Miniature Wargames 2017-12

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GASLANDS SCENARIOS FOR THE NEW SYSTEM

THE MAGAZINE FOR ALL WARGAMERS DECEMBER 2017 – ISSUE 416

WARSAW 1944 WWII SCRATCH BUILD & SCENARIO SPECIAL


Building the ghetto and then fighting through the ruins

MODELLING
BUILDING FENRIS
How do you scratch-build
one hundred unique models
for a show winning game?

SCENARIOS
HOPLITE WARS
The final part of
an Ancient Greek
wargaming series
sees armies drawn
up for battle!
>
12

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Display until 7/12/17

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01_AlternativeCover JT.indd 1 01/11/2017 11:19


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www.krmulticase.com putting
figures first

p002.indd 1 24/10/2017 14:40


IN THIS ISSUE
04 FORWARD OBSERVER

WELCOME
What’s up and coming in (mostly) historical
wargaming with reports on Rubicon, Warlord,
Deep Cut, Daemonscape, Stoessi and Victrix.

10 SEND THREE AND FOURPENCE


RUSSIANS A personal guide to worthy YouTube

I
n recent months the “real world” has seen a rise in tension between Russia and a locations by Conrad Kinch
number of western countries, which – post Perestroika – I’d hoped to have witnessed the
end of such nonsense. Coincidentally, in a centennial year when ‘re-fighting’ the wars of 15 REINVENTING AN OLD FRIEND
the Communist Revolution is being brought to the table top with greater regularity (and The final of a four-parter on retreading an old
made the ‘theme’ of shows and rule systems) I’ve noted that some people still have a ‘knee set of Ancients Rules. Time for scenarios!
jerk’ reaction to that particular conflict, even after ten decades. And I’m puzzled: I’m really
not very sure why running games – and/or even playing dress-up – raises the hackles of COVER 21 WHO WOULD
some people as it seems to: unless you play exclusively SF and fantasy games, everything we FEATURE LIVE IN A...
do – every period we choose – is rightly open to harsh analysis. But I’m puzzled as to why ...House like this: a ruinous
(chronic proximity aside) one group of warriors (Romans, Celts, Mongols or whoever) construction but what a property!
are any more – or less – acceptable to play on a table top than some armies from the 20th
century. In the end I think pretty much all of them can be seen as equally
awful. So… the Russian revolution? My question is, should we only try
27 STREET FIGHTING MAN
How to use ruins – like the one in the
to re-fight ‘noble wars’ with our toys? If that’s the objective, we are
previous article – for a Warsaw uprising.
failing miserably! All historical wargaming is a quagmire and I
think, that – despite the ‘real fact’ that “In Europe and America, there’s
a growing feeling of hysteria” – we should be careful not to throw our 35 FANTASY FACTS
baby out with the bathwater. Because I’m pretty sure the “Russians The usual look-see at the latest news
love their children too” and always have (with due deference to in F&SF gaming with releases from
Mr Sumner). Wargaming is wargaming. Lucid Eye, Titan, Osprey, North Star, Ion
Age, Skull & Crown and Brigade.

40 GASLANDS
Keep the motor running and head out
on the highway: unique scenarios for
John Treadaway Editor the latest Osprey rules release.

50 BUILDING FENRIS
CONTACT US Scratchbuilding models for this
@
MiniatureWargames@warnersgroup.co.uk award winning SF game.
www.facebook.com/MiniatureWargames
@MiniatureWG 54 IT’S A DERBY WORLD
The Editor makes a trip to the newly
relocated Derby World show.
MINIATURE WARGAMES INCORPORATING BATTLEGAMES
EDITORIAL PUBLISHED BY
EDITOR John Treadaway ASSOCIATE PUBLISHER Claire Ingram 59 RECCE
MiniatureWargames@warnersgroup.co.uk Warners Group Publications PLC What to read and what to delete from
The Maltings, West Street, Bourne, Lincolnshire, PE10 9PH
01778 391000 | www.warnersgroup.co.uk your wish list for wargamers.
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Warners Group Publications PLC 01778 391150
66 WARGAMES WIDOW
Main cover image: Gravesend Wargaming Club’s
Diane is building bridges...
Taking the Pissoir and Malc Johnston’s House Build
This publication is 71 SELWG SHOW REPORT
ADVERTISING – TO ADVERTISE PLEASE CALL printed by Warners The Editor makes a trip to this long
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The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
76 CLUB DIRECTORY
the content of this magazine is accurate, but we assume no Find a club in your vicinity and
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Subscribe for JUST £3.50 by monthly direct debit.
NO MINIMUM CONTRACT – SEE PAGE 49

03_welcomeContents JT.indd 3 01/11/2017 10:38


FORWARD OBSERVER | NEWS AND DIARY DATES

TO THE STRONGEST
Plastic 28mm Macedonians
Victrix sent me a sprue of three Macedonian Greek Successor
Heavy Cavalry. The full box will be a dozen so I’m assuming
four lots of the triplets they forwarded as samples. I had a
splendid time sticking a couple together (in, I’m sure, non–
historical combinations of weapons and so forth!) but they have
options for spears, javelins, different shields (for Successor and
later Greeks) and other weapon variations (plus a trumpet, a
standard, eleven different heads and three alternative cloaks).
And all of that on some superb, two part (one side including a
base) horses. These were a joy to put together in just the right
number of parts: with minimal clean up after taking the lugs
off with a scalpel, they are as almost as quick as white metal
models and are £22.95 a set from victrixlimited.com

LEFT Two of the rapidly assembled, 28mm models from Victrix.

DAEMONSCAPE
Entrenchment in 1/100th
I know Daemonscape as the are separate, crisply cast and
manufacturer who took over fit together well and they have
Ground Zero Games’ 25/28mm a variety of detritus (oil drums,
SF resin castings range but I planks etc) cast into their banks.
hadn’t realised the scope of other All together, they assemble nicely
things they make (resin textured and can be bought as individual
The assembled set when painted and finished.
bases being just one item). Their packs (Straight, Corner and Gun
latest release is a set of 15mm trench packs) for £14 to £15 each
scale Trench Works which have or all three for £39.99. It’s hard to
been sculpted to suit any period in say how many linear centimetres
time from WW1 onwards. These of trench that provides (it
come as base flooring ‘tiles’ (I depends how you lay it out)
can’t think of a better word) at but... let’s just say (in full ‘Diane
50mm square with a variety of Sutherland mode’ of mixing my
soggy, duck-boarded detail which measurements) about a foot and
is deep enough to take paint and half! Planned are add-on’s like
dry-brushing but not so proud that Gun pits and machine gun nests
the figures wont stand on them etc and crashed aircraft objective
comfortably. The trench edges markers. daemonscape.com The trench edges, minus the ‘floor tiles’.

04_08forwardObserver JT.indd 4 01/11/2017 10:58


ECW & ACW IN 1/100TH
Civil War frenzy
I’ve been sent some review samples of the latest
releases from Lancashire Games. They are an
interesting bunch and, it’s fair to say, I haven’t really had
the chance to peruse any of this company’s releases
for the better part of two decades. I have in front of
me sets of their 18mm ACW Vignette and 18mm
ECW Cavalry Command and they are interesting:
there are lots of very individual sculpts amongst the
A long shot
of the mat with a infantry types including casualties (hence the ‘Vignette’
suitable 1/100th description, I guess). Cavalry figures and limber teams
scale aircraft in close up. have riders and horses cast as one item.
The figures themselves are what I would describe
CABBAGE CRATES as being “robust, generous and full of life”: they are

COMING OVER THE BRINY all around 20mm tall, not including the small cast
on base, they are quite detailed but are very ‘easy
More great mats to paint’ sculpts as they are fairly caricatured which
makes for fast painting for an en masse effect. It’s
Deep Cut continue to produce inch hexes overprinted on it and also fair to guess that most are going to easily survive
quality mats for all systems and all of that sort of customisation is the rough and tumble that ensues from the very act
one of the latest they sent me available from this manufacturer. of wargaming and its accompanying transportation
was one of their selection of I have vague plans to use my bugaboos: weapons (spears, muskets with bayonets
Aerial mats. There are various sample for a game of Sopwith and so forth) are sculpted and cast quite thick, almost
patterns already in their range, (a favourite board game from a to the point of whimsy. That’s not to denigrate them: I
some featuring coast lines like thousand years ago) hence the have to say these models have an enormous amount
Aerial Bay, but the newest two request for hexes. of charm as playing pieces, right down to the big hats
– Aerial Battlefield and Aerial I’ve seen quite a lot of Wings and almost cute, pony-like look of the steeds. Price
Fields – are pretty stunning.
The former (of which I’ve only
of War games at shows recently
and – while some go to great
wise, standard packs of 10 foot or four mounted are
£2.60 but they also sell them in battle packs of 60 foot,

seen photographs) features an lengths to make some fantastic 24 mounted or 5 limbers with two horse teams and
utterly devastated town with table top coverings in 3D (hedge these are priced at £15 for one, £14 each if you buy for
surrounding fields and the latter rows and all) – this type of ‘throw two or three and thirteen quid if you buy four or more
has a more rustic, farmland look. it on the table’, photographic which is a very good price. Catch them at a show or via
The former is particularly suitable style mat has a lot to offer. Prices their website joomla.lancashiregames.com
for Wings of War and similar start at around €50 for a PVC A selection of the ACW vignette figures.
and I think that the latter may 6x4 up to €65 for one in ‘mouse-
come both with and without a pad’ material. While you’re there
spattering of clouds scudding looking at the site, check out their
across it (mine doesn’t have them custom, supply you own images
but the website shows it with Print-O-Mat service with every
clouds). In addition, my mat also size up to 4x6 feet battlefields
has – as requested by me – three deepcutstudio.com/print-o-mat/

June 2017 Miniature Wargames 5

04_08forwardObserver JT.indd 5 01/11/2017 10:59


FORWARD OBSERVER | NEWS AND DIARY DATES

CROSSING THE RUBICON


what they were (1/50th, 1/48th,
1/60th...) as long as someone,
somewhere (probably someone
Scale for scale’s sake in Nottingham...) decided on
an actual scale and stuck to
One of the advantages of having and Matchbox, it’s interesting to said) is assuming that these are it. So Warlord’s AFV models
a little more time at a show is see the fine modelling world pick styrene kits and that liquid poly are 1/56th (see last month’s
the opportunity to talk to traders up on 1/56th as a scale because or Contacta or similar will put column) and so are Rubicon’s.
and I used the time I had wisely – having just spent some cuttin’ these together. They are not. The difference, of course, is the
at Derby Worlds to chat with an’ gluin’ time – I can tell you that These models are made from figures. Warlord’s Bolt Action
Steve Perry at Rubicon. Now these are definitely model kits ABS and that has both a plus models (unlike their Doctor
Rubicon are a manufacturer of and not ‘just’ wargames pieces. and a minus. The advantage Who models, for example) are
1/56th scale miniatures (WW2 First things first, though: is that, as kits, they are more very much in the ‘Union Jack
AFVs and softskins for the most scale, materials and robust: Acrylonitrile-Butadiene- Jackson’ style (a character
part) but they don’t sell directly to presentation. In reverse Styrene is the sort of stuff Lego from – entertainingly enough
the gaming community: they are order, the kits (which I’d not is made from, and – as anyone – Warlord Comics for Boys
carried by the likes of North Star really seen before) are nicely who has ever stood on a piece back in the ‘70s) and that’s all
and Firestorm Games, however packaged models: boxed with barefoot (which is all of us) – fine: it makes for robust, easier
it was very handy talking directly inspiring colour artwork and we all know how tough that to cast, ‘characterful’ models
with the importers. As a person sprues in plastic bags with is. The downside is that you’ll which are a pleasure to paint,
who cut my young teeth on decals and full instructions (and need a more aggressive glue but it can cause problems
Tamiya kits in 1/35th along I mean full) included. As for to put it together successfully. when you’re trying to jam three
with smaller stuff in 1/72nd and materials, what most people Sure, you could use cyano but of them into a Kettenkrad or
similar from Airfix, Hasagawa make the mistake of (Steve the recommendation is Plastic four or five in a jeep. On the
Magic by Deluxe Materials other hand, Rubicon’s are not
Rubicon’s very detailed (which I duly purchased a bottle cartoonish at all but are all very
model of the R75 in of, from Amazon at under a proportional.
1/56th: you can almost
tenner). The advantage of this For your vicarious pleasure, I
hear the thump of
that big, horizontally product is that it will also stick assembled the smallest of the
opposed twin... regular styrene kits together sample kits, a BMW R75 and
and comes with a great little side car. It took me an hour.
brush that makes assembly And I didn’t even bother with
straight forward. the pillion, just rider and sidecar
And then there’s scale... passenger. The glue worked
Now I love the fact that, like ‘magic’, the figures were a
somewhere a delight and it all fitted together
while back, splendidly, the crew as well. It
someone had equipment options – and not
decided that just MG42 or 34, and the riders
‘wargaming in desert or European kit – but
28mm figures’ elements like handlebars with
were 1/56th. the drivers arms on-or-off and
To be honest, an extra strengthening panel for
I didn’t care the chassis if you are planning to
game with the model and don’t

6 Miniature Wargames June 2017

04_08forwardObserver JT.indd 6 01/11/2017 10:59


want to stick it on a base. All
good stuff. But an hour... I loved Private Saigo and
it (I like sticking kits together, Corporal Tony Stein
when I have the time) but for in 28mm.
wargamers I’m not entirely sure
that’s always the right approach.
Some of Rubicon’s other models
are far more time efficient, mind
you: the Crusader, for example,
has about as many parts as the
R75, with tracks as a one piece-
a-side affair but with separate
wheels to stick onto the rear of
them and a hull plate to make
a ‘sandwich’ (and with optional
turrets) and their Maultier/Blitz
comes with one piece tracks and
an optional (and indeed correct)
cab option for the tracked variant,
HEROIC SCALE A leader amongst men
so picking a model like a Beemer Referencing my comments character models in quite static with of his Japanese opponents
that needed me to assemble the about Rubicon and their poses (grasping umbrellas and – are €5.90.
engine cylinders and the exhaust approach to producing figures such like) and would fit in perfectly I think model sculpting varies
system separately maybe wasn’t in something that isn’t (what with any Bolt Action army or from pretty good to very good
a wise choice... But I like bikes. is commonly referred to as) ‘a similar (and are €11.50 for the indeed and, despite the slight
Anyway, are they great kits? ‘heroic’ sculpt, Stoessi’s Heroes pair with no bases but including artistic differences, they will all fit
Most definitely, yes. They are sent me some metal miniatures a little bit of wall for the Major to in well with any WW2 force for
fine models that will work which stray either side of that lean against, nonchalantly). On which they would be applicable.
well with any wargames unit line because, I suspect, they the other hand I have a couple of I think that multipart metal can
and I understand that they probably have different sculptors Japanese heroes, namely General be a bit of a fiddle but not much
are planning to introduce for different parts of their Tadamichi Kuribayashi and Private worse than a plastic kit, just
some elements with thicker,
wargames style machine
range of 28mm metal WW2
miniatures.
Saigo (the latter – wielding a
spade – from the film Iwo Jima)
use a thin cyano glue and an
accelerator (and tweezers!) and

guns and so forth as options For example, the five models who are both multi–part kits and you should be fine. I like the
to make them more robust (in four packs) that they have in more graceful and dynamic thematic style and the packaging
(and ‘compatible’...?) along sent me as example of new poses (I’m guessing that they (in a bubble pack with a little
with infantry packs in the releases, include a duo of John were sculpted using computer potted history) and you can buy
near future. Prices are around Frost and Major Carlyle, straight assistance). Finally, I have a them from stoessisheroes.
the same as the competition from the film of A Bridge too Corporal Stein of the US Marines com. You might want to check
with AFVs at around £20 and Far who are spitting images of corps: a big bloke plying his .30 out some of the slightly more
the ‘outfit’ (with three crew actors Anthony Hopkins and calibre Browning machine gun humorous ones there too:
and spares) at £12. Highly Christopher Good (and fit in (again a representation of an Colonel Klink and Sergeant
recommended and available well with the ‘Sean Connery’ actual veteran who died on Iwo Shultz from the TV show
from northstarfigures.com Urquhart that they already Jima). Tony Stein is a two part kit Hogan’s Heroes are always good
and – even cheaper – at produce). These are excellent with fine detail and he – along for fun-time nazis...
firestormgames.co.uk

June 2017 Miniature Wargames 7

04_08forwardObserver JT.indd 7 01/11/2017 10:59


FORWARD OBSERVER | NEWS AND DIARY DATES

A CLASH OF EAGLES DIARY


Warlord goes to Russia DATES
Sat 18th to Sun 19th
November
Warlord sent me the latest in their Napoleonic on their website. Their
lines: a supplement to Black Powder called online description says
WARFARE
Rivermead Sports Complex,
Clash of Eagles and three boxes of figures. “28mm; 12 Cavalry; Richfield Avenue,
Space is short so this is not more than a cursory Plastic & Metal” but they Reading, RG1 8EQ
wargamesassociationreading.
overview of all of it. The supplement is up to the are underselling their
co.uk
usual excellent standard: a 200 page soft-back in product: the reality is
full colour with lots of nice pictures and well laid there are thirteen figures Sat 25th November
out. Obviously, you’ll need Black Powder to make including an all metal officer on a BATTLEGROUND
Queens Campus Sports Hall,
the most of this but – if you want to extend your one piece horse (all of the plastics come with two
Stockton-on-Tees, TS17 6BH
games into Napoleon’s 1812 campaign, this should different, two-part, plastic horses that can both be battlegroundshow.co.uk
do the job: Borodino is – not surprisingly – covered assembled with swapped halves making more
Sun 26th November
in some detail and there are special rules for horse options) and twelve extra metal heads, so
French infantry and Regimental Artillery along with you get a lot of variation and more than a dozen
REVEILLE II
Lincombe Barn Folk House,
new rules for incorporating weather and terrain. figures for your £22. They were easy enough to Overndale Road,
Armies covered include not just Russian and put together and have alternative arms so you get Downend, Bristol,
BS16 2RW
French but smaller allies like the Grand duchy of good variation for the price.
bristolwargaming.co.uk/reveille
Warsaw, Bavaria, Austria, Saxony, Württemberg, I didn’t put the any of the Vistula Legion or the
Westphalia Naples, Italy, Prussia, Confederation of Landwhehr together as, much as I like sticking Sat 2nd December
the Rhine etc. There are brief bios of commanders things together, time was against me: The infantry DRAGONMEET
Novotel London West,
with details of their styles and strategies; are generally about 30mm tall and – for the former
Hammersmith,
scenarios and army lists plus pieces on what they – you get five identical sprues of four marching London, W6 8DR
call ‘pick up’ games to just get troops on the table figures, each with a separate head (a choice of dragonmeet.co.uk
rather than planning big set pieces. It’s £24 and eight) and packs (choice of five and – like the
Sat 2nd December
– if you buy it from Warlord – you’ll get a special heads – all slightly different). On top of that is a
RECON
Marshal Ney figure. command group in metal of four figures and – Pudsey Civic Hall, Leeds,
The three boxes of troops – all in plastic but again – enough metal heads to replace all of the LS28 5TA
wdwgamers.weebly.com
with metal add-on’s – are Polish Line Light Horse plastic ones, if needs be. The Landwhehr follows
Lancers; Polish Vistula Legion; and Prussian much the same pattern but has 26 figures, some Sun 3rd December
Landwhehr. Starting with the Lancers, I stuck flags and a background guide. Both boxes are £16. WARGAMER
a couple together and I have to say that I think These are all excellent value and have great detail. Halesowen
that Warlord are doing themsleves no favours warlordgames.com Leasowes Leisure Centre,
Kent Road,
Halesowen, B62 8PJ,
wargamershow.tripod.com/

Sat 27th January


ABOVE CRUSADE
Clash of Eagles St. Cyres School, St. Cyres,
supplement for CF64 2XP
penarthwargames.co.uk
the 1812 Russian
campaign.
Sat 11th February
LEFT ROBIN
Two plastic Polish Nottingham Tennis Centre,
Line Light Lancers: University Boulevard,
the positional Nottingham, NG7 2QH
variation with www.wargamesevents.co.uk/
these plastic kits is
just great...

You can promote


your event for
free on our website
and here in Miniature
Wargames. Enter your
event details online at
tabletopgaming.
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games/events

8 Miniature Wargames December 2017

04_08forwardObserver JT.indd 8 01/11/2017 09:58


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OUR RANGE OF WARGAMES AND MINIATURES


SYSTEMS MANUFACTURERS RULE SETS

Batman Flames Of War: Star Wars Armada 4 Ground Perry Miniatures Battlefront
Bloodbowl Fate Of A Nation Star Wars X-Wing Battlefront Plastic Soldier Company Great Escape Games
Bolt Action Flames Of War: Tanks Conquest Rubicon Honour
Tour Of Duty
By Fire & Sword Team Yankee Fireforge Games TT Combat Iron Fist Publishing
Guild Ball
Conquest Warhammer: Games Workshop Victrix L’Art De La Guerre
Hail Caesar 40,000
Dropzone Great Escape Games Warlord Games Rapid Fire
Hordes Warhammer:
Flames Of War: Gripping Beast Zvezda Studio Tomahawk
The Great War Pike & Shotte Age of Sigmar
Northstar Two Fat Lardies
Flames Of War: Saga Warmachine
Warlord Games
World War II Wings Of Glory
Wordtwister Publishing

p009.indd 1 26/10/2017 16:31


SEND THREE AND FOURPENCE | CONRAD KINCH

SEND THREE
AND FOURPENCE
THE LAST PICTURE SHOW
Inter-connected communication cogitation courtesy of Conrad Kinch
Words by Conrad Kinch

W
hen I was but a small Kinch, year old Kinch crawled all over the carpet day (There is a queue and your are not at the
we visited a family friend looking for that mistake. I don’t think I ever front of it, sir... Ed.).
who was the proud owner found it, but I know Dad gave me ice-cream Fortunately, the advent of YouTube means
of a very large, very intricate and rather afterwards to commiserate. that there is plenty of stuff to watch any
magnificent Persian carpet. It covered most Mrs. Kinch is quite like that carpet in time you like and there is plenty of specific
of the floor in the room and was made some respects. She is the pearl of all her sex interest to wargamers. I’ve watched these
up of intricate geometrical patterns in red and is magnificent in every conceivable over the last year – usually while under a
and black. I found it fascinating at the respect but the mistake in her character, sleeping Kinchlet – but sometimes as an
time. My father, ever a man with an eye the only blot on her escutcheon, is that she accompaniment to painting. The problem
to cheap entertainment, told me a story loves television. I don’t mind it myself, but with YouTube, of course, is that there is
that all Persian carpets are made with one if I sit down to watch something; it’ll be just so much of it, so here are some of the
deliberate mistake in the pattern because something specific. I’ve never quite mastered highlights I’ve found over the last year.
only Allah is perfect. I have no idea if this her knack of just “seeing what’s on.” And
is true or not, but I can confirm that my there is something about reruns of “Come BAZBATTLES
parents were left alone to enjoy dinner Dine with Me” that would drive a happy youtube.com/channel/UCx-
with their friends in peace, while a seven man to murder on a bright midsummers dJoP9hFCBloY9qodykvw/featured

ABOVE A Baz Battles Battle screen grab of his of Battle of Tours.

LEFT Another Baz Battles Battle screen grab, this time of his of his of Clontarf.

10 Miniature Wargames December 2017

10_13sendThreeAndFourpence JT.indd 10 27/10/2017 13:21


BazBattles is basically wargamer catnip.
Short, richly illustrated animated maps of
battles. The videos are concise, the longest
is Clontarf which weighs in at about 14
minutes. They are all well produced and
will give you a very clear understanding
of the battle in a short period of time. The
animation is deliberately simple; red and
blue blocks (using standard NATO symbols)
on a stylised (very similar to a wargames
map actually) map with key figures marked
by portraits. Baz is an Eastern European
and his narration can be a little difficult
to understand at first, but that is only a
problem for the first few videos. The most A screen grab of Othais from C&Rsenal, weapon in hand.
recent videos have all been narrated by a
native English speaker and they are very of the development of the weapon, a history focus on specific questions, very clear
fine indeed. of the manufacturer, an examination of the graphics (particularly useful when he
The emphasis is on ancient and medieval mechanics and then some practical shooting dissecting orders of battle or fortifications)
history and at present, Baz has about thirty by Mae, followed by her assessment of the and a rigorous approach to sources. Rather
videos divided into a couple of playlists: the weapon and it’s a formula that works. My than just explain things, MHV carefully
First Crusade; the Rise of Macedon; the Viking highlights include the series on Lee rifles in references all the points that he makes and
Invasion and the Conquest of England. There British service, the Ross rifle video and the lists his sources in the description of the
are also stand alone videos which cover video on the Remington Rolling Block, which video. In some cases, this can mean going
Visby, Tours and a special for Game of Thrones should be of great interest to anyone with an back to original manuals, like for example,
fans on the Battle of the Trident. The only interest in Colonial Wargaming. in his video on German Infantry Anti-Tank
thing I can say against BazBattles is that the By the way, the name is a pun on C&R Tactics 1941-1942, which analyses and
maps are best viewed on a PC rather than
watched on a phone.
which is a type of American gun licence
(meaning Curio & Relic) which refers to old
comments on the manual issued to the
Wehrmacht at that time. MHV has pretty

and historically significant firearms. catholic tastes so while I would say that
C&RSENAL there is a strong German and Second World
youtube.com/channel/ MILITARY HISTORY VISUALISED War emphasis in his work, you’ll also find
UClq1dvO44aNovUUy0SiSDOQ youtube.com/channel/UCK09g6gYGMvU- material on the Royal Navy in the Age of Sail
All YouTube channels are labours of love, 0x1VCF1hgA and Medieval fortifications, amongst others.
but C&Rsenal stands out amongst the Run by an Austrian gentleman whose name
crowd. Run by Othais (the large bearded is obscure, Military History Visualised is CAPANDBALL
chap in the check shirt) and Mae (the short devoted to creating short (most of them are youtube.com/user/capandball
perky lady in the check shirt), this channel six to ten minutes long) films on specific Balázs Németh runs a gun shop in
is devoted to a minute examination of the points about military history. The films Budapest and in his spare time takes part
history, development and use of firearms usually feature either video that the author in historical re-enactment and shooting
used during the Great War. Now there are has shot himself, often when visiting black powder firearms. His channel is
plenty of firearms channels, which usually specific sites (the series on Berlin Flak Towers devoted to target shooting and historical
involve thirty seconds of explanation is a good example of this), or clear graphics firearms. While it is said that Hungarian is
followed by another thirty seconds of which he has created himself (the series on the only language the Devil respects, Mr.
shooting at targets filled with explosives. trench systems suits this approach very well). Nemeth has excellent English and you’ll
C&Rsenal is the antithesis of that approach. What makes MHV stand out is a laser have no difficulty understanding him. His
Othais is a softly spoken Southern fellow
An exercise in easy to
who conducts detailed research into the
understand graphics
background, development and design with a screen grab
of Great War era firearms. For example, from Military History
their episode on Long Lee Enfield & Metford Visualised.
rifles is over an hour and a half, of which
approximately five minutes is shooting.
The follow up episode on Short Magazine
Lee Enfields is equally deep and engaging,
while the discussion of political influence on
the adoption of the Canadian Ross rifle is eye
opening. Each episode opens with a history

December 2017 Miniature Wargames 11

10_13sendThreeAndFourpence JT.indd 11 27/10/2017 13:21


SEND THREE AND FOURPENCE | CONRAD KINCH

ABOVE (LEFT) live quite close to a lot of old battlefields


Cap and Ball provide from the Indian Wars and Old West
battle maps... gunfights. They recreate these at the original
battlefields with period firearms and if
ABOVE (RIGHT)
...material on the 1956 that isn’t fodder for players of Legends of
Hungarian Revolution... the Old West or Dead Man’s Hand, I don’t
know what is.
LEFT ...and Mr Németh
even demostrates
firearms!
TABLETOP MINIONS
youtube.com/user/tabletopminions
Tabletop Minions is run by a chap who goes
work is divided into a couple of different to those, TIK has started putting together by the name of Uncle Atom, though as he is
sections: Old West firearms, Napoleonic light documentaries on the Second World War careful to point out in the credits, he is not a
infantry tactics (mainly French & Austrian), after getting frustrated with the sort of qualified anything or even a real uncle. TM
a series on the firearms and tactics of the thing that he saw on the History Channel. is devoted to tabletop wargaming, mostly
1956 Hungarian Revolution and 19th century These involve TIK reading the relevant science fiction and fantasy figures, but TM
weapons and tactics. literature and assessing it. I don’t think that has been wargaming for a very long time
The series of slow motion videos is he has any particular specialist training and his advice is both generally applicable
really interesting, if you’ve ever wondered in history, but what struck me about his and usually on the nose. He tends to focus
what firing a medieval handgonne work is his essential fair mindedness. This on painting skills, but – unlike many painting
actually looked like, but the main virtue of is particularly evident in his Market Garden channels – he aims at the beginner. I found
CapandBall is that he tackles subjects that videos, where he compares competing his videos on wet palettes, colour selection
no one else is doing. If you’re interested in explanations for the failure of the operation. and under-painting extremely useful and his
the difference between American Civil War TIK is another Youtuber who is very upfront video on how to keep yourself motivated is
era muzzle loaders firing Minie bullets, about his sources. required viewing.
buck and ball and smooth balls, Balázs is I would recommend his series on early If nothing else Uncle Atom comes across
your man. Likewise if you’re interested in LRDG operations, Somaliland 1940 and his as a genuinely enthusiastic chap with a real
the Battle of Königgrätz and the difference in two hour long video on Market Garden. love of the hobby. He also has a background
performance and tactics between the Lorenz The production values and animations are in film production so his videos are always
and Dreyse rifles. particularly good when you consider he’s a clear, in focus and well produced, which
one man band. is not something you can say of every
TIK wargame channel...
youtube.com/user/ INRANGE TV
TheImperatorKnight/featured youtube.com/channel/ BLOKE ON THE RANGE
Tik is a computer gamer with a love for UCeUNM9NqJqZXfRNeuW4_2sg/featured youtube.com/channel/
the Close Combat series (a tactical top down InRange TV is a American firearms channel UC9k2WzcJ1kUMl4KIwNQwrFA
Second World War wargame) and Hearts of run by Karl Kasada and Ian McCollum. The Run by the Bloke and the Chap, a pair of
Iron (a grand strategy game). A large portion vast majority of their videos will not be of Englishmen living in Switzerland, Bloke
of his channel is devoted to recordings interest to wargamers, but they do have a on the Range is something that I don’t
of him playing those games, which may dozen videos on battles in the Old West. Karl know how to describe exactly. But if
interest you or may not. But in addition and Ian live in Arizona and consequently you’re interested in Swiss Military history,

12 Miniature Wargames December 2017

10_13sendThreeAndFourpence JT.indd 12 27/10/2017 13:22


target shooting, musketry in the British and juvenile heart surgery. One additional their countries in France and Flanders and
Expeditionary Force circa 1914, the intricacies good point is that each hour long lecture their own countries during The Great War.”
of the infamous M1 Garand “ping” and the will have a couple of short trailers, which To that end they sponsor research and
mechanics of conscription in the German allow you to get a sense of what it is about organise talks from leaders in the field and
and French militaries in 1914, there will be before committing yourself for a full hour. I challenge any serious Great War gamer
something here for you. What makes BotR Stuffed full of good things. to fail to find something interesting in this
different is the good humour and silliness collection of videos.
of both the Bloke and the Chap. I can’t think ROYAL CANADIAN MILITARY INSTITUTE I don’t wargame the Great War myself
of anyone else who would film a twenty youtube.com/channel/ (beyond a couple of games of PSCs
minute presentation on French revolvers of UCpVFFihJ4NapUB2A4D92d1g excellent board game), but there’s a lot to
the Great War, but do it in appalling French The RCMI styles itself as “[...] an like here. A series of five, half-hour lectures
accents and in full beret and striped shirt independent members’ organization which on military mining? Check. Several hours
costume (including the Bloke in drag). This provides a forum to promote education on on the state of play (including the Eastern
is all the more amusing because the Bloke defence, security and foreign affairs in a Front) in 1914? Check. My favourite has got
actually speaks French and sometimes makes unique collegial environment.” To this end to be False Memory: What everyone “knows”
French language versions of his videos... they host talks on military history and about WW1 by Prof. Stephen Badsey.
Favourites include the Swiss Cheese Shop defence policy, which they record and
sketch, the series on the “Mad Minute” as make available via YouTube. The speakers DID SOMEBODY SAY FREE?
practiced by the BEF in 1914 and the series can be a bit variable and because the All of these channels are perfectly free to
on the M1 Garand. events are recorded live, the audio quality you the viewer, but that does not necessarily
can be a bit “off” sometimes – but for mean that they are free. There are two main
GRESHAM COLLEGE the most part they are very good. While ways in which the creators of YouTube
youtube.com/user/GreshamCollege there is an obvious emphasis on Canadian videos get paid – Advertising and Patreon.
Gresham College was founded in 1597 military history and defence policy, what’s Most YouTube videos have advertisements
by the will of Sir Thomas Gresham, who surprising is the variety of other material associated with them though AdSense.
was a financial Johnny of no mean skill there. There are lectures on the Collapse of So strictly speaking if you make YouTube
and advised monarchs from Henry VIII to the Roman Army in the West, the Battle of videos, you don’t get paid by YouTube
Elizabeth I. The college has been recording its Kadesh and the Imperial Russian Army in directly, but you may be paid by AdSense.
lectures since the 1980s and publishes several the Great War. Probably my favourite is Dr. Unfortunately, the amounts of money are
videos on its Youtube channel each week. Dominic Lieven on the Retreat from Moscow not large and a lot of wargaming or military
Now unlike almost all the other channels and Alan Bell on the SAS raid on Pebble history content is not considered advertiser
listed here, Gresham College is not Beach during the Falklands War. The more friendly by YouTube. Consequently, those
exclusively devoted to military history, but recent stuff is quite high level, looking at videos are frequently “de-monetised” which
there is military history content amongst the strategic picture, but would certainly means that they don’t have ads associated
the hundreds and hundreds of videos provide good background for anyone and don’t earn anything for their creators.
that are published there, including hour wishing to draft scenarios for Force on The second way most channels earn is
long lectures on the Great War (including a Force or any of the contemporary rule sets. Patreon, a subscription service. Patreon
history of Great War Dentistry?!), Agincourt, allows viewers to support creators
Suez and the Falklands. But if you’ve any WESTERN FRONT ASSOCIATION by signing up to a per month or per
interest in the world around you at all, you youtube.com/user/WesternFrontAssoc unit subscription, usually a quid or so
cannot fail to find something of interest Founded in 1980 by John Giles, the Western a month. Most of the channels listed
in a body of work that covers the Family Front Association seeks to “[...] further[...] here have Patreon accounts and offer
Court, the relationship between science interest in The Great War of 1914-1918. We various perks or additional content for
and religion, Anti-Witchcraft marks in 17th also aim to perpetuate the memory, courage and subscribing. It’s nice and helps encourage
century construction, criminal psychology comradeship of all those on all sides who served folk, but it is not mandatory. ■

Uncle Atom of Tabletop


Minions takes us
through some useful
modelling procedures
on his Youtube
channel.

December 2017 Miniature Wargames 13

10_13sendThreeAndFourpence JT.indd 13 27/10/2017 13:22


p014.indd 1 24/10/2017 14:41

REINVENTING
AN OLD FRIEND
Jon Sutherland rekindles his passion for ‘old school’ rules: PART
in the final part of Ancients Rules redux FOUR
Words by Jon Sutherland, all photography by John Treadaway

O
ver the last three months I in Hoplite Warfare and Hellenistic impose some structure to the system.
took you through the updating Warfare. Instead, let’s focus on the For a formal encounter battle ten units
process of Hoplite Warfare by Spartans and the Athenians from per side would be ideal; for a smaller
Adams and Clarke dating back to the the Peloponnesian War. In the scenario based battle around 5-7
early 1980s. In this fourth part, as, original sets, a player had no choice works well. Unless stated otherwise,
we’ll look at army lists and scenarios. concerning the elements in their army units have shields.
at all. It was all down to the vagaries In 10 unit battles there should
ARMY LISTS of ten separate 1-100 die rolls to be a general and a sub-general
I do not propose to present updated determine the army composition. I present, for 5-7 unit battles, one
versions of all fifty plus armies think we can be a little more rigid and general will suffice.

December 2017 Miniature Wargames 15

15_19_reinventingAnOldFriendPart4 JT2.indd 15 01/11/2017 10:00


Athenian allied troops with javelins.

SPARTANS CONCLUDING THOUGHTS


Troop Type Bases Classification Armour & Order Number in Number in There were several other rather
10 unit army 5-7 unit army appealing suggestions made in the
Spartan Hoplites 5 A9A Unarmoured close order Up to 4 Up to 2
rules. Only a handful of them have
Tegean Hoplites 5 B7B Armoured close order Up to 1 0
survived the passage of time (thirty or
Subject Ally 5 D6C Armoured close order Up to 2 Up to 2
Hoplites
more years of wargame campaigning!).
Mercenary Hoplites 5 C7B Unarmoured close order Up to 1 0 I can recommend the following as
Helot Hoplites 5 B7B Unarmoured close order Up to 2 Up to 1 optional rules:
Helot Hoplites 5 D6C Unarmoured close order Up to 2 Up to 1 • Right-hand drift: a notion that
Laconian Archers 2 B1C2 Unarmoured, shieldless Up to 1 Up to 1 hoplite units as they advanced would
open order instinctively attempt to protect their
Laconian Cavalry 1 B2C2 Unarmoured, shieldless Up to 1 0 own unshielded right side. Hence the
open order
idea that for every forward move that
Helot javelins 2 D2D2 Unarmoured open order Up to 2 Up to 1
a hoplite unit takes it should move 1”
Allied Cavalry 2 B2C2 Armoured open order Up to 1 0
cavalry
to the right
Western Greek 2 C3D2 Unarmoured open order Up to 1 Up to 1 • Different theatres in the
javelins Peloponnesian War meant different
terrain: In Thrace, four/five of the
ATHENIAN terrain cards out of six should be
terrain features (mainly hills etc.). In
Troop Type Bases Classification Armour & Order Number in Number in 5
10 unit army unit army Macedon add one extra terrain card
Line Hoplites 5 B7B Unarmoured close order Up to 2 Up to 1 and in Mid Greece and Sicily remove
Marine Hoplites 5 B8B Unarmoured close order Up to 1 Up to 1 one terrain card.
Reserve Hoplites 5 C6C Unarmoured close order Up to 2 Up to 1 • Looting is an interesting inclusion:
Free Ally Hoplites 5 B7B Unarmoured close order Up to 1 Up to 1 The Y morale troops are more likely
Subject Ally 5 C6C Unarmoured close order Up to 1 0 to loot than regular troops. It could
Hoplites be argued that mercenary troops are
Athenian Cavalry 2 B2C2 Armoured open order Up to 1 Up to 1
equally as likely to loot villages, farms
cavalry
and polis. Barbarians are more likely
Thessalian 2 B3C Unarmoured open order Up to 1 0
Cavalry cavalry to desecrate a shrine belonging to
Athenian Archers 2 B1B2 Unarmoured, shieldless Up to 1 Up to 1 another religion.
open order I hope this has given some food for
Mercenary 2 B1C3 Unarmoured, shieldless Up to 1 0 thought and proved the point that we
Archers open order don’t really need to consign much loved
Thracian Peltasts 2 Y5D2 Unarmoured infantry with Up to 1 Up to 1 sets of rules to the dusty shelf in the
javelins
wargame room that you rarely interfere
Athenian Peltasts 2 C4C2 Unarmoured infantry with Up to 1 Up to 1
javelins with! I hope to be able to convert some
Western Greek 2 C1D2 Unarmoured, shieldless Up to 1 Up to 1 other “old friends” in the future, but
Slingers open order without the 1970s and 1980s emphasis
Western Greek 2 C3D2 Unarmoured open order Up to 2 Up to 1 on Pure Mathematics. Let’s move onto
Javelins the scenarios.

16 Miniature Wargames December 2017

15_19_reinventingAnOldFriendPart4 JT2.indd 16 01/11/2017 10:01


RULES | OLD SCHOOL ANCIENTS

SCENARIO: NARROW PASS SPARTANS


In typical Thermopylae fashion, a Troop Type Bases Classification Armour & Order Number Number in
smaller force of five Spartan units is in holding withdrawing
Force force
tasked with a holding narrow pass
Spartan Hoplites 5 A9A Unarmoured close 2 1
whilst the remaining five Spartan
order
units are withdrawing down a track to Subject Ally Hoplites 5 D6C Armoured close order 1
safety. Once the five units have exited Mercenary Hoplites 5 C7B Unarmoured close 1
the battlefield the Spartan units can order
begin their withdrawal. The Spartan Helot Hoplites 5 B7B Unarmoured close 2
withdrawing units can begin their order
retreat on turn three. The mountains Laconian Archers 2 B1C2 Unarmoured, 1
shieldless open order
are impassable to cavalry and close
Laconian Cavalry 1 B2C2 Unarmoured, 1
order infantry.
shieldless open order
Helot javelins 2 D2D2 Unarmoured open 1
HOW IT PLAYED OUT order
We played this four times and we had
one Major Victory for the Spartans, a ATHENIAN
Minor one and two draws. Each time Troop Type Bases Classification Armour & Order Number on battlefield
the Athenians tried to hit the pass Line Hoplites 5 B7B Unarmoured close order 2
defensive line before softening it up Reserve Hoplites 5 C6C Unarmoured close order 1
with skirmishers. The Spartans were Free Ally Hoplites 5 B7B Unarmoured close order 1
able to beat the Athenians off and Subject Ally Hoplites 5 C6C Unarmoured close order 1
then switch the front line units before Thessalian Cavalry 2 B3C Unarmoured open order 1
the next Athenian onslaught. On one cavalry
Athenian Archers 2 B1B2 Unarmoured, shieldless 1
occasion the Thracians and archers saw
open order
off the Spartan javelin throwers on one
Thracian Peltasts 2 Y5D2 Unarmoured infantry 1
of the mountains and managed to help

with javelins
rout one of the Spartan hoplite units Western Greek 2 C1D2 Unarmoured, shieldless 1
holding the pass. Slingers open order
Western Greek 2 C3D2 Unarmoured open order 1
Javelins

MAP GRID
Walled Olive Mountain Mountain Wooded Hill Walled Olive
Grove Spartan Grove
Deployment Zone Athenian
Deployment Zone
Track Track with pass Track Track Track
just wider than a Athenian
5 base unit Deployment Zone
Spartan
Deployment Zone
Mountain Mountain Wooded Hill Track to Farm and
Spartan Walled Olive Grove
Deployment Zone Athenian
Deployment Zone

VICTORY CONDITIONS
SPARTAN ATHENIAN
Major Victory All withdrawing units safe and at Spartan holding force destroyed and one
least 3 holding units withdraw in withdrawing unit destroyed
good order
Minor Victory All withdrawing units safe and at Spartan holding force destroyed
least 2 holding units withdraw in
good order
Draw All withdrawing units safe, four Spartan withdrawing force escapes, four
or more holding units lost units from holding force destroyed
Minor Loss Four or less units manage to Spartan withdrawing force escapes and 2
withdraw in good order holding force units manage to escape
Significant Loss No units manage to withdraw in Spartan withdrawing force escapes and 3
Thessalian Cavalry good order or more holding force units escape

December 2017 Miniature Wargames 17

15_19_reinventingAnOldFriendPart4 JT2.indd 17 01/11/2017 10:01


RULES | OLD SCHOOL ANCIENTS

MAP GRID

Walled Olive Walled Olive


Polis Track
Grove Spartan Grove
Spartan Spartan
Spartan Deployment Zone Spartan
Deployment Zone Deployment Zone
Deployment Zone Deployment Zone

Farm Track

Wooded Hill with


Hill Hill
Athenian Track Athenian
Athenian Athenian
Athenian Hoplites. Deployment Zone Athenian Deployment Zone
Deployment Zone Deployment Zone
Deployment Zone

SCENARIO: NO RETREAT, VICTORY CONDITIONS


NO SURRENDER SPARTAN ATHENIAN
This game is designed to follow the Major Victory Polis held and at least four Athenian Polis taken and more casualties
Narrow Pass scenario. Any units that units routed or destroyed and routs inflicted on Spartans than
Athenians
routed should have their morale and
Minor Victory Polis held and more Athenians Polis taken
fighting ability reduced by one category.
routed or destroyed than Spartans
The five Spartan units that withdrew
Draw Polis held Equivalent losses inflicted on the
in the first game should also have their Spartans
morale reduced by one category. This Minor Loss Polis held, but significant more Athenian losses marginally higher than
time, it is a stand-up fight to the finish losses than Athenians Spartan ones
with a strategic border town as the prize Significant Polis lost Athenian losses significantly higher
for the winner. Loss than Spartan ones

Spartan Hoplites.
All shots in this piece are from the games put
on by the War and Conquest Players Society
at the Derby Worlds show.

18 Miniature Wargames December 2017

15_19_reinventingAnOldFriendPart4 JT2.indd 18 01/11/2017 10:01


You can easily discover accounts of the
battle, but the main stages were:
• Agis apparently gave orders for the
whole army to drift to the right as it
advanced at a stately pace. It also seems
that the Allies drifted to the right, each
move caused consternation to the enemy
and both were obliged to shift men to
Advancing in formation.
cover their exposed right.
• The Spartan left was broken, but on the
THE BATTLE OF was being particularly heavy-handed in opposite flank, after some tough fighting,
MANTINEA, 418 BC its dealings with Mantinea. Nearby Argos the Athenians were broken (some of the
This is a great battle to try out the rules. was all too ready to rise up against the Spartan centre were engaged in this fight).
There is very little terrain involved with Spartans (they had done so twice in the • The Allied army was now cut in two, the
just some woods behind each of the battle recent past). Athenian cavalry saved their infantry by
lines and a track running through the Athens also noted the opportunities. covering the retreat.
middle of the battlefield. I have worked If they backed the Mantineans and the • The Argives, Orneans, and Cleonaeans
out small and big sized battles, about 50% Argives then they could throw a fairly lost seven hundred; the Mantineans
bigger than the 5-7 and 10 unit armies we riskless punch at Sparta. Mantinea was two hundred, as did the Athenians and
looked at earlier. also within easy reach of Athens and they Aeginetans. As for the Spartans, the losses
Sparta had a number of subject city were keen to encourage the potential were around 300 in total.
states. The Spartans were not that adept at rebels. King Agis was acutely aware of the
dealing with issues that could have been danger. This time he resolved to crush all FIGURES AND TERRAIN
settled with careful negotiation. Sparta resistance once and for all. My own collection is 25/28mm. I have
SPARTANS liberally mixed Warlord Games, Wargames
Foundry, 1st Corps, Wargames Factory,
Small Scale (9 units) Big Battle Size (15 units)
Black Tree Design and other makes I cannot
Left 1Base Laconian cavalry (1 unit) 2 Bases Laconian cavalry (1 unit)
identify! All of my close order troops are
Wing 5 Bases Spartan hoplites (1 unit) 10 Bases Spartan hoplites (2 units)
5 Bases Subject Ally hoplites (1 unit) 5 Bases Subject Ally hoplites (1 unit) on 50 x 70mm bases from Warbases. I have
Centre King Agis King Agis
based six figures in three ranks of two. My
10 Bases Spartan hoplites (2 units) 15 Bases Spartan hoplites (3 units) normal and open order troops are based
5 Bases Subject Ally hoplites (1 unit) 10 Bases Subject Ally hoplites (2 units) on 20mm squares (to aid movement the
1 Base Helot Javelins (1 unit) 2 Bases Helot Javelins (2 units) open order units are based on Wargames
Right 5 Bases of Tegean hoplites (1 unit) 1Base Laconian cavalry (1 unit) Tournaments movement trays).
Wing 5 Bases Spartan hoplites (1 unit) 5 Bases of Tegean hoplites (1 unit)
Most of my Athenians and Spartans
10 Bases Spartan hoplites (2 units)
are Warlord Games (formerly Immortal
ALLIED Miniatures). They work well with most
Small Scale (9 units) Big Battle Size (15 units) other manufacturers, notably Wargames
Left 5 Bases Free Ally hoplites (1units) 20 Bases Free Ally hoplites (4 units) Foundry. Most of my terrain has been
Wing 1 Base Thracian peltasts (1 unit) 1 Base Thracian peltasts (1 unit) scratch built by my wife Diane Sutherland:
Center Laches Laches several of her building projects can be
10 Bases Free Ally hoplites (2 units) 20 Bases Free Ally hoplites (4 units) found in back issues of this magazine
2 Bases Western Greek slingers (1 units) 4 Bases Western Greek slingers (2 units)
(Greek Temple, Greek Farm and Olive
Right Athenian sub-general Athenian sub-general
Press). Other incidental terrain including
Wing 5 Bases Line hoplites (1 unit) 5 Bases Line hoplites (1 unit)
1 Base Athenian cavalry (1 unit) 2 Bases Athenian cavalry (1 unit) resin ruins by Caliver Books and trees from
1 Base Thessalian cavalry (1 unit) 2 Bases Thessalian cavalry (1 unit) China via eBay.
1 Base Athenian archers (1 unit) 2 Bases Athenian archers (1 unit) There is no reason not to consider the
excellent choices in 20mm plastic with
VICTORY CONDITIONS
some great boxed sets from HAT and from
SPARTAN ALLIES manufacturers such as Zvezda. In smaller
Major At least half Allied units routed or More casualties and routs inflicted on scales, five base units look magnificent with
Victory destroyed Spartans than on Allies
packed bases. At a
Minor Less than half Allied units routed or More than 7 Allied units not routed or
Victory destroyed destroyed by end of turn 12 recent show I saw an
ancient battle in 10mm Download your
Draw Allied losses equivalent to Spartan loses
Equivalent losses inflicted on the Spartans
and, if I was starting FREE Ancient Rules
Minor Loss Significant more losses than Allies. Allied losses marginally higher than Spartan
Redux PLAY SHEET
ones from scratch again,
at ttgami.ng/
Significant More than 8 units destroyed or routed Allied losses significantly higher than this would probably
Loss Spartan ones
extracontent
be my scale of choice. ■

December 2017 Miniature Wargames 19

15_19_reinventingAnOldFriendPart4 JT2.indd 19 01/11/2017 10:01


Will you survive?
The world we knew is gone.
The world of commerce and frivolous
necessity has been replaced
responsibility.
by a world of survival and responsibility
The hit series comes to life on the tabletop!
Fast-paced head-to-head action!
Highly detailed collectible miniatures!
www.manticgames.com

The Walking Dead is © 2017 Robert Kirkman. All Rights Reserved.


The Walking Dead™ (including all prominent characters) and The Walking Dead logo, are trademarks of Robert Kirkman, LLC.
Skybound is TM and © 2016 Skybound, LLC.

p020.indd 1 24/10/2017 14:43


WHO WOULD LIVE IN
A HOUSE LIKE THIS?
A ruinous construction somewhere – somewhen – on the Eastern front
Words Dave Tuck build and photography Malc Johnston

M
y group seem to be playing a BRICKING IT 7”high, and another three 1” by 7” to form
lot of games set in the 20th Foamboard is almost a wargaming builders’ the pillars (1).
century: Russian civil war, WWII staple material, as is corkboard. I have seen Next we got a sheet of 3mm cork and
and the Chechen wars of the 1990’s. All people who swear by foamboard and who marked out strips the width of appropriate
these conflicts caused mass destruction wont use anything else but that, and others brick work. Our advice is to do it by eye,
of buildings, due to the large amount of who will only use cork sheets. These two unless you require a modern looking building
fighting in and around built up areas. With materials are, however, very rarely used with mass produced modern bricks. Use
that in mind, it was time for us to increase together, despite it producing great results a very sharp blade and steel ruler to do
our stock of ruined buildings and Malc and being easy to work so we thought this, and take your time! These are then
decided to use the project as an excuse we’d give that a go. For this project we cut across to form the individual bricks. It
to try some different techniques and used black 5mm foamboard, and this was took about twenty minutes to produce the
combinations of materials. cut into two strips measuring 12” long by amount required for this project. (2, 3, 4)

1 2 3 4

December 2017 Miniature Wargames 21

021_025whoWouldLive JT.indd 21 27/10/2017 13:29


HOW TO | MODELLING GUIDE

The next step is to stick the bricks to the arched brickwork and a ledge were fill with the mortar later on in the build.
the 1” foam strips to form the supports. then stuck on (7). The ledges were made Once this is done and the bricks are dry
Lay these using PVA glue and a small from balsa strip and contact adhesive used you can chip away at a few of them with
screwdriver, making sure you have some to stick these down. (8) a screwdriver or bradawl to represent
half bricks to allow the bonding on each The next step was to cut the other shell or bullet damage. (9)
course. Leave a gap for the mortar to be two sides of the building from the Once everything is completely dry,
put on later. Any black foam showing at the foamboard, and lay the remainder of the mix some interior filler and – using your
top or bottom can be trimmed later on. (5) brick courses on to these. If you require finger – rub it in between the bricks. Let
Once the pillars are stuck to the more window apertures these should this go tacky and then use a small wire
foamboard, the windows can be cut out. be cut before this stage, as you need to brush (obtained very cheaply from any DIY
We used the steel ruler as a pattern and ensure the brick courses are level and store) lightly scrubing in circular motions,
then stuck a 1” strip of cork along the the layers match across the building. in order to remove the excess filler from
bottom edge of the wall (6), as a contrast. When doing this, ensure that there is the top of the brickwork. Use a very
Our windows were rounded at the top so a sufficient gap between the bricks to light pressure then finish off by brushing
vertically on the side joints. Try to make
the mortar depth uneven: it is a ruin after
all! (10, 11)

SET DECORATION
Most wargamers do not realise the
treasure trove that is available from the
dolls-house hobbyists. For this model we
bought some cornice: this is just great
for 28mm buildings, very cheap and well
finished. We wrecked part of the section
5 6 before it was stuck in place with the
contact adhesive. (12)
The broken glass and window frame
were the next task. The frame was made
with craft matchsticks. These are thinner
than the standard ones and give a finer
finish (and cheaper and not… burnt! Ed).
The bottom of the frames were stuck in
place, then the sides and centre parts were
fitted. Some were complete and some
7 8 damaged. These need to be completely dry

9 10

22 Miniature Wargames December 2017

021_025whoWouldLive JT.indd 22 27/10/2017 13:30


11 12 14

15

13

before fitting the clear plastic to represent base. (15) The ground inside the building
the broken glass. The plastic required is was built up using scraps of foamboard
available pretty much everywhere. We and cork, using this to cover any gaps in
used the plastic containers poppadoms the joint, and to firm up the walls and floor
come in, but cake or biscuit containers are joints. DAS clay was then used to cover the
equally useful. It depends whether you joints, and create a few bumps at ground
prefer sweet or savoury! Once cut into level. Do not overdo this if you want your 16
small jagged sections and glued into place, models to sit in the ruin. (16)
you get a really nice effect. (13) Raid your spares box for any suitable
We mount our buildings on 3mm MDF bits and pieces to clutter up the base. We
sheet, cut to shape, allowing enough area used steel girders from a model railway
outside to represent the pavement. When shop, some more of the cornice and oven
sticking the building walls together use mesh for the reinforcing bars part buried
sewing pins to secure the joints while on the base. Next add some base texture:
the glue sets. The pavement was cut into PVA areas of the base and sprinkle sharp
the MDF using a Stanley knife, before sand on it. When that’s dry, cover another
attaching the building to the base. (14) part with PVA then spread budgie grit
The partial top floor was cut from on it. Finally use any remaining bricks on
foamboard and then planked using coffee the base sticking them using more PVA
stirrers cut to represent the floorboards. (scattering a few bricks on the pavement
Leave a few damaged and overhanging the looks very effective). (17) 17

December 2017 Miniature Wargames 23

021_025whoWouldLive JT.indd 23 27/10/2017 13:30


HOW TO | MODELLING GUIDE

To paint the mortar we started with SEND FOR THE PLUMBERS


a grey paint and applied it using a large The next section again relies on the dolls-
soft brush. (18) While this was still wet house hobby stores. We obtained some
we used a brown and stabbed it into scale wallpaper (24) and applied this to
sections of the mortar to create some the inside walls, leaving sections which
different shades (19). The bricks were have peeled off or been damaged, and
touched up using ruby red and black in distressed it further by scraping with a
different hues, making sure to only paint screwdriver. A wash in dark brown or black
lightly so it does not taint the mortar. will give a smoke damaged effect (26).
A highlight of ruby red was followed by We also found some very cheap 1/48th
a light finish of a mix of ruby red and scale furniture sets on various dolls-house
yellow, but only in patches (20, 21, 22). web-sites and bought some nice Victorian
Other options for the brickwork are a bathroom equipment (25) as well as study,
final finish of a grey and brown mix, or kitchen and dining room furniture (£2.95
light sand: just experiment until you a pop!). These are well worth a look, and
find contrasts you are happy with. The we intend to use some in the our 4ground
floorboards are painted brown, followed Wild-West buildings. The dolls house
by a lighter brown highlight, and a final fittings look very ‘plastic’ so a quick repaint,
light dry brush of white, to lift the wood and dirty up was all that was required,
18 finish and give a nice dusty look. (23) before fitting to the ruined building.

19 20

21 22

24 Miniature Wargames December 2017

021_025whoWouldLive JT.indd 24 27/10/2017 13:30


23 25

24

The final touch was the drainpipe: this


was simply a skewer with cardboard
strips for the brackets. It was sprayed
black, then painted green and highlighted
with dark brown and orange (27). It is
best stuck with contact adhesive to give a
firm fix. The rust effect was achieved with
dark brown, highlighted with orange. Do
not be afraid to use white as a dry brush 26
and highlight finish. A gel pen is also
useful to pick out detail you don’t trust
yourself to get at with a brush (28). A final
wash with black and brown ink and the
ruin is complete.
You can see it in action at Hammerhead
2018 (our favourite show!). However, the
finished pictures will illustrate the next article
in this issue: Jim Webster’s Street Fighting
Man on Polish and German WWII Urban
conflict. In those pictures we’ve taken we
show it in action with Rob and Matt Coopers
WWII figures, mainly by Warlord Games.
The terrain mat is from Deep Cut Studios,
cut into 2’ squares and mounted on MDF. ■ 27 28

December 2017 Miniature Wargames 25

021_025whoWouldLive JT.indd 25 27/10/2017 13:30


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Website updated

p026.indd 1 30/10/2017 08:55


STREET FIGHTING MAN
Down in the ghetto there’s petrol bombs to be thrown...
Words by Jim Webster, pictures by Malc Johnston

I
’ve been re-reading a couple of books tactics of proletarian self-defence. They ground, especially ‘Seventy Days’
I bought and read years ago, both are don’t write like that any more. which is longer and was written
about the fighting in Warsaw during The other covers the fighting in by somebody who commanded a
the Second World War. One covers the Warsaw Uprising in 1944, and sector and it goes into a lot of detail.
the fighting in the Warsaw Ghetto in is written by W. Zagorski; it’s called On the other hand the first book
April 1943 when the Jews fought back. ‘Seventy Days’ and was written and does reproduce over eighty original
It’s called, ‘Uprising in the Warsaw published in the UK in 1957. documents from the time, which
Ghetto’ by Ber Mark and was written As you can imagine both books take include some German reports detailing
initially in 1959 and revised in 1963. a very different stance on ‘the Home forces deployed on that day.
It was published in Warsaw and does Army’ and the Polish Government in So when reading up about this period,
tend to go on about ‘Hitlerite forces,’ Exile based in London. On the other be prepared to carefully evaluate your
and is quite keen on ‘progressive and hand, both books give a real feel for sources. But then that goes for any
revolutionary’ movements and the what the fighting was like on the period, including the present day.
Stormtroopers in the street: German forces on the
pavement outside a wrecked building.

December 2017 Miniature Wargames 27

27_33_streetFightingMan JT.indd 27 27/10/2017 14:56


German forces occupy a badly wrecked building.

28 Miniature Wargames December 2017

27_33_streetFightingMan JT.indd 28 27/10/2017 14:56


RULES | WARSAW UPRISING – 1944

THE NATURE OF THE FIGHTING the current defenders who would then
THE FORCES fall back into reserve to rest.
German forces tended to contain a So if you have a force of 100
high proportion of ‘second line’ troops, figures, you’d have three figures with
although – by 1944 what with Warsaw submachine guns or machine pistols, 35
being on the front line – there were a lot figures with rifles, 45 with pistols and
more frontline troops available. Whilst the rest armed only with grenades and
they might not be units at full strength petrol bombs. Depending on the level of
any more, they’d have a reasonable supply, men with rifles might or might
array of support weapons and similar. not be given grenades or petrol bombs.
The insurgent forces were less Then you’ve got a one in four chance
well armed and equipped. Reading of getting a light machinegun... In our
contemporary accounts, an effort was games we have given the Poles a light
made to supply men with clothing machinegun and, if set up near their
(captured uniforms, overalls, or just base line firing down a long street, it can
clothing) because their own wore out so cause initial problems. But to counter
rapidly. Also an attempt was made to this the Germans merely need to bring
give people helmets. These were more up an armoured vehicle which can
because of the amount of time they fire back and destroy it. In play, Polish
would spend moving at speed in narrow troops need to keep moving: ideally
tunnels or with rubble and similar they’ll fire, do damage and then fade
landing around them after explosions. away before the Germans can get in
The staple weapon of the defence was some massive retaliation. One successful
the hand-grenade. These were often tactic was to fire, fall back out of the
home made, using explosives taken from building, (dropping into the sewer
shells fired into the city by the Germans underneath perhaps) and, when the
that subsequently failed to explode. The Germans stopped firing at that building,
main anti-tank weapon was the petrol
bomb. These are not merely bottles filled
just go back into it and open fire again.
Similarly the Poles probably shouldn’t

with petrol and a petrol soaked wick: attempt to defend a building the
when thrown a high proportion of those Germans intend to storm: best to fade
just go out. In W. Zagorski’s sector their away and re-appear in another place,
petrol bombs were largely manufactured perhaps behind the German’s front line.
for them by boy scouts who knew the
proper formula. A mixture composed THE TERRAIN
of one part sulphuric acid to two In a word, rubble. At the start of the
parts petrol would be placed in the fighting men fought their way through
bottle. Then a piece of paper soaked in the streets and buildings. Barricades
potassium chlorate and sugar would be were built across roads to block them
glued around the bottle. When thrown to both fire and vehicles. As fighting
the bottle would smash, the paper intensified, the barricades were
stopped the petrol spraying out all over supplemented by anti-tank ditches, but
the place, and the reaction between also by less substantial barriers just to
the sulphuric acid and the potassium prevent observation, and shallower
chlorate ignited the petrol. ditches purely dug as communications
With regard to personal weapons, trenches.
revolvers always seem to have Tunnels were dug under roads that
outnumbered rifles, and automatic were under constant enemy observation.
weapons, especially light machineguns, Troops also moved through sewers and
remained a rarity. Indeed, shortages of impromptu tunnels were dug through
ammunition would limit enormously the rubble and fallen buildings. In
the use of any automatic weapon. many cases a pistol had all of the range
Zagorski points out that, in his sector, a combatant needed for defending his
weapons tended to be issued to a position.
defensive position. Men arriving would In wargames terms you need as much
carry nothing but a few personal pistols terrain as you can fit on the table. Every
and perhaps grenades and petrol bombs. house you’ve got, any ruins, fill the table
They would take over the weapons of with roads and rubble in between.

December 2017 Miniature Wargames 29

27_33_streetFightingMan JT.indd 29 27/10/2017 14:56


RULES | WARSAW UPRISING – 1944

PLAYING THE GAME I’d give them a couple of platoons, up


THE FIGURE SCALE to thirty or forty figures. They can come
I really am looking at a set of simple in riding on lorries if they wish. Don’t be
skirmish rules here; so one figure should afraid to given them a couple of tanks or
really represent one man. I’ve nothing armoured cars if you want to. Remember
against rule sets like ‘Rapid Fire’ – the attackers are second line troops, police
which we play at the club and have had units, penal formations and so will tend
a lot of fun with – but this isn’t really the to be pretty green. I’ll call the attackers
place for them. ‘Germans’ and the defenders ‘Poles’
because it’s easier; but remember that you
THE GROUND SCALE can use this system for other conflicts.
This is a ‘real’ scale. A figure is about
20mm tall to we’re looking at a PLACING THE POLISH FORCES
centimetre on the table representing a None of the Poles are placed on the
yard in real life. Note that this means table. When it comes to experience,
that, given your table size, in theory a a fair few of the defenders are also
sniper need not even be present on the pretty green but some of them had been
wargames table. regular soldiers and others have fought
Now you might assume that this with the partisans in the forests. So there
should mean that troops cover the are experienced men among them.
ground more rapidly; but I would argue With regard to numbers I’d suggest
that once fighting starts, movement on a they perhaps half as many figures as
battlefield is dependent more on morale the Germans have. Assuming fifteen,
than geography. So we’ll keep the I’d suggest five armed only with hand Every window - every shell hole - presents a
move distances short and fudge things: grenades/petrol bombs, five armed with possible vantage point to be exploited.
nobody ever seems to notice. pistols and hand grenades/petrol bombs
and the remaining five will have a more The Polish player should have a
STARTING THE GAME. martial firearm. I’d suggest three rifles little table off to one side, deploying
First off, place the terrain. On each and two submachineguns. on a drawn map. He writes the name
house place a playing card: this is the With the Poles you may wish to of building (Ace of Spades, Four of
‘name’ of the house and will allow both limit them to one hand grenade plus Diamonds, etc) and then puts the figures
players to identify it. If you’ve added one petrol bomb each and if they need on that piece of paper. If they want to
piles of rubble or other pieces of terrain more they collect them from HQ. move to a different building the player
feel free to give them a card as well. Alternatively, a figure carrying more can has a choice: he can either move them on
The German player enters down a carry further supplies to them. the table top or move them through the
narrow table edge. There should be While the Poles can move on the table, tunnels. To do this put a piece of paper
barricades blocking the main roads. The they can also make their way through on his map table with the destination
German’s objective is to find a route sewers and crawl spaces carefully written on it and roll a d6, noting the
across the table, and ‘hold it’ so it’s safe created in the rubble. Their HQ is best result. This is how many moves the
for their vehicles to use. positioned underground. figures will take to get there. If it seems

A very similar game style with The Friday Night


Firefight Club with Stalingrad at Cavalier 2017. Their
tunnel system has been separately modelled

30 Miniature Wargames December 2017

27_33_streetFightingMan JT.indd 30 01/11/2017 10:03


that’ll take too long, name another PLAYING THE GAME Hence they will tend to assume that
building and roll the d6 again: the other
building might be easier to get to.
• The German player moves and fires,
or fires and moves.
the building they are approaching may
be hostile and will approach with care.

As the game proceeds the Polish • Polish player moves and fires, or fires When the Poles enter a secured
player will end up with a web of and moves. building roll a d6:
buildings joined up by subterranean • Both sides can reserve fire and fire • If you roll higher than the number of
routes. Because of the random method when they see the other side move. It is German figures securing the building,
used to choose the distances between possible to open fire on an area where those entering have not been detected
them underground, it might well be you only suspect there may be enemy. and can then open fire first. Survivors
faster to travel overland in some cases. Troops in that area will count as under return fire in their turn.
In other cases it might be faster to travel fire, even if you don’t know they’re there. • If those entering the building roll a 1,
an indirect route rather than go in a the troops securing it open fire first.
direct line. SECURING TERRAIN • If those entering the building roll more
If anybody comments on this, explain, The German player can attempt to than one, but equal to or less than the
with an airy wave of one hand, that secure buildings. To do this he puts a number of troops in the building, fire
one particular route follows a main minimum of one figure in the building is opened simultaneously between
sewer whilst the other route has been but can place more. those securing the building and the
partially blocked, involves crawling One figure is placed on the table as first figure of those entering it.
through rubble, and is generally more a marker on the building. The German Under these circumstances, whoever
complicated. can put a piece of paper on a small opens fire first (whether simultaneously
When the Poles arrive in a building, table beside him and put the rest of the or not) has the advantage that the enemy
they appear anywhere they want within figures on the paper. is in the open. If fire is then returned
the structure. If the figures fire, they must be placed everybody is in cover.
The Poles can only open fire the move on the table. Exceptions might be made
after they arrive in a building. This for sniping from off table. GERMANS FOLLOWING THE
means they then fire without moving. POLES DOWN THE TUNNELS
The Poles can evacuate a building by POLES ATTACKING A SECURED BUILDING Explain to your collection of reluctant
the same route. If they retrace their steps Obviously a building can be secured conscripts why this is such a good idea.
it takes the same length of time: if they after the Polish player started moving Listen as they cast aspersions on your
go to a different destination, again roll towards it. So when troops set off to go wisdom. Still it is possible that they
d6 (noting the result) to see how many to a building, they need not necessarily might be convinced by your rhetoric and
moves it takes to get there, as above. know whether a building is occupied. do this…

December 2017 Miniature Wargames 31

27_33_streetFightingMan JT.indd 31 27/10/2017 14:57


RULES | WARSAW UPRISING – 1944

Roll a d6 and the troops follow on a • 5,6: lands pretty much where Malc Johnston’s building and detailing
roll of five or more. If there is a sergeant you hoped. work, as detailed in the preceding article,
is demonstrated well in this photograph,
or officer there, add four to the roll. If you score a 3 through to a 6 the
using 1/48th scale dolls house furniture for
If a force of Germans is securing grenade explodes. It does double the internal bathroom fittings being just
a building and they beat off a force damage in a confined space, and one example.
of Poles attempting to sneak in, the increases its damage radius by 50%.
Germans now know where the tunnel
entrance is. PETROL BOMBS
It is now compromised and can be Treat petrol bombs like grenades:
blocked by the Germans. The building • 1,2,3: falls in bottom of sewer and
can then only be entered by figures disappears without trace in the gunk.
moving into it above ground. • 4,5: hits something and breaks, having
travelled only half the distance you
FIGHTING UNDERGROUND intended.
Dig around in the terrain box of • 6: Breaks pretty much where you hoped.
narrow road and stream sections. These The petrol bomb creates a pool of
represent the underground sewers. burning petrol 1d6 inches long in the
In the sewer it’s dark. Anybody first turn. In the second turn it expands
using illumination merely illuminates by another 1d3 inches at each end. Any
themselves and the area six inches figure caught in the pool has a 50%
around them. All figures are assumed to chance of becoming a casualty. Burning
be in single file at all times but can slip petrol blocks the tunnel.
past each other.
• Troops with illumination move at 3d6” VICTORY CONDITIONS
per move. The Germans must clear a road across
• Troops without illumination move at the length of the table to allow free
1d6” per move. transit of supports to main action.
When the two armies are put on the
SHOOTING table, somebody should calculate the
• If the target is illuminated or is using points total.
illumination then you fire at them • Poles get 15 figures for 10 points
with the same chance of hitting as you • Germans get 10 figures for 10 points
had above ground at that range. • Or one light vehicle for 5 points
• If the target is in darkness but has • Or one tank for 10 points
fired, then you have seen muzzle For each German the Poles kill knock
flashes and similar and have a third one off their points total
the usual chance of hitting. For each Pole the Germans kill knock
• If none of the above applies you can two off their points total
still fire but it is entirely unaimed. With lost vehicles knock their full cost
• You always open fire at the front off the German points total.
figure but if you miss that, you can At the start of the game divide
roll to hit every other figure in the the number of German points by
file but at a lot lower chance (I’d say the number of Polish points. Make
approximately 10% of what it was a note of this ratio. At the end of the
to hit the first figure, so tweak your game divide the number of surviving
rules appropriately.) German points by the number of
surviving Polish points.
HAND GRENADES If the ratio at the end of the game is
When you throw a hand grenade mark larger than the ratio at the start of the
where you want it to land and roll a d6: game and the Germans have achieved
• 1,2: falls in bottom of sewer, when it their objective the Germans have won.
explodes. Nobody can see anything Anything else is a Polish victory of sorts.
for their next move because the air This article is illustrated with pictures
is filled with flying gunk. Other than from the excellent – and evocative – ruins
that nobody is hurt. built by Malc Johnston, as detailed in the
• 3,4: hits something and drops short, preceding article to this one: Who Would
having travelled only half the distance Live In A House Like This? as I thought
you intended. them very appropriate! Ed. ■

32 Miniature Wargames December 2017

27_33_streetFightingMan JT.indd 32 27/10/2017 14:57


December 2017 Miniature Wargames 33

27_33_streetFightingMan JT.indd 33 27/10/2017 14:57


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p034.indd 1 26/10/2017 10:37


DARKER HORIZONS | FANTASY FACTS

LEFT TO RIGHT: Projekt Sturm Kommandant Hofman; Projekt Sturm Agent Roth; Simian

SAVAGE CORE boss Vim the Bad; Ultrateen Zal Krete; and Candy Peoples by Lucid Eye in 28mm.

Icy plot devices and yet more…


I’ve been sent two new batches of releases her case – a spare human skull): she really a somewhat androgynous chap (and who
from Lucid Eye featuring the talented is the sort of woman that you don’t want am I to judge). Candy’s sporting a pistol
sculpting fingers of Steve Saleh. These are to be arguing with... I also have a superb and a big hat, whilst Zal has a bowler, a
from their Age of Ice range and their The Atlantean boss with a horizontally crested cravat and a cane: on second inspection,
Plot Device range (subtitled Citizens of a helmet, body armour and a separate shield; perhaps he’s a bloke after all…
Far off Dimension) and – with those two a Jaguar (Aztec style) boss-come-high Now it may sound like I’m being critical
titles – that covers a lot of ground and, I’ll priest, who goes under the name of Mr here, but I’m really not: all of these
confess, I’m still none the wiser working Skull Cloud (with a great head dress and an universally superb sculpts full of life
out where these figure releases fit in to obsidian knife); and two SF Nazi types in and character. They are all in (let’s call it)
their whole ‘world concept’. Who knows, trench coats: Projekt Sturm Kommandant 32mm scale, each with a small base but
perhaps Mr Saleh just sculpts whatever
on earth (or beneath the earth) takes his
Hofman (holding what reminds me of a
Mattel laser tag pistol) and his colleague
with a plastic one supplied; they’re all
(extra shield aside) one-piece castings

fancy? And why not? What I have in the Agent Roth who has a cute hat (and face), and – animation and pose, wise – don’t
Age of Ice releases are a Simian boss (as a clip board tucked under her left arm and suffer from that whatsoever; and they
in an ‘Ape Unit Chief’) called Vim the Bad; a what looks for all the world like a cordless are well detailed and highly paintable.
Cro-Magnon boss named Menhir Fivetusks; drill in the other. So… are we getting this? They’re £4.50 and yes, they have some of
an Amazon boss (Serata the Foundling In the Plot Device line I have what the silliest names I’ve seen in a very long
and – for a change – she’s an Amazon with might be a couple of ladies in (I guess) time, but they are great figures. For more
clothes on!); a Neanderthal boss who is Steam Punk outfits: Snapworks Operative info go to lucideyepublications.com and,
also clothed and she is a big, very brutal Candy Peoples; and Ultrateen Zal Krete if you spend £50 or more, you get a neat
looking chief dressed (like Mr Fivetusks) (District Controller of the Queensway) ‘Gifty Fifty’ figure (a wizard type sitting on
in leathers and carrying a spear (and – in though it’s always possible that the latter is a dice, which is nice!).

GHOST ARCHIPELAGO What’s in the box?


Contents of the
Ghost Archipelago
A card set to help with your next Accessory Pack

trip to the lost island chain


Published, even as I type this, is the Ghost Archipelago: Accessory Pack from Osprey. £14.99
buys you a rather nice box with 30 Heritor Ability cards and 30 Warden Spell cards, allowing
players to have all of their characters abilities in front of them when playing the game. There’s
also a special, transparent-red Blood Burn Dice – not for throwing but to act as an aide-memoire
for keeping track of your Heritor’s blood burn level. It’s nice to see that Osprey
are obviously going to support the Ghost Archipelago range to the
same sort of level as they did with (for want of a better term)
“Frostgrave Prime” and I hope it comes off as well. So scrape that
white frost effect from your lovingly crafted terrain boards and get
out the sand and fish tank plants! ospreypublishing.com

December 2017 Miniature Wargames 35

35_38_fantasyFacts JT.indd 35 01/11/2017 10:09


DARKER HORIZONS | FANTASY FACTS

ION AGE
15mm in the plus size
department
I’ve been sent some great new resin items from Ion
Age. They make an lot of excellent 1/100th scale SF –
vehicles, terrain and figures, including some excellent
tanks, with their figures often being quite ‘space
opera’ in design, maybe even a bit SF Gothic (for
those wishing to do ‘18K’ rather than 40K…). Such is
the nature of F&SF creatures, some of their items are
quite multi-scale and their new resin releases – the
Greater Sandworm, Sandworm Swarm and Flower
of Evil – fit that bill exactly. The former is the head of
a big mouthed, nasty looking worm, rising from the
THE WOODS sand standing about 50mm tall (£4); the Swarm is

Secrets of Shandisholm five smaller versions of the same critter (all different,
around 10-15mm tall and £5 the set); and the plant is
a tentacles-on-a-pod horror at 30mm tall (but I haven’t
I mentioned last month a new set called Barow Ring Burning – all got a price to hand for that one). They are also re-
of rules (and a supplement) called reference this system, although, of releasing their 25mm dungeon torture ranges (with
The Woods and, review wise, I course, you could use your favourite less exposed, ahem… body parts to make them a
wanted to take my time on them combat rules should you so choose. little more ‘family friendly’ I guess) and they sent me
and I’m glad I did. Produced by Systemtech is a very intense, an Iron Maiden as a sample (so, spiked coffin torture
Oakbound Studios (and written detailed methodology that involves machines, yes, breasts no!). The latter is interesting
by Geoff Solomon-Sims) the main spending personal stamina points from a nostalgia perspective: they were sculpted
component is a hard-backed, 150 and keeping very close check on three decades ago and it kind of shows, not only in
pages or so, full colour rule book detail, even as far as the position detail but in scale (they really are 25mm figures) but,
(£30) and there is a supplement in and placement of your miniature that said, I think that the resin items are all excellent:
soft-back and mono (with colour and how that affects its peripheral the sculpting, the price and the casting quality can’t
covers) which is a 120 page, linked vision. And sense of smell… It be argued with and they will really fit in with anything
set of scenarios in underground deals with rules on a very detailed from 6mm to 32mm figures. theionage.com
barrows (£10). level, then: rather more than
Starting with the main book first, I’ve come across for a long time
it’s split into a number of distinct (Phoenix Command/Living Steel
sections. First and foremost is by Leading Edge Games from the
really the background material: late ‘80s springs to mind). That’s a
The Woods is designed to be a bit heavy for me, I’ll confess.
‘narrative’ roleplaying setting and What I do like about the book is
that means lots of rich stories and the background and the author’s
character heavy environments with attitude to both gaming and story
less emphasis on collecting gold telling. The rules…. I can take or
coins and more on (and I can’t think leave, but each to their own. One
of a better word here) ‘atmosphere’. negative was that I found some
There’s also a wealth of detailed of the rule book very difficult
help for GMs and these are to actually read because of the
games best played (in the mystic, background artwork set behind the
Flower of Evil. An Iron Maiden in 25mm.
woodsy realm full of folk takes text (maybe it’s my eyes getting
and spirits) in a darkened room, old but – gaming wise –I want to
not at a noisy ‘club house’ full of be running these sort of things
shouting gamers. The book also in a badly lit, cosy room, and
contains guides on scenery building that’ll be a trial for me with print
(including, not surprisingly, trees!) like that). Fortunately the book of
and the game’s unique, dice-less scenarios is in black and white
combat system called Systemtech. and much easier to read. I found
All of the scenarios and background the background material the best Greater
in the book – and those in a six part bit, to be honest. Have a look at Sandworm
with Swarm.
arc in the follow on supplement propworkshop.co.uk/oakbound.

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BRIGADE
More Aeronef and terrain
Brigade sent me their latest
releases: In their Aeronef range
there is a superb French Les Arcs
carrier. It’s a replacement for an
older model but rather larger: it
has a dirigible hull in resin with a
metal forward deck. The resin hull
is a one piece casting and it comes
with four triple AA turrets and four
light gun turrets for self-defence,
four funnels and two masts, and a LEFT: The French Les Arcs
winged bridge. At a little over 110m carrier Aeronef in 1/1200th
long when assembled it’s £9 and
BELOW: A selection of
it’s an impressive model. There are acousic Mirrors and Listening
also some ground models in metal ears from the Small Scale
to compliment this or anything Scenery range in 1/1000th
else needing their Small Scale
(1/1000th) Scenery: Acoustic Mirror
(£1.50) is the classic arc structure at
around 60mm wide and a set of six
Listening Ears is £3, again as metal
castings, and in three styles. See
these at brigademodels.co.uk

TITANIC ›
28mm Goblins and Dwarves
Titan – a company I hadn’t come across part, in my opinion. They are excellent two sets: the Royal Guard (five figures
before – sent me some samples of their figures (on plastic slot bases) and with for £12.50); and Heavy Infantry (the latter
dwarves and goblins and I have to say an eight figure Scavengers set (£10); a – all four figures – in resin with separate
I’m pretty impressed. The miniatures three figure Command (£5 including the shields at £10). Sculpting wise, I’d say that
work is all undertaken by the owner, John standard and drum bearers); and a Shaman the dwarves are all a little flatter in profile
Blake: he started Titan five years ago as (£3) and a King (£4) or the whole lot as than the goblins – the (very well cast)
a sideline, garage operation but now has a War band (£20) you really can’t argue grey resin Heavy Infantry perhaps slightly
the casting outsourced to give more time with the price or quality. About the same more so than the metal Royal Guard – but
for sculpting! Sensible bloke… Goblins Of 23mm or so in height, the Dwarves of nothing that’s too onerous and, as they all
The Deeps are a superb range of small, Vorganash are, sculpting wise, very come on 20mm slot bases, it’s really the
sub-25mm metal goblins: they are mostly different from the goblins: big, heavy set only way you are ever going to get them to
unarmoured and carry primitive weapons chaps sporting lots of beards and armour rank up! Great figures, I think – the goblins
(including bone tools) but really look the and armed with axes and maces. I have especially. titanwargames.com

Goblins from Titan Miniatures: this is the Scavengers set.

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DARKER HORIZONS | FANTASY FACTS

DEATH RACE
MEETS MAX
A car racing game
for this millennia
Plastic Goblins which can
be assembled in very many
combinations.
Published as you read this – from
ospreypublishing.com and with a NORTH STAR GOBLINS
supplement in this very magazine – is
Gaslands: Post apocalyptic Vehicular A quick look at their new 28mm plastics release
Combat. £11.99 gets you a 64 page,
‘Osprey standard-format’ softback I was handed a pre-production sprue to assemble of the new North Star Oathmark
with some templates printed at the Goblins (to go with the imminent, and eponymous, Fantasy Mass Battle Game by
rear. Have a look at the article in this North Star and Osprey. Sculpted as traditional, pretty much perfect LotR Orcs (in
issue to get a general feel for the my book, at least) figures, there are five bodies, eleven heads, four spear arms, four
game but suffice to say that it’s a scimitars, two axes, a mace, five with short bows, five shields and enough opposite
system designed to allow you to build arms to be knocking arrows and holding the shields, plus a standard. And no skulz. All
– and then enhance – your own cars components are unique and they go together well, being flexible in their assembly in the
based (probably) on the Matchbox way plastics sometimes aren’t (i.e. pretty much all the arms fitted all of the bodies). Look
and Hotwheels we all have (or can at North Star for more details when they arrive but assume boxes of twenty, I guess.
steal from our children) but there’s Great models about 25mm high. northstarfigures.com
no reason why – if one so desired
– you couldn’t go to a bigger scale,
space permitting. The templates SKULL & CROWN Mr Holbein comes to 28mm
include cards for cars, trucks, bikes
and a helicopter (amongst others). Skull and Crown miniatures, known for their laser cut wooden soldiers, has expanded
There’s shooting and collisions and into metal with their Triumph of Death range of Renaissance period miniatures. Heavily
various backgrounds are discussed inspired by the artists Holbein, Dürer and Peter Breugel, the semi-flesh covered skeletons
and – as I’ve played a lot of car games emulate the ‘Totentanz’ style that is so typical of the art of the period. In front of me I have
(including the great Battle Cars, the a Mounted Death (typical cloaked chap mounted on a skeletal horse with separate sickle
appallingly slow Car Wars, plus Dark arm); an Abbot and a Priest (the latter carrying a storm lantern and ringing a bell). There’s
Future and the Thunder Road board also a Skeleton carrying a basket (which I’m told is an homage to an old Minifigs model)
game) – I’ll probably give this genre and a Skeleton marching with Reliquary (aka the fisher king, and yes: he’s got a big fish…).
one more spin, pun intended: rev Basically, there are lots and lots of skeletons, and very well done they are too. They are
up my motorcycle for the last of my being financed via a Kickstarter (www.
mohicans, as it were! kickstarter.com/projects/23535743/
renaissance-skeleton-army-28mm-
miniatures-for-game
miniatures-for-game) and are already
over pledged to the tune of $19,722 of
a $1,000 goal so – if you want grim,
renaissance period (literally) 30mm plus
skellies, check these out.

Skeletons go to war: a selection of


Skull & Crown’s figures in combat.

“WE ARE SPARTA!”


I said in issue 414 that the Spartan Games line had closed shop. The good news is
that they have been bought by Warcradle Studios. As the creative studio for Wayland
Games, Warcradle have acquired the rights to Dystopian Wars (and Legions), Firestorm
Games
Armada (and Planetfall), Uncharted Seas and Armoured Clash (but no word on Halo).
They will add these to their Wild West Exodus products, already in production.

SLAMMERS RELOCATION
All 1/100th scale Hammer’s Slammers forces (baring a very few with GZG) are now to
The cover of the new Gaslands - see the
be carried by Brigade to go with their 6mm range. Previously these 15mm models were
article in this magazine’s centre pages!
carried by Ainsty Castings. Find them now at brigademodels.co.uk

38 Miniature Wargames December 2017

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p039.indd 1 26/10/2017 10:39
DARKER HORIZONS | GASLANDS

GASLANDS
Mike Hutchinson, author of a new rule set, offers Race
Seasons: a campaign system to bolt onto the rules.
Words by Mike Hutchinson, pictures by Mike Hutchinson and John Treadaway

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December 2017 Miniature Wargames 41

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DARKER HORIZONS | GASLANDS

The opportunity to ‘Death Race 2000’ your


models is part of the fun of the system.

G
aslands is a game of dystopian Although the rules can be used to while growing and progressing their
near-future televised death sports play one-off wasteland scraps or death teams. A typical Gaslands season will
in which players build teams of races (and the rulebook does contain six feature between two and eight players
modified, post-apocalyptic vehicles and scenarios) many gamers will naturally want across five to nine games.
then race and battle to claim supremacy to try playing a series of linked games
in the wreckage of a subjugated Earth. It’s or races as a campaign or race ‘season’. SEASON STRUCTURE
published by Osprey and should be out by The rulebook provides a simple outline A season consists of a Televised
the time you are reading this! It’s designed for how to manage a race season but this Schedule, containing a fixed number of
to be played with converted Matchbox article provides some more detailed (and Televised Events, and any number of
and Hot Wheels cars, which provide a completely optional) rules for managing Wasteland Skirmishes. The Events form
host of inexpensive options for creating that race season with your fellow Gaslands the “tent-pole” games that provide the
eye-catching and audience-pleasing hot players. overall structure for the campaign, and
rods! Turns are designed to be quick, fast- determine its length. These Events are
paced, explosive and cinematic. It uses a SEASONS also the games in which the teams can
combination of maneuver templates and Although you will obviously need to earn big bonuses to their team ratings,
“skid dice” to manage movement, and purchase a copy of the rule set before due to both fame and exposure.
players will need to manage their hazard play, these campaign rules allow you Outside of these Televised Events,
tokens carefully if they want to avoid wiping to play out a whole Gaslands televised players are free to play as many
out. The game comfortably supports up racing season, punctuated with wasteland skirmishes as they like.
to eight players on the same table and skirmishes to secure the resources These allow the players to squabble over
the rules provides a host of options for needed for future races. Playing a resources, build up their team’s power,
different vehicles, weapons and upgrades, Gaslands season requires two or more and prepare for the next Televised Event.
plus a set of “perks” that provide additional players who want to play a series of When you meet up, as long as more
customisation options for the drivers. linked games with the same vehicles, than half of the players in your race season

42 Miniature Wargames December 2017

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are present, play the next televised event
in the Televised Schedule. Otherwise,
players should flip a coin and play one of
the two Wasteland Skirmish scenarios.

TELEVISION SCHEDULE
To create you season’s Televised
Schedule, agree how many events you
want to play before announcing a winner.
You can choose any length of a season,
so long as your group has the stomach for
it, but we would recommend a maximum
of eleven events.
Let’s say your gaming group meets
weekly, perhaps at a pub, a friend’s
house, or at a gaming store. As a group, “South of the river? Not this time of night, squire...”
A converted Matchbox Taxi.
you agree that the season will be seven
televised events long. The campaign will
likely last seven weeks, but, as I said HIRE TEAMS WINNING THE SEASON
earlier, if a couple of players can’t make Players now receive 50 ‘cans’ of gasoline After the final Televised Event in the
a session for some reason, that’s no (effectively the game currency) to purchase season, the team with the highest Team
problem, as the remaining players can just their initial teams. Each player selects a Rating is the overall winner of the season.
play wasteland skirmishes in the mean sponsor and then buys vehicles, weapons,
time. Similarly, if a televised event game upgrades and perks. Once hired, this team TEAM RATING
is shorter than expected, or players have cannot be changed from game to other, Your team rating is the sum of the costs of
more time that usual, nothing prevents other then using the “Workshop” rules all your vehicles, weapons, upgrades and
you from playing multiple televised events below. This is now the player’s team for perks, plus any cans in your Stash. Talking
in a single session.
For each televised event in your
the duration of the race season. If you
wish to start with fewer or more cans:
of which… ›
schedule, generate a scenario, following team sizes of anywhere between 35 and STASH
these rules: 70 cans work great. Teams may never Any cans that you haven’t spent yet go
contain more than eight vehicles at any in your Stash. Cans in your stash count
• For the first Televised Event, the scenario point during the season. towards your Team Rating.
is “Death Race”
• For the second Televised Event in the
schedule, roll a D6 (or choose):
1. Saturday Night Live
2. Arena Of Death
3. Capture The Flag
4. Monster Truck Smash
5. Zombie Bash
6. Death Race
• For the third Televised Event, the
scenario is “Death Race”
• For the forth Televised Event in the
schedule, roll a D6 on the table above or
choose, and so on, until you have your
full schedule.

You should now have a Televised Schedule


that looks something like this example:
1. Televised Event: Death Race
2. Televised Event: Monster Truck Smash
3. Televised Event: Death Race
4. Televised Event: Saturday Night Live
5. Televised Event: Death Race
6. Televised Event: Capture The Flag
I’m not sure this one would pass its MOT...
7. Televised Event: Death Race

December 2017 Miniature Wargames 43

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DARKER HORIZONS | GASLANDS

HANDICAP BONUS Two slick looking rides.


Before each game, compare the Team
Rating of each team with the rating of
the highest rated team. Teams with lower
team ratings may gain bonus Audience
Votes at the start of the game, to use
during that game:

DIFFERENCE IN
BONUS AUDIENCE VOTES
TEAM RATING
0-10 Nothing
11-15 +1 Audience Vote
16-20 +2 Audience Votes
21-25 +3 Audience Votes
26-30 +4 Audience Votes

31+ +5 Audience Votes

For example, let’s say we play a Death


Race game with three players. Anna’s
team is just starting out, and has a rating
of 50. Ben’s team rating is 69 and Chris’ is SCENARIO: WASTELAND POLE POSITION
75. As Chris has the highest Team Rating, SKIRMISH Roll-off for pole position. At the end of
he gets no Handicap bonus. Anna gets a Two clouds of dust approach each other, each gear phase, pass the pole position
bonus of (75-50 = 25) +3 Audience Votes whooping and firing weapons into the air… marker clockwise.
and Ben gets no Handicap bonus either
(75-69 = 6). SETUP DEPLOYMENT
All unspent Audience Votes are lost Lay out some terrain to represent a post- Starting with the player with pole
between games. apocalyptic wasteland. position, players take it in turns to deploy

An up-armoured big-rig with a converted M163 Vulcan air


defence vehicle on the rear can give you a “nice edge”...

44 Miniature Wargames December 2017

40_48gaslands JT.indd 44 01/11/2017 10:15


“The gangs took over the highways, ready to wage


war for a tank of juice...” More matchbox conversions.

all of their vehicles. Each player first VICTORY CONDITIONS more than double range from any other
deploys a single vehicle touching any The last player with an active vehicle wins. player’s vehicle and (3) within short range
board edge and more than double range of another friendly vehicle.
from any other player’s vehicle. They SCENARIO: SCAVENGER PARTY
then deploy the rest of their vehicles (1) A storm overnight has blown back the dust POLE POSITION
touching any board edge, (2) more than from a previously buried garage, revealing a After deployment, roll-off for pole position.
double range from any other player’s fuel dump. The teams dash to the location At the end of each gear phase, pass the
vehicle and (3) within short range of to grab the supplies whilst they last. pole position marker clockwise.
another friendly vehicle.
SETUP WASTELAND SKIRMISH
WASTELAND SKIRMISH Lay out some terrain to represent a post- Remember that this is just a wasteland
Remember that this is a wasteland apocalyptic wasteland. Next, take D6+6 skirmish. Audience Votes cannot be gained
skirmish. Audience Votes cannot be crates and place them in a rough circle, or spent during this game. No one’s
gained or spent during this game. No with each crate approximately double covering this in the media!
one’s watching! range from the centre of the play area.
CRATES
BOTTLE OUT DEPLOYMENT Crates should be represented on the
At the start of any turn, before the Starting with the player with pole position, tabletop by tokens or miniatures no larger
first vehicle is activated, a player may players take it in turns to deploy all of their than 30mm square. Tokens are provided
Bottle Out to immediately end the vehicles. Each player first deploys a single in the back of the Gaslands rulebook but
game. All other players that still have vehicle touching any board edge and more they are easy enough to make from balsa
active vehicles count as winning for the than double range from any other player’s or putty (or even purchased items) but
purposes of the campaign and gaining vehicle. They then deploy the rest of their they will need to be stuck onto a base.
experience. vehicles (1) touching any board edge, (2) Crates should have a number written

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DARKER HORIZONS | GASLANDS

on the underside of them. Shuffle them possession, or after the fourth turn, vehicle is heavyweight, subtract 1 from
together (if they are physical models whichever comes sooner. the roll.
rather than tokens, carefully swirl them
around to randomise them) and place VICTORY CONDITIONS D6+DENTS RESULT
them down without the numbers being The player with the most crates at the end 0-1 Bent wheel-arch. +1 Dent
revealed to any player. of the game is the winner. Upholstery ruined. -1 Crew (to
2
If the maneuver template or the final a minimum of 1). +1 Dent

location of a vehicle touches a crate, that POST-GAME SEQUENCE 3


Smashed Wing-mirror. -1 Build
Slots (to a minimum of 0). +1
vehicle the may pick up the crate. Place After each campaign game or race, you go Dent
the crate on the vehicle’s dashboard to through the following steps: Weakened chassis. +1 hazard
indicate this it is holding the crate. • Damage & Injuries 4 token when involved in a
When a vehicle is wrecked, the vehicle’s • Spoils collision. +2 Dents
owner must place any held crates touching • Workshop Wrecked pinion. -1 Handling.
5
+2 Dents
the wreck.
Blown radiator. -1 Max Gear.
For each crate held at the end of the DAMAGE & INJURIES 6
+3 Dents
game, that vehicle’s team gains D6+1 Vehicle Wrecked Audience Favourite. If this
cans. Any vehicle that was wrecked during vehicle is wrecked, it’s
the game must now roll a D6, and add 7 controlled immediately discard
GAME END the number of ‘dents’ that it has, to 3 audience votes (to a minimum
of 0). +5 Team Rating. +3 Dents
The game ends when one player has see what happens to it. If the vehicle
8+ Vehicle destroyed. Driver dead.
more than half the initial crates in their is lightweight, add 1 to the roll. If the

46 Miniature Wargames December 2017

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dashboard. They have no effect during the SPOILS
game, but affect the “vehicle wrecked” The team gathers rewards and spoils
roll above, and may be spent on Injuries. as a team. The actions and heroics
of individual drivers or vehicles
Injuries contribute to the teams overall fame
Once a vehicle has two or more dents, and reputation, as well as securing
they may be exchanged to purchase from them advertising and sponsorship
a set of special perks, called Injuries. This deals. To represent this, actions and
may be done before or after a game and achievements during a game reward the
before or after the “Vehicle Wrecked” roll team with a number of cans, and can
above. These perks aren’t all positive, but also increase the team’s Rating. Team’s
they will keep your driver alive for longer. only gain the “Rating” bonus below
Injuries act exactly like perks, except if the game was part of the Televised
that they provide negative rather than Schedule, so not from a wasteland
positive effects. A vehicle’s driver may skirmish.
have any number of injuries, but may not After the game, check the EVENTS table
have the same injury twice. After selecting on the next page, and add any cans to the
an injury, remove the listed number of team’s stash and any bonus ratings directly
dents from the vehicle. to the team’s rating:

INJURIES CHART
Deathwish (-2 Dents) This vehicle cannot choose to shift down.
Crazed (-2 Dents) This vehicle may not use shift results to cancel out spin or slide results.
Cowardly (-2 Dents) This vehicle must always declare an evade during a collision, they may not
declare a smash attack.
Bad Television (-2 This vehicle must pay 1 additional Audience Vote to re-spawn.
Dents)


Twitch (-2 Dents) At the start of the game, you must inform your opponents which of your
drivers have the Twitch injury. Once per game, when this driver is attempting
a skid check, any opponent may declare: “Twitch”. That opponent may roll
the skid dice, instead of you, and choose how to resolve them. The twitching
vehicle may not Push It. A driver may only be affected by Twitch once per
game.
Old War Wound (-3 At the start of every game, roll a D6. On a 1, this vehicle cannot take part in
Dents) this game.
Shakes (-3 Dents) This vehicle wipes out at 5 hazard tokens instead of 6.
Badass (-5 Dents) This vehicle may immediately select and gain any one Badass perk, without
Flying vehicles and buggys are also covered in the rules. paying its cost, even if this driver could not normally select Badass perks.

Note: If a vehicle loses a build slot,


weapons and upgrades must be discarded
(not sold) from the vehicle until the
required build slots of the weapons and
upgrades are again equal to or less than
the vehicle’s build slots value.

Vehicle Destroyed, Driver Dead


When a vehicle suffers the “vehicle destroyed,
driver dead” result, you must permanently
remove that vehicle from your team. All
weapons, upgrades and perks on that vehicle
are also permanently lost. Subtract the costs
of the lost vehicle, weapons, upgrades and
perks from your team rating.

Dents
Most of the results on the “vehicle
wrecked” table give the vehicle a number
of dents. Record the number of dents “A whirlwind of looting, a firestorm of
fear”: the race is only for the fearless...
each vehicle has received on that vehicle’s

December 2017 Miniature Wargames 47

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DARKER HORIZONS | GASLANDS

WORKSHOP
Scrapping Vehicles
You may sell vehicles or weapons that you
don’t want for half their cost, rounding
down. For example, selling a car (15 cans
new) will make you 7 cans.

Spending Spoils
Your cans of gasoline may be traded in to
buy all kinds of stuff for your team:
• Buy new vehicles
• Buy new weapons or upgrades
• Buy a driver a new perk
The spoils of a game may be spend on
Cars can be fitted with all sorts of weapons
any member of the team, and may also
with the spoils of your winnings. be stashed away for a larger purchase in
the future. You can buy anything from the
lists of the vehicles, weapons, upgrades
EVENTS CANS RATING
and perks in the rule book, as long as your
Team wins a TELEVISED EVENT game 2D6 +10
team has access to buy that item.
Team wins a WASTELAND SKIRMISH game 2D6
Team did not win the game D6
For each enemy LIGHT vehicle wrecked by this team D6-1 +1 Moving Drivers Around
For each enemy MIDDLEWEIGHT vehicle wrecked by this team D6 +2 In Gaslands, Drivers are permanently
For each enemy HEAVY vehicle wrecked by this team D6+1 +3 associated with their vehicle. A driver
For each enemy WAR RIG wrecked by this team 2D6 +10 may not be transferred from one vehicle
Player fielded a team of fully-painted models for the first time (once per - +5 to another. When you sell a vehicle, you
campaign, after game) lose the driver and all the perks. When you
Player fielded a custom converted model for the first time (once per - +2 buy a new vehicle, that vehicle has a fresh
model, per campaign, after game)
driver and no perks.
Team wins the Televised Season 10D6 +25 So that’s it: get out and burn some rubber! ■

It is a terrifying future where drivers race to win and


no one cares about their no-claims bonus...

48 Miniature Wargames December 2017

40_48gaslands JT.indd 48 01/11/2017 10:16


THE SAME PRICE AS A PINT!
Subscribe for JUST £3.50 by monthly direct debit.
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MWGsubsFP.indd 1 27/10/2017 15:01


DARKER HORIZONS | MODELLING GUIDE

BUILDING FENRIS
DECENDING
Jeremey ‘Germy’ Claridge gives up the
skinny on scratch building robots…
Words and photography by Jeremey Claridge

I
scratch built 116 robots, there I’ve that appeared on the front of a magazine. the name of. On discovering these
said it. It’s out in the open and there’s Given their cheapness (and thanks to components I started to visualise how
no way to take it back. One hundred donations from other gamers) I was able they might fit together and what kind of
and sixteen, 28mm robots, consisting of to put together 120 Daleks. The ‘horde’ miniature I could build. And so my mass
eight variants including three legged, six effect that came about simply through scratch build project was underway.
legged, gun toting, flame throwing and having that many Daleks on a table-top
missile carrying. Why am I telling you this? really made an impression on me, and so THE INTEROCITOR TAKES SHAPE
Because on presenting the completed these two projects got me started on the I already knew I wanted a miniature with
robot horde to my fellow gamers the idea of trying to scratch build… something legs as opposed to some other form of
number of “wow they look great” in large numbers. propulsion, and for this I found a plastic
comments were somewhat exceeded headphone socket protector that looked
by the “you must be crazy, insane and/or SENSOR SWEEP ideal. The body came next in the form of
unhinged” ones. I therefore felt compelled I felt a realistic option would be to create plastic car rivets, the underside of which
to show how I went about scratch building some form of robot or war machine had three cut out sections therefore
so many, although I suspect I may just made from parts that were obtainable in making sense to use those cut out
prove my fellow gamers right in the end. sufficient quantity at an affordable price. sections for the legs and do a tripod style
The genesis of this project actually I started trawling through auction sites robot. I’d used a computer cable on my
started because of two previously like ebay, putting in search terms such tripod fighting machine project for the
unrelated efforts. A couple of years ago as “plastic clips”, “plastic connectors” weapons, so I looked to do something
I built a tripod fighting machine out of a etc. This brought up a number of similar for these robots. I found some
cheap battery operated reading light and a potential items but also revealed the jump wire connectors (often called
small camera tripod. I put the whole thing term “100pcs” or “500pcs” in the item “DuPont” connectors) to act as some form
together for under three pounds. I was description. So I started searching for of gun and some wire to connect them to
really pleased with the result (the light just those terms instead. This revealed a the robot body. For the eyes I discovered
worked and everything!) and the following whole host of component parts I either some small plastic tubes called LED
year I collected a load of plastic Daleks never knew existed or hadn’t known Spacers and the intention with these was

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to cut them up and stick them to the front
of the body. In fact it turned out they fitted
perfectly across the recess on the top of
the body rivet with only the middle one
needing to be cut. It’s nice to get these
small victories with experimental scratch
builds as they often offset the other bits
that just don’t work. My searches also
revealed you could buy fake toenails (who
knew!) that provided inspiration for adding
armoured kneepads. In fact, these fake
toenails ultimately ended up being used
as overlapping armour plates on the robot
variants. The last component was a plastic
washer which – initially – I had thought
would be needed to add another gluing
point for the legs.

TESTING TESTING…
Before leaping in too far, once I had a
quantity of the components I set about
2
building a test miniature: bear in mind that
I still didn’t know how many I wanted to speaker wire I had to hand). I checked the legs, doing a test miniature really helped
make at this point, but it made sense to length required by wrapping them around decide how I was going to attach the leg
see what a completed robot looked like. the body then took note of the length so parts. Should I go with a two jointed leg
The eyes were first and, as mentioned, it that I could cut uniform pieces for the rest using three pieces or go with a single
did require cutting up the middle eye so of the robots. The jump wire connectors knee joint? Three pieces ended up feeling
it would fit (the outer ones just needed
to be glued in place). For this build I used
were then glued to the ends of the wire
with the wires themselves then glued to
too fragile and the legs stuck out so far it
made the body look small so I settled on

superglue, mainly because I knew that if the underside of the plastic rivet body. The two parts for each leg (this also made it
I was going to build a lot I wouldn’t have wire allowed the guns to be repositioned marginally cheaper to make).
the time to be holding or propping up parts and I simply bent them so they were The test was also useful in working
waiting for glue to dry. facing forward. The plastic washer I got out which ends of the headphone socket
Next up I attached the weaponry. I had to reinforce the legs was actually used at protectors to glue together to form one
two different widths of wire for this (one this point to seal in the wires and provide leg. With the legs I also found one end
I’d purchased but the other was some old more substance to the body. For the fitted perfectly into the gaps on the

1. The finished robots,


striking terror into
the hearts of mere
humans...

2. The painting work


bench.

3. The horde en masse


with heavy weapons
variations front and
centre.

December 2017 Miniature Wargames 51

50_53buildingFenris JT.indd 51 27/10/2017 13:48


DARKER HORIZONS | MODELLING GUIDE

the lower the cost per robot would be (at


least that’s what I kept telling myself…).
In an extra twist to this project, while
ordering the components I came across a
plastic buckle shaped like a beetle (well it
looked like a beetle to me…), so I ordered
some to see what I could do with them.
Once they arrived the only thing I changed
was to remove part of where the strap
fed through, which made it look like it
had mandibles. Given the buckles size I
made them six legged but kept the same
weaponry and armour plates as the other
robots to keep the overall design the same.
A scratch building project like this did
require a production line approach. The first
task was to scrape the mould lines off the
4 leg pieces (around 600 in total) and this
was about as tedious as you would expect
underside of the plastic body rivet so then sprayed with grey primer, which but thank goodness I didn’t make them all
that sealed the deal on how to attach the helped disguise the individual component six legged! It’s worth mentioning at this
legs and provided a good anchor point for parts and show the robot as a complete point that when buying plastic components
gluing. All that was left was to glue the miniature. I was very happy with the like these, the quality can vary so mould
fake plastic toenails over each knee joint result of the prototypes and so set lines and miscast pieces will occur.
and the first robot was assembled. about duplicating those designs. For the After removing the mould lines I started
first batch I managed to build about 25 to stick the leg pieces together but after
IT’S ALIVE! uniform looking robots. This early success doing the first few I realised I wasn’t being
The robot was fairly easy to put together prompted me to order enough additional consistent with the angle of the knee
and so I played around with the basic components to create a horde of at least joint meaning the robots would be rather
design, creating two more variants by a hundred robots. With the components lopsided. So I used one of the completed
adding the extra armour plates and bigger sold in quantities of 100 to 500, there was legs as a template to help make the angle
weapons. These three prototypes were also an economy of scale: the more I built, of the joint uniform. I then cut up about 100
lengths of the wire matching the test robot
and glued the jump connectors to the ends
for the weapons. Finally the eyes were
stuck to the plastic rivet bodies. Once those
stages were done I was able to set up an
5 assembly line: weapons glued to body; legs
glued to body; armour plates glued to legs
and body; robot assembled. During the

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construction I saw different ways of making 4. Robot swarm under
a few more variants, thus the missile fire.
launching and flame throwing versions were
6 5. The humans fail to
born along with a unique miniature with welcome their robot
more armour and bigger weapons than the overlords...
rest (there always has to be one… Ed.).
During the assembly process my mind 6, 7 & 8. The game
in progress at its
kept wandering to the issue of how I was
various appearances
going to paint the robots. Someone had at wargam es shows
suggested doing them in bright 1970’s sci- including Cavalier,
fi colours. That did appeal for a while until I Salute and Broadside.
remembered that there are some colours
The blocky ‘rubble’
I struggle to make work: blues and greens
terrain is constructed
are okay, reds and yellows are a disaster. I from torn-up, foam
was also keen on the idea of spray painting yoga blocks and
them to save time. The only spraying I had makes for a highly
ever done was undercoat or varnish but realistic (and
immensely durable)
then – out of nowhere – I came across an
scenery system, ideal
online video showing a technique called for creating rock
7
Zenithal highlighting. The basic idea being formations.
you spray a lighter colour at an angle
above the miniature as if representing a
light source. If you’re not familiar with the
technique have a look online: there are lots
of videos about it.
On that basis, I decided to go with green
for the robots and bought standard car
spray paints in two different shades of
green (Vauxhall Leaf Green and Vauxhall
Reed Green). After applying a grey primer, 8
I sprayed the robots with the darker of
the greens. Then using the lighter green I to give Fenris a mention for their great dominoes (that’s a whole other story), a
simply sprayed the paint across the top of generosity. The bases I went for were bath mat and an assortment of detritus
the robots. The light green caught the top round, 40mm laser cut wood. I flocked the from the bits box, the rocky terrain was
of the robot body, the weapons and the bases before gluing the robots to them as all made from foam yoga blocks (again,
tops of the knee pads. It worked so well I I felt this would be far easier than trying another time) all set on a custom game
did not feel the need to spend time adding to work around all those legs. I stuck the mat made from a piece of black out cloth.
further highlights. I then painted the legs in robots to the flocked bases with superglue As a member of the Maidstone
a dark grey colour and applied a drybrush which proved quite effective and my horde Wargames Society I had a willing
of gunmetal. I did the eyes with the same of robots were ready for action! audience to try the game and based on
dark grey colour and added a bit of light how well it was received I put it forward
blue to the front of the eyes, finishing F’ARSANDS OF ‘EM… as a contender to represent the club at
with some dark grey to the ends of the Normally you wouldn’t commit to putting various wargame shows. In 2017 Fenris
weapons. They were looking pretty good at this many miniatures together (scratch Descending began its run appearing at
this point but because I’d managed to paint built or otherwise) without some idea Cavalier, Salute, Broadside and finally
the better part of a hundred miniatures in of a game in mind. Although I did start ending up at SELWG. The game was well
a few hours I felt like adding more detail. I off by seeing if I could mass produce a received with many gamers trying their
added some number transfers and applied scratch built miniature, during construction luck against the robot horde, with many
brown ink to create a used look in the form thoughts of a game led me down the more astounded to learn that 95% of the
of scratches and burn marks. obvious route of a futuristic Rorke’s Drift. It game was scratch built out of plastic rivets,
With the robots painted I realised the also felt important, given the effort on the foam and fake toenails! Many gamers
cost of basing them would be nearly robots, to try and continue on the scratch scratch build terrain, some even venture
as much as the cost of the miniatures built theme for the rest of the game and so into scratch building miniatures, hopefully
themselves. While lamenting this point Fenris Descending was born. The game with this project I’ve also demonstrated
on various hobby forums, the miniature consists of the robots as a rampaging an effective method to scratch build an
gaming community showed how great it horde trying to wipe out some unfortunate army that’s within reach of most gamers
can be: Fenris Games offered to supply (and outnumbered) human defenders. modelling skills and perhaps inspired them
the bases for free so I think it only right The human settlement I built out of foam enough to give it a try. ■

December 2017 Miniature Wargames 53

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SHOW REPORT | DERBY WORLDS 2017

DERBY WORLDS 2017

WORLDS APART The Editor takes a trip to Derby Worlds 2017


Words and photography John Treadaway

I
t’s been two decades since I was last From a personal perspective, who Thinking positively, pretty much
at what used to be called “The Derby cares? The unceremoniously titled everyone going to the show was
World Team Championships”. Back in “Hanger 42” at Bruntingthorpe is a a person looking to buy toys or a
the late nineties I was with a club team large, shed like place, very similar in feel participant with an army or two to
that took a display/party game (a ‘Nam to the Newark venue for Hammerhead carry (or a trader with lots to carry)
chopper game called “Low Level Hell”) (and, now, Partizan). It’s a capacious, so I figure they all needed their own
to the Assembly Rooms in Derby and I airy hall with good light and a large, transport. And – astonishingly – the
was, to be honest, a little disappointed, free, onsite car park. Having said that, venue was actually signposted in the
what with being stuck in a side room I’ll now start with a little ‘negative surrounding streets. Did you get that?
with little contact with the public all spin’ on the venue: first and foremost, Signposted. Other shows take note!
day long. it’s in the middle of nowhere. I’ve been to I was using a satnav to get there but
Well, that was then and this is now: Bruntingthorpe before to see the cold- that really helped me not to panic
after having lost the previous venue war jets drag race up and down the as I approached (as I drove through
at Donington Park (still not actually airstrip, but – for those that haven’t – one narrow country lanes I had almost
Derby, I know, but I’ll come onto has to accept that the location might convinced myself I’d tapped in the
that later) the organisers, without well be perceived as a ‘challenge’. Yeah, post-code incorrectly…). More good
much in the way of choice, selected and I had to stay in a Premier Inn in forward planning was typified by the
Bruntingthorpe as the venue for Derby Leicester, 15 miles (and half an hour) fact that the organisers had arranged
Worlds 2017. Now you may well ask, away. And there’s pretty much zero in for a mobile cash point machine on
where and what is Bruntingthorpe and the way of public transport. But… again site. There was also a nice food area in
why is the show not in Derby? my position on this is, so what? a marquis extension to one side of the

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building. The show was well advertised
and had a nice printed programme
(bundled with the last issue of this very
magazine). There were directions and
guidance about local accommodation
on the website… you can probably
sense I’m leading up to something here,
can’t you?
For all that, it has to be said that the
show was, maybe, a little quiet, for the
traders especially. There were some
90 traders at the show (along with a
smidge under twenty demos and a
few less party games, but I’ll get to
those shortly) and they were packed in,
quite snugly, at one end of the hall and
2
yes: there weren’t as many customers
as perhaps the traders would have
liked. There: I said it. At the other end
of the hall, something like 40% of the
floor space was, of course, covered
by the serried ranks of competition
games using many different rules
sets including (but not limited to):
4
Mortem et Gloriam, SAGA, WRG 6th,
L’Art de la Guerre, Malifaux and Bolt
Action. Sure there were lots of players
(300 or so) but, generally, they were


3 5
1 The superb 28mm
Napoleonic Cross
of Iron game by the
Border Rievers.

2 Blood and Plunder


by the Leicester Phatt
6
Cats.

3 Animal Farm by the


Sons of Simon de
Monford.

4 A close up of the
troops used on
Madanu 616BC
with Assyrians and
Babylonians by the Like
a Stonewall group.

5 Nazi zombies.

6 Romans v Celts by the


The War and Conquest
Society.

7 Gettysburg: Bufords
Stand York Wargames
Society.

December 2017 Miniature Wargames 55

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SHOW REPORT | DERBY WORLDS 2017

all hunched over and concentrating massively impressed. While there were Stand (Gettysburg) had more great
furiously on the throwing of dice and a couple of games that – scenery wise – troops, scenery (and hats). Inside the
the snapping of steel tape measures, weren’t much more than a cloth thrown show’s main hall was some more real
so there wasn’t much purchasing in over the table, the vast majority were eye candy: Border Rievers’ Cross of Iron
evidence from that quarter… Along as good as anything I’d seen in a long (another great 28mm Napoleonic bash
with a popular Bring & Buy and a while at a show. with stunning models); Cerignola (a
Trade-from-Table area, there were also Just for starters, as you walked in French and Spanish, Second Italian war
the display games, including the party the front door there were two stonkers: ruckus) by the Ilkley Lads had masses of
games, some of whom, I noticed, were Beneath the Walls of Bukhara by the 28mm armoured conflict (and, again,
struggling slightly to get folks to play. League of Extraordinary Kriegspielers nice terrain); the Like a Stonewall group
So, it was a bit sparse, gamers wise. was a joy to behold: a fictional 1917 ran a splendid Madanu 616BC with
Having covered the traders’ Bolshevik versus White Russian Assyrians and Babylonians in what is
disappointments and mentioned the punch up with great painted 28mm nowadays downtown Kirkuk (again
competitions (which, let’s face it, aren’t miniatures, a superb set of scratch 28mm with a lot of well painted troops
exactly a ‘draw’ for people who aren’t built city walls (plus planes, trains and and a riverside section, with a boat
actually taking part) what did I think of an automobile!); and York Wargames and whatnot) and – sticking with the
the displays? I was, to be honest, really Society’s ACW game Buford’s Last 28mm stuff – there was also a great

8 9

10

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54_57derbyWorldsShowReport JT.indd 56 01/11/2017 10:25


8-10 The vastly
impressive Beneath
the Walls of Bukhara
by the League
of Extraordinary
Kriegspielers.

11 Cerignola in 28mm
by The Ilkley Lads.

12 A Dark Ages hame


(with scratch built
boats) by the Yorkshire
Renegades.

13 Last of the
Mohecans was a
nice looking game
and a great display
of equipment by The
Boondock Sayntes.

14 The Batle of Port


Arthur in 1/600th by
the Derby Wargames
Society.

11

pirate game by the Leicester Phatt Cats; interest in watching men’s backs as
yet another excellent ACW Gettysburg they roll dice – I had a great time: lots of
game (from Herr Ridge to Seminary traders selling everything I wanted; the
Ridge) by the Westbury Wargamers; a UK Garrison (Star Wars Stormtrooper
nice Dark Ages game (with scratch built ‘re-enactors’) turning up; not much
boats) by the Yorkshire Renegades; a huge rucksack-fighting to get into position to
Frostgrave layout by COGS along with buy things; great games to look at – and
a spiffing Last of the Mohecans game play if I wanted to. I was as happy as a
by the Boondock Sayntes who not only pig in… well, in Bruntingthorpe.
got dressed up for the event but broke But there has to be balance and I think
out the red wine supplies in a realistic that we all need to do something for
fashion… There were just so many next year, if the show is to be the success
other nice games in this scale that I it can be. Competition players: if you
haven’t even mentioned. want a venue like this, get up from your
On top of that there were a couple of tables and spend some money. If time
12
naval outings: Jutland by Leeds and the between shuffling jumbos is short, pre-
Yarkshire gamers (in 1/2400th); Derby’s order your purchases and collect them at
the Battle of Port Arthur (1904 Russians the show. Support the trade who’ve come
and Japanese) in 1/600th with some to the show: for want of a better phrase,
great models and a nice piece of terrain this isn’t all about you! But Traders:
(the eponymous port). And I could go chief organiser Daryl Elms (of KR
on: Konflikt ’47 and at least two other Multicase) says that next year he plans
games, again by the Leicester Phatt Cats; an expansion to give more room to trade
the excellent Animal Farm (by the Sons stands, enabling more stand depth and
of Simon de Monford) and Witch Racing, to give everyone a bit more cat swinging
13
both of which I’d seen at Salute this room: so stick with it!
year. Even a couple of games by the And every other gamer? Take the
(very competition orientated) War and trouble to get along to next year’s show:
Conquest Players Society – a Greek civil get your satnav’s out and make the
war effort and Romans versus Celts – trip. If next year’s is like 2017 it’ll be
were very well turned out with great worth it. If – as promised – it’s like an
figures and very decent scenery. expanded version of this year’s Derby
So: in short – and from the perspective Worlds… well let’s just say it won’t be
of someone who has very little personal another twenty years before I go back. ■ 14

December 2017 Miniature Wargames 57

54_57derbyWorldsShowReport JT.indd 57 27/10/2017 13:52


The event you’ve
all been waiting for...

29–30th September 2018


Alexandra Palace
THE LONDON SHOW FOR BOARD GAMES, RPGS & MINIATURES

Sign up to our free newsletter for the latest show news at


tabletopgaming.co.uk
From the team that brings you Tabletop Gaming & Miniature Wargames

tabletopGamingLiveFP.indd 8 01/11/2017 10:40


RECCE A rapid perusal of the latest wargaming reading material with
an accompanying synopsis of what’s hot and what’s not
This (and the companion Volume One quality. The thirty-seven commissioned
account of the fighting) is probably the maps here are superb: a mixture of
most detailed account of any battle/ tactical, operational and strategic, in full
campaign I have ever read, with an colour, and with one or two in detail down
innovative twist that offers a mass of to individual building blocks (such as the
additional information, as you’ll see. assault on ‘Festung’ Posen, at roughly
Sub-titled ‘Documents, Reports, Personal three inches to the mile).
Accounts and Maps’, this second volume But the punchline is probably the offer
offers, amongst other things, a summary by Helion, upon purchase of the book,
of each German division’s order of battle, to send you for free an e-link to a further
strengths (including key equipment 270 documents in a 625 megabyte folder
holdings), and performance. This includes containing masses of data on army,
the very late-war divisions: for example, the corps, and division-level strengths and
two pages on Panzer Division ‘Muncheberg’ ‘Gliederungen’ (the authorised personnel
describe its panzergrenadiers as a mix of and equipment holdings), plus accounts of
25% training school, 25% Volkssturm, 50% attack orders etc.
from other replacement units, and with
one company each of Pz IV (7 tanks), Pz V
If read in combination with Helion’s
Soviet General Staff account of

(17 tanks), and Pz VI (22 tanks) – now who Operation Berlin (reviewed recently in
THE ODER FRONT wouldn’t want to wargame this bundle of MW), we now have superb accounts of a
1945: VOLUME assets and liabilities? Within the divisional decisive campaign, providing a wargamer’s
TWO entry is a description of the village-level dream in terms of understrength but
A. Stephan Hamilton fight between the tank companies and equipment-intensive Soviet formations
| Helion | 2017 | specified Soviet armoured and SP artillery against a brew of mixed-quality but still
£45 | softback | 584 brigades. And that is just ONE divisional deadly German divisions and battlegroups.
pages plus e-link | record out of dozens…. Obviously a book for the Eastern Front
ISBN:9781912174201 | The maps in Volume One were late-war aficionado, but if this review doesn’t
helion.co.uk largely taken straight from the archives tempt you, I’ve failed? Outstanding material.
– atmospheric, but virtually illegible in Chris Jarvis

The author developed a real mouths, the author and his


DAWN OF VICTORY: affection for his men, despite sergeant anxiously awaited
THANK YOU CHINA! the language difficulties, and the outcome…. They needn’t
Jim Maultsaid | Pen and
the book is full of anecdotes have worried, as the coolies
Sword | 2017 | £30 | of their work prowess and valued the author and pulled
hardback | 348 pages | their escapades. On one out all the stops. The result
ISBN:9781526712707 | occasion, his Commanding was one apologetic and very
pen-and-sword.co.uk Officer accused him of lying impressed CO, along with
about the amount of work numerous invitations to other
This is a charming and nicely done, so the author invited units to demonstrate how to
illustrated third volume of the the CO to pick any group achieve good worker relations.
diary of an officer in charge of of men and measure their A heart-warming and
around 500 Chinese ‘coolies’ work efficiency. The canny delightful account of the
in the 96,000-strong Chinese CO picked the most slovenly unseen side of military
Labour Corps on the Western individuals possible, and endeavour, I think.
Front in 1918-1919. set them to task. Hearts in Chris Jarvis

December 2017 Miniature Wargames 59

59_64recce JT.indd 59 27/10/2017 14:03


WHAT’S NEW | BOOKS FOR WARGAMERS

constantly. Only when these issues were MARSHAL MALINOVSKII: HERO


in balance could the problems of dealing OF THE SOVIET UNION
with the British be addressed. B. Sokolov & R. Harrison | Helion |
This level of detail provides copious 2017 | £39.95 | hardback | 430 pages
material for anyone wargaming the | ISBN:9781910777831 | helion.co.uk
period and makes a campaign particularly
attractive. The numbers of troops This is less a military history, more an
involved is small by the standards of the account of the ‘soul’ of the Soviet military,
Seven Years War in Europe, which makes seen through the life of one its noted senior
it very accessible. commanders. Malinovskii saw service in
Our hero, Major Malartic, furnishes fine WWI, as part of the Russian Legion on the
descriptions of the extent of New France: Western Front; then the Spanish Civil War
essentially the settlement along the (neatly avoiding the deadly purges at home),
corridor of the St Lawrence River Ontario WWII, and ending with various post-war
from Quebec to Trois Rivieres to Montreal, commands including Head of Ground Forces
and further upstream to Fort Frontenac and finally Minister of Defence.
on Lake. A distance of about 300 miles. The book’s strength lies in its atmospheric
To protect this series of settlements was portrayal of that curious Soviet mixture
a French Garrison of just eight battalions, of intense patriotism, political infighting,
GLORIES TO USELESS albeit supported by the Canadian colonists denunciation of historic figures such as Zhukov,
HEROISM: THE AMERICAN in an emergency, and by as many allied a love of statistical comparisons (for example,
JOURNALS OF COMTE Indians as could be hired. the Soviet:German ratios of ‘irreplaceable
After early successes, the War is losses’ in each period of the war – some truly
MAURES DE MALARTIC
conducted at the south end of Lake horrendous ratios), and the devotion that some
1755 TO 1760 Champlain, where the French Fort Carillon leaders seem genuinely to have inspired.
Translated by William Raffle |
is built. Most of Malartic’s soldiers spend Anyone in an organisational post in the
Helion & Company | 2017 | £17.95
most of their time chopping down trees British Army will recognise the absurd
| softback | 324 pages | ISBN 978-
and putting up defences. The perils lengths to which people will sometimes
1-911512-19-6 | helion.co.uk
of being ‘in the middle of no-where, go to ensure a successful unit inspection.
This book, with 300 surrounded by allies of dubious loyalty’ are In Malinovskii’s post-war visit to a missile
pages of the first-hand alluded to as soldiers are sent to do jobs testing range, one junior officer was deputed
account of a French in formed groups rather than in pairs. to guard the Marshal’s pristine toilet cubicle
infantry officer in the The tide of war turns when the British for three days prior to the visit (how would
‘French and Indian Wars’, send substantial reinforcements to that look on your CV?). Actually, not a bad
is the second offering Virginia, but even then New France way of utilising an assigned team numbskull
from Helion in their new remains defensible. Only when the French like me in your important megagame –
series ‘From Reason to Fort at Louisberg is taken by the British ‘Jarvis, I have a very important job for you….’
Revolution 1721-1815’. does the situation become dire, and Chris Jarvis
It was originally Quebec is threatened by a combination
published in France in 1890 and is now of the Royal Navy and the British Army.
available in English for the first time. The It is clear that the Battle for Canada is
author sailed for Canada as part of the lost long before Wolfe scales the Heights
small French force in 1755, in response to behind Quebec, it just took time for the
British forces being sent to Virginia. The realisation to sink in. It is painfully clear,
book begins with an excellent account too, that reliance on mobilising the civilian
of the organisation of a French Battalion population as militia is self-defeating,
at the time and goes on to describe the since they need to be back in the fields for
Seven Years War in Canada, seen through planting and harvest.
the eyes of a battalion officer. The narrative is clear and moves at a
The account is striking for the minutiae cracking pace. My only regret is that the
not only of the actions fought, but equally maps are schematic and few in number.
so for its description of the ‘boring detail’ The major actions do not get their own
of campaigning in a wilderness where the maps, which is a pity. But this is a good
rugged terrain, the severe weather and follower to the first volume in Helion’s
the kaleidoscope of fluctuating relations latest From Reason to Revolution
with the native Indians (‘savages’ as they series and is recommended.
were then called) all had to be juggled John Drewienkiewicz

60 Miniature Wargames December 2017

59_64recce JT.indd 60 27/10/2017 14:03


THE NAVAL WAR IN THE BALTIC 1939-1945
By Poul Grooss | Seaforth Publishing | 2017 | £30 | hardback | 400 pages |
ISBN: 9781526700001 | pen-and-sword.co.uk

Baltic region between the wars, covering all arises within the main text. This works very
the states bordering the Baltic Sea. It gives well and gives an insight into various technical
a detailed view of the main naval players, issues such as mining, torpedoes, field
Germany, Soviet Union and Sweden and also artillery and other areas which explain the
the smaller states, Denmark, Finland and the relevance of these issues to the uninitiated.
Baltic States. In such a well researched book, I was
It then deals at some length with the surprised to find that the tables of relative
war in the Baltic in variable periods of ranks in the Appendices were incorrect. It
time depending on events. Within that, it does not detract from the book as a whole
mainly concentrates on the Eastern and except it is irritating and should be corrected
Finnish Fronts reviewing the war from the in any future reprint. That said, it is an
perspective of the Scandinavian countries, excellent book and from the wargaming point
the Baltic States, Russia and Germany. of view contains some descriptions of events
This is an excellent book for anyone For the last part of the war, and covering which could be turned into interesting games.
interested in the Second World War. It is a the German evacuations along the coast In summary, this is a great addition to the
detailed study of the war in and around the in the Baltic in some depth, it moves to a literature and history of the Second World War
Baltic and is set into the wider context of the description of events on a monthly basis, and shows the importance of the maritime
war against Germany as a whole. summarising the activity of Germany, Russia, war in the Baltic and its effect on land
After a fascinating summary of the history Finland and Sweden. operations. Well written, engaging and with a
of the Baltic region up to and including the This highly engaging narrative is flowing narrative it is highly recommended for
First World War, it then reviews the political augmented by what could be called sidebars the expert and general reader alike.
manoeuvring and naval developments in the of technical information when the subject Martin S. Pike


BOER GUERRILLA VERSUS BRITISH MOUNTED SOLDIER
by Ian Knight | Osprey Combat Series, Number 26 | 2017 | £12.99 |
softback | 80 pages | ISBN 978-1-4728-1829-4 | helion.co.uk
The Osprey Series of short illustrated Describing Ingogo we are told that the 3/60th
booklets is a well known source of ‘instant’ Rifles had a casualty rate of 40% but actual
basic facts. As such they are frequently the strengths are not given.
first port of call for wargamers looking to Knight correctly identifies the British/
branch out into a new period. The South Imperial forces as Regular Cavalry, Regular
African wars of the second half of the 19th Mounted Infantry, British Mounted Yeomanry
Century have stayed consistently in the top and Volunteer Imperial Mounted units. It would
ten wargaming periods, not least because of be helpful to know the relative proportions of
the film Zulu. each, and the different achievements of the
This Osprey draws on the theme, various contingents.
describing the relative capabilities of the The description of the individuals on
Boer Guerrilla and the British Mounted both sides is well done, but again numbers
Soldier. The author, Ian Knight, is described and quality remain largely unknown. The
as a ‘leading international expert on warfare scant numbers of Boers are mentioned in
in Southern Africa in the Victorian era’. general, but individual strengths are never assume that the Imperial troops were of a
His expertise is evident in the three battle even guessed at. The Imperial forces that uniform quality.
descriptions: Ingogo (Schuinshoogte), had to be employed to deal with the Boers In conclusion, while the book gives a good
8 February 1881; Bothaville (Dooenkraal), were huge in number and quite patchy in atmospheric impression of the campaigns
6 November 1900 and Modderfontein performance. From elsewhere I am aware against the Boers, it is lacking in the detail
(Eland’s River), 17 September 1901. At first that 210,000 troops with 400 guns and that a wargamer needs in order to be able to
glance these are very fine scenarios for the 520,000 horses from all over Empire were stage a game. And given that this review is
small unit wargamer, but the necessary facts involved. At one stage the entire 13th Imperial for a wargames publication, it must be said
are elusive. The actual numbers involved Yeomanry surrendered en masse. Was this that this book is useful as background but
at the various stages of the battles, and an isolated incident, one wonders? This sort less useful for scenario detail than it might
the quality of the troops, are simply not of detail would have made the booklet more have been.
there, not even a caveated best estimate. interesting, rather than allowing the reader to John Drewienkiewicz

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WHAT’S NEW | BOOKS FOR WARGAMERS

WARGAME THE AMERICAN CIVIL WAR


By Peter Dennis; wargame rules by Andy Callan | Helion & Company | 2017 |
£12.95 | softback | 48 pages | ISBN: 978-1-912174-12-6 | helion.co.uk
This second volume in Peter Dennis’s new zouave command group has been drawn zouaves by adding Rebel flags, but there
Battle for America series of books of paper with white trousers, so it can be hand- is, unfortunately, no way of portraying the
soldiers, covers a period with which many coloured to suit either unit. brown-jacketed Louisiana Tigers.
wargamers of my generation began the There are also Union cavalry, both Confederate cavalry are portrayed
hobby, thanks to ready availability of the on horseback with drawn sabres and on horseback with drawn pistols and
Airfix sets of soft plastic 1/72 scale figures, skirmishing on foot; artillerymen in a carbines or shotguns; figures are also
so although clearly aimed at the American mixture of shell jackets, sack coats and in provided skirmishing on foot, together
market, these attractive, ready-coloured shirtsleeves; mounted officers and generals, with a horseholder and riderless horses.
paper soldiers are also certain to appeal often with alternative arms, allowing a The artillerymen wear shell jackets with
to many British wargamers. The Airfix variety of poses by cutting the unwanted the regulation red kepi, sack coats or are
infantrymen seemed to wear a version of limb off; infantry and cavalry casualties, in shirtsleeves. The mounted officers and
British webbing with ammunition pouches and a limbered gun and team. It is a pity a generals, like the Union ones, often have
for some inexplicable reason, but these few green-uniformed figures have not been alternative arms. Trees, walls, breastworks,
figures are both accurate and ideally posed included to portray Berdan’s Sharpshooters. fences, tents and several wooden buildings
marching and advancing for wargames The Confederate infantry are all portrayed are provided to decorate the battlefield and
– unlike the Airfix men lying down and in a mixture of regulation grey sack coats provide objectives or cover.
the man who seemed intent upon a self- and shell jackets, with the occasional As in the previous books, Andy Callan
inflicted wound by bayoneting his foot! figure in a butternut coat, either marching provides a set of tactical wargame rules
For the Union, there are regular infantry, or advancing. They wear a mixture of for the period, which occupies ten pages,
in forage cap and sack coat, marching, headgear: kepis, a variety of slouch hats including illustrations and a two-page
advancing with fixed bayonets and and the odd Mexican War style cap; their playsheet, together with a simplified
skirmishing; the Iron Brigade advancing equipment is a similar variety of blanket version for youngsters or novices,
in slouch hats; regulars marching in rolls. There are groups of skirmishers which occupies just two pages. Here is
greatcoats; colored infantry in frock coats, and walking wounded to be used as a summary of the main points to give
and two regiments of zouaves, one in red casualty markers. There are no zouaves; readers an idea of the rules.
caps and trousers, the other with blue. The it might be possible to convert the Union Players will require normal d6 dice for

WARGAME THE AMERICAN REVOLUTIONARY WAR


By Peter Dennis; wargame rules by Andy Callan | Helion & Company | 2017 |
£12.95 | softback | 48 pages | ISBN: 978-1-912174-13-3 | helion.co.uk
spelling of words such as ‘color’ shows it is and a few Native Americans are also
clearly aimed at the American market, but provided. Sadly, there are no figures
these delightfully drawn and coloured paper portraying Tarleton’s troops, or any that
soldiers are certain to appeal to wargamers could easily be converted into them.
on this side of the Atlantic too. For the American rebels, there are
British regular infantry have been militia in civilian clothes; Continentals in
drawn with white facings and drummers blue uniform coats; Patriot foot in blue and
in white coats, so they can be hand- brown coats, and riflemen skirmishing.
coloured to portray any unit the gamer Again, the facings have been left white so
prefers. There are also Highlanders, they can be coloured to portray regiments
grenadiers in fur caps, light infantrymen in of the wargamer’s choice. There are
helmets and hats, and infantrymen in the American Light Dragoons in blue, green and
slouch hats and lighter equipment worn white coats, both mounted and skirmishing
in the later campaigns. Officers often on foot; artillerymen in blue and brown
have several arms, allowing a variety of coats and in shirtsleeves, and officers, both
poses by cutting the unwanted limbs off. mounted and on foot, with alternative arms.
Peter Dennis has commenced another Light Dragoons, both on horseback and Nor are their French allies forgotten: there
series of books of paper soldiers, in skirmishing on foot; Loyalist foot in green are white-coated infantry whose facings
the style of the Battle for Britain titles I coats, which can also be used for some can also be hand-coloured, blue-coated
have already reviewed for this magazine, American units; British artillerymen in full artillerymen and some mounted officers.
entitled Battle for America, with the uniform and in shirtsleeves; Hessian foot, Civilian drivers, limbers and draught
American War of Independence. The grenadiers, light infantry and artillerymen, horses that may be used by either side,

62 Miniature Wargames December 2017

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shooting and combat; smaller d6 dice to is 4, 5 or6. Skirmishers only hit on 6 against
record batteries’ available ammunition (nets any target. 5s and 6s hit good targets (with
of ammunition box markers are provided other formation variations).
for this purpose, but cutting out, folding Movement is IGOUGO: the player
and gluing them seems too fiddly); and with the initiative – determined by a die
an ordinary pack of playing cards, which roll – states his order for a particular unit
is used to generate armies randomly, if and then draws a playing card to discover
desired, and to determine whether units how well the order is executed. There are
obey their orders, hesitate and move slowly, ‘special manoeuvres’, such as wheeling,
fall into confusion and remain stationary but changing formation, crossing an obstacle
able to shoot, or are victims of a ‘bungle’ and passage of lines, that cause units to
– a costly mistake – in which case the become disordered. A normal move for
opposing player can move case . infantry is 12 inches, for cavalry, 18 inches
In these games, a stand of eight paper and for limbered artillery, 12 inches: there’s
soldiers represents about 150 men and a lot more to the rules, obviously, but space
ground scale is roughly 1 inch equals 25 here is limited!
yards. There is no formal time scale, but There are three scenarios included:
one hour of game play is equivalent to a fight for a hill, obviously based upon
about two hours of real battle. Troops are the Henry Hill at First Manassas (Bull
rated green, experienced or veteran to suit Run), an encounter battle, and a late war
the historical campaign or scenario; artillery engagement in which the Confederates to the hobby and have the great merit of
batteries are always rated experienced and must defend against the advancing being concise and easy to understand.
disorder plays a big part. The turn sequence Union forces. Even if you don’t intend to use the paper
is: firing; movement; close combat and Andy Callan’s wargame rules, whilst soldiers, this book offers interesting rules at
reaction; rallying and then morale checks. sharing some features with his rules for the a very reasonable price that won’t require
Rifle-muskets have a maximum range of American Revolutionary War, are specifically intensive study to understand and that you
18 inches with artillery up to 60 inches, with designed to portray the larger battles and will enjoy playing, perhaps recapturing the
the number of dice thrown reflecting the
weapon, range and disorder. Scores of 6
different tactics of the later period. They
would provide an excellent introduction
fun you had with your Airfix figures in your
distant youth!

always hit; 5s are re-rolled and hit if that roll to wargaming the period for newcomers Arthur Harman

casualty figures for British, Americans and one such regiment represents a brigade. troops in the long term if one decides to
French, a selection of trees, houses, fences, Three or four stands of cavalry represent pursue the period. Dare I suggest that
walls and breastworks are also provided. a squadron, and one gun and its crew, a one could also use some of the regular
As in the previous books, Andy Callan section of two guns. The ground scale is infantry, especially the French, whose
provides a set of tactical wargame rules roughly 1 inch equals 15 yards. There is no white uniforms can be hand-coloured
for the period, which occupy nine pages, formal time scale, but it is suggested that as one wishes, for eighteenth century
including illustrations and a two-page one hour of game play be regarded as an ImagiNation armies?
playsheet, together with a simplified version hour of real battle. The following is a brief Andy Callan’s rules are eminently
for youngsters or novices, which occupies summary of the main rules to give readers suitable for introducing one’s children or
just two pages. Players will require an idea of their mechanisms and style. friends to wargaming; they are also very
normal d6 dice for shooting and combat; The turn sequence, moving, firing and good value when one considers the cost
smaller d6 dice to record units’ disruption close combat are all similar, but not identical of a typical Black Powder style wargame
points (although the nets of such dice are to the ACW set. Three scenarios are rulebook these days, even if one doesn’t
provided, folding and assembling them is provided, the first two clearly based upon intend to use the paper soldiers. As an
likely to prove very fiddly); and an ordinary the battles of Bunker Hill and Trenton, while alternative to these, you could use Loose
pack of playing cards, which is used to the third seems typical of those fought in Files and American Scramble, another
generate armies randomly, if desired, the southern campaigns. set of rules by Andy Callan, originally
and to determine whether units obey their This book offers an excellent way of published in Wargames Illustrated 1 in
orders, hesitate and move slowly, fall into wargaming the smaller engagements September 1987, but now available on the
confusion or are victims of a ‘bungle’ – a of the American Revolutionary War for internet at: http://www.flamesofwar.com/
costly mistake. youngsters, wargame novices and others portals/0/all_images/wargamesillustrated/
In these games, a stand of eight paper who would like to embark upon the period wi1-webloosefiles.pdf
soldiers represents about forty men and without the expense and time required to My only regret is that such books (and
five to eight such stands, a regiment; the muster painted armies of 25/28 mm figures. relatively cheap home printers) did not
author suggests that when recreating The paper soldiers could – if one insists – exist when I first discovered the hobby!
the larger battles in the Northern theatre gradually be replaced by metal or plastic Arthur Harman

December 2017 Miniature Wargames 63

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WHAT’S NEW | BOOKS FOR WARGAMERS

The game takes place in the French their first steps toward a response by
National Assembly building. Players represent attempting to place their opponents under
one of three political factions, each composed house arrest!
of a group of famous characters. They must Next each political faction nominates
find solutions to the problems of state raised a character to represent it in the National
by this turbulent period whilst wrestling one Assembly and promote its preferred
another for political control. response. Each faction can put forward an
Each political faction, and in the advanced action but may decide not to. After much
game each character, has their own agenda skulduggery surplus actions are discarded
to promulgate whilst simultaneously denying until only one remains. This is put to a
their opponents power. Like all forms of vote led by two of the three nominated
politics power is exercised by a series of characters – one for and one against – which
votes. Players may use debate, bribery, will result in the proposed action being
bullying and scurrilous accusation to win passed or rejected.
these votes. To win this game players will This phase is complicated by the
have to engage in all of these activities at constant peddling of influence points
some point. between characters within and between
REVOLUTION! POLITICS DURING Revolution consists of a pack of fifty three factions. Proposing an action in the National
THE FRENCH REVOLUTION cards, made up of fifteen character cards Assembly and losing can prove fatal:
1789-1796 divided into three political factions, three denounced lead characters are sent to the
By Neal Reid & Monkey Pig Games| crisis cards, twelve action cards and thirteen Tribunal, and the guilty sent to the guillotine!
Vexillia | 2017 | £11.38/$US14.50 assorted special, factional agenda and armed The game winner is the player who has
| watermarked pdf download | 15 cards. Plastic tiddlywinks, counters, poker a character that is still alive, with the most
pages (rules) | wargamevault.com chips, or Monopoly money could be used to influence after all the crisis cards have been
represent influence points or one could print played and he becomes the new Tyrant!
Revolution! Is a game representing the out the counters supplied with the game. Personally, I prefer the brutal, but
problems facing the French State between The downloads – this is a game only honourable, simplicity of the tabletop
1789 and 1796. It is a game of intrigue available from wargames vault – comprised battlefield to the devious politicking,
which aims to recreate the politics of of instructions for cutting out the cards; a backstabbing and betrayal portrayed by
the Revolution from the reactionary fifteen page rules booklet with examples of this game, but I can see it might well be a
Monarchists, through the moderate play and historical notes; a seven page file of useful educational aid to enliven lessons
Girondins, to the radical and ultra radical 56 standard cards for A4 (and US letter) size and stimulate interest for those teaching
Jacobins. At the end of the game the paper and fifteen advanced game cards, card the French Revolution. Much will depend
French Revolution will have settled on a backs and influence counters. upon the willingness of the players to
dictatorial pattern of leadership: the very During the game, players elect a fresh enter into the spirit of the game and
environment that resulted in Napoleon’s Tribunal each turn. They then discover which roleplay their characters.
assumption of power. crisis they will face in that turn and take Arthur Harman

WAR BY NUMBERS
Christopher Lawrence | Potomac Books | 2017 | £30 | softback | 374 pages | ISBN:9781612348865 | potomacbooksinc.com
This is a fascinating foray into the world of military predictions, by utilising data from past battles to
quantify the impact of different factors such as troop quality, surprise, weather, whether attacking or
defending, terrain, and so on.
The book is fairly candid about the difficulty of comparing like with like (for example, the differing
national definitions of ‘wounded’); the fact that studies have to be based on actions where data are
available rather than actions of critical importance; and the inevitable statistical challenges where a few
unusual outcomes can distort the results of a relatively small sample. The author notes that some of the
more precisely calculated outcomes are open to a wide error range, but the broad results – such as the
relative importance of each key factor – appear (generally) to have a fairly reliable ring to them, in line with
common belief. The appendices contain the Dupuy ‘Verities of combat’ – evidence-based statements of
key variables in combat, such as ‘Tank loss rates are 5-7 times’ higher than personnel casualty rates’.
This book is not only useful in understanding the relative impact of different factors, but also a real
boon if you are planning an umpire-led megagame and want some operational rules of thumb to calculate
loss rates, rates of advance, and so on. It also begs the question of just how accurate are our wargame
rules – how many of our Eastern Front games see an average Soviet:German casualty ratio of 4:1 in
Soviet attacks?
Chris Jarvis

64 Miniature Wargames December 2017

59_64recce JT.indd 64 27/10/2017 14:04


Merry Christmas
from us all at Sally4th.

Terra Block Shopping Mall -


...Where do you want
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not just for Christmas! ...to a world of adventure.
Www.sally4th.co.uk

p065.indd 1 26/10/2017 10:40


1

BRIDGE OVER…
FOAMING WATER
THE CONTINUING TALES OF A WARGAMES WIDOW
Diane Sutherland has an overarching plan...
Words and photography Diane Sutherland

A
fter making several metres of TAKE IT TO THE BRIDGE My first idea was to cut sections from
polystyrene foam rivers (see last Unless you are making little footbridges a large cardboard tube and use that as the
month’s issue), I thought that a single for skirmish games it is going to be centre arch of the bridge. I have to report
arched bridge, wide enough to accommodate inevitable that your bridge is going to be that the cardboard tube manufacturers have
multiple based soldiers, would be quite somewhat over-scaled to accommodate not taken into consideration the fact that I
straightforward. But isn’t it always the way that the bases of your soldiers. Possibly the wanted to bend it to a greater angle! I have
a simple little job ends up being the fiddliest? second most annoying thing that I’ve sent a letter of complaint! This meant that I
In my deliberations about the size and seen on a wargames table (after plonking would have to make the curve myself…
structure of my bridge I completely forgot bases of soldiers on top of roofs) is It also dawned on me at the time that
about how far off the wargame table the soldier bases hanging off the edges having a span just wide enough to get
foam sections actually sat. I had also stuck of roads or perched on the parapets me over the foaming river meant that the
some stones on the river banks, which because they do not fit. In my particular bridge would look stumpy, humpy and ugly,
would only serve to complicate matters case the wargamer was intending to together with several other dwarfs that
more. If you look at most bridges (assuming use the bridge with figures mounted on you’ve probably never heard of. To make
there is no catastrophic flood in progress) MDF bases 7cm wide. Allowing for a the bridge look a little more elegant it is
the centre span is always much wider than bit of wiggle room, I opted for a bridge necessary to make it longer than perhaps
the width of the river. width (not including the parapet) of you would wish. My centre span was
I had plenty of problems, but with 9cm. This meant that with the 1cm thick 15cm. I decided that the two ends would
a seemingly inexhaustible supply of polystyrene I was using the total width of also be 15cm, giving me an overall bridge
polystyrene sheet I was able to experiment. the bridge would be 11cm. length of 45cm.

66 Miniature Wargames December 2017

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KEY STONES 1. The finished item in
For this particular project your materials are use: four progressively
lighter coats of grey
actually quite straightforward. You will need:
were used to create
• A polystyrene tile (mine was 1cm thick). You the effect on the
could use wood, such as MDF. stonework of the
• Mounting board or similar stiff card that can bridge. But let’s not
bend without creasing. jump ahead ...
• A handful of coffee stirrers
2. Make sure the
• PVA and wall filler centre span is not
• Hot glue gun only wide enough but
• An old paint brush with its bristles pulled out also tall enough to
• Sand accommodate your
river sections. In my
• Brown paint for the undercoat
case I allowed 15cm
• Several shades of grey paint with a clearance of
• Ochre and Naples Yellow paint for the 4cm in the centre.
road surface
2
3. Line up both sides
of your bridge and
If you are in the least bit concerned about
gently sand them to
your proficiency in being able to draw a make sure that they are
curve then have a rummage about in the roughly the same size
cupboard. Look out for a piece of crockery and shape.
that has a nice gentle curve so you can
4. Use a craft knife to
create identical curves for each side of the
score the foam. Repeat
bridge by drawing around it. The first thing I the scoring until you
did was to measure 45cm and make marks are through. This is the
at 15 and 30cm. At the ends I measured most delicate cut in
3cm and then drew a faint line at the 15 and the project.
30cm marks to 6cm. I then drew another
5. Fix the road supports
line from 0cm to the 15cm and from the in place using a hot
30cm to the 45cm. It is the central span – glue gun. Mine were
between the 15 and 30cm – that you will
need to use the curved crockery. I decided
3
9cm wide. ›
that I would allow 2cm of parapet height so
that soldiers could still see over the sides
of the bridge. As a consequence, in the
centre and again between the 15 and 30cm
measures, mark a height of 3cm and draw
another curve to match the one above. The
polystyrene directly beneath this will of
course be cut out later.
Carefully cut out the shape you have created
from the polystyrene sheet. Give it a light rub
down. If you are happy with it, lay it back onto
the polystyrene sheet and draw around it. Cut
this duplicate out as well. Lay them against
one another and sand them down until they 4
are as close to identical as possible.
While you have the polystyrene sheet
to hand and are in cutting mode you can
prepare the supports and buttresses. All
eight of my buttresses were 2cm wide. The
four that I would need for the ends of the
bridge were 4cm tall. The bigger buttresses
that would sit either side of my central span
were 6cm tall. The supports for the road and
to hold the bridge together were all 9cm
long. The ones designed for the centre were
3cm wide and the ones for the down slope
either side of the bridge were just 1.5cm
wide. I also cut eight 9cm lengths of coffee
stirrers for additional supports. 5

December 2017 Miniature Wargames 67

66_69wargamesWidow JT.indd 67 01/11/2017 10:38


HOW TO | MODELLING GUIDE

6. Use a craft knife to


score the foam and
then use a biro to
deepen the grooves
between the stone
blocks.

7. There is a use for


useless and worn
out old brushes! Use
a bristle-less brush
handle to create
irregular stone shapes
in the foam.

8. Use coffee stirrers


or thin wood to provide
some support in the
centre of your bridge 6 10
and also at the ends of
your bridge. This will
help strengthen the
structure and provide a
framework for the road.

9. The roadway is cut


from mounting board.
This is ideal as it is
robust enough yet
flexible enough for the
gentle bend or rise.

10. Cover the entire


bridge and roadway
with a mix of watered
down wall filler and
PVA.
7 11

11. Cover the roadway


with PVA and then
sprinkle sand to create
the road surface.

12. Undercoat the


entire structure with a
dark chocolate brown
paint. You may need to
patch paint again after
the first coat has dried.

13. Once the bridge has


been painted you can
then apply ochre and
Naples yellow to the
road surface. I chose 8 12
these colours to match
our roads.

14. Two units of


Warfare Miniatures
Russians crossing over
the bridge, which is
itself placed across the
foam river made in the
last issue.

9 13

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I would recommend that you stick the
buttresses to the bridge sides at this point,
before you start to detail the polystyrene. I
decided to go for squared brick detail for the
buttresses and for the tops of the parapets on
either side of the bridge.

STONE ME…
Since the wargamer has a magnificent (and
truly useless) collection of dead and dying
brushes, I felt he could easily sacrifice some
for an experiment. Find a nice big brush,
probably a 2cm flat one. Using a pair of pliers
grab the remaining hairs and tug them out.
You may need several attempts to get rid of all
of them but they should come out as a glued 14
plug. Take a look at the shape of the ferrule
(this is the metal bit that holds the brush hairs can stick it in three stages, starting at one end. you add Storm Cloud you will immediately
in place and attaches to the handle). What you Again, the hot glue will allow you to move see the change and with the addition of the
are looking for is a roundish or rectangular straight onto the next stage. The wargamer final highlight (I went quite heavy with this
shape. You will notice that the metal ferrule is always has an inch and a half of watery one) all of the hard work that you have put
quite sharp, which is exactly what you want. If wall filler languishing in the bottom of a pot in to detail the stonework will pay off. In the
you do not like the shape or if you have bent it somewhere. Normally it is useless for anything deep recesses you will still see the chocolate
during your hair removal operation give it a little but in this case I squirted some PVA into the brown undercoat. In the corners you will see
tap with a hammer (I found that putting a small sloppy mixture, gave it a good stir and then the shadows where you have not covered over
screwdriver into the ferrule and then hitting the applied it to the surface of the bridge. Apply it all of the darker grey coats. Only on the top
side of the ferrule meant that I could determine everywhere and that means underneath, on surfaces will there be any real light highlights.
the shape with more precision). the sides and on the road surface. This will key As I wanted the roadway to match the roads
Start at the bottom of the bridge and gently the whole structure together and make it much that I have already made I opted for a fairly
push the ferrule into the foam. Continue the more robust. Remember you are going to be heavy coat of Ochre (in fact I had to do this
operation until you have created a series of plonking metal soldiers on this polystyrene two or three times) followed by a thorough dry
oval or rectangular cuts both on the inner and structure, so it needs to be strong. This won’t brush of Naples Yellow.
outer walls of the bridge. You can go over the take that long to dry and when it is give the You will be quite surprised how robust the
shapes with a biro just to deepen and widen roadway a coat of PVA and then sprinkle some bridge feels now that it has been textured
the grooves. Once you are happy with your sand all over it. and given several layers of paint covering.
texturing again give the foam a gentle sanding. If you were opting for a honey finish to the
This will remove any little bobbles of foam. Fire FINISHING OFF stonework then you would need to find a
up the hot glue gun and begin construction. Whether you are going for a grey or honey similar set of three to four colours running
Make sure that you have removed the finish for your bridge you will want to from a dark orangey/ochre colour to a white
excess foam from underneath the arch. The undercoat it first. The undercoat is the second with a slight yellow tinge to it. Again I have
bridge is now at its most vulnerable. I would stage in sealing and strengthening the bridge. used tester pots from Wilko to get this effect.
recommend that you stick the under road Give it a thorough coat of household external Frankly at £1 per pot (and these are 75ml pots)
supports either side of the centre arch first. brown paint. You may need to reapply some it is worth picking up an armful of them and
Just a little squeeze of hot glue will do. Line of this colour to make sure that you have just trying out combinations. They must have
them up and gently press them into place. covered up any of the white polystyrene or nearly 200 colours in the range.
Stick the smaller pieces of polystyrene support filler that lies beneath. In my case I was going
roughly 5 or 6cm from the end of the bridge on for a grey look to the bridge walls. This meant OFF TO CRISIS
each side. Stick four coffee stirrers at regular another visit to the DIY store. In this case I knew this was one of the last free form (or
intervals under the centre span and then two I went to Wilko to peruse their test pots. should I say free foam) jobs I could do for
more at either end of the bridge. Since you are What I was looking for were three or four some time. The wargamer has been gearing
using the hot glue gun this will all be secure in complimentary greys, running from a dark grey up for Crisis in Antwerp. I’ve got a list of jobs
a matter of seconds. to a grey that was almost white. I selected four – 7m x 2m of terrain mat, a Russian fortified
Carefully measure the exact length of your colours: Barely Black (this is a charcoal grey- camp, four Russian redoubts, several metres
bridge roadway. I failed to do this and found black); Flintstone (a nice medium grey with a of track, a swampy area with a river running
that I was nearly 1cm short. In fact, what I slightly bluish tinge); Storm cloud (a slightly through it and two ravaged villages. Once all
had assumed to be 45cm was in fact just over lightly version of Flintstone); and Touch of that is done I’ll have to squeeze myself into
46cm. Cut your mounting board to size and Silver (an off white grey). the car with the wargamer, all this lot and
then test fit it before committing the glue. If You can give the bridge a fairly robust dry 2,500 soldiers and drive to Belgium. I just
you are quick you can squirt hot glue onto each brush with all four colours. You will probably hope the Tin Soldiers of Antwerp have a good
of the ten supports (six coffee stirrers and four not notice a great deal of change between supply of Belgian chocolate truffles waiting
polystyrene). If you are not so confident you Barely Black and Flintstone, but persist. When for me! ■

December 2017 Miniature Wargames 69

66_69wargamesWidow JT.indd 69 27/10/2017 14:06


Colonel
Bills
www.colonelbills.com

Depot Battalion ‘C17th Recruiting Party’ DBH017

‘Stand to attention
when you ‘like’
the Colonel on Facebook’

p070.indd 1 26/10/2017 16:38


SELWG 2017

UP THE PALACE… The Editor takes a trip to SELWG 2017


Words and photography John Treadaway

I
’ve been travelling to the SELWG The show comprises a large main hall Pig, demonstrating their new rules.
show almost without fail for nigh with an overlooking mezzanine balcony There was also an interesting Dungeon
on four decades and through three and ‘trader corridor’ and that layout Crawl set-up with a game displayed
venues and I was interested to see what does give an airy, open feel to the place called Rosebyrne, featuring a small
– if anything – had changed this year which helps make for a comfortable party adventure type layout and what
(as I know they have a new organising environment: the ability to look down seemed like an interesting, opposed D12
team guiding the ship). The show is on the games and the traders from above combat system. Over all, I’m guessing
held, as many will know, in the sports reminds me of Salute when it used to be there were around thirty games spread
hall next to a (functioning) Olympic at Olympia which was always smashing. through the two areas. Signage on
swimming pool, and – on that basis This year’s show was the usual mix games was a little patchy, as it often is
– the venue sometimes suffers from of games and traders: over fifty of the at shows and I’ve got to say that – in a
an over abundance of chemicals in latter covering most purchasing needs world of cheap photocopying and where
the atmosphere. However, this year – with enough big names to pull in old green table cloths are rapidly being
through a combination of weather and gamers wallets and a swath of smaller, superseded by better scenery – that the
ventilation – it was probably the best interesting or unusual ones. Some of number of games that attend shows
it’s been in a long time, though I suspect the traders were running games as with no information about the game or
that was more by luck than design well, like Second Thunder with their the club that’s running it, with often
and I didn’t leave the venue soaked in Open Combat system and a very nice some quite nice scenery (a good cloth or
chlorinated sweat. So: a good start! Spanish Civil War game from Peter terrain boards) and yet no ‘under cloth’ ›

MAIN PIC The Battle of Concepcion from the Texas War of Independence
1835 by the League of Gentlemen Anti Alchemists.

INSET Texans advance into firing positions.

December 2017 Miniature Wargames 71

71_74SELWGShowReport JT.indd 71 27/10/2017 14:15


1

(or ‘the old cloth we used to game on’ as it’s


called in my world) to hide the wooden
boards is still… well a few too many,
that’s for sure.
But what good games were there?
Tunbridge Wells Wargaming Society ran
a nicely turned out 15mm WW2 Italian
verses Brits desert game called Sand
And Salami and the afore mentioned
Peter Pig Spanish Civil War had some
great looking terrain (lots of really nice
buildings) and good troops. Eastbourne
Wargamers produced a pretty ACW
demo of the Assault on Fort Wright
(and not the only ACW game at the
show: the winner of the Best Party Game
was the GLC Games Club running the
Red Badge of Courage). Simon Miller
was running the Battle of Ruspina using
2
To the Strongest rules and it’s admirable
how many troops he gets on the table
and how he gets some younger gamers
involved and that juvenile involvement
was certainly in evidence (though – and
I know from the experience of helping
them out – with a much easier ‘gig’) for
the South London Warlords with Daleks
Invasion Earth in 1/35th: after all it’s
always easier attracting youngsters (and
the young at heart) with Daleks!
Deal Wargames Club are ran another 3

72 Miniature Wargames December 2017

71_74SELWGShowReport JT.indd 72 27/10/2017 14:15


SHOW REPORT | SELWG 2017

variant of their 1939 Polish army vs the 1 Cavalry charge in the


German Heer game in 1/72 and – nice Britannia 417AD game.
as it was – they were up against stiff
2 Shepway Wargames
competition for the prettiest table of Club’s Britannia
that period being adjacent to Gravesend 417AD winner of Best
Wargaming Club running a Chain of Demonstration game.
Command driven WW2 game in 28mm
3 The Main Hall.
called Taking the Pissoir set, perhaps
predictably, in the small French town 4 Deal Wargames
of Menage A’tois… And very hansome it Club’s 1939 Polish army
was: when asked about game details, I vs the German Heer
was just waiting to hear someone telling game in 1/72
me that they “will zay ziss only once…”
5 Fenris Decending
Another great looking 28mm game 4 by the Maidstone
was what I took to be a sort of ‘reverse Wargames Club,
Alamo’ with the Mexicans defending winner of Best Game
against Texans. It was run by the and Best Scenery.
League of Gentlemen Anti Alchemists and
6 Eastbourne
had good troops and terrain; as did Wargamers Assault
Crawley Wargames Club running a 15mm on Fort Wright ACW
Landsknecht demo (again using their game.
smashing scenery). The Essex Warriors
7 To the Strongest!
with a the Siege of Maldon 917AD using
Saga rules also had a nice table full of 8 South London
models, as did Loughton Strike Force Warlord’s Dalek
running a General D’Armee game. Invasion Earth in
In the end, however, the judges ruled 1/35th.
that the winners for games on the
day were (other than the GLC which 5

7 8

December 2017 Miniature Wargames 73

71_74SELWGShowReport JT.indd 73 27/10/2017 14:15


SHOW REPORT | SELWG 2017

9 A detail close up from


Taking the Pissoir a
WW2 game in 28mm.

10 The full table of


Gravesend Wargaming
Club’s Chain of
Command WW2 game
Taking the Pissoir.

11 Spannish Civil War


game by Peter Pig in
15mm.

12 A close up of the
terrain and troops of
the Peter Pig Spannish
Civil War game.

13 Medieval combat,
using the advantage
of a defensive position
afforded by the
presence of a number
of large dice...

10 11

I’ve already mentioned): the Shepway with the club stewards and parking
Wargames Club with their excellent people, I thought that side of is was very
Britannia 417AD who were awarded well run with helpful club members
Best Demonstration of the day with some always ready to assist those running
very nice terrain boards, scratch built games and traders alike. From a
boats and riverside area with some ‘punters’ perspective, I’d really like bit
excellent, slightly dilapidated post- more detail on some of the games and
Roman buildings. This was topped by the clubs present but the organisers can
the overall Best of Show (and winner only do so much.
of best scenery, to boot) being Fenris SELWG, as a show, is almost as old as 12
Descending by the Maidstone Wargames (for example) Salute and (as I said last
Club, a robot hoard, SF game, an article year about the latter) I think they both
about the construction of which you can need to make sure that they don’t just
find in this very issue! rest on their (very hard won) laurels: it’s
All in all it was a good show. Enough always nice to see something with a bit
people to please most of the traders, of ‘wow’ at a show though, as ever, it’s
I’m guessing, and enough good games difficult to say exactly what that would
and traders to please the gamers (and be! We are fortunate in the UK to have
SELWG’s famous Bring and Buy for so many shows to choose from: I hope
those who wanted a bargain). From the everything can be done to maintain that
position of someone who interacted grand situation. ■ 13

74 Miniature Wargames December 2017

71_74SELWGShowReport JT.indd 74 27/10/2017 14:15


PENARTH & DISTRICT WARGAMERS
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THE MAGAZINE FOR ALL WARGAMERS DECEMBER 2017 – ISSUE 416

WARSAW 1944
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p075.indd 1 30/10/2017 08:59


CLUB | DIRECTORY

ABERDEENSHIRE TOWY VALLEY TYRANTS (TVT) DARK STAR GAMING COLCHESTER WARGAMES FIRESTORM CARDS TRING WARGAMES CLUB
ABERDEEN WARGAMES CLUB Abergwilli Church Hall, PLYMOUTH ASSOCIATION OPEN GAMING NIGHT Corpus Christie Church
RGU Rugby Club, 86 Ismyrddin, Abergwilli, 9, Moon Street, Tollgate Hall, Villa Road, Bell House, Bell Road, Hall, Langdon Street,
Queens Road, AB15 4YQ Carmarthen, SA31 2JE Plymouth, PL4 0AL Stanway, Colchester, CO3 5RH Basingstoke, RG24 8FB Tring, HP23 6BA
Tue 7pm Wednesday 6 - 10pm; Mon to Fri 5pm to late; Sat Fri 7pm to 11pm Wed 5pm to late Fri 7pm to 11pm
1st Saturday 9am - 9pm and Sun 12pm to late
OLDMELDRUM ESSEX WARRIORS FORDINGBRIDGE WATFORD WARGAMES CLUB
WARGAMES GROUP CHESHIRE EAST DEVON TABLETOP 18, Writtle Village Hall, GAMING CLUB 68, Langley Road,
Royal British Legion, Market ALTRINCHAM & RPG GROUP The Green, Writtle, 63, Town Hall, High Street, Watford, WD17 4PN
Square, Oldmeldrum, AB51 0AA WARGAMING CLUB 133, The Three Tuns, High Chelmsford, CM1 3DU Fordingbridge, SP6 1AS Wed 6pm to 10pm
Tue 7pm to 11pm; One St George`s Parish Street, Honiton, EX14 1HR Twice monthly on Sunday Thu 6pm to 10pm (fortnightly)
Sunday in each month Hall, Off Albert Place, Tue 6pm 9.30am to 5pm HIGHLANDS
10am to around 4pm Altrincham, WA14 4PG GARY DONALDSON DINGWALL WARGAMES CLUB
Thu 7pm to 11pm EXMOUTH IMPERIAL SOUTHEND-ON-SEA Hart Plain Church, Hart Plain Dingwall Community Centre,
AVON WARGAMES CLUB ROLEPLAYING SOCIETY Avenue, Waterlooville, PO8 8RG Tulloch Street,
WESTON WARGAMERS CLUB CHESHIRE GAMERS Community Centre, 1, Park Inn by Radisson, Church Sun 6.30pm to 10pm Dingwall, IV15 9JZ
Unit 9UA, Elizabeth House, Alberts Corner, Prince Albert Prince of Wales Drive, Road, Southend-on-Sea, SS1 2AL Mon 7pm to 10pm
30-32, Boulevard, Weston- Street, Crewe, CW1 2DF Exmouth, EX8 4SW Fri 7pm to 11pm PORTSMOUTH ON BOARD
super-Mare, BS23 1NF Tue 7pm Wed 7pm 01-03, Royal British KENT
Mon, Tue and Fri FIFE Legion, Portsmouth ASHFORD (KENT)
CONGLETON AND DISTRICT GAME NIGHT @ CARPE DUNFERMLINE WARGAMING South, Lucknow Street, BOARDGAMES CLUB
AYRSHIRE LIGHT BOARD GAMES GROUP 50, Carpe Diem, North AND ROLEPLAYING Portsmouth, PO1 1PT The Rose Inn, Faversham Road,
NORTH AYRSHIRE Lion and Swan Hill, Plymouth, PL4 8EU FELLOWSHIP Second and fourth Kennington, Ashford, TN24 9AJ
WARGAMES CLUB Hotel, Swan Bank, Mon 6pm to 1am Dell Farquharson Wednesdays of the Sun 7pm to 11pm
19 Volunteer Rooms, High Congleton, CW12 1AH Community Leisure Centre, month 7pm to 11pm
Street, Irvine, KA12 0BA Thu PLYMOUTH ASSOCIATION Nethertown Broad Street, BEXLEY REAPERS
Sun 11am to 5pm OF WARGAMERS Dunfermline, KY12 7DS RINGWOOD ASSOCIATION WARGAMING CLUB
WARRINGTON BOARD 324, Blindmans Wood Fri 6pm to 9pm OF WARGAMERS Freemantle Hall,
BEDFORDSHIRE GAMES CLUB Scout Centre, Outland Greyfriars Community Centre, Bexley High Street,
BASEMENT GAMING CLUB 33, Church Street, Road, Plymouth, PL3 5TB EAST NEUK TABLETOP GAMES 44 Christchurch Road, Bexley, DA5 1AA
Ahh Geek Out, Unit 1-4, 182 Warrington, WA1 2SX Sun 12pm to 5pm Dreel Halls (upper Ringwood, BH24 1DW Mon 7pm to 11pm
Camford Way, LU3 3AN Wed 7pm hall), High Street West, Mon
Fri 7pm to 11pm DORSET Anstruther, KY10 3DJ CANTERBURY CRUSADERS
WINSFORD WARHAWKS SOUTHBOURNE TABLETOP Second and fourth Sundays SOLENT WARGAMERS CLUB Spring Lane Neighbourhood
BOARD GAMES IN BEDFORD WARGAMING CLUB & BOARDGAMERS of the month 1pm to 5pm 01-03, Royal British Legion, Centre, Sussex Avenue,
8, Lacock Abbey, MK41 0TU St Chads Church Hall, Tuckton Social Portsmouth South, Lucknow Canterbury, CT1 1RT
Thu 8pm Gladstone Street, Club, Tuckton Road, FLINTSHIRE Street, Portsmouth, PO1 1PT Tue 6.30pm to 10pm
Winsford, CW7 4AT Bournemouth, BH6 3AA DEESIDE DEFENDERS Tue 7pm to 11pm
BEDFORD BOARD GAMING Tue 7pm to 10pm First Sunday of the month Wings Social Club, Airbus UK, GREENWICH &
Tavistock Community Centre, 10am to 5pm; Third Sunday Broughton, Chester, CH4 0DR SOUTHAMPTON SLUGGAZ BLACKHEATH BOARD
Princes Street, MK40 2SX CLEVELAND of the month 1pm to 5pm Thu 7pm Priory Road, St Denys, GAMES AND BEER CLUB
Wed and alternate Fridays REDCAR IRONBEARDS Southampton, SO17 2JZ The Royal Standard,
7, Memorial Hall, Coatham WESSEX WYVERNS FGC FLINTSHIRE Fri 6pm; Alternate 44 Vanbrugh Park,
LEIGHTON BUZZARD Road, Redcar, TS10 1RH WARGAMES CLUB GAMING CLUB Wednesdays 6pm London, SE3 7JQ
GAMING CLUB Mon 7pm to 10pm The Bridgehouse, 2 Ringwood The Pavilion, Snowdon Avenue, Alternating Tuesdays and
North Street, Leighton Road, Ferndown, BH22 9AN Bryn-y-Baal, CH7 6SZ WATERLOO TABLE Wednesdays 7.15pm
Buzzard, LU7 1ES CO ANTRIM Mon 7pm to 11pm Mon 6.30pm to 11.15pm TOP GAMERS
Wed 7pm to late DRAGONSLAYERS Hart Plain Church, MAIDSTONE
Queen’s University, University WORLDS AWAY GLASGOW Hart Plain Avenue, WARGAMES SOCIETY
BERKSHIRE Road, Belfast, BT7 1NN 22, The Triangle, ANTONINE BOARD GAMERS Waterlooville, PO8 8RG Linton Village Hall,
NEWBURY & READING Tue 6pm Bournemouth, BH2 5RQ 77, Main Street, Torrance, Linton Hill (A229), Linton,
WARGAMES ASSOCIATION Sat 12pm to 4pm Glasgow, G64 4EN WESSEX WARGAMERS Maidstone, ME17 4AW
Fir Tree Primary School, Fir CO DURHAM Third Tuesday of the WINCHESTER Second and fourth Saturdays
Tree Lane, Newbury, RG14 2RA DARLINGTON’S DUMFRIESSHIRE month 7.30pm Badger Farm Community of the month 10am to 5pm
Mon 7pm to 11pm DOGS OF WAR ANNAN GAMING CLUB Centre, Badger Farm Road,
The Voodoo Cafe and Ednam Street Community Hub, GLASGOW GAMES ROOM Winchester, SO22 4QB MEDWAY AREA
35-39 London Street, Bar, Skinnergate, Ednam Street, Annan, DG12 6EF 36, Woodside Hall, Glenfarg Tue 7pm to 11pm BOARDGAMERS
Newbury, RG1 4PS Darlington, DL3 7LX Wed 6pm to 10pm Street, Glasgow, G20 7Q 72, Union Street,
Thu 7pm to 11pm Sat 11am to 4pm; Wed Tue 5.30pm to 10.30pm HEREFORDSHIRE Maidstone, ME14 1ED
5pm to 10pm THE FIVE ARCHES DICE AND DECKS Wed 7pm
WARGAMES ASSOCIATION GAMING CLUB UNPLUGGED GAMES CLUB St Mary’s Church Hall, Church
OF READING DURHAM RAIDERS 345, Annan Road, 19, Norval Coffee Co, Skirving Row, Ross-on-Wye, HR9 5HR MERRYCHEST CAFE
Winnersh Community Centre, 5, Croxdale Community Dumfries, DG1 3JR Street, Glasgow, G41 3AB Fri 6.30pm to 10pm GAMING CLUB
New Road, Sindlesham, Centre, Rogerson Terrace, Wed 6.30pm to 10.30pm Sun 1pm to 5pm Merrychest Cafe, Watling
Wokingham, RG41 5DU Croxdale, Croxdale, DH6 5HJ HERTFORDSHIRE Street, Dartford, DA2 8AH
Wed 6pm to 11pm; One Sunday Tue 6pm to 10pm; Last Sunday DUNBARTONSHIRE GLOUCESTERSHIRE HEMEL HEMPSTEAD Thu 6pm
a month is an open day for of the month 5pm to 9pm DUMBARTON GLOUCESTERSHIRE GAMES CLUB
all-day gaming 9am to 5.30pm WARGAMES CLUB GAMES BUNKER Grove Hill Community Centre, MILTON HUNDRED
DURHAM WARGAMES 18, Church Street, Hatherley & Reddings Henry Wells Square, Hemel WARGAMES CLUB
BRISTOL Vane Tempest Hall, Gilesgate, Dumbarton, G82 1QQ Cricket Club North Park, Hempstead, HP2 6BJ Phoenix House, Central
HALL OF HEROES GAMING CLUB Durham DH1 1QG Sun Shurdington Road, Cheltenham, Every Tue at 7.30pm to Avenue, Sittingbourne,
Beckspool Road, Frenchay, Wed 7pm to late; Thu 7pm Gloucester, GL51 4XA play board games and ME10 4BX
Bristol, BS16 1NU to late; First Sunday of the EAST SUSSEX Wed 6.30pm to 10.30pm run Magic: The Gathering Second and fourth Tuesdays
Thu 7pm month 10am to early evening 1066 WARGAMING CLUB tournaments; The Magic of the month 6.30pm to 10pm
130, Bexhill Road, St LINCOMBE BARN usually starts at 7.45pm
BUCKINGHAMSHIRE GAMERS@HART Leonards-on-Sea, TN38 8BL WARGAMES SOCIETY and board games tend TONBRIDGE
MILTON KEYNES 102, Tea@Hart, York Road, Thu 7pm to 11pm Lincombe Barn, Overndale to kick off at 8pm WARGAMES CLUB
WARGAMES SOCIETY Hartlepool, TS26 9DE Road, Bristol, BS16 2RW Lamberts Yard,
York House Youth Centre, Fri and Sat 6pm to 11pm; EASTBOURNE ELEMENTAL Sun 2.30pm to 6.30pm HERTFORD BEER & Tonbridge, TN9 1ER
London Road, Stony Stratford, Sun 4pm to 10pm 1, Mana Gaming - The BOARDGAMES Second and fourth
Milton Keynes, MK11 1JQ Old Print Works, PORK CHOP GAMING The White Horse, 33 Castle Mondays of the month
Thu 7pm to 11pm CO LONDONDERRY Commercial Road, Church Street, Street, Hertford, SG14 1HH
THE SIEGE BUNKER Eastbourne, BN21 3XQ Cheltenham, GL50 3HA Tue WHITSTABLETOP
WYCOMBE WARBAND The Bunker Cafe, Northland Mon 6pm to 11pm Thu 7pm to 10pm 61, Oxford Street,
National Film & Television Road, Londonderry, BT48 7JL HITCHIN HERETICS Whitstable, CT5 1DA
School, Station Road, Most weekends 11am to 6pm FAMOUS COLLECTABLES GWENT The Scout Hut, King George’s Tue 7pm
Beaconsfield, HP9 1LG 19 Western Road, Bexhill- GWENT REAVERS TABLETOP Playing Field, Old Hale
Thu 7pm CO TYRONE on-Sea, TN40 1DU GAMING CLUB Way, Hitchin, SG5 1XL LANARKSHIRE
OMAGH WARGAMES CLUB Thu 6pm to 9.30pm Big Picture Photography, Fri 7pm LANARKSHIRE GAMERS
CAMBRIDGESHIRE Omagh Library Headquarters Somerset Street, 1st Floor, Masonic Hall, Hope
2D6 LODGE Building, Spillars Place, EAST YORKSHIRE Abertillery, NP13 3DJ NORTH HERTFORDSHIRE Street, Motherwell, ML1 1BS
Queen Ediths Way, Omagh, BT78 1HL WOLDS WARGAMERS Mon 4pm to 10pm WARGAMES CLUB First and third Saturdays of
Cambridge, CB1 8NN First Saturday of the month 5, The Blue Bell, Riverhead, Scout Hall, Old Hale the month 12pm to 5pm
Fri 7pm to 10pm (summer); 9.30am to 4pm Driffield, YO25 6NX HAMPSHIRE Way, Hitchin, SG5 1XL
Fri 5pm to 10pm (winter) Last Thursday of the month ARBBL Alternate Sundays LANCASHIRE
CORNWALL 28, Gilliat Scout Hall, Marlborough 10am to 4pm BLACK TOWER WARGAMING
NEWMARKET KNIGHTS THE DICE AND DAGGER EDINBURGH Street, Andover, SP10 1DQ Unit 3b, 260, Vicarage Lane,
GAMES CLUB GAMING CLUB EDINBURGH LEAGUE Sun 7.30pm to 10.30pm NORTH LONDON Blackpool, FY4 4ND
2nd Soham Scout & Guide Stratton Community OF GAMERS WARGAMES CLUB Mon 6.30pm to 11pm
Centre, Gardeners Lane, Hall, Union Hill, Stratton, 11, RAF Club, Hillside Crescent, BLACK HOLE WARGAMERS YHA London Lea Valley,
Ely, Cambridge, CB7 5HS Bude, EX23 9BL Abbey Hill, Edinburgh, EH7 5EA St Peter’s Church Hall, St Peter’s Youth Hostel, Windmill BURNEY WARGAMES
Alternate Saturdays Sun 5.30pm to 10pm Wed 6pm to 11pm Road, Petersfield, GU32 3HS Lane, Cheshunt, EN8 9AJ Club Social Centre,
6.30pm to 10.30pm Alternate Saturdays Second and fourth Sundays Ennismore Street,
DEVON SOUTH EAST SCOTLAND 9.30am to 12.30pm of the month 3pm to 7pm Burnley, BB10 3EU
PETERBOROUGH BARNSTAPLE SLAYERS WARGAMES CLUB Tue 7pm
WARGAMES CLUB GAMING CLUB Royal Navy & Royal CHINEHAM BOARD GAMERS POTTERS BAR GAMES CLUB
38a, Cowgate, Golden Lion Inn, The Marine Association, Reading Road, Chineham, Oakmere House DICED TEA
Peterborough, PE1 1NA Square, Barnstaple, 1 Broughton Road, Basingstoke, RG24 8LT (Harvester), High Street, Holy Trinity Coldhurst
Mon 7pm to 11pm EX32 8LS Edinburgh Second and last Saturdays Potters Bar, EN6 5BT Church Hall, Crompton
Mon 6.30pm to 10.30pm Thu 7pm to 11pm of the month 6pm Tue Street, Oldham, OL1 2DB
CARMARTHENSHIRE Alternate Saturdays
CARMARTHEN OLD GUARD CULLOMPTON BOARD ESSEX DARK WORLDS THOR’S HAMMER 11am to 4pm
9, The Carmarthen GAMES GROUP BASILDON WARBOYZ GAMING SOCIETY GAMING CLUB
Businessman’s Club, Pye Corner, Cullompton, Riverton Hall, Bardfield, Northwest Community Well End Activity Camp, HARLEQUINS BLACKPOOL
Lammas Street, Carmarthen, EX15 1JX Basildon, SS16 4JW Centre, Henry Cort Drive, Well End, Borehamwood, 302, Church Street,
Dyfed, SA31 3AD First and third Wednesday Sun 5pm to 10pm; Last Sunday Fareham, PO15 6TL Hertford, WD6 5PR Blackpool, FY1 3QA
Wed 6pm of the month 7pm to 10pm of the month 3pm to 10pm Tue 7pm Sun 6pm Tue 6pm to 10pm Mon 7pm to 11pm

76 Miniature Wargames December 2017

76_77clubDirectory.indd 76 01/11/2017 10:26


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Lane, Lancaster, LA1 1EE Thu 8pm Wellingborough, NN9 5TU Thornhill Community Centre, Road, Egham Fri 5pm to 10pm
First Sunday of the month 7pm Fri 6pm to 10pm College Road, Masbrough, Fri 7pm to 11pm
THE ROLE PLAY HAVEN Rotherham, S60 1JE HALIFAX BOARD GAMERS
PRESTON BOARD GAMERS 98, Carpenters & Dockland NOTTINGHAMSHIRE Sat 9am to 5pm STAY ON TARGET 55, The Old Post Office,
43, Fylde Street, Preston, PR1 7DP Centre, Gibbins Road, E15 2HU NOTTINGHAM BOARD 56, Chertsey Road, Winding Road, Halifax, HX1 1SJ
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The Ned Ludd, 27 Friar Lane, In the room upstairs at The Thu 6pm to 11pm
PRESTON’S GAMERS GUILD THE ROLE PLAY HAVEN Nottingham, NG1 6DA University Arms, 197 Brook KEIGHLEY TABLETOP COMBAT
The Adelphi, 43, Fylde Upstairs, The Lewis Tue and Thu Hill, Sheffield, S3 7HG THE WOKING WEIRD BOYZ The Venue @ UAK, Green Head
Street, Preston, PR1 7DP Club - University Hospital Tue 7pm to late Mount Hermon Road, Road, Keighley, BD20 6EB
Tue 7pm Lewisham, Lewisham WAR & PEACE GAMES CLUB Woking, GU22 7TA Thu 6pm to 10pm
High Street, SE13 6LH 18, Grasmere Street, The Red Deer, 18 Pitt Thu 7pm
SALFORD & MANCHESTER Wed 7pm to 10.45pm Sandiacre, Nottingham, Street, Sheffield, S1 4DD OTLEY BOARD GAMERS
GAMING HAVEN NG10 5BD First Sunday of the month TOLWORTH 1ST FOUNDING The Yew Tree Inn, Newall
18-32 Welcome Centre, MANCHESTER Wed 7pm to 11pm 12.30pm to early evening St Paul’s Church Hall, 280 Hook Carr Road, Otley, LS21 2AU
Brentfield Avenue, TABLETOP MANCHESTER Road, Chessington, KT9 1PF Mon 6.30pm
Salford, M8 0TW 6, Slate Wharf, WILDSIDE GAMING SHEFFIELD WARGAMES Fri 7pm to 10.30pm
Wed 6.30pm to 9.30pm Castlefield, M15 4ST 19-21, Wild Ways, Slaughter SOCIETY WILTSHIRE
Mon 7.30pm House Lane, Newark, NG24 1ER Woodseats Working SUSSEX CHIPPENHAM BOARD
SCYTHE BOARD GAMERS Wed to Fri 4pm to 10pm; Mens Club, The Dale, BRIGHTON WARLORDS GAMES CLUB
Scythe and Teacup Gaming MERSEYSIDE Sat 11am to 6pm Sheffield, S8 0PS 13-17, Marlborough Place, The Bridge House, Borough
Cafe, 61 A Kempston FORGEMASTERS Wed 7pm Brighton, BN1 1UB Parade, Chippenham, SN15 3WL
Street, Liverpool, L3 8HE GAMING CLUB OXFORDSHIRE Mon 4pm to 11pm Thu 7pm to 11pm
Thu Brimstage Forge, Brimstage ABINGDON WARGAMES CLUB STEEL CITY WARGAMING
Road, Higher Bebington, 59, Neave Room, Ock Street, St James Parish Hall, Tithe WARWICKSHIRE DEVIZES & DISTRICT
THE LIVERPOOL WARGAMES Wirral, CH63 6HD Abingdon, OX14 5AG Barn Lane, Woodhouse, BOARD GAME CAFE WARGAMES GROUP
ASSOCIATION (LWA) Wed 10am to 10.30pm Fri 6.30pm; Third Sun Sheffield, S13 7LL SUMMERFIELD Scout Hall, Southbroom
11, Davies Street, of the month 10am Fri 6pm to 10pm Memorial Hall, Road, Devizes, SN10 5AD
Liverpool, L1 6HB LIVERPOOL LION Summerfield Crescent, Sun 2pm to 6pm
Thu, Sun and most Saturdays BOARDGAMERS AMBROSDEN GAMING CLUB ZONE OUT GAMES CLUB Birmingham, B16 0EZ
13, Earle Street, Ambrosden Village Hall, The Workshops, Last Monday of the WED KNIGHT GAMERS
LEICESTERSHIRE Liverpool, L3 9NS Merton Road, Ambrosden, Coopers Terrace, month 6.30pm Mill Stream Approach, Castle
LEICESTER ALL SCARS Mon 6pm Bicester, OX25 2LZ Doncaster, DN1 2PX Street, Salisbury, SP1 3TA
66, Tabletop Tyrants, Bedford Mon 8pm (fortnightly) Tue and Wed 5pm to 10pm; Sat DREAMDEALERS Wed 5.30pm to 10.30pm
Street, Leicester, LE1 3JR SOUTHPORT BOARD 9am to 4pm; Sun 10am to 4pm GAMING CLUB
First and third Saturdays GAMES GROUP NORTH OXFORDSHIRE St Lukes Church Hall, WORCESTERSHIRE
of the month 347-349 Lord Street, WARGAMING CLUB STAFFORDSHIRE Rotherham Road, BROMSGROVE
Southport, PR8 1NH Bowen Room, Dupuis CHASE WARGAMES CLUB Coventry, CV6 4FE BOARD GAMERS
LEICESTER PHAT KATZ Tue 6pm Centre, 25 South Bar Street, Burntwood Road, Sat 1pm to 5pm 2, Finstall Road,
Ukranian Church Hall, Livingstone Banbury, OX16 9AF Burntwood, WS7 0JL Bromsgrove, B60 2DZ
Street, Leicester, LE3 0QY MID GLAMORGAN Wed 7pm to 10pm Thu 8pm GRANGE LIVE GAMING Wed 7.30pm
Thu 8pm to 11pm BRIDGEND ROLEPLAYING 93-99 Holloway Head,
AND BOARDGAMES CLUB OXFORD ON BOARD LIBERAL GAMING CLUB Birmingham, B1 1QP WYRE FOREST GAMERS
SECTION 31 62 Robins Hill, Iffley Road, Oxford, OX4 1EA The Old Liberal, 5-9 Woodhouse Wed 3pm to 10.30pm; St Ambrose Parish Hall,
01-03 La Vida Italian Bridgend, CF31 2PJ Mon 7pm Lane, Tamworth, B77 3AE Thu 9am to 10.30pm; Fri Leswell St, Kidderminster,
Restaurant (the function Wed Tue 9am to 10.30pm; Sat and DY10 1RP
room upstairs), Northampton OXFORD OUTRIDERS Sun 9am to 5.30pm Third Sunday of the
Street, Leicester, LE1 1PA CASTLE GAMERS BRIDGEND 17, The Mitre, High Street, LICHFIELD GAMERS AND RPG month 2pm to 7pm
Wed 6pm to 11pm Gilead Chapel, Heol Oxford, OX1 4AG Duke Of York, Church Street, NUNEATON ALTERNATIVE
Spencer, Coity, Wed 6pm Lichfield, WS13 6EB GAMES ASSOCIATION POSTAL ORDER GEEK MEET
SONS OF SIMON Bridgend, CF35 6AU Mon 7pm Church Road, Nuneaton, 18, The Postal Order, Foregate
DE MONTFORT Sun 5pm SHROPSHIRE CV10 8LJ Street, Worcester, WR1 1DN
Beaumanor Hall, Beaumanor BIG ORBIT GAMES STAFFORDSHIRE Mon and Wed 6pm/6.30pm Mon 7pm
Drive, Woodhouse, MIDDLESEX Unit 3-9 Riverside WARGAMING GUILD
Loughborough, LE12 8TX BATTLEUX WARGAMES CLUB Mall, Pride Hill Centre, 38, High Street, SCIMITAR WARGAMES GROUP REDDITCH WARGAMING
Mon and Wed; Regular Battle of Britain Club, Shrewsbury, SY1 1PH Stone, ST15 8AS Christ Church, Frankpledge SOCIETY
all-day Sunday games Hillingdon Road, Every day Sun 6pm to 10.30pm Road, Coventry, CV3 5GT Windmill Community Centre,
Uxbridge, UB10 0RY Wed 7pm to 10pm Ryegrass Lane, Walkwood,
THE LEICESTER WARGAMES Mon 7pm to 11pm SOMERSET TAMWORTH GAMES CLUB Redditch, B97 5YE
AND FANTASY GROUP BATH GAMING GROUP Central Methodist Church, WEST MIDLANDS Tue 6.45pm to 10pm
55, West Leicester Conservative DICE CLUB Widcombe Social Club, Aldergate, Tamworth, B79 7DJ BIRMINGHAM WARGAMES
Club, Westcotes Drive, Battle Of Britain Club, Widcombe Hill, Bath, BA2 6AA Wed 5pm to 9pm AND BOARDGAMES CLUB YORKSHIRE
Leicester, LE3 0QU Hillingdon Road, Tue 7.30pm AKA DRAGOON’S DEN BEYOND MONOPOLY
Tue Uxbridge, UB10 0RY THE VINE INN GAMERS 91, Moseley All Services 17-19, Blossom Street,
Wed (except the second Wed MID SOMERSET Sheep Fair, Rugeley, WS15 2AT Club, Church Road, York, YO24 1AQ
LINCOLNSHIRE of the month); 7.30pm to late WARGAMES CLUB Sun and Wed 6pm to 11pm Birmingham, B13 9EA First and third Saturdays
GRIMSBY WARGAMES Seager Hall, Union Street, Fri 6.45pm to 11.45pm; First of the month 10am to 9pm;
SOCIETY NORFOLK Wells, BA5 2PU STIRLINGSHIRE and third Sundays of the Second and fourth Fridays
Sixhills Street, Grimsby, AFTERMATH GAMING CLUB Thu 7pm FALKIRK DISTRICT month 1.30pm to 11.45pm of the month 5pm to 9pm
DN32 9HT 219, Lazar House, WARGAMES CLUB
Every night 7pm Sprowston Road, PIGMAR WARGAMING CLUB Newlands Community PLAY MORE GAMES! HEADINGLEY GAMES CLUB
Norwich, NR3 4HX Salisbury & Conservative Centre, Montgomery Unit 9 Parkgate, Stratford Heart Centre, Bennett
LINCOLN BOARD Tue 7pm to 11pm; Second Club - Hawthorn House, Street, Grangemouth, Road, Shirley, Solihull, B90 3GG Road, Leeds, LS6 3HN
GAME GROUP and last Thus of the London Road, Bath, BA1 6AB FK3 8QR Mon 6pm to 11pm Thu 6.30pm to 10.30pm
6, Upstairs Function Room, month 7pm to 11pm Tue and Thu 7pm Mon 7pm to 11pm; Last Sunday
Union Road, Lincoln, LN1 3BJ of the month 10am to 6pm STOURBRIDGE & DISTRICT HOLMFIRTH GAMING CENTRE
Tue 7.30pm KINGS LYNN RPG & THE FROME BOARD WARGAMERS Above the Karate Centre,
WARGAMES CLUB GAMES CLUB SUFFOLK The Church Hall, Vicarage Albion Mills - Unit 1 Second
LOUTH STRATEGY 12th Scout Hut, Beulah 5, The George Hotel, BURY ST EDMUNDS Road, Amblecote, Stourbridge Floor, Miry Lane, Thongsbridge,
GAMES CLUB Street, Gaywood, King’s Market Place, Frome, BOARD GAMING GROUP (Opposite the Corbett hospital) Holmfirth, HD9 7HP
Holy Trinity Community Centre, Lynn, PE30 4DN BA11 1AF The Bennet Arms, Kingshall Fri 7pm to 11.30pm Thu and Sun 5pm
Eastgate, Louth, LN11 8DB Sun 1pm to 6pm Thu 7pm to 11pm; All day on Street, Rougham, IP30 9LH
Sun 5pm to 9pm the second Sun of the month Meet fortnightly on Thursday WEST SUSSEX LEEDS GAMING
NORWICH BOARD GAMERS BOGNOR REGIS GAMING 28, Great George Street,
LLANDUDNO 16, Charing Cross, TRINITY WARGAMING CLUB IPSWICH BOARD GAMERS ASSOCIATION Leeds, LS1 3DL
CONWY WARGAMES CLUB Norwich, NR2 4AL 17, Trinity Street, Cult Cafe, University Greencourt Drive, Bognor Second Sunday of the
Creuddyn Leisure Tue 7.30pm Taunton, TA1 3JG Avenue, Ipswich, IP3 0FS Regis, PO21 5EU month 12.30pm to 7.30pm
Centre, Derwen Lane, Fri 6.30pm to 11.30pm Mon 7.30pm Tue 6.30pm to 11pm
Penrhyn Bay, LL30 3LB NORTH YORKSHIRE LEEDS NIGHT OWLS
Last Sunday of the YORK GARRISON WARGAMING@RADSTOCK MID SUFFOLK GAMING GROUP CRAWLEY WARGAMES CLUB 145-153, Cardigan Road,
month 12pm to 5pm WARGAMING CLUB Prattens Social Club, Wyverstone Village Hall, Rectory Tilgate Recreational Leeds, LS6 1LJ
The Folk Hall, Hawthorn Westfield, Radstock, Road, Stowmarket, IP14 4SH Centre, Pease Pottage Sun 10am
LONDON Terrace, New Earswick, BA3 4BD Second and last Fridays Hill, Crawley, RH11 9BQ
CROSS GAMING CLUB York, YO32 4AQ Wed 6.30pm to 10.30pm; of the month Fri 7pm to 11pm OVERSEAS
68, Borough Road, Wed 6.30pm to 10.30pm; Sun 10am to 4pm BIELEFELD WARGAMES &
Southwark, SE1 1DX Second Saturday of the MID SUFFOLK WARGAMES DUNGEON CRAWL-EY MODEL MAKING CLUB
Tue 6pm to 11pm; Thu month 9.30am to 6pm WESTON WARGAMERS CLUB ASSOCIATION GAMES CLUB Building 43, Catterick Barracks,
6.30pm to 10.30pm Unit 9UA, Elizabeth House Milden Cricket Pavilion 1st Langley Scout Hut, Detmolder Strasse 440,
NORTHAMPTONSHIRE 30-32, Boulevard, Church Road, Milden, Larks Rise, Crawley, RH11 7QG Bielefeld NRW, Germany, 33605
HESTON AND EALING BATTLEFIELD Weston-super-Mare, BS23 1NF CO10 9SG Bi-monthly Thursday and occasionally
WARGAMERS HOBBBIES CLUB Tue, Wed and Fri Wed 9am to 5pm; Every at the weekend
Room 2, Northfields Community 17 Brunel Close, 6pm to 10.30pm third Saturday 9am to 5pm SOUTH DOWNS
Centre, 71a Northcroft Road, Daventry, NN11 8BR SIEGEBREAKERS THE CENTURIONS
Northfields, Ealing, W13 9SS Wed and Fri 7pm to 11pm; WSM BOARD GAMING CLUB SURREY 13, High Street, Storrington, WARGAMING
Sat and Sun 9am to 5pm 358-360, Locking Road, HAMPTON COURT GAMERS Pulborough, RH20 4DR Source Comics & Games,
SELWG Weston-super-Mare, BS22 8PD Imber Court Conference Tue 6.30pm to 11pm 2057 Snelling Ave. N,
37, St Laurence Church Hall, THE BRACKLEY & Thu 6.30pm to 11.30pm Room, Ember Lane, East Roseville, MN, USA, 55113
Bromley Road, Catford, SE6 2TS DISTRICT GAMERS (AKA Molesey, KT8 OBT WEST YORKSHIRE First and third Saturdays
Fri 7pm THE BAD GAMERS) SOUTH YORKSHIRE Sun 4pm to 8pm AIREBOROUGH of the month
Bracken Leas Primary BROTHERHOOD OF THE DICE COMMUNITY GAMERS
TANELORN WAR School, Magdalen Wilthorpe & Redbrook GUILDFORD GAMES CLUB Trinity Church Rawdon (in WARGAME CLUB
GAMING CLUB Meadows, Brackley, Community Centre, Wilthorpe Park Barn Centre, Southway, the old hall), New Road Side, GIUSEPPE GARIBALDI
Harvey Road, E11 3DB NN13 6LF Road, Barnsley, S75 1JR Guildford, GU2 8DU Rawdon, Leeds, LS19 6AS San Lorenzo, 17 Genoa, Italy
Sun 2pm to 6pm Tue 7pm to 10.30pm Monthly 5pm to 10.30pm Mon 7.30pm to 11pm Thu 7pm; Sat 1pm to late Wed and Thu

December 2017 Miniature Wargames 77

76_77clubDirectory.indd 77 27/10/2017 14:45


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1. Republican inf/pasamontana 22. Civil guard command 45. Nationalist inf/helmet 65. Non-combatants
2. Republican Inf adv/beret 23. Grenade troops (bombers) 46. Dead nationalists Vehicles
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4. Republican inf Czech helmet 27. Moroccan HMGs 48. Carlist advancing 26. CV33 tank £3.20
5. Republican Inf helmet 28. Beret command 49. Carlist firing 70. Armoured Naval bus £6
6. Republican officers in hat 29. Beret gun crew 50. Carlist command 71. Hispano 36 armoured car £5
7. Republican standard bearers and buglers 30. Mounted officers 51. Carlist LMG 72. Constructora armoured truck £6
8. International brigade beret 31. International brigade pasamontana 52. Militia advancing isobelino 73. Factory armoured truck £5
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12. Gun crew in French helmet 35.Nationalist inf adv 56. Republican NCOs
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14. French 75mm gun £4 37. Nationalist inf firing 58. Female militia overalls
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15. Assault Guard standing 38. Nationalist inf kneel/firing 59. Female militia civilian
16. Assault Guard advancing 39. Nationalist infantry HMGs 60. Nationalist tank commanders
17. Assault Guard command 40. Nationalist gun crew 61. Republican tank commanders SPANISH
18. Cavalry in cap 41. Nationalist LMGs 62. International brigade in Adrian CIVIL WAR
“Bayonet and Ideology”

19. Cavalry in helmet 42. Nationalist NCOs 63. International brigade with
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1936-1939
By RFCM © 2017

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p079.indd 1 01/11/2017 11:57

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