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Toy Airplane Manufacturing Mini Project: Christian Mickelson Ted Pelzer Todd Madole IE 4235
Toy Airplane Manufacturing Mini Project: Christian Mickelson Ted Pelzer Todd Madole IE 4235
Toy Airplane Manufacturing Mini Project: Christian Mickelson Ted Pelzer Todd Madole IE 4235
Mini Project
Christian Mickelson
Ted Pelzer
Todd Madole
IE 4235
Case Study 1: Toy Airplane Manufacturing
A toy company produces three types (A,B and C) of a toy aluminum airplanes in the following daily
volumes: A=1000 B=1500 and C=1800. The company expects demand to increase for its products 30
percent over the next six months and needs to know the total machines, AGV’s and operators that will be
required. All planes go through five operations except for plane A, which skips the cutting operation.
Following is a list of operation times, move times and resources used:
Opn Description Operation Time Resource Move Logic
10 Die Casting 3 min (outputs 6 parts) Automated die caster.3 min
20 Cutting Triangular(.25,.28,.35) Cutter none
30 Grinding Sample Times: .23 .22 .26 .22 Grinder .2 min
.25 .23 .24 .22 .21 .23 .20 .23
.22 .25 .23 .24 .23 .25 .47 .23
.25 .21 .24 .22 .26 .23 .25 .24
.21 .24 .26
40 Coating 12 min per batch of 24 Coater .2min
50 Inspection and Packaging Triangular(.27,.30,.40) Packager exits with 88% yield
After die casting, planes are moved to each operation in batch sizes of 24. Input buffers exist at each
operation. The factory operates eight hours a day, five days per week. The factory starts out empty at the
beginning of each day and ships all parts produced at the end of the day. The die caster experiences
downtime every 30 minutes exponentially distributed and takes 8 minutes normally distributed with a
standard deviation of 2 minutes to repair. One maintenance person is always on duty to make repairs.
As-Is Model
First an as-is model was constructed for the facility. Initially, the team viewed operation times and found
that the die caster seemed to be a bottleneck operation. The team used Calculation 1 to find the minimum
number of machines needed to meet demand.
Deterministic Modeling:
Cutter:
.35 min * 4300 planes = 1505 minutes required
12min * 138 batches = 1656 minutes / 480 minutes in a day = 3.45 => 4 Coating Machines
Inspect & Package:
.4 min * 4300 planes = 1720 minutes
1720 minutes / 480 minutes in a day = 3.6 => 4 Inspect & Package stations
Die Caster:
4300 planes/6 planes per cast = 717 raw material entities to die casting
2151min / 480 minutes in a day = 4.5 machine => 5 die casting machines needed (assuming no downtimes)
Each of the calculations does not include downtimes. This is why the calculations do not match the exact
number actually used in the simulation.
The following is a list of the equipment needed to produce the as-is quantities of toy airplanes:
Resource Quantity Average Utilization
Die Caster 8 63.67%
Cutter 4 74.49%
Grinder 3 78.47%
Coater 5 78.00%
Packager 2 82.10%
AGV 3 6.08%
Mechanic 3 42.58%
Chart 1
The die caster had to be increased to 8 units due to the high amount of downtime. The die casters were
down an average of 16.72% of the time. Each Plane A spent 12.5 minutes in the system. Plane B and
Plane C took 22.58 min and 22.22 min respectively.
An important part of this model to reduce bottle necks was how the planes arrived to the system. Since
only planes B and C went through the coating process it was best to alternate them. The group set arrivals
so that planes would arrival at 9 minute intervals. This was done because it took 3 minute per part at the
die caster so a different part arrived every 3 minutes to the system. By doing this it reduced blocking at the
coater and helped to reduce the number needed.
It was determined that the 3 AGVs needed would each travel on their own network. A comparison model
was run with 3 AGVs and one path network. One path network and three separate path networks
produced the same amount of planes during an 8 hour day. The team chose 3 separate networks to reduce
the wear and tear on the AGVs. 3 separate paths would also be safer than 1 path that traverses the whole
facility. The total area covered by the 3 separate paths would be fractional compared to 1 path. This will
also keep the AGV’s in their own zones to avoid the possibility of collisions 3 AGVs were needed
regardless of the type of path network. 2 AGVs in one path network produced 87 fewer planes than
needed. A chart of these pros and cons is listed below:
Utilization % Notes:
1-Path Network 30.40% Less safe, more area is
covered
3-Path network 8.01% More Safe, small area
covered. Also no
collisions possible
Chart 2
The new manufacturing system expects a 30% increase in production. More machines were added to the
system to account for the increased demand.
The chart below shows the new quantities and utilization percentages:
AGV 3 0 8.01%
Mechanic 3 0 63.42%
Chart 3
Two machines were added for die casting to account for the excessive downtimes. The average down time
for the die casters in the new model was 21.69%. One machine was added to each of the other processes
to keep up with the increased demand. The AGVs and mechanics remain unchanged while each of their
utilization percentages increases.
To-Be; Creative Solution
To reach 30% increase in production, the facility can easily increase the amount of machines; however the
group found many inefficiencies in the process.
If downtime occurs every 120 minutes rather than 30 minutes, the die casters can meet the new production
requirements. The group suggests that the die casters be modified to be more reliable rather than
purchasing more die casters at an increased cost.
The system only has an 88% yield. This means that 12 out of every 100 planes is a defect. Increasing the
yield to 3 sigma levels reduced the amount of scrap produced from 805 planes to 63 planes in 8 hours of
production. If the system is able to increase quality to 3 Sigma and the downtimes are reduced to every 2
hours, only 1 grinder needs to be added while the mechanics can be reduced to only 1. Chart 3 shows
required numbers for a more efficient FMS:
AGV 3 0 7.15%
Mechanic 1 -2 42.36%
Chart 4
Conclusion:
The group suggests that the creative solution be implemented in this case study. Increasing the efficiency
of the facility will require the purchase of only 1 new grinder to keep up with demand. The increased
efficiency will also reduce the mechanics needed to only 1 reducing work force costs. It is more important
to add efficient machines that produce quality parts than to add more machines to the system to meet
demand. Reducing the overall number of machines in the facility and increasing quality will reduce
machine costs, workforce costs, material costs and WIP.
Appendix
General Report: As-Is Model Output
--------------------------------------------------------------------------------
General Report
Output from C:\DOCUME~1\mado0012\Desktop\PLANET~2.MOD
Date: Dec/05/2006 Time: 09:30:27 AM
--------------------------------------------------------------------------------
Scenario : Normal Run
Replication : 1 of 1
Simulation Time : 8 hr
--------------------------------------------------------------------------------
LOCATIONS Average
Location Scheduled Total Minutes Average Maximum Current
Name Hours Capacity Entries Per Entry Contents Contents Contents % Util
--------------- --------- -------- ------- --------- -------- -------- -------- ------
Die Casting.1 8 1 114 3.00 0.71 1 0 71.25
Die Casting.2 8 1 109 3.00 0.68 1 0 68.12
Die Casting.3 8 1 93 3.00 0.58 1 0 58.12
Die Casting.4 8 1 104 3.00 0.65 1 0 65.00
Die Casting.5 8 1 98 3.00 0.61 1 0 61.25
Die Casting.6 8 1 104 3.00 0.65 1 0 65.00
Die Casting.7 8 1 94 3.00 0.58 1 0 58.75
Die Casting.8 8 1 99 3.00 0.61 1 0 61.88
Die Casting 64 8 815 3.00 0.63 8 0 63.67
Cutting.1 8 1 1218 0.29 0.74 1 0 74.50
Cutting.2 8 1 1217 0.29 0.74 1 0 74.46
Cutting.3 8 1 1220 0.29 0.74 1 0 74.57
Cutting.4 8 1 1217 0.29 0.74 1 0 74.44
Cutting 32 4 4872 0.29 0.74 4 0 74.49
Grinder.1 8 1 1627 0.23 0.78 1 0 78.50
Grinder.2 8 1 1624 0.23 0.78 1 0 78.51
Grinder.3 8 1 1621 0.23 0.78 1 0 78.40
Grinder 24 3 4872 0.23 0.78 3 0 78.47
Coater.1 8 1 33 12.00 0.82 1 0 82.50
Coater.2 8 1 32 12.00 0.8 1 0 80.00
Coater.3 8 1 31 12.00 0.77 1 0 77.50
Coater.4 8 1 30 12.00 0.75 1 0 75.00
Coater.5 8 1 30 12.00 0.75 1 0 75.00
Coater 40 5 156 12.00 0.78 5 0 78.00
IandP.1 8 2 2436 0.32 1.64 2 0 82.16
IandP.2 8 2 2436 0.32 1.64 2 0 82.04
IandP 16 4 4872 0.32 1.64 4 0 82.10
RM storage 8 999999 815 25.12 42.66 104 0 0.0
Cutting buffer 8 999999 203 2.47 1.04 4 0 0.0
Grinding buffer 8 999999 203 2.74 1.16 3 0 0.0
Coating buffer 8 999999 156 5.07 1.64 12 0 0.0
IandPconv 8 999999 203 3.72 1.57 5 0 0.0
Batch1 8 72 4890 2.48 25.27 72 18 35.10
Batch2 8 72 4872 0.88 8.97 26 0 12.46
Batch4 8 72 4872 0.81 8.30 25 0 11.53
Scrap 8 999999 572 0.0 0 1 0 0.0
Location Scheduled % % % % % %
Name Hours Operation Setup Idle Waiting Blocked Down
------------- --------- --------- ----- ----- ------- ------- -----
Die Casting.1 8 71.25 0.0 14.99 0.0 0.0 13.76
Die Casting.2 8 68.13 0.0 19.64 0.0 0.0 12.23
Die Casting.3 8 58.13 0.0 20.30 0.0 0.0 21.57
Die Casting.4 8 65.00 0.0 20.51 0.0 0.0 14.49
Die Casting.5 8 61.25 0.0 20.17 0.0 0.0 18.58
Die Casting.6 8 65.00 0.0 20.36 0.0 0.0 14.64
Die Casting.7 8 58.75 0.0 19.74 0.0 0.0 21.51
Die Casting.8 8 61.88 0.0 21.11 0.0 0.0 17.01
Die Casting 64 63.67 0.0 19.60 0.01 0.0 16.72
Cutting.1 8 74.50 0.0 25.50 0.0 0.0 0.0
Cutting.2 8 74.46 0.0 25.54 0.0 0.0 0.0
Cutting.3 8 74.57 0.0 25.43 0.0 0.0 0.0
Cutting.4 8 74.44 0.0 25.56 0.0 0.0 0.0
Cutting 32 74.49 0.0 25.51 0.0 0.0 0.0
Grinder.1 8 78.50 0.0 21.50 0.0 0.0 0.0
Grinder.2 8 78.51 0.0 21.49 0.0 0.0 0.0
Grinder.3 8 78.40 0.0 21.60 0.0 0.0 0.0
Grinder 24 78.47 0.0 21.53 0.0 0.0 0.0
Coater.1 8 82.50 0.0 17.50 0.0 0.0 0.0
Coater.2 8 80.00 0.0 20.00 0.0 0.0 0.0
Coater.3 8 77.50 0.0 22.50 0.0 0.0 0.0
Coater.4 8 75.00 0.0 25.00 0.0 0.0 0.0
Coater.5 8 75.00 0.0 25.00 0.0 0.0 0.0
Coater 40 78.00 0.0 22.00 0.0 0.0 0.0
RESOURCES
Average Average Average
Number Minutes Minutes Minutes
Resource Scheduled Of Times Per Travel Travel % Blocked
Name Units Hours Used Usage To Use To Park In Travel % Util
------------- ----- --------- -------- ------- ------- ------- --------- ------
Die to Cut 1 8 203 0.08 0.0 0.08 0.0 3.85
Grind to Coat 1 8 203 0.25 0.0 0.25 0.0 10.61
Coat to IP 1 8 156 0.11 0.0 0.11 0.0 3.77
Maitenance.1 1 8 35 7.91 0.11 0.13 0.0 58.51
Maitenance.2 1 8 28 7.24 0.11 0.13 0.0 42.95
Maitenance.3 1 8 16 7.77 0.10 0.13 0.0 26.28
Maitenance 3 24 79 7.64 0.11 0.13 0.0 42.58
% %
Resource Scheduled % Travel Travel % %
Name Hours In Use To Use To Park Idle Down
------------- --------- ------ ------ ------- ----- ----
Die to Cut 8 3.72 0.13 3.59 92.56 0.0
Grind to Coat 8 10.61 0.0 10.61 78.79 0.0
Coat to IP 8 3.77 0.0 3.77 92.46 0.0
Maitenance.1 8 57.68 0.83 0.83 40.66 0.0
Maitenance.2 8 42.28 0.67 0.67 56.39 0.0
Maitenance.3 8 25.92 0.36 0.36 73.36 0.0
Maitenance 24 41.96 0.62 0.62 56.80 0.0
FAILED ARRIVALS
ENTITY ACTIVITY
Average Average Average Average Average
Current Minutes Minutes Minutes Minutes Minutes
Entity Total Quantity In In Move Wait For In
Name Exits In System System Logic Res, etc. Operation Blocked
------------- ----- --------- ------- ------- --------- --------- -------
PlaneA 1002 6 37.98 0.64 7.93 3.92 25.48
PlaneB 1495 12 57.85 0.37 6.28 15.92 35.27
PlaneC 1803 0 57.15 0.36 5.92 15.92 34.93
Raw MaterialA 0 0 - - - - -
Raw MaterialB 0 0 - - - - -
Raw MaterialC 0 0 - - - - -
Junk 572 0 51.29 0.43 6.13 13.28 31.45
Location Scheduled % % % % % %
Name Hours Operation Setup Idle Waiting Blocked Down
-------------- --------- --------- ----- ----- ------- ------- -----
Die Casting.1 8 74.38 0.0 5.05 0.0 0.0 20.57
Die Casting.2 8 70.00 0.0 9.76 0.0 0.0 20.24
Die Casting.3 8 65.63 0.0 10.32 0.0 0.0 24.05
Die Casting.4 8 73.13 0.0 12.64 0.0 0.0 14.23
Die Casting.5 8 65.00 0.0 13.15 0.0 0.0 21.85
Die Casting.6 8 59.38 0.0 10.75 0.0 0.0 29.87
Die Casting.7 8 68.75 0.0 13.05 0.0 0.0 18.20
Die Casting.8 8 63.13 0.0 11.77 0.0 0.0 25.10
Die Casting.9 8 64.38 0.0 12.79 0.0 0.0 22.83
Die Casting.10 8 67.50 0.0 12.56 0.0 0.0 19.94
Die Casting 80 67.13 0.0 11.18 0.0 0.0 21.69
Cutting.1 8 78.31 0.0 21.69 0.0 0.0 0.0
Cutting.2 8 78.08 0.0 21.92 0.0 0.0 0.0
Cutting.3 8 78.20 0.0 21.80 0.0 0.0 0.0
Cutting.4 8 78.17 0.0 21.83 0.0 0.0 0.0
Cutting.5 8 78.32 0.0 21.68 0.0 0.0 0.0
Cutting 40 78.22 0.0 21.78 0.0 0.0 0.0
Grinder.1 8 77.33 0.0 22.67 0.0 0.0 0.0
Grinder.2 8 77.63 0.0 22.37 0.0 0.0 0.0
Grinder.3 8 77.30 0.0 22.70 0.0 0.0 0.0
Grinder.4 8 77.60 0.0 22.40 0.0 0.0 0.0
Grinder 32 77.46 0.0 22.54 0.0 0.0 0.0
Coater.1 8 92.50 0.0 7.50 0.0 0.0 0.0
Coater.2 8 89.36 0.0 10.64 0.0 0.0 0.0
Coater.3 8 87.50 0.0 12.50 0.0 0.0 0.0
Coater.4 8 85.00 0.0 15.00 0.0 0.0 0.0
Coater.5 8 82.50 0.0 17.50 0.0 0.0 0.0
Coater.6 8 72.50 0.0 27.50 0.0 0.0 0.0
Coater 48 84.89 0.0 15.11 0.0 0.0 0.0
RESOURCES
Average Average Average
Number Minutes Minutes Minutes
Resource Scheduled Of Times Per Travel Travel % Blocked
Name Units Hours Used Usage To Use To Park In Travel % Util
------------- ----- --------- -------- ------- ------- ------- --------- ------
Die to Cut 1 8 267 0.08 0.0 0.08 0.0 5.08
Grind to Coat 1 8 267 0.25 0.0 0.25 0.0 14.04
Coat to IP 1 8 203 0.11 0.0 0.11 0.0 4.91
Maitenance.1 1 8 37 8.98 0.08 0.13 0.0 69.95
Maitenance.2 1 8 37 8.81 0.07 0.13 0.0 68.56
Maitenance.3 1 8 32 7.69 0.06 0.13 0.0 51.75
Maitenance 3 24 106 8.53 0.07 0.13 0.0 63.42
% %
Entity In Move Wait For % %
Name Logic Res, etc. In Operation Blocked
------------- ------- --------- ------------ -------
PlaneA 1.30 10.18 7.89 80.63
PlaneB 0.50 4.82 21.59 73.09
PlaneC 0.50 4.89 21.48 73.14
Raw MaterialA - - - -
Raw MaterialB - - - -
Raw MaterialC - - - -
Junk 0.64 5.53 19.44 74.39
********************************************************************************
* Locations *
********************************************************************************
********************************************************************************
* Usage downtimes for Locations *
********************************************************************************
********************************************************************************
* Entities *
********************************************************************************
********************************************************************************
* Path Networks *
********************************************************************************
********************************************************************************
* Interfaces *
********************************************************************************
********************************************************************************
* Resources *
********************************************************************************
Res Ent
Name Units Stats Search Search Path Motion Cost
------------- ----- -------- ------- ------ ---------- -------------- ------------
Die_to_Cut 1 By Unit Closest Oldest Path1 Empty: 150 fpm
Home: N1 Full: 150 fpm
(Return)
********************************************************************************
* Processing *
********************************************************************************
Process Routing
********************************************************************************
* Arrivals *
********************************************************************************
********************************************************************************
* Attributes *
********************************************************************************
ID Type Classification
---------- ------------ --------------
type Integer Entity
********************************************************************************
* Variables (global) *
********************************************************************************
********************************************************************************
* User Distributions *
********************************************************************************
Average
Location Scheduled Total Minutes Average Maximum Current
Name Hours Capacity Entries Per Entry Contents Contents Contents % Util
--------------- --------- -------- ------- --------- -------- -------- -------- ------
Die Casting.1 8 1 116 3.00 0.72 1 0 72.50
Die Casting.2 8 1 120 3.00 0.75 1 0 75.00
Die Casting.3 8 1 124 3.00 0.77 1 0 77.50
Die Casting.4 8 1 111 3.00 0.69 1 0 69.38
Die Casting.5 8 1 119 3.00 0.74 1 0 74.38
Die Casting.6 8 1 123 3.00 0.76 1 0 76.88
Die Casting.7 8 1 114 3.00 0.71 1 0 71.25
Die Casting.8 8 1 124 3.00 0.77 1 0 77.50
Die Casting 64 8 951 3.00 0.74 8 0 74.30
Cutting.1 8 1 1422 0.29 0.86 1 0 86.88
Cutting.2 8 1 1424 0.29 0.86 1 0 86.93
Cutting.3 8 1 1419 0.29 0.86 1 0 86.87
Cutting.4 8 1 1423 0.29 0.86 1 0 86.89
Cutting 32 4 5688 0.29 0.86 4 0 86.89
Grinder.1 8 1 1422 0.23 0.68 1 0 68.68
Grinder.2 8 1 1422 0.23 0.68 1 0 68.97
Grinder.3 8 1 1422 0.23 0.68 1 0 68.83
Grinder.4 8 1 1422 0.23 0.68 1 0 68.68
Grinder 32 4 5688 0.23 0.68 4 0 68.79
Coater.1 8 1 38 11.98 0.94 1 1 94.84
Coater.2 8 1 37 12.00 0.92 1 0 92.50
Coater.3 8 1 37 12.00 0.92 1 0 92.50
Coater.4 8 1 36 12.00 0.9 1 0 90.00
Coater.5 8 1 33 11.92 0.81 1 1 81.98
Coater 40 5 181 11.98 0.90 5 2 90.36
IandP.1 8 2 2808 0.32 1.89 2 2 94.56
IandP.2 8 2 2820 0.32 1.89 2 2 94.66
IandP 16 4 5628 0.32 1.89 4 4 94.61
RM storage 8 500 951 31.09 61.59 142 0 12.32
Cutting buffer 8 999999 237 14.34 7.08 18 0 0.0
Grinding buffer 8 999999 237 1.19 0.59 1 0 0.0
Coating buffer 8 999999 181 8.65 3.26 18 0 0.0
IandPconv 8 999999 235 16.24 7.95 17 1 0.0
Batch1 8 72 5706 1.78 21.18 60 18 29.43
Batch2 8 72 5688 0.61 7.33 24 0 10.19
Batch4 8 72 5688 0.84 10.00 25 0 13.90
Scrap 8 999999 70 0.0 0 1 0 0.0
LOCATION STATES BY PERCENTAGE (Multiple Capacity)
% |
Location Scheduled % Partially % | %
Name Hours Empty Occupied Full | Down
--------------- --------- ------ --------- ----- | ----
IandP.1 8 5.38 0.12 94.50 | 0.0
IandP.2 8 5.28 0.11 94.61 | 0.0
IandP 16 5.33 0.12 94.55 | 0.0
RM storage 8 20.90 79.10 0.0 | 0.0
Cutting buffer 8 13.24 86.76 0.0 | 0.0
Grinding buffer 8 40.93 59.07 0.0 | 0.0
Coating buffer 8 59.38 40.62 0.0 | 0.0
IandPconv 8 5.58 94.42 0.0 | 0.0
Batch1 8 3.64 96.36 0.0 | 0.0
Batch2 8 40.01 59.99 0.0 | 0.0
Batch4 8 17.28 82.72 0.0 | 0.0
Scrap 8 100.00 0.0 0.0 | 0.0
LOCATION STATES BY PERCENTAGE (Single Capacity/Tanks)
Location Scheduled % % % % % %
Name Hours Operation Setup Idle Waiting Blocked Down
------------- --------- --------- ----- ----- ------- ------- -----
Die Casting.1 8 72.50 0.0 17.21 0.0 0.0 10.29
Die Casting.2 8 75.00 0.0 18.93 0.0 0.0 6.07
Die Casting.3 8 77.50 0.0 18.80 0.0 0.0 3.70
Die Casting.4 8 69.38 0.0 18.74 0.0 0.0 11.88
Die Casting.5 8 74.38 0.0 16.86 0.0 0.0 8.76
Die Casting.6 8 76.88 0.0 18.73 0.0 0.0 4.39
Die Casting.7 8 71.25 0.0 19.47 0.0 0.0 9.28
Die Casting.8 8 77.50 0.0 19.02 0.0 0.0 3.48
Die Casting 64 74.30 0.0 18.47 0.0 0.0 7.23
Cutting.1 8 86.88 0.0 13.12 0.0 0.0 0.0
Cutting.2 8 86.93 0.0 13.07 0.0 0.0 0.0
Cutting.3 8 86.87 0.0 13.13 0.0 0.0 0.0
Cutting.4 8 86.89 0.0 13.11 0.0 0.0 0.0
Cutting 32 86.89 0.0 13.11 0.0 0.0 0.0
Grinder.1 8 68.68 0.0 31.32 0.0 0.0 0.0
Grinder.2 8 68.97 0.0 31.03 0.0 0.0 0.0
Grinder.3 8 68.83 0.0 31.17 0.0 0.0 0.0
Grinder.4 8 68.68 0.0 31.32 0.0 0.0 0.0
Grinder 32 68.79 0.0 31.21 0.0 0.0 0.0
Coater.1 8 94.84 0.0 5.16 0.0 0.0 0.0
Coater.2 8 92.50 0.0 7.50 0.0 0.0 0.0
Coater.3 8 92.50 0.0 7.50 0.0 0.0 0.0
Coater.4 8 90.00 0.0 10.00 0.0 0.0 0.0
Coater.5 8 81.98 0.0 18.02 0.0 0.0 0.0
Coater 40 90.36 0.0 9.64 0.0 0.0 0.0
RESOURCES
Average Average Average
Number Minutes Minutes Minutes
Resource Scheduled Of Times Per Travel Travel % Blocked
Name Units Hours Used Usage To Use To Park In Travel % Util
------------- ----- --------- -------- ------- ------- ------- --------- ------
Die to Cut 1 8 237 0.08 0.0 0.08 0.0 4.64
Grind to Coat 1 8 237 0.25 0.0 0.25 0.0 12.47
Coat to IP 1 8 179 0.11 0.0 0.11 0.0 4.33
Maitenance 1 8 26 7.75 0.06 0.13 0.0 42.36
% %
Entity In Move Wait For % %
Name Logic Res, etc. In Operation Blocked
------------- ------- --------- ------------ -------
PlaneA 1.10 32.02 6.63 60.25
PlaneB 0.42 19.31 17.79 62.48
PlaneC 0.41 19.62 17.38 62.58
Raw MaterialA - - - -
Raw MaterialB - - - -
Raw MaterialC - - - -
Junk 0.55 22.61 14.90 61.94