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Miniature Wargames 2017-12
Miniature Wargames 2017-12
Miniature Wargames 2017-12
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WELCOME
What’s up and coming in (mostly) historical
wargaming with reports on Rubicon, Warlord,
Deep Cut, Daemonscape, Stoessi and Victrix.
I
n recent months the “real world” has seen a rise in tension between Russia and a locations by Conrad Kinch
number of western countries, which – post Perestroika – I’d hoped to have witnessed the
end of such nonsense. Coincidentally, in a centennial year when ‘re-fighting’ the wars of 15 REINVENTING AN OLD FRIEND
the Communist Revolution is being brought to the table top with greater regularity (and The final of a four-parter on retreading an old
made the ‘theme’ of shows and rule systems) I’ve noted that some people still have a ‘knee set of Ancients Rules. Time for scenarios!
jerk’ reaction to that particular conflict, even after ten decades. And I’m puzzled: I’m really
not very sure why running games – and/or even playing dress-up – raises the hackles of COVER 21 WHO WOULD
some people as it seems to: unless you play exclusively SF and fantasy games, everything we FEATURE LIVE IN A...
do – every period we choose – is rightly open to harsh analysis. But I’m puzzled as to why ...House like this: a ruinous
(chronic proximity aside) one group of warriors (Romans, Celts, Mongols or whoever) construction but what a property!
are any more – or less – acceptable to play on a table top than some armies from the 20th
century. In the end I think pretty much all of them can be seen as equally
awful. So… the Russian revolution? My question is, should we only try
27 STREET FIGHTING MAN
How to use ruins – like the one in the
to re-fight ‘noble wars’ with our toys? If that’s the objective, we are
previous article – for a Warsaw uprising.
failing miserably! All historical wargaming is a quagmire and I
think, that – despite the ‘real fact’ that “In Europe and America, there’s
a growing feeling of hysteria” – we should be careful not to throw our 35 FANTASY FACTS
baby out with the bathwater. Because I’m pretty sure the “Russians The usual look-see at the latest news
love their children too” and always have (with due deference to in F&SF gaming with releases from
Mr Sumner). Wargaming is wargaming. Lucid Eye, Titan, Osprey, North Star, Ion
Age, Skull & Crown and Brigade.
40 GASLANDS
Keep the motor running and head out
on the highway: unique scenarios for
John Treadaway Editor the latest Osprey rules release.
50 BUILDING FENRIS
CONTACT US Scratchbuilding models for this
@
MiniatureWargames@warnersgroup.co.uk award winning SF game.
www.facebook.com/MiniatureWargames
@MiniatureWG 54 IT’S A DERBY WORLD
The Editor makes a trip to the newly
relocated Derby World show.
MINIATURE WARGAMES INCORPORATING BATTLEGAMES
EDITORIAL PUBLISHED BY
EDITOR John Treadaway ASSOCIATE PUBLISHER Claire Ingram 59 RECCE
MiniatureWargames@warnersgroup.co.uk Warners Group Publications PLC What to read and what to delete from
The Maltings, West Street, Bourne, Lincolnshire, PE10 9PH
01778 391000 | www.warnersgroup.co.uk your wish list for wargamers.
HEAD OF DESIGN & PRODUCTION Lynn Wright
TO THE STRONGEST
Plastic 28mm Macedonians
Victrix sent me a sprue of three Macedonian Greek Successor
Heavy Cavalry. The full box will be a dozen so I’m assuming
four lots of the triplets they forwarded as samples. I had a
splendid time sticking a couple together (in, I’m sure, non–
historical combinations of weapons and so forth!) but they have
options for spears, javelins, different shields (for Successor and
later Greeks) and other weapon variations (plus a trumpet, a
standard, eleven different heads and three alternative cloaks).
And all of that on some superb, two part (one side including a
base) horses. These were a joy to put together in just the right
number of parts: with minimal clean up after taking the lugs
off with a scalpel, they are as almost as quick as white metal
models and are £22.95 a set from victrixlimited.com
DAEMONSCAPE
Entrenchment in 1/100th
I know Daemonscape as the are separate, crisply cast and
manufacturer who took over fit together well and they have
Ground Zero Games’ 25/28mm a variety of detritus (oil drums,
SF resin castings range but I planks etc) cast into their banks.
hadn’t realised the scope of other All together, they assemble nicely
things they make (resin textured and can be bought as individual
The assembled set when painted and finished.
bases being just one item). Their packs (Straight, Corner and Gun
latest release is a set of 15mm trench packs) for £14 to £15 each
scale Trench Works which have or all three for £39.99. It’s hard to
been sculpted to suit any period in say how many linear centimetres
time from WW1 onwards. These of trench that provides (it
come as base flooring ‘tiles’ (I depends how you lay it out)
can’t think of a better word) at but... let’s just say (in full ‘Diane
50mm square with a variety of Sutherland mode’ of mixing my
soggy, duck-boarded detail which measurements) about a foot and
is deep enough to take paint and half! Planned are add-on’s like
dry-brushing but not so proud that Gun pits and machine gun nests
the figures wont stand on them etc and crashed aircraft objective
comfortably. The trench edges markers. daemonscape.com The trench edges, minus the ‘floor tiles’.
COMING OVER THE BRINY all around 20mm tall, not including the small cast
on base, they are quite detailed but are very ‘easy
More great mats to paint’ sculpts as they are fairly caricatured which
makes for fast painting for an en masse effect. It’s
Deep Cut continue to produce inch hexes overprinted on it and also fair to guess that most are going to easily survive
quality mats for all systems and all of that sort of customisation is the rough and tumble that ensues from the very act
one of the latest they sent me available from this manufacturer. of wargaming and its accompanying transportation
was one of their selection of I have vague plans to use my bugaboos: weapons (spears, muskets with bayonets
Aerial mats. There are various sample for a game of Sopwith and so forth) are sculpted and cast quite thick, almost
patterns already in their range, (a favourite board game from a to the point of whimsy. That’s not to denigrate them: I
some featuring coast lines like thousand years ago) hence the have to say these models have an enormous amount
Aerial Bay, but the newest two request for hexes. of charm as playing pieces, right down to the big hats
– Aerial Battlefield and Aerial I’ve seen quite a lot of Wings and almost cute, pony-like look of the steeds. Price
Fields – are pretty stunning.
The former (of which I’ve only
of War games at shows recently
and – while some go to great
wise, standard packs of 10 foot or four mounted are
£2.60 but they also sell them in battle packs of 60 foot,
›
seen photographs) features an lengths to make some fantastic 24 mounted or 5 limbers with two horse teams and
utterly devastated town with table top coverings in 3D (hedge these are priced at £15 for one, £14 each if you buy for
surrounding fields and the latter rows and all) – this type of ‘throw two or three and thirteen quid if you buy four or more
has a more rustic, farmland look. it on the table’, photographic which is a very good price. Catch them at a show or via
The former is particularly suitable style mat has a lot to offer. Prices their website joomla.lancashiregames.com
for Wings of War and similar start at around €50 for a PVC A selection of the ACW vignette figures.
and I think that the latter may 6x4 up to €65 for one in ‘mouse-
come both with and without a pad’ material. While you’re there
spattering of clouds scudding looking at the site, check out their
across it (mine doesn’t have them custom, supply you own images
but the website shows it with Print-O-Mat service with every
clouds). In addition, my mat also size up to 4x6 feet battlefields
has – as requested by me – three deepcutstudio.com/print-o-mat/
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THE LAST PICTURE SHOW
Inter-connected communication cogitation courtesy of Conrad Kinch
Words by Conrad Kinch
W
hen I was but a small Kinch, year old Kinch crawled all over the carpet day (There is a queue and your are not at the
we visited a family friend looking for that mistake. I don’t think I ever front of it, sir... Ed.).
who was the proud owner found it, but I know Dad gave me ice-cream Fortunately, the advent of YouTube means
of a very large, very intricate and rather afterwards to commiserate. that there is plenty of stuff to watch any
magnificent Persian carpet. It covered most Mrs. Kinch is quite like that carpet in time you like and there is plenty of specific
of the floor in the room and was made some respects. She is the pearl of all her sex interest to wargamers. I’ve watched these
up of intricate geometrical patterns in red and is magnificent in every conceivable over the last year – usually while under a
and black. I found it fascinating at the respect but the mistake in her character, sleeping Kinchlet – but sometimes as an
time. My father, ever a man with an eye the only blot on her escutcheon, is that she accompaniment to painting. The problem
to cheap entertainment, told me a story loves television. I don’t mind it myself, but with YouTube, of course, is that there is
that all Persian carpets are made with one if I sit down to watch something; it’ll be just so much of it, so here are some of the
deliberate mistake in the pattern because something specific. I’ve never quite mastered highlights I’ve found over the last year.
only Allah is perfect. I have no idea if this her knack of just “seeing what’s on.” And
is true or not, but I can confirm that my there is something about reruns of “Come BAZBATTLES
parents were left alone to enjoy dinner Dine with Me” that would drive a happy youtube.com/channel/UCx-
with their friends in peace, while a seven man to murder on a bright midsummers dJoP9hFCBloY9qodykvw/featured
LEFT Another Baz Battles Battle screen grab, this time of his of his of Clontarf.
REINVENTING
AN OLD FRIEND
Jon Sutherland rekindles his passion for ‘old school’ rules: PART
in the final part of Ancients Rules redux FOUR
Words by Jon Sutherland, all photography by John Treadaway
O
ver the last three months I in Hoplite Warfare and Hellenistic impose some structure to the system.
took you through the updating Warfare. Instead, let’s focus on the For a formal encounter battle ten units
process of Hoplite Warfare by Spartans and the Athenians from per side would be ideal; for a smaller
Adams and Clarke dating back to the the Peloponnesian War. In the scenario based battle around 5-7
early 1980s. In this fourth part, as, original sets, a player had no choice works well. Unless stated otherwise,
we’ll look at army lists and scenarios. concerning the elements in their army units have shields.
at all. It was all down to the vagaries In 10 unit battles there should
ARMY LISTS of ten separate 1-100 die rolls to be a general and a sub-general
I do not propose to present updated determine the army composition. I present, for 5-7 unit battles, one
versions of all fifty plus armies think we can be a little more rigid and general will suffice.
MAP GRID
Walled Olive Mountain Mountain Wooded Hill Walled Olive
Grove Spartan Grove
Deployment Zone Athenian
Deployment Zone
Track Track with pass Track Track Track
just wider than a Athenian
5 base unit Deployment Zone
Spartan
Deployment Zone
Mountain Mountain Wooded Hill Track to Farm and
Spartan Walled Olive Grove
Deployment Zone Athenian
Deployment Zone
VICTORY CONDITIONS
SPARTAN ATHENIAN
Major Victory All withdrawing units safe and at Spartan holding force destroyed and one
least 3 holding units withdraw in withdrawing unit destroyed
good order
Minor Victory All withdrawing units safe and at Spartan holding force destroyed
least 2 holding units withdraw in
good order
Draw All withdrawing units safe, four Spartan withdrawing force escapes, four
or more holding units lost units from holding force destroyed
Minor Loss Four or less units manage to Spartan withdrawing force escapes and 2
withdraw in good order holding force units manage to escape
Significant Loss No units manage to withdraw in Spartan withdrawing force escapes and 3
Thessalian Cavalry good order or more holding force units escape
MAP GRID
Farm Track
Spartan Hoplites.
All shots in this piece are from the games put
on by the War and Conquest Players Society
at the Derby Worlds show.
M
y group seem to be playing a BRICKING IT 7”high, and another three 1” by 7” to form
lot of games set in the 20th Foamboard is almost a wargaming builders’ the pillars (1).
century: Russian civil war, WWII staple material, as is corkboard. I have seen Next we got a sheet of 3mm cork and
and the Chechen wars of the 1990’s. All people who swear by foamboard and who marked out strips the width of appropriate
these conflicts caused mass destruction wont use anything else but that, and others brick work. Our advice is to do it by eye,
of buildings, due to the large amount of who will only use cork sheets. These two unless you require a modern looking building
fighting in and around built up areas. With materials are, however, very rarely used with mass produced modern bricks. Use
that in mind, it was time for us to increase together, despite it producing great results a very sharp blade and steel ruler to do
our stock of ruined buildings and Malc and being easy to work so we thought this, and take your time! These are then
decided to use the project as an excuse we’d give that a go. For this project we cut across to form the individual bricks. It
to try some different techniques and used black 5mm foamboard, and this was took about twenty minutes to produce the
combinations of materials. cut into two strips measuring 12” long by amount required for this project. (2, 3, 4)
1 2 3 4
The next step is to stick the bricks to the arched brickwork and a ledge were fill with the mortar later on in the build.
the 1” foam strips to form the supports. then stuck on (7). The ledges were made Once this is done and the bricks are dry
Lay these using PVA glue and a small from balsa strip and contact adhesive used you can chip away at a few of them with
screwdriver, making sure you have some to stick these down. (8) a screwdriver or bradawl to represent
half bricks to allow the bonding on each The next step was to cut the other shell or bullet damage. (9)
course. Leave a gap for the mortar to be two sides of the building from the Once everything is completely dry,
put on later. Any black foam showing at the foamboard, and lay the remainder of the mix some interior filler and – using your
top or bottom can be trimmed later on. (5) brick courses on to these. If you require finger – rub it in between the bricks. Let
Once the pillars are stuck to the more window apertures these should this go tacky and then use a small wire
foamboard, the windows can be cut out. be cut before this stage, as you need to brush (obtained very cheaply from any DIY
We used the steel ruler as a pattern and ensure the brick courses are level and store) lightly scrubing in circular motions,
then stuck a 1” strip of cork along the the layers match across the building. in order to remove the excess filler from
bottom edge of the wall (6), as a contrast. When doing this, ensure that there is the top of the brickwork. Use a very
Our windows were rounded at the top so a sufficient gap between the bricks to light pressure then finish off by brushing
vertically on the side joints. Try to make
the mortar depth uneven: it is a ruin after
all! (10, 11)
SET DECORATION
Most wargamers do not realise the
treasure trove that is available from the
dolls-house hobbyists. For this model we
bought some cornice: this is just great
for 28mm buildings, very cheap and well
finished. We wrecked part of the section
5 6 before it was stuck in place with the
contact adhesive. (12)
The broken glass and window frame
were the next task. The frame was made
with craft matchsticks. These are thinner
than the standard ones and give a finer
finish (and cheaper and not… burnt! Ed).
The bottom of the frames were stuck in
place, then the sides and centre parts were
fitted. Some were complete and some
7 8 damaged. These need to be completely dry
9 10
15
›
13
before fitting the clear plastic to represent base. (15) The ground inside the building
the broken glass. The plastic required is was built up using scraps of foamboard
available pretty much everywhere. We and cork, using this to cover any gaps in
used the plastic containers poppadoms the joint, and to firm up the walls and floor
come in, but cake or biscuit containers are joints. DAS clay was then used to cover the
equally useful. It depends whether you joints, and create a few bumps at ground
prefer sweet or savoury! Once cut into level. Do not overdo this if you want your 16
small jagged sections and glued into place, models to sit in the ruin. (16)
you get a really nice effect. (13) Raid your spares box for any suitable
We mount our buildings on 3mm MDF bits and pieces to clutter up the base. We
sheet, cut to shape, allowing enough area used steel girders from a model railway
outside to represent the pavement. When shop, some more of the cornice and oven
sticking the building walls together use mesh for the reinforcing bars part buried
sewing pins to secure the joints while on the base. Next add some base texture:
the glue sets. The pavement was cut into PVA areas of the base and sprinkle sharp
the MDF using a Stanley knife, before sand on it. When that’s dry, cover another
attaching the building to the base. (14) part with PVA then spread budgie grit
The partial top floor was cut from on it. Finally use any remaining bricks on
foamboard and then planked using coffee the base sticking them using more PVA
stirrers cut to represent the floorboards. (scattering a few bricks on the pavement
Leave a few damaged and overhanging the looks very effective). (17) 17
19 20
21 22
24
10% Xmas
barbed wire sections
discount
60mm bases
15 Nov-31 Dec
Print out your order from our website Daemonscape.com
and send in with you cheque payable
to Daemonscape.com
www.Daemonscape.com 5 St-Peters rd
Duffus, Moray, IV30 5QL
Website updated
I
’ve been re-reading a couple of books tactics of proletarian self-defence. They ground, especially ‘Seventy Days’
I bought and read years ago, both are don’t write like that any more. which is longer and was written
about the fighting in Warsaw during The other covers the fighting in by somebody who commanded a
the Second World War. One covers the Warsaw Uprising in 1944, and sector and it goes into a lot of detail.
the fighting in the Warsaw Ghetto in is written by W. Zagorski; it’s called On the other hand the first book
April 1943 when the Jews fought back. ‘Seventy Days’ and was written and does reproduce over eighty original
It’s called, ‘Uprising in the Warsaw published in the UK in 1957. documents from the time, which
Ghetto’ by Ber Mark and was written As you can imagine both books take include some German reports detailing
initially in 1959 and revised in 1963. a very different stance on ‘the Home forces deployed on that day.
It was published in Warsaw and does Army’ and the Polish Government in So when reading up about this period,
tend to go on about ‘Hitlerite forces,’ Exile based in London. On the other be prepared to carefully evaluate your
and is quite keen on ‘progressive and hand, both books give a real feel for sources. But then that goes for any
revolutionary’ movements and the what the fighting was like on the period, including the present day.
Stormtroopers in the street: German forces on the
pavement outside a wrecked building.
THE NATURE OF THE FIGHTING the current defenders who would then
THE FORCES fall back into reserve to rest.
German forces tended to contain a So if you have a force of 100
high proportion of ‘second line’ troops, figures, you’d have three figures with
although – by 1944 what with Warsaw submachine guns or machine pistols, 35
being on the front line – there were a lot figures with rifles, 45 with pistols and
more frontline troops available. Whilst the rest armed only with grenades and
they might not be units at full strength petrol bombs. Depending on the level of
any more, they’d have a reasonable supply, men with rifles might or might
array of support weapons and similar. not be given grenades or petrol bombs.
The insurgent forces were less Then you’ve got a one in four chance
well armed and equipped. Reading of getting a light machinegun... In our
contemporary accounts, an effort was games we have given the Poles a light
made to supply men with clothing machinegun and, if set up near their
(captured uniforms, overalls, or just base line firing down a long street, it can
clothing) because their own wore out so cause initial problems. But to counter
rapidly. Also an attempt was made to this the Germans merely need to bring
give people helmets. These were more up an armoured vehicle which can
because of the amount of time they fire back and destroy it. In play, Polish
would spend moving at speed in narrow troops need to keep moving: ideally
tunnels or with rubble and similar they’ll fire, do damage and then fade
landing around them after explosions. away before the Germans can get in
The staple weapon of the defence was some massive retaliation. One successful
the hand-grenade. These were often tactic was to fire, fall back out of the
home made, using explosives taken from building, (dropping into the sewer
shells fired into the city by the Germans underneath perhaps) and, when the
that subsequently failed to explode. The Germans stopped firing at that building,
main anti-tank weapon was the petrol
bomb. These are not merely bottles filled
just go back into it and open fire again.
Similarly the Poles probably shouldn’t
›
with petrol and a petrol soaked wick: attempt to defend a building the
when thrown a high proportion of those Germans intend to storm: best to fade
just go out. In W. Zagorski’s sector their away and re-appear in another place,
petrol bombs were largely manufactured perhaps behind the German’s front line.
for them by boy scouts who knew the
proper formula. A mixture composed THE TERRAIN
of one part sulphuric acid to two In a word, rubble. At the start of the
parts petrol would be placed in the fighting men fought their way through
bottle. Then a piece of paper soaked in the streets and buildings. Barricades
potassium chlorate and sugar would be were built across roads to block them
glued around the bottle. When thrown to both fire and vehicles. As fighting
the bottle would smash, the paper intensified, the barricades were
stopped the petrol spraying out all over supplemented by anti-tank ditches, but
the place, and the reaction between also by less substantial barriers just to
the sulphuric acid and the potassium prevent observation, and shallower
chlorate ignited the petrol. ditches purely dug as communications
With regard to personal weapons, trenches.
revolvers always seem to have Tunnels were dug under roads that
outnumbered rifles, and automatic were under constant enemy observation.
weapons, especially light machineguns, Troops also moved through sewers and
remained a rarity. Indeed, shortages of impromptu tunnels were dug through
ammunition would limit enormously the rubble and fallen buildings. In
the use of any automatic weapon. many cases a pistol had all of the range
Zagorski points out that, in his sector, a combatant needed for defending his
weapons tended to be issued to a position.
defensive position. Men arriving would In wargames terms you need as much
carry nothing but a few personal pistols terrain as you can fit on the table. Every
and perhaps grenades and petrol bombs. house you’ve got, any ruins, fill the table
They would take over the weapons of with roads and rubble in between.
Roll a d6 and the troops follow on a • 5,6: lands pretty much where Malc Johnston’s building and detailing
roll of five or more. If there is a sergeant you hoped. work, as detailed in the preceding article,
is demonstrated well in this photograph,
or officer there, add four to the roll. If you score a 3 through to a 6 the
using 1/48th scale dolls house furniture for
If a force of Germans is securing grenade explodes. It does double the internal bathroom fittings being just
a building and they beat off a force damage in a confined space, and one example.
of Poles attempting to sneak in, the increases its damage radius by 50%.
Germans now know where the tunnel
entrance is. PETROL BOMBS
It is now compromised and can be Treat petrol bombs like grenades:
blocked by the Germans. The building • 1,2,3: falls in bottom of sewer and
can then only be entered by figures disappears without trace in the gunk.
moving into it above ground. • 4,5: hits something and breaks, having
travelled only half the distance you
FIGHTING UNDERGROUND intended.
Dig around in the terrain box of • 6: Breaks pretty much where you hoped.
narrow road and stream sections. These The petrol bomb creates a pool of
represent the underground sewers. burning petrol 1d6 inches long in the
In the sewer it’s dark. Anybody first turn. In the second turn it expands
using illumination merely illuminates by another 1d3 inches at each end. Any
themselves and the area six inches figure caught in the pool has a 50%
around them. All figures are assumed to chance of becoming a casualty. Burning
be in single file at all times but can slip petrol blocks the tunnel.
past each other.
• Troops with illumination move at 3d6” VICTORY CONDITIONS
per move. The Germans must clear a road across
• Troops without illumination move at the length of the table to allow free
1d6” per move. transit of supports to main action.
When the two armies are put on the
SHOOTING table, somebody should calculate the
• If the target is illuminated or is using points total.
illumination then you fire at them • Poles get 15 figures for 10 points
with the same chance of hitting as you • Germans get 10 figures for 10 points
had above ground at that range. • Or one light vehicle for 5 points
• If the target is in darkness but has • Or one tank for 10 points
fired, then you have seen muzzle For each German the Poles kill knock
flashes and similar and have a third one off their points total
the usual chance of hitting. For each Pole the Germans kill knock
• If none of the above applies you can two off their points total
still fire but it is entirely unaimed. With lost vehicles knock their full cost
• You always open fire at the front off the German points total.
figure but if you miss that, you can At the start of the game divide
roll to hit every other figure in the the number of German points by
file but at a lot lower chance (I’d say the number of Polish points. Make
approximately 10% of what it was a note of this ratio. At the end of the
to hit the first figure, so tweak your game divide the number of surviving
rules appropriately.) German points by the number of
surviving Polish points.
HAND GRENADES If the ratio at the end of the game is
When you throw a hand grenade mark larger than the ratio at the start of the
where you want it to land and roll a d6: game and the Germans have achieved
• 1,2: falls in bottom of sewer, when it their objective the Germans have won.
explodes. Nobody can see anything Anything else is a Polish victory of sorts.
for their next move because the air This article is illustrated with pictures
is filled with flying gunk. Other than from the excellent – and evocative – ruins
that nobody is hurt. built by Malc Johnston, as detailed in the
• 3,4: hits something and drops short, preceding article to this one: Who Would
having travelled only half the distance Live In A House Like This? as I thought
you intended. them very appropriate! Ed. ■
LEFT TO RIGHT: Projekt Sturm Kommandant Hofman; Projekt Sturm Agent Roth; Simian
SAVAGE CORE boss Vim the Bad; Ultrateen Zal Krete; and Candy Peoples by Lucid Eye in 28mm.
ION AGE
15mm in the plus size
department
I’ve been sent some great new resin items from Ion
Age. They make an lot of excellent 1/100th scale SF –
vehicles, terrain and figures, including some excellent
tanks, with their figures often being quite ‘space
opera’ in design, maybe even a bit SF Gothic (for
those wishing to do ‘18K’ rather than 40K…). Such is
the nature of F&SF creatures, some of their items are
quite multi-scale and their new resin releases – the
Greater Sandworm, Sandworm Swarm and Flower
of Evil – fit that bill exactly. The former is the head of
a big mouthed, nasty looking worm, rising from the
THE WOODS sand standing about 50mm tall (£4); the Swarm is
Secrets of Shandisholm five smaller versions of the same critter (all different,
around 10-15mm tall and £5 the set); and the plant is
a tentacles-on-a-pod horror at 30mm tall (but I haven’t
I mentioned last month a new set called Barow Ring Burning – all got a price to hand for that one). They are also re-
of rules (and a supplement) called reference this system, although, of releasing their 25mm dungeon torture ranges (with
The Woods and, review wise, I course, you could use your favourite less exposed, ahem… body parts to make them a
wanted to take my time on them combat rules should you so choose. little more ‘family friendly’ I guess) and they sent me
and I’m glad I did. Produced by Systemtech is a very intense, an Iron Maiden as a sample (so, spiked coffin torture
Oakbound Studios (and written detailed methodology that involves machines, yes, breasts no!). The latter is interesting
by Geoff Solomon-Sims) the main spending personal stamina points from a nostalgia perspective: they were sculpted
component is a hard-backed, 150 and keeping very close check on three decades ago and it kind of shows, not only in
pages or so, full colour rule book detail, even as far as the position detail but in scale (they really are 25mm figures) but,
(£30) and there is a supplement in and placement of your miniature that said, I think that the resin items are all excellent:
soft-back and mono (with colour and how that affects its peripheral the sculpting, the price and the casting quality can’t
covers) which is a 120 page, linked vision. And sense of smell… It be argued with and they will really fit in with anything
set of scenarios in underground deals with rules on a very detailed from 6mm to 32mm figures. theionage.com
barrows (£10). level, then: rather more than
Starting with the main book first, I’ve come across for a long time
it’s split into a number of distinct (Phoenix Command/Living Steel
sections. First and foremost is by Leading Edge Games from the
really the background material: late ‘80s springs to mind). That’s a
The Woods is designed to be a bit heavy for me, I’ll confess.
‘narrative’ roleplaying setting and What I do like about the book is
that means lots of rich stories and the background and the author’s
character heavy environments with attitude to both gaming and story
less emphasis on collecting gold telling. The rules…. I can take or
coins and more on (and I can’t think leave, but each to their own. One
of a better word here) ‘atmosphere’. negative was that I found some
There’s also a wealth of detailed of the rule book very difficult
help for GMs and these are to actually read because of the
games best played (in the mystic, background artwork set behind the
Flower of Evil. An Iron Maiden in 25mm.
woodsy realm full of folk takes text (maybe it’s my eyes getting
and spirits) in a darkened room, old but – gaming wise –I want to
not at a noisy ‘club house’ full of be running these sort of things
shouting gamers. The book also in a badly lit, cosy room, and
contains guides on scenery building that’ll be a trial for me with print
(including, not surprisingly, trees!) like that). Fortunately the book of
and the game’s unique, dice-less scenarios is in black and white
combat system called Systemtech. and much easier to read. I found
All of the scenarios and background the background material the best Greater
in the book – and those in a six part bit, to be honest. Have a look at Sandworm
with Swarm.
arc in the follow on supplement propworkshop.co.uk/oakbound.
TITANIC ›
28mm Goblins and Dwarves
Titan – a company I hadn’t come across part, in my opinion. They are excellent two sets: the Royal Guard (five figures
before – sent me some samples of their figures (on plastic slot bases) and with for £12.50); and Heavy Infantry (the latter
dwarves and goblins and I have to say an eight figure Scavengers set (£10); a – all four figures – in resin with separate
I’m pretty impressed. The miniatures three figure Command (£5 including the shields at £10). Sculpting wise, I’d say that
work is all undertaken by the owner, John standard and drum bearers); and a Shaman the dwarves are all a little flatter in profile
Blake: he started Titan five years ago as (£3) and a King (£4) or the whole lot as than the goblins – the (very well cast)
a sideline, garage operation but now has a War band (£20) you really can’t argue grey resin Heavy Infantry perhaps slightly
the casting outsourced to give more time with the price or quality. About the same more so than the metal Royal Guard – but
for sculpting! Sensible bloke… Goblins Of 23mm or so in height, the Dwarves of nothing that’s too onerous and, as they all
The Deeps are a superb range of small, Vorganash are, sculpting wise, very come on 20mm slot bases, it’s really the
sub-25mm metal goblins: they are mostly different from the goblins: big, heavy set only way you are ever going to get them to
unarmoured and carry primitive weapons chaps sporting lots of beards and armour rank up! Great figures, I think – the goblins
(including bone tools) but really look the and armed with axes and maces. I have especially. titanwargames.com
DEATH RACE
MEETS MAX
A car racing game
for this millennia
Plastic Goblins which can
be assembled in very many
combinations.
Published as you read this – from
ospreypublishing.com and with a NORTH STAR GOBLINS
supplement in this very magazine – is
Gaslands: Post apocalyptic Vehicular A quick look at their new 28mm plastics release
Combat. £11.99 gets you a 64 page,
‘Osprey standard-format’ softback I was handed a pre-production sprue to assemble of the new North Star Oathmark
with some templates printed at the Goblins (to go with the imminent, and eponymous, Fantasy Mass Battle Game by
rear. Have a look at the article in this North Star and Osprey. Sculpted as traditional, pretty much perfect LotR Orcs (in
issue to get a general feel for the my book, at least) figures, there are five bodies, eleven heads, four spear arms, four
game but suffice to say that it’s a scimitars, two axes, a mace, five with short bows, five shields and enough opposite
system designed to allow you to build arms to be knocking arrows and holding the shields, plus a standard. And no skulz. All
– and then enhance – your own cars components are unique and they go together well, being flexible in their assembly in the
based (probably) on the Matchbox way plastics sometimes aren’t (i.e. pretty much all the arms fitted all of the bodies). Look
and Hotwheels we all have (or can at North Star for more details when they arrive but assume boxes of twenty, I guess.
steal from our children) but there’s Great models about 25mm high. northstarfigures.com
no reason why – if one so desired
– you couldn’t go to a bigger scale,
space permitting. The templates SKULL & CROWN Mr Holbein comes to 28mm
include cards for cars, trucks, bikes
and a helicopter (amongst others). Skull and Crown miniatures, known for their laser cut wooden soldiers, has expanded
There’s shooting and collisions and into metal with their Triumph of Death range of Renaissance period miniatures. Heavily
various backgrounds are discussed inspired by the artists Holbein, Dürer and Peter Breugel, the semi-flesh covered skeletons
and – as I’ve played a lot of car games emulate the ‘Totentanz’ style that is so typical of the art of the period. In front of me I have
(including the great Battle Cars, the a Mounted Death (typical cloaked chap mounted on a skeletal horse with separate sickle
appallingly slow Car Wars, plus Dark arm); an Abbot and a Priest (the latter carrying a storm lantern and ringing a bell). There’s
Future and the Thunder Road board also a Skeleton carrying a basket (which I’m told is an homage to an old Minifigs model)
game) – I’ll probably give this genre and a Skeleton marching with Reliquary (aka the fisher king, and yes: he’s got a big fish…).
one more spin, pun intended: rev Basically, there are lots and lots of skeletons, and very well done they are too. They are
up my motorcycle for the last of my being financed via a Kickstarter (www.
mohicans, as it were! kickstarter.com/projects/23535743/
renaissance-skeleton-army-28mm-
miniatures-for-game
miniatures-for-game) and are already
over pledged to the tune of $19,722 of
a $1,000 goal so – if you want grim,
renaissance period (literally) 30mm plus
skellies, check these out.
SLAMMERS RELOCATION
All 1/100th scale Hammer’s Slammers forces (baring a very few with GZG) are now to
The cover of the new Gaslands - see the
be carried by Brigade to go with their 6mm range. Previously these 15mm models were
article in this magazine’s centre pages!
carried by Ainsty Castings. Find them now at brigademodels.co.uk
GASLANDS
Mike Hutchinson, author of a new rule set, offers Race
Seasons: a campaign system to bolt onto the rules.
Words by Mike Hutchinson, pictures by Mike Hutchinson and John Treadaway
G
aslands is a game of dystopian Although the rules can be used to while growing and progressing their
near-future televised death sports play one-off wasteland scraps or death teams. A typical Gaslands season will
in which players build teams of races (and the rulebook does contain six feature between two and eight players
modified, post-apocalyptic vehicles and scenarios) many gamers will naturally want across five to nine games.
then race and battle to claim supremacy to try playing a series of linked games
in the wreckage of a subjugated Earth. It’s or races as a campaign or race ‘season’. SEASON STRUCTURE
published by Osprey and should be out by The rulebook provides a simple outline A season consists of a Televised
the time you are reading this! It’s designed for how to manage a race season but this Schedule, containing a fixed number of
to be played with converted Matchbox article provides some more detailed (and Televised Events, and any number of
and Hot Wheels cars, which provide a completely optional) rules for managing Wasteland Skirmishes. The Events form
host of inexpensive options for creating that race season with your fellow Gaslands the “tent-pole” games that provide the
eye-catching and audience-pleasing hot players. overall structure for the campaign, and
rods! Turns are designed to be quick, fast- determine its length. These Events are
paced, explosive and cinematic. It uses a SEASONS also the games in which the teams can
combination of maneuver templates and Although you will obviously need to earn big bonuses to their team ratings,
“skid dice” to manage movement, and purchase a copy of the rule set before due to both fame and exposure.
players will need to manage their hazard play, these campaign rules allow you Outside of these Televised Events,
tokens carefully if they want to avoid wiping to play out a whole Gaslands televised players are free to play as many
out. The game comfortably supports up racing season, punctuated with wasteland skirmishes as they like.
to eight players on the same table and skirmishes to secure the resources These allow the players to squabble over
the rules provides a host of options for needed for future races. Playing a resources, build up their team’s power,
different vehicles, weapons and upgrades, Gaslands season requires two or more and prepare for the next Televised Event.
plus a set of “perks” that provide additional players who want to play a series of When you meet up, as long as more
customisation options for the drivers. linked games with the same vehicles, than half of the players in your race season
TELEVISION SCHEDULE
To create you season’s Televised
Schedule, agree how many events you
want to play before announcing a winner.
You can choose any length of a season,
so long as your group has the stomach for
it, but we would recommend a maximum
of eleven events.
Let’s say your gaming group meets
weekly, perhaps at a pub, a friend’s
house, or at a gaming store. As a group, “South of the river? Not this time of night, squire...”
A converted Matchbox Taxi.
you agree that the season will be seven
televised events long. The campaign will
likely last seven weeks, but, as I said HIRE TEAMS WINNING THE SEASON
earlier, if a couple of players can’t make Players now receive 50 ‘cans’ of gasoline After the final Televised Event in the
a session for some reason, that’s no (effectively the game currency) to purchase season, the team with the highest Team
problem, as the remaining players can just their initial teams. Each player selects a Rating is the overall winner of the season.
play wasteland skirmishes in the mean sponsor and then buys vehicles, weapons,
time. Similarly, if a televised event game upgrades and perks. Once hired, this team TEAM RATING
is shorter than expected, or players have cannot be changed from game to other, Your team rating is the sum of the costs of
more time that usual, nothing prevents other then using the “Workshop” rules all your vehicles, weapons, upgrades and
you from playing multiple televised events below. This is now the player’s team for perks, plus any cans in your Stash. Talking
in a single session.
For each televised event in your
the duration of the race season. If you
wish to start with fewer or more cans:
of which… ›
schedule, generate a scenario, following team sizes of anywhere between 35 and STASH
these rules: 70 cans work great. Teams may never Any cans that you haven’t spent yet go
contain more than eight vehicles at any in your Stash. Cans in your stash count
• For the first Televised Event, the scenario point during the season. towards your Team Rating.
is “Death Race”
• For the second Televised Event in the
schedule, roll a D6 (or choose):
1. Saturday Night Live
2. Arena Of Death
3. Capture The Flag
4. Monster Truck Smash
5. Zombie Bash
6. Death Race
• For the third Televised Event, the
scenario is “Death Race”
• For the forth Televised Event in the
schedule, roll a D6 on the table above or
choose, and so on, until you have your
full schedule.
DIFFERENCE IN
BONUS AUDIENCE VOTES
TEAM RATING
0-10 Nothing
11-15 +1 Audience Vote
16-20 +2 Audience Votes
21-25 +3 Audience Votes
26-30 +4 Audience Votes
all of their vehicles. Each player first VICTORY CONDITIONS more than double range from any other
deploys a single vehicle touching any The last player with an active vehicle wins. player’s vehicle and (3) within short range
board edge and more than double range of another friendly vehicle.
from any other player’s vehicle. They SCENARIO: SCAVENGER PARTY
then deploy the rest of their vehicles (1) A storm overnight has blown back the dust POLE POSITION
touching any board edge, (2) more than from a previously buried garage, revealing a After deployment, roll-off for pole position.
double range from any other player’s fuel dump. The teams dash to the location At the end of each gear phase, pass the
vehicle and (3) within short range of to grab the supplies whilst they last. pole position marker clockwise.
another friendly vehicle.
SETUP WASTELAND SKIRMISH
WASTELAND SKIRMISH Lay out some terrain to represent a post- Remember that this is just a wasteland
Remember that this is a wasteland apocalyptic wasteland. Next, take D6+6 skirmish. Audience Votes cannot be gained
skirmish. Audience Votes cannot be crates and place them in a rough circle, or spent during this game. No one’s
gained or spent during this game. No with each crate approximately double covering this in the media!
one’s watching! range from the centre of the play area.
CRATES
BOTTLE OUT DEPLOYMENT Crates should be represented on the
At the start of any turn, before the Starting with the player with pole position, tabletop by tokens or miniatures no larger
first vehicle is activated, a player may players take it in turns to deploy all of their than 30mm square. Tokens are provided
Bottle Out to immediately end the vehicles. Each player first deploys a single in the back of the Gaslands rulebook but
game. All other players that still have vehicle touching any board edge and more they are easy enough to make from balsa
active vehicles count as winning for the than double range from any other player’s or putty (or even purchased items) but
purposes of the campaign and gaining vehicle. They then deploy the rest of their they will need to be stuck onto a base.
experience. vehicles (1) touching any board edge, (2) Crates should have a number written
on the underside of them. Shuffle them possession, or after the fourth turn, vehicle is heavyweight, subtract 1 from
together (if they are physical models whichever comes sooner. the roll.
rather than tokens, carefully swirl them
around to randomise them) and place VICTORY CONDITIONS D6+DENTS RESULT
them down without the numbers being The player with the most crates at the end 0-1 Bent wheel-arch. +1 Dent
revealed to any player. of the game is the winner. Upholstery ruined. -1 Crew (to
2
If the maneuver template or the final a minimum of 1). +1 Dent
INJURIES CHART
Deathwish (-2 Dents) This vehicle cannot choose to shift down.
Crazed (-2 Dents) This vehicle may not use shift results to cancel out spin or slide results.
Cowardly (-2 Dents) This vehicle must always declare an evade during a collision, they may not
declare a smash attack.
Bad Television (-2 This vehicle must pay 1 additional Audience Vote to re-spawn.
Dents)
›
Twitch (-2 Dents) At the start of the game, you must inform your opponents which of your
drivers have the Twitch injury. Once per game, when this driver is attempting
a skid check, any opponent may declare: “Twitch”. That opponent may roll
the skid dice, instead of you, and choose how to resolve them. The twitching
vehicle may not Push It. A driver may only be affected by Twitch once per
game.
Old War Wound (-3 At the start of every game, roll a D6. On a 1, this vehicle cannot take part in
Dents) this game.
Shakes (-3 Dents) This vehicle wipes out at 5 hazard tokens instead of 6.
Badass (-5 Dents) This vehicle may immediately select and gain any one Badass perk, without
Flying vehicles and buggys are also covered in the rules. paying its cost, even if this driver could not normally select Badass perks.
Dents
Most of the results on the “vehicle
wrecked” table give the vehicle a number
of dents. Record the number of dents “A whirlwind of looting, a firestorm of
fear”: the race is only for the fearless...
each vehicle has received on that vehicle’s
WORKSHOP
Scrapping Vehicles
You may sell vehicles or weapons that you
don’t want for half their cost, rounding
down. For example, selling a car (15 cans
new) will make you 7 cans.
Spending Spoils
Your cans of gasoline may be traded in to
buy all kinds of stuff for your team:
• Buy new vehicles
• Buy new weapons or upgrades
• Buy a driver a new perk
The spoils of a game may be spend on
Cars can be fitted with all sorts of weapons
any member of the team, and may also
with the spoils of your winnings. be stashed away for a larger purchase in
the future. You can buy anything from the
lists of the vehicles, weapons, upgrades
EVENTS CANS RATING
and perks in the rule book, as long as your
Team wins a TELEVISED EVENT game 2D6 +10
team has access to buy that item.
Team wins a WASTELAND SKIRMISH game 2D6
Team did not win the game D6
For each enemy LIGHT vehicle wrecked by this team D6-1 +1 Moving Drivers Around
For each enemy MIDDLEWEIGHT vehicle wrecked by this team D6 +2 In Gaslands, Drivers are permanently
For each enemy HEAVY vehicle wrecked by this team D6+1 +3 associated with their vehicle. A driver
For each enemy WAR RIG wrecked by this team 2D6 +10 may not be transferred from one vehicle
Player fielded a team of fully-painted models for the first time (once per - +5 to another. When you sell a vehicle, you
campaign, after game) lose the driver and all the perks. When you
Player fielded a custom converted model for the first time (once per - +2 buy a new vehicle, that vehicle has a fresh
model, per campaign, after game)
driver and no perks.
Team wins the Televised Season 10D6 +25 So that’s it: get out and burn some rubber! ■
VISIT TABLETOPGAMING.CO.UK
OR CALL 01778 392494
£3.50 monthly direct debit offer ends 31/12/2017. Please quote: MWG/SUBS17
BUILDING FENRIS
DECENDING
Jeremey ‘Germy’ Claridge gives up the
skinny on scratch building robots…
Words and photography by Jeremey Claridge
I
scratch built 116 robots, there I’ve that appeared on the front of a magazine. the name of. On discovering these
said it. It’s out in the open and there’s Given their cheapness (and thanks to components I started to visualise how
no way to take it back. One hundred donations from other gamers) I was able they might fit together and what kind of
and sixteen, 28mm robots, consisting of to put together 120 Daleks. The ‘horde’ miniature I could build. And so my mass
eight variants including three legged, six effect that came about simply through scratch build project was underway.
legged, gun toting, flame throwing and having that many Daleks on a table-top
missile carrying. Why am I telling you this? really made an impression on me, and so THE INTEROCITOR TAKES SHAPE
Because on presenting the completed these two projects got me started on the I already knew I wanted a miniature with
robot horde to my fellow gamers the idea of trying to scratch build… something legs as opposed to some other form of
number of “wow they look great” in large numbers. propulsion, and for this I found a plastic
comments were somewhat exceeded headphone socket protector that looked
by the “you must be crazy, insane and/or SENSOR SWEEP ideal. The body came next in the form of
unhinged” ones. I therefore felt compelled I felt a realistic option would be to create plastic car rivets, the underside of which
to show how I went about scratch building some form of robot or war machine had three cut out sections therefore
so many, although I suspect I may just made from parts that were obtainable in making sense to use those cut out
prove my fellow gamers right in the end. sufficient quantity at an affordable price. sections for the legs and do a tripod style
The genesis of this project actually I started trawling through auction sites robot. I’d used a computer cable on my
started because of two previously like ebay, putting in search terms such tripod fighting machine project for the
unrelated efforts. A couple of years ago as “plastic clips”, “plastic connectors” weapons, so I looked to do something
I built a tripod fighting machine out of a etc. This brought up a number of similar for these robots. I found some
cheap battery operated reading light and a potential items but also revealed the jump wire connectors (often called
small camera tripod. I put the whole thing term “100pcs” or “500pcs” in the item “DuPont” connectors) to act as some form
together for under three pounds. I was description. So I started searching for of gun and some wire to connect them to
really pleased with the result (the light just those terms instead. This revealed a the robot body. For the eyes I discovered
worked and everything!) and the following whole host of component parts I either some small plastic tubes called LED
year I collected a load of plastic Daleks never knew existed or hadn’t known Spacers and the intention with these was
TESTING TESTING…
Before leaping in too far, once I had a
quantity of the components I set about
2
building a test miniature: bear in mind that
I still didn’t know how many I wanted to speaker wire I had to hand). I checked the legs, doing a test miniature really helped
make at this point, but it made sense to length required by wrapping them around decide how I was going to attach the leg
see what a completed robot looked like. the body then took note of the length so parts. Should I go with a two jointed leg
The eyes were first and, as mentioned, it that I could cut uniform pieces for the rest using three pieces or go with a single
did require cutting up the middle eye so of the robots. The jump wire connectors knee joint? Three pieces ended up feeling
it would fit (the outer ones just needed
to be glued in place). For this build I used
were then glued to the ends of the wire
with the wires themselves then glued to
too fragile and the legs stuck out so far it
made the body look small so I settled on
›
superglue, mainly because I knew that if the underside of the plastic rivet body. The two parts for each leg (this also made it
I was going to build a lot I wouldn’t have wire allowed the guns to be repositioned marginally cheaper to make).
the time to be holding or propping up parts and I simply bent them so they were The test was also useful in working
waiting for glue to dry. facing forward. The plastic washer I got out which ends of the headphone socket
Next up I attached the weaponry. I had to reinforce the legs was actually used at protectors to glue together to form one
two different widths of wire for this (one this point to seal in the wires and provide leg. With the legs I also found one end
I’d purchased but the other was some old more substance to the body. For the fitted perfectly into the gaps on the
I
t’s been two decades since I was last From a personal perspective, who Thinking positively, pretty much
at what used to be called “The Derby cares? The unceremoniously titled everyone going to the show was
World Team Championships”. Back in “Hanger 42” at Bruntingthorpe is a a person looking to buy toys or a
the late nineties I was with a club team large, shed like place, very similar in feel participant with an army or two to
that took a display/party game (a ‘Nam to the Newark venue for Hammerhead carry (or a trader with lots to carry)
chopper game called “Low Level Hell”) (and, now, Partizan). It’s a capacious, so I figure they all needed their own
to the Assembly Rooms in Derby and I airy hall with good light and a large, transport. And – astonishingly – the
was, to be honest, a little disappointed, free, onsite car park. Having said that, venue was actually signposted in the
what with being stuck in a side room I’ll now start with a little ‘negative surrounding streets. Did you get that?
with little contact with the public all spin’ on the venue: first and foremost, Signposted. Other shows take note!
day long. it’s in the middle of nowhere. I’ve been to I was using a satnav to get there but
Well, that was then and this is now: Bruntingthorpe before to see the cold- that really helped me not to panic
after having lost the previous venue war jets drag race up and down the as I approached (as I drove through
at Donington Park (still not actually airstrip, but – for those that haven’t – one narrow country lanes I had almost
Derby, I know, but I’ll come onto has to accept that the location might convinced myself I’d tapped in the
that later) the organisers, without well be perceived as a ‘challenge’. Yeah, post-code incorrectly…). More good
much in the way of choice, selected and I had to stay in a Premier Inn in forward planning was typified by the
Bruntingthorpe as the venue for Derby Leicester, 15 miles (and half an hour) fact that the organisers had arranged
Worlds 2017. Now you may well ask, away. And there’s pretty much zero in for a mobile cash point machine on
where and what is Bruntingthorpe and the way of public transport. But… again site. There was also a nice food area in
why is the show not in Derby? my position on this is, so what? a marquis extension to one side of the
›
3 5
1 The superb 28mm
Napoleonic Cross
of Iron game by the
Border Rievers.
4 A close up of the
troops used on
Madanu 616BC
with Assyrians and
Babylonians by the Like
a Stonewall group.
5 Nazi zombies.
7 Gettysburg: Bufords
Stand York Wargames
Society.
all hunched over and concentrating massively impressed. While there were Stand (Gettysburg) had more great
furiously on the throwing of dice and a couple of games that – scenery wise – troops, scenery (and hats). Inside the
the snapping of steel tape measures, weren’t much more than a cloth thrown show’s main hall was some more real
so there wasn’t much purchasing in over the table, the vast majority were eye candy: Border Rievers’ Cross of Iron
evidence from that quarter… Along as good as anything I’d seen in a long (another great 28mm Napoleonic bash
with a popular Bring & Buy and a while at a show. with stunning models); Cerignola (a
Trade-from-Table area, there were also Just for starters, as you walked in French and Spanish, Second Italian war
the display games, including the party the front door there were two stonkers: ruckus) by the Ilkley Lads had masses of
games, some of whom, I noticed, were Beneath the Walls of Bukhara by the 28mm armoured conflict (and, again,
struggling slightly to get folks to play. League of Extraordinary Kriegspielers nice terrain); the Like a Stonewall group
So, it was a bit sparse, gamers wise. was a joy to behold: a fictional 1917 ran a splendid Madanu 616BC with
Having covered the traders’ Bolshevik versus White Russian Assyrians and Babylonians in what is
disappointments and mentioned the punch up with great painted 28mm nowadays downtown Kirkuk (again
competitions (which, let’s face it, aren’t miniatures, a superb set of scratch 28mm with a lot of well painted troops
exactly a ‘draw’ for people who aren’t built city walls (plus planes, trains and and a riverside section, with a boat
actually taking part) what did I think of an automobile!); and York Wargames and whatnot) and – sticking with the
the displays? I was, to be honest, really Society’s ACW game Buford’s Last 28mm stuff – there was also a great
8 9
10
11 Cerignola in 28mm
by The Ilkley Lads.
13 Last of the
Mohecans was a
nice looking game
and a great display
of equipment by The
Boondock Sayntes.
11
pirate game by the Leicester Phatt Cats; interest in watching men’s backs as
yet another excellent ACW Gettysburg they roll dice – I had a great time: lots of
game (from Herr Ridge to Seminary traders selling everything I wanted; the
Ridge) by the Westbury Wargamers; a UK Garrison (Star Wars Stormtrooper
nice Dark Ages game (with scratch built ‘re-enactors’) turning up; not much
boats) by the Yorkshire Renegades; a huge rucksack-fighting to get into position to
Frostgrave layout by COGS along with buy things; great games to look at – and
a spiffing Last of the Mohecans game play if I wanted to. I was as happy as a
by the Boondock Sayntes who not only pig in… well, in Bruntingthorpe.
got dressed up for the event but broke But there has to be balance and I think
out the red wine supplies in a realistic that we all need to do something for
fashion… There were just so many next year, if the show is to be the success
other nice games in this scale that I it can be. Competition players: if you
haven’t even mentioned. want a venue like this, get up from your
On top of that there were a couple of tables and spend some money. If time
12
naval outings: Jutland by Leeds and the between shuffling jumbos is short, pre-
Yarkshire gamers (in 1/2400th); Derby’s order your purchases and collect them at
the Battle of Port Arthur (1904 Russians the show. Support the trade who’ve come
and Japanese) in 1/600th with some to the show: for want of a better phrase,
great models and a nice piece of terrain this isn’t all about you! But Traders:
(the eponymous port). And I could go chief organiser Daryl Elms (of KR
on: Konflikt ’47 and at least two other Multicase) says that next year he plans
games, again by the Leicester Phatt Cats; an expansion to give more room to trade
the excellent Animal Farm (by the Sons stands, enabling more stand depth and
of Simon de Monford) and Witch Racing, to give everyone a bit more cat swinging
13
both of which I’d seen at Salute this room: so stick with it!
year. Even a couple of games by the And every other gamer? Take the
(very competition orientated) War and trouble to get along to next year’s show:
Conquest Players Society – a Greek civil get your satnav’s out and make the
war effort and Romans versus Celts – trip. If next year’s is like 2017 it’ll be
were very well turned out with great worth it. If – as promised – it’s like an
figures and very decent scenery. expanded version of this year’s Derby
So: in short – and from the perspective Worlds… well let’s just say it won’t be
of someone who has very little personal another twenty years before I go back. ■ 14
Baltic region between the wars, covering all arises within the main text. This works very
the states bordering the Baltic Sea. It gives well and gives an insight into various technical
a detailed view of the main naval players, issues such as mining, torpedoes, field
Germany, Soviet Union and Sweden and also artillery and other areas which explain the
the smaller states, Denmark, Finland and the relevance of these issues to the uninitiated.
Baltic States. In such a well researched book, I was
It then deals at some length with the surprised to find that the tables of relative
war in the Baltic in variable periods of ranks in the Appendices were incorrect. It
time depending on events. Within that, it does not detract from the book as a whole
mainly concentrates on the Eastern and except it is irritating and should be corrected
Finnish Fronts reviewing the war from the in any future reprint. That said, it is an
perspective of the Scandinavian countries, excellent book and from the wargaming point
the Baltic States, Russia and Germany. of view contains some descriptions of events
This is an excellent book for anyone For the last part of the war, and covering which could be turned into interesting games.
interested in the Second World War. It is a the German evacuations along the coast In summary, this is a great addition to the
detailed study of the war in and around the in the Baltic in some depth, it moves to a literature and history of the Second World War
Baltic and is set into the wider context of the description of events on a monthly basis, and shows the importance of the maritime
war against Germany as a whole. summarising the activity of Germany, Russia, war in the Baltic and its effect on land
After a fascinating summary of the history Finland and Sweden. operations. Well written, engaging and with a
of the Baltic region up to and including the This highly engaging narrative is flowing narrative it is highly recommended for
First World War, it then reviews the political augmented by what could be called sidebars the expert and general reader alike.
manoeuvring and naval developments in the of technical information when the subject Martin S. Pike
›
BOER GUERRILLA VERSUS BRITISH MOUNTED SOLDIER
by Ian Knight | Osprey Combat Series, Number 26 | 2017 | £12.99 |
softback | 80 pages | ISBN 978-1-4728-1829-4 | helion.co.uk
The Osprey Series of short illustrated Describing Ingogo we are told that the 3/60th
booklets is a well known source of ‘instant’ Rifles had a casualty rate of 40% but actual
basic facts. As such they are frequently the strengths are not given.
first port of call for wargamers looking to Knight correctly identifies the British/
branch out into a new period. The South Imperial forces as Regular Cavalry, Regular
African wars of the second half of the 19th Mounted Infantry, British Mounted Yeomanry
Century have stayed consistently in the top and Volunteer Imperial Mounted units. It would
ten wargaming periods, not least because of be helpful to know the relative proportions of
the film Zulu. each, and the different achievements of the
This Osprey draws on the theme, various contingents.
describing the relative capabilities of the The description of the individuals on
Boer Guerrilla and the British Mounted both sides is well done, but again numbers
Soldier. The author, Ian Knight, is described and quality remain largely unknown. The
as a ‘leading international expert on warfare scant numbers of Boers are mentioned in
in Southern Africa in the Victorian era’. general, but individual strengths are never assume that the Imperial troops were of a
His expertise is evident in the three battle even guessed at. The Imperial forces that uniform quality.
descriptions: Ingogo (Schuinshoogte), had to be employed to deal with the Boers In conclusion, while the book gives a good
8 February 1881; Bothaville (Dooenkraal), were huge in number and quite patchy in atmospheric impression of the campaigns
6 November 1900 and Modderfontein performance. From elsewhere I am aware against the Boers, it is lacking in the detail
(Eland’s River), 17 September 1901. At first that 210,000 troops with 400 guns and that a wargamer needs in order to be able to
glance these are very fine scenarios for the 520,000 horses from all over Empire were stage a game. And given that this review is
small unit wargamer, but the necessary facts involved. At one stage the entire 13th Imperial for a wargames publication, it must be said
are elusive. The actual numbers involved Yeomanry surrendered en masse. Was this that this book is useful as background but
at the various stages of the battles, and an isolated incident, one wonders? This sort less useful for scenario detail than it might
the quality of the troops, are simply not of detail would have made the booklet more have been.
there, not even a caveated best estimate. interesting, rather than allowing the reader to John Drewienkiewicz
casualty figures for British, Americans and one such regiment represents a brigade. troops in the long term if one decides to
French, a selection of trees, houses, fences, Three or four stands of cavalry represent pursue the period. Dare I suggest that
walls and breastworks are also provided. a squadron, and one gun and its crew, a one could also use some of the regular
As in the previous books, Andy Callan section of two guns. The ground scale is infantry, especially the French, whose
provides a set of tactical wargame rules roughly 1 inch equals 15 yards. There is no white uniforms can be hand-coloured
for the period, which occupy nine pages, formal time scale, but it is suggested that as one wishes, for eighteenth century
including illustrations and a two-page one hour of game play be regarded as an ImagiNation armies?
playsheet, together with a simplified version hour of real battle. The following is a brief Andy Callan’s rules are eminently
for youngsters or novices, which occupies summary of the main rules to give readers suitable for introducing one’s children or
just two pages. Players will require an idea of their mechanisms and style. friends to wargaming; they are also very
normal d6 dice for shooting and combat; The turn sequence, moving, firing and good value when one considers the cost
smaller d6 dice to record units’ disruption close combat are all similar, but not identical of a typical Black Powder style wargame
points (although the nets of such dice are to the ACW set. Three scenarios are rulebook these days, even if one doesn’t
provided, folding and assembling them is provided, the first two clearly based upon intend to use the paper soldiers. As an
likely to prove very fiddly); and an ordinary the battles of Bunker Hill and Trenton, while alternative to these, you could use Loose
pack of playing cards, which is used to the third seems typical of those fought in Files and American Scramble, another
generate armies randomly, if desired, the southern campaigns. set of rules by Andy Callan, originally
and to determine whether units obey their This book offers an excellent way of published in Wargames Illustrated 1 in
orders, hesitate and move slowly, fall into wargaming the smaller engagements September 1987, but now available on the
confusion or are victims of a ‘bungle’ – a of the American Revolutionary War for internet at: http://www.flamesofwar.com/
costly mistake. youngsters, wargame novices and others portals/0/all_images/wargamesillustrated/
In these games, a stand of eight paper who would like to embark upon the period wi1-webloosefiles.pdf
soldiers represents about forty men and without the expense and time required to My only regret is that such books (and
five to eight such stands, a regiment; the muster painted armies of 25/28 mm figures. relatively cheap home printers) did not
author suggests that when recreating The paper soldiers could – if one insists – exist when I first discovered the hobby!
the larger battles in the Northern theatre gradually be replaced by metal or plastic Arthur Harman
The game takes place in the French their first steps toward a response by
National Assembly building. Players represent attempting to place their opponents under
one of three political factions, each composed house arrest!
of a group of famous characters. They must Next each political faction nominates
find solutions to the problems of state raised a character to represent it in the National
by this turbulent period whilst wrestling one Assembly and promote its preferred
another for political control. response. Each faction can put forward an
Each political faction, and in the advanced action but may decide not to. After much
game each character, has their own agenda skulduggery surplus actions are discarded
to promulgate whilst simultaneously denying until only one remains. This is put to a
their opponents power. Like all forms of vote led by two of the three nominated
politics power is exercised by a series of characters – one for and one against – which
votes. Players may use debate, bribery, will result in the proposed action being
bullying and scurrilous accusation to win passed or rejected.
these votes. To win this game players will This phase is complicated by the
have to engage in all of these activities at constant peddling of influence points
some point. between characters within and between
REVOLUTION! POLITICS DURING Revolution consists of a pack of fifty three factions. Proposing an action in the National
THE FRENCH REVOLUTION cards, made up of fifteen character cards Assembly and losing can prove fatal:
1789-1796 divided into three political factions, three denounced lead characters are sent to the
By Neal Reid & Monkey Pig Games| crisis cards, twelve action cards and thirteen Tribunal, and the guilty sent to the guillotine!
Vexillia | 2017 | £11.38/$US14.50 assorted special, factional agenda and armed The game winner is the player who has
| watermarked pdf download | 15 cards. Plastic tiddlywinks, counters, poker a character that is still alive, with the most
pages (rules) | wargamevault.com chips, or Monopoly money could be used to influence after all the crisis cards have been
represent influence points or one could print played and he becomes the new Tyrant!
Revolution! Is a game representing the out the counters supplied with the game. Personally, I prefer the brutal, but
problems facing the French State between The downloads – this is a game only honourable, simplicity of the tabletop
1789 and 1796. It is a game of intrigue available from wargames vault – comprised battlefield to the devious politicking,
which aims to recreate the politics of of instructions for cutting out the cards; a backstabbing and betrayal portrayed by
the Revolution from the reactionary fifteen page rules booklet with examples of this game, but I can see it might well be a
Monarchists, through the moderate play and historical notes; a seven page file of useful educational aid to enliven lessons
Girondins, to the radical and ultra radical 56 standard cards for A4 (and US letter) size and stimulate interest for those teaching
Jacobins. At the end of the game the paper and fifteen advanced game cards, card the French Revolution. Much will depend
French Revolution will have settled on a backs and influence counters. upon the willingness of the players to
dictatorial pattern of leadership: the very During the game, players elect a fresh enter into the spirit of the game and
environment that resulted in Napoleon’s Tribunal each turn. They then discover which roleplay their characters.
assumption of power. crisis they will face in that turn and take Arthur Harman
WAR BY NUMBERS
Christopher Lawrence | Potomac Books | 2017 | £30 | softback | 374 pages | ISBN:9781612348865 | potomacbooksinc.com
This is a fascinating foray into the world of military predictions, by utilising data from past battles to
quantify the impact of different factors such as troop quality, surprise, weather, whether attacking or
defending, terrain, and so on.
The book is fairly candid about the difficulty of comparing like with like (for example, the differing
national definitions of ‘wounded’); the fact that studies have to be based on actions where data are
available rather than actions of critical importance; and the inevitable statistical challenges where a few
unusual outcomes can distort the results of a relatively small sample. The author notes that some of the
more precisely calculated outcomes are open to a wide error range, but the broad results – such as the
relative importance of each key factor – appear (generally) to have a fairly reliable ring to them, in line with
common belief. The appendices contain the Dupuy ‘Verities of combat’ – evidence-based statements of
key variables in combat, such as ‘Tank loss rates are 5-7 times’ higher than personnel casualty rates’.
This book is not only useful in understanding the relative impact of different factors, but also a real
boon if you are planning an umpire-led megagame and want some operational rules of thumb to calculate
loss rates, rates of advance, and so on. It also begs the question of just how accurate are our wargame
rules – how many of our Eastern Front games see an average Soviet:German casualty ratio of 4:1 in
Soviet attacks?
Chris Jarvis
BRIDGE OVER…
FOAMING WATER
THE CONTINUING TALES OF A WARGAMES WIDOW
Diane Sutherland has an overarching plan...
Words and photography Diane Sutherland
A
fter making several metres of TAKE IT TO THE BRIDGE My first idea was to cut sections from
polystyrene foam rivers (see last Unless you are making little footbridges a large cardboard tube and use that as the
month’s issue), I thought that a single for skirmish games it is going to be centre arch of the bridge. I have to report
arched bridge, wide enough to accommodate inevitable that your bridge is going to be that the cardboard tube manufacturers have
multiple based soldiers, would be quite somewhat over-scaled to accommodate not taken into consideration the fact that I
straightforward. But isn’t it always the way that the bases of your soldiers. Possibly the wanted to bend it to a greater angle! I have
a simple little job ends up being the fiddliest? second most annoying thing that I’ve sent a letter of complaint! This meant that I
In my deliberations about the size and seen on a wargames table (after plonking would have to make the curve myself…
structure of my bridge I completely forgot bases of soldiers on top of roofs) is It also dawned on me at the time that
about how far off the wargame table the soldier bases hanging off the edges having a span just wide enough to get
foam sections actually sat. I had also stuck of roads or perched on the parapets me over the foaming river meant that the
some stones on the river banks, which because they do not fit. In my particular bridge would look stumpy, humpy and ugly,
would only serve to complicate matters case the wargamer was intending to together with several other dwarfs that
more. If you look at most bridges (assuming use the bridge with figures mounted on you’ve probably never heard of. To make
there is no catastrophic flood in progress) MDF bases 7cm wide. Allowing for a the bridge look a little more elegant it is
the centre span is always much wider than bit of wiggle room, I opted for a bridge necessary to make it longer than perhaps
the width of the river. width (not including the parapet) of you would wish. My centre span was
I had plenty of problems, but with 9cm. This meant that with the 1cm thick 15cm. I decided that the two ends would
a seemingly inexhaustible supply of polystyrene I was using the total width of also be 15cm, giving me an overall bridge
polystyrene sheet I was able to experiment. the bridge would be 11cm. length of 45cm.
9 13
STONE ME…
Since the wargamer has a magnificent (and
truly useless) collection of dead and dying
brushes, I felt he could easily sacrifice some
for an experiment. Find a nice big brush,
probably a 2cm flat one. Using a pair of pliers
grab the remaining hairs and tug them out.
You may need several attempts to get rid of all
of them but they should come out as a glued 14
plug. Take a look at the shape of the ferrule
(this is the metal bit that holds the brush hairs can stick it in three stages, starting at one end. you add Storm Cloud you will immediately
in place and attaches to the handle). What you Again, the hot glue will allow you to move see the change and with the addition of the
are looking for is a roundish or rectangular straight onto the next stage. The wargamer final highlight (I went quite heavy with this
shape. You will notice that the metal ferrule is always has an inch and a half of watery one) all of the hard work that you have put
quite sharp, which is exactly what you want. If wall filler languishing in the bottom of a pot in to detail the stonework will pay off. In the
you do not like the shape or if you have bent it somewhere. Normally it is useless for anything deep recesses you will still see the chocolate
during your hair removal operation give it a little but in this case I squirted some PVA into the brown undercoat. In the corners you will see
tap with a hammer (I found that putting a small sloppy mixture, gave it a good stir and then the shadows where you have not covered over
screwdriver into the ferrule and then hitting the applied it to the surface of the bridge. Apply it all of the darker grey coats. Only on the top
side of the ferrule meant that I could determine everywhere and that means underneath, on surfaces will there be any real light highlights.
the shape with more precision). the sides and on the road surface. This will key As I wanted the roadway to match the roads
Start at the bottom of the bridge and gently the whole structure together and make it much that I have already made I opted for a fairly
push the ferrule into the foam. Continue the more robust. Remember you are going to be heavy coat of Ochre (in fact I had to do this
operation until you have created a series of plonking metal soldiers on this polystyrene two or three times) followed by a thorough dry
oval or rectangular cuts both on the inner and structure, so it needs to be strong. This won’t brush of Naples Yellow.
outer walls of the bridge. You can go over the take that long to dry and when it is give the You will be quite surprised how robust the
shapes with a biro just to deepen and widen roadway a coat of PVA and then sprinkle some bridge feels now that it has been textured
the grooves. Once you are happy with your sand all over it. and given several layers of paint covering.
texturing again give the foam a gentle sanding. If you were opting for a honey finish to the
This will remove any little bobbles of foam. Fire FINISHING OFF stonework then you would need to find a
up the hot glue gun and begin construction. Whether you are going for a grey or honey similar set of three to four colours running
Make sure that you have removed the finish for your bridge you will want to from a dark orangey/ochre colour to a white
excess foam from underneath the arch. The undercoat it first. The undercoat is the second with a slight yellow tinge to it. Again I have
bridge is now at its most vulnerable. I would stage in sealing and strengthening the bridge. used tester pots from Wilko to get this effect.
recommend that you stick the under road Give it a thorough coat of household external Frankly at £1 per pot (and these are 75ml pots)
supports either side of the centre arch first. brown paint. You may need to reapply some it is worth picking up an armful of them and
Just a little squeeze of hot glue will do. Line of this colour to make sure that you have just trying out combinations. They must have
them up and gently press them into place. covered up any of the white polystyrene or nearly 200 colours in the range.
Stick the smaller pieces of polystyrene support filler that lies beneath. In my case I was going
roughly 5 or 6cm from the end of the bridge on for a grey look to the bridge walls. This meant OFF TO CRISIS
each side. Stick four coffee stirrers at regular another visit to the DIY store. In this case I knew this was one of the last free form (or
intervals under the centre span and then two I went to Wilko to peruse their test pots. should I say free foam) jobs I could do for
more at either end of the bridge. Since you are What I was looking for were three or four some time. The wargamer has been gearing
using the hot glue gun this will all be secure in complimentary greys, running from a dark grey up for Crisis in Antwerp. I’ve got a list of jobs
a matter of seconds. to a grey that was almost white. I selected four – 7m x 2m of terrain mat, a Russian fortified
Carefully measure the exact length of your colours: Barely Black (this is a charcoal grey- camp, four Russian redoubts, several metres
bridge roadway. I failed to do this and found black); Flintstone (a nice medium grey with a of track, a swampy area with a river running
that I was nearly 1cm short. In fact, what I slightly bluish tinge); Storm cloud (a slightly through it and two ravaged villages. Once all
had assumed to be 45cm was in fact just over lightly version of Flintstone); and Touch of that is done I’ll have to squeeze myself into
46cm. Cut your mounting board to size and Silver (an off white grey). the car with the wargamer, all this lot and
then test fit it before committing the glue. If You can give the bridge a fairly robust dry 2,500 soldiers and drive to Belgium. I just
you are quick you can squirt hot glue onto each brush with all four colours. You will probably hope the Tin Soldiers of Antwerp have a good
of the ten supports (six coffee stirrers and four not notice a great deal of change between supply of Belgian chocolate truffles waiting
polystyrene). If you are not so confident you Barely Black and Flintstone, but persist. When for me! ■
‘Stand to attention
when you ‘like’
the Colonel on Facebook’
I
’ve been travelling to the SELWG The show comprises a large main hall Pig, demonstrating their new rules.
show almost without fail for nigh with an overlooking mezzanine balcony There was also an interesting Dungeon
on four decades and through three and ‘trader corridor’ and that layout Crawl set-up with a game displayed
venues and I was interested to see what does give an airy, open feel to the place called Rosebyrne, featuring a small
– if anything – had changed this year which helps make for a comfortable party adventure type layout and what
(as I know they have a new organising environment: the ability to look down seemed like an interesting, opposed D12
team guiding the ship). The show is on the games and the traders from above combat system. Over all, I’m guessing
held, as many will know, in the sports reminds me of Salute when it used to be there were around thirty games spread
hall next to a (functioning) Olympic at Olympia which was always smashing. through the two areas. Signage on
swimming pool, and – on that basis This year’s show was the usual mix games was a little patchy, as it often is
– the venue sometimes suffers from of games and traders: over fifty of the at shows and I’ve got to say that – in a
an over abundance of chemicals in latter covering most purchasing needs world of cheap photocopying and where
the atmosphere. However, this year – with enough big names to pull in old green table cloths are rapidly being
through a combination of weather and gamers wallets and a swath of smaller, superseded by better scenery – that the
ventilation – it was probably the best interesting or unusual ones. Some of number of games that attend shows
it’s been in a long time, though I suspect the traders were running games as with no information about the game or
that was more by luck than design well, like Second Thunder with their the club that’s running it, with often
and I didn’t leave the venue soaked in Open Combat system and a very nice some quite nice scenery (a good cloth or
chlorinated sweat. So: a good start! Spanish Civil War game from Peter terrain boards) and yet no ‘under cloth’ ›
MAIN PIC The Battle of Concepcion from the Texas War of Independence
1835 by the League of Gentlemen Anti Alchemists.
7 8
12 A close up of the
terrain and troops of
the Peter Pig Spannish
Civil War game.
13 Medieval combat,
using the advantage
of a defensive position
afforded by the
presence of a number
of large dice...
10 11
I’ve already mentioned): the Shepway with the club stewards and parking
Wargames Club with their excellent people, I thought that side of is was very
Britannia 417AD who were awarded well run with helpful club members
Best Demonstration of the day with some always ready to assist those running
very nice terrain boards, scratch built games and traders alike. From a
boats and riverside area with some ‘punters’ perspective, I’d really like bit
excellent, slightly dilapidated post- more detail on some of the games and
Roman buildings. This was topped by the clubs present but the organisers can
the overall Best of Show (and winner only do so much.
of best scenery, to boot) being Fenris SELWG, as a show, is almost as old as 12
Descending by the Maidstone Wargames (for example) Salute and (as I said last
Club, a robot hoard, SF game, an article year about the latter) I think they both
about the construction of which you can need to make sure that they don’t just
find in this very issue! rest on their (very hard won) laurels: it’s
All in all it was a good show. Enough always nice to see something with a bit
people to please most of the traders, of ‘wow’ at a show though, as ever, it’s
I’m guessing, and enough good games difficult to say exactly what that would
and traders to please the gamers (and be! We are fortunate in the UK to have
SELWG’s famous Bring and Buy for so many shows to choose from: I hope
those who wanted a bargain). From the everything can be done to maintain that
position of someone who interacted grand situation. ■ 13
Home of
THE WELSH DBA &
NAPOLEONIC OPEN
CHAMPIONSHIPS
Traders Demonstration & Participation Games
Displays Bring & Buy Refreshments
Free Parking Historical Talks Charity Raffle
read it on any
device anytime
WARSAW 1944
WWII SCRATCH BUILD & SCENARIO SPECIAL
Building the ghetto and then fighting through the ruins
MODELLING
BUILDING FENRIS
How do you scratch-build
one hundred unique models
for a show winning game?
SCENARIOS
HOPLITE WARS
9 772513 838005
ON SHOW
SEE ALL THE BEST GAMES FROM DERBY WORLDS & SELWG, INCLUDING:
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www.pocketmags.com
ABERDEENSHIRE TOWY VALLEY TYRANTS (TVT) DARK STAR GAMING COLCHESTER WARGAMES FIRESTORM CARDS TRING WARGAMES CLUB
ABERDEEN WARGAMES CLUB Abergwilli Church Hall, PLYMOUTH ASSOCIATION OPEN GAMING NIGHT Corpus Christie Church
RGU Rugby Club, 86 Ismyrddin, Abergwilli, 9, Moon Street, Tollgate Hall, Villa Road, Bell House, Bell Road, Hall, Langdon Street,
Queens Road, AB15 4YQ Carmarthen, SA31 2JE Plymouth, PL4 0AL Stanway, Colchester, CO3 5RH Basingstoke, RG24 8FB Tring, HP23 6BA
Tue 7pm Wednesday 6 - 10pm; Mon to Fri 5pm to late; Sat Fri 7pm to 11pm Wed 5pm to late Fri 7pm to 11pm
1st Saturday 9am - 9pm and Sun 12pm to late
OLDMELDRUM ESSEX WARRIORS FORDINGBRIDGE WATFORD WARGAMES CLUB
WARGAMES GROUP CHESHIRE EAST DEVON TABLETOP 18, Writtle Village Hall, GAMING CLUB 68, Langley Road,
Royal British Legion, Market ALTRINCHAM & RPG GROUP The Green, Writtle, 63, Town Hall, High Street, Watford, WD17 4PN
Square, Oldmeldrum, AB51 0AA WARGAMING CLUB 133, The Three Tuns, High Chelmsford, CM1 3DU Fordingbridge, SP6 1AS Wed 6pm to 10pm
Tue 7pm to 11pm; One St George`s Parish Street, Honiton, EX14 1HR Twice monthly on Sunday Thu 6pm to 10pm (fortnightly)
Sunday in each month Hall, Off Albert Place, Tue 6pm 9.30am to 5pm HIGHLANDS
10am to around 4pm Altrincham, WA14 4PG GARY DONALDSON DINGWALL WARGAMES CLUB
Thu 7pm to 11pm EXMOUTH IMPERIAL SOUTHEND-ON-SEA Hart Plain Church, Hart Plain Dingwall Community Centre,
AVON WARGAMES CLUB ROLEPLAYING SOCIETY Avenue, Waterlooville, PO8 8RG Tulloch Street,
WESTON WARGAMERS CLUB CHESHIRE GAMERS Community Centre, 1, Park Inn by Radisson, Church Sun 6.30pm to 10pm Dingwall, IV15 9JZ
Unit 9UA, Elizabeth House, Alberts Corner, Prince Albert Prince of Wales Drive, Road, Southend-on-Sea, SS1 2AL Mon 7pm to 10pm
30-32, Boulevard, Weston- Street, Crewe, CW1 2DF Exmouth, EX8 4SW Fri 7pm to 11pm PORTSMOUTH ON BOARD
super-Mare, BS23 1NF Tue 7pm Wed 7pm 01-03, Royal British KENT
Mon, Tue and Fri FIFE Legion, Portsmouth ASHFORD (KENT)
CONGLETON AND DISTRICT GAME NIGHT @ CARPE DUNFERMLINE WARGAMING South, Lucknow Street, BOARDGAMES CLUB
AYRSHIRE LIGHT BOARD GAMES GROUP 50, Carpe Diem, North AND ROLEPLAYING Portsmouth, PO1 1PT The Rose Inn, Faversham Road,
NORTH AYRSHIRE Lion and Swan Hill, Plymouth, PL4 8EU FELLOWSHIP Second and fourth Kennington, Ashford, TN24 9AJ
WARGAMES CLUB Hotel, Swan Bank, Mon 6pm to 1am Dell Farquharson Wednesdays of the Sun 7pm to 11pm
19 Volunteer Rooms, High Congleton, CW12 1AH Community Leisure Centre, month 7pm to 11pm
Street, Irvine, KA12 0BA Thu PLYMOUTH ASSOCIATION Nethertown Broad Street, BEXLEY REAPERS
Sun 11am to 5pm OF WARGAMERS Dunfermline, KY12 7DS RINGWOOD ASSOCIATION WARGAMING CLUB
WARRINGTON BOARD 324, Blindmans Wood Fri 6pm to 9pm OF WARGAMERS Freemantle Hall,
BEDFORDSHIRE GAMES CLUB Scout Centre, Outland Greyfriars Community Centre, Bexley High Street,
BASEMENT GAMING CLUB 33, Church Street, Road, Plymouth, PL3 5TB EAST NEUK TABLETOP GAMES 44 Christchurch Road, Bexley, DA5 1AA
Ahh Geek Out, Unit 1-4, 182 Warrington, WA1 2SX Sun 12pm to 5pm Dreel Halls (upper Ringwood, BH24 1DW Mon 7pm to 11pm
Camford Way, LU3 3AN Wed 7pm hall), High Street West, Mon
Fri 7pm to 11pm DORSET Anstruther, KY10 3DJ CANTERBURY CRUSADERS
WINSFORD WARHAWKS SOUTHBOURNE TABLETOP Second and fourth Sundays SOLENT WARGAMERS CLUB Spring Lane Neighbourhood
BOARD GAMES IN BEDFORD WARGAMING CLUB & BOARDGAMERS of the month 1pm to 5pm 01-03, Royal British Legion, Centre, Sussex Avenue,
8, Lacock Abbey, MK41 0TU St Chads Church Hall, Tuckton Social Portsmouth South, Lucknow Canterbury, CT1 1RT
Thu 8pm Gladstone Street, Club, Tuckton Road, FLINTSHIRE Street, Portsmouth, PO1 1PT Tue 6.30pm to 10pm
Winsford, CW7 4AT Bournemouth, BH6 3AA DEESIDE DEFENDERS Tue 7pm to 11pm
BEDFORD BOARD GAMING Tue 7pm to 10pm First Sunday of the month Wings Social Club, Airbus UK, GREENWICH &
Tavistock Community Centre, 10am to 5pm; Third Sunday Broughton, Chester, CH4 0DR SOUTHAMPTON SLUGGAZ BLACKHEATH BOARD
Princes Street, MK40 2SX CLEVELAND of the month 1pm to 5pm Thu 7pm Priory Road, St Denys, GAMES AND BEER CLUB
Wed and alternate Fridays REDCAR IRONBEARDS Southampton, SO17 2JZ The Royal Standard,
7, Memorial Hall, Coatham WESSEX WYVERNS FGC FLINTSHIRE Fri 6pm; Alternate 44 Vanbrugh Park,
LEIGHTON BUZZARD Road, Redcar, TS10 1RH WARGAMES CLUB GAMING CLUB Wednesdays 6pm London, SE3 7JQ
GAMING CLUB Mon 7pm to 10pm The Bridgehouse, 2 Ringwood The Pavilion, Snowdon Avenue, Alternating Tuesdays and
North Street, Leighton Road, Ferndown, BH22 9AN Bryn-y-Baal, CH7 6SZ WATERLOO TABLE Wednesdays 7.15pm
Buzzard, LU7 1ES CO ANTRIM Mon 7pm to 11pm Mon 6.30pm to 11.15pm TOP GAMERS
Wed 7pm to late DRAGONSLAYERS Hart Plain Church, MAIDSTONE
Queen’s University, University WORLDS AWAY GLASGOW Hart Plain Avenue, WARGAMES SOCIETY
BERKSHIRE Road, Belfast, BT7 1NN 22, The Triangle, ANTONINE BOARD GAMERS Waterlooville, PO8 8RG Linton Village Hall,
NEWBURY & READING Tue 6pm Bournemouth, BH2 5RQ 77, Main Street, Torrance, Linton Hill (A229), Linton,
WARGAMES ASSOCIATION Sat 12pm to 4pm Glasgow, G64 4EN WESSEX WARGAMERS Maidstone, ME17 4AW
Fir Tree Primary School, Fir CO DURHAM Third Tuesday of the WINCHESTER Second and fourth Saturdays
Tree Lane, Newbury, RG14 2RA DARLINGTON’S DUMFRIESSHIRE month 7.30pm Badger Farm Community of the month 10am to 5pm
Mon 7pm to 11pm DOGS OF WAR ANNAN GAMING CLUB Centre, Badger Farm Road,
The Voodoo Cafe and Ednam Street Community Hub, GLASGOW GAMES ROOM Winchester, SO22 4QB MEDWAY AREA
35-39 London Street, Bar, Skinnergate, Ednam Street, Annan, DG12 6EF 36, Woodside Hall, Glenfarg Tue 7pm to 11pm BOARDGAMERS
Newbury, RG1 4PS Darlington, DL3 7LX Wed 6pm to 10pm Street, Glasgow, G20 7Q 72, Union Street,
Thu 7pm to 11pm Sat 11am to 4pm; Wed Tue 5.30pm to 10.30pm HEREFORDSHIRE Maidstone, ME14 1ED
5pm to 10pm THE FIVE ARCHES DICE AND DECKS Wed 7pm
WARGAMES ASSOCIATION GAMING CLUB UNPLUGGED GAMES CLUB St Mary’s Church Hall, Church
OF READING DURHAM RAIDERS 345, Annan Road, 19, Norval Coffee Co, Skirving Row, Ross-on-Wye, HR9 5HR MERRYCHEST CAFE
Winnersh Community Centre, 5, Croxdale Community Dumfries, DG1 3JR Street, Glasgow, G41 3AB Fri 6.30pm to 10pm GAMING CLUB
New Road, Sindlesham, Centre, Rogerson Terrace, Wed 6.30pm to 10.30pm Sun 1pm to 5pm Merrychest Cafe, Watling
Wokingham, RG41 5DU Croxdale, Croxdale, DH6 5HJ HERTFORDSHIRE Street, Dartford, DA2 8AH
Wed 6pm to 11pm; One Sunday Tue 6pm to 10pm; Last Sunday DUNBARTONSHIRE GLOUCESTERSHIRE HEMEL HEMPSTEAD Thu 6pm
a month is an open day for of the month 5pm to 9pm DUMBARTON GLOUCESTERSHIRE GAMES CLUB
all-day gaming 9am to 5.30pm WARGAMES CLUB GAMES BUNKER Grove Hill Community Centre, MILTON HUNDRED
DURHAM WARGAMES 18, Church Street, Hatherley & Reddings Henry Wells Square, Hemel WARGAMES CLUB
BRISTOL Vane Tempest Hall, Gilesgate, Dumbarton, G82 1QQ Cricket Club North Park, Hempstead, HP2 6BJ Phoenix House, Central
HALL OF HEROES GAMING CLUB Durham DH1 1QG Sun Shurdington Road, Cheltenham, Every Tue at 7.30pm to Avenue, Sittingbourne,
Beckspool Road, Frenchay, Wed 7pm to late; Thu 7pm Gloucester, GL51 4XA play board games and ME10 4BX
Bristol, BS16 1NU to late; First Sunday of the EAST SUSSEX Wed 6.30pm to 10.30pm run Magic: The Gathering Second and fourth Tuesdays
Thu 7pm month 10am to early evening 1066 WARGAMING CLUB tournaments; The Magic of the month 6.30pm to 10pm
130, Bexhill Road, St LINCOMBE BARN usually starts at 7.45pm
BUCKINGHAMSHIRE GAMERS@HART Leonards-on-Sea, TN38 8BL WARGAMES SOCIETY and board games tend TONBRIDGE
MILTON KEYNES 102, Tea@Hart, York Road, Thu 7pm to 11pm Lincombe Barn, Overndale to kick off at 8pm WARGAMES CLUB
WARGAMES SOCIETY Hartlepool, TS26 9DE Road, Bristol, BS16 2RW Lamberts Yard,
York House Youth Centre, Fri and Sat 6pm to 11pm; EASTBOURNE ELEMENTAL Sun 2.30pm to 6.30pm HERTFORD BEER & Tonbridge, TN9 1ER
London Road, Stony Stratford, Sun 4pm to 10pm 1, Mana Gaming - The BOARDGAMES Second and fourth
Milton Keynes, MK11 1JQ Old Print Works, PORK CHOP GAMING The White Horse, 33 Castle Mondays of the month
Thu 7pm to 11pm CO LONDONDERRY Commercial Road, Church Street, Street, Hertford, SG14 1HH
THE SIEGE BUNKER Eastbourne, BN21 3XQ Cheltenham, GL50 3HA Tue WHITSTABLETOP
WYCOMBE WARBAND The Bunker Cafe, Northland Mon 6pm to 11pm Thu 7pm to 10pm 61, Oxford Street,
National Film & Television Road, Londonderry, BT48 7JL HITCHIN HERETICS Whitstable, CT5 1DA
School, Station Road, Most weekends 11am to 6pm FAMOUS COLLECTABLES GWENT The Scout Hut, King George’s Tue 7pm
Beaconsfield, HP9 1LG 19 Western Road, Bexhill- GWENT REAVERS TABLETOP Playing Field, Old Hale
Thu 7pm CO TYRONE on-Sea, TN40 1DU GAMING CLUB Way, Hitchin, SG5 1XL LANARKSHIRE
OMAGH WARGAMES CLUB Thu 6pm to 9.30pm Big Picture Photography, Fri 7pm LANARKSHIRE GAMERS
CAMBRIDGESHIRE Omagh Library Headquarters Somerset Street, 1st Floor, Masonic Hall, Hope
2D6 LODGE Building, Spillars Place, EAST YORKSHIRE Abertillery, NP13 3DJ NORTH HERTFORDSHIRE Street, Motherwell, ML1 1BS
Queen Ediths Way, Omagh, BT78 1HL WOLDS WARGAMERS Mon 4pm to 10pm WARGAMES CLUB First and third Saturdays of
Cambridge, CB1 8NN First Saturday of the month 5, The Blue Bell, Riverhead, Scout Hall, Old Hale the month 12pm to 5pm
Fri 7pm to 10pm (summer); 9.30am to 4pm Driffield, YO25 6NX HAMPSHIRE Way, Hitchin, SG5 1XL
Fri 5pm to 10pm (winter) Last Thursday of the month ARBBL Alternate Sundays LANCASHIRE
CORNWALL 28, Gilliat Scout Hall, Marlborough 10am to 4pm BLACK TOWER WARGAMING
NEWMARKET KNIGHTS THE DICE AND DAGGER EDINBURGH Street, Andover, SP10 1DQ Unit 3b, 260, Vicarage Lane,
GAMES CLUB GAMING CLUB EDINBURGH LEAGUE Sun 7.30pm to 10.30pm NORTH LONDON Blackpool, FY4 4ND
2nd Soham Scout & Guide Stratton Community OF GAMERS WARGAMES CLUB Mon 6.30pm to 11pm
Centre, Gardeners Lane, Hall, Union Hill, Stratton, 11, RAF Club, Hillside Crescent, BLACK HOLE WARGAMERS YHA London Lea Valley,
Ely, Cambridge, CB7 5HS Bude, EX23 9BL Abbey Hill, Edinburgh, EH7 5EA St Peter’s Church Hall, St Peter’s Youth Hostel, Windmill BURNEY WARGAMES
Alternate Saturdays Sun 5.30pm to 10pm Wed 6pm to 11pm Road, Petersfield, GU32 3HS Lane, Cheshunt, EN8 9AJ Club Social Centre,
6.30pm to 10.30pm Alternate Saturdays Second and fourth Sundays Ennismore Street,
DEVON SOUTH EAST SCOTLAND 9.30am to 12.30pm of the month 3pm to 7pm Burnley, BB10 3EU
PETERBOROUGH BARNSTAPLE SLAYERS WARGAMES CLUB Tue 7pm
WARGAMES CLUB GAMING CLUB Royal Navy & Royal CHINEHAM BOARD GAMERS POTTERS BAR GAMES CLUB
38a, Cowgate, Golden Lion Inn, The Marine Association, Reading Road, Chineham, Oakmere House DICED TEA
Peterborough, PE1 1NA Square, Barnstaple, 1 Broughton Road, Basingstoke, RG24 8LT (Harvester), High Street, Holy Trinity Coldhurst
Mon 7pm to 11pm EX32 8LS Edinburgh Second and last Saturdays Potters Bar, EN6 5BT Church Hall, Crompton
Mon 6.30pm to 10.30pm Thu 7pm to 11pm of the month 6pm Tue Street, Oldham, OL1 2DB
CARMARTHENSHIRE Alternate Saturdays
CARMARTHEN OLD GUARD CULLOMPTON BOARD ESSEX DARK WORLDS THOR’S HAMMER 11am to 4pm
9, The Carmarthen GAMES GROUP BASILDON WARBOYZ GAMING SOCIETY GAMING CLUB
Businessman’s Club, Pye Corner, Cullompton, Riverton Hall, Bardfield, Northwest Community Well End Activity Camp, HARLEQUINS BLACKPOOL
Lammas Street, Carmarthen, EX15 1JX Basildon, SS16 4JW Centre, Henry Cort Drive, Well End, Borehamwood, 302, Church Street,
Dyfed, SA31 3AD First and third Wednesday Sun 5pm to 10pm; Last Sunday Fareham, PO15 6TL Hertford, WD6 5PR Blackpool, FY1 3QA
Wed 6pm of the month 7pm to 10pm of the month 3pm to 10pm Tue 7pm Sun 6pm Tue 6pm to 10pm Mon 7pm to 11pm
HOUSE LANCASTER THE PHOENIX GAMES CLUB THE PIT GAMING CLUB ROTHERHAM STAINES WARGAMES GAMING CLUB BRADFORD
GAMING GROUP The Black Lion Pub, High The Wesley Centre, College WARGAMES CLUB ASSOCIATION 114, Thornton Road,
The Three Mariners, Bridge Street, Plaistow, E13 Street, Irthlingborough, The Masbrough and The Social Hall, Harvest Bradford, BD1 2DX
Lane, Lancaster, LA1 1EE Thu 8pm Wellingborough, NN9 5TU Thornhill Community Centre, Road, Egham Fri 5pm to 10pm
First Sunday of the month 7pm Fri 6pm to 10pm College Road, Masbrough, Fri 7pm to 11pm
THE ROLE PLAY HAVEN Rotherham, S60 1JE HALIFAX BOARD GAMERS
PRESTON BOARD GAMERS 98, Carpenters & Dockland NOTTINGHAMSHIRE Sat 9am to 5pm STAY ON TARGET 55, The Old Post Office,
43, Fylde Street, Preston, PR1 7DP Centre, Gibbins Road, E15 2HU NOTTINGHAM BOARD 56, Chertsey Road, Winding Road, Halifax, HX1 1SJ
Wed 7pm to 11pm Tue 7.15pm to 10.15pm AND TABLETOP CLUB SHEFFIELD BOARD GAMES Woking, GU21 5BG Mon
The Ned Ludd, 27 Friar Lane, In the room upstairs at The Thu 6pm to 11pm
PRESTON’S GAMERS GUILD THE ROLE PLAY HAVEN Nottingham, NG1 6DA University Arms, 197 Brook KEIGHLEY TABLETOP COMBAT
The Adelphi, 43, Fylde Upstairs, The Lewis Tue and Thu Hill, Sheffield, S3 7HG THE WOKING WEIRD BOYZ The Venue @ UAK, Green Head
Street, Preston, PR1 7DP Club - University Hospital Tue 7pm to late Mount Hermon Road, Road, Keighley, BD20 6EB
Tue 7pm Lewisham, Lewisham WAR & PEACE GAMES CLUB Woking, GU22 7TA Thu 6pm to 10pm
High Street, SE13 6LH 18, Grasmere Street, The Red Deer, 18 Pitt Thu 7pm
SALFORD & MANCHESTER Wed 7pm to 10.45pm Sandiacre, Nottingham, Street, Sheffield, S1 4DD OTLEY BOARD GAMERS
GAMING HAVEN NG10 5BD First Sunday of the month TOLWORTH 1ST FOUNDING The Yew Tree Inn, Newall
18-32 Welcome Centre, MANCHESTER Wed 7pm to 11pm 12.30pm to early evening St Paul’s Church Hall, 280 Hook Carr Road, Otley, LS21 2AU
Brentfield Avenue, TABLETOP MANCHESTER Road, Chessington, KT9 1PF Mon 6.30pm
Salford, M8 0TW 6, Slate Wharf, WILDSIDE GAMING SHEFFIELD WARGAMES Fri 7pm to 10.30pm
Wed 6.30pm to 9.30pm Castlefield, M15 4ST 19-21, Wild Ways, Slaughter SOCIETY WILTSHIRE
Mon 7.30pm House Lane, Newark, NG24 1ER Woodseats Working SUSSEX CHIPPENHAM BOARD
SCYTHE BOARD GAMERS Wed to Fri 4pm to 10pm; Mens Club, The Dale, BRIGHTON WARLORDS GAMES CLUB
Scythe and Teacup Gaming MERSEYSIDE Sat 11am to 6pm Sheffield, S8 0PS 13-17, Marlborough Place, The Bridge House, Borough
Cafe, 61 A Kempston FORGEMASTERS Wed 7pm Brighton, BN1 1UB Parade, Chippenham, SN15 3WL
Street, Liverpool, L3 8HE GAMING CLUB OXFORDSHIRE Mon 4pm to 11pm Thu 7pm to 11pm
Thu Brimstage Forge, Brimstage ABINGDON WARGAMES CLUB STEEL CITY WARGAMING
Road, Higher Bebington, 59, Neave Room, Ock Street, St James Parish Hall, Tithe WARWICKSHIRE DEVIZES & DISTRICT
THE LIVERPOOL WARGAMES Wirral, CH63 6HD Abingdon, OX14 5AG Barn Lane, Woodhouse, BOARD GAME CAFE WARGAMES GROUP
ASSOCIATION (LWA) Wed 10am to 10.30pm Fri 6.30pm; Third Sun Sheffield, S13 7LL SUMMERFIELD Scout Hall, Southbroom
11, Davies Street, of the month 10am Fri 6pm to 10pm Memorial Hall, Road, Devizes, SN10 5AD
Liverpool, L1 6HB LIVERPOOL LION Summerfield Crescent, Sun 2pm to 6pm
Thu, Sun and most Saturdays BOARDGAMERS AMBROSDEN GAMING CLUB ZONE OUT GAMES CLUB Birmingham, B16 0EZ
13, Earle Street, Ambrosden Village Hall, The Workshops, Last Monday of the WED KNIGHT GAMERS
LEICESTERSHIRE Liverpool, L3 9NS Merton Road, Ambrosden, Coopers Terrace, month 6.30pm Mill Stream Approach, Castle
LEICESTER ALL SCARS Mon 6pm Bicester, OX25 2LZ Doncaster, DN1 2PX Street, Salisbury, SP1 3TA
66, Tabletop Tyrants, Bedford Mon 8pm (fortnightly) Tue and Wed 5pm to 10pm; Sat DREAMDEALERS Wed 5.30pm to 10.30pm
Street, Leicester, LE1 3JR SOUTHPORT BOARD 9am to 4pm; Sun 10am to 4pm GAMING CLUB
First and third Saturdays GAMES GROUP NORTH OXFORDSHIRE St Lukes Church Hall, WORCESTERSHIRE
of the month 347-349 Lord Street, WARGAMING CLUB STAFFORDSHIRE Rotherham Road, BROMSGROVE
Southport, PR8 1NH Bowen Room, Dupuis CHASE WARGAMES CLUB Coventry, CV6 4FE BOARD GAMERS
LEICESTER PHAT KATZ Tue 6pm Centre, 25 South Bar Street, Burntwood Road, Sat 1pm to 5pm 2, Finstall Road,
Ukranian Church Hall, Livingstone Banbury, OX16 9AF Burntwood, WS7 0JL Bromsgrove, B60 2DZ
Street, Leicester, LE3 0QY MID GLAMORGAN Wed 7pm to 10pm Thu 8pm GRANGE LIVE GAMING Wed 7.30pm
Thu 8pm to 11pm BRIDGEND ROLEPLAYING 93-99 Holloway Head,
AND BOARDGAMES CLUB OXFORD ON BOARD LIBERAL GAMING CLUB Birmingham, B1 1QP WYRE FOREST GAMERS
SECTION 31 62 Robins Hill, Iffley Road, Oxford, OX4 1EA The Old Liberal, 5-9 Woodhouse Wed 3pm to 10.30pm; St Ambrose Parish Hall,
01-03 La Vida Italian Bridgend, CF31 2PJ Mon 7pm Lane, Tamworth, B77 3AE Thu 9am to 10.30pm; Fri Leswell St, Kidderminster,
Restaurant (the function Wed Tue 9am to 10.30pm; Sat and DY10 1RP
room upstairs), Northampton OXFORD OUTRIDERS Sun 9am to 5.30pm Third Sunday of the
Street, Leicester, LE1 1PA CASTLE GAMERS BRIDGEND 17, The Mitre, High Street, LICHFIELD GAMERS AND RPG month 2pm to 7pm
Wed 6pm to 11pm Gilead Chapel, Heol Oxford, OX1 4AG Duke Of York, Church Street, NUNEATON ALTERNATIVE
Spencer, Coity, Wed 6pm Lichfield, WS13 6EB GAMES ASSOCIATION POSTAL ORDER GEEK MEET
SONS OF SIMON Bridgend, CF35 6AU Mon 7pm Church Road, Nuneaton, 18, The Postal Order, Foregate
DE MONTFORT Sun 5pm SHROPSHIRE CV10 8LJ Street, Worcester, WR1 1DN
Beaumanor Hall, Beaumanor BIG ORBIT GAMES STAFFORDSHIRE Mon and Wed 6pm/6.30pm Mon 7pm
Drive, Woodhouse, MIDDLESEX Unit 3-9 Riverside WARGAMING GUILD
Loughborough, LE12 8TX BATTLEUX WARGAMES CLUB Mall, Pride Hill Centre, 38, High Street, SCIMITAR WARGAMES GROUP REDDITCH WARGAMING
Mon and Wed; Regular Battle of Britain Club, Shrewsbury, SY1 1PH Stone, ST15 8AS Christ Church, Frankpledge SOCIETY
all-day Sunday games Hillingdon Road, Every day Sun 6pm to 10.30pm Road, Coventry, CV3 5GT Windmill Community Centre,
Uxbridge, UB10 0RY Wed 7pm to 10pm Ryegrass Lane, Walkwood,
THE LEICESTER WARGAMES Mon 7pm to 11pm SOMERSET TAMWORTH GAMES CLUB Redditch, B97 5YE
AND FANTASY GROUP BATH GAMING GROUP Central Methodist Church, WEST MIDLANDS Tue 6.45pm to 10pm
55, West Leicester Conservative DICE CLUB Widcombe Social Club, Aldergate, Tamworth, B79 7DJ BIRMINGHAM WARGAMES
Club, Westcotes Drive, Battle Of Britain Club, Widcombe Hill, Bath, BA2 6AA Wed 5pm to 9pm AND BOARDGAMES CLUB YORKSHIRE
Leicester, LE3 0QU Hillingdon Road, Tue 7.30pm AKA DRAGOON’S DEN BEYOND MONOPOLY
Tue Uxbridge, UB10 0RY THE VINE INN GAMERS 91, Moseley All Services 17-19, Blossom Street,
Wed (except the second Wed MID SOMERSET Sheep Fair, Rugeley, WS15 2AT Club, Church Road, York, YO24 1AQ
LINCOLNSHIRE of the month); 7.30pm to late WARGAMES CLUB Sun and Wed 6pm to 11pm Birmingham, B13 9EA First and third Saturdays
GRIMSBY WARGAMES Seager Hall, Union Street, Fri 6.45pm to 11.45pm; First of the month 10am to 9pm;
SOCIETY NORFOLK Wells, BA5 2PU STIRLINGSHIRE and third Sundays of the Second and fourth Fridays
Sixhills Street, Grimsby, AFTERMATH GAMING CLUB Thu 7pm FALKIRK DISTRICT month 1.30pm to 11.45pm of the month 5pm to 9pm
DN32 9HT 219, Lazar House, WARGAMES CLUB
Every night 7pm Sprowston Road, PIGMAR WARGAMING CLUB Newlands Community PLAY MORE GAMES! HEADINGLEY GAMES CLUB
Norwich, NR3 4HX Salisbury & Conservative Centre, Montgomery Unit 9 Parkgate, Stratford Heart Centre, Bennett
LINCOLN BOARD Tue 7pm to 11pm; Second Club - Hawthorn House, Street, Grangemouth, Road, Shirley, Solihull, B90 3GG Road, Leeds, LS6 3HN
GAME GROUP and last Thus of the London Road, Bath, BA1 6AB FK3 8QR Mon 6pm to 11pm Thu 6.30pm to 10.30pm
6, Upstairs Function Room, month 7pm to 11pm Tue and Thu 7pm Mon 7pm to 11pm; Last Sunday
Union Road, Lincoln, LN1 3BJ of the month 10am to 6pm STOURBRIDGE & DISTRICT HOLMFIRTH GAMING CENTRE
Tue 7.30pm KINGS LYNN RPG & THE FROME BOARD WARGAMERS Above the Karate Centre,
WARGAMES CLUB GAMES CLUB SUFFOLK The Church Hall, Vicarage Albion Mills - Unit 1 Second
LOUTH STRATEGY 12th Scout Hut, Beulah 5, The George Hotel, BURY ST EDMUNDS Road, Amblecote, Stourbridge Floor, Miry Lane, Thongsbridge,
GAMES CLUB Street, Gaywood, King’s Market Place, Frome, BOARD GAMING GROUP (Opposite the Corbett hospital) Holmfirth, HD9 7HP
Holy Trinity Community Centre, Lynn, PE30 4DN BA11 1AF The Bennet Arms, Kingshall Fri 7pm to 11.30pm Thu and Sun 5pm
Eastgate, Louth, LN11 8DB Sun 1pm to 6pm Thu 7pm to 11pm; All day on Street, Rougham, IP30 9LH
Sun 5pm to 9pm the second Sun of the month Meet fortnightly on Thursday WEST SUSSEX LEEDS GAMING
NORWICH BOARD GAMERS BOGNOR REGIS GAMING 28, Great George Street,
LLANDUDNO 16, Charing Cross, TRINITY WARGAMING CLUB IPSWICH BOARD GAMERS ASSOCIATION Leeds, LS1 3DL
CONWY WARGAMES CLUB Norwich, NR2 4AL 17, Trinity Street, Cult Cafe, University Greencourt Drive, Bognor Second Sunday of the
Creuddyn Leisure Tue 7.30pm Taunton, TA1 3JG Avenue, Ipswich, IP3 0FS Regis, PO21 5EU month 12.30pm to 7.30pm
Centre, Derwen Lane, Fri 6.30pm to 11.30pm Mon 7.30pm Tue 6.30pm to 11pm
Penrhyn Bay, LL30 3LB NORTH YORKSHIRE LEEDS NIGHT OWLS
Last Sunday of the YORK GARRISON WARGAMING@RADSTOCK MID SUFFOLK GAMING GROUP CRAWLEY WARGAMES CLUB 145-153, Cardigan Road,
month 12pm to 5pm WARGAMING CLUB Prattens Social Club, Wyverstone Village Hall, Rectory Tilgate Recreational Leeds, LS6 1LJ
The Folk Hall, Hawthorn Westfield, Radstock, Road, Stowmarket, IP14 4SH Centre, Pease Pottage Sun 10am
LONDON Terrace, New Earswick, BA3 4BD Second and last Fridays Hill, Crawley, RH11 9BQ
CROSS GAMING CLUB York, YO32 4AQ Wed 6.30pm to 10.30pm; of the month Fri 7pm to 11pm OVERSEAS
68, Borough Road, Wed 6.30pm to 10.30pm; Sun 10am to 4pm BIELEFELD WARGAMES &
Southwark, SE1 1DX Second Saturday of the MID SUFFOLK WARGAMES DUNGEON CRAWL-EY MODEL MAKING CLUB
Tue 6pm to 11pm; Thu month 9.30am to 6pm WESTON WARGAMERS CLUB ASSOCIATION GAMES CLUB Building 43, Catterick Barracks,
6.30pm to 10.30pm Unit 9UA, Elizabeth House Milden Cricket Pavilion 1st Langley Scout Hut, Detmolder Strasse 440,
NORTHAMPTONSHIRE 30-32, Boulevard, Church Road, Milden, Larks Rise, Crawley, RH11 7QG Bielefeld NRW, Germany, 33605
HESTON AND EALING BATTLEFIELD Weston-super-Mare, BS23 1NF CO10 9SG Bi-monthly Thursday and occasionally
WARGAMERS HOBBBIES CLUB Tue, Wed and Fri Wed 9am to 5pm; Every at the weekend
Room 2, Northfields Community 17 Brunel Close, 6pm to 10.30pm third Saturday 9am to 5pm SOUTH DOWNS
Centre, 71a Northcroft Road, Daventry, NN11 8BR SIEGEBREAKERS THE CENTURIONS
Northfields, Ealing, W13 9SS Wed and Fri 7pm to 11pm; WSM BOARD GAMING CLUB SURREY 13, High Street, Storrington, WARGAMING
Sat and Sun 9am to 5pm 358-360, Locking Road, HAMPTON COURT GAMERS Pulborough, RH20 4DR Source Comics & Games,
SELWG Weston-super-Mare, BS22 8PD Imber Court Conference Tue 6.30pm to 11pm 2057 Snelling Ave. N,
37, St Laurence Church Hall, THE BRACKLEY & Thu 6.30pm to 11.30pm Room, Ember Lane, East Roseville, MN, USA, 55113
Bromley Road, Catford, SE6 2TS DISTRICT GAMERS (AKA Molesey, KT8 OBT WEST YORKSHIRE First and third Saturdays
Fri 7pm THE BAD GAMERS) SOUTH YORKSHIRE Sun 4pm to 8pm AIREBOROUGH of the month
Bracken Leas Primary BROTHERHOOD OF THE DICE COMMUNITY GAMERS
TANELORN WAR School, Magdalen Wilthorpe & Redbrook GUILDFORD GAMES CLUB Trinity Church Rawdon (in WARGAME CLUB
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Harvey Road, E11 3DB NN13 6LF Road, Barnsley, S75 1JR Guildford, GU2 8DU Rawdon, Leeds, LS19 6AS San Lorenzo, 17 Genoa, Italy
Sun 2pm to 6pm Tue 7pm to 10.30pm Monthly 5pm to 10.30pm Mon 7.30pm to 11pm Thu 7pm; Sat 1pm to late Wed and Thu
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£4.50
Peter Pig
1. Republican inf/pasamontana 22. Civil guard command 45. Nationalist inf/helmet 65. Non-combatants
2. Republican Inf adv/beret 23. Grenade troops (bombers) 46. Dead nationalists Vehicles
3. Moroccan Inf turban 24. Moroccan command 47. Inf in shirtsleeve adv 25. T26 tank £5
4. Republican inf Czech helmet 27. Moroccan HMGs 48. Carlist advancing 26. CV33 tank £3.20
5. Republican Inf helmet 28. Beret command 49. Carlist firing 70. Armoured Naval bus £6
6. Republican officers in hat 29. Beret gun crew 50. Carlist command 71. Hispano 36 armoured car £5
7. Republican standard bearers and buglers 30. Mounted officers 51. Carlist LMG 72. Constructora armoured truck £6
8. International brigade beret 31. International brigade pasamontana 52. Militia advancing isobelino 73. Factory armoured truck £5
9. LMG Troops republican 32. LMGs beret 53. Militia adv flat cap A
bies, C
10. Militia in isobelino firing 33. Inf in French helmet 54. Dead militia
ok hu rst Hob
11. Maxim HMG teams 34. Spanish Foreign Legion 55. Republican kneeling Bro
le from
12. Gun crew in French helmet 35.Nationalist inf adv 56. Republican NCOs
Availab
13. Generals on foot 36. Nationalist inf charging 57. AT gun crew isobelino
14. French 75mm gun £4 37. Nationalist inf firing 58. Female militia overalls
New SCWRules £17.50
15. Assault Guard standing 38. Nationalist inf kneel/firing 59. Female militia civilian
16. Assault Guard advancing 39. Nationalist infantry HMGs 60. Nationalist tank commanders
17. Assault Guard command 40. Nationalist gun crew 61. Republican tank commanders SPANISH
18. Cavalry in cap 41. Nationalist LMGs 62. International brigade in Adrian CIVIL WAR
“Bayonet and Ideology”
19. Cavalry in helmet 42. Nationalist NCOs 63. International brigade with
20. Cavalry command in cap 43. Nationalist officers Chauchat LMG
21. Civil guard 44. Nationalist flags/ buglers 64. International brigade HMGs
Company verses company actions
1936-1939
By RFCM © 2017