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Archlich A Guide To Immortality
Archlich A Guide To Immortality
The Player Section
In this document I will present the options for the At second level you gain the Paralysing Touch ability. You
Archlich Prestige Class as it appears in my home may use this ability a number of times equal to your
campaign. The form of an Archlich is shaped by the constitution modifier (a minimum of once), the DC for this
reagents gathered for their potion of Lichdom and the attack equals 8 + con modifier + proficiency bonus. Make
sacrifice offered, work with your DM to find appropriate a melee spell attack, on a hit the target takes 3d6 cold
features but remember your DM has the final say on how damage and must make a constitution saving throw. The
this will be balanced. Implementing this prestige class into target must succeed or be paralysed for 1d4 rounds, a
a campaign could be an unenviable task for your DM, so be paralysed target may repeat the saving throw at the end of
respectful of their decisions in attempting to balance this each of its turns.
for your game.
Ability Score Improvement
Qualifying for this Prestige Class At 4th level you gain an ability score improvement. You can
You must be a spellcaster capable of casting 7th level raise one ability score by two, or two ability scores by one.
spells. As normal this cannot raised an ability beyond a score of
20.
Class Features Frightening Gaze
At 4th level you gain the ability to fix you gaze on one
Hit Dice creature you can see within 10 feet of you. As a bonus
You retain the Hit Dice of your base class and continue action you may compel the target must succeed on a DC (8
rolling for your new health score as normal for every level + Proficiency + Con Modifier) Wisdom saving throw
gained in this prestige class. against this magic or become frightened for 1d4 rounds.
The frightened target can repeat the saving throw at the
Spellcasting end of each of its turns, ending the effect on itself on a
When you gain a level in this prestige class you also gain a success. If a target's saving throw is successful or the effect
level in your previous class solely for the purposes of ends for it, the target is immune to your gaze for the next
determining your spell slots, spells known and spells 24 hours.
learnt. When a level is taken from this prestige classes, Master of Undeath
class features from the prestige class are gained in favour At 5th level you have successfully attained and controlled
of class features gained from the base class. For example - the power your new form offers. Harder to attain than it is
a 15th level wizard with 2 levels in this prestige class would for a Lich, the Archlich must learn to master their form.
have the spellcasting ability of a 17th level wizard, however You gain the following:
they would not gain the ability score improvement at level You are now immune to Poison, Bludgeoning, Piercing
16 as this is a base class feature. Proficiency bonus is and Slashing damage from none magical weapons.
determined by character level so scales as normal. You gain immunity to the following conditions: Charmed,
Rejuvenation Exhaustion, Frightened, Paralysed, Poisoned.
This feature is gained at your first level of You gain resistance to Turn Attempts made against you.
Archlich. Provided you have your phylactery, when you You gain True Sight out to 120ft
are destroyed you gain a new body in 1d10 days, regaining
all of your Hit Points and becoming active again. Your new
body appears within 5 feet of your phylactery.
Ever Waking
From the first level in this prestige class you no longer
require sleep. Instead, a long rest for you requires 4 hours
of uninterrupted meditation.
Resistant
From the first level in this prestige class you gain
resistance to necrotic and cold damage. An additional
resistance is gained from your variant feature.
Paralysing Touch
Variant Features
As an Archlich you will gain additional features
according to a number of factors determined during your
journey towards immortality. The nature of your potion of
Lichdom is presented in the DM side of this document as
the primary driver of these variables, so consider this when
you gather the reagents to craft your potion. Presented
here is an example of the types of variant features
obtainable on your path to Archlichdom, speak with your
DM about any specific ideas you may have about the
reagents you wish to gather and the types of features you
are looking to gain from them.
Variant features are gained at 1st Level, 3rd Level and
5th Level.
Example Variant:
A potion crafted using a Beholders Central Eye, Crushed
Unicorn Horn and Tears of a Celestial will impart the
following features:
1st Level:
Awakened Mind: The eye of the beholder imparts its
psychic power. You can communicate telepathically with
any creature you can see within 30 feet of you. You do not
need to share a language with the creature for it to
understand your telepathic utterances, but the creature
must be able to understand a language. In addition you
gain resistance to psychic damage.
Shimmering Shield: The tears and crushed horn of a
unicorn imparts their celestial power inside you. You may
use your bonus action to manifest a shimmering shield
over yourself or a target within 60ft of you. Until the start of
your next turn, attacks against that target are made at
disadvantage. You can use this ability up to your
constitution modifier per day (minimum of 1), uses of this
ability recharge on a long rest.
3rd Level
Anti Magic: The eye of the beholder imparts it
magic suppression on you. As an action you may emit a
30ft cone of anti magic, suppressing all spells and
magical effects in that area until the start of your next turn.
You can use this ability up to your constitution modifier
(minimum of 1), uses of this ability replenish after a full
rest.
5th Level
Impenetrable Mind: Your thoughts can no longer be read
by telepathy or other magical means. You gain immunity
to psychic damage, whenever a creature attempts to
deal psychic damage to you, that creature takes
the damage instead, ignoring any damage resistance I hope that this guide has been helpful
they may have to the psychic damage type. for you, if you have implemented this
into your campaign I am frequently
looking at the D&D groups in Reddit
under the username Ratharyn - I'd love
to hear your tales. Thanks for reading
and happy adventures.
- Ratharyn