This document provides Dungeon Masters with tools to run Chapter 1 of Baldur's Gate: Descent into Avernus. It includes additional character hooks, advice on transferring characters from other campaigns, ideas for running locations in Chapter 1, stat blocks for monsters in one place, a contract handout, and five encounter maps. The chapter introduces the seedy streets of Baldur's Gate and reveals background information to set up the journey into Avernus.
This document provides Dungeon Masters with tools to run Chapter 1 of Baldur's Gate: Descent into Avernus. It includes additional character hooks, advice on transferring characters from other campaigns, ideas for running locations in Chapter 1, stat blocks for monsters in one place, a contract handout, and five encounter maps. The chapter introduces the seedy streets of Baldur's Gate and reveals background information to set up the journey into Avernus.
This document provides Dungeon Masters with tools to run Chapter 1 of Baldur's Gate: Descent into Avernus. It includes additional character hooks, advice on transferring characters from other campaigns, ideas for running locations in Chapter 1, stat blocks for monsters in one place, a contract handout, and five encounter maps. The chapter introduces the seedy streets of Baldur's Gate and reveals background information to set up the journey into Avernus.
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. It's an introductionary chapter packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover background information and dark secrets that sets them up for their journey into Avernus, as well as where they meet some of the allies that will follow them on their adventures.
This document seeks to provide you, the Dungeon Master, with
tools and thoughts that will help you make Chapter 1 of Baldur's Gate: Descent into Avernus an exciting experience for your players. This product contains:
• Additional Hooks. Several ideas on how to get the characters
probperly hooked and motivated to fight devils and journey into Avernus! • Changing Campaigns. Advice on how to transfer your characters from either Ghosts of Saltmarsh or Waterdeep: Dragon Heist to Baldur's Gate: Descent into Avernus. • Running Chapter 1. Ideas on how to run each location in Chapter 1, extra content and advice on scaling difficulty. • Monster Stat Blocks. 20+ pages of monster stat blocks covering every foe in the chapter, neatly arranged together on pages, so you don't have to flip through several books. • Thavius Kreeg's Contract. A handout showing Thavius Kreeg's contract with the Duke of Avernus. • 5 Encounter Maps. Five full-scale digital battlemaps for Elfsong Tavern, Dungeon of the Dead Three, Low Lantern, Vanthampur Villa and Under the Villa in both DM's and player versions primed for virtual tabletops!