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Use of Multimedia As A New Educational Technology
Use of Multimedia As A New Educational Technology
5, October 2012
multiple facets and long lasting approbation.
Abstract—In the current scenario of educational institutions,
multimedia has dig up its own kind of space in some or the other B. Educational Technology
way as a tool of educational technology. Multimedia has Educational technology is the study and ethical practice of
overcome the barriers of time and space and provides evidence facilitating learning and improving performance by creating,
to be accepted as an anytime and anywhere tool for educating using and managing appropriate technological processes and
multi-disciplinary masses. The process of knowledge acquisition
resources [1]. It is most simply and contentedly defined as an
becomes more efficient when the learners experience an event
through a multimedia simulation. Multimedia technology assortment of tools that might prove helpful in student
empowers the educational process by means of increased centered learning, problem based learning or case-based
interaction between teachers and the students. Apart from the learning. It advocates the teacher becoming “Guide on the
fact that multimedia can provide educators and students with Side” rather than “Sage on the Stage” [2]. Educational
endless possibilities of quality teaching and learning, taking Technology also called „Learning Technology‟, mainly
vital considerations of the pedagogical strengths and limitations
comprise of the use of technology in the process of teaching
of Multimedia, it can be used to its fullest potency, and reach the
eminence of ‘New Educational Technology tool’. and learning. Here the term „Technology‟ does not only
include the use of latest tools and techniques like laptops,
Index Terms—Multimedia, educational technology, interactive whiteboards, and smart phones; internet, Wi-Fi,
multi-disciplinary, pedagogy, constructivist learning and YouTube etc., although they are massively preferred by
environment. today‟s learners for their learning potential, but also
encompasses efficient and enhanced learning management
systems, schema of information dissemination, effective
I. INTRODUCTION teaching and management of student masses, feedback
This paper presents a comprehensive study of selected mechanisms and performance evaluation methodologies etc.
papers that are pertinent to the use of Multimedia in
C. Multimedia Learning Environment
Education, as well as lists down the various proposed
multi-disciplinary educational frameworks and tools for the Multimedia provides a technology based constructivist
same. In this paper, a study of most commonly used methods learning environment [3] where students are able to solve a
and issues related to the use of Multimedia as a new problem by means of self explorations, collaboration and
education technology tool has been carried out and reported. active participation. Simulations, models and media rich
It also presents a categorized listing of such papers, study materials like still and animated graphics, video and
accompanied by annotations that describe the content of the audio integrated in a structured manner facilitate the learning
papers and their relevance to the use of Multimedia in of new knowledge much more effectively. The interactive
Education. nature of multimedia provides the room to enhance
traditional "chalk-and-talk" method of teaching [4] with more
flexibility to learners to adapt to individual learning strategy.
II. MULTIMEDIA AND EDUCATION It enables both the educators and learners to work together in
an informal setting. The role of educators and learners are
A. What Is Multimedia? extended. Furthermore, it encourages and enhances peer
Multimedia is a melody sung in harmony with learning as well as individual creativity and innovation.
multi-channel and multi-modal bits of knowledge and
creation. Sometimes it is as small as a rotating globe used as
logo in an amateur‟s website or is as huge as Xbox 360 games III. MULTIMEDIA AND ITS PEDAGOGICAL STRENGTHS
or DreamWorks‟ Shrek series. Its ultimate role is to inform, Multimedia facilitates mastering basic skills of a student
educate and/or entertain all. Multimedia is all-pervading, by means of drill and practice. It helps in problem solving by
thrilling and involving method of info-edu-tainment with means of learning by doing, understanding abstract concepts,
provide enhanced access for teachers and students in remote
locations, facilitate individualized and cooperative learning,
Manuscript received April 10, 2012; revised June 19, 2012. helps in management and administration of classroom
S. Malik is a Research Scholar with the Department of Education, Mewar
University, Gangrar, Chittorgarh, Rajasthan, 312901, India (e-mail: activities and learning content, and simulate real life problem
saggie76@ rediffmail.com). handling environments. Multimedia Technology is used and
A. Agarwal is an Associate Professor with the School of Engineering & experimented by various educational institutions of all levels
Technology, Indira Gandhi National Open University, Maidan Garhi, New
Delhi, 110068, India, (e-mail: ashisha@ignou.ac.in).
all over the world in their own designed modes.
IV. MULTIMEDIA IN EDUCATION: UNIVERSITIES APPROACH various methods of engaged learning like multimodal
There are two ways, multimedia education is imparted to interactive information delivery; and personalized and
the students by various universities / institutions: enhanced anytime-anywhere access of the content. Table I
a)Teaching methodologies of multimedia content creation, presents a few initiatives taken by various educational bodies
which include imparting hands-on skills of software to understand, implement and evaluate the type of
packages used for creation and authoring of multimedia multimedia required in the time to come so that it justifies its
content, and b) Employing interactive multimedia content universal acceptance as a major tool of Educational
and technology for effective teaching, which include the Technology.
Development and implementation of The article [5] discusses the three levels of This article [5] has presented an outlook of multimedia
Australia‟s first undergraduate educational requirements in Multimedia Education: practice and research used to design and develop an
multimedia degree course at Griffith undergraduate degree curriculum in multimedia to suffice
University future educational and industrial needs. It emphasizes the
Authoring level: only involves kind of multimedia education which is capable to enable
creating multimedia content for students to create simulated, interactive, information
a given environment.
Application level: focuses on spaces requiring the in-depth knowledge of multimedia
creating the software components computing and communication systems, understanding
of the environments. of computer hardware, software, and multimodal data
System level: focuses on processing technologies to provide quality solutions to
empowering students in creating novel problems, and not just learn content authoring
the complete artificial using certain software packages.
environments and multimodal
systems themselves.
Assist educators to choose between Knowing that the technological availability of This paper [6] advocates the need of evaluation of the
numerous educational Multimedia multimedia resources is possible, the pedagogical effectiveness of new multimedia technologies in class
technologies. evaluation of multimedia is proposed to be done [6]. room environment in the light of their contribution in the
improved teaching and learning.
The future educational paradigm, the FLiE (Flexible Local independent education [7]. This paper [7] proposes that the new futuristic
role and extend of the use of educational Model FLiE, would allow flexible education
Multimedia in it. and is supported by interactive communication tools
authored by both teachers and students, and indulge them
in life-long education.
To enable students to ask questions ActiveClass (A networked classroom technology) This paper [8] send regrets to the adoption of ActiveClass
electronically and anonymously in implemented on Undergraduate class in Computer seeing unsatisfactory participation of students with varied
class. Science at UC San Diego known as Active campus reasons such as, unavailability of sufficient laptops,
[8]. heterogeneous mass with diverse interests, engaging
students into more irrelevant tasks while lectures and
hence could not effectively augment the current
classroom behavior as desired.
To provide inter-disciplinary Interdisciplinary Bachelor of Science degree in This paper [9] presents an interdisciplinary approach
knowledge and skills dealing with Interactive Digital Media at Northwest Missouri of Education which in-turn is developed and maintained
visual aesthetic understanding and State University [9]. by three departments, Art, Computer
communication, integrated with Science/Information Systems and Mass Communication
technological knowledge, in order to to provide students various courses on Interactive digital
become effective and efficient media, Computer science programming, new media and
employees in the information age. visual imaging. The course has been designed with the
industry input considering the upcoming demands and
curriculum is modified time to time to justify its purpose.
V. MULTIMEDIA EDUCATIONAL PROGRAMS: being used as a try to solve the issues. The various
MULTI-DISCIPLINARY APPROACH organisations and institutions all over the world are
Various Multimedia educational programs have been dedicatedly working towards implementation of multimedia
designed, developed and implemented as a solution to and exploring its multi-disciplinary utility. Table II presents a
observed problems in multiple disciplines. Various critical study of a few Multimedia Educational programs.
combinations of Multimedia content and methodologies are
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International Journal of Information and Education Technology, Vol. 2, No. 5, October 2012
HEADS UP Inner-City To develop their (1) Video career stories of minority health The program presented in paper [10]
(Health Education Non-Asian interest in science scientists on DVD or VHS cassette results assures to diminish the
and Discovering Minority and encourage them tapes. achievement gap between white and
Science while Middle-School to enter academic non-Asian minority middle school
unlocking potential) Students in the pipeline to careers in (2) Graphics and Animations during hands students by presenting life stories of
US health sciences on activities. minority scientists in a multimedia
(3) Web based Resources. framework.
WIT Summer To develop high (1) Print Publications to advertise WIT. This summer technology program
Technology quality multimedia [11] has successfully proven the use
(Williams student interns based projects to be (2) Presentations to share project of Multimedia technology in training
Instructional working on used by faculty in experiences. the interns, and facilitated the
Technology) faculty teaching creation of projects that work in
(3) Daily messages on web to announce
proposed collection of project proposals. classroom teaching.
projects
(4) Digital Story Telling workshops during
training.
ACALPA (Affective Implemented in To examine and (1) Everyday use objects, colors and words This Multimedia system [12] provide
Computer-Aided a specialized facilitate the to help sustain user‟s interest during the interactive modules to support
Learning Platform for school for educational game. techniques and methods that are used
Children with people with procedure for in autistic persons‟ education such as
Autism) autism. people with autism. (2) Avatar driven instructions or TEACCH, which involves a
synthesized speech in autistic person‟s structured teaching approach and the
native language. use of visual materials especially
(3) Feedback through Avatar‟s visual targeting to the person‟s visual
expression of emotions. processing strengths
KAD Implemented on To reduce stress (1) Off-line Kino-Ani-Drama Therapy This multimedia therapy program
the children and related problems including Dance and Drama Therapy, [13] showed therapeutic results to the
(Kino-Ani-Drama) adolescents of caused by excessive Music Therapy & painting therapy. mind and body of stressed out
and Animation south Korea use of internet, Net-generation caused by negative
Therapy video games and (2) Online Animation Therapy including effect of compulsive use of media by
mass-media 2D, 3D Animation, virtual reality, constructively engaging them in
Augmented reality, hypertext etc. media production like videos,
animations etc.
TiM 3-10 yrs, old, To design, develop (1) Tactile and Sound Interface for playing The Multimedia project presented in
blind or having and to adapt through interactive stories. paper [14] advocate the use of
severe visual computer games for (2) Use of concept keyboard. Multimedia computer games for
impairment visually impaired (3) Use of Joysticks to control sound visually impaired children as an aid
children interface. for their psychomotor development
and enhanced adaptability to Human
computer Interface.
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International Journal of Information and Education Technology, Vol. 2, No. 5, October 2012
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