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Photo Editing Photography in Design
Photo Editing Photography in Design
Photo Editing Photography in Design
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Photography in design can be more impactful than graphics or illustration as it communicates the
message with a sense of realism, and often packs more of a visual punch, too. However, when your
design features photography, some key aspects can get lost in the creation. In this post, eleven top
designers share their wisdom of how to maximise the power of photography in design.
If you're still struggling to decide whether you want to use photography or illustration for your
project, we've got a handy guide to help you decide over on our 5 reasons to use photography in
your designs post. Or check out these photography websites for some killer inspiration.
Chris Harman, founder of Made by Parent advises: "Sometimes you're presented with bad
photography for a design project, which is usually a hindrance to your nal design. I nd that
creating monotone/duotone versions of photos can help turn a bad image into something a lot
more useable."
"For an interesting visual twist on this, save the image as a one – or two – colour GIF for a really nice
dot-matrix e ect."
Harman points out that "the Brightness and Contrast tools are often the only adjustments that
designers make when looking to enhance the colours and sharpness of an image. Accompany this
with the use of the Smart Sharpen tool to add de nition and depth."
"For me, one of the most important elements to consider when working with photography in design
is the appropriate use of white space," says James Kape, director and co-founder of OMSE. "There
should always be some room left on the page to avoid your work becoming cluttered.
"Whilst it might seem obvious, sometimes it can be the hardest element to conquer."
"Try not to spend hours deliberating: often your rst thoughts are the ones that make the most
sense."
Artist Mauricio Guillen says that when you're using a picture as the background of your layout, you
should try to lose details. If you go darker and more blurry, your fonts and design will jump out and
have much more impact.
Your image won't su er if you're subtle, because the reader's brain makes up for the details that are
missing.
"If at all possible, try to talk to the photographer in advance to ensure that you're both on the same
page as far as the technicalities go."
"When I have layout work to do that involves photography and text, I'll start with a few preliminary
sketches of how I envision the page to look with the elements," says Ingrid Jones, multi-disciplinary
artist and lmmaker, and co-founder of Seednine.
"Then I walk away from the project and go out in search of inspiration. It could be a museum, gallery,
book store, or wherever there is visual work that piques my interest. I give myself a chance to get
excited about the layout, then begin."
"I usually do two or three di erent versions of a layout before getting to the look and feel I'm after.
The trick is not to over-design. Edit yourself, and remember KISS: Keep It Simple, Stupid."
Co-founder of Johnson Banks, Michael Johnson discusses the legality of using photography in design,
and explains the restrictions:
"Well, we'd love to be able to crop images more than we can, but sometimes there are copyright
restrictions on cropping works of art. When we can we'll look for the best, tightest and most
powerful crops. But with a Picasso, you can't crop at all."
"When you have multiple images in a single layout, you have to keep searching for a way for them to
work together, or you'll have to try and bring in other elements," Johnson says.
"When you're dealing with disparate 'art' style imagery, the other elements (symbols, typefaces,
colours and so on) become really important as visual glue."
Pablo Mandel, book designer, art director and director of Circular Studio o ers his perspective on
image size: "If the client doesn't have an in-house marketing department, you'll probably need to
spend a lot of time looking for right-sized images, helping them search their archives." He suggests
investing in software to enlarge images without losing quality.
"I use Genuine Fractals: if the image is great quality, this software will enable you to do huge
enlargements with acceptable results."
"When working with architectural images, for example, design-wise it makes sense not to put day
and night shots together as it confuses the reader – unless you're comparing the same view of the
building during night and day, of course," Mandel advises.
13. Be bold
Bold photography from Six for the Roger Dubois Aventador S
(Image credit: Made by Six)
Owner/Creative Director of design studio Six, John Kariolis thinks you should be bold with the way
you create designs.
"Be creative with images that are not of a very high-resolution, or have been poorly shot. Edit, crop,
manipulate or convert to black-and-white (or duotone) any images that are not of desired quality.
"And print your layouts out at full size: you can't always guarantee that what looks good on-screen
will look good on the page."
"Don't start designing until you have all the imagery you know you'll be using. The quality, size and
subject may well dictate the design direction as a whole," says Kariolis.
"Similarly, try to avoid cropping an image in Photoshop before placing it into your design. If you use
InDesign to crop the image, it's a lot easier to tailor it on the y to suit the design as it progresses."
15. Go on shoots
Garavin suggests being at the shoot to make sure you get what you want. (New Graphic's work for Arts & Disability, Ireland)
(Image credit: New Graphic)
"Good photographers make the designer's job easy, but if the photos are going to be combined with
type later, it's always good to be at the shoot to really get what you need," asserts Dave Garavin, co-
founder of strategic design rm New Graphic.
"Why? Great photos with no space for text, or where the text ghts with the image, do not generally
make for great design."
16. Be exible
"We often use grids for our designs, but sometimes photos demand their own individual space.
Break the grid." says Garavin.
"As a photographer," says Jamie Morgan, "I nd a really good art director will help me pick the right
image – one that has the right form and shape for the design. It might not be the best photograph
from my point of view, but it's best for the job.
"It ts their vision. There are always ve or six choices, and it's a matter of opinion about which one
works best – and a good art director will always have a very strong opinion."
"If my art director has a layout in mind, I work my stu around it. There are lots of practical things to
take into consideration, such as the right cropping and so on," suggests Morgan.
"If there's going to be a lot of type, you can't have a busy background, or if it's for a DPS, you have to
make sure the subject is on one side of the spread. I need to know all of that in advance."
Founder and creative director of Graphic Therapy, David Calderly recommends that you learn to
adapt.
"When working for some of the smaller independent record labels, you can be faced with the
unexpected introduction of the 'press shots'. Here's a way of unifying said shots: once you've done
your surgery and retouching, create a duotone with black and a light PMS grey.
"Take most of the black out of the lighter tones and increase it in darker areas, and then save the
preset in case you need any more further down the line. Take your duotone images and convert
them to CMYK, nally adding just a small amount of noise to imitate lm grain.
"You now have a wonderful four-colour B/W-looking print that complements your other graphics,
and can be applied to di erent shots taken by di erent photographers, making them seem like
they're all from a single shoot."
"You need to know, for example, that monotype fonts are less readable on images than serif or sans-
serif typefaces," says Xavier Erni, co-founder of art direction and graphic design studio Neo Neo.
"If you use monotype for long texts your design will be less readable, so if you do it, make sure that's
the e ect you're going for."
This article is from the Computer Arts's archive. Subscribe to Computer Arts.
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PHOTOGRAPHY MAGCONTENT ART GRAPHIC DESIGN DESIGN COMPUTER ARTS
GRAPHIC DESIGN
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