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Flame Pillar

Gimmick Magical Flame


Rank 2 Str 0 Evasion 7 (Fixed)
HP 17 Dex 0 Resistance 8 (Fixed)
Initiative 0 Pow 2 Phys Def 6
Speed 0 Int 3 Magic Def 10
Identification Difficulty 7 Hate Multiplier None

(Unreasoning Operation / Constant)


This enemy does not produce Hate Damage, and Hate Under defense bonuses do not apply to its attacks.
If this enemy is targeted with Prop Disable, [Disable Difficulty: 10] it becomes [Incapacitated].
This enemy cannot make Move Actions.

(Fire Gazer / [Magic Attack] [Flame] [Movement] / Major / Opposed (3+3D vs Resistance) / Single / 4 Sq.)
[23+2D] Magic Damage
This skill cannot be used against the same target in consecutive rounds.
(Effect): At the end of the current Main Process, the target makes a [Teleport] to the same square as this enemy.
Drop Items
Fixed Fire Catalyst [Magic Catalyst 2] (20G)
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Salamander
Fairy Flame
Rank 2 Str 1 Evasion 1+2D
HP 34 Dex 1 Resistance 2+2D
Initiative 2 Pow 2 Phys Def 5
Speed 2 Int 3 Magic Def 8
Identification Difficulty 3 Hate Multiplier x2

(Spirit of Fire / Constant) This enemy always has [Cancel (Flame): 10].
Whenever this enemy takes [Cold] damage, treat its defense as 0.

(Flame Spit / [Magic Attack] [Flame] / Major / Opposed (3+3D vs Resistance) / Area (P) / 4 Sq.)
[23+2D] Magic Damage

(Dancing Inferno / Minor / 1/Scene)


During this Main Process, this enemy's [Magic Attack] can be used with [Target: Wide 1 (P)].
Drop Items
1~4 Fire Scales [Magic Catalyst 2] (20G)
5~6 Fire Lizard Hide [Valuable](45G)
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Skeleton
Mob Undead Night Vision
Rank 2 Str 2 Evasion 9 (Fixed)
HP 21 Dex 3 Resistance 7 (Fixed)
Initiative 4 Pow 1 Phys Def 8
Speed 2 Int 1 Magic Def 6
Identification Difficulty Auto Hate Multiplier x2

(Bag of Bones / Constant) This enemy always has [Weakness (Flame): 5] and [Weakness (Hafted):
5].
In addition, whenever this enemy takes [Holy] damage, it also takes [Dazed].

(Tarnished Longsword / [Melee Attack] / Major / Opposed (13 Fixed vs Evasion) / Single / Close)
[30+2D] Phys Damage.
(Minor): Increase the damage by +5.
(Self: Pursuit): Increase the damage by +5.

(Grudge Sword / Damage Roll / 1/Scene)


This enemy gains a +10 bonus to the damage roll of a [Melee Attack].
Drop Items
Fixed Smashed Necklace [Valuable] (15G)
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PK Samurai
Human Adventurer
Rank 2 Str 3 Evasion 2+2D
HP 61 Dex 2 Resistance 1+2D
Initiative 2 Pow 1 Phys Def 8
Speed 2 Int 1 Magic Def 4
Identification Difficulty 7 Hate Multiplier x1

(Rage Strike / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close)
[16+2D] physical damage
(Minor): Until the end of the current Main Process, treat this enemy's Hate Multiplier as x2.

(Izuna's Return / After Damage / Automatic / Single / 2 Sq.)


Use this skill when an enemy other than this one makes an attack.
The target of that attack takes 10 direct damage.
Drop Items
1~5 2Dx3 Gold
6 Engraved Figurine [Valuable](40G)
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Ratman Stringer
Humanoid Ratman Night Vision
Rank 2 Str 1 Evasion 1+2D
HP 34 Dex 1 Resistance 0+2D
Initiative 5 Pow 2 Phys Def 4
Speed 2 Int 3 Magic Def 7
Identification Difficulty 7 Hate Multiplier x2

«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Gangup Attack» [Special Attack] (Major / Opposed (3D+3 vs Resistance)/Single/4 Sq.)


[2D+25] Phys Damage to the target.
(Minor): If the target is in the same square as an enemy with the [Ratman] tag, the target takes
[Pursuit: 7]

«Fever Rapunzel» (Cleanup / Automatic / Single / 4 Sq. / 1/Scene)


This skill can only target characters with [Decay].
The target takes three stacks of [Pursuit] with a rating equal to the [Decay] condition currently
affecting the target.
Drop Items
1~5 String Rosin [Magic Catalyst 2](20G)
6 Fine Catgut [Valuable](70G)
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Ratman Meanness
Humanoid Ratman Night Vision
Rank 2 Str 1 Evasion 2+2D
HP 36 Dex 2 Resistance 1+2D
Initiative 4 Pow 1 Phys Def 7
Speed 2 Int 3 Magic Def 7
Identification Difficulty 7 Hate Multiplier x2

«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Hidden Stone Throw» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single/ 2 Sq.)
[2D+25] Phys Damage
(Self: Hidden): Increase the damage +15, and the target also takes [Rigor].

«Retreat!» [Movement] (Move / 1/Scene)


This enemy becomes [Hidden], and may make a [Safe Move] up to 2 Sq. without losing [Hidden].
(Minor): Increase the distance moved by +1 Sq.
Drop Items
1~4 2Dx3
5~6 Strong Incisor [Valuable] (45G)
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Ratman Harvester
Humanoid Ratman Night Vision
Rank 2 Str 2 Evasion 1+2D
HP 45 Dex 1 Resistance 1+2D
Initiative 6 Pow 3 Phys Def 4
Speed 2 Int 1 Magic Def 6
Identification Difficulty 7 Hate Multiplier x1

«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Calming Blue Mushroom Gas»[Magic Attack][Blight]


(Major/Opposed(2D+5vsResistance)/Single/4Sq.)
[2D+10] Magic Damage
(Target: Decay): The target takes [Pursuit] with a rating equal to the rating of the [Decay] effect
currently affecting the target.

«Passionate Red Mushroom Gas» (Setup / Automatic / Single / Refer)


This skill can only target a character with [Hate Top] that is 2 or 3 Sq. away from this enemy.
The target takes [Pursuit: 10].
Drop Items
1~4 Beef Stew (As item list)
5~6 Rich White Mushroom [Valuable] (45G)
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Assassin Bee
Nature
Rank 2 Str 3 Evasion 2+3D
HP 54 Dex 2 Resistance 3+3D
Initiative 4 Pow 1 Phys Def 3
Speed 2 Int 1 Magic Def 5
Identification Difficulty 7 Hate Multiplier x1

(Insect Wings / Constant)


This enemy always has [Flying].

(Stinger Baptism / [Melee Attack] [Blight] / Major / Opposed (5+2D vs Evasion) / Single / Close)
[15+2D] Phys Damage
(Target: Decay): Increase the damage by +5.
(Pursuing Sting / Refer / Automatic / Single / 2 Sq.)
Use this skill when the target uses a skill with the [Movement] tag.
The target takes [Decay: 3].
Drop Items
1~3 Large Stinger [Valuable](20G)
4~6 Black Honey [Valuable](35G)
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Owlbear
Mythic Night Vision
Rank 2 Str 3 Evasion 1+3D
HP 60 Dex 2 Resistance 2+3D
Initiative 4 Pow 1 Phys Def 3
Speed 2 Int 1 Magic Def 5
Identification Difficulty 7 Hate Multiplier x1

(Ursine Claw / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close)
[16+2D] Phys Damage.
(Minor): The target takes [Rigor]. This [Rigor] may only be removed when the target and this enemy
are no longer in the same square.

(Lord of the Forest / Before Damage / Single / 2 Sq.)


Use before an enemy other than this one would take HP Damage from an attack.
This enemy takes the damage instead, and the target is unaffected by the attack.
In addition, the damage this enemy takes is reduced by -5.
Drop Items
1~3 Vibrant Feathers [Valuable] (20G)
4~5 Bear Paw [Valuable](35G)
6 Pelt of the Mad Bear [Core Material](40G)
Skeleton Archer
Undead Night Vision
Rank 2 Str 1 Evasion 2+2D
HP 36 Dex 2 Resistance 1+1D
Initiative 4 Pow 1 Phys Def 9
Speed 2 Int 3 Magic Def 8
Identification Difficulty 7 Hate Multiplier x2

(Bag of Bones / Constant) This enemy always has [Weakness (Flame): 5] and [Weakness (Hafted):
5]. In addition, whenever this enemy takes [Holy] damage, it also takes [Dazed].

(Ancient Bow / [Ranged Attack] / Major / Opposed (3+3D vs Evasion) / Single / 3 Sq.)
[30+2D] Phys Damage.
(Minor): At the end of this enemy's Main Process, it may make a [Safe Move] of 1 Sq.
This additional effect cannot be used if this enemy has [Rigor].
(Self: Pursuit): Increase the damage by +5.

(Grudge Arrow / Damage Roll / 1/Scene)


This enemy gains a +10 bonus to the damage roll of a [Ranged Attack].
Drop Items
1~3 Glittering Bone [Magic Catalyst 2](20G)
4~6 Dull White Bone Dust [Valuable](35G)
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PK Swashbuckler
Human Adventurer
Rank 2 Str 2 Evasion 3+2D
HP 42 Dex 3 Resistance 1+2D
Initiative 4 Pow 1 Phys Def 8
Speed 2 Int 1 Magic Def 6
Identification Difficulty 7 Hate Multiplier x2

(Swashbuckler's Flurry / [Melee Attack] / Major / Opposed (4+3D vs Evasion) / Single / Close)
[27+2D] physical damage.
(Minor): The target takes [Pursuit: 10].

(Unicorn Jump / [Movement] / Move / 1/Scene)


This enemy gains [Flying] and makes a [Safe Move] up to 3 Sq.
At the end of the movement, the enemy loses [Flying].
(Minor): Increase the distance moved by +1 Sq.
Drop Items
1~5 2Dx2 Gold
6 Crescent Burger x3 (As per item list)
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Ratman Hooligan
Humanoid Ratman Night Vision
Rank 2 Str 3 Evasion 1+3D
HP 60 Dex 2 Resistance 0+3D
Initiative 4 Pow 1 Phys Def 3
Speed 2 Int 1 Magic Def 4
Identification Difficulty 7 Hate Multiplier x1

«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Savage Bite» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /Close)
[2D+15] Phys Damage. Target takes [Decay: 5].
(Minor & Target: Hate 4+): The target takes [Weakness (Ratman): 5]. Treat this [Weakness] as a Bad
Status.

«Indiscriminate Claw» (Refer / Automatic / Single / 2 Sq.)


Use this skill when the target uses an action with the [Movement] tag.
The target takes [Decay: 5].
(Target: Decay): The target takes 10 direct damage.
Drop Items
1~4 2Dx3
5~6 Strong Incisor [Valuable] (45G)
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Ratman Bonehead
Humanoid Ratman Night Vision
Rank 2 Str 3 Evasion 2+2D
HP 50 Dex 1 Resistance 0+2D
Initiative 2 Pow 2 Phys Def 9
Speed 2 Int 1 Magic Def 4
Identification Difficulty 7 Hate Multiplier x1

«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Titanic Stomp» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /Close)
[2D+16] Phy Damage. The target takes [Decay: 5].
(Minor): Add +2 to this skill's [Attack Check].

«Vigilant Cry» (Setup / Wide 20 (P) / Close / 1/Scene)


The target gains [Cancel: 5].
This [Cancel] effect is removed once this enemy is [Incapacitated] or [Dead].
Drop Items
1~3 Chipped Incisor [Valuable](20G)
4~6 Thick Skull [Valuable](40G)
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Disease Beast
Mob Fairy Blight
Rank 2 Str 1 Evasion 7 (Fixed)
HP 21 Dex 1 Resistance 9 (Fixed)
Initiative 2 Pow 3 Phys Def 11
Speed 2 Int 2 Magic Def 4
Identification Difficulty 8 Hate Multiplier x1

«Spirit of the Earth» (Constant) This enemy always has [Cancel (Blight): 5], and is immune to
[Decay]
In addition, whenever it takes [Shock] damage, treat its defense as 0.

«Spreading Contagion» [Special Attack] [Blight](Major/Opposed(11(Fixed) vsEvasion)/Single/2 Sq.)


The target takes [Pursuit: 15]
(Target: Any Bad Status except Pursuit): The target takes [Afflicted].

«Cloud of Miasma» (Cleanup / Automatic / Wide 2 (P) / Close)


This skill can only target characters with [Decay].
The target's [Decay] rating increases by +3.
Drop Items
Fixed Disease Sample [Valuable](15G)
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