Professional Documents
Culture Documents
Corporate Mentor: Submitted by
Corporate Mentor: Submitted by
On
Submitted To:
1
Certificate from company
Your sincerely
Gaurav Sengar
Director
2
Bonafide certificate
This is to certify that as per best of my belief the project entitled “Customer
Behavior in Online Shopping through Digital Platforms” is the bonafide
research work carried out by Anurag Sharma student of MBA, BCIPS, Dwarka,
New Delhi during May-June/July 2019, in partial fulfillment of the requirements
for the Summer Training Project of the Degree of Master of Business
Administration.
Name
Dr. Shamsher Singh
Date:
Counter signed by
HOD/ Director
Date:
3
Declaration
I hereby declare that this Summer Training Project Report titled “Consumer
Behavior in Online Shopping through Digital Platforms” submitted by me to
Banarsidas Chandiwala Institute of Professional Studies, Dwarka is a bonafide
work undertaken during the period from 20 May 2019 to July 2019 by me and has
not been submitted to any other University or Institution for the award of any
degree diploma / certificate or published any time before.
4
Acknowledgement
I pay my gratitude and sincere regards to Dr.Shamsher Singh, my project Guide for
giving me the cream of his knowledge. I am thankful to him as he has been a
constant source of advice, motivation and inspiration. I am also thankful to him for
giving his suggestions and encouragement throughout the project work.
I take the opportunity to express my gratitude and thanks to our computer Lab
staff and library staff for providing me opportunity to utilize their resources for
the completion of the project.
5
Index
7 Chapter-6 Finding 39
8 Suggestions 40
9 Conclusion 41
10 Reference 42
11 Questionnaire 43-44
6
Executive summary
This Project was undertaken at the Start-up Company Senpipers Pvt. Ltd. This
Project explains about Consumer Behavior on Online shopping through various
digital platforms.
The research has been carried out for the achievement of the given aim to
understand consumer behavior in context of online shopping through “Digital
Platforms”. For this a research has been carried out in Gurgaon. A Sample Size of
75 people was selected through “Random Sampling” at Gurgaon, Delhi NCR. The
Primary data was collected to Analyze & understand the consumer behavior while
they make a purchase through “Digital Platforms”.
The Sample of 75 people had been taken to fill out the questionnaire. This Survey
has measured the analysis of “Consumer Behavior” toward online shopping
through Digital Platforms.
Based on the research findings, it was concluded that consumer preference towards
purchasing through “Online Platforms” is increasing at a quick pace. More & More
Consumers are shifting towards Online purchasing rather than traditional
purchasing methods especially in case of “Electronic” items such as “Mobiles,
Televisions, Laptops” etc.
Consumer Behavior focuses on the behavior that a consumer depicts while buying
or purchasing a product. It focuses on both “Pre-Purchase Behavior” & “Post-
Purchase Behavior”.
This must be ensured that the only relevant information must be forwarded to the
people on digital platforms while making purchase otherwise the consumers can
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take some legal action against the seller which will be result in disloyalty of the
customer.
The Online Selling is a tool with which seller can reach a wide range of customer
in limited time and the activity can be monitor with some specific tools.
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Chapter 1
Introduction
The study of consumer behavior assumes that the consumers are actors in the
marketplace. The perspective of role theory assumes that consumers play various
roles in the marketplace. Starting from the information provider, from the user to
the payer and to the disposer, consumers play these roles in the decision process.
The roles also vary in different consumption situations; for example, a mother
plays the role of an influencer in a child’s purchase process, whereas she plays the
role of a disposer for the products consumed by the family.
Consumer behavior is the study of individuals, groups, or organizations and all the
activities associated with the purchase, use and disposal of goods and services,
including the consumer's emotional, mental and behavioral responses that precede
or follow these activities.
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Some definitions of consumer behavior:-
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Online shopping: Online Shopping is a form of electronic commerce which
allows consumers to buy goods or services over the Internet. Consumers find a
product of interest by visiting the website of the retailer directly or by searching
among alternative vendors using a shopping search engine, which displays the
same product's availability and pricing at different e-retailers.
Online Shopping is the activity or action of buying products or services over the
Internet. It means going online, landing on a seller’s website, selecting something,
and arranging for its delivery. The buyer either pays for the good or service online
with a credit or debit card or upon delivery.
The purchase of products and services on the Internet. Online shopping has
become increasingly popular, due to convenience (and often lower prices).
Especially in the holiday season, online shopping saves an individual the hassle of
searching several stores and then waiting in long queues to buy a particular item.
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TLD Example: The shift in consumer preference from traditional brick-and-mortar
stores to online shopping has revolutionized the retail industry.
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Digital platforms: A computing platform or digital platform is the environment in
which a piece of software is executed. It may be the hardware or the operating
system (OS), even a web browser and associated application programming
interfaces, or other underlying software, as long as the program code is executed
with it. Computing platforms have different abstraction levels, including computer
architecture, an OS, or runtime libraries.
The history of ecommerce begins with the first ever online sale: on the August 11,
1994 a man sold a CD by the band Sting to his friend through his website
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NetMarket, an American retail platform. This is the first example of a consumer
purchasing a product from a business through the World Wide Web—or
“ecommerce” as we commonly know it today.
Since then, ecommerce has evolved to make products easier to discover and
purchase through online retailers and marketplaces. Independent freelancers, small
businesses, and large corporations have all benefited from ecommerce, which
enables them to sell their goods and services at a scale that was not possible with
traditional offline retail.
Global retail ecommerce sales are projected to reach $27 trillion by 2020.
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Features of e-commerce platforms:
Payment gateway option: The main goal of an online store is to enable the
customer to buy online so the payment gateway is an important feature of an
ecommerce site. When you are choosing a payment gateway just keep in mind that
it should give couple of options for the user to do the payment.
Available themes: Design is the face of your online store, the design should look
appealing and user friendly so that you can reduce the bounce rate of the user.
Check if the platform provides enough themes. Most of the platform provides some
free themes and also they have some paid premium themes.
Scalability: When the business grows, the requirement for an ecommerce store
will increase with more features. The ecommerce platform should be a scalable
option which allows the owner to upgrade the store to next level.
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Types of ecommerce models
There are four main types of ecommerce models that can describe almost every
transaction that takes place between consumers and businesses.
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Examples of e-commerce
Ecommerce can take on a variety of forms involving different transactional
relationships between businesses and consumers, as well as different objects being
exchanged as part of these transactions.
1.Retail:
The sale of a product by a business directly to a customer without any
intermediary.
2.Wholesale
The sale of products in bulk, often to a retailer that then sells them directly to
consumers.
3.Dropshipping:
The sale of a product, which is manufactured and shipped to the consumer by a
third party.
4.Crowdfunding:
The collection of money from consumers in advance of a product being available
in order to raise the startup capital necessary to bring it to market.
5.Subscription:
The automatic recurring purchase of a product or service on a regular basis until
the subscriber chooses to cancel.
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6.Physicalproducts:
Any tangible good that requires inventory to be replenished and orders to be
physically shipped to customers as sales are made.
7.Digitalproducts:
Downloadable digital goods, templates, and courses, or media that must be
purchased for consumption or licensed for use.
8.Services:
A skill or set of skills provided in exchange for compensation. The service
provider’s time can be purchased for a fee.
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Objectives of the study
To determine the source from where consumers get information about the
To find out whether consumers collect information about the products before
purchasing it or not.
To find out what products are purchased more through online platforms than
others.
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Chapter 2
Company profile
Senpiper is “Low Code Mobile First" platform to quickly launch and manage
Approvals workflows, Processes, Documents, Dashboards and Alerts.
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Enterprise software: Enterprise software, also known as enterprise application
software (EAS), is computer software used to satisfy the needs of
an organization rather than individual users. Such organizations include businesses,
schools, interest-based user groups, clubs, charities, and governments. Enterprise
software is an integral part of a (computer-based) information system; a collection
of such software is called an Enterprise system.
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departmental problem. Enterprise level software aims to improve the enterprise's
productivity and efficiency by providing business logic support functionality.
SaaS is closely related to the application service provider (ASP) and on demand
computing software delivery models. The hosted application management model
of SaaS is similar to ASP, where the provider hosts the customer’s software and
delivers it to approved end users over the internet. In the software on
demand SaaS model, the provider gives customers network-based access to a
single copy of an application that the provider created specifically for SaaS
distribution. The application’s source code is the same for all customers and when
new features or functionalities are rolled out, they are rolled out to all customers.
Depending upon the service level agreement (SLA), the customer’s data for each
model may be stored locally, in the cloud or both locally and in the cloud.
Organizations can integrate SaaS applications with other software
using application programming interfaces (APIs). For example, a business can
write its own software tools and use the SaaS provider's APIs to integrate those
tools with the SaaS offering.
Low code app builder:A low-code development platform (LCDP) is software that
provides an environment programmers use to create application software through
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graphical user interfaces and configuration instead of traditional computer
programming. The platform may focus on design and development of a particular
kind of application: such as databases, business processes, or user interfaces such
as web applications. Such platforms may produce entirely operational applications,
or require additional coding for specific situations. Low-code development
platforms reduce the amount of traditional hand coding, enabling accelerated
delivery of business applications. A common benefit is that a wider range of
people can contribute to the application's development—not only those with formal
programming skills. LCDPs can also lower the initial cost of setup, training, and
deployment.
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Chapter 3
Literature review
The consumer faces numerous of influence. Often, we take cultural influences for
granted, but they are significant. An American will usually not bargain with a
storeowner. This, however, is common practice in much of the world. Physical
factors also influence our behavior. We are more likely to buy a soft drink when
we are thirsty. For example, and food manufacturers have found that it is more
effective to advertise their products on radio in the late afternoon when people are
getting hungry. A person’s self image will also tend to influence. what he/she will
buy. An upwardly mobile manager may buy a flashy car to project an image of
success. Social factors also influence what the consumers buy-often, consumers
seek to imitate others whom they Admire, and may buy the same brands, the social
environment can include both the mainstream culture (e.g., Americans are more
likely to have corn flakes/ham and eggs for brake past than to have rice, which is
preferred in many Asian countries) and a sub culture (e.g., rap music often
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Appealsto a segment within the population that seeks to distinguish itself from the
main stream population). Thus sneaker manufacturers are eager to have their
products worn by admired athletes. Finally, consumer behavior is influences by
learning – you try a hamburger and learn that it satisfies your hunger and tastes
good, and the next time you are hungry, you may consider another hamburger.
1.Need recognition
5.Purchase evaluation
2. Information search
Problem recognition – you realize that something is not as it should be. Perhaps,
for example, your car is getting more difficult to start and is not accelerating well.
Information search- what are some alternative ways of solving the problem? You
might buy a new car, buy a used car, take your car in for repair, ride the bus, ride a
taxi, or ride a skateboard to work.
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Information search – After the recognition of the need or the problem the
consumer searches for the information i.e. the products which can satisfy his needs.
The Information could be sought from various sources search such as internet,
advertisements, neighbors, relatives etc.
Evaluation alternatives – This is the 3rd stage of the purchase process where
consumer evaluates the various alternatives that are available to him which could
satisfy his need. The Alternatives are evaluated on their pros & cons. & the product
with maximum pros & minimum cons is selected.
Purchase decision –This is the 4thstage in the purchase process where consumer
finally purchases the product & consumes it to satisfy his/her need.
Purchase evaluation – The Last step in the purchase process is the purchase
evaluation where consumer evaluates the level of satisfaction that he has gotten by
consuming the product.
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Low calorie foods
Exercise equipment
Similarly the increased desire for “leisure time” has resulted in increased demand
for convenience product and service such as microwave ovens, ready meals and
direct marketing service businesses such as telephone banking and insurance.
Each culture contains “sub-cultures” – groups of people with shared values. Sub-
cultures can include nationalities, religions, racial groups, or group of people
sharing the same geographical location. Sometimes a sub-culture will create a
substantial and distinctive market segment of its own.
Initiator: the people who first suggest or think the idea of buying a particular
product or service.
Decider: the individual with the power and/or financial authority to make the
ultimate choice regarding which product to buy.
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Buyer: The person who concludes the transaction.
User: The person (persons) who actually uses the product or service.
Personal
Social Psychologic
Age and life
Cultural cycle stage
al
Reference
Buyers
Culture Motivation
groups
Life style
Personality
&self
concept
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Chapter 4
Research methodology
Meaning of research
It refers to the method adopted to collect the relevant data & other information,
which forms the basis of the thesis writing. So for the effective writing of the thesis
report, the data must be quality oriented. My research is divided into two stages:
There are mainly two broad classifications of the data collection sources that are as
follows:
Secondary source: the data in the secondary source is already published & is in
the form of government publication, census, personnel record, and client history &
service records.
Primary source: the data which is not been published at all & is used by the
researcher the very first time is known as the primary data. This is called the
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Method of data collection:
Random sampling is a part of the sampling technique in which each sample has an
unbiased representation of the total population. If for some reasons, the sample
does not represent the population, the variation is called a sampling error.
Random sampling is one of the simplest forms of collecting data from the total
population. Under random sampling, each member of the subset carries an equal
opportunity of being chosen as a part of the sampling process. For example, the
of 30 employees is selected to do the survey. In this case, the population is the total
number of employees in the company and the sample group of 30 employees is the
sample. Each member of the workforce has an equal opportunity of being chosen
because all the employees which were chosen to be part of the survey were
selected randomly. But, there is always a possibility that the group or the sample
does not represent the population as a whole, in that case, any random variation is
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Tool of data collection:
Questionnaire
Questionnaire is one of the tools available to collect the primary data. It is very
easy to prepare and the respondents do not get bore to fill it because it is easy to
fill. It is very quick and correct method to collect the data and the data can be
exported easily to further operations.
It allows to have a organize information collection direct from the respondents and
in this study the total of 75 sample were collected.
The data was collected along with age and demographics information to know the
objectives of the study.
Sample Size:
To identify the consumer preference & behavior towards online shopping through
digital platforms we have conducted a research.
For this research project I have selected a sample size of 75 from the population.
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Chapter 5
Data analysis
Other Sources 7%
News 13%
Advertisements 40%
Family 10%
Friends 30%
Advertisement is one of the major source to get the information about the
new products. People also get information from word of mouth shared by
5%
Yes
95% No
More than 90% people collect information about the product before
purchasing it.
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Fig 5.3) Purchase from an online site.
19% 0% 0%
Yes
81% No
Almost 81% people purchased from online site. which shows the shift from
Electronic 22%
11%
Travel products 17%
19%
Kichen an home items 2%
2%
Sport equipments 11%
13%
Automotives 3%
Above data shows that most people still prefer to buy kitchen, sports and
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Fig 5.5) Availability of mobile phone or smartphones.
1%
YES
NO
99%
6%
YES
NO
94%
People started using laptops over pc as it is more easy and convenient to use.
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Fig 5.7) On-time delivery as a major purchase decision affecting factor.
4%
YES
NO
96%
From the data collected 96% people said that on-time delivery of the product
Chatting 21%
E- books 6%
Blogging 6%
Shopping 12%
Surfing 16%
Games 14%
Above data shows that respondents use their devices for various activities.
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Fig 5.9) Awareness about online advertisement.
3%
YES NO
97%
More than 95% people saw advertisement on their devices in some form.
Radio 6%
OOH 6%
Magazines 14%
Newspaper 17%
devices.
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Fig 5.11) Most Important Platform.
Radio 4%
OOH 3%
Newspapers 11%
Online 48%
TV 34%
Above data shows that people are transferring to internet for their media
consumption.
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Fig 5.12) Purchase of Product.
Above data shows that people are shifting towards online research than
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Chapter 6
Findings
quick pace as 81% of the people said that they purchase products from online
platforms..
Electronics Products are the most purchased items through digital platforms than
Consumer does the research about the product before purchasing it online i.e.
consumer does collect the information about the product before purchasing it.
Advertisement is the major source from where consumers get the information
about the new products that are being launched on these online -platforms.
Online advertisement is the most effective way to advertise as 95% of the people
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Suggestions
Advertisement is the method from where most of the consumers get information
about the new products. Therefore Companies should focus more on these
advertisements.
platforms as consumers search for the information about the product before
purchasing it.
Traditional sellers should take their business online as consumers are purchasing
Online ads are the most effective form of advertisement as consumers pay
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Conclusion
consumers.Consumers are getting more aware & seek information about the
information about the products should be given by the seller. Consumers are very
doubting that whether the size will be accurate or it will get shorter or longer, so
companies has to think about better ways of selling these clothing items on digital
platforms.Electronic items are the most purchased items in online shopping which
shows that consumer prefers purchase of electronic items though online shopping
than any other items& among these electronic items “smartphones” are the most
purchased electronic item.On-time Delivery of the product plays a very crucial role
in the purchase decision of the consumer. 96% of the people said that they
purchase from those sites which has faster delivery channel, the faster the delivery
of the product the more satisfied will be the consumer. Therefore, company should
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References
segmentation/consumer-behaviour-meaningdefinition-and-nature-of-consumer-
behaviour/32301
https://www.definitions.net/definition/ONLINE+SHOPPING
Pearson Education
Market business news (2019), Online shopping: definition & meaning, Retrieved
from: https://marketbusinessnews.com/financial-glossary/online-shopping-
definition-meaning/
https://enterprisersproject.com/article/2018/12/what-digital-platform
https://www.webbazaar.com/ecommerce-development/what-is-an-ecommerce-
platform.html
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Questionnaire
b. Friends d. Advertisements
a. Yes b. No
a. Yes b. No
a. Electronics c. Clothing
b. Groceries d. Sports
a. Yes b. No
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6. Do you have a Laptop or PC?
a. Yes b. No
a. Yes b. No
a. Gaming c. Blogging
a. Yes b. No
a. Magazines c. Newspapers
b. Television d. Newspapers
44