Call of Cthulhu Point Allocation

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CALL OF CTHULHU 1920's CHARACTER GENERATION

CHARACTERISTICS ROLL RESULT


Strength 3d6 x5
Constitution 3d6 x5
Size (2d6+6) x5
Dexterity 3d6 x5
Appearance 3d6 x5
Education/Knowledge (2d6+6) x5
Intelligence/Idea 3d6 x5
Power 3d6 x5
Luck 3d6 x5

OCCUPATIONAL SKILLS PERSONAL SKILLS


Education x2 or x4 (or + class characteristic x2) Intelligence x2
DAMAGE BONUS BUILD
Str + Siz lookup Str + Siz lookup
HP (Hit Points) MOVE
(Con + Siz)/10 (round down) Dex vs Siz and Str vs Siz lookup

SKILLS Occup. Personal TOTAL SKILLS Occup. Personal TOTAL


Accounting 05% Listen 20%
Anthropology 01% Locksmith 01%
Appraise 05% Mechanical Repair 10%
Archaeology 01% Medicine 01%
Art/Craft: specify 05% Natural World 10%
Charm 15% Navigate 10%
Climb 20% Occult 05%
Credit Rating 00% Operate Heavy Mach 01%
Cthulhu Mythos 00% ----- Persuade (Oratory) 10%
Disguise 05% Pilot 01%
Dodge (DEX /2)% Psychoanalysis 01%
Drive Auto/Horses 20% Psychology 10%
Electrical Repair 10% Ride 05%
Electronics 01% Science: Astronomy 01%
Fast Talk 05% Science: Biology 01%
Fighting: Brawl 25% Science: Chemistry 01%
Fighting: specify Science: Geology 01%
Firearms: Handgun 20% Science: Pharmacy 01%
Firearms: Rifle/Shotgun 25% Science: Physics 01%
First Aid 30% Science: specify 01%
History 05% Sleight of Hand 10%
Intimidate 15% Spot Hidden 25%
Jump 20% Stealth 20%
Language: specify 01% Survival 10%
Language: Own (EDU)% Swim 20%
Law 05% Throw 20%
Library Use 20% Track 10%

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