House Agent

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HOUSE AGENT

You have sworn fealty to a dragonmarked house,


one of the mighty mercantile guilds that shapes
Khorvaire. If you possess a dragonmark, you’re
within the house, otherwise you’re an outsider
who hopes to make your fortune by allying with
this great power. Your primary task is to observe,
gathering useful information and serving as the
eyes of your house. But you could be called upon
at any time to act as a hand of the house. Such
missions can be dangerous—but they’ll surely be
lucrative.

;SQTT 8ZWÅKQMVKQM["
Investigation, Persuasion
<WWT 8ZWÅKQMVKa" Two tools
by house:
• +IVVQ\P" alchemist’s supplies and tinker’s
tools
• ,MVMQ\P" one gaming set and vehicles (land)
• /PITTIVLI" brewer’s supplies and cook’s
utensils
• 2WZI[KW" alchemist’s supplies and herbalism
kit
• 3]VLIZIS" tinker’s tools and thieves’ tools
• 4aZIVLIZ" vehicles (sea/air) and navigator’s
tools
• 5MLIVQ" thieves’ tools and disguise kit
• 7ZQMV" vehicles (land) and one gaming set
• 8PQIZTIV" disguise kit and one musical
instrument
• ;Q^Q[" calligrapher’s tools and forgery kit
• <PIZI[PS" thieves’ tools and one gaming set
• <P]ZIVVQ: poisoner’s kit and one musical
instrument
• Vadalis: vehicles (land) and herbalism kit
Equipment:
) [M\ WN
ÅVM KTW\PM[
PW][M [QOVM\
ring, ID papers, and a purse containing 20 gp.
ROLE
You are always gathering information for your
house. But when the barons come to you with a
[XMKQÅK UQ[[QWV _PI\
[WZ\ WN
_WZS LW
aW] ][]ITTa

do? Choose your role or roll on the table below.

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