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Computer Graphics

Week # Topics Lecture Dates

 Fundamental Concepts: forward and backward rendering (i.e.,


1
ray-casting and rasterization)
 applications of computer graphics: including game engines,
2  cad, visualization, virtual reality
 Quiz 1
 polygonal representation, basic radiometry, similar triangles,
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and projection model
 use of standard graphics APIs (see HCI GUI construction)
4  Assignment 1

 basic rendering: rendering in nature, i.e., the emission and


5
scattering of light and its relation to numerical integration
 affine and coordinate system transformations and ray tracing
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 Quiz 2
 visibility and occlusion, including solutions to this problem
7 such as depth buffering, painter’s algorithm, and ray tracing,
the forward and backward rendering equation
8
 simple triangle rasterization, rendering with a shader-based API

9  Mid-Term
 texture mapping, including minification and magnification
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(e.g., trilinear MIP-mapping)
 application of spatial data structures to rendering, sampling and
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anti-aliasing,
12  Scene graphs and the graphics pipeline
 Geometric modeling: basic geometric operations such as
13 intersection calculation
 Quiz 3
14  Proximity tests, polynomial curves and surfaces
 Approximation techniques such as polynomial curves, bezier
15 curves
 Assignment 2
 Spline curves and surfaces, animation as a sequence of still
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images
17  Revision

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