Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

SPELLCA STING A BILITY: ________________ SPELL SA V E DC: ________________ SPELL A TTA CK BONUS: ________________

First Second Third Forth Fifth Sixth Seventh Eight Ninth Tenth
Spell slots
_______ _______ _______ _______ _______ _______ _______ _______ _______ _______

Dancing Lights Message Vicious Mockery


Evocation Transmutation Enchantment

Level: Cantrip Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 120 feet Range: 120 feet Range: 60 feet
Components: V, S, M (a bit of phosphorus Components: V, S, M (a short piece of Components: V
or wychwood, or a glowworm) copper wire) Duration: Instantaneous
Duration: Concentration, up to 1 minute Duration: 1 round
You unleash a string of insults lac ed with
You c reate up to four torc h-siz ed lights You point your finger toward a c reature subtle enc hantments at a c reature you
within range, making them appear as within range and whisper a message. c an see within range.
torc hes, lanterns, or glowing orbs that The target (and only the target) hears the If the target c an hear you (thought it
hover in the air for the duration. message and c an reply in a whisper that need not understand you), it must
You c an also c ombine the four lights into only you c an hear. suc c eed on a Wisdom saving throw or take
one glowing vaguely humanoid form of 1d4 psyc hic damage and have
Medium siz e. Whic hever form you c hoose, You c an c ast this spell through solid disadvantage on the next attac k roll it
eac h light sheds dim light in a 10-foot objec ts if you are familiar with the target makes before the end of its next turn.
radius. and know it is beyond the barrier. Magic al
silenc e, 1 foot of stone, 1 inc h of c ommon At higher level
As a bonus ac tion on your turn, you c an metal, a thin sheet of lead, or 3 feet of
move the lights up to 60 feet to a new wood bloc ks the spell. The spell doesn’t This spell’s damage inc reases by 1d4
spot within range. A light must be within have to follow a straight line and c an when you reac h 5th level (2d4), 11th level
20 feet of another light c reated by this travel freely around c orners or through (3d4), and 17th level (4d4).
spell, and a light winks out if it exc eeds openings.
the spell’s range.

Cure Wounds Feather Fall Healing Word


Evocation Transmutation Evocation

Level: 1 Level: 1 Level: 1


Casting time: 1 Action Casting time: Special Casting time: 1 Bonus Action
Range: Touch Range: 60 feet Range: 60 feet
Components: V, S Components: V, M (a small feather or Components: V
Duration: Instantaneous piece of down) Duration: Instantaneous
Duration: 1 minute
A c reature you touc h regains a number of A c reature of your c hoic e that you c an
hit points equal to 1d8 + your Reac tion: When you or a c reature within see within range regains hit points equal
spellc asting ability modifier. This spell 60 feet of you falls to 1d4 + your spellc asting ability
has no effec t on undead or c onstruc ts. modifier.
Choose up to five falling c reatures within This spell has no effec t on undead or
At higher level range. A falling c reature’s rate of desc ent c onstruc ts.
slows to 60 feet per round until the spell
When you c ast this spell using a spell slot ends. If the c reature lands before the At higher level
of 2nd level or higher, the healing spell ends, it takes no falling damage and
inc reases by 1d8 for eac h slot level above c an land on its feet, and the spell ends for When you c ast this spell using a spell slot
1st. that c reature. of 2nd level or higher, the healing
inc reases by 1d4 for eac h slot level above
1st.
Hold Person Pyrotechnics Silence (Ritual)
Enchantment Transmutation Illusion

Level: 2 Level: 2 Level: 2


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: 60 feet Range: 120 feet
Components: V, S, M (a small, straight Components: V, S Components: V, S
piece of iron) Duration: Instantaneous Duration: Concentration, up to 10 minutes
Duration: Concentration, up to 1 minute
Choose an area of nonmagic al flame that For the duration, no sound c an be
Choose a humanoid that you c an see you c an see and that fits within a 5-foot c reated within or pass through a 20-foot-
within range. The target must suc c eed on c ube within range. You c an extinguish the radius sphere c entered on a point you
a Wisdom saving throw or be paralyz ed for fire in that area, and you c reate either c hoose within range. Any c reature or
the duration. At the end of eac h of its fireworks or smoke when you do so. objec t entirely inside the sphere is
turns, the target c an make another Fireworks. The target explodes with a immune to thunder damage, and
Wisdom saving throw. On a suc c ess, the daz z ling display of c olors. Eac h c reature c reatures are deafened while entirely
spell ends on the target. within 10 feet of the target must suc c eed inside it. Casting a spell that inc ludes a
on a Constitution saving throw or bec ome verbal c omponent is impossible there.
At higher level blinded until the end of your next turn.
S moke. Thic k blac k smoke spreads out
When you c ast this spell using a spell slot from the target in a 20-foot radius,
of 3rd level or higher, you c an target one moving around c orners. The area of the
additional humanoid for eac h slot level smoke is heavily obsc ured. The smoke
above 2nd. The humanoids must be within persists for 1 minute or until a strong
30 feet of eac h other when you target wind disperses it.
them.

Tongues
Divination

Level: 3
Casting time: 1 Action
Range: Touch
Components: V, M (a small clay model of
a ziggurat)
Duration: 1 hour

This spell grants the c reature you touc h


the ability to understand any spoken
language it hears. Moreover, when the
target speaks, any c reature that knows at
least one language and c an hear the
target understands what it says.

- Generated and printed at Dnd-Spells.com

You might also like