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 Combat Points and Weapons 

C.C.W Combat Actions Brawling Bows


R.W Combat Reaction Wrestling Rifles
FREE ARMED UNARMED Pistols L R NAME USED ADV. PTS GENDER DOMINANT HAND

1H Weapons L R PLAYER AVAILABLE ADV. PTS AGE HEIGHT WEIGHT


Samples of attacks Initiative Modifiers
Shield Bearer
SOCIAL CLASS ARCHETYPE MOVEMENT PERS. IN THE WILD FATE
Two-Handed Weapons
NATIONALITY NATIVE TOUNGUE FIRST IMPRESSION
Throwing Weapons L R

N-D. Hand Modifier  Character Traits 


P/T
Weapon IM WA M OM BP KG Damage Range

CHA CON DEX HEA INT PER PSY

 About 
 Physical Health Point   Clothing 
NATURAL
HEALING
Active

Lv. 1

Lv. 2 (-1) Lv. 3 (-3)

 Equipment 
Other  Power Spheres 
Lv. 4 (-5) Lv. 5 (-7)
 
Administrative

 Mental Health Point  Trading Entertainment

NATURAL
HEALING
Active

Lv. 1

Scientific Holy
Lv. 2 (-1) Lv. 3 (-3)

Occult Lawless
Lv. 4 (-5) Lv. 5 (-7)
Ducats & Marks
Military

Form Fillable Version by OneCritWonder


 Agility   Culture   Communication   Entertainment   Esotericism   Fighting 
LVL SV LVL SV LVL SV LVL SV LVL SV LVL SV

Body Control (d) Civics (d) Etiquette (d) Act & Dance (d) De Sodaliciorum (d) Battle Exp. (d)
Ambidexterity Administration Social Int. Acting Esoteric Symbolism Combat Actions

Evade Bribery Social Int. Choreography Occult Literature Combat Reaction

Parkour Economics Social Int. Dancing S.r.Doctus C. C. Weapons (d)


Horsemanship (d) Heraldry Social Int. Dancing S.r.Doctus 1h Weapons (l)

Driving Wagon Law Vogue Circus Acts (d) S.r.Doctus 1h Weapons (r)

Riding Humanities (d) Vogue Fakir Tricks Divination (d) 2h Weapons

Water (d) Archaeology Vogue Juggling Numerology Shields

Swimming History Languages (d) Rope Walking Seer Ranged Weapons (d)
Diving Literature & Arts Foreign L. Gambling (d) Seer Bows

Philosophy Foreign L. Cheating Supernat. Beings (d) Pistols (l)

Foreign L. Games Beastiology Pistols (r)


 Professions   Science  R&W Games The l. h. Path (d) Rifles
LVL SV LVL SV
R&W Illicit Gaming Black Magic Throwing Weapons (l)
Animal Handl. (d) Appl. Science (d)
Native L. Music (d) Medicina Mentis Throwing Weapons (r)
Animal Care Pharmaceutics
Rhetoric (d) Composing Sinistra Unarmed Fight. (d)
Animal T. Technology
Bartering Play. Inst. The r. h. Path (d) Brawling
Animal T. Healthcare (d)
Persuasion Play. Inst. Medicina Mentis Wrestling
Hunt. w. Animals Healing

Other Specialties 
Singing Dextera
Crafting (d) Mental Care 
Singing White Magic
Craftmans. Nat. Philosophy (d)
Craftmans. Biology  Theology   Well-Travelled 
Forgery Chemistry  Stealth  De Religionibus (d)
LVL SV

Social Studies (d)


LVL SV

LVL SV
Forgery Geology
Avoidance (d) D.s.r.R. Geography
Hunt. & Fish. (d) Mathematics
Disguises D.s.r.R. Geography
Fishing Physics
Hide & Camouflage Iconogr. Geography
Hunting Transmutations (d)
Sneaking Iconogr. Geography
Tracking Alchemy
Veild Strike Kn. M. Kn.P/C.
 Other Knowledges  Detection (d) Kn. M Kn.P/C.

Detetct Hidden Religio Kn.P/C.

Lip Reader Religio Kn.P/C.

Observation Rel. L. Pow. Sph.

Sleight of Hand (d) Rel. L. Pow. Sph.

Arm/Disarm Traps Divine Arts (d) Pow. Sph.

Concealing Holy Power Pow. Sph.

Lock Picking Incite Courage Survival (d)


Pickpocketing Mysticism Camping

Thief Signs Pastoral Care Travelling

Form Fillable Version by OneCritWonder

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