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Seminar On E-Learning: Presented To: Dr. Hemant Lata Sharma Professor Dept. of Education M.D.U., Rohtak
Seminar On E-Learning: Presented To: Dr. Hemant Lata Sharma Professor Dept. of Education M.D.U., Rohtak
Seminar On E-Learning: Presented To: Dr. Hemant Lata Sharma Professor Dept. of Education M.D.U., Rohtak
Matt Comerchero
E-learning is a means of education that incorporates self-
motivation, communication, efficiency, and technology.
Definitions of E - Learning
According to Derek Stockley 2003
The delivery of a learning, training or education program
by electronic means. E-learning involves the use of a
computer or electronic device (e.g. a mobile phone) in
some way to provide training, educational or learning
material.
Examples include:
self paced courses taken via Internet or CD-ROM
videotaped classes
stored audio/video Web presentations or seminars
recorded audio tapes
Q & A mentoring
reading e-mail messages
Impacts on Teaching Learning Process
Improves efficiency both in learning and teaching
Increases motivation
Deepens understanding
Promotes collaborate learning
Gives new approach to learning and working
Provides new ways interacting
Paves way for personality development
Increases social skills
Creates interest in learning
Impacts on Teaching Learning Process
Helpful for self-evaluation
Wide reach and consistent
User convenient
Flexible and rich medium for students
Useful tool to address students with
different learning and cognitive styles
Self-pacing for slow and quick
learners, reduces stress and increases
satisfaction.
Building an e-learning culture
Teacher:
Develop knowledge & skills
Understand learning and
its need Facilitate learning
Learner: Create learning
Self-directed Building an opportunities
Self-motivated E-learning
Self-regulating Culture
Lifelong learning
Administrator:
Create Learning environment
Provide ICT infrastructure
Resources for lifelong learning
Future of E-learning
CONCLUSION
E-learning is not intended to
replace conventional methods and
learning in classroom. Its aim is to
create an augmented learning
environment where technology is
used to deliver a combined range of
teaching and learning techniques
aimed at maximizing the
individual’s participation and
achieving the goals in the learning
and teaching process as a greener
world.