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Church of Light Tutorial
Church of Light Tutorial
Church of Light Tutorial
This tutorial explains the settings and steps used to set up the scene "Church of Light by Tadao Ando" using
Vray for SketchUp
Global Switches
Physical Camera
Environment/Sky
Image Sampler
Indirect Illumination
Irradiance Map
(For faster test renders you can reduce the HSph. Subdivs to 30)
Light Cache
Sample Size 0.02 was used to reduce noise in the scene. Since this scene does not contain a high level of
detail this number was acceptable. Num. Phases was also set to 2 to ensure a low amount of noise in the
scene.
Lighting Set-up
Images 1 & 2 show the basic scene exterior and interior. The goal is to render the interior using the physical
sky/sun and physical camera available with Vray for SketchUp. It's important to note that Vray takes the sun
location and time of day from the SketchUp shadow settings as shown on Image 3.
Image 1: Exterior View of Model in SketchUp
Image 4: Sun Location in the model is set to be perpendicular to the exterior wall with cross opening for this
specific scene where we want the light to come in directly behind the wall. Note the shadow direction which
is perpendicular to the wall with the opening.
Image 5: One Vray rectangle light was located directly outside the cross opening of the model to supplement
the sun light entering the space and ensure the light rays would enter the space perpendicular to the room.
This is typical for a lot of interior scenes. In some cases, where light is entering through glass, you may
position a rectangle light next to the glass on the interior.
Image 6: Vray Rectangle Light Settings
Materials Setup
In this scene, SketchUp materials with no textures were replaced with new Vray materials. Textured
elements in the SketchUp model were brought into the material editor as Linked Vray materials. This is
important to note since a lot of users will have existing SketchUp models that they want to render without
spending too much time re-applying materials and also, it's very easy to apply and adjust the textures on
objects using SketchUp controls
Image 7: Material Editor shows the Vray materials as well as the Linked Vray materials. Most elements have
a certain amount of reflection. This adds to the level of realism in a scene since most materials have
reflectivity in real life, even if it's barely noticeable sometimes. This image also shows the specific settings for
the Linked Walls material, it's important to note the level of reflection noted by the level of grey (22) as well
as the Glossiness factors (0.6). The glossiness was turned down to create the blurring effect of the light and
the reflection on the material.
Here is the final scene rendered by Vray for SketchUp using the rendering and material settings described
above.
The VfSU render options can be saved to be used on other scenes. Open the Render Options toolbar, select
File>Save, Load or Restore Defaults. VfSU comes with preset settings for low, medium and high quality
renderings. The above method is just one way of many, I encourage everyone to experiment with their own
settings based on their own scenes. I hope this serves as a good starting point.