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Computer Graphics
Computer Graphics
9 Mid-Term
texture mapping, including minification and magnification
10
(e.g., trilinear MIP-mapping)
application of spatial data structures to rendering, sampling and
11
anti-aliasing,
12 Scene graphs and the graphics pipeline
Geometric modeling: basic geometric operations such as
13 intersection calculation
Quiz 3
14 Proximity tests, polynomial curves and surfaces
Approximation techniques such as polynomial curves, bezier
15 curves
Assignment 2
Spline curves and surfaces, animation as a sequence of still
16
images
17 Revision