because of A. A is selfish. B is the victim. poor B."

gaining benefit by disadvantaging the other

The relation between two different kinds of organisms in which one receives benefits from the other by

causing damage to it.

Mosquito?

Woah. This is... of no understanding. I'm sorry!

Parasitism is the survival of parasites through other parasites.

Relying it on another living thing to surive


Appendices 07 Yeo 65

something to do with a species benefitting from the other's traits or something? Not really sure what this

means to be honest.

"In my limited knowledge, parasitism means the parasite benefits or triumphs at the expense of the host. "

Parasitism is known as separate entity or species that latched onto another and they benefit or thrive through

the expense of their host.

Err, something to do with parasites? I'm not very familiar with that term to be honest. Let me 'google' it for a

bit. Ah okay, so I guess it's an action where one parasite benefits from another?

An arrangement where one party is at a total advantage over the other.

A study of different species eg. insects and nature.

constant exploitation of another being for sole purpose of individual survival


Appendices 07 Yeo 66

In your opinion, do you see it’s (parasitism) applicability in design? If yes why? If no, why not?

"yes. in this fast forming world. adaptability and parasitism is very important to catch up with every moving

and growing design philosophy

and directions in a long run. "

In architecture, most likely it has already been applied. But I have yet to hear anything about parasitism in

design. For parasitism to happen, there needs to be a host, so I'm not pretty sure if it can be applied to

design if there isn't really a host to latch on to.

Yes, it is somewhat similar to ambient design as long as it does not bring negativity to the host.

Yes. Because designers has to adapt with different clients, places, cultures etc, when designing

Yes. Parasitism in design is applicable at the start when you would need to gather inspiration and ideas, to

create a brand story. After, it would be implementation which is more imperative and how you execute a

design out.

yes, i would want my designs to improve (this is the benefit) based on understanding other people's designs

and concept

I'm guessing parasitism works like user-generated content. So yes, it is applicable in design. It could be as

simple as Candy Chang's Before I Die wall. It's a platform for consumers to come and create content.

"uhm I guess plagiarism is something like parasitism? but I can't think of applying parasitisim in design itself.

"

somehow we are, by the way we are modifying other people's works or inspired by other people's works and

then make something else


Appendices 07 Yeo 67

"I mean parasitism is definitely evident in a lot of designs (product designs). Plastic bags being one. It

benefits us but it harms the environment in the long run.

However, be it applicable, I don't really support the idea of it."

No. It seems a little to scientific to be used as part of a design process.I o

And i went googling about paratism... Well, I will say it is applicable to design, but just not sure how effective

it will be? My understanding and perspective of this term is ... to design something more modular? or it could

be patterned base...

Yes. As we see improvisation of design but I feel nothing is original. So we are adapting designs from other

designers.

Yes.

As mentioned above, not really sure what it means. But if it is about adaptation, then definitely, its applicable

to design. Design is in a constant flux and you have to adapt accordingly to stay relevant in changing times.

"Yes, I think it's applicable in mostly anything we do in life. Like Darwinism, survival of the fittest. Same thing

with design, if a detail or accessory over powers the whole look then it kills the ""host"" (outfit).

Not necessary a good thing though."

Yes, though Parasitism application may look like a negative vibe kind of thing. Somehow it does have a

positive effect to it. It's like bridging ideas from one host to another take for example like collaboration where

by one idea are expanded from another thus it will collate all the ideas and form it into a whole new

perspective which usually i call it a chain effect.

Hmm, i'm not sure really, but maybe. For example in printing matters, the trees here become the parasites.

Can I put it that way?


Appendices 07 Yeo 68

Yes. Beauty is defined by the ugly.

I guess it'll be interesting to see how parasitism can be applied to design as this topic is quite new to me and

also the different approaches designers take to overcome this. I would be interested to see how parasitism

can be applied to design in the future.

there is no effective answer to this question as the role of design varies per individual. if you talk about how

design aesthetics have been constantly appropriated superficially with no regards to context, and that

parasitism refers to the constant reliance on misappropriating and copying other design finishing without

finding your own context and specific application, then perhaps yes, parasitism may be observed in such

instances.

How important is it for a designer to adapt?

1 0 0%

2 0 0%

3 2 9%

4 9 41%

5 11 50%
Appendices 07 Yeo 69

Would you be kind to identify a scenario, that required you to adapt a certain design of yours, due to

an unforeseen circumstance?

“space constrains. height and width. weather constraints. budget constraints "

Most of the time adapting to different scenarios are because of clientele work. When you understand your

clients' businesses, you analyse what works for them and what doesn't. And from there you design and

create collaterals suitable for them. And of course if there is an unforeseen circumstance that need a design

to be changed or adapted to something else, that would have to be done.

The paper foldings I did for a certain governmental project faced certain obstacles; physical restrictions &

difficulty level, which in turn caused me to re-adapt.

Mooncake packaging. The choice of colours are limited. It is difficult to propose new colour to cilent.

Budget also one of the consideration that has to follow.

A border for products in a catalogue as they did not have consistent photos.

I guess it's when I have to change an art direction / simplify things because the general audience didn't

understand my 'zine. I felt that it was already quite simple but... I had to use a different approach then what

I felt was "right" and consider what people feel is "right" in order to make the 'zine appeal to more people.

Probably a time when we proposed a layout design for a retail client, but they want their retail brands' logo

to be super huge. Clients paying the bills...... meh.

"when you did your book binding without realizing how hard it is and the next day is submission. and then

your book binding has failed.

Now you need to think of any other way of adapting your book design to a new form so it would work

nicely.”

Appendices 07 Yeo 70

Hmm never really occurred to me before

I think we are only driven by the need to change when our environment is threatened. In this case to your

area of study, I could suggest all the environmentally friendly designs to my clients, but at the end of the day

if they find it too expensive to execute, they usually go with the cheaper option (that might be harmful to the

environment).

I won't say it's an unforeseen circumstance but more like there are many times I feel like I have to keep my

priorities right by designing products that intrigues my customers and not just for my own likings.

woah. erms... i can't think of one now? and it's abit confusing on... "me adpating a certain design of mine,

due to an unforeseen circumstance"

If you look at a social issue based topic, Change is inevitable. So, we have to constantly be up to date, with

what is happening and to what degree. Therefore, in order to work and target people, adapting to the

soonest is necessary.

I am kind, but i don't know when did i try to adapt a design. I didn't take note of it. Sorry bro

If a client approaches me with a brief that required the use of a specific software – flash, after effects for

example, I would be required/forced to adapt in order to take on the brief accordingly.

"Once I had a client who is looking for a black suit. However, he also needs to attend a black tie event,

hence needing a Tuxedo. I did a hybrid of both, keeping the jacket pocket welted, and utilizing satin only on

the welt and breast pockets as well."

Having a client in wanting me to put my graphic design style onto another type or characteristic of design

like for example kiddish and corporate kind of aesthetic.

Appendices 07 Yeo 71

I think for my current design project (making contemporary versions of Indonesian traditional textiles), in

order to get my prints produced, I realised that it is difficult to work with traditional artisans to produce my

prints, cause they are all used to their own style of tribal prints, it'll be very difficult for them to create new

ones (my versions). So unfortunately I guess I need to use conventional printing methods.

An illustration for a book cover where one main character kept changing it's race, species and gender...

Colours are scary to me. Most of my works I try to limit to 2 colours.But when I have to do works that

involves the use of colours, I get very uncomfortable and tend to spend more time on the project then I

should and 3/4 of the time are just by choosing the right colours to compliment each other. But as

designers, we need to be adaptable.

yes. take for example a print pattern i designed a couple of years back, has been reused and adapted as

book cover for another project. there's is really no hard rules on whether should a design be readapted. To

me, context is very important. If the print pattern I designed is suitable for the context of that book, then I

would gladly adapt it to achieve effective design for that project. Aesthetic should no longer be the primary

concern, the most important criteria for good design is objectivity and effectiveness.

Appendices 07 Yeo 72

Appendix F

Cubical City living of Hong Kong

Website: http://www.dailymail.co.uk/news/article-2306842/Stunning-images-Hong-Kong-living-cubicles-

look-just-like-Borg-cubes.html

Appendices 07 Yeo 73

The constricted living spaces of Hong Kong.


Appendices 07 Yeo 74
Appendices 07 Yeo 75

Appendix G

Multi Compartmented Timbuktu Especial Tres

Website: http://www.carryology.com/reviews-2/road-test/bag-review-timbuk2-especial-tres/

A bag no longer functions as a tool for carry; such that integration exist even within a 


humble pack. Such as the Especial Tres Backpack by Timbuk2.

(Left) Huge bag with a lot of features, different materials, and holding positions (Top Right) Laptop

compartment (Bottom Right) Book and pen holders


Appendices 07 Yeo 76

(Above) The backpack consist of a bottle opener should there be a need to open bottles

Appendices 07 Yeo 77

Appendix H

BMC 2015 Concept Bikes

Website: https://www.youtube.com/watch?v=-s88PfSY3mE

(Above) Concept bikes for the BMC; showcasing bike integration, where everything is designed by the

same company, removing the need to succumb to a template. The designers are allow to design everything

from scratch.

Appendices 07 Yeo 78

Top) Sketches of the Bicycle (Bottom) Close up of the integrated head set

Appendices 07 Yeo 79

Appendix I

Excrescent Utopia

Excrescent Utopia by by Milo Ayden De Luca


Website: http://www.dezeen.com/2013/01/17/excrescent-utopia-parasitic-architecture-for-homeless-by-
milo-ayden-de-luca/

Using Lamp posts as a living environment for the homeless

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