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Documento Sin Título (6) Soul
Documento Sin Título (6) Soul
Q: The description of the Death 4 spell Soul Binding (page 144) says a mage can use it to
attach a stolen soul to himself, provided he has no soul at the time. However, elsewhere the
book says a mage without a soul can't cast spells. What's up with that?
A: Ah, yes, a discrepancy in design from when Tremere were not just a legacy. I've been
thinking that I need to add a grace period to the soul loss rules, giving mages a slower
degradation of powers rather than just instant Sleep. This discrepancy convinces me that I need
to make that official. I'd say offhand that a mage who loses his soul loses 1 dot of Gnosis per 24
hours until he has zero, in which case he is a Sleeper until he gets his soul back. He can
continue to cast magic as long as he has at least one dot of Gnosis. Of course, the Soul Binding
spell could be imbued into an item, allowing a soulless mage or Sleeper to cast it and attach a
new soul to himself.
Q: Under the new rule, does a mage start to lose Wisdom right away, or not until his Gnosis
reaches zero?
A: He'd lose both Wisdom and Gnosis concurrently.
C: Death is used to sever a soul from its incarnation, but Spirit is used to restore it. Prime can
shield it, and Fate can free it from a false binding.
Q: A spirit who eats a stolen soul gains Essence equal to twice the soul's owner's willpower
dots. A Tremere Lich who renders a soul into Tass, on the other hand, gets mana points equal
to either a soul's willpower dots or Mana score. Should one of these values be changed to the
other, or is it a fact (for whatever reason) that spirits are capable of getting more supernatural
bang for their buck out of a stolen human soul?
A: Essence is more common than Mana, and a soul yields more of it than it does Mana.
Demesnes
Q: Is there some way to make a permanent Demesne before your character is an arch master?
A: Yes. This was an artifact of changes made during the design process, and this spell didn't get
updated. It's supposed to say that it used the advanced prolongation factors, even though it's 5
dots and there is no 4 dot version of the spell.
Chapter 4: Storyline
Antagonists
Q: In cases where a permanently materialized familiar, without Power, Finesse, and Resistance
traits, uses a Numen with a dice pool based on those traits, what does the familiar roll?
A: Use the highest of its equivalent traits. Power traits are Strength, Intelligence and Presence;
Finesse are Dexterity, Wits and Manipulation; Resistance are Stamina, Resolve and
Composure. It's your call whether or not to allow a Skill to be added.
Appendix 1: Legacies
Q: Under the legacy section, it says that the legacy's primary arcanum can now be purchased
as a ruling arcanum then it says newx5...is this supposed to be new x6? just like a ruling
arcanum, or is this correct as written?
A: It's supposed to be new dots x6, like the Ruling Arcana cost.
Miscellaneous
Q: Why is it harder for werewolves to breach the Gauntlet in towns and small villages, while it's
easier for mages?
A: In the chart on p. 282, the +1 for small towns and villages is a mistake -- it's supposed to be -
1.
Q: Are we going to get a more in-depth idea of what Sizes certain things are, perhaps as a WoD
Rulebook supplement? Currently the highest Size listed anywhere is 25 (Bus,) but it's fairly easy
for mages to affect or Shapechange into things larger than that. What would an object that's
Size 50 be? Size 100? Is there any formula you use to determine what Size something should
be?
A: World of Darkness: Armory might have some more clues, but I haven't read it yet so I can't
say for sure. We'll publish the Size of things as they occur in sourcebooks.
Ephemera
Q: Speaking of the "ephemeral presence" of an object, can it be touched or attacked by Twilight
beings? For example, could a ghost struggle the ephemeral presence of your roused baseball
bat away and if so, what happens in both states of being?
A: Something that has an ephemeral presence in Twilight can be affected by beings in the state
of Twilight. Something with a presence in the Shadow Realm can be affected by beings in the
Shadow Realm.